Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: SirNuke on September 01, 2013, 12:45:30 PM
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There is too much GVing in the Main Arena's IMO, reducing the game to a spawn camp contest.
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8 x 500 lbs cures that problem
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actually I think I'm getting annoyed at all the things in the game that prevent air combat. Like killing all hangars, rolling gvs to not pop on radar dar and avoid climbout...
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and I also think that the A20 shouldn't have the hit points of a B17 :)
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Dang sounds like I need to get so time to up my Stuka.
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There is too much GVing in the Main Arena's IMO, reducing the game to a spawn camp contest.
What does that even mean? You are aware, no doubt, that at any point in time about 1/4 of AH players are in GVs*, presumably because they enjoy it. Are you saying you want those people to drop their AH subscriptions because their existence upsets you?
On certain GV friendly terrains it can be substantially higher than 1/4
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You and I must be on the same cycle. I'm PMSing also.
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Are you saying you want those people to drop their AH subscriptions because their existence upsets you?
actually, yes :)
Aces high should be about air combat, not hiding in a 88mm puff ack
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actually, yes :)
Aces high should be about air combat, not hiding in a 88mm puff ack
Then shoot the ack. If the GV annoys you bomb it. If the ack gun annoys you shoot it.
Just because the title SUGGESTS air combat, doesn't mean that it is solely about air combat. It's about *deep breath*, utilizing the tools used in WWII combat to create a simulator using said tools to create the best combat experience. Whether or not it's a WWII simulator or combat simulator varies based on the play-style of each player.
Plus, if you die from an 88mm your SA REAAAAAAAAALLY has failed you.
Tinkles
<<S>>
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How does SA help you to dodge a cannon shell at 2000mph? :lol
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http://en.wikipedia.org/wiki/PTAB
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You and I must be on the same cycle. I'm PMSing also.
Oh, SNAP! :rofl
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I gv because I enjoy it . I fly because I enjoy it .. I pay 14.95 a month to do so . I don't need someone telling me I should quit doing a game cause he doesn't like a part of it . Sounds like a classic I'm better than you type person.
Just my opinion and this IS all I am going to post . I do not do BBS BS !
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I was about to ask "how many GV's on a map are 'overload', but suddenly I knew the answer would be "any more than 0" :noid :bolt:
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You and I must be on the same cycle. I'm PMSing also.
A fantastic and most appropriate response :aok
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and I also think that the A20 shouldn't have the hit points of a B17 :)
I cant help it the B17 is fat
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someone needs a nap :noid
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I remember when driving and operating a tank in AH was like driving and operating a tank :old:
Nowdays it's like that other popular online game :joystick:
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actually I think I'm getting annoyed at all the things in the game that prevent air combat. Like killing all hangars, rolling gvs to not pop on radar dar and avoid climbout...
What team do you play for? I will do my best to make sure you remain annoyed! Hitech did once say that the whole point of the game is to piss people off after all! :salute
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What team do you play for? I will do my best to make sure you remain annoyed! Hitech did once say that the whole point of the game is to piss people off after all! :salute
Ya but you have to do it "With out being a D!CK" :devil
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How does SA help you to dodge a cannon shell at 2000mph? :lol
Even though my aim is fairly decent in the 88 (considering it isn't the easiest of things to aim). It is quite easy to dodge 88mm fire. If that 1st shot misses you, then you can avoid it. (Now it would admittedly be difficult to pay attention to 88 fire while in a dogfight). But if you see that 1st shot, then you can fly accordingly and evade the other shells.
Ya but you have to do it "With out being a D!CK" :devil
:lol
Tinkles
<<S>>
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It's a shame really, all these awesome flight models gone to waste in subpar gameplay...AH could be a reference game and nearly hoping that hitech sells the business at times.
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Ya but you have to do it "With out being a D!CK" :devil
Sorry Fugitive, but you have the grand ultimate crown in that category, and you wear it well.
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It's a shame really, all these awesome flight models gone to waste in subpar gameplay...AH could be a reference game and nearly hoping that hitech sells the business at times.
Wake up dweeb! The GVs don't influence the flight model at all.
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You and I must be on the same cycle. I'm PMSing also.
:rofl :rofl :rofl
:cheers: Oz
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Agreed with SirNuke.
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I don't GV but it appears that the variable spawn pattern isn't enough. I'm of the opinion it needs to be varied even further, allow the spawner to pick their spawn location (within reason), and allow the spawner to create a smoke screen prior to their launch if desired.
I'm not sure how it would be 'coaded', but artillery could also potentially limit the amount of camping going on.
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Aces high should be about air combat, not hiding in a 88mm puff ack
You've got that backwards
Aces High is about hiding in puffy ack, not air combat
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Nah, AH is about climbing out for 10 minutes, running into a horde/furball and fighting until you die, rinse and repeat. It was fun the first couple of weeks, maybe even months, now it's just repetitive and boring. After playing for a few years, you see all there is to see and realize the only major change an update brings is new planes (some of which are utterly useless in the MA). The "game" kept me for a few months, the friends kept me for a few years, but now that most have quit or moved on, :joystick:. Just hanging around hoping for a something to change the monotony.
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Sorry Fugitive, but you have the grand ultimate crown in that category, and you wear it well.
I was quoting Pyro, not calling you a D!CK, but if the shoe fits..... :devil
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actually, yes :)
Aces high should be about air combat, not hiding in a 88mm puff ack
Go choke on your joystick. That you think people "hide" in the guns just shows you don't have the experience to make an informed opinion on the worth of GV's.
Hell, it shows you don't quite fully grasp how things work in the air either, since the number of people in the guns is directly related to how close you guys are too shutting down the base.
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Go choke on your joystick. That you think people "hide" in the guns just shows you don't have the experience to make an informed opinion on the worth of GV's.
Hell, it shows you don't quite fully grasp how things work in the air either, since the number of people in the guns is directly related to how close you guys are too shutting down the base.
Overreaction much? I've only seen Nuke in furballs (well actually, 5K above in a 51D or 47M), and never have I seen him in a horde.
88mm are there to prevent air combat in a combat flight sim...I don't get that silliness.
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You and I must be on the same cycle. I'm PMSing also.
I remember it well....
PMS = Pack My Suitcase
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I like gving. I also like bomb****ing the gv sticks as they sometimes get mad enough to up a fighter so in a way it promotes combat :banana:
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Overreaction much? I've only seen Nuke in furballs (well actually, 5K above in a 51D or 47M), and never have I seen him in a horde.
88mm are there to prevent air combat in a combat flight sim...I don't get that silliness.
Furballs are for people with low self-esteem and those suffering from ED. Furballing is the most boring of all things you could do in AH, aside from maybe spawn camping. Yet, furballers complain that everything else you can do in AH is boring. Just goes to show you how limited the brain case is on the furballer pilot model.
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Furballs are for people with low self-esteem and those suffering from ED. Furballing is the most boring of all things you could do in AH, aside from maybe spawn camping. Yet, furballers complain that everything else you can do in AH is boring. Just goes to show you how limited the brain case is on the furballer pilot model.
Uhm..sure. I wouldn't want to wake whatever beast lies inside of you. You're a star.
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Uhm..sure. I wouldn't want to wake whatever beast lies inside of you. You're a star.
Oh god, my sides :rofl.
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I believe the suggestion here is that if there were not gvs or they were much more limited, then you would see all of those were to be gvrs in the air. You sure you still agree with and purport that premise?
Also, btw, for 3 persistent weeks there has been a bish in the 88mm at almost every Knight take attempt (when I'm on.) Pot you know your black but I don't see any kettle here on the green side, best go find the kettle hiding on the pink side's 88mm. There are 3 of them and dang good shots, I know who one is, the other two haven't actually downed me yet, but it's the same accuracy as the one I know...teaching :noid
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1 page during the night? These board are not what they were :old:
Tank-Ace what's your gameid again? So I can ask for your knowledge when needed?
