Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Mustaine on July 22, 2010, 09:46:33 PM
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<S> HTC staff,you all have done a superb job on this game for many years.
The new sounds system, though immersive, lacks some things I think many feel are important. I am not saying the new sound options sound bad, I am simply saying there are issues with game-play that many are used to.
One example would be the warning sound, or air raid. Even cutting back the option for environment the sound is louder than almost the plane engine. In the tower it is unbearable to listen to.
I know the old system allowed for individual sound volume changes, and it was "clunky". It did offer the option to reduce certain sounds inaudible though.
I play with headphones, but I know some play with speaker systems. I tried tonight with my speaker setup and even after reducing the environment options that air raid siren was loud enough for my neighbors to hear.
I don't know if there is a happy medium. I heard someone in the arena say that Dale's answer was to make a custom sound pack. If that is the only solution I don't think it is the best, and I think some may be bothered enough to not play because of the issue. Another issue I see is that though custom sound packs are possible to make, they are not supported at all. There is no naming convention officially listed, and no instructions available on how one would create their own sound pack. Last I have seen was other packs, and using the naming convention the predecessor used, what about newer planes?
From a while back the individual sounds were removed from the sounds folder in the installation. Asking someone to make their own sound pack makes them have to search out 1000's of sounds and edit them alone. I'd gladly edit HTC stock sounds to my own preference, but they are no longer available. Where does that leave someone who is incapable of playing because certain sounds are too loud to play at a normal level?
I don't know if there is a compromise, I know the game is moving forward. I'd hope that detailed instructions would be given, or at minimum the naming convention... otherwise I have to say there will be a large numbers of players unable to have a good experience in-game.
<S> I don't know the answer. As I said the immersion is good, and this probably has promise, but there are what I consider major adjustments that need to be made for a wide player base to keep enjoying AH as a game.
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+1 for respect, and +1 for content.
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:aok Concur :aok
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Interesting how an external engine 1k away is louder than MY engine. Funny how that works.
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+1
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This is ridiculous, why would you take away our ability to adjust game sounds individually, it just doesn't make any sense to me, I mean was there some kinds issue where this was just not a doable option to give us with the new version, or was it just that you were thinking we would rather have the gaming sounds this way instead of being able to adjust them each individually?
If it's the case that you just thought that we would all want the gaming sound system to be this way then please return it to the way it was where we could adjust the sounds on our own from in the game because like others have mentioned there are just some sounds in the game that those of us using speakers need to have turned down otherwise were waking up the neighborhood playing the game.
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Well stated. +1 respect :aok
The master volume option was simple for new players and editing individual sound levels (IE raid siren) was easy for vets. This guy is confident the issue will be resolved.
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Something is seriously wrong when sounds layer over one another. Everything gets very loud immediately and then cuts back down to standard volume once the external sound is finished playing. I might just turn all sound off. Other than that, new base layouts and town looks epic. Inside hangar looks awesome as well.
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Yup new sound setup is a step back to the 80s.
Irritating hearing gvs 2 k under you over your own engines.
About 30 minutes is all I could stand this evening.
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The ability to adjust certain sounds to the players liking was very important. I can't even here my flaps half the time, especially is an enemy aircraft is even close. the enemy engine is louder than my flaps and gear. I fly mostly American made and flaps are critical. These new sound options are a big time bust :mad:
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Something is seriously wrong when sounds layer over one another. Everything gets very loud immediately and then cuts back down to standard volume once the external sound is finished playing. I might just turn all sound off. Other than that, new base layouts and town looks epic. Inside hangar looks awesome as well.
Yup new sound setup is a step back to the 80s.
Irritating hearing gvs 2 k under you over your own engines.
About 30 minutes is all I could stand this evening.
The ability to adjust certain sounds to the players liking was very important. I can't even here my flaps half the time, especially is an enemy aircraft is even close. the enemy engine is louder than my flaps and gear. I fly mostly American made and flaps are critical. These new sound options are a big time bust :mad:
Interesting, I must be going blind, I don't see any posts in the bug reports from you guys about the sound problems you're having. Might be a good place to get your issues noted properly.
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Interesting, I must be going blind, I don't see any posts in the bug reports from you guys about the sound problems you're having. Might be a good place to get your issues noted properly.
No offense, but you are kind of turning into a forum snob.
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once i tweaked on mine for about 3 hours today i got it to work very nice!
the first thing i noticed was trying to find the best setting for my headphones, mine was 6.1 discreet i have 6 channel headphones!
then adjusting the sliders to fit my taste,, master volume at about the e in volume and effects at one half an inch from off,
still, i had no flaps sounds no gear sounds most of the time it was intermittent at best, then i tread my voice settings, i found that if i turned the effects volume all the way up in voice settings, most everything worked as before!
wind noise is a little louder than i like it but that's ok,,, stall horn is a little loud but that's ok to,,, the siren on the field needs to be turned down some tho,,, maybe it could be moved to the music slider? I can not ever remember hearing any music anyway
after getting it to work as best i could,, it sounds awesome!!! flyby's are out of this world! i can hear a plane behind me at 1.5 out and i can hear the gv's on the ground much better than before, i think if there was some kind of a guide to help with the miles setup, it would help a lot!
I bet this setup will rock as soon as HTC gets it tweaked,, it does for me now! :cheers:
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First, I think the update was a good thing in many ways. The new sounds are quite awesome no doubt. Obviously, there are some issues with some of the over laying of the sounds, but the sounds themselves are impressive. I'm hearing exterior engine sounds in a very clear a crisp manner. Quite nice.
I would hope the guys who are crying about the sounds would take some time and experiment with the settings. I too was over-whelmed by the "in your face" massiveness of the sounds once I signed on for the first time after the update. Once I adjusted the sounds and tinkered with the sliders, etc, the sounds are quite nice. Also, many of those complaining are probably the same guys who covet the ability to turn their own sound down to silence and the enemy sounds up to max for an "edge up" (especially the gv'ers). I think it is far better for the game to have macro settings and not so many micro settings. Yes, being able to fine tune the engine noise, etc, so you can hear the vox was nice, but the same results can be had with the new system IF they are willing to work with it.
Nice update HTC, it is definitely a major breath of fresh clean air for the arena. The new bases are quite nice and no more easy take mode for anything either. I LIKE!!!
:salute
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Interesting, I must be going blind, I don't see any posts in the bug reports from you guys about the sound problems you're having. Might be a good place to get your issues noted properly.
i posted right after the update about the sound problems!
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First, I think the update was a good thing in many ways. The new sounds are quite awesome no doubt. Obviously, there are some issues with some
I would hope the guys who are crying about the sounds would take some time and experiment with the settings. I too was over-whelmed by the "in your face" massiveness of the sounds once I signed on for the first time after the update. Once I adjusted the sounds and tinkered with the sliders, etc, the sounds are quite nice. Also, many of those complaining are probably the same guys who covet the ability to turn their own sound down to silence and the enemy sounds up to max for an "edge up" (especially the gv'ers).
You think it sounds good when an external engine is 3 times as loud as your own engine and your own stall buffet horn is all of a sudden 5 times louder than every other sound? Interesting take.
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You think it sounds good when an external engine is 3 times as loud as your own engine and your own stall buffet horn is all of a sudden 5 times louder than every other sound? Interesting take.
i had the same problem at first but after tinkering with the output sound config,s i fixed it,,,, you will to !
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This is ridiculous, why would you take away our ability to adjust game sounds individually, it just doesn't make any sense to me, I mean was there some kinds issue where this was just not a doable option to give us with the new version, or was it just that you were thinking we would rather have the gaming sounds this way instead of being able to adjust them each individually?
They already explained why the individual sound settings were removed. We already had a very large number of individual sounds to adjust, and I really liked that option but Pyro said they plan on releasing even more sounds in upcoming updates. If they were to add the individual sliders for each of the new sounds, the rather large list we have now would soon grow unmanagable. It's almost already at that point.
Personally, I think a lot are way over reacting to this and give it a couple of weeks as any fixes are applied and we start seeing new custom sounds coming out. The majority of us are using the custom sound packs specifically tailored to the old sound system and that's the cause of the majority of the sound problems in game. Once the custom sound makers release their packs for the Miles system, you're going to see a dramatic improvement in the quality of sounds.
