Aces High Bulletin Board

General Forums => Open Beta Test => Topic started by: Skuzzy on March 25, 2016, 04:16:41 PM

Title: Beta 15 Released: Issues/Bug Reports
Post by: Skuzzy on March 25, 2016, 04:16:41 PM
New version up (http://bbs.hitechcreations.com/smf/index.php/topic,378385.0.html)!

Please use this thread to post issues/bugs with the Beta 15 release of Aces High III.  Thank you!
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Condor on March 25, 2016, 05:36:17 PM
Just checked trees with a Panzer this time. Got stuck in one with no other trees around. Also was stopped by several small trees which I recorded (Didn't pay enough attention to instructions)

Here are the locations:
-219156,1555,147494,-0.4,-18.0,18.6
craterma
FOV = 50.5

The last tree I hit was the one I got stuck in. I posted the whole file since I don't know how to interpret it.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Chilli on March 25, 2016, 06:36:13 PM
WWI was a HOOT!!!  Special request.........  some mid to low level clouds!!  :eek:
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Hajo on March 25, 2016, 06:43:05 PM
Went to WWI Arena with ChiLLi. Luttrel, and SlowToad.  Had a blast. Kept on singing ~~~Those magnificent men in their flying machines they went uppity up up they went downdidy down down.  No mans land I did not expect.  Fine job gents no bugs did I detect.  The only thing wrong was the amount of fun I had.  Smiled from ear to ear and hummed the theme to the magnificent men in their flying machines.  That much fun should be illegal.

Well done HTC.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: hitech on March 25, 2016, 07:00:14 PM
Note to self, change download status to meg and meg per sec.

Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Skuzzy on March 25, 2016, 07:53:27 PM
Note to self, change download status to meg and meg per sec.

Been meaning to tell you that.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: hgtonyvi on March 26, 2016, 03:14:33 AM
I just downloaded the Beta and it looks great. I get a solid 60 frames with everything maxed out. I was flying low over trees to see if it affects frames and it does from 59-60 frames with everything maxed out. The only thing I did not like is the shadows option, for some reason when I disabled shadows the game looks better. Shadows are causing somewhat flickerings. Also if I disable shadows and I go into the hangar I will not be able to see what my loadout or fuel time is because the ground is pitch shiny white. When I  enabled shadows I can see my loadouts and time of fuel but its really bad flickering. Other wise the game looks awesome.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Skuzzy on March 26, 2016, 05:43:27 AM
When you change the arena settings, the effects take place immediately.  When you press the "Default" button to restore the settings, they do not take effect unless you edit one of the settings which was changed before.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: DeadMeat on March 26, 2016, 09:18:20 AM
Would it be possible to have less than a full tank of gas in fighters in the missions? They tend to wallow about like pregnant cows with a full tank.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Getback on March 26, 2016, 09:32:52 AM
aces high beta not working. That happens when I try to log on.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: hitech on March 26, 2016, 09:33:14 AM
Note to self, Add death plane/boxes .

Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Condor on March 26, 2016, 09:56:43 AM
Tested FPS at different terrain slider settings: Low 97FPS, 1/4 96FPS, mid-range 95FPS, 3/4 94FPS, Hi 92FPS

VH at V149 appears to be indestructible. Hit it with approx 40 panzer HE rounds yestreday without taking it down. Hit it with 34 rounds today without destroying it. (I was going to go higher but a T3485 came out and I got a quick trip home.)

On other bases it takes 18-20 Panzer HE rounds to take down a VH
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: caldera on March 26, 2016, 10:43:15 AM
Still have the issue with wide variations of engine sounds in the cockpit.  It appears to be different in inline engines than in radials.

Radial: rear views louder than front and loudest is up view, which is also choppy.

Inline: side views louder than front and up view very quiet.


My real life flying experience is limited to a handful of trips but remember it was loud as Hell, no matter which way I was looking.  Should there really be variations based on head position?


-----------------------------------------------------------------------------------------------------------------------------------------

 - The gun emplacements still flicker a bit from a distance, the worst seem to be the groups at the flack base near the HQ.
    There is a bit of terrain and object shimmering at long distance but not bad.  Shore battery was flickering.

-----------------------------------------------------------------------------------------------------------------------------------------

 - The clouds look awesome but when flying underneath like so: (see picture) rocking your wings causes the little cotton balls to pirouette.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: popeye on March 26, 2016, 11:03:23 AM
Icons are very transparent -- almost unreadable.  The "frame rate" info text is normal by comparison.

Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Easyscor on March 26, 2016, 12:23:10 PM
See, I knew I was going to be in SO much trouble.

The conversion of the land/water boundary is much much better!  :banana:
Not saying you should but IF you were to move the water, the water would move 1/8 mile west and 1/8 mile south. (4 pixel offset)

The Manual Beach Tool sill works as it did.

  :aok

---

I used the same terrain as before for testing, a jpg of the mouth of the Seine, sector 2,4, keypad 4 is attached.

When using Spline All Islands on this complicated terrain, it becomes completely lost in some areas with the purple(?) linking lines much more intrusive then before.
I don't remember this particular problem in patch 13 but that one may have been better. Most of the splined English coastlines have been lost while most of the French coast is still splined as before.
In this iteration, with the much more accurate conversion of AH2 terrains, I would stay with manual beaches for historical terrains and probably cut off any square corners of the land. Some of the rounded beach portions are incredibly close. Manual beach smoothing would be close enough that most people would accept any anomalies.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Easyscor on March 26, 2016, 12:33:38 PM
Also, a clean install of Beta 15 on my i3 NotePad with no video card works! The OE as well as the TE and Game. Now I'm good for my road trip.
Frame rates are also up on that machine, not playable, but 50% better then they were at the defaults and good enough to shoot down a drone with mouse control inputs. Viewing terrain details should be possible with a joystick.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: wil3ur on March 26, 2016, 12:52:34 PM
Cannot see the flight time/weight of the plane or the white convergence slider in the hangar with shadows turned off.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: guncrasher on March 26, 2016, 01:35:23 PM
note to hitech:

i just flew the beta for the first time in a while.  flew my pony which i have done for a couple of years now.  the sound and visual cues are different so it looked to me like the flight model had changed, because that's what it looked like to me. other players also noticed that.

get ready for the whine from those who have never tried the beta.  btw advise players to turn shadows off.  i get 60 fps above 2k but only 17 or so at tree level.  with shadows off I go back to 59 fps.

but i can see the planes better in the beta at 17 fps than at 60 fps in ah2.  good job.

semp
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: guncrasher on March 26, 2016, 01:39:40 PM
the skins on the planes are always at defaul no matter which skin you choose.


semp
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Bizman on March 26, 2016, 01:42:26 PM
Tankland: Took a tank from hangar, ran into the closest trees in MG position #3. Apparently the tank flipped. While doing that it disappeared. The landscape just rolled past my eyes endlessly no matter which F button I pushed, the view just changed a little from frog perspective to birds, mostly horizontal.

-5200,1033,893,-4.0,11.2,150.1
tankland
FOV = 7.0

Another field, spawned. Tried to reproduce the same but didn't seem to find similar trees. On the last attempt I managed to get stuck in a small forest. While backing I flipped again into an endless verticall loop partially in the netherworld.

-21216,1034,-3174,71.8,2.4,33.8
tankland
FOV = 64.0

A common feature in these two was that despite of being unable to see any vehicle I still could change between the MG and the Main Gun positions and fire rounds. In the MG position I only could hear one single shot, the rest of the rounds only showing as a diminishing number. Turning my "head" with the hat switch I could occasionally be able to hear another shot, or rather a "ziiingg".

The image doesn't somehow show everything that I wanted. On the left there should be water, on the right grass. However it shows the positions available and where I was.




Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Chilli on March 26, 2016, 01:45:58 PM
Icons are very transparent -- almost unreadable.  The "frame rate" info text is normal by comparison.

Popeye,

There is a GUI option under preferences, that allows you to change the color of icons.  Yes, the icons on planes now are somewhat transparent and even disappear when flying through a thick enough cloud.  I give applause for that.  I have always found that changing the color of the icons, depending upon terrain, and clipboard maps has been necessary in some instances.

I just hope that HTC continues to allow for the icons to slip behind clouds......... cannot wait to try that with low level clouds in WWI....  hint, hint!

Heya Semp,

They have not done conversions for skins yet, but I agree, it did seem that at one point we were able to choose skins of the non converted .......  Probably, before all of the environment map and shadows were added.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: popeye on March 26, 2016, 05:13:56 PM
Chilli,

I know about the GUI controls.  It's not the color of the icons -- my settings work just fine in AH2 -- it's that the icons are transparent and very hard to read compared to AH2.  I have no problem with clouds affecting the visibility of icons, but they are hard (for me) to read in clear sky.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: GrandpaChaps on March 26, 2016, 05:52:18 PM
Odd lack of sounds in bomber.  films attached
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: neodad on March 26, 2016, 06:28:48 PM
Just downloaded the Beta for the first time.  Very smooth, no issues.

When loading the game I get "No active speakers found.  Sounds are disabled."  In Game Settings, Sounds I see that the game has identified the speakers and headset as "Plantronics".

Ideas?
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Mano on March 26, 2016, 06:34:45 PM
PT Boats

This may have been posted already. I did not read everything.
The water is very calm but the boat is going up and down like there are large swells. Would it be
possible to add a trim command to PT Boats? It will be impossible or very difficult to shoot down
enemy airplanes regardless if the engine is running full speed or at a complete stop.

Otherwise, the PT Boats are very lifelike. 