I've seen quite a few people like akaMIxer that will jump into a 88mm at first death, no matter that the field is untouched. Why should that take a plane and spend time for climb out, when they can shoot without any delay and any risks?
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yet NoChallenge comes in swinging, once again :aok
what a d!ck.
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Nah, AH is about climbing out for 10 minutes, running into a horde/furball and fighting until you die, rinse and repeat.
I enjoy a lot more than that in the Main Arenas and especially enjoy more than that in scenarios and other special events.
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We need the GV saps and their 15$ to keep the game running - and don't say anything about tank simulation, physics or historical value because you might scare them away. The GV arcade is the price we pay, though personally I'd prefer to pay 25$ again and reduce the ground game back to a side show and a bit of a lol activity.
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To me, GV's seem like a good part of the game. If you don't like them, then you hardly ever have to interact with them, so it doesn't matter much whether there are GV's or not in that case. (Well, unless one's opinion is that if there weren't GV's, then GV drivers would instead be in planes, making more planes in the air. But I'm skeptical of that thesis.) Otherwise, they are fun for some players (the ones who like to fight in them and the ones who like to have things to attack on the ground). I like an occasional sortie in GV's and occasional sorties in Il-2's.
As for 88's, I think I've been hit by one maybe once. They seem to be almost no threat for fighters and only a small one for bombers unless they are at low alt.
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The furball arcade is the price we pay, though personally I'd prefer to pay $25 and reduce the furball arcade to a side show and a bit of a lol activity.
+1 :aok
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To me, GV's seem like a good part of the game. If you don't like them, then you hardly ever have to interact with them, so it doesn't matter much whether there are GV's or not in that case. (Well, unless one's opinion is that if there weren't GV's, then GV drivers would instead be in planes, making more planes in the air. But I'm skeptical of that thesis.) Otherwise, they are fun for some players (the ones who like to fight in them and the ones who like to have things to attack on the ground). I like an occasional sortie in GV's and occasional sorties in Il-2's.
As for 88's, I think I've been hit by one maybe once. They seem to be almost no threat for fighters and only a small one for bombers unless they are at low alt.
:confused: Guess you haven't met my 88s yet :D
On a side note..
I don't see what the issue is with the Gvs anyways. If you don't want shot at by wirbles, then don't dogfight over their spawn. Keep your alt. I say this having been in the wirble and being the victim of lack of ground SA. It sucks when you get killed by that 'invisible' wirb or osti. But, you flew there!
Overreaction much? I've only seen Nuke in furballs (well actually, 5K above in a 51D or 47M), and never have I seen him in a horde.
88mm are there to prevent air combat in a combat flight sim...I don't get that silliness.
That's mean. I view my 88 as a way to defend my base from bombers and vulchers. I don't shoot at enemy cons that are being trailed by friendlies who have a shot. I will only shoot at an enemy con if they are on a friendlies six, and that friendly is calling out for assistance. If not, then I don't fire. Because while I like shooting down planes in the 88, I understand that player took their time to get here, to play the game, to fight.
Players will complain no matter what kills them though. Being categorized into pickers, HOers, ack runners etc etc. Doesn't matter what plane you were in, you did one of those things, so you are less than :old: !. So.. like I've said in other posts. I have self-appointed rules I follow to make it so my gameplay is less of being a jerk (trying to steal kills while in the 88 or ruin fights) and simply defend a base from a mission or hoard. :rock
Tinkles
<<S>>
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This thread is becoming EPIC :aok
Laughing my butt off this morning. :rofl :rofl :rofl
:cheers: Oz
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People who like to GV are paying their $14.95 a month like everyone else. There is a market for tank combat and I think HTC is missing out with the way the GV folks are treated like the government treat smokers. Take the icons off the tanks all together and replace them with a small dot on top of the tanks that can only be seen at very close range by aircraft like the signal flags on WWII tanks.
Also make it so if a plane bombs their own GV's it kills them like in real combat. Friendly fire kills would make the bomb fans think harder before dropping. Push the spawns closer in some places like WoT and embrace tank combat as part of this game it is all good. Aces High has great game play and is a far superior game to WoT but I think HTC could learn a thing or two form them.
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Sounds like the OP can't find any one to pick anymore :rofl
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Apparently Tinkles you aren't the 88 guy I referred to.
Like I said I know who one of them is, first letter starts with S and rhymes with joker. But who are the others and did the aforementioned teach them how to aim it, or did you?
Brooke hasn't noticed him, so maybe it's only on Knight vs Bish bases strikes he comes out? They are very accurate, but I know it's not always the first guy mentioned because sometimes he'll be absent from the roster during such...What I really want to know is what satisfaction he gets out of it? This guy(s) shoots at anything and often enemies with his friendlies fully engaged on them.
I can't imagine even if I could shoot that well with it doing it for any concerted amount of time, except maybe vs. bombers when situation called for it.
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With deference to my esteemed colleague..........
players will follow the fun they wish to enjoy and if that is GV's then ..........
However I would agree that the spawn fest that seems to ensue are some times just too gamey and the GV spawn aspect is a long standing game play challenge yet to be taken up by HTC.
Re 88's & Puffy. Proficient 88 "pilots" are a scarcity and puffy is just to be avoided. Both are designed to permit players to up from fields/CV's that are not under a swarm of enemy icons. I agree with the objective..... the execution seems to be of little or no consequence re the 88's and overly effective re puffy.
Both only come into play when the field/CV is the only focus of combat.......... if we could make a more remote focal point (e.g a remote town) then ground defences designed to protect AC during and immediately after take off are of no consequence.
Re Hangers I must totally agree...... game play (terrains) could be designed to make capture possible without denying players access to the fight.
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+1 :aok
shoresroad, if you want to quote me and edit the quote for the joke, bold-face or use italics in the text you changed. Nobody except me spots the joke and without that, what you do is just rude.
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It's a shame really, all these awesome flight models gone to waste in subpar gameplay...AH could be a reference game and nearly hoping that hitech sells the business at times.
(http://i39.tinypic.com/2m3sfit.jpg)
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:confused: Guess you haven't met my 88s yet :D
I guess not (or maybe you were the one guy who hit me). There might be a few people in the game who can hit well with the 88's, but the other several thousand people (me included) are not much of a threat, at least to fighters.
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I have often wondered if there was a GV only arena how populated in might be.
I have often wondered if there was a GV only arena and all GV's were disabled in the MA how popular the GV arena would be.
I think in most cases, the arena would be dead because the GV'ers want to interact with the pilots even though the vast majority of pilots do not want to interact with them. I include stationary ground guns with "GV's" even though they are not "Vehicles".
No, I'm not suggesting this should be accomplished, it's just a thought exercise.
I am very happy with this game and all it entails with aircraft. I actually feel bad for you dedicated GV'ers. I think you all take the "easy way out". I know the "flying" part of the game is difficult and takes time to master, heck it takes time to just get average, I get that. I think those of you that GV just to shoot aircraft down are simply griefers. If you really do not want to learn to fly your own plane, then gun for a buff.
Let me be clear. I do not want GV'ers to quit. I do not want them to be put in their own arena. I do not want them to be treated as "second class citizens". I just want you to roll down the runway and come fly.
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You and I must be on the same cycle. I'm PMSing also.
lol
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You and I must be on the same cycle. I'm PMSing also.
Yes, but he's always like this...
MH
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<snip>
I know the "flying" part of the game is difficult and takes time to master, heck it takes time to just get average, I get that. I think those of you that GV just to shoot aircraft down are simply griefers. If you really do not want to learn to fly your own plane, then gun for a buff.
No offense, but you obviously lack understanding of the AC-GV competitive dynamic if you think that one GVs to kill AC. That's actually funny on several levels ...
