Author Topic: comparing Warbirds III to current AH  (Read 3817 times)

Offline _Schadenfreude_

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comparing Warbirds III to current AH
« Reply #75 on: June 25, 2003, 02:58:05 PM »
Quote
Originally posted by Kweassa
I don't know which product you're talking about, but in the case of 1C's latest release "Forgotten Battles", a lot of the funky wobbling that infested the previous title "IL-2", is gone.

 It is actually kind of interesting to see IL-2 FM change into something that resembles AH FM very closely. After Forgotten Battles was released, there was this incredible whining about how they 'neutered' the FM - pretty funny to see people who so enthusiastically worshipped 1C developers, suddenly turn against them just because the FM became 'easier'.

 Forgotten Battles, is a lot like AH now. I think that means something.


After hearing how accurate FB was I bought a copy  and tried it online - not at all different in FM from other games I've played - FA or AH - gunnery is a little more difficult but at an overall game I found FB to be very dissapointing and VERY biased towards Soviet a/c.

The online flying is 1000 foot 8 person dogfights where bases are two miles apart - the online "war" they try to have going takes like 20 mins to get up and running for 15 mins of flying.

First sim I've seen that offline is better than online.

Offline wipass

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comparing Warbirds III to current AH
« Reply #76 on: June 26, 2003, 02:44:42 AM »
"I am not now nor will I ever be a disgruntled WBs player. I cut my teeth there. I just got tired of waiting for unfullfilled promises and low numbers. I got totally sick of the micro-warps/connects. If WarBirds ever becomes more satisfying to me then Aces High, I'm back there in a heart beat.  Dracon"

Must agree dracon,

spent 3 years or so at warbirds, my first online flight sim, always liked the game and the community, still do. But .... on euro time slot AH is the game with numbers.

wipass

Offline firbal

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comparing Warbirds III to current AH
« Reply #77 on: June 26, 2003, 11:37:32 AM »
I play both games. Been with WB online at home when they had the NG camplain. Started AH when it first came out as beta. Did my 2 weeks when it went for pay then stayed away. I came back I think when 1.5 was release and been around since. I like both games. I know more people in WB than I do here. Thats why I'm still there. But I don't know anything about how each aircraft should fly or what. How the hell would I know! I've never flown one in real life. I just go up and have fun. I like both games. They each have good points and their bad. But they are fun never less. Right now tho I like AH a little better. I'm really looking forward to AH2 when it comes out.
One thing I do like about HiTech is that they only have one game. So all their engry is on that game. When you try to do several games with no staff, something gets short shaffed. And I think that's what happened to WB3.
Fireball
39th Fighter Squadron "Cobras in the Clouds"

Offline Yeager

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comparing Warbirds III to current AH
« Reply #78 on: June 26, 2003, 12:17:37 PM »
My most memorable sortie in WBs ever was the hop where I shot down five (5) F4Fs (all different players) with a Ki-43 and had 98 rounds left.

Loved that FM.
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline Toad

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comparing Warbirds III to current AH
« Reply #79 on: June 26, 2003, 12:27:58 PM »
Quote
Originally posted by Siaf__csf
Vorticon you just pointed out one major thing.. AH planes need _no_ nose down while accelerating on runway. Just keep stick centered, apply a little rudder and up you go steady as on rails.

Just face it, AH has a simplified engine management and flight model to attract a larger base of players.



Gee, I've been flying real taildraggers the wrong way for a long time, apparently.

So you're supposed to push forward on a taildragger's stick during takeoff roll?

Man, I've been way off. I always keep the tailwheel firmly planted with back stick until I have enough airspeed to make the rudder effective enough to counter any crosswind or P-factor.

Then I ease the stick to a near neutral position until I get just about to "flying speed".

Then I just ease in a touch of aft stick and as the plane accelerates she just gently lifts into the air.

I'll have to try this "push forward" on the stick during takeoff next time.

But first, I want to have a lawyer go over my will and make sure it's up to date, check with my aircraft insurance company to make sure I'm current and go over the details of my funeral with the morturary one last time.
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline oboe

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comparing Warbirds III to current AH
« Reply #80 on: June 27, 2003, 12:11:38 PM »
lol, Toad!