 :salute

Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Chilli on March 26, 2016, 09:03:28 PM
Popeye,

My vision is pretty bad, and I take posts like your post to heart.  First thing that I noticed from your screenshot, is that you either have a very large monitor/ s, or you are using dynamic screen resolution.  I could see the contrast between the two fonts but both were a lot more legible than a lot of setups for my 32" screen.

Try a lower resolution and see if that helps.  There are also options to change the size of the fonts, both from the video settings (splash screen option) and from the GUI option.  HiTech has gone a good ways to make these things customizable. 

Again, if you haven't tried this yet, darkening or lightening GUI colors do make them pop better (depending on what colors and what gamma / brightness settings you are using).
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Easyscor on March 26, 2016, 09:41:40 PM
The TE is Exporting a 32 bit splattype.bmp but on my FE the Import is not working unless that splattype.bmp is 24 bit. It took me a couple of hours to figure out what was happening.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: neodad on March 26, 2016, 10:32:22 PM
I am a dumb****.

Unplugged / plugged it back in and all is good.

Sorry

Just downloaded the Beta for the first time.  Very smooth, no issues.

When loading the game I get "No active speakers found.  Sounds are disabled."  In Game Settings, Sounds I see that the game has identified the speakers and headset as "Plantronics".

Ideas?
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: qbert55ca on March 27, 2016, 02:30:29 AM
I can't believe that I am the only one getting motion sickness from the AH3 Beta. I have played many games, most of the COD titles all the Farcry titles and many more as well as AH2 for the last 8 years without a hint of motion sickness. But the minute I go into AH3 beta I sense the difference, It's almost instant. It's much worse if I fly but it's there from the orderly room on. Changing the view does nothing to alleviate the problem.

Looking on the net I find this has been a problem for years with some games. Having a point of focus helps in some cases but AH3 has the inside of the planes for that so that's not the problem. I thought the FPS might be the might be the problem but with the slider fixed I'm getting 60fps and the feeling is even worse. I fear that it's similar to what some see, me included, with Gopro videos and the way the framing is done.

Here is an article for you to read, http://www.polygon.com/2013/10/26/4862474/video-games-and-motion-sickness-dying-light-techland-fps

I only hope that the AH staff can figure out a fix for this because as it is now it's unplayable for me. 

 
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Bizman on March 27, 2016, 03:42:05 AM
qbert, have you eliminated the factors of your surrounding environment mentioned in the article you linked to, and those they're only referring to without exactly telling what they are?

Quote
Techland's testing turned up some factors not directly tied to development, such as how close players are sitting to the screen and poor illumination in players' surrounding environment, such as dim lightning or too bright of a television screen.

Things you can try:
https://hownottogame.wordpress.com/2011/07/20/how-to-prevent-motion-sickness-from-video-games/ (https://hownottogame.wordpress.com/2011/07/20/how-to-prevent-motion-sickness-from-video-games/)
http://xbox.about.com/od/buyersguide/a/vgmosick.htm (http://xbox.about.com/od/buyersguide/a/vgmosick.htm)
http://kidshealth.org/en/teens/simulator-sickness.html (http://kidshealth.org/en/teens/simulator-sickness.html)
http://www.telegraph.co.uk/technology/10344914/Five-cures-for-digital-motion-sickness.html (http://www.telegraph.co.uk/technology/10344914/Five-cures-for-digital-motion-sickness.html)
http://motioneaze.com/2013/08/avoiding-motion-sickness-while-playing-video-games/ (http://motioneaze.com/2013/08/avoiding-motion-sickness-while-playing-video-games/)

One thing that was repeatedly mentioned was adjusting FOV. Note that AH3 has a tighter FOV than AH2. It could be just that. Very easy to change.

Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: JimmyC on March 27, 2016, 04:53:29 AM
I was being shot at by a M3 pintle gun, I was driving round it in circles but the pintle gun did not move but I was being shot by it..
I think the fire effects could have been moving but not the gun itself..

<S>
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Randy1 on March 27, 2016, 06:41:32 AM
I can't believe that I am the only one getting motion sickness from the AH3 Beta.
. . .

Qbert it is most likely the FOV setting in the video setting.  Set the FOV to manual and use the same number you use in AH2.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Easyscor on March 27, 2016, 07:01:49 AM
I love the terrain slider. No more snakey mountains!   :x
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: 715 on March 27, 2016, 10:04:42 AM
I love the terrain slider. No more snakey mountains!   :x

I second that!  And it has virtually no adverse effect on frame rate, even on my slow system.  :)
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: DmonSlyr on March 27, 2016, 10:05:01 AM
Speaking for FOV. The only thing really bugging me is not being able to level your head and still sit further back in the seat. When you are sitting further back, the head feels as though it is tilted down. I can toggle zoom, which allows my head to be closer and more level to the gunsights,  but I cannot zoom forward and backward from that toggle view without going back to the look down view.

I also noticed that when you look forward right, the engine sounds go away, it doesn't do this for any other view.

All in all the flight models aren't too different. After getting use to it a bit, you will start to get your AH2 feeling back. I think most people still need to fly agaisnt different planes and with different planes to really make an accurate statement. After flying for a bit, I feel like the models aren't too different, but the planes do react a little more quickly (F4U and P51 seem to have a better roll rate). Maybe that's just in my head. I still need to fly more planes.


I really like the damage model from shooting at a planes perspective. However, the internal sounds are a bit hard to distinguish what has been shot off. I realise that maybe y'all still have some internal sound issues to work out. I think it would be cool to have different sounds for different parts falling off.

I noticed some shadows in the planes look weird. It almost looks like some shadows are pointing at you or away, hard to explain. A lot of people had issues with the shadows.

Snakeiis realised that the CVs weren't moving. Don't know if that was on purpose, but he couldn't roll from the CV as it was stationary.

I'm curious if there is a way to change the water texture. It is very hard to judge the depth perception until you are right over it. It looks really nice, but I can sense a lot of augers in the future by people who thought the water was still another couple hundred feet lower.



Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Bruv119 on March 27, 2016, 10:24:32 AM
where has anyone said there have been any changes to the flight model??   Feels exactly the same to me just not having the sounds I'm used to makes it feel weird, hoping someone does a soundpack fast.     :D
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: wil3ur on March 27, 2016, 10:26:54 AM
During sunrise the sky to the west had very abrupt ending of the high cloud layer, it was a very straight line where clouds stopped, not quite as visible off to the east due to the different light conditions.  Also the mountains to the west due to being still dark, but shifting into light seemed to flicker and morph in and out of existence, kind of like a klingon ship decloaking.

The autopilot/beacon panel in the K4 (behind the joystick) the label/display areas flicker in and out, the actual lights seem to be stable and don't flicker.

Change the text display color of Callsigns on the clipboard to country/wingman/squad color.  Currently text is white, and very hard to read, especially if icon is over a mountain or other light colored terrain.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: popeye on March 27, 2016, 11:23:29 AM
Turns out that the problem I was having with the icons was solved by turning off Anti-Aliasing.  By selecting Disable Post Lighting, the icons as just as readable as AH2 (and the cockpit graphics are just as sharp).

 :D :D :D
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: wil3ur on March 27, 2016, 12:08:17 PM
Saw a cruiser and a CV go down, neither did the tail up in the air boat sink (not sure if it's supposed to be same here as AH2...) but basically both ships just disappeared.  The flame from the CV's tower remained in the ocean as a phantom sailing across the ocean.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: ONTOS on March 27, 2016, 12:27:04 PM
A6M2 and A6M5 has no smoke from engines when started up. A6M3, looks like the sides of the plane becomes transparent when engine is started  as the smoke can be seen through the sides of the plane.

Also, icons are too close the planes.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: qbert55ca on March 27, 2016, 12:48:14 PM
I have worked with both squadmates and the AH team have made suggestions all to no avail. FOV has been changed to 107, turned off all but the necessary graphics, getting good frame rates but still it's still there. Like I said, its in the screen as I sit on the orderly room choosing what plane I'm going to fly so it has to do with the very graphics engine it's self not just movement although it's much worse with movement.

I had read most of those links, thank you anyways.

 
qbert, have you eliminated the factors of your surrounding environment mentioned in the article you linked to, and those they're only referring to without exactly telling what they are?


One thing that was repeatedly mentioned was adjusting FOV. Note that AH3 has a tighter FOV than AH2. It could be just that. Very easy to change.

Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: hitech on March 27, 2016, 01:05:49 PM
I have worked with both squadmates and the AH team have made suggestions all to no avail. FOV has been changed to 107, turned off all but the necessary graphics, getting good frame rates but still it's still there. Like I said, its in the screen as I sit on the orderly room choosing what plane I'm going to fly so it has to do with the very graphics engine it's self not just movement although it's much worse with movement.

I had read most of those links, thank you anyways.
Are you simply saying that the field of view in the hangar is different? If so yes it is different.

HiTech
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: DmonSlyr on March 27, 2016, 03:25:24 PM
I was able to set the view using F8 to lift the head. I had forgot about that view control. Still think that should be default when the FOV is changed, instead of it looking down.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: kavo on March 27, 2016, 06:33:53 PM
I tried the beta tester and thought I`d check the storch in the crater area. it spawns in a courtyard that it can`t get out of on Vbase. just thought I`d let you guys know
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: puller on March 27, 2016, 07:26:16 PM
Speaking for FOV. The only thing really bugging me is not being able to level your head and still sit further back in the seat. When you are sitting further back, the head feels as though it is tilted down. I can toggle zoom, which allows my head to be closer and more level to the gunsights,  but I cannot zoom forward and backward from that toggle view without going back to the look down view.

I also noticed that when you look forward right, the engine sounds go away, it doesn't do this for any other view.

All in all the flight models aren't too different. After getting use to it a bit, you will start to get your AH2 feeling back. I think most people still need to fly agaisnt different planes and with different planes to really make an accurate statement. After flying for a bit, I feel like the models aren't too different, but the planes do react a little more quickly (F4U and P51 seem to have a better roll rate). Maybe that's just in my head. I still need to fly more planes.