MH
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1 page during the night? These board are not what they were :old:
Tank-Ace what's your gameid again? So I can ask for your knowledge when needed?
I've seen quite a few people like akaMIxer that will jump into a 88mm at first death, no matter that the field is untouched.
Why should that take a plane and spend time for climb out, when they can shoot without any delay and any risks?
Jäger, at your service.
And there's also twits like SHawk who bomb GV's for the hell of it. And the jokers who you rarely see use anything other than tempests. Or what's his face with his ho-mobile 410. The exceptions do not make the rule.
And the answer to your final question is that it's obviously more effective for them. Fact is that if you're taking damage to guns, you're either flying straight and slow, or are close enough to the field to warrant use of guns.
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:airplane: *
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bombs for gv's! :eek:
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I think the GVS add alot of realism to the game, however the "spawn camping" is getting ridiculous ! It sucks to spawn an M3 into a base for a capture we worked so hard on, only to be constantly killed before you can even get the thing into gear and move. Maybe HTC should consider making the spawn area much larger, or even better hide enemy spawns on the map, so you don't know where they will spawn in from ?
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Nah, AH is about climbing out for 10 minutes, running into a horde/furball and fighting until you die, rinse and repeat. It was fun the first couple of weeks, maybe even months, now it's just repetitive and boring. After playing for a few years, you see all there is to see and realize the only major change an update brings is new planes (some of which are utterly useless in the MA). The "game" kept me for a few months, the friends kept me for a few years, but now that most have quit or moved on, :joystick:. Just hanging around hoping for a something to change the monotony.
Lucky us :frown:
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I do not care for / against GV's, if they mobile aaa don't park just off the runway shooting you down, without you have a chance knowing they are there, until after you are killed by them.
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I enjoy GVs.... and I also enjoy bombing hangars.... particularly Vehicle Hangars!! :t
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I rarely GV but they were a big part of WWII. Really enjoy bomb****ing GV from the air though.
Wouldn't want to miss out on that fun eh? :D
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I think the GVS add alot of realism to the game, however the "spawn camping" is getting ridiculous ! It sucks to spawn an M3 into a base for a capture we worked so hard on, only to be constantly killed before you can even get the thing into gear and move. Maybe HTC should consider making the spawn area much larger, or even better hide enemy spawns on the map, so you don't know where they will spawn in from ?
It's called denying you access to the base you want to take :devil
I dont always spawn camp......but then I do I kill the M3's first :bolt:
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I think it's just terrible that some people in AH play in a way other than how I think they should. It's so unfair! Why don't you all just be sensible and play the way I think you should play? :cry
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It's called denying you access to the base you want to take :devil
I dont always spawn camp......but then I do I kill the M3's first :bolt:
:rofl
As if there were no spawn campers in WWII.
A.K.A. ambush...
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:rofl
As if there were no spawn campers in WWII.
A.K.A. ambush...
Since there were no GV spawns during the WW2 (as there was no stargate at that time), i would guess, there were no spawn campers then.
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Since there were no GV spawns during the WW2 (as there was no stargate at that time), i would guess, there were no spawn campers then.
:lol
You know that I was stretching it a little, but the fact remains, ambushing incoming ground vehicles/forces was widely used, especially by the retreating Wehrmacht.
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Usuallly games deal with spawn camping by giving a period of invulnerability to the spawner, or making the spawn zone unreachable for the camper.
Spawning gvs could be invicible for 2mins after spawn, unless a gun is fired
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There is too much GVing in the Main Arena's IMO, reducing the game to a spawn camp contest.
<snip>
Are you saying you want those people to drop their AH subscriptions because their existence upsets you?
actually, yes :)
Aces high should be about air combat, not hiding in a 88mm puff ack
Usuallly games deal with spawn camping by giving a period of invulnerability to the spawner, or making the spawn zone unreachable for the camper.
Spawning gvs could be invicible for 2mins after spawn, unless a gun is fired
Your perspective in this thread seems inconsistent… If you are opposed to GVing in general, why do you care about spawn camping? If spawn camping was made more difficult, it would greatly improve the GV game, and therefore presumably encourage more GVing...
MH
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Usuallly games deal with spawn camping by giving a period of invulnerability to the spawner, or making the spawn zone unreachable for the camper.
Spawning gvs could be invicible for 2mins after spawn, unless a gun is fired
2 minutes is a ludicrously long time. Imagine each tic being one second
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I lost count...It is that long
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2 minutes is a ludicrously long time. Imagine each tic being one second
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<snip>
We definately need to do something about camping, and his 2-minute-delay idea might work for most cases. However, the huge exception is the base spawns. Especially at VBases, there are a LOT of ridiculous things you could do during those 2 minutes... Furthermore, camping a base spawn actually makes a certain amount of sense (i.e. a barracks garage or whatever). Perhaps the 2-minute delay should only occur at the out-in-the-country spawns.
MH
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I wonder why everyone wants to stop spawn camps/spawn battles? Evidently people like it or they wouldn't spawn there.
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I wonder why everyone wants to stop spawn camps/spawn battles? Evidently people like it or they wouldn't spawn there.
Probably because being placed randomly out in the open, disoriented, to be killed by unseen enemies, over and over, is no fun. Remember that to get to most GV fights you have to spawn at these places. It would seem to be an improvement to AH game play if the spawn could occur, but in a manner that gives the GV a chance to orient itself and move to tactical cover before engaging, as it would in a real approach march. I am going to compose yet another Wishlist suggestion on how to do this, but am too tired at the moment.
MH
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The biggest GV action is usually found in and around known spawn sights or spawns that are relatively close together, hundreds if not thousands of GV kills are registered at places like V85 every day yet bases where there is a large open space between spawns are mostly deserted and unless the town is within 4 K or less, it is likely not going to be attacked by ground forces!
Wirble's are also readily available at spawn camps when air craft come in to drop bombs due to the short distance to the fight
Breaking a spawn camp can be a lot of fun as well and unless your upping tigers or something perked a good bit, your not losing anything,,
GV's are also the easiest to remove from the game play by simply dropping one hanger at the corresponding air base or at the most, 4 hangers at a V base,
Making the spawns larger might help But I'd suggest something more like a secondary spawn site,2 or 3 k farther back and away from the primary to help expand the area to spawn in.
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Probably because being placed randomly out in the open, disoriented, to be killed by unseen enemies, over and over, is no fun. Remember that to get to most GV fights you have to spawn at these places. It would seem to be an improvement to AH game play if the spawn could occur, but in a manner that gives the GV a chance to orient itself and move to tactical cover before engaging, as it would in a real approach march. I am going to compose yet another Wishlist suggestion on how to do this, but am too tired at the moment.
MH
I would say shorten SirNuke's suggested time of 2 minutes to say. 10-15 seconds. That way, m3's can't blast through with superman powers (as the #1 reason). #2 being it isn't 'overpowered' yet still giving what we need. And I agree that if the spawner fires their guns (any gun) that they lose this invincibility.
Tinkles
<<S>>
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Funny how an anti-GV whine thread turns into a GVer's wish list.
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I was quoting Pyro, not calling you a D!CK, but if the shoe fits..... :devil
Thanks for proving the point. :aok
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My whine has come across you can do whatever you want with thread
If Aces High has to become Aces Low so be it, but that won't be with me.
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Me whine has come across you can do whatever you want with thread
-f Aces High has to become Aces Low so be it, but that won't be with me.
:airplane:
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My whine has come across you can do whatever you want with thread
If Aces High has to become Aces Low so be it, but that won't be with me.
The Few just got less........ :rofl
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It would seem to be an improvement to AH game play if the spawn could occur, but in a manner that gives the GV a chance to orient itself and move to tactical cover before engaging, as it would in a real approach march.
MH
That would just make it more difficult to camp spawns and whack all of them upping over and over.
