Author Topic: On Suicide bombing.  (Read 9529 times)

Offline Shiva

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On Suicide bombing.
« Reply #210 on: December 05, 2002, 02:51:57 PM »
Quote
Originally posted by Heater
Use a timer, i.e. the bomb has to be released and fall for 2 sec before it is armed, Just my two cents


For an aircraft diving straight down at 400 mph, that's a minimum release altitude of about 1200 feet, and probably isn't going to give enough time for the releasing aircraft to pull out. For an aircraft flying level, that's a minimum release altitude of 65 feet, low enough to be destroyed by your bomb blast.

Offline bj229r

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On Suicide bombing.
« Reply #211 on: December 05, 2002, 04:37:15 PM »
ok..seems like answer to HT's question would then be:

1. buffs (except those with wing-mounted ordnance) can only release eggs from F6 spot.  

2. fighters cant carry 1k's anymore.--if ya had to get kilt 37 times to wipe out CV..ya might think up some more sensical way of doing it
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Offline Gypsy Baron

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Re: On Suicide bombing.
« Reply #212 on: December 06, 2002, 10:46:47 AM »
Quote
Originally posted by hitech
Been toying with the idea that ordanance has  little or no effect if you are not still living for a given period of time (around 30 secs) after impact.


What do you gents think?

HiTech


 30 seconds is a LONG time if you are in dive bomb then strafe
 mode...

 I personally do not care for this sort of "fix" but
 if you do implement it, a 3 - 5 second time should
 be the setting, IMO
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Offline AKIron

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On Suicide bombing.
« Reply #213 on: December 06, 2002, 11:00:48 AM »
uh...what was the problem again?
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Offline hazed-

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On Suicide bombing.
« Reply #214 on: December 06, 2002, 11:18:37 AM »
Quote
Originally posted by emodin
500lb bombs don't seem to cut it when it comes to killing FPs/Mk4s; unless, that is, you land them practically on top of the target...something that I personally have a hard time doing consistently. That extra blast from the 1ks comes in really handy in near-miss situations.


this is another area where we see a poor reaction from the AH damage model.

If you look at what a real 500lber does you would only be too aware that no WW2 tank would survive even a near miss with these bombs.During the Normandy campaign the allies bombed the German front lines and there were quotes from soldiers that said even the 60 tonne tiger tanks were 'thrown around like matchboxes'.

we have no such effect in AH.So rather than rely on 1000lbers to get a kill with a near miss we should be able to do the same easily with even 500lbs.a near miss would more than likely throw the tank into the air.

what you should remember emodin is that you like most of the AH players consider it a waste of time to suicide bomb and probably dislike its growing use? well you should remember that if you do survive most of your attacks you will gain perks effectively MOST of the time and so you shouldnt ever come to the point where you are out of ordinance.

sure there will be times you will lose perks to an unfortunate death, but the majority of the time you will land and gain perks.However the player with the suicide mentality will be forced to TRY to live or they wont get any more bombs.

Also the 30 second limit wouldnt work too well for those that would drop their bombs from higher up fly away for 30 seconds and then auger and grab another plane.Theres nothing to stop them doing this over and over unless we use perk points to control it.

Offline Turbot

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On Suicide bombing.
« Reply #215 on: December 06, 2002, 11:33:01 AM »
Quote
Originally posted by hazed-
Theres nothing to stop them doing this over and over unless we use perk points to control it.


I am of the opinion that such people don't care about score or perks, else they already wouldn't do it.  They do it to accomplish a specific task.  Until you address the ends, there is little adjustment to the means that will matter.

Sure you could make people earn perks for bombs - but  new players don't have perks.  The entry level in this game is steep enough without adding another hurdle for them.  New players need to be accomodated or else they won't turn into old players.

Offline StracCop

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On Suicide bombing.
« Reply #216 on: December 06, 2002, 11:37:36 AM »
Quote
Originally posted by Blue Mako
It has been said, and I agree, that the best way to limit the dweeby suicide behaviour is to place a penalty upon dieing.

Other games make you wait for the end of a round before respawning so why shouldn't we have something similar here?

If you want to take off from the same base you previously spawned from, apply the following:

5mins to respawn a fighter
10mins to respawn a bomber (takes longer to bomb up etc)
30 sec - 1 min to respawn a gv

If you want to use a different base, no wait time.

This will penalise people for suiciding and will have the added bonus of limiting vulching as a way to rack up heaps of kills...


This idea seems the perfect balance.