I really like the damage model from shooting at a planes perspective. However, the internal sounds are a bit hard to distinguish what has been shot off. I realise that maybe y'all still have some internal sound issues to work out. I think it would be cool to have different sounds for different parts falling off.

I noticed some shadows in the planes look weird. It almost looks like some shadows are pointing at you or away, hard to explain. A lot of people had issues with the shadows.

Snakeiis realised that the CVs weren't moving. Don't know if that was on purpose, but he couldn't roll from the CV as it was stationary.

I'm curious if there is a way to change the water texture. It is very hard to judge the depth perception until you are right over it. It looks really nice, but I can sense a lot of augers in the future by people who thought the water was still another couple hundred feet lower.

Hit home key and then f10 in every plane
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Shuffler on March 27, 2016, 09:19:55 PM
Greebo terrain....

Front 5" gun on cv ...... go to sea mode and the view/look turns 90 left off of barrels.

Night time..... the ocean and land was very bright

21:15 central
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: bustr on March 27, 2016, 10:48:18 PM
Waffle,

I would get your money back from your road contractor letting his crew lay asphalt on a hump like this.


(http://s20.postimg.org/t39fjvu31/port88.jpg)
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: hgtonyvi on March 27, 2016, 11:48:23 PM
Ok I usually fly F4U's. When I upped the -1a and I look left forward view(number key 7) I cant hear sounds in my left ears but its in the right ears. When I look right forward(number key 9) I can hear sounds in the left ears but not in the right ears. I'm not sure about the other F4U models because I recently downloaded the Beta and I have been flying around in the F4U-1A. I don't know if it will apply to other planes. Also I still see a bit terrain flickering when I'm about 6k or couple Thousand feet after the trees disappear. Also the water color needs fixing. I have to say the terrains are packed with trees. I wonder how GV guys will do. All i'm saying Beta still needs work. I'm satisfied with the engine sounds tho...great job on that...Also can you put the sound option like how it is in AH2? I also noticed that when I set FOV to 106(which is what AH2 has) the gunsight in AH3 seems a lot bigger than what it is in AH2. It would be nice to have the same size in AH3 as it is in AH2....If I notice anything else ill post it. <S>
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Zimme83 on March 28, 2016, 06:15:38 AM
-Bomber drones have trouble taking off, especially the last drone, it ends up dragging along the ground for quite som time before it starts to climb and joins the formation.

-Tu-2 Drones still have no gun sight in their ventral gun.

-External engine sound for bombers still messed up, disappears when flying straight.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: ghostdancer on March 28, 2016, 07:51:47 AM
Well Patch 15 I know was weightedmore toward land than sea when there were vertices of both in a square in the terrain editor. I thought this was only for a conversion.

I just loaded up blksea that I have been working on which already had been converted. It seems to have affect that also since in several areas my coastlines now longer have splining and the land created is gone. Other areas I have new spikes of land where they weren't there before. I also have spikes of land coming out of water that weren't there before. So now I have to review all the coastlines again.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Greebo on March 28, 2016, 11:41:05 AM
A lot of rides in AH III have areas of shadow that do not join up, usually at the join of the wing or tail to the fuselage or nacelle. The RH screenshot of a P47D-25 shows the issue in AH III, something that does not occur in the AH II screenshot. It seems like the shadow on the wing is being drawn from below the widest part of the fuselage rather than the narrower cross section where the fuselage joins the wing.

(http://i27.photobucket.com/albums/c155/Jonchaz/Aces%20High/Shadow_Gap_Bug_SC1_zpsaw8sjqos.jpg)
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Chilli on March 28, 2016, 12:07:45 PM
Well Patch 15 I know was weightedmore toward land than sea when there were vertices of both in a square in the terrain editor. I thought this was only for a conversion.

I just loaded up blksea that I have been working on which already had been converted. It seems to have affect that also since in several areas my coastlines now longer have splining and the land created is gone. Other areas I have new spikes of land where they weren't there before. I also have spikes of land coming out of water that weren't there before. So now I have to review all the coastlines again.

I noticed that when I moved the newly added detail slider, I was getting the effects that you are describing here with coastlines.  Once that I pushed the slider to high detail they went back to what I would think is normal.

Did you try this?
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: hgtonyvi on March 28, 2016, 01:34:46 PM
Also sometimes when you enable a graphics option it take no effect and then sometimes when you try and disable a graphic option the same thing applies.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Chilli on March 28, 2016, 02:50:41 PM
Also sometimes when you enable a graphics option it take no effect and then sometimes when you try and disable a graphic option the same thing applies.

Make sure that you click okay before leaving the graphic detail menu.  Have missed that step numerous times.  Now if you are talking about the environment map slider, better check to see if you are running the latest update (version 15 as of right now).  There was a bug with EM in patch 14, that also affected the framerates when the slider was stuck in anything other than none.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: bustr on March 28, 2016, 03:10:33 PM
TBM ventral gun. When you those white rays source source from the bottom of the rudder.


(http://s20.postimg.org/cevf41xcd/tbmrgun.jpg)
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Easyscor on March 28, 2016, 03:17:44 PM
Well Patch 15 I know was weightedmore toward land than sea when there were vertices of both in a square in the terrain editor. I thought this was only for a conversion.

I just loaded up blksea that I have been working on which already had been converted. It seems to have affect that also since in several areas my coastlines now longer have splining and the land created is gone. Other areas I have new spikes of land where they weren't there before. I also have spikes of land coming out of water that weren't there before. So now I have to review all the coastlines again.
This must be in-game, right? I was afraid you meant the TE too.
Check it out in your TE, the terrain detail slider doesn't affect that thank goodness. Or go in-game and move the Terrain Detail Slider to max, you'll love it.



I find that if I use the lowest Terrain Detail Slider value, I'm glad I'm not susceptible to motion sickness. Otherwise,  I notice I might have that nausea one of the posters was complaining about. Particularly in CMEye over mountains.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: ghostdancer on March 28, 2016, 03:58:03 PM
No this was in the TE.

I was working on blksea last night, patch 14. This morning I updated to patch 15 then open the TE and loaded up blksea and several areas my beach splining was lost and had I a couple of alt single vertice spikes that weren't there before near water edges. So not sure what happened except that HTC said:

Quote
Action: Change the terrain import to lean more towards land than water when a vertex is on both land and water.
Action: Water above 100 feet will now be converted to land in the terrain editor conversion.

So wondering if the code somehow ignored my hand beach splining in areas of extreme elevation difference between water and land and caused this. Most places were fine but near cliff area is where the issues showed up. Took me about 2 hours to fix things.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: DarkHawk on March 28, 2016, 04:22:09 PM
was doing some testing in bombers (B17, B24) using auto take off the drones do not climb with the main plane unless you go level then they will climb and join, if you leave the main plane in auto take off the drones will destroy them self, tried this at all air field types drones will stay low top the ground.


Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: hitech on March 28, 2016, 04:32:11 PM
No this was in the TE.

I was working on blksea last night, patch 14. This morning I updated to patch 15 then open the TE and loaded up blksea and several areas my beach splining was lost and had I a couple of alt single vertice spikes that weren't there before near water edges. So not sure what happened except that HTC said:

So wondering if the code somehow ignored my hand beach splining in areas of extreme elevation difference between water and land and caused this. Most places were fine but near cliff area is where the issues showed up. Took me about 2 hours to fix things.

The change only effected the convert function.

HiTech
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: ghostdancer on March 28, 2016, 05:06:52 PM
Well HiTech I definitely lost splining and had peak vertices reintroduced and I didn't import a height.raw file.

The only difference between last night and this morning was going from Patch 14 to Patch 15.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Easyscor on March 28, 2016, 05:48:40 PM
Well HiTech I definitely lost splining and had peak vertices reintroduced and I didn't import a height.raw file.

The only difference between last night and this morning was going from Patch 14 to Patch 15.

My experience is different. I went from patch 13 to patch 15, skipping 14.
I hope this helps.
I'm heavily involved in splining the shorelines and the only time I have issues is when the TE tries to open the original AH2 terrain. That's because both TEs, AH2 and AH3 somehow store the path in a way that they both point at whichever terrain I had open last.

Do you happen to have a backup or can you double check the path to the terrain you opened?
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: ghostdancer on March 28, 2016, 05:52:32 PM
I have already correct the shorelines issue.

Previous backups I have are from when I hadn't finish all the work and I would have to uninstall AH and then reinstall AH3 14 to see if I can reproduce the issue. The path to the oba was the same as in 12, 13, and 14.

Possibly my machine is jinx since I a previous issue of updating from a patch and it corrupting my shape groups and then only having one called CVT.

Currently everything seems to be running fine after redoing the splining.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Easyscor on March 28, 2016, 05:59:18 PM
Good to hear. Wish mine were that simple. I've been doing shoreline splining for a week or more now and I'm still not done.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: ghostdancer on March 28, 2016, 06:58:22 PM
Oh it took me a 2 weeks on blksea, frigging thing has like 1200+ miles of coastline. I wrapped that up last night. The hiccup this morning with patch 15 fortunately only cost me a little over 2 hours.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Chilli on March 28, 2016, 08:43:01 PM
CTD from CraterMA.  Bailed from a wounded plane, with another player Vilkas joined.  Vulpres was the other player engaged from other country.