:devil
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It's called denying you access to the base you want to take :devil
I dont always spawn camp......but then I do I kill the M3's first :bolt:
it's a totally unfair advantage. somebody spawns in, and is killed before they even have a chance to look around. Knowing where the vehicle is going to popup in advance has no realism at all. A bigger spawn area would make for much more interesting battles, force defenders to form a defensive line to intercept incoming enemy. and with the addition of the storch... how much more of an advantage do you need ? NOPE imo, campers are just as lame as the alt monkey pickin ponies.
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That would just make it more difficult to camp spawns and whack all of them upping over and over.
:devil
You're really on the ball today, RotBaron...
MH
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My whine has come across you can do whatever you want with thread
If Aces High has to become Aces Low so be it, but that won't be with me.
As suggested previously, you seem to be way overreacting here if you are inclined to quit because of GVs. Maybe I missed it, but did you ever coherently explain how GVs ruin your air game? You know, plane versus plane, and/or base capture with aircraft. I mean the only GVs that can affect planes are wirbles and such, and those are pretty easy to avoid. Planes have 10 times the speed, and the ability to fly, for Christ's sake.
MH
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As suggested previously, you seem to be way overreacting here if you are inclined to quit because of GVs. Maybe I missed it, but did you ever coherently explain how GVs ruin your air game? You know, plane versus plane, and/or base capture with aircraft.
MH
Just because it happens to be one of my minor pet peeves, I'll answer that question. On many occasions, what I've observed somewhat often while defending a base is the attackers come in, a decent defense is mounted, the attack gets repelled. What had been a pretty decent fight in the air between the two bases peters out. No planes come back, but suddenly there's a wave of GV's trying to take the base.
Now instead of repelling an air attack (fun for me) I am left with a ground attack to attempt to repel (not fun for me). At this point I generally go looking for another fight.
Just irks me a bit. Not enough to make me quit the game or grumble too loudly about it, but it does detract from my enjoyment.
Wiley.
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If we have too much of anything, it's horders, and bishops.
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Just because it happens to be one of my minor pet peeves, I'll answer that question. On many occasions, what I've observed somewhat often while defending a base is the attackers come in, a decent defense is mounted, the attack gets repelled. What had been a pretty decent fight in the air between the two bases peters out. No planes come back, but suddenly there's a wave of GV's trying to take the base.
Now instead of repelling an air attack (fun for me) I am left with a ground attack to attempt to repel (not fun for me). At this point I generally go looking for another fight.
Just irks me a bit. Not enough to make me quit the game or grumble too loudly about it, but it does detract from my enjoyment.
Wiley.
^^^ This =1
And Tdeacon, don't take this personal, but this is a great game for fighting in planes, if you would spend more time doing that you would enjoy it more and you would improve which would probably help you to enjoy it more, adinfinitum.
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As suggested previously, you seem to be way overreacting here if you are inclined to quit because of GVs. Maybe I missed it, but did you ever coherently explain how GVs ruin your air game? You know, plane versus plane, and/or base capture with aircraft. I mean the only GVs that can affect planes are wirbles and such, and those are pretty easy to avoid. Planes have 10 times the speed, and the ability to fly, for Christ's sake.
MH
I guess you never main gunned a plane form a tank yet or go gunned down by a tank, I'm not talking about camping the runway either :angel:
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I guess you never main gunned a plane form a tank yet or go gunned down by a tank, I'm not talking about camping the runway either :angel:
Both, actually, but it is very easy to avoid, so I think getting upset about it is silly. It's like complaining about HOs, which are 100% avoidable (when the icon gets within 1000 yards, pull hard right or left; he can't compensate and blows by).
MH
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^^^ This =1
And Tdeacon, don't take this personal, but this is a great game for fighting in planes, if you would spend more time doing that you would enjoy it more and you would improve which would probably help you to enjoy it more, adinfinitum.
I have a 11-year-old PC, which recently ceased to meet even the minimum hardware requirements for the game (still works sort of though). With everything turned off, I can dogfight with small numbers of opponents, but it can be jerky. I can't spare the MIPs for VOX any more. I am more competitive in GVs due to the lower speeds. I am very out of practice in planes, both in knowing the latest flight model idiosyncrancies and in shooting. Even so, if you are ever so inclined, I would enjoy dueling you 1-1 in planes. Hopefully you are not a Rook. When do you usually fly?
MH
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Just because it happens to be one of my minor pet peeves, I'll answer that question. On many occasions, what I've observed somewhat often while defending a base is the attackers come in, a decent defense is mounted, the attack gets repelled. What had been a pretty decent fight in the air between the two bases peters out. No planes come back, but suddenly there's a wave of GV's trying to take the base.
Now instead of repelling an air attack (fun for me) I am left with a ground attack to attempt to repel (not fun for me). At this point I generally go looking for another fight.
Just irks me a bit. Not enough to make me quit the game or grumble too loudly about it, but it does detract from my enjoyment.
Wiley.
Thanks Wiley; that makes sense. I wonder if SirNuke's is similar.
MH
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^^^ This =1
And Tdeacon, don't take this personal, but this is a great game for fighting in planes, if you would spend more time doing that you would enjoy it more and you would improve which would probably help you to enjoy it more, adinfinitum.
Really? I started flying in 1996. I was never great but good enough. Despite that I enjoy GVing.
This is also a great game for GVing and if YOU would spend more time doing that you would enjoy it more and you would improve which would probably help you to enjoy it more, adinfinitum.
See what I did there?
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Bad Boy, Bad Boy, whatcha gonna do? *ShruG*
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If we have too much of anything, it's horders, and bishops.
:rofl
I would have agreed with you months ago. I had ppl run away from me the DA yesterday. I embrace the horde these days, at least they are heading at us and have no intention of running away.
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Thanks Wiley; that makes sense. I wonder if SirNuke's is similar.
MH
Wiley exemple is spot on, especially when the numbers are low in the arena. Let me detail:
Player A wants to do a worthwile sortie, but there is not much going on the arena
He can grab a fighter and go the nearest field wich seems very calm, traveling 10-15 mins to either circle another 10mins waiting for someone to up, or discover there is a defending fighter up there waiting for him. The sortie can be over very quick and he'd'have spent 15mins waiting, for a very short action time. Even if he wins a fight there is no garantee the defender will come back, after all, what can a single fighter do to a field?
He can grab a jabo or bombers with again long climbout time, hit the field/town and hope a friendly comes along to help him. Again he can be sent to the tower by a fighter quick, or just have wasted his time.
He can grab a gv with AP and HE. If nobody shows up for defence he can head to town and hit it until it's'white flag and maybe capture in 3 gv sorties, after all the only thing telling the nmy he's'here is a flashing town and until he's'spoted hes safe, nobody knows his location.
If a defender tank shows up he can fight and if killed he can come again in a matter of minutes, with another gv suited for the situation, maybe an uber flak?
Its a no brainer, a gv will garantee action or usefullness, with minimum waiting or risks taken.
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Thanks Wiley; that makes sense. I wonder if SirNuke's is similar.
MH
Wiley exemple is spot on, especially when the numbers are low in the arena. Let me detail:
Player A wants to do a worthwile sortie, but there is not much going on the arena
He can grab a fighter and go the nearest field wich seems very calm, traveling 10-15 mins to either circle another 10mins waiting for someone to up, or discover there is a defending fighter up there waiting for him. The sortie can be over very quick and he'd'have spent 15mins waiting, for a very short action time. Even if he wins a fight there is no garantee the defender will come back, after all, what can a single fighter do to a field?
He can grab a jabo or bombers with again long climbout time, hit the field/town and hope a friendly comes along to help him. Again he can be sent to the tower by a fighter quick, or just have wasted his time.
He can grab a gv with AP and HE. If nobody shows up for defence he can head to town and hit it until it's'white flag and maybe capture in 3 gv sorties, after all the only thing telling the nmy he's'here is a flashing town and until he's'spoted hes safe, nobody knows his location.
