Author Topic: comparing Warbirds III to current AH  (Read 3816 times)

Offline Ike 2K#

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comparing Warbirds III to current AH
« on: April 06, 2003, 11:17:54 PM »
does Warbirds III have realistic plane characteristics like AH?

Offline Siaf__csf

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« Reply #1 on: April 06, 2003, 11:48:09 PM »
It depends what you mean by characteristics..

If you mean flight model, WB is way off. The mushy roll rate is a 'feature' only seen in WB and not in any other flight sim on this planet. Therefore I doubt it's modeled correctly.

It has slightly better graphics, but that's not reason enough to play it.

Offline udet

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comparing Warbirds III to current AH
« Reply #2 on: April 06, 2003, 11:58:57 PM »
played it offline a bit...feels a lot like AH but has a few bugs in the FM.

Offline Griego

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« Reply #3 on: April 07, 2003, 05:18:06 AM »
If WB still had the amount of people online that it did when it was WB 2.xx I would still be playing it. That is if the WBIII had some STrat objects. Like WB 2.xx did that is.

 Kinda like the Axis vs Allied thingy they had going. The RPS also.

 CT here in AH is lacking the Plane set it needs to be playable IMHO. or else i would probably be in there more often.

 WBIII's  Graphics are better than AH's for sure all except the terrain.  explosion and plane damage model is close to what AH has except it looks a lot better Than AH since AH hasn't done much with they're Graphics.   Hopefully AH2 will change all that.

 Certain Plane FM's are different but not much different than AH.
It was easy to get used to AH coming from WB. All except the gunnery.  In WB the bullets seemt to drop quicker than the do in AH. It took me awhile to get used to that. I was alway overshooting in AH because of that.  It's Starting to get better my shooting that is in AH.  Except when I been playing IL2 FB a lot that is.
« Last Edit: April 07, 2003, 05:26:43 AM by Griego »

Offline wipass

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comparing Warbirds III to current AH
« Reply #4 on: April 07, 2003, 05:32:11 AM »
hmm, realistic or different ?

the FM's are different most certainly, WB 2.77 is closest to AH in my opinion, 2.77 and WB III are different (again IMO).

There is a certain mushyness (is that a word ?) in WB III, but ...... I am led to believe that adjusting your stick scalings does a lot to reduce or even get rid of this effect.

I played WB 2 for many years, the only reason I changed to AH was for the numbers, I still keep an account in WB for events etc which are well run and enjoyable (so are the AH ones)

It's a personal thing I guess ........

wipass

Offline Siaf__csf

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« Reply #5 on: April 07, 2003, 06:34:05 AM »
Wipass no amount of stick scaling gets rid of the artificial control delay. Turning in WB is like bouncing a stone at the end of a rubber band.

That means that inertia of the movement overcomes the control inputs - or - control movements are extremely slow so that it takes a ridiculously long time to adjust maximum-to-minimum controls which creates a response delay especially if the controls have been deflected heavily.

In effect, if you want to roll a bit and stop the movement in WB you roll, then 1 second before you want the movement to stop you counter-roll. In Ah you roll and center and the plane responds immediately. Keeping in mind the control surfaces are effective all the time (stall not included) AH's modeling sounds more accurate. IL-2 forgotten battles models roll similarly to AH too, even though in IL much more factors are taken into account.

In IL-2 you can feel the gyro forces from the prop and recoil from guns etc. stuff as where AH planes fly in direct line.

Offline ramzey

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« Reply #6 on: April 07, 2003, 07:11:27 AM »
FM its close to 2.77, like my friend say "WB3 FM is wb277 pro:)
Its not unrealistic, only a bit diferent.

We try WB last month, as smth diferent for fun.
I really like smoke tracers and explosions from WB3.
But over all i dont like WB3 graphics system, everything looks blured.

Its game from high addcicted like AH, but less user friendly, imho.

ramzey

Offline Pooh21

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« Reply #7 on: April 07, 2003, 07:38:00 AM »
my opinion is you are flying in jello over there with guns that are mounted 100 feet out from your wingtips and cant hit crap with them except at convergance, their ju-88 is horribly modelled looks ugly,  Otto so  buffers can get kills while they take their bubble baths. The fact that when I played it for a few months they only had 109f but of course had spit9, no p47(at that time) and yet added a friggen F-86.  Mind you havent tried it since Nov. 2001 though so it might be different now.
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Offline ccvi

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comparing Warbirds III to current AH
« Reply #8 on: April 07, 2003, 01:20:44 PM »
AH has a lot more noobs to kill and noone really complains when you're vulching.