Fault offset: 0x00019253
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Condor on March 28, 2016, 10:40:25 PM
In crater arena enemy troops had no icons. Will there be no red Ps in AH3? I noticed they still run over buildings instead of around them.

ran into a tree and could not back away  76264,3477,-300537,-2.0,0.1,-145.9
craterma
FOV = 50.5
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Gman on March 28, 2016, 11:42:23 PM
Bruv hit the nail on the head - it's the new sounds that are giving the impression that the FM is somehow "changed" - if you look at the gauges with the sound off, it's one experience, crank the sound, and since so much is new there in terms of how the Revs from the engine sound, the affect that's having is a false sense of loss of power/etc.  I experienced it myself at first, but having flown the planes I have the most time in, I'm certain it's just an issue of the sound/ear tricking the brain into thinking you're running out of E coming over the top, compared to AH2, when it isn't actually the case.

The earlier bug I had with the reflections not resetting and sticking to "1" is gone, it's back to functioning perfectly for me. 

The aileron trim bug is still there, and has an added bug for me now.  Before it would trim with the old keys "m" and "," however mapping ail trim to any stick hat or button wouldn't work.  Now aileron trim doesn't work with the keys either for me.  Elevator and rudder trim both work with any hat/button and the keys, and I tried 4 different Hotas sticks, same result.  The buttons that work for rudder/elev when retasked to aileron don't work for aileron either, so it isn't broken hats/buttons, and I tried another keyboard too, same result.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Brooke on March 29, 2016, 01:58:30 AM
I think clouds have a bug:

(http://electraforge.com/brooke/misc/aces_high/201606EasternFront/ahss15.jpg)

More details here:

http://bbs.hitechcreations.com/smf/index.php/topic,378393.0.html
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: qbert55ca on March 29, 2016, 02:27:40 AM
2 part question: What graphic engine are you using in AH3 and is it the same one in AH2?

I'm still try to find a work around from getting motion sick :rolleyes:, and it's been suggested that some graphic engines tend to cause it more than others.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Brooke on March 29, 2016, 02:34:05 AM
Qbert, just a suggestion.  Try settings at default, then:
-- disable reflection
-- disable shadows
-- unselect lens flare, starburst, and bloom (so that they are off)

Also, if your frames per second aren't over, say, 25 or so, that could add to your motion sickness perhaps.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Easyscor on March 29, 2016, 04:14:53 AM
2 part question: What graphic engine are you using in AH3 and is it the same one in AH2?

I'm still try to find a work around from getting motion sick :rolleyes:, and it's been suggested that some graphic engines tend to cause it more than others.

Try the new Terrain Detail slider, all the way right for most detail. Then things won't be snaking around on you.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: redcatcherb412 on March 29, 2016, 10:37:46 AM
The FI Storch at the vbases launch from the spawn hanger instead of the fighter hanger. 
I can't get it to taxi over the pavement hump without destroying the prop or turn fast
enough to miss the building it spawns towards.  The asphalt ramp exiting the spawn VH
seems excessive as if you don't slow your tank down before you make the turn to miss the
building, you will roll your tank.

Enemy GV firing at a base is almost impossible to spot.  None to very little tracer to spot
where the fire is coming from as compared to AHII. Especially in dense trees.

Might just be the craterma map, but the number of trees to negotiate a tank through driving to
some enemy bases seems like a lot.  End up driving at 10mph a lot to negotiate the trees as open
areas seem far and few between in dense woods. Very few spots wide enough to get a tank through
in some woods.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: hgtonyvi on March 29, 2016, 12:19:42 PM
I don't like when the radar detects an enemy on the map and you can see the direction it's going. Can you guys at HTC put everything back when green and red guys are shown as dots on the map?
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: hitech on March 29, 2016, 12:26:14 PM
I don't like when the radar detects an enemy on the map and you can see the direction it's going. Can you guys at HTC put everything back when green and red guys are shown as dots on the map?

No
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: ONTOS on March 29, 2016, 04:22:35 PM
Found other planes other than the A6M's, where smoke comes through the firewall on start up.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Ramesis on March 29, 2016, 05:10:29 PM
This may have alreay been reported but when a CV is sunk,
the fire still shows at CV's position
O
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: lutrel on March 29, 2016, 06:28:49 PM
I've noticed that some of the times when you are trying to come ashore at a port, with an LVT you hit like an under water fence that will start you to tumbling.  When this happens, the only option is to alt f4, as the game says you are still moving and will not let you tower.  Then after coming back into the game and it puts you back into flight automatically, you are still tumbling in a disabled lvt that won't do anything.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: JimmyD3 on March 29, 2016, 06:35:15 PM
CraterMA, took off with shadows in the mountains in a BF-109, shadows seem to be pulsing or flickering, disabling shadows made it go away bit it came right back when shadows were enabled again.
Title: horizon
Post by: 1stpar3 on March 29, 2016, 07:30:13 PM
Well, I found it. The only problem in AH3 that really drives me crazy, the horizon when over the coastal areas! It seems that over the water, the horizon moves in straight lines. Even when over lakes,in main terrain, its only the water and horizon line that shows in straight lines. I worked hard trying to find something I didn't like, and this Is it!  :neener: I tried the detail sliders and that isn't it, so figure it just hasn't been finished? I know, a work in progress :salute Well, that's my big big problem. Hey, I am petty like that.
Title: Re: horizon
Post by: TequilaChaser on March 29, 2016, 07:40:24 PM
Well, I found it. The only problem in AH3 that really drives me crazy, the horizon when over the coastal areas! It seems that over the water, the horizon moves in straight lines. Even when over lakes,in main terrain, its only the water and horizon line that shows in straight lines. I worked hard trying to find something I didn't like, and this Is it!  :neener: I tried the detail sliders and that isn't it, so figure it just hasn't been finished? I know, a work in progress :salute Well, that's my big big problem. Hey, I am petty like that.

take pictures  ( Alt S ) and post them from the scrshot subfolder in AH3 beta folder ( read as C:\Hitech Creations\Aces High Beta\scrshot\ )

I have not seen anything like you are describing...........also, post a DXDIAG report from your PC, so we know what you are playing/working with

hope this helps

TC
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: oboe on March 29, 2016, 08:00:25 PM
My frame rate is normally pretty good, 55+, but I have noticed if I go low over towns, it gets cut in half to 20-30 fps.

Also unable to ditch F6F, F4U - wheels up, flaps down, I die as soon as I contact the ground.
Title: Re: horizon
Post by: 1stpar3 on March 29, 2016, 08:19:29 PM
Yup forgot to add those. I am above the cloud layer about 12,000ft. Notice the small island, it gets cut off by the straight line horizon line I am referring too, then a slight turn of my head and it comes back. May be a tracir thing, not sure. Its no big problem,like I said I had to hunt for one :salute It just looks unnatural.  I will have to find the lake I was at before,but it was the bigger issue. The terrain on land looked fine, but the horizon on the lake was straight edged JUST on the water. The ground around and behind looked same. I will fly and find it.
Title: Re: horizon
Post by: 1stpar3 on March 29, 2016, 08:35:59 PM
Ok not the lake but notice the river, upper left, above lake area, the horizon, or maybe just surface reflection. Either way it moves always in straight edges. And just the water not terrain. May just be reflection? Just looked weird to me. Maybe I am ocd? Its not big enough to keep me from enjoying this game, just a little detail.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: 1stpar3 on March 30, 2016, 12:44:06 AM
 :aok I like that also,maybe not as much after Lazer or Akak dive from above the clouds and kill me, but still like it!
Popeye,

There is a GUI option under preferences, that allows you to change the color of icons.  Yes, the icons on planes now are somewhat transparent and even disappear when flying through a thick enough cloud.  I give applause for that.  I have always found that changing the color of the icons, depending upon terrain, and clipboard maps has been necessary in some instances.

I just hope that HTC continues to allow for the icons to slip behind clouds......... cannot wait to try that with low level clouds in WWI....  hint, hint!

Heya Semp,

They have not done conversions for skins yet, but I agree, it did seem that at one point we were able to choose skins of the non converted .......  Probably, before all of the environment map and shadows were added.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Condor on March 30, 2016, 12:47:58 AM
Tried default settings for the first time. When I saw they were everything on I expected very low FPS with my AMD Radeon 6950 but what surprised me ws the screen went completely black. Had to exit using AKT-F4. Is this a bug or just what is to be expected with a mid range card.

I also ran into a lot of trees tonight as per Skuzzy's test request. My panxer stuck tight to several and could not back away, Here is the content of my cmepost file:  -309531,361,34146,-0.9,0.2,-175.7
craterma
FOV = 50.5
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Tracerfi on March 30, 2016, 05:10:55 AM
Tried default settings for the first time. When I saw they were everything on I expected very low FPS with my AMD Radeon 6950 but what surprised me ws the screen went completely black. Had to exit using AKT-F4. Is this a bug or just what is to be expected with a mid range card.

I also ran into a lot of trees tonight as per Skuzzy's test request. My panxer stuck tight to several and could not back away, Here is the content of my cmepost file:  -309531,361,34146,-0.9,0.2,-175.7
craterma
FOV = 50.5
that happend to me on my old PC it would say that you don't have enough memory or something along the line of that
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Condor on March 30, 2016, 10:41:27 AM
that happend to me on my old PC it would say that you don't have enough memory or something along the line of that

AH3 runs fine with only detail, ground clutter,. and bump mapping turned on and with the environmental slider at zero. Looks great even without everything. Need to play around more with the settings ans see how much I can turn on.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: bustr on March 30, 2016, 12:55:05 PM
Condor,

Quote
the screen went completely black

Does this happen if you set the texture mode to 1024? I did my first 18 months of alpha testing with a 6770 1G and never had that happen in 4096 mode. At the worst, offline you should be 25-35 flying close to the town or driving around in it. Furballing with up to 5 players around you in the 40's. I have subsequently replaced that card with the beta nearly finished.