If a defender tank shows up he can fight and if killed he can come again in a matter of minutes, with another gv suited for the situation, maybe an uber flak?
Its a no brainer, a gv will garantee action or usefullness, with minimum waiting or risks taken.
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Wiley exemple is spot on, especially when the numbers are low in the arena. Let me detail:
Player A wants to do a worthwile sortie, but there is not much going on the arena
He can grab a fighter and go the nearest field wich seems very calm, traveling 10-15 mins to either circle another 10mins waiting for someone to up, or discover there is a defending fighter up there waiting for him. The sortie can be over very quick and he'd'have spent 15mins waiting, for a very short action time. Even if he wins a fight there is no garantee the defender will come back, after all, what can a single fighter do to a field?
He can grab a jabo or bombers with again long climbout time, hit the field/town and hope a friendly comes along to help him. Again he can be sent to the tower by a fighter quick, or just have wasted his time.
He can grab a gv with AP and HE. If nobody shows up for defence he can head to town and hit it until it's'white flag and maybe capture in 3 gv sorties, after all the only thing telling the nmy he's'here is a flashing town and until he's'spoted hes safe, nobody knows his location.
If a defender tank shows up he can fight and if killed he can come again in a matter of minutes, with another gv suited for the situation, maybe an uber flak?
Its a no brainer, a gv will garantee action or usefullness, with minimum waiting or risks taken.
Uhh.... GV's on the offensive likely have the worst loss rates of anything in the game. I wouldn't be overly surprised if defending Ju-87G-2s have a lower loss rate than attacking tanks.
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Uhh.... GV's on the offensive likely have the worst loss rates of anything in the game. I wouldn't be overly surprised if defending Ju-87G-2s have a lower loss rate than attacking tanks.
I agree with you that tanks die a lot. I think (perhaps) what SirNuke is saying and if not, I'll say it, is the tank respawns pretty close to the action and is right back into usefulness and fun pretty quickly versus having to climb out and head over from the next field over. I find it funny about myself that I have no trouble climbing to 15-20k from a field or 2 over without getting bored, but if I am sitting waiting in a tank, after about 45 seconds I start to twitch.
I dunno. If there were enough enemy aircraft around at all times when I log in, I literally couldn't care less what GV's do. Unfortunately at low population times they feel to me like a drain on my opponent pool and a combat avoidance tool, which makes me sad.
They seem popular though, and I guess that's good on some level for the game.
Wiley.
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Unfortunately at low population times they feel to me like a drain on my air opponent pool and a air combat avoidance tool, which makes me sad.
Fixored....
I GV, bomb, run attack missions, and even furlball occasionally. It's fun to do it all... I would bet there are a few out there who GV all the time, with as few air sorties as you might have GV sorties. Some say their $15, isn't worth having, I disagree...
End GV hatred.
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And there's also twits like SHawk who bomb GV's for the hell of it.
You mean there needs to be a reason to bomb GVs other than it's fun to do and pisses off people like you?
ack-ack
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It looks like I need to apologize judging from the responses on my posts.
I have no hate toward any GV players, maybe some frustration because I would prefer to have you in the air as allies or opponents, nothing else. I had no intention to call into question any one's flying skills, the more we fly the more all of us improve, nothing else. This is a fantastic game and if you have any reasons not to fly and would rather GV then by all means, go for it.
Personally I have very little interaction with GV players. I never vulch and never chase an opponent all the way into the range of base ack. I figure if he's gotten that far and survived then he deserves to land it. I will fight over an enemy base, outside of ack range and do see a lot of 88's shooting at me. That is as much interaction I have with anything sitting on the ground.
In JG11, the squad I am proud to fly with we have a player that also GV's, guns from ships and I would assume guns from 88's. This man is one of my favorite people who I have ever been associated with while playing here. I would certainly not want to either insult him, or to let him think I am anything but proud to be in the squad with him.
I love flying here. I just have no interest in anything but that. If I wanted to play a tank game then I would, probably here, but then again I don't know enough about this aspect of the game to even make an informed choice of whether this is a good game for GV's or not.
Since I am not a GV player, in the future I will refrain from any comments on threads involving GV's.
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I dunno. If there were enough enemy aircraft around at all times when I log in, I literally couldn't care less what GV's do. Unfortunately at low population times they feel to me like a drain on my opponent pool and a combat avoidance tool, which makes me sad.
Rather than wish for there not to be GV's so that they are forced into aircraft, boosting aircraft numbers, why not just wish for more players? ;)
Assuming that the probability of GV's being removed from the game is approximately zero, it's more practical and productive to devote one's thoughts and energies into discussions of how to get more players into the game.
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Rather than wish for there not to be GV's so that they are forced into aircraft, boosting aircraft numbers, why not just wish for more players? ;)
Assuming that the probability of GV's being removed from the game is approximately zero, it's more practical and productive to devote one's thoughts and energies into discussions of how to get more players into the game.
:aok great point.
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Rather than wish for there not to be GV's so that they are forced into aircraft, boosting aircraft numbers, why not just wish for more players? ;)
Hehe, well, that's kind of what I meant. I never said I wanted GV's gone, I was just commenting that given the current situation, that's how they feel to me. Of course many of the dedicated GVers wouldn't fly if they took GV's away, same as I wouldn't GV if they took away the planes.
Assuming that the probability of GV's being removed from the game is approximately zero, it's more practical and productive to devote one's thoughts and energies into discussions of how to get more players into the game.
Of course it is. Unfortunately the things I like about the gameplay are not widely attractive to most gamers. My belief is a lot of the things that make the other games popular would ruin AH. If I wanted that gameplay, I'd be there not here. Obviously the numbers speak for themselves.
Wiley.
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Hehe, well, that's kind of what I meant. I never said I wanted GV's gone, I was just commenting that given the current situation, that's how they feel to me. Of course many of the dedicated GVers wouldn't fly if they took GV's away, same as I wouldn't GV if they took away the planes.
Of course it is. Unfortunately the things I like about the gameplay are not widely attractive to most gamers. My belief is a lot of the things that make the other games popular would ruin AH. If I wanted that gameplay, I'd be there not here. Obviously the numbers speak for themselves.
Wiley.
Sheriff Joe at your service:
He wasn't saying any of that. He was just saying that if there were more ppl everybody would be happier.
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I think that a lot of people would love AH if they tried it, but they have no idea about it.
My most-recent recruiting effort is my optometrist who is a pilot. :)
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I think that a lot of people would love AH if they tried it, but they have no idea about it.
And that's where I think our opinions diverge. I don't think there are that many people interested in playing a game with the kind of learning curve and commitment this game requires.
To play the game comfortably IMO requires a subscription, a decent computer, some kind of head tracking like trackIR, joystick (preferably HOTAS) and pedals. Playing with less than that is doable, but it's not the full experience that can keep a person up til 3 AM with work in the morning if they've found a good battle. That's not even to mention what it takes to become a competent stick actually playing the game.
It's not something an average person can just walk into with their mouse and keyboard and do well in, which seems to be what most people want out of a game these days. There's also nothing built into the game to make it fair. Those two traits, among others, are what makes it worth coming back to for me.
My most-recent recruiting effort is my optometrist who is a pilot. :)
Good luck! The more the merrier.
Wiley.
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I think it takes an $800 computer setup, a $35 joystick, and $15 headphones -- not that much -- and you can have a very good time.
It doesn't take that long to become competent at bombing (not a gunning ace, but competent in bombing) or GV combat (not a tank ace, but competent at fighting). It takes a little longer to get competent at divebombing. Yes, it takes much longer to get competent at air-to-air combat, but that gives you levels of the game into which you can grow. It takes a long time to get up to higher levels in World of Warcraft or to become thoroughly integrated into EVE Online, too.
