There's nothing wrong with needing many people to capture a base. Nor is there something wrong with taking out key strategical field objects such as radar, VH, fules, and sometimes ordnance.
The complaints and frustrations are coming from this fact:
* The improper and uninspiring use of air power, is in truth the most preferred method of field capture.
People don't mind when a really large mission strike comes in. Yeah sure, we laugh and make fun of how those dweebs in other country have organized people, but the defenders usually gather huge numbers to counter the attack as well.
In those situations, people take it for granted that there will be damage to a field. Huge numbers of attackers ensure that some of the field objects will be pounded. But that's ok. Being able to gather that many people into a single mission, is something to be admired. No gripes with that. Also, defenders think of ways to counter the mission, to defend the field.
Rallying defenders, sending out search calls for enemy goons, is all a part of a fun process. In reality, these missions are actually easier to stop than the really dangerous kamikaze bozos - missions have structure, they make sense, you can think and analyze it, and also counter it. Some missions even have signatures on 'em - you see it, and you immediately know who made that mission. You recall his habits, and then counter it.
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No, the large scale porking missions are not the reason why people get angry about field porkage.
The really frustrating thing is this: when about equal number of fighters on both sides are in the air, but one side still has overall numbers advantage in total.
It goes like this....
The A2A fights are great, but the side with numbers advantage keeps sending in these dweebs or newbies one by one, continuously, to the enemy field. You see a Typhoon, or a P-51D coming in from about 16k. The defenders see that, and some try to intercept. But the fediddlein' latewar planes are so fast that even with 2k+ payload strapped on, they outdive may planes. The bozo ignores everyone, alone jumps into the field, into the ack, lobs everything his got on one fuel tank, kills the fuel tank, and then augers in.
Then, in a few minutes, another same type of bozo drops in, jumps into a situation that he knows he won't survive from, ignores enemy defenses, goes straight to the field, kills a radar/ordnance bunker/fuel tank/town building or whatever, and then augers.
Then, in a few minutes again, this another bozo in NOE B-17 or a Lanc pops out of nowhere, flies 1k over the field, sprays bombs everywhere, manages to knock a few objects since he's spraying 42 thousand pounds worth of bombs!, and then augers in.
That's what really gets people frustrated. Massive raids can be stopped, or, at least countered. However, individual bozos doing the 9.11 terrorist impression, can never, ever be stopped.
You don't feel bad when the enemy organizes a big mission, and you fight and try hard to stop that, but fail. You know you've done your best, and you know it was bad odds - you chose to fight, and that is satisfying.
However, you feel like shi* when you know that the enemy fighters haven't really done anything inspiring. Not particularly many, nor are they particularly skilled. Not well organized either.
It was just a plain type of fight for local air power, but your field gets closed down, and your ability to fight is demolished.
Why? Because the conga line of uncatchable suicidal dweebs in their late-war planes with mega bomb loads come in one by one in an interval of minutes - they come from all directions, all altitudes, and auger into the field like a moth to a flame, but taking at least one field object with them in their demise.
So, you and your friends talk of grabbing alt, dragging tactics, prepare for good engagement, but what you see is while you're fighting one chump slips past you and your friends and takes something out. You begin to feel stupid - why bother with trying to fight when the dweebs avoid fight by all means?
You, and your experienced band of fellows, who invested a lot of time and effort to learn ACM, correct methods of field attack and stuff, are totally helpless and incompetent against the average dweeb with no fear of death!!
That's why people get mad. Look what happens when experienced people group together and attack a field - when they succeed, they do it beautifully. But in many occassions, they fail - they try hard, but they are stopped. Fantastic A2A engagements, noble endeavors, missed timing, many stuff comes up to ruin the perfect capture attempt. Each of the situations being presented, is what makes it so fun!
But look what happens in a large scale furball - I know, you know, everyone know what's gonna happen. The fights are fun, but the outcome is so dull. After a few minutes, one turd dives in and kills something. Then your field gets smashed. It's friggin' inefficient, and takes longer time, but ultimately, the dweebey kamikaze method of field capture works better than any carefully planned mission.
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So, the point here, is removing the power from the dweeb's hands.
* Place light perks on late war planes with heavy bomb loads and lightning speeds - suiciding in those planes will cost you.
* Promote the usage of mid-war planes with the "real average" ordnance - most usually a single 500lbs bomb. It's free, but it's limited in power - it's gonna take six, seven consecutive suicides of more than four dweebs within a 15 minute period, to close down a small field. Besides, you don't get to spray two~three bombs and four~ten rockets. You've only got one 500lbs bomb. You want to help your team? Then learn how to bomb right.
* Promote the usage of dedicated jabo planes - specialized roles of attack planes to add variety in field attacks. These planes are very much more vulnerable than those late-war fighter-bombers. They, can be stopped and intercepted.
Basically, we have to neuter the individual dweeb by making it costly to kamikaze something, or at least greatly reduce the effectiveness of kamikaze by decreasing average payload a fighter carries.
The key is to make field captures hard for the people who aren't doing it right.. a certain area with lot of bozos, will almost never see any fluctuation in the front line. Their incompetency will deny them the opportunity of field porkage, or capture. It's not about making it hard for everyone.
ps) Oh, the radar range needs to be widened, too. By the time you see a group of dots, its already too late to stop them.