David "StracCop"

Offline Fariz

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Re: On Suicide bombing.
« Reply #217 on: December 06, 2002, 11:37:49 AM »
Quote
Originally posted by hitech
Been toying with the idea that ordanance has  little or no effect if you are not still living for a given period of time (around 30 secs) after impact.


What do you gents think?

HiTech


I think that this thread is to make us busy discussing something, instead of asking for 1.11 ever 5 seconds. :) I think HT is just trolling.

If not, if HT is serious, what are really considerations beyound this idea? May be we need to discuss them first.

Offline muckmaw

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On Suicide bombing.
« Reply #218 on: December 06, 2002, 11:56:08 AM »
Quote
Originally posted by Turbot
Sure you could make people earn perks for bombs - but  new players don't have perks.  The entry level in this game is steep enough without adding another hurdle for them.  New players need to be accomodated or else they won't turn into old players.


That's avalid point Turbot. But remember, when starting MOST online games, you don't automatically get fitted with the most effective weapons. (Look at quake, half life, etc).

So why should AH be any different?

Come into AH, you can't fly a perk plane. You have to earn it. So in the concept we've proposed, you come into AH with 0 Ordinance Perks. You earn them by destoying ground targets in attack mode with you Cannons/MGs. There's plenty of targets that are ripe for this. Towns, Field Guns, some GVs, Barracks, Convoys, etc.

Fly a few attack sorties, kill some ground targets, and earn some ordinance points, and you get your 100 lbers. Move up from there. Hell, if you like, make 100 lb bombs free.

By the way, and Aircraft destroyed while in Attack mode, are still credited to the Attack Perks, not Ord. perks.

Offline Wilbus

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On Suicide bombing.
« Reply #219 on: December 06, 2002, 02:12:48 PM »
Haven't read through any of the post excpet for some of the first. I agree with Revvin though, if you drop, and they hit but you die, they should still hit. Don't take away some of the realism in the game please.
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Offline RvrndMax

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On Suicide bombing.
« Reply #220 on: December 06, 2002, 03:42:41 PM »
Just because a problem is perceived , does NOT mean a problem truly exists . Attempting to fix a perceived problem will only bring chaos .

I don't see a problem here .

Except .... that every 'fix' suggested so far is going to affect ME as an attack pilot . I don't Suicide JABO or milk run . Ever . But i don't manage to land my A-20 very often when running missions into defended bases . i have YET to live through a dive bomb run on a CV due to the fierce ack . Suicide is never my intention . It's just that with high risk sorties , survivability is rare . So why do all the whiney fighter jocks wanna further hamper my ability to do my job ?  perk this ...timer that .  PLEASE resist the temptation to further alter the code to appease these ..um ..er..  fine gentlemen .

HTC , you have a fine product . thank you for the game and your attention .

Reverend Max
Chaplain - 13th SAS

Offline Furious

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On Suicide bombing.
« Reply #221 on: December 06, 2002, 04:03:51 PM »
Quote
Originally posted by RvrndMax
....So why do all the whiney fighter jocks wanna further hamper my ability to do my job ?  ...
Reverend Max
Chaplain - 13th SAS


Because the suicide tactics hamper the fun of fighter pilots by removing resources necessary to fly.  

Any ONE dork can kill a hangar, fuel, etc. depriving  MANY of a good time.

If you wanna have that power, you should have some restrictions.  Checks and balances.


F.

Offline bj229r

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On Suicide bombing.
« Reply #222 on: December 06, 2002, 04:52:32 PM »
Actually, Furious....it only deprives the ENEMY of a good time...and THAT IS THE POINT OF  #@$@#$@ WAR!

thank you, that is all for now.
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Offline moot

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On Suicide bombing.
« Reply #223 on: December 06, 2002, 05:12:42 PM »
Doubtful HT & co couldn't code a difference between dying from the suicide run and dying on a bomb run just gone bad.
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Offline -tronski-

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On Suicide bombing.
« Reply #224 on: December 06, 2002, 09:24:22 PM »
Quote
Simple,

When in a B17/lanc you can only drop bombs if you are in the [F6] bomber position, that way the plane will be level and if an attempt was made for a dive when you enter the bomber position it will mostlikly rip the wings off.

Problem: B17/Lanc dive bombing CV

Solution: Bombs can only be dropped from the F6 view
bomber position.

NEXT!!


If you could only drop bombs from a level bomber from F6....in a scenario, how would a bomber group drop on the lead plane if you cant' see the lead plane (seeing how you would only be able to drop whilst in F6)?

 Tronsky
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