Offline udet

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comparing Warbirds III to current AH
« Reply #81 on: June 27, 2003, 03:50:51 PM »
I haven't flown WB3 in a long time, however, I can tell there is not such thing as roll inertia or control delay in real life. It's common sense- the aerodynamic forces are dominant on the wing, and, when you move the ailerons, the flow adjust instantaneously. And, of course, most of the weight on the wing is placed as close to the root as possible, therefore the moment of inertia is small.
Even when flying at 50knots, in the slow flight regime (pilots know what I'm talking about), when the plane feels kinda mushy, there still is no such thing as roll delay or roll inertia.
« Last Edit: June 27, 2003, 03:55:06 PM by udet »

Offline Pauldoe

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Skins!
« Reply #82 on: June 30, 2003, 03:39:46 PM »
Hi All:
The one thing I really liked about WB3 were the custom skins - I really wish they'd give you that option here (they do in IL-2 as well). The things that made me switch to Aces High from WB3 were the spongey FM and lack of customizable head positions......plus, the remaining WB community is small, and dying off..
Cheers,
P

Offline rshubert

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comparing Warbirds III to current AH
« Reply #83 on: June 30, 2003, 04:21:19 PM »
Quote
Originally posted by Toad
Gee, I've been flying real taildraggers the wrong way for a long time, apparently.

So you're supposed to push forward on a taildragger's stick during takeoff roll?

Man, I've been way off. I always keep the tailwheel firmly planted with back stick until I have enough airspeed to make the rudder effective enough to counter any crosswind or P-factor.

Then I ease the stick to a near neutral position until I get just about to "flying speed".

Then I just ease in a touch of aft stick and as the plane accelerates she just gently lifts into the air.

I'll have to try this "push forward" on the stick during takeoff next time.

But first, I want to have a lawyer go over my will and make sure it's up to date, check with my aircraft insurance company to make sure I'm current and go over the details of my funeral with the morturary one last time.


Toad, when I took tailwheel in a Citabria I had to give her just a brief "pop" of forward stick at about 40 mph to get the tail up, then back to about neutral for the takeoff.   I think it's plane-dependant on whether or not the tail is blanketed by the wing when sitting on the tailwheel.

Frankly, it sounded wrong to me at the time, too.  And it seems unnatural, and scared the crap outa me the first few times.
« Last Edit: June 30, 2003, 04:24:09 PM by rshubert »

Offline Ike 2K#

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comparing Warbirds III to current AH
« Reply #84 on: June 30, 2003, 05:20:22 PM »
I just installed warbirds yesterday. i love the tracers comming out from the Fw-190. I give WB a B+.

Offline Shiva

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Re: Skins!
« Reply #85 on: June 30, 2003, 08:34:00 PM »
Quote
Originally posted by Pauldoe
The one thing I really liked about WB3 were the custom skins - I really wish they'd give you that option here (they do in IL-2 as well).


Hmmm.... I can't see GVs and planes against the terrain that well... I'll just reskin them all in international orange so I can see them better. It's not really cheating if everyone else can do it, too...

Offline Cooley

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comparing Warbirds III to current AH
« Reply #86 on: June 30, 2003, 10:30:37 PM »
The Game itself and Community are great ! (IMO)
Just the way its Managed and Marketed will likely cause its demise
Cooleyof 367th

Offline Ike 2K#

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comparing Warbirds III to current AH
« Reply #87 on: July 01, 2003, 12:29:36 AM »
The people in Warbirds are desperate to teach newbs

Offline Griego

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comparing Warbirds III to current AH
« Reply #88 on: July 01, 2003, 12:43:42 AM »
Quote
Originally posted by Ike 2K#
The people in Warbirds are desperate to teach newbs



 They're desperate because they're finnally reading the writing on the wall. :(

Offline Ike 2K#

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comparing Warbirds III to current AH
« Reply #89 on: July 01, 2003, 12:48:46 AM »
I wish HTC would merge with iEN. If they merge, we would have the great FM model of AH and the eyecandy of WB3 in less than 8 months.