Author Topic: Capturing Fields: Opinions Wanted  (Read 5412 times)

Offline culero

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 2528
Capturing Fields: Opinions Wanted
« Reply #180 on: July 30, 2003, 06:46:20 PM »
Quote
Originally posted by Bullethead

snip
Thanks for pointing that out.  It was that way in the main arenas, too, back when captures were relatively easy.  1 side always got steamrollered during non-peak hours by a bunch of milkrunners.  Which is why captures have gotten harder over time, in all games.


Food for thought:

Remember how it was often lamented at AW, after the new AW2/3 base capture system came out, missing the times when the fights were fierce in the middle all the time because that was where the only capturable fields were?

Toward the end, we finally got a handle on the steamrollering in the MA, to an extent, by leaving the fields along the lines between the default country borders easy to capture, but making the ones farther away progressively harder, then leaving some in the rear areas uncapturable.

This had the effect of focusing action along the borders. Those fields swapped hands back and forth easily and often - but the increasing difficulty of capture as penetration continued made it easier for an outnumbered country to defend.

culero
“Before we're done with them, the Japanese language will be spoken only in Hell!” - Adm. William F. "Bull" Halsey

Offline Bullethead

  • Silver Member
  • ****
  • Posts: 1018
      • http://people.delphiforums.com/jtweller
Capturing Fields: Opinions Wanted
« Reply #181 on: July 30, 2003, 08:39:08 PM »
Quote
Originally posted by lazs2
I think the map makers heard only what they wanted to hear and that the next maps will be even worse than these with nothing for the furballers to do.
lazs


The bottom line is, put up or shut up.  If you don't like the maps out there today, or even the opinions of those whose maps are as yet pure speculation, build your own damn map.

Go ahead.  I dare you.  The editor's right there on the download page.  If my whiskey-soaked brain can figure it out, I'm sure yours can, too, despite your intoxicant or drug of choice.  

That goes for everybody out there.  HT himself appears to be pretty open-minded about new maps, because he knows better than anybody what a pain they are to make.  He seems to be glad to get ANYTHING out of us irresponsible drunks.

Offline 4510

  • Copper Member
  • **
  • Posts: 302
Capturing Fields: Opinions Wanted
« Reply #182 on: July 30, 2003, 10:32:21 PM »
Interesting discussion.  Took some reading to get thru it all.

I like the suggestion to put a map room at the airfield and the town.

I also like the ideas about perk points required for all of the late model rides.

I would even support a reset of the perk points each camp.  This would in effect cause a rolling plane set as no one would be able to afford the perked rides in the opening days of a camp.

I'm not sure about making the buildings more numerous or hardened as I found I lean more to the discussion about stopping the quake warrior mentality.   The constant pork, auger, replane cycle needs to be dealt with.  I am not sure how we should approach that tho.  

Personally I have always been in favor of a limit on each aircraft type available to a pilot in a 24 hour period.  3 of ea. or something like that.   So you get into this wild pork and auger routine and you will be out of airframes in a short period of time.

Perhaps only Attack Hops can carry bombs, and only X number of attack deaths allowed in a 24 hour period.  :confused:

Just some thoughts to add to the confusion.

Offline culero

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 2528
Capturing Fields: Opinions Wanted
« Reply #183 on: July 31, 2003, 08:00:41 AM »
SOUP! :)

Long time, good to see ya.

culero
“Before we're done with them, the Japanese language will be spoken only in Hell!” - Adm. William F. "Bull" Halsey

Offline 4510

  • Copper Member
  • **
  • Posts: 302
Capturing Fields: Opinions Wanted
« Reply #184 on: July 31, 2003, 08:21:43 AM »
Quote
Originally posted by culero
SOUP! :)

Long time, good to see ya.

culero


CULERO!

Tks for the nice words!  Good to see you as well!

Hey is there any screen shots or downloads to see this new AH2?

SOUP

Offline lazs2

  • Radioactive Member
  • *******
  • Posts: 24886
Capturing Fields: Opinions Wanted
« Reply #185 on: July 31, 2003, 09:06:43 AM »
I don't drink.
lazs

Offline lazs2

  • Radioactive Member
  • *******
  • Posts: 24886
Capturing Fields: Opinions Wanted
« Reply #186 on: July 31, 2003, 09:09:29 AM »
bullethead..  why the sham?  I mean, if you don't want opinions that differ from yours then why pretend to?   Are you saying that if you don't draw a map then you have no right to an opinion about the maps you pay to play?
lazs

Offline muckmaw

  • Gold Member
  • *****
  • Posts: 3874
Capturing Fields: Opinions Wanted
« Reply #187 on: July 31, 2003, 10:06:05 AM »
Quote
Originally posted by lazs2
I think the map makers heard only what they wanted to hear and that the next maps will be even worse than these with nothing for the furballers to do.
lazs

but what am I saying... the guys who design maps are the enemies of fun... if they had their way there would be a fight every hour or so...  
 


Maybe Bullethead was insulted? I know I would have been.

Offline 4510

  • Copper Member
  • **
  • Posts: 302
Capturing Fields: Opinions Wanted
« Reply #188 on: July 31, 2003, 12:45:19 PM »
Culero,

  Reading a bit more slowly.. I like what you are recommending as well.  Might be a fine place to start... and then use the perk system etc as well.

  I really want a system that requires all of us to "earn" our rides.  If you constantly auger or die, then you will eventually have a choice of a C-47 or an M-3.  Also resetting the perks each camp will keep folks from building huge amounts and allowing them to waste them.