Until that time, I've already started to edit my sound files on some to lower the sound or increase them in others. I've also used the blank.wav file to get rid of the unwanted sounds and that's helped dramatically.
Now, if TwinBoom would get off his lazy bellybutton and update his sound pack... :devil
ack-ack
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i had the same problem at first but after tinkering with the output sound config,s i fixed it,,,, you will to !
I did tinker, i got everything very low, doesn't matter.
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i posted right after the update about the sound problems!
Not you Whiskey, I saw all your posts.
No offense, but you are kind of turning into a forum snob.
If pointing out the immaturity of whining like children makes me a forum snob...guilty as charged sir. :salute
As long as you have been around and as many ankle humpers as you have following you around, I would have thought you'd be among the first to think logically and do what you know will garner the best results, then guide others in the same direction.
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I did tinker, i got everything very low, doesn't matter.
what headset/speaker set up are you using?
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If pointing out the immaturity of whining like children makes me a forum snob...guilty as charged sir. :salute
As long as you have been around and as many ankle humpers as you have following you around, I would have thought you'd be among the first to think logically and do what you know will garner the best results, then guide others in the same direction.
:lol
There's no reason to post in the bug forum when there are 3-4 open threads on day 1 regarding the epic fail of the sounds. I don't doubt that it will be fixed, but it sounds like crap right now.
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Grizz are you using a custom sound pack?
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Grizz are you using a custom sound pack?
Nope.
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respect your initial post mostly Mustaine,
but as many many of us here have learned...... this is a new sound system.... it will "eventually" blow away the old sound system....... but as with anything new on the scene, their will be a few growing pains
like you, me and many others....... we understand this........just as well as we understand that HTC will tweak it to the best it possibly can ever be......
just need to give these new things just some time to evolve is all......... "It's getting Better, Every Day!"
:cheers:
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first thing set voice like this
(http://i249.photobucket.com/albums/gg229/WWhiskey/game%20stuff%20and%20other/settings1.jpg)
my setting as of now( they work perfect for me!)
(http://i249.photobucket.com/albums/gg229/WWhiskey/game%20stuff%20and%20other/settings2.jpg)
if you have not yet opened the top box on this clipboard you should do so then try out everyone you think will work for your system
(http://i249.photobucket.com/albums/gg229/WWhiskey/game%20stuff%20and%20other/settings3.jpg)
it will take some time but I found in some settings i could re create every problem i have read in here, and solve it!
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WWhiskey, please make my flap sound louder without increasing every other sound in game.
kkthxbye.
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WWhiskey, please make my flap sound louder without increasing every other sound in game.
kkthxbye.
i fixed it with the voice settings effect slider,,, really!!!! not sure why but it is now just like i had it before,,, it may still be to quite for you but it is almost exactly the same as it was before for me now!
the siren is too loud and the wind noise, but i imagine those at HTC will soon adjust that, with any luck!
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i fixed it with the voice settings effect slider,,, really!!!! not sure why but it is now just like i had it before,,, it may still be to quite for you but it is almost exactly the same as it was before for me now!
the siren is too loud and the wind noise, but i imagine those at HTC will soon adjust that, with any luck!
Did nothing for me... I wonder why.
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i cant play anymore cant turn the air raid down anymore or off. some stupid music keeps playing non stop. i turn my tank sounds down i cant hear myself shoot nor can i hear anything on my engine. nothing done know when my engine is dead running or what. love all the other upgrades. say keep everything but the sound go back to the old sounds LOVED THEM
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well my fellow AH Players, may I ask a question of everyone who has had trouble with the new sound system?
#1 - back up all your old "CUSTOM" sounds to a saved folder
#2 - have you thought about that it is time to do a complete fresh install, and get rid of all the mulitiply patches on top of patches etc..... ( I myself do this about every 6 to 10 patches, to have a FRESH install or fresher game install )
#3 - go in and delete all your sound files and sound config files ( I am sure someone here can give the exact filenames/extensions) when the game reloads it should reload them to default ( least it used to do that )
#4 - if you are using vista or Windows 7, you ( EVERYONE ) will experience a totally different sound issue than you was used to in WinXP 32 bit......
Windows 7 / Windows Vista takes a very patience of a person to slowly go through and re setup your sound to get it back to what you should be comfortable with.....
reason I am typing this is, I run multiple OS's........ and I have found nearly some of the same situations some of you posted here....
with the biggest issue is in how WinXP differes from how windows Vista/Windows 7 actually handle the Sounds Device in Aces High......
Please, everyone take your time and learn how to tweak your on personal computer........ it is that simple for about 95% of the problems everyone is seeing.....
best of luck to all of you :cheers:
TC
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well my fellow AH Players, may I ask a question of everyone who has had trouble with the new sound system?
#1 - back up all your old "CUSTOM" sounds to a saved folder
#2 - have you thought about that it is time to do a complete fresh install, and get rid of all the mulitiply patches on top of patches etc..... ( I myself do this about every 6 to 10 patches, to have a FRESH install or fresher game install )
#3 - go in and delete all your sound files and sound config files ( I am sure someone here can give the exact filenames/extensions) when the game reloads it should reload them to default ( least it used to do that )
#4 - if you are using vista or Windows 7, you ( EVERYONE ) will experience a totally different sound issue than you was used to in WinXP 32 bit......
Windows 7 / Windows Vista takes a very patience of a person to slowly go through and re setup your sound to get it back to what you should be comfortable with.....
reason I am typing this is, I run multiple OS's........ and I have found nearly some of the same situations some of you posted here....
with the biggest issue is in how WinXP differes from how windows Vista/Windows 7 actually handle the Sounds Device in Aces High......
Please, everyone take your time and learn how to tweak your on personal computer........ it is that simple for about 95% of the problems everyone is seeing.....
best of luck to all of you :cheers:
TC
Very good advice.... for those interested http://www.tweakguides.com/System.html
Maybe they can have an alternate patch that utilizes the old sound system for those who want to or need to, that way they wont be forcing an inferior product to the people where the new sounds work. that would be a good compromise while they finalize and fix everything.
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When I was a kid flying with my father and his freinds, gear, flaps and engine sounds were not as exact as Aces High has allowed them up till today with the introduction of the Miles Sound System.
I remember the buffeting sounds from lowering flaps then the lack of it when the airspeed reduced enough. A faint RRRR in the background if at all. I remember the thump as gear finsihed extending or raising. Never the RRRRRR of the moter doing the gear job. I remember engine sounds as a muffled general over sound because the engine was in a forward compartment or yards out on wings, firewalled from the cabin. The engine sound was like an environment ball filled with water. All other sounds were muted by its presence. Why do you think you have flap and gear guages? RPM and Manifold guages? Most sound in the cockpit is a general concaphoney muted by the general roar of the engine(s). Why did pilots were leather head covers with ear covers? You didn't hear the plane behind you, you practiced looking around every 30 seconds.
Vehical sounds in this game are more realistic. Only your engine while its running or, you can hear the other tank when its rolling.
You whiners sound like the Old Fhougies at a geratric home when they change the pablum from mild soapy lemon to sweet summer apple. 98% of problems with this game are your machine and how YOU have not configured it. Why not ask HiTech for a hand book to understand the new sound system before accusing him of screwing your lame Walmart Special Personal Contraptions.... :huh
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You whiners sound like the Old Fhougies at a geratric home when they change the pablum from mild soapy lemon to sweet summer apple. 98% of problems with this game are your machine and how YOU have not configured it. Why not ask HiTech for a hand book to understand the new sound system before accusing him of screwing your lame Walmart Special Personal Contraptions.... :huh
Ad hominen attacks again mate? The main reason PC gaming has/is taking a massive dive is because console gaming platforms "just work" without the user having to have specialist knowledge of both the game they want to run and the platform it's running on. The OP was respectful to his audience and certainly doesn't deserve condescension nor do the people lacking your "superior" skills.
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first thing set voice like this
(http://i249.photobucket.com/albums/gg229/WWhiskey/game%20stuff%20and%20other/settings1.jpg)
my setting as of now( they work perfect for me!)
(http://i249.photobucket.com/albums/gg229/WWhiskey/game%20stuff%20and%20other/settings2.jpg)
if you have not yet opened the top box on this clipboard you should do so then try out everyone you think will work for your system
(http://i249.photobucket.com/albums/gg229/WWhiskey/game%20stuff%20and%20other/settings3.jpg)
it will take some time but I found in some settings i could re create every problem i have read in here, and solve it!
