It's not gonna work.
People in the MA follow a purpose. They identify themselves by the country they are "serving". They feel fun and satisfaction not from the contest of skills, but by following a common cause and making things happen, according to it.
In the case of the MA, the common cause is winning the war. The things that happen, which confirms that a certain pilot has done something for his country, which makes him proud, which gives him fun, is seeing a field get captured.
In short, the mentality is totally different from what AH used to be. It's a new AH now - a war oriented one. When AH was young, and not many people were in it, the countries didn't mean much. Just a loose means of dividing the sides so they can fight each other.
However, like a small city-type state grows into a gigantic territorial country, AH has grown out of that stage. The competitiveness of the countries, which now holds hundreds of pilots in it, has grown considerably. In the younger days, pilots feel the fun when their personal skills were adept. Now, pilots feel the fun when their country is winning.
As long as your country is winning, and you can do something to help your country in winning, then you're satisfied. That's what drives the folks in MA. That's why some of the vets can't stand the changes of recent - individual skill and quality means nothing now. The things they have learned and practiced, don't effect the outcome at all. The factors that constitue the situations of the MA has changed - concentration of force, using that force with impunity, is now favorable. It is continuously being depersonalized, and more and more changing into a war-machine.
In short, the growth of numbers, and change of strat, is bringing us closer and closer to the "War" aspect. Old days, we fought with the WWI concept of strategy and honor, contest of ACM. We know who the enemy pilot is. We know where he is. We salute him, we fight wih him, we chat with him.
Now, it is becoming more like the depersonalized air combats of WW2 - no time, no luxury of contest of skill, personal gratification, personal satisfaction. Only the victory of your country, and the efforts which support such victory, can give you an opportunity to survive.
......
So, there are a few things which we have to try not to confuse.
If the purpose of discussing strat is to revive the good 'ol days of pure fighter battle, contest of ACM, it's not gonna work, unless we decide to go back to the snuggy 150 guy arena.
What we can do, is try to relieve some of the quirks in the strat system, so it can adequately react and do away with the most extreme form of dweebery, so that even in this depersonalized, large-scale battle, a certain level of precision and skill is required to have any effect on the outcome of the war. Currently, people don't need any of those, to feel their satisfaction as a part of a team effort.
We wanted a better strat, a more "war" like environment. In truth, the MA is growing towards that direction.
We can either request changes to refine the problems with it, and adapt to the changes that follow a 'war' like environment,
Or we can request to do away with strat totally. Making it a massive, country divided version of the DA.
Of the two, I think Toad's suggestion, fired by nostalgia, is based upon the latter.