Oh well.. one Jagdflieger's opinions.. obviously there are many!

Offline muckmaw

  • Gold Member
  • *****
  • Posts: 3874
Capturing Fields: Opinions Wanted
« Reply #189 on: July 31, 2003, 01:17:28 PM »
4510-

What you are proposing has been mentioned before, and is quite unpopular with many people.

I think AHII may fit the bill, as I like the idea of earning rides as well, and am eagerly awaiting this release.

The MA has, and will probably always be a free for all when it comes to almost all aircraft.

Offline culero

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 2528
Capturing Fields: Opinions Wanted
« Reply #190 on: July 31, 2003, 04:59:59 PM »
Quote
Originally posted by 4510
Culero,

  Reading a bit more slowly.. I like what you are recommending as well.  Might be a fine place to start... and then use the perk system etc as well.

  I really want a system that requires all of us to "earn" our rides.  If you constantly auger or die, then you will eventually have a choice of a C-47 or an M-3.  Also resetting the perks each camp will keep folks from building huge amounts and allowing them to waste them.

Oh well.. one Jagdflieger's opinions.. obviously there are many!


Well, I wasn't so much as recommending any specific thing as I was just offering examples of what had been done to accomplish certain aims in AW, and what the results were.

AH is a different game, with different factors involved. For instance, the increasingly hard fields with a few uncapturables was something we did in AW because when a country was all rolled up, someone had to be summoned to do an arena reset manually. Since AH does this automatically, and even sets it as a goal (rewarded by perks for the "winners") it wouldn't be a starter here. Obviously, the game designers *want* the players to be able to roll an arena up.

I was just saying that perhaps being able to vary field hardnesses could address some concerns expressed in this thread. For instance, this coupled with making bombers unavailable from fields in the HQ areas might make the "end game" in the smaller terrains here more viable with the numbers we see in arena now.

I DAMN sure don't agree with the "use 'em or lose 'em" idea for perk points. That would make them useless for players whose frequency of play isn't conducive to earning points.

I agree it'd be nice to sonehow limit the availability of planes to porkNauger dweebs, I hate that **** too. But making it simply tied to deaths ain't right. The system would somehow have to differentiate between deaths due to combat damage and deaths due to undamaged planes crashing to be fair, IMO.

culero
“Before we're done with them, the Japanese language will be spoken only in Hell!” - Adm. William F. "Bull" Halsey

Offline 4510

  • Copper Member
  • **
  • Posts: 302
Capturing Fields: Opinions Wanted
« Reply #191 on: July 31, 2003, 05:22:29 PM »
Quote
Originally posted by muckmaw
4510-

What you are proposing has been mentioned before, and is quite unpopular with many people.

I think AHII may fit the bill, as I like the idea of earning rides as well, and am eagerly awaiting this release.

The MA has, and will probably always be a free for all when it comes to almost all aircraft.


Yes.. a rolling plane set wasn't really popular in AW either. (sigh)  But I have always liked the idea.  (marching to a different drummer?)

I enjoy the technology progression going from the early war planes to the later.  I know one could pick an early war plane but it becomes pointless to try and fly it in the MA when you can't hardly catch a cold with a 109E for example.. much less have a lot of firepower.

Its interesting and fun when the power balance swings back and forth between the different models available.

I also have ALWAYS had a problem with an intentional fight and auger to get a new ride thing.  Especially when it aids in keeping numbers unbalanced at a point of attack to speed up land grabbing.  

Having said that I have no REAL dog in the fight... I don't get to fly as often as most, so I pretty much figure I am flying in an arena that is optimized for the mass that flys regularly.  Just give me a field to take off from that isn't capped, a couple of FWs or so (incase I get shot out of mine >) and I am a happy Jagdflieger.

Offline Grizzly

  • Nickel Member
  • ***
  • Posts: 399
Capturing Fields: Opinions Wanted
« Reply #192 on: July 31, 2003, 06:00:24 PM »
Quote
Originally posted by 4510

I also have ALWAYS had a problem with an intentional fight and auger to get a new ride thing.  Especially when it aids in keeping numbers unbalanced at a point of attack to speed up land grabbing.  
 


Hey Soup, great to see you again! Is your son playing AH too?

I hate the arena capture concept. I think that if we didn't have that objective, there would less emphasis on land grabbing and more on the fight.

Many a night I've had great fun fighting over one or two bases, in a remote part of the arena, unaffected by the land grabbers. But eventually they work their way around to where we're playing and pork our fun.

It reminds me of that Internet ad game where you "bonk" the bunney. After you get so you can bonk him at will, the appeal wears off.

Offline Hades55

  • Nickel Member
  • ***
  • Posts: 387
Capturing Fields: Opinions Wanted
« Reply #193 on: August 01, 2003, 01:36:49 AM »
something for the field defenses....
the best A/A was the german 3 barrel
20mm , 88s is more good to stop ground
attacks (you need some sec to reload a
88,for effective A/Fighter fire,high buffs is another story ).

Offline 4510

  • Copper Member
  • **
  • Posts: 302
Capturing Fields: Opinions Wanted
« Reply #194 on: August 01, 2003, 12:34:07 PM »
Quote
Originally posted by Grizzly
Hey Soup, great to see you again! Is your son playing AH too?

 


Hey there Grizz.....

Nope.. WU is involved in other things... Cars.. and such....
Can't remember the last time he flew.


Matter of fact.. for all I know he is bonking bunnies! ;)