Offline F4UDOA

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comparing Warbirds III to current AH
« Reply #9 on: April 07, 2003, 02:11:39 PM »
IMHO WB3 FM is so poorly done it makes me wonder exactly what market they are trying to sell to.

I tried doing some testing offline with the latest version of WB3 a couple weeks ago.

1. Top speeds are not even in the ballpark. In fact they are not even in the same sport from what I can tell. I think they got their numbers from a CrackerJack box. Not from any Docs I have ever seen.

2. Roll rates are hampered by unbelievable roll inertia which makes it feel like underwater warbirds.

3. E-retention is non existant.

4. The 6 view modeling is a joke. Even if the view system was accurate (and it isn't) it makes you turn your head at about 5 degrees per second. Basically if someone is on your 6 by the time you can manipulate your views, if you can see them, then maybe your flight controls will work so you can begin to dogfight. They just need to make the bullets in slow motion to match the rest of the game.

The one positive thing in WB3 is the offline interface with some AI for offline practice. I would like to see it here but hardly worth crying about.

Offline Reschke

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« Reply #10 on: April 07, 2003, 05:01:46 PM »
but  I did not make it. I just barely went over the one week mark and after getting berated by "WLDBL" about "join a squadron its more fun that way" and him talking about how he likedthe FE of AH but the small download and gameplay were a compromise to the graphics. I was not there for the advertisement but I was there to try something I had not done in a long time.

While I admit that WB3 has some nice graphics they were nothing to write home about. The FM still has some issues but according to the devs who dropped in one night they were "on the money" with the flight model and "nothing was going to be changed".

On the warps I was pinging their server at just under 50ms and was getting screen jumps and serious lag. Hell I flew over a base and had one guy 8k below just starting his takeoff roll and literally 3 seconds later he is shooting at me from the front co-alt.
There were only 3 of us in the room and the other guy was on my side 5 sectors away flying a bomber.

Yet another chapter in the online flight simulation game world that will not get any more money from me.
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Offline Revvin

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comparing Warbirds III to current AH
« Reply #11 on: April 07, 2003, 05:24:33 PM »
Can't really comment on the FM's as I'm not a pilot but they do feel different in the roll rate to any other flight sim I have ever played

I'd be surprised if Wild Bill even knew what AH was nevermind be able to comment on features he liked.

I like the way six views are done in Warbirds, IMHO six views in AH are far too lenient. For the first time in a long time iEN are doing things right, the PTO update arrived without the usual bulls**t, bluster and chest beating that other versions produced by more egotistical team members. This time iEN said what they were going to add in this patch and delivered and to be fair it was a good update. I find the team a lot more approachable than in the past also and they seem more willing to listen to concerns. They are now making some inroads into adding strat with the aid of AI and the ETO map being worked on looks fantastic although I really think they should release a freely available map editor as HTC did, I mean look how many terrains AH has now with more and more being created specially for events. One draw back is the very low numbers online (typically around 40 Euro primetime) so it can feel a little lonely in the arena's sometimes. Things have improved a great deal over there, it's still not as complete as AH and still has some way to go to catch this sim but I really believe if Wild Bill will let the team he has now continue to work unhindered on WBIII then they can really turn things around.

Offline Blue Mako

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comparing Warbirds III to current AH
« Reply #12 on: April 07, 2003, 05:29:52 PM »
Quote
Originally posted by Siaf__csf
In IL-2 you can feel the gyro forces from the prop and recoil from guns etc. stuff as where AH planes fly in direct line.


Wrong.  AH has gyroscopic effects and gun recoil.  Try taking off in AH without using rudder.  Then fly a Hurricane IID and fire the cannons.


As for roll control, I fly in RL and the roll control in AH is reasonably realistic (within the confines of a computer sim of course).

Offline Ike 2K#

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« Reply #13 on: April 07, 2003, 06:09:44 PM »
DAMN!!!!!!!!!!!!!!!!

add IL-2 graphics engine plus the Fighter/bomber modeling of AH equals you get da best multiplayer WWII sim flight sim to date on AH2.

Offline ramzey

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« Reply #14 on: April 07, 2003, 06:15:46 PM »
I dont know why do u think engine of AH cant have some things like IL2?
If u put the same fireworks in to AH game will be same slow like FB is.

ramzey