HD 6770
GDDR5 - 1G
Data Paths - 128bit
Band Width - 80 Gbyte\sec.
Shaders - 800

HD 6950
GDDR5 - 2G
Data Paths - 256bit
Band Width - 160 Gbyte\sec.
Shaders - 1408

Your DXdiag shows you have installed version 10.18.13.5900 AMD drivers for your graphics card. The latest for your 6950 are 15.7.1. If the latest drivers don't improve your FPS and make it possible to play in 4096 at the defaults. You may have other things wrong in your system.

I noticed from your DXDiag that you may have once had a GTX 750 in your PC. Is it still in your PC, if it is, remove that card if it is not being used(?).. If it is not, you may want to run an AMD\Nvidia driver wiper in safe mode and target all of the legacy Nvidia drivers still on your PC. Then update your AMD drivers.

And then it looks like your mother board has onboard video, Intel(R) HD Graphics 4600. Is that disabled? You are also showing a High Definition audio controller. Is your video card connected to a TV or a monitor with speakers with an HDMI cable? I had some performance issues doing that until I put a DVI adaptor on the HDMI cable at the video card so I could disable the HIDef audio device.

Does AH2 occasionally crash on you out of the blue during high intensity sounds and action?

And last, is your power supply of a high enough wattage to support your video card?
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Condor on March 30, 2016, 02:11:14 PM
Condor,

Does this happen if you set the texture mode to 1024? I did my first 18 months of alpha testing with a 6770 1G and never had that happen in 4096 mode. At the worst, offline you should be 25-35 flying close to the town or driving around in it. Furballing with up to 5 players around you in the 40's. I have subsequently replaced that card with the beta nearly finished.

HD 6770
GDDR5 - 1G
Data Paths - 128bit
Band Width - 80 Gbyte\sec.
Shaders - 800

HD 6950
GDDR5 - 2G
Data Paths - 256bit
Band Width - 160 Gbyte\sec.
Shaders - 1408

Your DXdiag shows you have installed version 10.18.13.5900 AMD drivers for your graphics card. The latest for your 6950 are 15.7.1. If the latest drivers don't improve your FPS and make it possible to play in 4096 at the defaults. You may have other things wrong in your system.

I noticed from your DXDiag that you may have once had a GTX 750 in your PC. Is it still in your PC, if it is, remove that card if it is not being used(?).. If it is not, you may want to run an AMD\Nvidia driver wiper in safe mode and target all of the legacy Nvidia drivers still on your PC. Then update your AMD drivers.

And then it looks like your mother board has onboard video, Intel(R) HD Graphics 4600. Is that disabled? You are also showing a High Definition audio controller. Is your video card connected to a TV or a monitor with speakers with an HDMI cable? I had some performance issues doing that until I put a DVI adaptor on the HDMI cable at the video card so I could disable the HIDef audio device.

Does AH2 occasionally crash on you out of the blue during high intensity sounds and action?

And last, is your power supply of a high enough wattage to support your video card?

Thanks for your help Bustr but I think you may be looking at the wrong DxDiag. My vid card driver is 8.961.0.0. I can find no reference to GTX 750 and the AMF 6950 is the only card that has ever been in this machine. I do have onboard video but it is HD 3000. I see there is a HiDef -. My card is connected to an ASUS ProART monitor by an HDMI cable but the monitor has no speakers. I believe I can comfigure the monitor to DVI input. It has VGA, DVI, and HDMI inputs.

I have not disabled the onboard graphics. There appear to be differing opinions on this. The game is is using the the AMD card.

AH2 does crash occasionally out of the blue. I have an FSP Aurum Gold 700W PSU so I think I'm OK in that department.

It appears I may need to update the video card driver. I've never done that so I guess it's something else to learn. What's AMD/NVIDIA driver wiper?  Will I need to use it to update my AMD driver?

Sorry for all the questions. If it's too much feel free to ignore me.

I have attached my DxDiag. 
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: bustr on March 30, 2016, 03:08:44 PM
Take a look at this, instructions are pretty easy.

http://www.guru3d.com/content_page/guru3d_driver_sweeper.html
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Mano on March 30, 2016, 05:14:29 PM
This may have alreay been reported but when a CV is sunk,
the fire still shows at CV's position
O

I saw the same thing. Also, it seemed like it took allot more hits to take it down compared with AH2.
I will have to sink more CV's to make sure.

 :salute
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: bustr on March 30, 2016, 06:40:59 PM
While testing new high brightness gunsight reticles offline, I noticed a pattern with the B17 and it's initial damage explosion. While in zoom shooting at the B17, about every 3rd or 5th time I made it explode. Instead of an initial explosion graphic in response to the max damage amount being reached. The B17 would throw a large black rectangle instead of the initial explosion graphic.

I thought it might have something to do with the generation of the 3D model and tested other older 3D model bombers. So far the B17 is the only one doing this.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: GrandpaChaps on March 30, 2016, 07:22:05 PM
First film, C47, no engine sounds....

Second film, when viewing frame rate and then using chat window, the frame rate blinks

Third film, hard to explain.  When in cockpit, the pilot head is a different orientation from previous versions.  The view is just hard to get used to.  But, when you zoom, the cross hairs jump.  if you were in a dogfight this would be difficult to adjust to.  Maybe intentional?  Not sure.  But, the new view in the cockpit, which after a bit messes with my head and makes me a bit nauseous, not sure why but it's just odd.  Doesn't look right... that combined with the zoom, it's hard sometimes to get used to.  Maybe this is intentional and we need to get used to it, not sure, just odd.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: GrandpaChaps on March 30, 2016, 07:24:32 PM
Icons are very transparent -- almost unreadable.  The "frame rate" info text is normal by comparison.

Yep, been an issue for long time in beta.  Also, when viewing maps, hard to see sector numbers.  Very key when identifying targets..... 
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: oboe on March 30, 2016, 07:31:11 PM
My frame rate is normally pretty good, 55+, but I have noticed if I go low over towns, it gets cut in half to 20-30 fps.

Also unable to ditch F6F, F4U - wheels up, flaps down, I die as soon as I contact the ground.

Nix the ditching problem, I must've been coming in too fast.  Very cool ditching sound, scraping, tearing of metal. 

Found I can get my FR to be stable in the high 50s over towns by turning down Tree Detail and Terrain Detail to the minimums.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: GrandpaChaps on March 30, 2016, 07:39:30 PM
Would it be possible to get a training arena into the beta?  Give us a chance to do any adjustments, tweaks, practice, etc..... be nice to do get used to changes before going into the other arenas in the beta....

Please?   :old:
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: oboe on March 30, 2016, 07:53:07 PM
Most of the guys I fly with in the afternoons basically treat it as a training/dueling arena.  Killshooter is off so you can fly on the same country and go at it.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: GrandpaChaps on March 30, 2016, 07:57:13 PM
Excuse my french.... in WWI the pilot is head down!  you can't see crap!
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: bustr on March 30, 2016, 08:09:55 PM
The default head view has been down angled 15 degrees for AH3. You can return it to AH2 normal by hitting the "Home" key and pressing F10 to save it.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Ramesis on March 31, 2016, 02:05:23 PM
Hiya Mano  :salute
Ramesis/Osiris
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: bustr on March 31, 2016, 03:08:33 PM
While testing new high brightness gunsight reticles offline, I noticed a pattern with the B17 and it's initial damage explosion. While in zoom shooting at the B17, about every 3rd or 5th time I made it explode. Instead of an initial explosion graphic in response to the max damage amount being reached. The B17 would throw a large black rectangle instead of the initial explosion graphic.

I thought it might have something to do with the generation of the 3D model and tested other older 3D model bombers. So far the B17 is the only one doing this.

B-24 finally kicked out one of these. Looks like it is the explosion flash from killing the pilot.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: 715 on March 31, 2016, 10:14:40 PM
When participating in a tank battle in the AvA Beta I noticed that the localization of the sound of enemy tanks is often significantly wrong (as in got me dead kind of wrong).  An enemy tank approached me from my 3 o'clock, but I was looking for him at my 12 o'clock because that's where his motor and track sounds were coming from.  This has happened to me often: the sounds of other tanks (and indeed planes) don't appear to come from the direction they actually are at.  (Using headphones with AH3 set to "Stereo Speakers".  Realtek motherboard sound.)
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Easyscor on April 01, 2016, 12:01:48 AM
Okay I am not sure if this is just me or a bug with the TE make map feature.

For special events we create "strat maps" that show the location of fields and strat facilities for the CMs so they can design their events (need to know where airfields, etc. are so they can plan targets for an event). In AH2 when you went to make a map you could choose to show icons, grid lines, field names, spawn points, and a map size.

So in AH3 I did this:

  • Click on Make Map
  • Checked show icons
  • Unchecked show grid lines
  • Choose 2048x2048

It made map 1 (no icons).

  • Click on Make Map
  • Checked show icons
  • Left show grid lines checked
  • Choose 2048x2048

It made map 2 (no icons). Is anybody else having the same issue or does it work for you?

It appears the Icons are there but not scaled and made semitransparent so I imagine the base names suffer the same issue.

I produced a 4096 Make Map for a 512 terrain and the jpg shows the tiny almost transparent results. It is worse the smaller the CBM map size. It's a very tiny jpg.

It makes me wonder if the huge size of the in-game Icons on a 128 mile terrain are caused by the same, or a similar bit of code.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Condor on April 01, 2016, 01:04:13 AM
I don't know if this is a bug or intentional but it seems strange. I noticed that I seem to get significantly different frame rates at different bases under similar conditions and with the same graphics settings. So I  spawned a panzer from a number of friendly bases an drove around each base. There were no enemy and nothing was burning. I tried to spend about the same time driving around each base following similar paths. Here's what I observed in the Crater arena.
V50 58-88FPS
V108 29-40FPS
V150 90-100 FPS
V103 29-40fps
V40 46-60
V142 63-89
V148 90-108

The two bases with the highest frame rates were the small ones where you spawn into the courtyard (V150 and V148) I couldn't see how V108 and V103 were significantly different from V40, 50, or 142.
I went back and repeated several of the high and low FPS bases to be sure it wasn't a function of heating of my Video card over time or some other hardware issue. The results were reproducible.

I have an AMD HD6950 card and had everything disabled except for ground clutter, detail, and bump mapping with the environmental slider at none.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Brooke on April 01, 2016, 01:21:48 AM
A fuller exploration of cloud bugs in AH3 beta is here:

http://electraforge.com/brooke/misc/aces_high/betaCloudBugs/cloudbugs.html
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Bruv119 on April 01, 2016, 01:25:39 AM
I don't know if this is a bug or intentional but it seems strange. I noticed that I seem to get significantly different frame rates at different bases under similar conditions and with the same graphics settings. So I  spawned a panzer from a number of friendly bases an drove around each base. There were no enemy and nothing was burning. I tried to spend about the same time driving around each base following similar paths. Here's what I observed in the Crater arena.
V50 58-88FPS
V108 29-40FPS
V150 90-100 FPS
V103 29-40fps
V40 46-60
V142 63-89
V148 90-108

The two bases with the highest frame rates were the small ones where you spawn into the courtyard (V150 and V148) I couldn't see how V108 and V103 were significantly different from V40, 50, or 142.
I went back and repeated several of the high and low FPS bases to be sure it wasn't a function of heating of my Video card over time or some other hardware issue. The results were reproducible.

I have an AMD HD6950 card and had everything disabled except for ground clutter, detail, and bump mapping with the environmental slider at none.

those are some interesting findings.  I went into the WW1 arena as it is a new terrain and not a converted one.  With the same settings flying low over buildings / objects and water etc getting a solid 60FPS.  Have you tried that arena? 
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Condor on April 01, 2016, 08:58:30 AM
those are some interesting findings.  I went into the WW1 arena as it is a new terrain and not a converted one.  With the same settings flying low over buildings / objects and water etc getting a solid 60FPS.  Have you tried that arena?

I tried WWI and flew low over buildings, forest, fields, water, etc. My frame rates fluctuated between 40 and 80. Most of the time over forest they were 50-60. Over water 70-80. Flying over forest at tree top level whenever I crossed an open field or buildings they would drop into the low 40s.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: hitech on April 01, 2016, 10:57:23 AM
It appears the Icons are there but not scaled and made semitransparent so I imagine the base names suffer the same issue.

I produced a 4096 Make Map for a 512 terrain and the jpg shows the tiny almost transparent results. It is worse the smaller the CBM map size. It's a very tiny jpg.

It makes me wonder if the huge size of the in-game Icons on a 128 mile terrain are caused by the same, or a similar bit of code.

Sounds like a simple scaling issue I need to fix.

HITech
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Condor on April 01, 2016, 03:44:28 PM
A gun on a concrete tower at the Rook refinery on the crater map was firing on my tank through the concrete tower from the far side. I could see the line of tracers coming out of the concrete wall.

I ran into a tree that wouldn't let my tank back away and later spawned into a tree and couldn't get out of it. -63174,80,-319750,-0.3,0.8,83.3
craterma
FOV = 50.5
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Monza2 on April 01, 2016, 05:46:26 PM
I am having a problem in getting my mic to operate. Have full sounds with no problems but mic not active. Is this just a case of AH3 Beta or do I have a problem?
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Condor on April 01, 2016, 06:14:34 PM
My mic works fine for what it's worth.

I just found another sticky tree. Ran inot it with Panzer and couldn't back away. 174464,328,291349,-17.2,-18.1,102.3
craterma
FOV = 50.5
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: GrandpaChaps on April 01, 2016, 06:38:57 PM
The default head view has been down angled 15 degrees for AH3. You can return it to AH2 normal by hitting the "Home" key and pressing F10 to save it.

Didn't think of that.  Thanks!   :aok
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Condor on April 01, 2016, 11:25:35 PM
I bombed a VH in the crater arena with lancs at 10,000 ft. As I flew over I noticed that the structures twinkled like flashing lights (sparkled). my frame rates about 130. My graphic were about 130 and my setting's were env slider none, Detail, bump mapping,and ground clutter on and ground clutter in flight disabled. Terain detail slider mid range. All other graphics disabled. My Video card is an AMD HD 6050 with all settings at default or application controlled except for texture mapping set at performance. Don't know if it's my graphics or a bug.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: popeye on April 02, 2016, 09:32:48 AM
1.  Moving between tower and hanger on CV, the clipboard changes size.  Doesn't happen at airfield.

2.  No "reload" sound in 8 inch gun on CV.

3.  "Wake" graphic appears in front of LVT (in outside view).

4.  Engine sound in aircraft is lower volume in forward view than in rear or left / right views.

5.  On CV, props don't stop windmilling when engine is shut down.

Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: popeye on April 02, 2016, 10:25:20 AM
At P30 on the Crater MA terrain there is an "invisible fence" around the base that will stop a GV ( friendly or enemy M3 ) from entering or leaving the base.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: 715 on April 02, 2016, 04:17:24 PM
I believe all the ports still have invisible walls at various points around their perimeter.  How much of the perimeter is blocked, and where, changes from port to port.  I could still find ways in/out at the ports I checked.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Monza2 on April 02, 2016, 06:55:20 PM
Can't get mic to work. It is working in AH2 and every other game on my computer. Can't be bother, nor should, to play around with all sorts of files when this is meant to be a game not a computer training lesson
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Nefarious on April 03, 2016, 01:03:21 AM
Film viewer not playing my only film, recorded last night 4/2/2016. It's my only film.  :headscratch:
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: RTR on April 03, 2016, 08:05:54 AM
Film viewer not playing my only film, recorded last night 4/2/2016. It's my only film.  :headscratch:

Had the same problem earlier in the Beta. I moved the film viewer to the desktop, opened it and selected my film. Works, not sure why, but it does.

RTR
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: The Fugitive on April 03, 2016, 10:04:33 AM
Can't get mic to work. It is working in AH2 and every other game on my computer. Can't be bother, nor should, to play around with all sorts of files when this is meant to be a game not a computer training lesson

As it is BETA it is not technically a game yet. Post your dxdiag and your setting in the game for the mic. Seeing as your the only one posting with an issue with his mic, it is most likely something you haven't set right.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Bizman on April 03, 2016, 11:25:00 AM
Monza, check that the sound devices are similarly mapped in the BETA as they are in AH2. Clipboard>Options>Preferences>Game Sounds.
Title: General question on beta, not necessarily version related
Post by: GrandpaChaps on April 03, 2016, 02:00:06 PM
One of the things I've noticed is when you bring up the map on the clipboard, it's awful hard if not impossible to read the coordinates on the map.  Not sure if this is by design, but this has been key in previous versions for informing teammates of locations for identifying attack locations.  The labels on the grids are very faint.  Is that by design or is there a new setting we have to tweak?

Thank you

Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Hungry on April 03, 2016, 02:07:40 PM
WW1 Camel, Is that a stall horn or the wheels lifting sound when using auto take off?
Title: Kudos to hitech!
Post by: GrandpaChaps on April 03, 2016, 02:09:10 PM
Sometimes, there is no such thing as a happy customer.  Everyone has an opinion and you know what the common saying is there....

But, you have to admit, and if you have been keenly observing the forum, HiTech handles the requests, the complaints the moaning, the compliments, the squeaking in stride like a champ! 

I would like to say THANK YOU and I would sincerely hope everyone else does, for the hard work of HiTech and everyone else at High Tech Creations for working so hard to give us the BEST multiplayer combat sim available today.  I don't think there can be enough compliments and thank yous for what they have given us over the years.  We compliment with returning subscriptions for memberships, yes, but sometimes verbal recognitions are well deserved and well warranted. 

Thank you and I hope others appreciate ya'll as much as I do.

Grandpa Chaps. :old:
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Alpo on April 03, 2016, 02:41:47 PM
At P30 on the Crater MA terrain there is an "invisible fence" around the base that will stop a GV ( friendly or enemy M3 ) from entering or leaving the base.


Speaking of P30, Colt and I were messing around launching LVTs into it from the fleet just off shore.  About 75% of the time, the LVT would disappear from under us.  To the other player, your LVT would flash on and off above the water.  Guns worked but acted as if they were submerged.  Shooting the 75mm looked as if someone dropped a depth charge next to you, no geyser though.  Exiting required Alt-F4.  Another time, you might get into the LVT and it would start turning tumbling, similar to when you get ran over by your own fleet in the current version.

p.s.  Could we get the "allow exit of a moving GV" flag turned on?  Waiting for a PT to stop takes quite a while.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: 1stpar3 on April 03, 2016, 04:58:32 PM
Ok, have 2 questions this time. 1 Are there different types of Vehicle bases? In Crater map v148 looked different on a fly by. Towered and went to it, no man able guns? Got an invalid ship position? 2while adjusting with graphics settings in game I got a message about terrain error something or other, I attached the screen shot. I got better frame rates with terrain detail turned all the way up? Seems counter intuitive but I will take it!
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Brooke on April 03, 2016, 10:25:16 PM
Updated explanation of bugs in representation of clouds, showing all clouds types from above and below in AH2 vs. AH3 beta:

http://electraforge.com/brooke/misc/aces_high/betaCloudBugs/cloudbugs.html

Example of the difference (type 8):

(http://electraforge.com/brooke/misc/aces_high/betaCloudBugs/8a.jpg)

(http://electraforge.com/brooke/misc/aces_high/betaCloudBugs/8b.jpg)

Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Chilli on April 04, 2016, 03:28:37 AM
Ok, have 2 questions this time. 1 Are there different types of Vehicle bases? In Crater map v148 looked different on a fly by. Towered and went to it, no man able guns? Got an invalid ship position? 2while adjusting with graphics settings in game I got a message about terrain error something or other, I attached the screen shot. I got better frame rates with terrain detail turned all the way up? Seems counter intuitive but I will take it!

Yes, there are at least 2 different types of Vehicle bases.  Maybe the message was invalid shp (shape) for whatever reason??  From your dxdiag GTX 750, although the card is only a couple of years after market introduction, the 50 series is not one of nvidia's better performing cards, but still more than enough juice with the right tweaks.  The best confirmation of framerate differences would be to collect data from two instances with identical criteria except for the terrain detail slider.  Ex:  A1 tower with clipboard down.

For Skuzzy,
Texture Creation Error=8876086C Name=[] RTF=000000
A4 Format=00000000

In screen shot only the Ground detail is at max and disable detail is checked.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: popeye on April 04, 2016, 10:57:44 AM
Sitting at the shoreline in a Tiger II, fired a few rounds of AP into the water to see the "geyser" effect.  When shots were fired at a short range, they hit behind the tank -- 180 degrees from the direction of the shot.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: ONTOS on April 04, 2016, 11:34:56 AM
When approaching a plane, the enemy plane sounds like it's coming from behind. 

Also the hanger floor is too white , can't see the white convergence point or where to set it.


A number of features seem to be too bright or shiny.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Chilli on April 04, 2016, 01:32:36 PM
Shilo,

Did you report this before, or is someone else having this same issue?  There are a number of "options" that would help / hinder your visibility problems.  The easiest to check would be in the graphics detail menu from you options menu, you could:

edited  / ENABLE SHADOWS  Let me know if this does it.  Was a drastic difference, with no shadows, the floor is as you described.  As for the other "shiny" objects, if shadows don't fix that you could try these suggestions below.

Quote
disable reflections to see if this would help

disable post lighting to see if this would help

scale the gamma slider back to the left for less gamma, to see if this would help

If none of those work, maybe try to disable detail  :headscratch:

Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Condor on April 04, 2016, 02:53:01 PM
I couldn't adjust the head position in the C47 to see the entire control panel. It seems to adjust much further to the left than in AH2 and not as much to the right so I couldn't get a position that displayed the right side of the control panel. I also couldn't get a position low enough or back far enough to see below the altimeter so the auto level flight/climb indicator light was not visible.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: bustr on April 04, 2016, 04:15:12 PM
Updated explanation of bugs in representation of clouds, showing all clouds types from above and below in AH2 vs. AH3 beta:

http://electraforge.com/brooke/misc/aces_high/betaCloudBugs/cloudbugs.html

Example of the difference (type 8):

(http://electraforge.com/brooke/misc/aces_high/betaCloudBugs/8a.jpg)

(http://electraforge.com/brooke/misc/aces_high/betaCloudBugs/8b.jpg)

So that is why I ended up creating a boat load of small fronts moving in random directions during my initial testing. I didn't like the quilting look, so used about 15 tiny fronts over an island about 5x10 miles. I can see it becoming a mind numbing amount of work on a full sized terrain to avoid the quilting patterns. Unless the cloud editor is still a work in progress.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: HamrDown on April 04, 2016, 04:32:04 PM
I do know this is a issue with AH3 as someone else with the same headset has the same issue. My Headset and voice sound great in AH2 with exact same settings and voice is perfect in Windows 10 Voice Recorder. I hope there is a fix for this coming. :)

PS: I added a short film so you can hear the voice problem.

Thanks!
HamrDown
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Mano on April 04, 2016, 04:37:27 PM
I spawned from the vehicle hangar at a port with an M-8 and headed east along the beach. At about 1k-1.5k distance I ran into an invisible wall.
I tried this at other ports and found the same wall. The wall is all the way around the port and extends pretty far from the base.

I upped a PT Boat and fired some torpedoes at my own port. They impacted at the docks doing damage to guns and buildings. I like that feature.
It gives us something to shoot at beside Aircraft carriers.   :aok

If a trim command cannot be added then would it be possible to dampen the rocking up and down of the boat by 50 per cent?

I can see someone getting motion sickness. It really seems real. LOL
 :aok

I spawned a PT Boat along side our cv group. I sank several ships and they went down similar to AH2. I fired at radar on the cv and got it burning.
When I sank the Carrier with a torpedo it went down similar to the animation in AH2, except the burning radar remained and it moved to the center
of the remaining ships. The fire was above the middle of the ships.

 :salute
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Brooke on April 04, 2016, 04:46:21 PM
Yep, there is no way to work around the current cloud bugs to create decent clouds for Scenarios or "This Day in WWII".

If we are using AH3 for the June Scenario, I hope that the clouds are working OK by then, too.  I'd hate to have an Eastern Front conflict with only clear skies.  :uhoh

I very much like putting clouds in events.

(http://electraforge.com/brooke/flightsims/scenarios/201501_BattleOverWinterLine/pics/frame4/007-break2Off-SNAG-0007.jpg)

(http://electraforge.com/brooke/flightsims/scenarios/201501_BattleOverWinterLine/pics/frame4/010-hit110-SNAG-0012.jpg)

(http://electraforge.com/brooke/flightsims/scenarios/201309_BattleOfBritain2013/pics/frame3/017-sgDown-SNAG-0027.jpg)

(http://electraforge.com/brooke/flightsims/scenarios/201309_BattleOfBritain2013/pics/frame4/007-uhOh--SNAG-0012.jpg)

(http://electraforge.com/brooke/flightsims/scenarios/201309_BattleOfBritain2013/pics/frame2/020-bombsAway-SNAG-0034.jpg)

(http://electraforge.com/brooke/flightsims/scenarios/200907_coralSea2009/pics/frame1/032-otwBack-Image-0094.jpg)

(http://electraforge.com/brooke/flightsims/scenarios/200910_redStormKruppSteel/pics/frame1/018-breakIntoIt-Image-0046.jpg)

Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: 715 on April 04, 2016, 04:57:27 PM
Also the hanger floor is too white , can't see the white convergence point or where to set it.

A number of features seem to be too bright or shiny.

Type ".sliders" into the radio text box (without the quotes) when you have the clipboard up and a new clipboard extension will pop out.  Adjust the object slider setting from something like 2.2 down to a lower number, like 1.5 or even 1.0.  This will reduce the "whiteout" effect.  You can do the same thing for the trees and the terrain.  However, I don't know if this feature will remain in the production code.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: bustr on April 05, 2016, 12:03:56 AM
CraterMA

Tonight I shot down a plane whose icon was at 200 from me when it hit the ground. The hit explosion sound didn't reach me for about 10 seconds. Have sounds like explosions been placed on a delay to try and account for the speed of sound delaying hearing things for these kinds of events?

Also darbar for enemy cons only generated at the same moment those cons were within Icon range. Not as they entered the sector.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Condor on April 05, 2016, 12:06:15 AM
Tried 3 shore batteries in Crater at P 20, 22, &78. Gun will not fire in last approx. 8% of arc of sight travel at both left and right sides.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Wiley on April 05, 2016, 01:05:57 AM
GUI .dt seems to work fine.  One thing that I might suggest is to make it sortable.  As far as I could tell the order it was in was object type or the order stuff was destroyed(?), alphabetized might be kind of nice.

It looked to me like sound delay seems overlong.  Not 10 seconds late, but more than I'd expect at the distances I was blowing stuff up.

Wiley.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: FESS67 on April 05, 2016, 06:26:49 AM
Crater MA map - FPS testing

FOV set to 108.  Textures to 1024 (I prefer higher frame rates so see no need for 4096)

All tests between 50 feet and 3k over a Vbase with 1 friendly GV and 0 enemy

Environment slider performance:

0   - 108 to 144
1   - 108 to 144
2   - 90 to 120
All - 65 to 100

FPS dropped the lower I got.

I then turned off:

Shadows - still seems to have a big impact on FPS
Ground Clutter
Post lighting
Reflections

0   - 144
1   - 144
2   - 115 to 120
All - 80 to 110

Cheers
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: popeye on April 05, 2016, 08:14:54 AM
Sound delay does seem long -- but -- I tested the delay with 88mm ack and it was correct.

With the range set to 5K, the delay between burst and sound was about 13.5 seconds -- as it should be.

I have noticed that there seem to be different "characters" to explosions of the same type.  Dropping smoke bombs from a Storch, some explosions were more intense than others, as if they were different sound types -- not just different volume.  (All seemed exaggerated compared to AH2).

Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Condor on April 05, 2016, 09:50:16 AM
This is minor but I assume you want everything. While experimenting with graphics settings I noted that if I place the cursor over some of the descriptions for the check boxes an explanation pops up. Unfortunately some of those that appear seem to be incorrect. For reflection I see "Use bump maps to make your cockpit and plane look more 3D. For disable ground clutter I in flight I see "Bump maps other people planes". The only other that has a pop up explanation is Disable Ground Clutter which reads "Adds depth detail to buildings" which I suspect is correct.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Ramesis on April 05, 2016, 03:15:24 PM
Just so HTC knows... as of yesterday Ihave been getting
45-60 fps and mostly 59-60 :banana:
Great improvement from my earlier posts
Ramsis/Osiris
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Zacherof on April 05, 2016, 04:47:13 PM
As it is BETA it is not technically a game yet. Post your dxdiag and your setting in the game for the mic. Seeing as your the only one posting with an issue with his mic, it is most likely something you haven't set right.
I stated it earlier, but I also had issues.
My voice would go from loud to quiet despite my current settings suggesting otherwise.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: branch37 on April 05, 2016, 07:14:19 PM
The compass in the center needs attention on all the F4U models. The needle is off center.


Sent from my iPhone using Tapatalk
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: 715 on April 05, 2016, 09:46:33 PM
Ran into a problem trying to defend a vehicle base on CraterMA from an approaching tank.  The 18 lber (and the 37 mm) manned guns have no depression below 0 deg.  In AH2 that's OK as they are flush with the ground and the base's ground is level.  In AH3 they are on mounds or hillltops and the base's ground is not level.   With the heavy tree coverage approaching tanks are often not visible (or hittable) until they are very close.  By then, because of the elevated location of the gun and its inability to depress below 0 deg, it is possible for the enemy tank to drive right up to your manned gun position and you can't hit the tank: your shells just pass over the top of its turret.  Perhaps a bit of negative depression angle should be added to the manned field guns?
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: captain1ma on April 05, 2016, 09:53:03 PM
craterMA, at base 48 no engine sounds when using the JU88

tried A20 and Lancasters, same thing. no engine sounds. rolling sounds work, just not engine sounds.
 unless theres something funky with my system?

but fighters work fine.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: oboe on April 06, 2016, 02:49:39 PM
Has anything changed with the specular maps or lighting in this version?  My bare metal skin project isn't looking right to me.

I feel like I had struck a good, realistic-looking balance between the shades I'm using for bare metal and the specular map values, but now I'm noticing the bare metal looks very washed out - like it did back when I first started messing around with trying to produce bare metal effects in AH3.

As Greebo has mentioned in his post about his re-skinned P-47D, I also discovered through trial and error that you must start with darker shades for bare metal to compensate for the more intense lighting in AH3.  But it feels like I'm back to where I was before I made the adjustments - just trying to rule out some things.

<S>, thanks.


Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: bustr on April 06, 2016, 03:09:50 PM
Last week I made a gunsight that duplicated the full rheostat response for the projected reticle in the RAF MKII gunsight. There are color pictures on the internet of the red\orange over glair response with the very thin very bright orange\yellow reticle lines in the center. From day to day, I swear under the same light conditions I first looked at it and was astonished by the neon bright response. The light source changes it's intensity if I set (12 0 0) to lock the sun to that position in the sky. When I first tested the gunsight I locked the sun at 12:00.

Does the light engine in this game modify itself over time to use your graphics card more efficiently and save you a few FPS? Or does the sun actually follow the date on your PC and daily adjust itself?

I really wish the projected reticles were their own light source. Night sights look like crap in full dark unless there is enough moon to be a light source.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Chilli on April 06, 2016, 03:53:04 PM
Has anything changed with the specular maps or lighting in this version?  My bare metal skin project isn't looking right to me.

I feel like I had struck a good, realistic-looking balance between the shades I'm using for bare metal and the specular map values, but now I'm noticing the bare metal looks very washed out - like it did back when I first started messing around with trying to produce bare metal effects in AH3.

As Greebo has mentioned in his post about his re-skinned P-47D, I also discovered through trial and error that you must start with darker shades for bare metal to compensate for the more intense lighting in AH3.  But it feels like I'm back to where I was before I made the adjustments - just trying to rule out some things.

<S>, thanks.

Oboe,

There is a .slider command in beta.  Test moving the "SHAPEstd" slider down to the left (darker).  I found that gave me a much better bare metal look.  Let me know what you think

Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Shuffler on April 06, 2016, 05:43:51 PM
I found a sure cure for motion sickness when playing Aces High take a full size blender throw in an 8 ounce can of Minute Maid limeade then fill the blender with ice. Pour in 8 ounces of Leroux triple sec then five or six ounces of Cuervo tequila. You can substitute another tequila but not another triple-sec. Leroux makes the rita.
Salt the rims of a couple of wine glasses and fill with ritas. For stubborn motion sickness add a shot of tequila once you have the Margarita in a glass.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Zoney on April 06, 2016, 05:49:56 PM
I found a sure cure for motion sickness when playing Aces High take a full size blender throw in an 8 ounce can of Minute Maid limeade then fill the blender with ice. Pour in 8 ounces of Leroux triple sec then five or six ounces of Cuervo tequila. You can substitute another tequila but not another triple-sec. Leroux makes the rita.
Salt the rims of a couple of wine glasses and fill with ritas. For stubborn motion sickness add a shot of tequila once you have the Margarita in a glass.

Or quickly drink a half bottle of "Gentlemen Jack" and pass out.  Voile' no motion sickness.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: oboe on April 06, 2016, 05:56:48 PM
Has anything changed with the specular maps or lighting in this version?  My bare metal skin project isn't looking right to me.

I feel like I had struck a good, realistic-looking balance between the shades I'm using for bare metal and the specular map values, but now I'm noticing the bare metal looks very washed out - like it did back when I first started messing around with trying to produce bare metal effects in AH3.

As Greebo has mentioned in his post about his re-skinned P-47D, I also discovered through trial and error that you must start with darker shades for bare metal to compensate for the more intense lighting in AH3.  But it feels like I'm back to where I was before I made the adjustments - just trying to rule out some things.

<S>, thanks.

I think I found it - I must've been using 64-bit Photoshop accidentally.    When I made sure I was using the 32-bit version and saved the Specular map as a greyscale wiith 8-bit depth, it looked OK again.

Thanks Chilli, I will check out that slider...
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: GrandpaChaps on April 06, 2016, 07:30:13 PM
interesting films....

Film 1 "seeing double" was in SB and the reticles in the gun go double then shake back and forth.

Film 2 "shakey in SB" was in SB and view was shaking

Film 3 "shakey aim" the aim of the gun was off a lot.... I noticed, also, throughout, the SB fired off center, sometimes far left far right, not sure by design or not.  But, depended on where reticles decided to go.... left or right.  Not just in this film, but overall experience

Film 4 "square cloud bank" I waited a while to take this.  When night started to gradually change to day, I noticed that a cloud bank appeared to be "square".  Minor, I know.   but, odd.  I think it's a combination of graphics and distance.  In the film when I follow the cloud line, the corner appears to move farther away at times.  But, instead of random clouds, all the clouds have a straight line.

In films still see CV fire on cv even though carrier sunk.

Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Skuzzy on April 07, 2016, 10:19:48 AM
I believe all the ports still have invisible walls at various points around their perimeter.  How much of the perimeter is blocked, and where, changes from port to port.  I could still find ways in/out at the ports I checked.

I really a psave location as I have not been able to find any 'walls'.  Also, what terrain?
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Mano on April 07, 2016, 10:51:48 AM
Crater map

Leave the hangar and go down the beach to the right  head east from any port. About 1k out your gv will stop and you
cannot advance any further. If you head south or north there along that invisible line you will run into another invisible wall.
Use the M-8......it is fast and is more stable than a jeep.

Good hunting. AH3 really looks great btw.

 :salute
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: bustr on April 07, 2016, 12:09:25 PM
I really a psave location as I have not been able to find any 'walls'.  Also, what terrain?

Skuzzy,

If you are using an admin app that you can goto a location with the psave coordiantes, that may not trigger the invisible wall. Just ran into it at P78. Upped an M8 at the port. Ran a bit NE past the fuel bunkers to get out into the open field just past the trees. Right when I was about to enter the field, bamm, stopped cold. Here is the psave location, it was inside of 1000yds so you can drive it in moments.

495051,22,-190417,-2.1,4.6,-18.7
craterma
Title: 262 throttle response is instant, and convergence on the guns that are white
Post by: vHACKv on April 07, 2016, 01:20:25 PM
The throttles on the 262 are instant, unlike the real deal, with crazy lag.... it is an early jet, check out the RPM action.

Also, the convergence on the guns that are white you can not see in the hanger
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Skuzzy on April 07, 2016, 01:33:05 PM
Crater map

Leave the hangar and go down the beach to the right  head east from any port. About 1k out your gv will stop and you
cannot advance any further. If you head south or north there along that invisible line you will run into another invisible wall.
Use the M-8......it is fast and is more stable than a jeep.

Good hunting. AH3 really looks great btw.

 :salute

Got it duplicated.  Thank you for the details.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Condor on April 07, 2016, 02:41:37 PM
In the few cases in which I have encountered other GVs on the crater map it appears that the direction of the sound is incorrect. GVs at my 10 o"clock sound like they are at my 12 O'clock. It's not my sound system because I don't experience this in AH2.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Condor on April 07, 2016, 03:48:47 PM
I couldn't adjust the head position in the C47 to see the entire control panel. It seems to adjust much further to the left than in AH2 and not as much to the right so I couldn't get a position that displayed the right side of the control panel. I also couldn't get a position low enough or back far enough to see below the altimeter so the auto level flight/climb indicator light was not visible.

I upped a C47 again today to try the home key suggestion but immediately had a view of the entire control panel without touching a key. Seems not to be an issue after all.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: Condor on April 07, 2016, 05:16:48 PM
In the few cases in which I have encountered other GVs on the crater map it appears that the direction of the sound is incorrect. GVs at my 10 o"clock sound like they are at my 12 O'clock. It's not my sound system because I don't experience this in AH2.

I just confirmed this with another player. We were in tanks a couple of hundred yards apart facing each other on the road with engines running. His engine volume was loudest when I turned the turret to the 10 O'Clock position. He confirmed it was the same for him listening to my engine.
Title: Re: Beta 15 Released: Issues/Bug Reports
Post by: JimmyD3 on April 07, 2016, 07:44:47 PM
Delta Missions Arena

As an Axis in a 109, flying low looking for cons, found a ME-262 hanging in the air, not moving. see attached.

On several occasions had the HUD display for me with an additional HUD in the background. see attached.