With these settings I experienced the following:
1. Unable to hear landing gear retract or extend.
2. Unable to hear flaps retract or extend.
3. Stall warning barely audible.
To me the most important is the stall warning.
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guess the mystery has been solved for me.
froger
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guess the mystery has been solved for me.
froger
Is that a passive aggressive way of saying you're taking your $15 elsewhere?
ack-ack
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Hate the new sound setup.
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We are just seeing the tip of the iceberg here gentlemen. 90% of that thing is still out of sight, under water, ready to start showing up with new effects.
If pyro and HT tell me that it needed to be changed, well I for one accept that.
Obviously this is just a game to me, it is there living!
Also the other thing is this levels the playing field for all.
If your having trouble hearing people on vox, turn the "effects" slider down to the left. You will hear less background noise from engine and external sources as people are talking. Options, preferences, voice tab.
For engine sounds, guns that are too loud turn down environment and effects.
This instantly tamed the too loud 17lber gun, pulled engine noise down, etc.
As for the air raid, base attack sounds, those are easy to get rid of.
Pull up sound recorder, make a short "blank" wav, save it as the same name.
I believe Baumer is working on a short list of files for fixing things like that.
Also almost any good sound program like Audacity can raise or lower sound values.
Letting you turn your flaps sound up for example.
We can work with this folks, and in the long run its going to be better for AH.
Just need to adjust a little bit.
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With these settings I experienced the following:
1. Unable to hear landing gear retract or extend.
2. Unable to hear flaps retract or extend.
3. Stall warning barely audible.
To me the most important is the stall warning.
Ok after playing last night I concur with the above and this as an observation.And to add. The doppler effect is messed up on approaching planes. Silence until around 6-700 out then loud till they pass and then properly fade away as they move away
Only true complaint I have though is on high speed passes. The other planes engines still sound as if they are pitched wayyyy too high. To give some comparison. its like taking a Harley and making it sound like a crotch rocket.
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We are just seeing the tip of the iceberg here gentlemen. 90% of that thing is still out of sight, under water, ready to start showing up with new effects.
If pyro and HT tell me that it needed to be changed, well I for one accept that.
Obviously this is just a game to me, it is there living!
Also the other thing is this levels the playing field for all.
If your having trouble hearing people on vox, turn the "effects" slider down to the left. You will hear less background noise from engine and external sources as people are talking. Options, preferences, voice tab.
For engine sounds, guns that are too loud turn down environment and effects.
No disrespect meant Ghosth but I liked having the option to adjust individual sounds to tweak them for optimal usability on my sound system and my ears. I shouldn't have to download software and spend time creating and customizing my own sound pack to play the game. If you adjust the new setup to turn up or turn down one sound you also end up adjusting all the others in that group. It may not be an issue to some but it is to me. Just put the individual sound controls back in and 99% of the complaints about the Miles system will disappear imho. As I get older I'm noticing my hearing in some ranges isn't as good as in others and the individual sound sliders allowed me to compensate for my aging ears. I'm not asking for anything more, just asking for what we already had as the sounds are just as important and even in some cases more important than all the visual upgrades. And yeah, the warning siren either needs a mute button or just needs to disappear. I fly in the DA a lot and will sit in the tower for periods of time waiting for the furball migrate closer while I text with other players. No way this can happen with that incessant siren, it even makes wife ack bearable!
As for the air raid, base attack sounds, those are easy to get rid of.
Pull up sound recorder, make a short "blank" wav, save it as the same name.
I believe Baumer is working on a short list of files for fixing things like that.
Also almost any good sound program like Audacity can raise or lower sound values.
Letting you turn your flaps sound up for example.
We can work with this folks, and in the long run its going to be better for AH.
Just need to adjust a little bit.
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I appreciate there have been plenty of comments here about the loss of the ability to tweak individual sounds. In my own case this was actually quite a positive feature because I have a profound hearing loss. With the limited hearing I have I was able to tweak the settings so that I could hear sounds important to me while repressing sounds that would otherwise mask anything coming through on Voice. I have only just started to make adjustments on the new sound system and it will be interesting to see how it comes together.
The most obvious change I noticed so far is retracting gear sound is either absent or so low I don't pick it up. I found I had to start checking the warning lights thinking I had not pressed the right button!
I am all in favour of changing for the better, however the loss of the individual sound adjustments in my minority case, is a step in the wrong direction.
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No offense, but you are kind of turning into a forum snob.
Kind of?
-Mo
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Interesting how an external engine 1k away is louder than MY engine. Funny how that works.
No kidding ... my first merge last night scared the crap out of me :O ... plus I could hear their guns firing loud and clear.
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I did tinker, i got everything very low, doesn't matter.
Odd, it did for me. My sounds are all very near what I had prior. Then again, I didnt have but the siren and warning turned way down, otherwise all my sounds were heard plain as day.
Keep tinkerin'. Me thinks you gave up too early. Remember how the world was coming to an end when HTC updated the graphics??? Everything worked out once people learned how to tweak the settings.
FYI: for me, the only setting with %100 volume is the voice, otherwise the master is at %50 and the others are at %30 or so.
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Remember how the world was coming to an end when HTC updated the graphics??? Everything worked out once people learned how to tweak the settings.
I remember after about patch 5, the graphical problems went away because they fixed it. I anticipate similar patches to get this right. Unfortunately it is Friday.
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Guys, you have to lay out a foundation before you put on the roof.
Right now, everyone's getting wet. Have patience. The house HT is building will have better flexibility for a more immersive sound scape with LESS impact performance wise than their old system did at default.
This is like the graphics engine upgrade. There were a lot of problems for a lot of people when that came out. But with patience and helping nail each issue down, HTC resolved by FAR the vast majority of issues, and even the low rez guys were running a game that looked as good as it used to, if not better, with BETTER framerates in general.
Have a little faith, go outside, drink some lemonade under the sun, and let HTC know what you do and don't like. They'll work on it and try to get it as right as they can to satisfy the majority of people playing, as they always have. I would not be suprised if they introduce a few more sliders even, just not nearly as many as there was previously.
(Personally, I'm just thrilled to finally be able to hear vox in my headset and sounds through my speakers... so I'm biased)
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"BUSTER, "with this game are your machine and how YOU have not configured it. Why not ask HiTech for a hand book to understand the new sound system before accusing him of screwing your lame Walmart Special Personal Contraptions.... "
Well some of us don't have the money to buy surround sound speakers to hook up to the computer and have to use the 19.00 wal-mart head phones if we are going to hear anything at all. Not all of us are like some of you rich people that have sim pits with air conditioners on board, and 7 speakers so you can tell exactly from which direction the motor is comming at you, etc. You just made a point for me that I posted yesterday, Dale used to make sure his game was playable on even the low end machines so everyone could afford it. Now we few have "your lame Walmart Special Personal Contraptions.... "
Well I now live on fixed income and don't have the money anymore to go buy the audio cards and video cards like I used to every 6 months, when the game first started I was buying new stuff all the time spending several thousand dollars a year just to play this game, heck I have spent the amount I have to live on for a month now, at a single outing in Dallas at the electronics store just for new moniter, sound, video, and memory, before I left the police department but then I made a salary now I live on social security and police retirement of 298.00 a month so not everybody has the resources you have.
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"BUSTER, "with this game are your machine and how YOU have not configured it. Why not ask HiTech for a hand book to understand the new sound system before accusing him of screwing your lame Walmart Special Personal Contraptions.... "
Well some of us don't have the money to buy surround sound speakers to hook up to the computer and have to use the 19.00 wal-mart head phones if we are going to hear anything at all. Not all of us are like some of you rich people that have sim pits with air conditioners on board, and 7 speakers so you can tell exactly from which direction the motor is comming at you, etc. You just made a point for me that I posted yesterday, Dale used to make sure his game was playable on even the low end machines so everyone could afford it. Now we few have "your lame Walmart Special Personal Contraptions.... "
Well I now live on fixed income and don't have the money anymore to go buy the audio cards and video cards like I used to every 6 months, when the game first started I was buying new stuff all the time spending several thousand dollars a year just to play this game, heck I have spent the amount I have to live on for a month now, at a single outing in Dallas at the electronics store just for new moniter, sound, video, and memory, before I left the police department but then I made a salary now I live on social security and police retirement of 298.00 a month so not everybody has the resources you have.