Yes, a flight combat sim isn't going to have the same potential audience size as WoW, but it doesn't need that to be successful and lots of fun for the players. I think it's all about player density, not player numbers.
What is a sufficient amount for fun? I would say that as long as a given player has about 5-10 other players around him fighting, it is fun. Air Warrior was fun with 10 people in the whole arena -- but AW arenas were two AH sectors by two AH sectors in size.
So, the game could be fun with 5 in one country and 5 in the other as long as those 5 are fighting it out against each other.
What could help are maps that get smaller, or some aspect of the map that funnels participation into a smaller area, when there are fewer players.
This, to me, seems to be the key.
All of this lamentation about GV's or even about player numbers is missing the vital thing: density.
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I still don't get it, why can a enemy GV sit in a hangar and shoot people off the runway, and still is only be detected as within radar range with a flashing field, no radar signature ??
Its spawn camping without having the ability to shoot back if you are spawning in a plane, without risk if GV hangar is down.
You can advocate that you should take off from another base, but some maps that means flying up to two sectors away, and if If I approach a field in a plane everyone knows with meter precision where I am, but the GV does not even give away a radar signature on sector, and are only seen while shooting off their tracers off in a Wirbie, about the same time those tracers hit if you are flying low.
I saw a thread in the wish forum about Wirbie should have tracers off capability, really ???
Instead, make low level bomb****ing in 4 engined buffs almost impossible to hit a GV, like in ww2.
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I still don't get it, why can a enemy GV sit in a hangar and shoot people off the runway, and still is only be detected as within radar range with a flashing field, no radar signature ??
Its spawn camping without having the ability to shoot back if you are spawning in a plane, without risk if GV hangar is down.
You can advocate that you should take off from another base, but some maps that means flying up to two sectors away, and if If I approach a field in a plane everyone knows with meter precision where I am, but the GV does not even give away a radar signature on sector, and are only seen while shooting off their tracers off in a Wirbie, about the same time those tracers hit if you are flying low.
I saw a thread in the wish forum about Wirbie should have tracers off capability, really ???
Instead, make low level bomb****ing in 4 engined buffs almost impossible to hit a GV, like in ww2.
Wirbles can turn off their tracers now, I have tried to do it. Hard to hit anything though when you don't use the gunsight :)
I'm not really sure what you're asking for though, care to elaborate?
Tinkles
<<S>>
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I want a standing chance to select a flashing field that do not have a GV hiding in a hangar, or a hundred yards from it, waiting for another plane spawn kill.
Someone told me only you do not see the tracers, if turned off, others do.
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I want a standing chance to select a flashing field that do not have a GV hiding in a hangar, or a hundred yards from it, waiting for another plane spawn kill.
Someone told me only you do not see the tracers, if turned off, others do.
I'm not sure on the tracer part. I've been attacked by planes with no tracers before.
Well as for the gv in the hanger, whether or not they have tracers on or off is irrelevant if they can aim. As for plane spawn kills, I've been a victim of them before. Use flaps full power + wep and get out of there! Once your airborne you're a harder target to hit :)
I understand your frustration, but your example on GVs doesn't happen too often (it does happen but not every sortie or base take).
Improve. Adapt. Overcome. - HiTech
Tinkles
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Its spawn camping without having the ability to shoot back if you are spawning in a plane, without risk if GV hangar is down.
Not entirely without risk: the 88 mm player manned guns have an AP option- just hit backspace. And you can kill a lot of different GVs, including Wirblewinds, with the normal 37 mm flak gun.
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Wirbles can turn off their tracers now, I have tried to do it. Hard to hit anything though when you don't use the gunsight :)
I'm not really sure what you're asking for though, care to elaborate?
I think what save is asking for is a bar-dar equivalent for the presence of GVs, or some very short range dot dar that show GVs in view distance from the field. The latter I do not have a strong opinion about, but GV dar-bar is something I've asked for several times.
The other thing save was alluding to was to disable bomb release while in external view (F3). I fully agree with that, and this has also been requested many times before. Some people went as far as requesting no bomb release unless in F6 view (bomb sight) in planes that have it. This would make dive bombing in these planes nearly impossible since F6 also engages the auto-level. Such a mechanism would be a problem to the TBM and Moss XVI that should be able to dive bomb. Also, it is not clear how this will work in planes that can load/unload a glass nose in the hangar (e.g. B-25).
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I fully agree with that, and this has also been requested many times before. Some people went as far as requesting no bomb release unless in F6 view (bomb sight) in planes that have it. This would make dive bombing in these planes nearly impossible since F6 also engages the auto-level. Such a mechanism would be a problem to the TBM and Moss XVI that should be able to dive bomb. Also, it is not clear how this will work in planes that can load/unload a glass nose in the hangar (e.g. B-25).
My take is that to release from the pilots position the player should select attack mode which would in turn disable formations.
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My take is that to release from the pilots position the player should select attack mode which would in turn disable formations.
In the short term, you or a squaddie can take out ords at the airfield for many bomb free minutes of spawn camping fun
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on some large maps it can get out of hand, people would rather hide in GV's / soft guns than do any meaningful combat.
Problem is a vicious cycle, people resort to GV ing because they can't fly for toffee. Too old or too lazy, eyes are gone etc. I have no problem with these guys until they try and capture all my bases. If they try they will get bombed. Such is life in AH to create the perfect battle we all enjoy both teams have to have some balance to enforce a stalemate on the ground and in the air.
Most teams / squads just give up on a particular base if it proves too difficult your not ever going to change that.
I would support the motion of having a GV counter. If more than 5 gvs spawn into my territory it should put a ^ in the corner of the grid. If 10 come in double ^^. If its joker style or bish in general triple ^^^ for 15 gvs inbound. That way me and a teammate can up an A20 in time and get 16 kills and prevent the lame horde approach from winning.
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In the short term, you or a squaddie can take out ords at the airfield for many bomb free minutes of spawn camping fun
:headscratch:
The choice is to have the pilot release from F3 or F1 or F6 or all or some of those positions. IMO all pure bombers should be limited to F6 release under all conditions. Attack aircraft should be limited to F1 (No F3 and they do not have an F6). Where aircraft enjoy both classifications (e.g. Boston/Ju88) then when a player chooses attack formations are disabled and F1 permitted (with F6), when a player chooses Bomber then only F6 would be enabled but formations permitted.
Thus forcing eg lancstukas to F6 release, enabling Ju88s to be used as the attack aircraft they were used as but not in formations and disabling bomb release in F3 totally.
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I would support the motion of having a GV counter. If more than 5 gvs spawn into my territory it should put a ^ in the corner of the grid. If 10 come in double ^^. If its joker style or bish in general triple ^^^ for 15 gvs inbound. That way me and a teammate can up an A20 in time and get 16 kills and prevent the lame horde approach from winning.
I have always wondered why GVs have enjoyed such luxuries such as short icon and no version of DAR for them.
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I have always wondered why GVs have enjoyed such luxuries such as short icon and no version of DAR for them.
I supported a small base capture the other day and made 8 e i g h t kills in a wirb, without even trying. Needless to say we took the base. I almost felt bad for them but then they were Bish so Karma. :t
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I would support the motion of having a GV counter. If more than 5 gvs spawn into my territory it should put a ^ in the corner of the grid. If 10 come in double ^^. If its joker style or bish in general triple ^^^ for 15 gvs inbound. That way me and a teammate can up an A20 in time and get 16 kills and prevent the lame horde approach from winning.
So, if there's 1-5 GV's in the sector, it's like it is now, just the town/base flash, then above that it works as you describe?
Sounds reasonable to me. I'd support it. I'd personally add the ^'s to the field, not the grid if that's what you've got in mind.
Wiley.
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I have always wondered why GVs have enjoyed such luxuries such as short icon and no version of DAR for them.
I have a film somewhere of a P-47 diving from 8k because he spotted my Icon and blew up my Panther, yeah.. Limited Icons are needed for GV's otherwise whats the point of having them when you can spot them so easily?
