Author Topic: Fighter Town  (Read 6184 times)

Offline NoBaddy

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Fighter Town
« Reply #90 on: April 14, 2003, 06:55:10 PM »
Quote
Originally posted by Ack-Ack
Would it be easier then to create the Fighter Town map to use in the Dueling Arena?  At least in there you won't have to worry about the constrictions in game play like you would have to for the MA.


Ack-Ack


Just peeked in the DA. Check out fields 41, 42 and 43.
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Offline Toad

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« Reply #91 on: April 14, 2003, 07:25:40 PM »
FT in the DA isn't what folks want. There's a reason the other arenas are basically empty. It's the comraderie, the banter, etc., etc. or the "social aspect" if you will.

How would Tank Town do if it was purely in the DA? Is that what the tankers want? I doubt it.

As for an idea for FT Trinity... JUST an idea for Trinity... why not another "ring" of mountains. The tankers have the innermost "basin" or "bowl" to battle in, surrounded by your high mountains to keep the nasty old aircraft away, pretty much like it is now.

Then ANOTHER ring of mountains surrounding TT with a few bases in it owned by each country. Between these two rings of mountains, let the furballs roll.

Each country would have fields in both places, each country would have equal access to the two inner rings.

Just a thought.
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Offline sax

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« Reply #92 on: April 14, 2003, 07:52:38 PM »
NoBaddy, if you design a fighter town of sorts with fields that can be captured won't that eventually leave one country on the outside looking in?

Don't see you coming out smelling good no matter what you do:)

I like your idea of starting the bases close and gradually making them farther apart or vise versa.

Thx for listening to suggestions and improving Trinity.
Good Luck

Offline SirLoin

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« Reply #93 on: April 14, 2003, 08:50:11 PM »
NB..In FT...Why not have a vehicle spawn point next to each friendly town so as to discourage captures?...And/Or..make them large airfields and put the town right next to it so all those field acks can help discourage C47's flyin in.

BTW..When one side gets down to 2 bases left,no doubt FT will have a capture attempt...Now talk about yer crazy furballs..:)!

« Last Edit: April 14, 2003, 08:57:49 PM by SirLoin »
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Offline lazs2

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« Reply #94 on: April 15, 2003, 08:12:46 AM »
no baddy... I guess I am not explaining myself well or... that reading comprehension problem....

The early war area would not give any country an advantage no matter where it was... It would be seperated by 50k mountains... in effect.. it would be a seperate arena... and arena within an arena... It would have a seperate reset. "the bish have won the early war area" (I figure they will be just as anal in early war planes) or "the bish have won the reset" (refering to the rest of the arena)

All the other settings would be the same... with the fields closer together in the early war area there could be 20-30 fields in the area and maybe a port each... Probly no need for gv's in the early war area .
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Offline lazs2

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« Reply #95 on: April 15, 2003, 08:22:02 AM »
no bad..and... I suppose I am not explaining well... At the con I tried to explain the "area arena" concept to Dale.  His arguements mirrored yours all the way down the line.  He felt that I was advocating some sort of uncaturable island in the arena...  When I finally explained the concept of a seperate reset for both areas he said.. "oh.. that would work"   I don't know if that meant he liked it or hated it.  It really didn't matter because I dont have the skills to make a map in any case.

I just felt/feel that the more people yu please.... the better... I think tank town is a good example... I hate tanks... if they were out of the game I would not care a bit but.... they can have tank town... It doesn't hurt me and it helps them have fun.  I can't imagine why anyone would be against an early war area in the large maps like infinity and pizza.

If no planes could get into tank town and no tanks out.... it would be a seperate arena as I have described... It is very close now.
lazs

Offline DrDea

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« Reply #96 on: April 15, 2003, 09:38:54 AM »
Quote
you have effectively doubled the flight time when you (figuratively you) make it a death to land at an enemy base.


  As opposed to real war tactics?Are we expecting the enemy to let us land and then just pack up the plane and head back home?