Chief 'ol buddy ... I can understand your getting pissed at his derogatory remarks and rightfully so ... totally uncalled for.
I honestly don't think that this sound update will require any hardware upgrades unless you have some ancient sound boards and even then I'm not so sure one will need to upgrade.
Give it some time ... you know that Dale and Pyro will get things squared away as they have always done. Within the next week(s) or so, you will see tweaks coming from HTC and people who are skilled in making and tweaking sounds. When that happens, I'm sure you'll most likely be a happy camper.
Haven't seen you in a couple of years since the last con that I went to ... hope your retirement is enjoyable and going fine.
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+1; mind you I play with a high end system and $150 headphones...
<S> HTC staff,you all have done a superb job on this game for many years.
The new sounds system, though immersive, lacks some things I think many feel are important. I am not saying the new sound options sound bad, I am simply saying there are issues with game-play that many are used to.
One example would be the warning sound, or air raid. Even cutting back the option for environment the sound is louder than almost the plane engine. In the tower it is unbearable to listen to.
I know the old system allowed for individual sound volume changes, and it was "clunky". It did offer the option to reduce certain sounds inaudible though.
I play with headphones, but I know some play with speaker systems. I tried tonight with my speaker setup and even after reducing the environment options that air raid siren was loud enough for my neighbors to hear.
I don't know if there is a happy medium. I heard someone in the arena say that Dale's answer was to make a custom sound pack. If that is the only solution I don't think it is the best, and I think some may be bothered enough to not play because of the issue. Another issue I see is that though custom sound packs are possible to make, they are not supported at all. There is no naming convention officially listed, and no instructions available on how one would create their own sound pack. Last I have seen was other packs, and using the naming convention the predecessor used, what about newer planes?
From a while back the individual sounds were removed from the sounds folder in the installation. Asking someone to make their own sound pack makes them have to search out 1000's of sounds and edit them alone. I'd gladly edit HTC stock sounds to my own preference, but they are no longer available. Where does that leave someone who is incapable of playing because certain sounds are too loud to play at a normal level?
I don't know if there is a compromise, I know the game is moving forward. I'd hope that detailed instructions would be given, or at minimum the naming convention... otherwise I have to say there will be a large numbers of players unable to have a good experience in-game.
<S> I don't know the answer. As I said the immersion is good, and this probably has promise, but there are what I consider major adjustments that need to be made for a wide player base to keep enjoying AH as a game.
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Chief ...
I know you were having trouble with a couple of sounds and understanding where the sound files are.
Before they introduced this new sound system, there was a folder called \sounds ... in that directory was all the "default" sounds that AH used. With the new update, they have consolidated all those individual sound files into the sounds.res file (which can not be edited/changed), so that is why you aren't seeing anything in the \sounds directory.
To override a sound, you have to know the name of that particular sound. With that, the "air raid" sound is called airraid.wav ... that annoying "base warning" is called warning.wav.
Baumer has created some "empty" sound files that can be downloaded and then copied to your empty \sounds directory ...
Ok here is a zip file that has the three most requested (complained about) sounds at a much quieter level.
- Stall Horn
- Base Warning
- Air Raid
Just extract the .wav files and place in the sounds folder.
http://332nd.org/dogs/baumer/BBS%20Stuff/NewSounds/quietSFx.zip (http://332nd.org/dogs/baumer/BBS%20Stuff/NewSounds/quietSFx.zip)
He has the "stall horn" being silenced ... not so sure I would want that one silenced ... but that's me.
So download his ZIP file ... extract the files to some place on your hard drive ... then copy the wav files to your empty \sounds directory. These files will now override the reciprocal sound file that is in the sounds.res file.
Hope this helps a little.
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Does anyone have the buffet sound available (edited or not)? I can't find mine so I can't lower the volume...
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Until that time, I've already started to edit my sound files on some to lower the sound or increase them in others. I've also used the blank.wav file to get rid of the unwanted sounds and that's helped dramatically.
ack-ack
Why are we the ones doing this? In addition, all the tinkering in the world wont fix the issues with the depth perception of these sounds. The explosions are just as loud 3k from the actual battle area. There is no way to tell if a vehicle is right next to you or from which directions its comming for that matter. Vox is also very grainy, at least on my end. New graphics are cool.....
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"we" are the ones doing this because HT hasn't patched it yet. Since "we" want an instant fix, "we" have to do it. If "we" want to wait for HTC to fix it, "we" don't have to do a thing. The release came out within the past 24 hours. They will tweak things.
And as far as the issues with depth perception, I would put money on it that they are tweaking those things as well.
However, all of these tweaks and fixes take time. Instantly fixing anything from cars, to teeth, to software has never been possible, nor is it possible for a 10 man team to test 1,000,000 different configurations of hardware and still be able to effectively create anything.
Patience grasshopper. I think HT's track record of constantly fixing and updating, ESPECIALLY after a new release should buy them at least a little leeway before everyone jumps off a cliff.
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Patience grasshopper. I think HT's track record of constantly fixing and updating, ESPECIALLY after a new release should buy them at least a little leeway before everyone jumps off a cliff.
Well said, and I agree. I'm glad to see that I'm not the only one to not have drank any of the panic kool-aid. [for you young-ins, do a search for Jim Jones or Jonestown]
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the only real problem ive had is that every once and a while you cant hear the bombs falling anymore.
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Chief ...
I know you were having trouble with a couple of sounds and understanding where the sound files are.
Before they introduced this new sound system, there was a folder called \sounds ... in that directory was all the "default" sounds that AH used. With the new update, they have consolidated all those individual sound files into the sounds.res file (which can not be edited/changed), so that is why you aren't seeing anything in the \sounds directory.
To override a sound, you have to know the name of that particular sound. With that, the "air raid" sound is called airraid.wav ... that annoying "base warning" is called warning.wav.
Baumer has created some "empty" sound files that can be downloaded and then copied to your empty \sounds directory ...
He has the "stall horn" being silenced ... not so sure I would want that one silenced ... but that's me.
So download his ZIP file ... extract the files to some place on your hard drive ... then copy the wav files to your empty \sounds directory. These files will now override the reciprocal sound file that is in the sounds.res file.
Hope this helps a little.
Technically the stall horn isn't silenced, but it's down to about 10% from the file I started with.
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Why are we the ones doing this?
Because, unlike you and some others, I would rather play and enjoy the game instead of whining about the new update.
ack-ack
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Why are we the ones doing this? In addition, all the tinkering in the world wont fix the issues with the depth perception of these sounds. The explosions are just as loud 3k from the actual battle area. There is no way to tell if a vehicle is right next to you or from which directions its comming for that matter. Vox is also very grainy, at least on my end. New graphics are cool.....
YOur first post Jamdive <S>
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Well slapshot that helped the siren and base under attack, but the engine sound on my plane is still so loud I will be deaf if I played any at all, if I turn down the effects it turns down the engine sound but you can't hear the gear, flap, or stress of the aircraft when you do or the stall, does help on the loud guns though.
So thanks for what you did.
SALUTE
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I'll just add another 'issue' with the sound system. Essentially, HiTech removed an interface that allowed the customer options and to customize his gaming experience. He basically took that away, at least to the level of detail it was. In doing so, he's sure to piss people off on that alone - not a good move, taken alone, in my opinion.
What may not have been considered by anyone is that there are a number of Hearing impaired pilots for which the detailed sound interface was a treasure, though admittedly a bit large, but still very useful. I have hearing loss in certain ranges and normal hearing in others. I was able to adjust individual sounds up or down to compensate so that no sound was missing or overpowering all other sounds.
While I'm sure I haven't completely exhausted all possibilities, so far, I have to turn all sounds down so far that a great many cannot be heard at all, like the guns/cannons in my own aircraft. I simply cannot play with the cacophony of sounds otherwise.
If HiTech has a solution to implement in the future to allow more customization of sounds eventually, great. But, this put a serious crimp in my gameplay as it completely impacts one whole dimension of the game.
HiTech may have a wonderful vision for where he wants this game to go, but the path he seems to be taking has me wondering, will I even like it when we get there, cause the road to it becoming very ugly.
