It's nice to have a civil discussion about strat concepts for a change

I tend to agree with Mini - the fundamental problem lies in the fact that capturing individual airfields is the method for expanding territory. It's basically more of an army/infantry type of strategy, rather than what you would expect from an AF, that runs the show - WW2 planes are put into the roles of a ground soldier.

Ofcourse, that's not necessarily a bad thing. It's just that as long as fields are the objective - the place where the "flag" stands in FPS games - ultimately, people will target fields.
The harder it is to capture a field, naturally more people are put into the task. Concentration of power is inevitable to get your job done. That's not a bad thing - it means more intense fight opportunities, target rich environment for both sides, and insurance that you'll always be able to fight someone, somewhere.
However, a by-product of this concentration of force, is that in such concentrated environments, the competition to survive and deal effective damage to each other, gets even tougher.
People rarely have any luxury to choose to do something that would not prove dearly effective - since it is so hard to get the upperhand in the fight for local air superiority, "getting the job done" in time often becomes crucial.
Guess what happens when a fledgling newbie/dweeb meets the sense of duty in an epic struggle - that's how the kamikaze were born, in history, and AH alike!

They are voluntary warriors that get the job done, who makes a difference by taking down important stuff with their lives.
But in a strategic perspective, the kamikaze dweebs, are virtually like a fail-proof "smart bomb" with human level intelligence on board. Basically, they are to be viewed as not as "fighters" or "people", but rather cruise-missiles launched from one field to the other. They ARE the V-1!
So, it's like two sides are fighting each other, and the competition level is high and hectic.
So, one side decides to save the time and effort of putting experienced ground attackers in attack runs - waiting to get them to alt, having fighters dig a way through enemy defenses, executing safe attack runs, having to rtb.. and etc.
They develop a V-1 rocket, and start launching them en masse. Not as deadly accurate as human attackers in attack planes, but as long as they launch plenty of them, eventually they will knock an enemy field out.
We have to do away with these human "V-1" rockets. Or, drastically limit their effectiveness.