Author Topic: Capturing Fields: Opinions Wanted  (Read 5316 times)

Offline muckmaw

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Capturing Fields: Opinions Wanted
« Reply #135 on: July 25, 2003, 01:13:09 PM »
No sarcasm here..legitamate question..

So many folks have fond memories of Air Warrior.  I played for a while, but I can remember very little.

I do recall being very impressed with the graphics and sound, and FM in AH, when we moved here.

My question is, why did Air Warrior end?

I'm guessing it was massived mismanagement on the part of EA, but I really don't know the answer. Did AH siphon off their subscriber base until they could no longer turn a profit? I can't see why any company would pull the plug on a profitable enterprise. Anyone know the whole story?

Offline Horn

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« Reply #136 on: July 25, 2003, 01:31:34 PM »
Quote
Originally posted by muckmaw
I'm guessing it was massived mismanagement on the part of EA


bingo.

h

Offline Apache

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« Reply #137 on: July 25, 2003, 01:39:04 PM »
Quote
Originally posted by beet1e
Oh, well that wasn't very polite. :(

I think of the overused planes as the big THREE (P51/LA7/Spit ix). However, Kweassa has spoken of the big FOUR. I wasn't sure which one the fourth one was, but I see a lot of Yaks and assumed it was the 9U - isn't that the über Yak? I wouldn't know. I never fly from the overused list.


lol, quite right, it wasn't polite. Wasn't intended. I don't use those silly emoticons any more.

Slap, hehe, BINGO!!

Offline beet1e

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« Reply #138 on: July 25, 2003, 01:50:36 PM »
Quote
Originally posted by SlapShot
Apache = YAK-9U DWEEB ... :D
LOL!  So I see. Now it all make sense. :D

Oddly enough, I have just been fighting between 18 and 29 - first in P47 (D25 & D11) then in 109G10. I gave up the P47 because I could not turn, climb or run as well as the cons that were chasing me. Con type? Erm... well, they were Yaks, actually.:o

Offline Toad

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« Reply #139 on: July 25, 2003, 02:00:50 PM »
Quote
Originally posted by beet1e
My nominal perkage suggestion is intended to target certain overused planes, some of which just happen to be instrumental in suicide P&A campaigns.  


It was clear you would try to dance around the fact that you now agree with Laz about perking bombs before you even replied.

Neither the SpitIX or the La-7 is a "suicide jabo" ride of choice. (So in those cases you're just voicing another ride restriction for others, similar to your support of an RPS.) The P-51 would fit in that category, although it's no more common in that role than a few others. Typhoon, P-47 and P-38 are likely either more or just as common.

But, it's always wonderful to see you glide across the floor, trying to dance around your previous statements.

Beet1e agrees with Laz! Who'd a thunk it?
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline Apache

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« Reply #140 on: July 25, 2003, 02:09:39 PM »
Quote
Originally posted by beet1e
LOL!  So I see. Now it all make sense. :D

Oddly enough, I have just been fighting between 18 and 29 - first in P47 (D25 & D11) then in 109G10. I gave up the P47 because I could not turn, climb or run as well as the cons that were chasing me. Con type? Erm... well, they were Yaks, actually.:o


From last months stats provided by DJ.

Yak-9U 4863 5130 0.948 1.92 78.25 ranks 16th. About where it usually stays.

But it's probably a good thing you "disengaged" (lol). They probably woulda kicked your arse anyway.

Offline Zippatuh

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« Reply #141 on: July 25, 2003, 02:27:13 PM »
Do not perk the P51.  It is an useless aircraft with little ability and very little strength.  Besides, I only have about 5 perks and could not afford more than one :(.

Oh, and I do think the numbers in AH make difference.  I will agree that it would be nice to have something done.  Easier/harder one or the other lets try it and see.

Offline SlapShot

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« Reply #142 on: July 25, 2003, 02:31:13 PM »
"It is an useless aircraft with little ability and very little strength."

Especially when the likes of Zip is flying it ... nothing but a BIG FAT TARGET.

SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Grizzly

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« Reply #143 on: July 25, 2003, 02:57:00 PM »
Quote
Originally posted by muckmaw
No sarcasm here..legitamate question..

So many folks have fond memories of Air Warrior.  I played for a while, but I can remember very little.

I do recall being very impressed with the graphics and sound, and FM in AH, when we moved here.

My question is, why did Air Warrior end?


When AW was owned by News Corp. they wouldn't invest any resources to keep it up to date. Instead, they had the developers working on other projects. AW had begun to whither and die when EA bought it. Kesmai had secured a contract from AOL to supply games. EA took the contract and canceled AW.

Offline beet1e

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« Reply #144 on: July 25, 2003, 03:09:09 PM »
Quote
Originally posted by Apache
But it's probably a good thing you "disengaged" (lol). They probably woulda kicked your arse anyway.
Quite so. The Yak chased me all the way back to base, shot my wing off from about 800 yards (realistic - lol) and was promptly despatched by the reception committee. Got to fight fire with fire, so upped a G10 and did some arse kicking of my own. Just as we were bugging out, I had a P51 and 190 chasing me - then a high P47 dived on me. :( But I pulled a full loop and continued back to base - lost them, or they lost me. But now here comes BGBMAW in his Hurri :( Luckily, I extended away and made it home to land my kills.

Mr. Toad. :D We have a saying here - a leopard never changes its spots. The American equivalent might be a toad never changes its warts! ;)

As always, when I haven't quite said what you really, really wanted me to have said, you pretend that I said it anyway - LOL. I guess it's just too hard to see your trophy slip through your fingers! And of course - you are in your element with your usual BBS audience comprised of TAS and BK squads. That's OK, I'm happiest when everything/everyone is against me! You said
Quote
you now agree with Laz about perking bombs
Erm... no. I said no such thing. I am in favour of perking the big 3 by small amounts - only to balance the arena and for the same reason that the Chog was perked. I made that clear, and have said so before in other threads. A by-product of this change, which I mention in passing, is that the P51 might not be selected for pork-n-auger missions if it had a small perk charge, which might please some. OK, maybe I could have listed my points in the reverse order, but I stand by what I said in each of them. And I said nothing about perking bombs. If you would be so kind as to review my post that you seized upon with such alacrity for the purposes of trying to embarrass me, you will find that it does not even contain the word "bomb". Indeed, if I wanted to pork fuel and deack a base with a P51, I would use rockets and/or strafe...

10/10 for a nice try!

LOL - now get back under your rock until you're sent for. :D

Offline killjoy1

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Capturing Fields: Opinions Wanted
« Reply #145 on: July 25, 2003, 03:25:10 PM »
I like the idea of a penalty for dieing.

Penalty:
=============
If you die, you cant take off from that field for a few minutes after you die.  

1st death no penalty
2nd death 3 minutes
3rd death 5 minutes
4th death 7 minutes

When a country gets down to 6 bases they have no penalty for re-planeing. The penalty could be attached to small and medium bases, but not large. It could start when resources are down.  Lots of room for embellishment here.


Results:
==============
1) No one to vulch, but a defending crowd screaming in with alt from another base.

2) Really slow up the suicide bombers and jabo.  

3) A smaller number of defenders with alt can succesfully defend a base from swarming.  

4) Change furball tactics to real ACM rather than DCM (Dweeb Combat Manuevers)TM.

5) Easier to program for HT.

6) It will spread the fight around the map.

7) It will encourage missions.
callsigns:  Rexx, Killjoy, Fluffy

Offline muckmaw

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« Reply #146 on: July 25, 2003, 03:55:28 PM »
I think the one thing you have to add is somehow, the penalty only applies to Jabo or Heavy Bomber missions.

Otherwise, you penalize folks for dying in furballs, which depend on repeat uppers to keep the fight going.

There would have to be some way to code it so that if you died within a certain area around the enemy field while carrying or having released ordinance a within X number of seconds, you get penalized.

I don't think it fair to penalize people for dying in furballs, or an post ordinance delivery dogfight. Same holds for heavy bombers. It would be unfair to penalize them for getting shot down on final approach to their home base after a successful bomb run.

If nothing else, I think this would really put a crimp in the suicide jabos.

Offline jordi

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Re: Capturing Fields: Opinions Wanted
« Reply #147 on: July 25, 2003, 03:58:58 PM »
Quote
Originally posted by Bullethead
While I was at the Con, quite a few people (Grimm, Slapshot, and Ghostdancer that I recall--there were more but I was drunk) said they believed that capturing fields was too easy.  This bothered me because I try to make arena maps, and help others with their maps, and of course I want to make a quality product.  I'm concerned enough to ask you all for your opinions on the matter.  Not just whether you think it's too easy at present, but what can be done about it, and what the long-term effects of any corrective measures would be.

Before you all sound off, let me start the ball rolling with my own opinions.....


Major snippage !

BH - That was a very good post ( Regardless of what side of the fence one sits on ). I would not have guessed you could have written it so well considering the condition I saw you in at the CON !

And thanks for the use of your Map for the bomber compotition !

Jordi
AW - AH Pilot 199? - 200?
Pulled out of Mothballs for DGS Allied Bomber Group Leader :)

Nose art

Offline Bubbaj6

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Another idea
« Reply #148 on: July 25, 2003, 04:06:34 PM »
Sorry if this was already mentioned, but halway through the thread and almost time to leave work.. sooo:

I know this porbably isn't possible currently, but perhaps if it took 30 troopers from a goon (arbitrary number) and only 10 from an m-3 to capture a base?

Historically paratroops were generally only used to hold specific targets for a short period of time until ground forces came along to relieve them.   In this situation the M-3 would represent the ground forces and the goon obviously the paratroopers.  

This approach would also have the addtional effects of:

1) decreasing the ability of the three man team to capture a base
2) increasing the time defenders have to prevent capture
3) require air superiority to be maintained over a base for a longer period of time (read as furball development)
4) promote use of GVs
5) little closer to reality

Is it just me or would this address many of the complaints raised recently?

Not sure if it is easy/possible for HTC to put a flag on troopers in a goon to mark them as different/less effective.

If not this then I think City size/number of close GV spawns to city should be proportional to field size.  I also really liked the idea of having to take down strat to get a zone base.

Offline muckmaw

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Capturing Fields: Opinions Wanted
« Reply #149 on: July 25, 2003, 04:34:25 PM »
To expound on Bubba's post...

Or maybe you were saying this and I missed it.

A capture has to go through a series of events?

Town down, Goon drops to secure as they do now, but the capture does not happen until an M-3 with troops arrive?

Meanwhile, a direct hit from X# of rockets or #lbs of bombs kills paratroopers waiting in the map room.

Interesting, bubba.