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What may not have been considered by anyone is that there are a number of Hearing impaired pilots for which the detailed sound interface was a treasure, though admittedly a bit large, but still very useful. I have hearing loss in certain ranges and normal hearing in others. I was able to adjust individual sounds up or down to compensate so that no sound was missing or overpowering all other sounds.
Very well said. I have the same problem, but with the old interface I was able to compensate.
I suspect that for many people with hearing problems the lack of the old interface will make the game sound worse, and have a detrimental effect on their flying.
For example, because the sound of the engine, flaps, and the stall/buffet are locked together under one slider now, if I have the sound of the engine at the right level I can't hear the other sounds because the engine drowns them out, and if I turn the engine sound down, I then can't hear the others because they are too quiet. I'm just beginning to realize how much I depended on those sounds to fly well.
Will I be able to fix it, probably after a long time tinkering with sound files and sound software... but that's not how I wanted to spend my time, so this is a real blow.
Badboy
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Well slapshot that helped the siren and base under attack, but the engine sound on my plane is still so loud I will be deaf if I played any at all, if I turn down the effects it turns down the engine sound but you can't hear the gear, flap, or stress of the aircraft when you do or the stall, does help on the loud guns though.
So thanks for what you did.
SALUTE
Ok Chief ... here we go ...
I have XP running but this should be similar for a Vista/Win 7 box ...
Click the Start button > All programs > Accessories > Entertainment > Sound Recorder (open/start Sound Recorder) ... bottom line here is to start the Windows Sound Recorder Application.
EDIT : I just checked my Win 7 box and the Sound Recorder is under "Accessories" ... there is no more "Entertainment" I guess.
Seeing that you don't have any sounds at all, go download a soundpack or soundpacks. Unzip the contents of the soundpacks somewhere on your hard drive.
After you have done that, go thru the different directories looking for ...
eng.wav (this is the engine sound while running)
engstart.wav (self-explanatory)
engoff.wav (self-explanatory)
... you will notice different directories that have plane model numbers. Each of these specific directories is used to distinguish different sounds for different vehicles/planes for those who want that differentiation.
I would start with eng.wav ...
While in Windows explorer looking thru the various directories, drag and drop an eng.wav file to the Sound Recorder application and find one you like.
The eng.wav will play, and if you like that engine sound, on the menubar at the top of the Sound Record click on "Effects" and then click on "Decrease Volume".
Play the sound again and you will see that it's quieter ... if you like it, then on the menubar, click "File" and then "Save". Leave Sound Recorder open ... don't close it yet.
With that done, copy that eng.wav file that you just changed to the \sounds directory and see what it's like in-game ... if it needs to be decreased, then choose "Decrease Volume" again ... save it ... copy it ... try it in-game ... do that until you are satisfied.
Hope this helps.
<<S>>
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Will I be able to fix it, probably after a long time tinkering with sound files and sound software... but that's not how I wanted to spend my time, so this is a real blow.
I spent my time last night and this morning as well doctoring all my P38 sound files to where they were pre-patch. It took a lot of trial and error to get them just right, fortunately, I mostly fly P38s so the work was minimal compared to the entire list. The really bad part is everyone's sound system is almost unique, not to mention everyone's hearing, that my files you might not useful at all and it is almost pointless to share them.
I still say there should be an advanced tab (like they have for stick scaling and dampening) with all the sound sliders.
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Interesting, I must be going blind, I don't see any posts in the bug reports from you guys about the sound problems you're having. Might be a good place to get your issues noted properly.
I'm not having any sound problem..... Ah is.
It's not a bug.....
When did you become a moderator?
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I spent my time last night and this morning as well doctoring all my P38 sound files to where they were pre-patch. It took a lot of trial and error to get them just right, fortunately, I mostly fly P38s so the work was minimal compared to the entire list. The really bad part is everyone's sound system is almost unique, not to mention everyone's hearing, that my files you might not useful at all and it is almost pointless to share them.
I still say there should be an advanced tab (like they have for stick scaling and dampening) with all the sound sliders.
I only changed the airraid.wav and the warning.wav files.
Don't be surprised if you will have to re-tweak again when HTC starts to address the problems with their own tweaks ... that's why I am going to wait a bit before making wholesale changes.
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I still say there should be an advanced tab (like they have for stick scaling and dampening) with all the sound sliders.
Not saying I agree with this but, what could be done is a grid with boxes that use numbers from 1-10 for adjustments.
I don't really think anyone would want to have to decipher anything close to this once the number of sounds starts to increase.
(http://www.downloadsoftware4free.com/screen/full/pasproducts__graphic-equalizer-studio.jpg)
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I'm not having any sound problem..... Ah is.
It's not a bug.....
When did you become a moderator?
If the sound problem is in AH it's a bug. If it's just your inability to deal with the sounds, it's not a bug.
I'm a forum snob, not a moderator.
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Don't be surprised if you will have to re-tweak again when HTC starts to address the problems with their own tweaks ... that's why I am going to wait a bit before making wholesale changes.
I backed up my default, my original sound pack and my new edited sound pack. As the changes occur, I'll roll with them. What else can I do?
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If the sound problem is in AH it's a bug.
Just because the new system lacks a feature it does not make it a bug. HTC intended it that way.
A software bug is the common term used to describe an error flaw, mistake, failure, or fault in a computer program or system that produces an incorrect or unexpected result, or causes it to behave in unintended ways.
If it's just your inability to deal with the sounds, it's not a bug.
It's not individual inability either. It's rather lack of a feature affecting all players. HTC told us reasons why. Some players told why they'll miss this feature. So, it's just a discussion about AH. There are pros and cons to either.
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On the individual sound controls, it's not going to be feasible. We're just in the phase 1 core implementation of this and by the time we're done we're going to literally have hundreds of sounds. We're not going to put hundreds of sounds into a menu and if we did, nobody would go through that giant monstrous mess of a dialogue anyway. As HT is fond of referring to, people are asking for one thing (individual sound control of everything) while really wanting another (individual sound control of certain things). Just because we're not going to do the former doesn't mean we have no interest in the latter. We can see the merit of perhaps further subdividing the current sliders and putting some things like engine or stall horn on their own slider. There are limitations to how far we'll take that.
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Thanks for the feedback Pyro. I know you're swamped right now but it would be handy if the custom sounds entry on the Wiki could be updated so we can see witch slider controls a particular sound.
for example;
Sound File Name Volume Control Slider
- Engine Start engstart effects
- Hit Sound 2 Hit_2 environment
I know your busy so when (or if) ever you get a chance it would be appreciated.
Thanks for a great update,
<S>
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On the individual sound controls, it's not going to be feasible. We're just in the phase 1 core implementation of this and by the time we're done we're going to literally have hundreds of sounds. We're not going to put hundreds of sounds into a menu and if we did, nobody would go through that giant monstrous mess of a dialogue anyway. As HT is fond of referring to, people are asking for one thing (individual sound control of everything) while really wanting another (individual sound control of certain things). Just because we're not going to do the former doesn't mean we have no interest in the latter. We can see the merit of perhaps further subdividing the current sliders and putting some things like engine or stall horn on their own slider. There are limitations to how far we'll take that.
A very good take to have on this IMO. There was too much exploiting going on in this game, weather people want to admit it or not. People whos "skill" was just that they knew what sounds to crank down and up so that the game's audio acted like a dinner bell alerting you to when and where the enemy was coming from.
What I'm not seeing are a lot of people listing individual sounds they're having a problem with in this patch that need adjusting to be at an acceptable level. This is something we're all used to adjusting on our own, but now it is in HTC's hands to make the adjustments needed so that everything sounds good together in the game, so start letting them know what and where you're having a porblem with individual sounds.
Those that are hearing impared should get on board with this too. You can't adjust individual sounds anymore, so communicate what can be done to best serve your needs. A general idea I have is that maybe a few checkboxes can be added to boost or muffle the high/mid/low sound range so that it's more acceptable and pleasant on your ears (and maybe users using hefty stereo systems that boost base on their end, nipping the base in the bud on AH end would be useful), but as I have for the mostpart good hearing still I can't guess what your needs are and nor can I fairly voice them.
I personaly would like to see some checkboxes put in that would dampen some of the overall base (maybe some generic trebble and base sliders added to the game?), mute the base alarms, mute the air raid siren, mute/heavily-dampen the large ship guns in the carrier groups, mute/heavily-dampen vehicle tracks (traditionaly a tad loud when roaring at lightspeed down a hill), and one to dampen airplane engine startup and engine running noise so I can clearly hear everything else (not just vox) over the constant noise.
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This post is so large I haven't had time to read it all yet and I'll apologize in advance if I missed something..... I just came from the MA and I'm having major trouble adjusting to the change in sounds and not being able to hear,especially flaps and can't hear others talking as well. Also the views put me way too close to the gunsight; like I'm zoomed in and can't zoom out. It's really rotten.....Even after adjusting to a custom view. Flying the F6F is like flying it through the gunsight.
I can't believe I'm going to be this negative but this sucks........
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On the individual sound controls, it's not going to be feasible. We're just in the phase 1 core implementation of this and by the time we're done we're going to literally have hundreds of sounds. We're not going to put hundreds of sounds into a menu and if we did, nobody would go through that giant monstrous mess of a dialogue anyway. As HT is fond of referring to, people are asking for one thing (individual sound control of everything) while really wanting another (individual sound control of certain things). Just because we're not going to do the former doesn't mean we have no interest in the latter. We can see the merit of perhaps further subdividing the current sliders and putting some things like engine or stall horn on their own slider. There are limitations to how far we'll take that.
Seriously and honestly, what was wrong with the way things were? We had control of how we wanted our sounds set up and the majority of the customer base knew what to do with it and most all even helped the noobs get acquainted. Now, it's a whole new thing where everybody has to figure things out. Not cohesive accessability across the board. For those who say it levels the playing field across the board, you're right, when we downloaded the update, we were all equally confused.
It's nice that you do have limited testing of the things you plan to implement. It would be a nice to have feature of the new things that are coming along with instructions on how to make adjustments prior to their implementation instead of, here it is, let us know the problems and we will fix it on the fly. Here is where you confuse and confound the customer base sometime causing lost interest in the game eventually loosing revenue as well as some trying to express their concerns on the boards and getting lambasted to hell and back by many, even the "Trusted" Veterans of the game dumping on others valid concerns of what has just happened with the new updates.
For me, and some others, our valid complaint/concern is with the inability to control the sounds as easily as we used to and the hieroglyphic maps that are a little hard to understand from previous versions. The new graphics are supurb. However, it has caused a bit of confusion in the racing community with hangars having closed doors.
For now, keeping both systems idle until changes, explanations and better clarity comes about. This is not any form of threat to cancel or take my ball and go home as some may infer. It's just that things are confusing at the moment and with that, the fun just isn't there.
Respectfully,
1MADDOG1/1CASPER1
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A very good take to have on this IMO. There was too much exploiting going on in this game, weather people want to admit it or not. People whos "skill" was just that they knew what sounds to crank down and up so that the game's audio acted like a dinner bell alerting you to when and where the enemy was coming from.
No matter what you do, people are going to game the game. Also realize that there are legit ppl (ie. ME) that have trouble hearing (my right hear). which throws everything off. Im all for the change and Ill be patient to see what they come with but now the game is just too annoying to play with the current sound setup.
Im happy they got rid of that annoying siren, but even if I started my membership today with the new settings, I could honestly say that its just too much to deal with.
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On the individual sound controls, it's not going to be feasible. We're just in the phase 1 core implementation of this and by the time we're done we're going to literally have hundreds of sounds. We're not going to put hundreds of sounds into a menu and if we did, nobody would go through that giant monstrous mess of a dialogue anyway. As HT is fond of referring to, people are asking for one thing (individual sound control of everything) while really wanting another (individual sound control of certain things). Just because we're not going to do the former doesn't mean we have no interest in the latter. We can see the merit of perhaps further subdividing the current sliders and putting some things like engine or stall horn on their own slider. There are limitations to how far we'll take that.
I can understand that. How about at least just killing off altogether the "base under attack" warning and air raid siren? I personally know of no one - literally - who had those turned up to listen to.
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On the individual sound controls, it's not going to be feasible. We're just in the phase 1 core implementation of this and by the time we're done we're going to literally have hundreds of sounds. We're not going to put hundreds of sounds into a menu and if we did, nobody would go through that giant monstrous mess of a dialogue anyway. As HT is fond of referring to, people are asking for one thing (individual sound control of everything) while really wanting another (individual sound control of certain things). Just because we're not going to do the former doesn't mean we have no interest in the latter. We can see the merit of perhaps further subdividing the current sliders and putting some things like engine or stall horn on their own slider. There are limitations to how far we'll take that.
<S> sir thank you for the reply.
I haven't read the whole topic since I started it, but I didn't see any edits that would show it got out of control... so I'm glad everyone has kept it civil.
As I stated I think the old "adjust every sound" was clunky, and I agree it wouldn't be the best option. I also believe the HTC staff has put out a great product for years. I believve you are continually making improvements, and I just wanted to give my input. I'm glad to hear about some of the changes, and I wish all of the HTC staff a hopefully relaxing weekend. <S> and keep up the great work.
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depends on your definition of civil Must <S>
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Seriously and honestly, what was wrong with the way things were?
Respectfully,
1MADDOG1/1CASPER1
You must have missed this. Six posts back, although I think I've read the same thing three or four times in this thread already:
(I made it bigger so you can see it)
On the individual sound controls, it's not going to be feasible. We're just in the phase 1 core implementation of this and by the time we're done we're going to literally have hundreds of sounds. We're not going to put hundreds of sounds into a menu and if we did, nobody would go through that giant monstrous mess of a dialogue anyway. As HT is fond of referring to, people are asking for one thing (individual sound control of everything) while really wanting another (individual sound control of certain things). Just because we're not going to do the former doesn't mean we have no interest in the latter. We can see the merit of perhaps further subdividing the current sliders and putting some things like engine or stall horn on their own slider. There are limitations to how far we'll take that.
wrongway
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No matter what you do, people are going to game the game. Also realize that there are legit ppl (ie. ME) that have trouble hearing (my right hear). which throws everything off. Im all for the change and Ill be patient to see what they come with but now the game is just too annoying to play with the current sound setup.
Im happy they got rid of that annoying siren, but even if I started my membership today with the new settings, I could honestly say that its just too much to deal with.
Would a slider or option in-game to output all sound to just one speaker/headphone be of a great assistance to your need? Or an option to turn off effects such as hearing only a sound out in the right speaker if the sound is originating in-game somewhere off to your right (so that you can hear it in your left speaker)?
This is what I'm saying, too many people here that are jsut giving up on this game rather than taking a few minutes to think about what additions to this new feature would make or break your experience.
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Would a slider or option in-game to output all sound to just one speaker/headphone be of a great assistance to your need? Or an option to turn off effects such as hearing only a sound out in the right speaker if the sound is originating in-game somewhere off to your right (so that you can hear it in your left speaker)?
This is what I'm saying, too many people here that are jsut giving up on this game rather than taking a few minutes to think about what additions to this new feature would make or break your experience.
Not freaking just yet. I know given time, it will work itself out which is why Im done with fiddling with the sound files. Im just saying that the way it is now is horrible. I tried everything that I could do but found that even to get one sortie in, I was leaving my headset off it was so annoying. Hope we can even get close to the option we had before
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Suggestion.
As well as quite a few tempertantrums
I see alot of people talking about customizing the sounds to a recording level that they like/want.
Rather then and before anyone does either. Why not just "respectfully" as the thread title suggests. Just point out the problems you (the group) are having and Give HTC a chance to do some tweaking first.
If the history of updates here is any indicator, today was the first of what will probably be several patches till as few people are having problems as possible.
Least thats the way it usually runs.
Now if you go customizing things yourself before the patches are complete. I am of the thinking that you will probobly be having to go back and redo things again.
To those of you jumping up and down and throwing a tantrum.
I highly doubt its Hitechs ultimate desire to change the game enough to piss everyone off. C'mon folks, use your heads instead of going off on a panic and having a conniption fit.
To both groups I urge patience. simply put up what the problems are and let HTC have a chance to address them.
We go through this silliness every time there is a major update. Some of you I see carrying on have been here long enough to know better
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I respectfully agree Dred :cool:
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Suggestion.