/Lucky for me I was on a hill and fired my gun straight up, killing the 47, but after he picked his ords at 5-6k up?
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So, if there's 1-5 GV's in the sector, it's like it is now, just the town/base flash, then above that it works as you describe?
Sounds reasonable to me. I'd support it. I'd personally add the ^'s to the field, not the grid if that's what you've got in mind.
Wiley.
yup < 5 no change, it will help defenders decide which tank to take also. ;) field / town on top of their spawn whatever!
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Recent posts to this thread have a strong element of the ridiculous to them. I'm not the best virtual pilot, but I can tell you guys that anyone who thinks they need more help to counter GVs attacking bases needs to improve their skill set.
Using existing game mechanisms I (see above disclaimer) can consistently find GVs attacking a base (assuming I see it flashing). If there is no dar bar, then there are GVs. You listen for them. You up a Storch. Then you either go out to kill them in another GV (more sporting), or if you like killing baby seals, in a ground attack aircraft. I've also noticed that many players can find and kill GVs using ground attack aircraft alone, even if hidden in trees (happens to me all the time).
MH
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I think it takes an $800 computer setup, a $35 joystick, and $15 headphones -- not that much -- and you can have a very good time.
you forgot the $35 to $45 per month for internet hook up.
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you forgot the $35 to $45 per month for internet hook up.
It's 2013, if you haven't been paying for Internet in the first place...where on earth are you living?
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It's 2013, if you haven't been paying for Internet in the first place...where on earth are you living?
Titanic3, I don't understand what you are trying to say?
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you forgot the $35 to $45 per month for internet hook up.
I was just replying to what hardware costs are to play the game well.
The implication in the post I was replying to was that it was about what the extra cost of AH is compared to being a player only of simpler games (i.e., for simpler gaming, don't need joystick or headphones or as capable a computer). I do assume that Internet connectivity is already possessed by the simpler gamer, but you are right that $15/month for AH is an AH-specific expense.
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Titanic3, I don't understand what you are trying to say?
I think he's trying to say that since it's 2013, everyone already has a fast Internet connection. More to the point, everyone who is a potential AH subscriber does. Personally, I lack the data to confirm or deny his assertion.
MH
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Using existing game mechanisms I (see above disclaimer) can consistently find GVs attacking a base (assuming I see it flashing). If there is no dar bar, then there are GVs. You listen for them. You up a Storch. Then you either go out to kill them in another GV (more sporting), or if you like killing baby seals, in a ground attack aircraft. I've also noticed that many players can find and kill GVs using ground attack aircraft alone, even if hidden in trees (happens to me all the time).
MH
And what if there is a plane in the area? How do you know that there are vehicles around?
Also, I want a rough estimate of numbers. If it is just one GV then good luck to him, I will not even bother, just as I do not bother to scramble against a single plane.
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I have always wondered why GVs have enjoyed such luxuries such as short icon and no version of DAR for them.
There is a version of the DAR, the town flashes when a nme GV gets near it. You can tell if a GV has spawned when you see only the town flashing. I do agree that the short icon has been problematic and perhaps is just a little too stealthy. Many times, on many maps the icon for a gv only becomes visible at very short range.
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And what if there is a plane in the area? How do you know that there are vehicles around?
Also, I want a rough estimate of numbers. If it is just one GV then good luck to him, I will not even bother, just as I do not bother to scramble against a single plane.
The situation for planes is analogous, as the plane could be NOE or outside the radar ring. I doubt you want 100% information in a game like this.
MH
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<snip> Many times, on many maps the icon for a gv only becomes visible at very short range.
That's for survivability (and it's not enough). If you try GVing, you will see that in AH with experienced players attack aircraft, left alone, kill the GV every time. Kind of like if you (an adult) picked a fight with a 6-year-old. Of course there are exceptions to every rule, but this *is* the rule.
MH
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I think the " field under attack" sound could be configured to be " enemy vehicles approaching" and only actuated when vehicles are flashing the base.
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:headscratch:
The choice is to have the pilot release from F3 or F1 or F6 or all or some of those positions. IMO all pure bombers should be limited to F6 release under all conditions. Attack aircraft should be limited to F1 (No F3 and they do not have an F6). Where aircraft enjoy both classifications (e.g. Boston/Ju88) then when a player chooses attack formations are disabled and F1 permitted (with F6), when a player chooses Bomber then only F6 would be enabled but formations permitted.
Thus forcing eg lancstukas to F6 release, enabling Ju88s to be used as the attack aircraft they were used as but not in formations and disabling bomb release in F3 totally.
I get your point, but until the "maker" decides that's a feature he wants in the game, taking out ords limits the availability of bombs solving the problem that you are complaining about.... It's not rocket science really...
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The situation for planes is analogous, as the plane could be NOE or outside the radar ring. I doubt you want 100% information in a game like this.
MH
You know what, sounds to me that even before you take off you want to know exactly how many tanks , plans and so on you will be up against, that type of intel is gathered by everyone when they up, and put out the word , like A21 needs help , under light attack one GV there now, nme aircraft in radar.
or alert A21, heavy attack, CV off shore and GV's in town.
You only get that type of intel from a human, a guy that does bother to up and take a look, but it sounds to me that you are not that guy.
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GVs are for the poor :old:
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The situation for planes is analogous, as the plane could be NOE or outside the radar ring. I doubt you want 100% information in a game like this.
MH
NOE is extremely difficult these days because the altitude required to keep under the bar dar is VERY low. True, GVs cannot fly any lower than they do already and hence there is no NOE equivalent. For this reason I proposed in previous discussions that there will be a delay between the spawn and the bar dar count - that is, a new GV that spawned is "under" the radar for X minutes, which gives a GV "NOE" mission time to advance away from the spawn and spread out before their presence in the sector is announced.
That's for survivability (and it's not enough). If you try GVing, you will see that in AH with experienced players attack aircraft, left alone, kill the GV every time. Kind of like if you (an adult) picked a fight with a 6-year-old. Of course there are exceptions to every rule, but this *is* the rule.
This situation is also analogous to what happens with planes. A single plane can also be easily overwhelmed by enemy fighters. A group of GVs with wirbles and perhaps even <gasp> fighter cover is not so vulnerable to attackers - quite the opposite, the Stukas, 410s, IL2s and A20s are vulnerable to fighters and wirbles. Not to mention the ease at which a single bomber can shut down the ords by precision bombing from 20k. In almost all cases when there is a massive GV attack, the ords are disabled on the base. Taking out GVs with cannons is a risky business. Unless HTC gives me the Mossie XVIII with the 57mm Mollins AP cannon. Then I will not care about ords.
What would happen in WWII if some enemy tank wandered on its own and spotted 2 km from a fighter-bombers base? I can tell you what happened in real life when a group of terrorist, due to a navigational error, landed from the sea 2 km near a base of attack helicopters. That is also analogous.
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Last night a red GV was in each of our hangers shooting planes as they spawned in the hanger. For the first time I have to agree with too many GVs.
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o noez! a tank dared to be something else than just a bomb target :noid
Seriously, I can't post as many facepalm pics as this thread is asking for... :old:
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Last night a red GV was in each of our hangers shooting planes as they spawned in the hanger. For the first time I have to agree with too many GVs.
Ya, that's easy kills... All you have to do is kill ords, kill all auto ack, kill all manned ack, kill the 88's, kill the VH and the 17lb guns.
I do it all the time... by myself... with enough ammo to rack up 50 kills before some bomb tard kills me... :rock
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Last night a red GV was in each of our hangers shooting planes as they spawned in the hanger. For the first time I have to agree with too many GVs.
If someone calls out that tanks are in hangers then you should not spawn planes there.
