Author Topic: Where Fur and Strat Collide...  (Read 10234 times)

Offline CptTrips

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Where Fur and Strat Collide...
« Reply #180 on: July 02, 2003, 04:56:34 PM »
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Isn't that the same situation in Tank Town now Wab?



I don't know. Haven't played it.


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Yeah, it could happen. Obviously someone HAS thought about it, eh?


You bet.  

HT's first rule of terrain design was that any feature that could be exploited and abused would be.  Sooner or later.

The first thing you should consider with any proposal is how many ways could a griefer abuse that.


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Offline SlapShot

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« Reply #181 on: July 02, 2003, 05:02:27 PM »
"The first thing you should consider with any proposal is how many ways could a griefer abuse that."

I think that is the direction that this thread has taken ... which is the right direction. Maybe it will prove that this idea does have its merits or maybe its all wet ... I just hope the dialog can remain in the same light as it is now.
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Offline jordi

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« Reply #182 on: July 02, 2003, 05:11:01 PM »
The BIG PICTURE that everyone has to fit thier ideas into is that SOMEONE CAN WIN THE WAR.

To do that ALL the bases of one country have to be destroyable and captureable.

If you have a fighter town off to one side in which the fields are NOT DESTROYABLE or CAPTUREABLE - then no one can WIN THE WAR.

So CAN you have a Figther Town with those limitations ?

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Offline SlapShot

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« Reply #183 on: July 02, 2003, 05:40:58 PM »
jordi,

What is needed to win the war is to be able to reduce a countries bases down to 1. So what if its always the one base that is in the furball area. The bases in the furball area would be technically capturable to satisfy a hard requirement, but what would be wrong with making them almost impossible to capture.
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Offline Toad

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« Reply #184 on: July 02, 2003, 05:44:15 PM »
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Originally posted by AKWabbit
The first thing you should consider with any proposal is how many ways could a griefer abuse that.

Wab


Obviously, HTC could set it up the same way they set up Tank Town. That's all I'm asking for, anyway.

Sure, there'll be griefers. There is in Tank Town.

I haven't played TT, btw, but it's usually "open for business" seems like.
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Offline SFCHONDO

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« Reply #185 on: July 02, 2003, 06:06:13 PM »
I don't see why a country couldn't win the war with a fighter town that is undestroyable. Isn't the arena setup to get 1 country down to 1 base. Well there's your 1 last base. The fighter town base. Seems simple enough to me.
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Offline Drunky

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« Reply #186 on: July 02, 2003, 06:12:59 PM »
What if a "Night in the DA" were held just once to gauge people thoughts on it?

HTC could somehow "sponsor" it by putting a banner or something.  Put a sticky up in the General Discussion forum.  Maybe even email people.  But it would need to be planned before hand.

Just once, it would be interesting to see how it worked and then things could be evaluated.

Worst scenario...those who say "sound like the DA" would be proven wrong.

Best scenario...the furball people will find a place that won't be effected by the strat people.

Pros:  Close field, an arena already established, planes can be limited at certain fields, and i think fields are uncapturable.

Con: I can't think of any right at the moment.

Anyway, this would be an interesting experiment.
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Offline rshubert

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« Reply #187 on: July 02, 2003, 06:16:29 PM »
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Originally posted by SlapShot
The thing that I would surmise, is that some sort of unwritten rules - Gentleman's agreements, would reign in this area. Porking fields would be discouraged by all countries and pilots and with that, there shouldn't be a problem for the most part.


You have GOT to be kidding, or deluded.  Did you read the thread a couple of weeks ago where somebody explained that they took all the bases in tank town so other players would be "forced" to play the strat game, and not "waste their time" in tank town?

Do you ever go to tank town, and wonder why somebody spends the time and effort to get b17s up to 20k, cross the mountains, and bomb the town?

For a "gentlemen's agreement" to exist, there must be a society of gentlemen with common values.  We don't have that, here.  We have several thousand players who all want to do it THEIR way.

God bless 'em.  They have the right.  The extremists on BOTH sides are absolutely wrong when they try to dictate the way others play the game.

Offline Fatty

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« Reply #188 on: July 02, 2003, 07:29:29 PM »
I agree with Geddy Lee

Offline sax

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« Reply #189 on: July 02, 2003, 08:16:08 PM »
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Originally posted by muckmaw
Ever start a thread....and then regret it?


Every one of em:) But seeing as this is your baby...............

Steve  , no ones listening.

Offline Steve

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« Reply #190 on: July 02, 2003, 08:32:46 PM »
Sax, congratulations on your promotion to:  I speak for everyone.
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Offline Drunky

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« Reply #191 on: July 02, 2003, 11:04:54 PM »
We'll, I see no one is taking my suggestion seriously.

Oh well. :(

Some people just prefer to b*tch about things.
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Offline rshubert

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« Reply #192 on: July 03, 2003, 12:04:03 AM »
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Originally posted by Drunky
We'll, I see no one is taking my suggestion seriously.

Oh well. :(

Some people just prefer to b*tch about things.


I think it's a good idea, which means that it must be a BAD idea, if you pay attention to lassie's logic.

Heck, we could put up a map in the SEA to do the same thing, if the DA is (for some reason I can't figure out) unacceptable to the furballers.  Have a cheese and whine party.  That kind of thing.

Offline beet1e

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« Reply #193 on: July 03, 2003, 06:49:07 AM »
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Originally posted by AKWabbit
Apache, I'm not against closer fields.  HT's guideline is 0.75-1.5 sectors between fields.  I think 0.75 works best.  0.5 would be too close.

But you know very well that isn't Laz's only argument.  He already wants to remove GV fields.  Next, lets remove bombers.  Make fuel and hangar's invulerable.  Remove GV's all together.  Remove all model of planes that Laz can't catch in what ever model he likes to fly.   Disallow any plane that flys higher than he likes to fly.

Laz won't be satisfied until he's turned the MA into the DA.   The argument concerning field spacing is merely the thin end of the wedge.
 I don't think I've ever agreed with any statement or set of statements on this BBS as much I agree with Wabbit here.   Wabbit. :)

What I don't like about about the ideas coming from Lazs and the other fingerbobs is the stealth nature of these changes. Moving the fields closer together will be only a first step. Then it will be on to tinkering with "hardness" settings, perking bombs, moving buff fields further away - the list goes on.

Lazs claims to represent everyone in his "More choices for all" manifesto, but the man behind the mask is exposed as a fraud because anyone who doesn't fly his way is dismissed as a coin collector or sky accountant, or someone you would not want to invite to a party. That's a large swathe of players, by the way, and includes buff drivers (and their gunners), jabos, GV drivers, and anyone who flies above 5K. It smacks of "I'll fight for your cause you if you fly my way, otherwise you're an idiot" - plus all the usual snide remarks.

Just to remind some people, the vehicle only fields are great. They enable GVs to battle it out free from aircraft interference. If we do away with V-bases, GVs will have aircraft trying to bomb them wherever they go. The M3 capture vehicle will have no chance. It's easy to kill about 5 in one sortie - P38 with rockets, set salvo to 2, and away you go.

Many have asked why the furballers don't go to the DA. Furious once gave me an honest answer to that - because it's fun to ruin things for the strat guys. The other furballers complain that there aren't the numbers in the DA. But if the furballers are sufficiently numerous to justify game changes, then surely there are enough of them to make the DA option worthwhile.

As for "hardness" changes and other "nudges", I get the cold shivers about the game being tinkered with to suit one particular group of players. Lazs wants us all to believe that there's a pot of gold at the end of his rainbow. But once the smokescreen has cleared (took about 10 secs. last time) I see no pot of gold. In fact the only thing I see (and smell) is a big steaming dog turd.

As far as I'm concerned, the fingerbobs can take their ideas for "hardness" changes and "nudges", and shove 'em back in the dog.

Offline lazs2

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« Reply #194 on: July 03, 2003, 08:22:15 AM »
skuzzy... the early war area within the arena would not cause any problems that I can see..  HT told me that seperate resets were possible.   Early war area would be subject to all the game parameters of the rest of the arena.   If you wanted to fly an early war plane there with some parity you could.... yu could seamlessly switch to late war planes if you wanted to by simply clickintg on a different (late war) airfield.   You would not be able to get to the rearly war area with a late war plane because of the 40K or so mountain range and the 2 or 3 sector no mans land.  If you did...  you wouldn't be able to make it back... if you got there you would have to get down and dirty to get a kill and anyone with such little skill that the had to game things like that would be easy to kill.

beetle... It matters not what I think of the stamp collectors and sky accountants... what matters is the content of my suggestions.  What's the problem?  feel that I am so clever and diobolical that I will fool everyone with some evil plan that no one but me can see?   No... look at my suggestion instead of my percieved character.  If there is a diobolical plot.... expose it.  don't just hint at it man.

steve... Thank you for the character assesment and community poll on me.  I would make the same suggestion to you that I made to beetle.  In your case tho you have very little substance to anything you post.   that is if you don't count thinly vield bragging and defending flying wussy planes as "substance"  I am sorry (sorta) that I hit such a nerve but ya gotta learn to be less sensitive if you want to be a undeserved braggart.  

the "challenge"... don't really care but it is fun to point out the obvious... the fast planes that can't dogfite force a very timid style that is not conducive to dogfighting or action of any sort.   If there was a zeke challenge it would simply point out that the fields and the big map layouts are all wrong for early war planes

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