As well as quite a few tempertantrums
I see alot of people talking about customizing the sounds to a recording level that they like/want.
Rather then and before anyone does either. Why not just "respectfully" as the thread title suggests. Just point out the problems you (the group) are having and Give HTC a chance to do some tweaking first.
If the history of updates here is any indicator, today was the first of what will probably be several patches till as few people are having problems as possible.
Least thats the way it usually runs.
Now if you go customizing things yourself before the patches are complete. I am of the thinking that you will probobly be having to go back and redo things again.
To those of you jumping up and down and throwing a tantrum.
I highly doubt its Hitechs ultimate desire to change the game enough to piss everyone off. C'mon folks, use your heads instead of going off on a panic and having a conniption fit.
To both groups I urge patience. simply put up what the problems are and let HTC have a chance to address them.
We go through this silliness every time there is a major update. Some of you I see carrying on have been here long enough to know better
This should be the new arena message :aok
:salute
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On the individual sound controls, it's not going to be feasible. We're just in the phase 1 core implementation of this and by the time we're done we're going to literally have hundreds of sounds. We're not going to put hundreds of sounds into a menu and if we did, nobody would go through that giant monstrous mess of a dialogue anyway. As HT is fond of referring to, people are asking for one thing (individual sound control of everything) while really wanting another (individual sound control of certain things). Just because we're not going to do the former doesn't mean we have no interest in the latter. We can see the merit of perhaps further subdividing the current sliders and putting some things like engine or stall horn on their own slider. There are limitations to how far we'll take that.
You see! A happy medium. Can we all live with that? Ofcourse we can.
RealDeal
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I'm all for less sounds with better quality like we had.
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-1 on the sounds
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Dred <S> indeed
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Maybe, just maybe...... And I know it's out on a proverbial limb here but...... IT'S NOT A BUG! Foo
Interesting, I must be going blind, I don't see any posts in the bug reports from you guys about the sound problems you're having. Might be a good place to get your issues noted properly.
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...
While in Windows explorer looking thru the various directories, drag and drop an eng.wav file to the Sound Recorder application and find one you like.
...
<<S>>
Just an FYI - the Sound Recorder that came with Windows 7 Professional (and presumably, all other Windows 7 versions) lacks any ability to open or edit a sound file, including the drag and drop method described. In fact, on my gaming system which has Windows 7, AH and as little of any other software as I could get away with, there seems to be nothing that will allow you to edit/save WAV files.
If you have Win 7 you'll likely either need to either use an XP system, or use a third party tool to edit the files.
<S>
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I'm all for less sounds with better quality like we had.
Yeah, I bet you are. My sound card probably is a p.o.s. compared to yours but, it doesn't have any problems with the new sound system. Everything sounds better than before, especially after muting that horrid air raid siren with a custom file.
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-1 on the sounds
I take back the -1. After some adjusting while sober, the sounds are starting to come around. At least now I can hear the vox over the engine now. :airplane:
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Yeah, I bet you are. My sound card probably is a p.o.s. compared to yours but, it doesn't have any problems with the new sound system. Everything sounds better than before, especially after muting that horrid air raid siren with a custom file.
From what I read they are designing the game around the lowest common denominator.
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This is ridiculous, why would you take away our ability to adjust game sounds individually, it just doesn't make any sense to me, I mean was there some kinds issue where this was just not a doable option to give us with the new version, or was it just that you were thinking we would rather have the gaming sounds this way instead of being able to adjust them each individually?
If it's the case that you just thought that we would all want the gaming sound system to be this way then please return it to the way it was where we could adjust the sounds on our own from in the game because like others have mentioned there are just some sounds in the game that those of us using speakers need to have turned down otherwise were waking up the neighborhood playing the game.
Could not agree more :aok :mad:
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All this is somewhat annoying, but I can understand why there aren't 9-10 sliders for EVERY plane in this game. Looks to be 13 individual sounds PER plane. I only ever fly 1 plane, so I don't mind going in and permanently editing the individual .wav files that affect me.
A. Can this be done?
B. How?
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BJ229r,
Windows XP comes with a program called "sound recorder" Use this program to open the wav files in the sound folder for Aces High2. You can adjust the volume there and just save it.
Now, I am able to do this for individual sounds and planes because I already use two custom sound packs, USRanger's and HiVolt's Gunpack, so the wav files and plane folders are already there.
If you are using the default game sounds, your sound folder might be empty or just contain a file that says cleaned ( I am not sure). I can't tell you to install custom sound packs, but those two (plus many other very nice sounding) sound packs have added to my enjoyment in playing the game. It will make it easier to adjust the individual plane sounds to levels they were before.
I have a feeling there will be other fixes coming, but I am able to enjoy the new sound system much more after the tweaks to individual planes.
I hope that helps. If you have any more questions you can PM me, as I won't be monitoring the forums as much as I do my messages.
Also, I found this to be very informative:
I apologize for this taking a lot of your screen space. I haven't loaded the new version yet, so I captured and OCR'd the file names of individual sounds from the old version so you can look up the name to create a sound and put in the /sounds directory to use instead of a default (for example making a blank airraid.wav to kill the siren).
Engine: eng.wav
Engine start: engstart.wav
Engine off: engoff.wav
Damage: damage1.wav
Stall horn: stall.wav
Hit sound 1: hit.wav
Hit sound 2: hit_1.wav
Hit sound 3: hit_2.wav
Hit sound 4: hit_3.wav
Hit sound 5: hit_4.wav
Hit sound 6: hit_5.wav
Hit sound 7: hit_6.wav
Tread: tread.wav
Ack: explode2.wav
Small explosion: explode1.wav
Large explosion: explode3.wav
Secondary explosion: explode4.wav
Boat engine: beng.wav
Boat start: bstart.wav
Boat stop: bstop.wav
Wake: wake.wav
Check 6: check6.wav
Jet engine: jeng.wav
Jet start: jstart.wav
Bomb Whistle: whistle.wav
Extern Train: train.wav
Wheel wheel.wav
Air Raid: airraid.wav
Warning: warning.wav
Extern Rocket: reng.wav
Extern Rocket start: rstart.wav
Extern Rocket off: rstop.wav
Rocket engine: reng.wav
Rocket start: rstart.wav
Rocket stop: rstop.wav
Scrape: scrape.wav
Slat: slat.wav
Debris Hit: debris.wav
Vehicle Gas engine: gveng.wav
Vehicle Gas start: gvstart.wav
Vehicle Gas stop: gvstop.wav
Extern Gas Run: gveng.wav
Extern Gas Start: gvstart.wav
Extern Gas Stop: gvstop.wav
Extern Gas Move: wheel.wav
Stall Buffet: buffet.wav
Title Music: tmusic.wav
External Weapon: explode1.wav
Tire Rumble: trumble.wav
Eng Knock: knock1.wav
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New sound system is too Communist!
:salute
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From what I read they are designing the game around the lowest common denominator.
News flash, no it's not. If that were the case the last graphics update wouldn't have been a big deal.
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My FR's are down to 17 now , ERRRRR !
EDIT: I NEED MY SLIDERS ! I would like to turn my engine down and flap's up with out a technician , lol .
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News flash, no it's not. If that were the case the last graphics update wouldn't have been a big deal.
News flash, arrogance is not a virtue
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I did it...edited 6-7 files that annoy me the most. For whatever reason, you CAN'T select the file, and open it with Sound Recorder, I have to open Sound Recorder, then hunt down the file., progressively lowering the volume in preferences. I was playing around in offline mode, noticed that the P51 Merlin sound is exACTLY like the one I heard fly by last week at Dayton (I was flying P47, listening to the sound from a few hundred yards away) The D9 sounded unique, the P38 sounded like 2 finely tuned moors, was pretty neat
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My FPS went down from 180+ to about 120. That's a big difference for just a few new buildings... bug?
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I wouldn't worry until they hit the 30's
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Unless you're using a 120hz display.
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audigy 2 zs here and I cant hear half my sounds and when i make/modify them i have them at all the same decibel level
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My FPS went down from 180+ to about 120. That's a big difference for just a few new buildings... bug?
What is the screen refresh rate of your monitor? ... do you have VSync on or off ?
I am guessing you have VSync off ... unless your monitor can handle a refresh rate of 180 or 120, that is not the real FPS.