If ords are down you can up from another field with ords and after dropping them reload at the pads even if the bunkers are down. You can even select full ords load at the first airfield and drop some of it before takeoff to gain in speed and climb. When reloading at the second field you get instant full ords and you can again discard what you do not want early.
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it's not the GV activity that is the problem it's just knowing the severity of a situation without wasting time in a storch to go and see for yourself.
The DT commands whilst helpful can pretty much gauge what is going on in terms of defence with a quick few key presses but it is being able to get in a position to stop the Horde monkeys before it is too late.
The dar bar gives plenty of warning to at least get co-alt if noticed early enough. A horde of GV's then no it does not. Can I save a field if ammo and VH are porked and they have a mix of wirbs / tanks killing town, plus 1 or 2 enemy aircraft for cover then no not really, without a superhuman performance and a mass uppage of skilled players who know what they are doing.
A simple counter would help balance these ninja base taking assassins!
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You know what, sounds to me that even before you take off you want to know exactly how many tanks , plans and so on you will be up against, that type of intel is gathered by everyone when they up, and put out the word , like A21 needs help , under light attack one GV there now, nme aircraft in radar.
or alert A21, heavy attack, CV off shore and GV's in town.
You only get that type of intel from a human, a guy that does bother to up and take a look, but it sounds to me that you are not that guy.
Apparently you don't actually play the game or do so while high on drugs? Communication between players in the MA is extremely imprecise / nonexistent, and nowhere near what you describe above.
MH
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A simple counter would help balance these ninja base taking assassins!
That would assume there is something to balance, which ain't.
By reading this thread one could believe there are hordes of GV steamrolling bases with no means to stop them.
But that's not what is happening. Years ago, with squads like LTAR, small towns and only HurriD and Il-2 with 23mm gun when ords were down we had actually much, much more GV raids on airbases. They were much easier back then, and much more likely to succeed.
Since then, not only the overall number base captures has gone down considerably, but also the number of all-GV assaults in particular (including off-jours 1-2 player sneaks).
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do this do that...is it a game or work? Hunting gvs is not fun one bit, I still wish they never were included in the game and that we had a matchmaking ladder system to play aces HIGH
I think I'll cut my sub after BoB, htc milked my bank account long enough. The money I gave in support didn't materialize in anything improving air combat, just more hiding.
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do this do that...is it a game or work? Hunting gvs is not fun one bit, I still wish they never were included in the game and that we had a matchmaking ladder system to play aces HIGH
I think I'll cut my sub after BoB, htc milked my bank account long enough. The money I gave in support didn't materialize in anything improving air combat, just more hiding.
Don't let the doorknob hit you where the good lord split you !!
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Don't let the doorknob hit you where the good lord split you !!
great community also.
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do this do that...is it a game or work? Hunting gvs is not fun one bit, I still wish they never were included in the game and that we had a matchmaking ladder system to play aces HIGH
I think I'll cut my sub after BoB, htc milked my bank account long enough. The money I gave in support didn't materialize in anything improving air combat, just more hiding.
:cry :rock :cry :rock :frown:
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great community also.
The typical response to "the game isn't the way I think it should be, I quit" threads.
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The gv issue isn't getting worst as lusche has said. The problom is that there are less planes in the air and the gvs are a conveniant excuse. The numbers are dropping and the fights are drying up. More and more people look to avoid a fight so they can grab one more base for the win the wars.
Until there is a reason to defend most won't and so will avoid any foghting. The game USE to be about fighting, now not so much.
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do this do that...is it a game or work? Hunting gvs is not fun one bit, I still wish they never were included in the game and that we had a matchmaking ladder system to play aces HIGH
I think I'll cut my sub after BoB, htc milked my bank account long enough. The money I gave in support didn't materialize in anything improving air combat, just more hiding.
I don't agree with much of your POV on GVs, but I am sorry you are thinking of quitting (we need every player we can get). Isn't there some other aspect of the game you could explore, at those times where it's hard to find a fight? What times do you normally play?
MH
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The gv issue isn't getting worst as lusche has said. The problom is that there are less planes in the air and the gvs are a conveniant excuse. The numbers are dropping and the fights are drying up. More and more people look to avoid a fight so they can grab one more base for the win the wars.
Until there is a reason to defend most won't and so will avoid any foghting. The game USE to be about fighting, now not so much.
Agreed. Biggest issue is that everyone just jumps to the defense of the HOers, runners, and horders, drowning out any actual argument with fallacious drivel. And another argument I've run into is "the game is about having fun, and thats fun for them".
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The gv issue isn't getting worst as lusche has said. The problom is that there are less planes in the air and the gvs are a conveniant excuse. The numbers are dropping and the fights are drying up. More and more people look to avoid a fight so they can grab one more base for the win the wars.
Until there is a reason to defend most won't and so will avoid any foghting. The game USE to be about fighting, now not so much.
I just posted an idea to encourage fighting outnumbered in the Wishlist forum. Just off the top-of-the-head, and not carefully thought out. Still, check it out, and suggest improvements.
MH
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I can't believe that PILOTS people who fly above the ground combat,, care one bit about what happens on the ground!!!
Worst case scenario ,, you have to land at the next base over,,, how sad is it that some cry because they couldn't fly withing 1.5 k of the ground?
Go up,, kill other planes,,, leave the snakes and rodents alone,, they are beneath you,, they do not care about you,, unless you try to bomb them!!! :bhead
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I like all aspects of the game. My favorite is flying fighters, but I also very much enjoy flying attack planes and bombers, driving GV's, manning ship guns. I like dogfighting, but also intercepting bombers, level bombing, divebombing, attacking GV's, bombing and torpedoing ships, and ship-to-ship combat. It's all good, but the easiest fight to find is always air-to-air combat, as that is the most-popular one, and one can always skip any type of combat that isn't desired (i.e., don't like GV's -- just avoid them; don't like flying bombers -- don't fly them; etc.).
The thing to wish for is you want more of one type of combat (such as air to air) is not that there is less of the other things but more of what you want -- wish for that directly.
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do this do that...is it a game or work? Hunting gvs is not fun one bit, I still wish they never were included in the game and that we had a matchmaking ladder system to play aces HIGH
I think I'll cut my sub after BoB, htc milked my bank account long enough. The money I gave in support didn't materialize in anything improving air combat, just more hiding.
If what you say were true then you can escape from the gvs into another online flight sim, but you can`t escape from people. If someone truly wants to avoid combat for whatever reasons then that is possible in aircraft all the same. People "hiding" in gvs would be a good thing in that case because you would not have to be frustrated because of another bail, run, ho etc.
I like all aspects of the game myself too.
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GV usage tour 70 and tour 162 compared: http://bbs.hitechcreations.com/smf/index.php/topic,345669.msg4680333.html#msg4680333
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I just can't devote the time and mental energy I used to to being useful as a fighter pilot. I still up a plane from time to time. I like a getaway once or twice a week and GVing is less taxing on my feeble mind and fading reflexes. defending CVs, running troops, manning fixed guns, PT runs. sometime sitting in woods waiting to bushwack a tank.
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I like all aspects of the game. My favorite is flying fighters, but I also very much enjoy flying attack planes and bombers, driving GV's, manning ship guns. I like dogfighting, but also intercepting bombers, level bombing, divebombing, attacking GV's, bombing and torpedoing ships, and ship-to-ship combat. It's all good, but the easiest fight to find is always air-to-air combat, as that is the most-popular one, and one can always skip any type of combat that isn't desired (i.e., don't like GV's -- just avoid them; don't like flying bombers -- don't fly them; etc.).
The thing to wish for is you want more of one type of combat (such as air to air) is not that there is less of the other things but more of what you want -- wish for that directly.
:aok
I also enjoy all aspects of the game and will jump back and forth from air to ground. When dogfighting the energy you expend to twist and turn while trying to keep some SA can be exhausting. I rest awhile in a GV puttering around otherwise I would be logging anyway. :cool: