Apache-
I can see your point, but I just don't see it working.
I think this may be one of those "Try it and find out" situations because I think we're trying to predict what people will do individually given a set of circumstances. I believe this is very difficult, if not impossible to do.
Personally, I am of the belief that tougher captures lead to larger packs of players on both sides, with massive furballs forming over contested terrain.
As I said earlier, furballs take some time to develop as people land or kill, check the map, and see where the action is. The only time I've seen a spontaneous furball erupt is when 2 missions happen to collide, otherwise, the numbers grow over an hour or more.
Look at it this way. Last night, there was an enemy CV off of one of the knight bases. They lauched, we launched, and this continued for about 40 mintues with the pack getting ever thicker as time progressed. At one point, there must have been 50 planes within sight of each other.
Anyway, eventually someone came along and sank the CV...(No, not me.) If the CV stayed up, the result would have been an even bigger, longer furball.
Now imagine if someone sank that CV after the first wave lifted. 15 planes in the area...tops. Boom, furballs dead. People scatter and look for another fight. SOme go north, some go south, etc.
I firmly believe, and I can be wrong, that this is the scenario we would have if we watered down field capture. Small groups, bang, capture, move on..scatter.
Once again, my opinion. Take it for what it's worth.