My monitor has a 60 Hertz refresh rate ... I have VSync on and I never get FPS any higher than 60 ... it is usually always 59 FPS.
You can never really get any more FPS than what your monitor refresh rate can handle ... unless VSync is off ... and then you really aren't getting a reading on the true FPS.
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My FPS went down from 180+ to about 120. That's a big difference for just a few new buildings... bug?
Considering your eyes see at an average of 20-24 FPS in real life......when "applied" to the format of FPS. Or to be more technical, 50 cycles per degree is the upper limit of an exceptionally good, healthy human eye. (1.2 arcminute per line pair, or a 0.35 mm line pair, at 1 m)
As someone else said, worry about it if it goes to 30 FPS. Your eye just can't see any difference past between 60 and 80 FPS (depending on many factors), and your brain is honestly more than likely only interpreting 5 frames out of every 10 at 180 FPS. There's just more information than the visual cortex can process and deliver, so it "shortens the film" at such a high frame rate, and starts throwing out frames.
Unless your frame rate is a bragging point for you, I wouldn't worry.
Also, as slapshot said, make sure your Vsynch is on. If it's off, you'll get a lot more rubber bullets, and have an amazingly high FPS rate at the same time.
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Considering your eyes see at an average of 20-24 FPS in real life......when "applied" to the format of FPS. Or to be more technical, 50 cycles per degree is the upper limit of an exceptionally good, healthy human eye. (1.2 arcminute per line pair, or a 0.35 mm line pair, at 1 m)
Most of that made no sense, but the 24 FPS is wrong - 24 frames per second of motion blurred film (each typically shown twice, for an actual FPS of 48, since "light trumps darkness" to the human eye) was considered to be the minimum that seemed plausible to the early developers of film technology. Eyes don't "see" FPS, anyway, so there isn't a direct comparison.
A good synopsis can be found here:
http://www.100fps.com/how_many_frames_can_humans_see.htm
In no way does that 24 FPS translate to the display of "frozen frames" such as that generated by 3D computer games. Arguing that 24 FPS is "all a person needs" - based on a completely different technology - is like saying that anything over 40 octane gas is a waste because that's what cars ran on in the 20's.
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I can finally output vox to my headset while having the game sounds output to my speakers! And it sounds fantastic! WTG HTC!
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My GV sounds are awesome...I'm loving them...I can't wait for a good sized GV battle in one of these new towns....My planes...well they are another story...I am having to re learn my SA....It is amazing how dependent I became on my sounds...I always knew I used them to much...especially in multi con engagements...It will take me a tour or two to be comfortable again I think.. After a couple of days I am finally coming to grips with my stalls....
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I can finally output vox to my headset while having the game sounds output to my speakers! And it sounds fantastic! WTG HTC!
this would be fantastic and I hope it is true! Going to arena now to find out
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Most of that made no sense, but the 24 FPS is wrong - 24 frames per second of motion blurred film (each typically shown twice, for an actual FPS of 48, since "light trumps darkness" to the human eye) was considered to be the minimum that seemed plausible to the early developers of film technology. Eyes don't "see" FPS, anyway, so there isn't a direct comparison.
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It made perfect sense.
I averaged it to FPS...there is an average comparison, not a direct one. Visual acuity is tied to the latter, at 50 cycles per second (1.2 arcminute per line pair). You are correct, the eye does not see in FPS. The fact remains, your eye won't be able to tell the difference past 60 FPS in a game, and at over 100 you are actually not even registering the frames passing on the visual cortex.
Your average everyday eye sees at a comparable 24 frames per second walking down the street.
Basic biology.
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It made perfect sense.
I averaged it to FPS...there is an average comparison, not a direct one. Visual acuity is tied to the latter, at 50 cycles per second (1.2 arcminute per line pair). You are correct, the eye does not see in FPS. The fact remains, your eye won't be able to tell the difference past 60 FPS in a game, and at over 100 you are actually not even registering the frames passing on the visual cortex.
Your average everyday eye sees at a comparable 24 frames per second walking down the street.
Basic biology.
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Basic Biology, you mean like "Bumblebees are too heavy to fly", etc?
HorsePucky. I know what I see, even when I'm told I can't. Even at 60 FPS, there is very noticeable "stuttering" when viewing game generated frames, especially when the entire scene rotates, like when you roll an aircraft - which translates (for me) into eyestrain and fatigue.
Speaking solely for myself, the stuttering that I supposedly can't see because, you know, my eyes don't register anything more than 24 FPS - everyone keeps repeating it, so it must be true - is distracting and fatiguing up until about 75 FPS, and doesn't diminish to where I don't notice it as an intrusion until somewhere between 85 and 100 FPS. I've read that some people still register it as the FPS approaches 200.
But if anything above 24 FPS is undetectable to you, then by all means, I'm happy for you.
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No offense, but you are kind of turning into a forum snob.
Forum snob, thats rich :rofl
perdweeb
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Basic Biology, you mean like "Bumblebees are too heavy to fly", etc?
HorsePucky. I know what I see, even when I'm told I can't. Even at 60 FPS, there is very noticeable "stuttering" when viewing game generated frames, especially when the entire scene rotates, like when you roll an aircraft - which translates (for me) into eyestrain and fatigue.
Speaking solely for myself, the stuttering that I supposedly can't see because, you know, my eyes don't register anything more than 24 FPS - everyone keeps repeating it, so it must be true - is distracting and fatiguing up until about 75 FPS, and doesn't diminish to where I don't notice it as an intrusion until somewhere between 85 and 100 FPS. I've read that some people still register it as the FPS approaches 200.
But if anything above 24 FPS is undetectable to you, then by all means, I'm happy for you.
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It must be hell to go through life literally unable to watch a motion picture...
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It must be hell to go through life literally unable to watch a motion picture...
Not if you never have to see a Will Ferrell movie.That sounds like my idea of heaven. :angel:
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It must be hell to go through life literally unable to watch a motion picture...
No, the difference is motion blurred frames versus static snapshot images. Movies are no problem. Movie film captures motion as a blur, so your mind perceives a continuous smooth movement from the disjointed frames.
The problem is that people continue to propagate the myth that because 24 frames of motion blurred film (completely ignoring that each is actually shown twice) is enough to appear smooth to (most) people, that somehow means that 24 frames per second is all you need to perceive smooth motion during gaming.
If I've seen this posted once over the last decade, I've seen it 50 times. And each time I see it, I grit my teeth imagining how unhappy someone who takes that on faith is likely to be when they settle for hardware/software that will only perform to that level. And it's not just players - I once had the lead designer for a sim I was beta testing tell me that because 24 FPS was all anyone could detect, he was designing the sim to never go above 30 FPS no matter what hardware the players had.
Dunno bout you, but I can't fly at 30 FPS or less = or at least, enjoy it very much for very long.
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I thought this thread was about sounds. :headscratch:
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I thought this thread was about sounds. :headscratch:
We started with one type of human input, and are spreading out to the others, I guess. And I'm sure we'll end up landing on "output" eventually ... {grin}
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Basic Biology, you mean like "Bumblebees are too heavy to fly", etc?
HorsePucky. I know what I see, even when I'm told I can't. Even at 60 FPS, there is very noticeable "stuttering" when viewing game generated frames, especially when the entire scene rotates, like when you roll an aircraft - which translates (for me) into eyestrain and fatigue.
Speaking solely for myself, the stuttering that I supposedly can't see because, you know, my eyes don't register anything more than 24 FPS - everyone keeps repeating it, so it must be true - is distracting and fatiguing up until about 75 FPS, and doesn't diminish to where I don't notice it as an intrusion until somewhere between 85 and 100 FPS. I've read that some people still register it as the FPS approaches 200.
But if anything above 24 FPS is undetectable to you, then by all means, I'm happy for you.
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I know I notice if my frames (normally in the 50s fps) drop to around the mid 40s. And I DEFINTELY notice if they drop into even the upper 30s.
And yea, I've noticed a slight FR hit since the update also
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I hope this is fixed asap . It is hard to hit someone with a FR of 25 to 30 and the vox is just BAD BAD ...
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Flench, can you post more detailed description of what's going on for you (In technical support forum) along with a DXDiag? Unless you have a very marginal system, a few tweaks in sound levels are all that most people have required to adjust to the new version.
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