 Heres a suggestion to help those with this anal fixation on FT and such.Let them get there precious perks for kills in a FT arena that carry over to the MA.Should put an end to the lack of numbers in CT and such.Some folks just wont fly in an arena where there "Wasting there time not getting the holy grail"  Make it possable to carry over perks from a fighter town arena and they will come.Of course it will be gamed by the serious perk potatos but it will possable quell some of the more vocal complaigners.
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Offline DeadOne

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« Reply #97 on: April 15, 2003, 10:44:19 AM »
First off I think TT in Trinity is a BAD idea... it pulls people away from the 'real' fighting.

I think TT and FT are better suited to be in the DA!!!



BUT   Here's an idea for FT...
Take Trinity (for example)...  add a big ring around TT... same high mountains and everything...  give each country 2 Large Airfields in that 2nd ring... Surround those airbases with water and rough terrain to keep GVs from going after them... and TaDa  You have 6 Airfields isolated by HIGH mountain ranges.


This would make Trinity Look like a dart board Bullseye being TankTown, outer ring of bullseye being FighterTown

Offline lazs2

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« Reply #98 on: April 15, 2003, 10:59:18 AM »
dr dea... who said anything about perks?   I don't have much use for em... the reason I don't want to be captured is because I don't want to give someone a kill who didn't earn it... also...  I think the stats are fun to track... K/D and how i do against various planes.   If a capture equals a death then all the stats become less accurate.   They become meaningless.  They dpon't reflect anyrthing.

seperate arenas don't work.... I am not sure that getting them to work would even be a desirable thing... You would simply have two communities, two games if you did... why not just fly a different sim?

The beauty of "area arenas" is that the community and squads and communications and....and and... all stay intact.... but... you have choice for allmost everyone... you can also seemlessley go from one "area" to another and view another areas map at all times.... choose your fight... the one that suits you.

Right now... we have seperate areas but they are fluid... and chaotic... u can fly early war planes when the fields are close or there is a cv but your fun can be ruined easily..  then... you realy have no choices that are worthwhile if you fly for the action.

I tend to get more than a little suspicious when all the people wanting to limit choice fly late war planes.  They seem to be wanting to force early war planes to compete with them.
lazs

Offline Furious

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« Reply #99 on: April 15, 2003, 11:07:31 AM »
Quote
Originally posted by DrDea
... Heres a suggestion to help those with this anal fixation on FT and such.Let them get there precious perks for kills in a FT arena that carry over to the MA.Should put an end to the lack of numbers in CT and such.Some folks just wont fly in an arena where there "Wasting there time not getting the holy grail"  Make it possable to carry over perks from a fighter town arena and they will come.Of course it will be gamed by the serious perk potatos but it will possable quell some of the more vocal complaigners.


Here's a few questions to those with an anal fixation against an FT:

Why do you care?  How would it adversely affect your fun?

...as to perks,  phhhtt.  useless to me.  what am i going to do with more than i already have?

 
Quote
...it pulls people away from the 'real' fighting...[/B]

you're kidding, right?


F.
« Last Edit: April 15, 2003, 12:53:24 PM by Furious »

Offline DrDea

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« Reply #100 on: April 15, 2003, 12:42:41 PM »
personaly I wouldnt mind seeing a FT area in the larger maps.Those that dont like the length of time spent on the bigger ones would have 3 choices,all In one arena,to break up the game.Not a bad idea.But they would have to be seperated by impenetrable mountains so as to not interfer with the other 2 "arenas"  FT in Air Warrior was always fun for a few good flights.Ya dont see as much "get out of the GV's and help the country you play for" squeaking going on and thats good.As far as the early plane sets go,I like em and I fly em but the distances being covered on longer bases will have to be taken into concideration.Im more a furball type than a strat player anyway. That being said I will say I am only in H2H at the time till I get my new computer up and running and dont have a real say at this time. Looking forward to getting back to the MA.Keep Shamus and Hajo away from my G6:rolleyes: :rolleyes:
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Offline SlapShot

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« Reply #101 on: April 15, 2003, 01:39:54 PM »
NB,

Can the ack in a town be made indestructable ? or does that violate HT's requirements ?

This would not violate the requirement that a map room is not capturable, but would sure make it hard as hell. I would imagine that a multiple troop drop would probably result in a capture.
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Offline NoBaddy

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« Reply #102 on: April 15, 2003, 02:13:20 PM »
Quote
Originally posted by lazs2
no bad..and... I suppose I am not explaining well... At the con I tried to explain the "area arena" concept to Dale.  His arguements mirrored yours all the way down the line.  He felt that I was advocating some sort of uncaturable island in the arena...  When I finally explained the concept of a seperate reset for both areas he said.. "oh.. that would work"   I don't know if that meant he liked it or hated it.  It really didn't matter because I dont have the skills to make a map in any case.

I just felt/feel that the more people yu please.... the better... I think tank town is a good example... I hate tanks... if they were out of the game I would not care a bit but.... they can have tank town... It doesn't hurt me and it helps them have fun.  I can't imagine why anyone would be against an early war area in the large maps like infinity and pizza.

If no planes could get into tank town and no tanks out.... it would be a seperate arena as I have described... It is very close now.
lazs


Since you talked to Dale, why give me grief? As I have said, the restrictions against doing what you want done are his...not mine. I can tell you that the biggest problem is that it would require that code be adapted to handle the seperate resets and the resources to do this are not available since programming is focused on AH2. If you really want it, you should be talking to Dale now to try and get it implemented in AH2.

"I can't imagine why anyone would be against an early war area in the large maps like infinity and pizza." Hmm, reading comprehension problems AND paranoia??? You should seek professional help! :D Seriously, NO ONE is 'against' an early war area, what you want simply can't be done given the current state of the code. As I have said (meybe I need a macro for that phrase :D), there are some things that can be done to improve the overall situation and I am willing to do them.
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Offline lazs2

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« Reply #103 on: April 15, 2003, 02:27:43 PM »
I don't believe that I am giving you "grief".   I thought I was pointing out some ways to do things that you might not have thought of..  You say that you had nothing to do with the distances for the fields.. fine..  I feel they are too far apart.   I don't care if you came up with em or not... I simply don't feel they are early war/slow plane friendly..  I am not giving you grief so much as I am giving the map grief... It sucks... the reasons are as explained... if you had nothing to do with any of the reasons (long distance between fields) then you shouldn't be bothered by that critique.

as for seperate resets... sure I guess it would take some coding as you say... I have no idea how much but.... I know that a lot of work has been done making early war planes that are absolutely USELESS in any MA map that we have now.  I would much rather have some usefullness added to the MA than 6 more stuka varients.
lazs

Offline NoBaddy

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« Reply #104 on: April 15, 2003, 02:30:03 PM »
Quote
Originally posted by DrDea
personaly I wouldnt mind seeing a FT area in the larger maps.Those that dont like the length of time spent on the bigger ones would have 3 choices,all In one arena,to break up the game.Not a bad idea.But they would have to be seperated by impenetrable mountains so as to not interfer with the other 2 "arenas"  FT in Air Warrior was always fun for a few good flights.Ya dont see as much "get out of the GV's and help the country you play for" squeaking going on and thats good.As far as the early plane sets go,I like em and I fly em but the distances being covered on longer bases will have to be taken into concideration.Im more a furball type than a strat player anyway. That being said I will say I am only in H2H at the time till I get my new computer up and running and dont have a real say at this time. Looking forward to getting back to the MA.Keep Shamus and Hajo away from my G6:rolleyes: :rolleyes:


DrDea...

A TT and FT won't work in the same arena for previously stated balance reasons. Also, the 'Bull's eye' suggestion won't satisfy anyone (someone else posted about this :)). At no place would you be able to get a 3 way fight and too often the fight might be on the otherside of the ring, meaning a 20 minute flight just to get to it.

"Impenatrable mountains" won't work either. I have been told that is a no-no. I can make it difficult :D...but, not impossible.

Btw Dea...upgrade your damned computer and come play with us :).
NoBaddy (NB)

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