LOL, can't believe I take a break from AGW to get away from the griping only to find this.

Seriously though, in answer to some comments. There is a certain amount of control "delay" built into Warbirds III. It's appearance, sometime during the first few months of WBIII development was for two reasons. A. To simulate a certain amount of real world control delay. While the action of moving the stick will indeed move a rudder at the same speed as the stick is moved, no real world control in a WWII aircraft could be pushed around as fast as the stick on your desktop can. In order to get the "feel" of pushing the stick with real force the delay "acts" like it takes X pounds of force to perform Y amount of roll.
B. To eliminate "stick stirring". Some players figured out that if you whack the stick back and fourth fast enough, the FE gets a little confused as to just exactly where your orientation is and receives intermittent 100% inputs in opposite directions. The FE doesn't know any better, it sends this info to the host, and your opponent on your six gets an interesting "dancing plane" to try and shoot at.
While the amount of delay is up for debate and we in fact have looked into changing it, it's existence is a good decision I believe and will remain in the game at least to some degree.
As far as Wildbill goes... he's a salesman, what can I say?
It's been company policy for a long time not to discuss other sims, I'll go whap him on the head for you if you want.
