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General Forums => Aces High General Discussion => Topic started by: hazmatt on August 07, 2025, 06:53:03 PM

Title: Current player numbers.
Post by: hazmatt on August 07, 2025, 06:53:03 PM
I recall in the recent past that there were a bunch of posts of returning players. I'm curious as to if these returning player have made the numbers climb recently? Getting some numbers would be good :)
Title: Re: Current player numbers.
Post by: Animl-AW on August 07, 2025, 07:17:10 PM
On ignore or not
I would not be too concerned about numbers right now. In IN area summer has been like CA. Everyone is outside doing stuff, including myself. Never stop finding ways to bring players in.

I still see new names and returns, pretty much every time I log in. As always, in almost any game, numbers are highest at prime time, 7p-10p CT. You may not notice it as much in games with bigger audiences, but is and always has been,.. except maybe during winter.

If everything stays normal, you'll see numbers start to climb when snowbirds go into fall, which is not far off.
Title: Re: Current player numbers.
Post by: 100Coogn on August 07, 2025, 09:22:59 PM
Since HT seems to be unwilling to put anymore time or money into this game, do not expect any new users.
Dead is dead.  Just time to lay down now.

Coogan
Title: Re: Current player numbers.
Post by: Animl-AW on August 07, 2025, 09:41:49 PM
Since HT seems to be unwilling to put anymore time or money into this game, do not expect any new users.
Dead is dead.  Just time to lay down now.

Coogan

Oh for god sakes, move on dude. He IS fixing things and he did upgrade the server. We don't have to follow your lame advice
Title: Re: Current player numbers.
Post by: The Fugitive on August 08, 2025, 12:10:27 AM
Since HT seems to be unwilling to put anymore time or money into this game, do not expect any new users.
Dead is dead.  Just time to lay down now.

Coogan

I know of a number of players that have returned after viewing my video shorts. All is not lost.
Title: Re: Current player numbers.
Post by: thndregg on August 08, 2025, 02:46:09 AM
It would be nice to see some old hands come back.
Title: Re: Current player numbers.
Post by: Slade on August 08, 2025, 02:01:33 PM
I came back in the last month.

Best game in class as far as I know.  :salute

Title: Re: Current player numbers.
Post by: Animl-AW on August 08, 2025, 02:05:33 PM
I came back in the last month.

Best game in class as far as I know.  :salute

Welcome back and thanks for the good words. We think so too
Title: Re: Current player numbers.
Post by: Lazerr on August 08, 2025, 02:07:56 PM
Pretty crappy gameplay the few times I occasionally log in a month.  Player created problems however, not the games fault.

I trust you guys will run this down the tube if what I witness is a nightly occurrence.
Title: Re: Current player numbers.
Post by: Animl-AW on August 08, 2025, 02:19:45 PM
Pretty crappy gameplay the few times I occasionally log in a month.  Player created problems however, not the games fault.

I trust you guys will run this down the tube if what I witness is a nightly occurrence.

This is not new, it’s happened since my 2.5 yr return, which means probably longer than that. I don’t know what changed in your life but you come in sniveling straight out of the box.

At least we have action here

Its not new
Title: Re: Current player numbers.
Post by: Lazerr on August 08, 2025, 02:28:05 PM
This is not new, it’s happened since my 2.5 yr return, which means probably longer than that. I don’t know what changed in your life but you come in sniveling straight out of the box.

At least we have action here

Its not new

I'm sharing my opinion after being here for over 25 years, sometimes playing a lot, and having a much better grasp on reality than you.  Your posting here leaves your opinion with very little validity.  Not everyone that doesn't agree with your whacked perceptions on reality is sniveling.

Your fights are better fought with the guys posting about other sims.  You won't get very far with me.
Title: Re: Current player numbers.
Post by: The Fugitive on August 08, 2025, 02:47:00 PM
Pretty crappy gameplay the few times I occasionally log in a month.  Player created problems however, not the games fault.

I trust you guys will run this down the tube if what I witness is a nightly occurrence.

I agree that there is some odd play.


Last night I logged in for our squad night (yes there are still a few squads that do that) and a few guys were hitting the Knits. How that got started, I dont know, but there was nothing going on on the Rook front. CO logged in and saw what we were doing and once we captured that base he loaded up a mission to continue on the track so we could use GVs to run troops. After a couple base we were close to the strats so we pushed for the next base and gooned that one as there was no GV spawn. Next mission was a bunch of bombers to hit strats. We hit HQ, city, ack, and ammo hitting them all pretty hard. After that we made a push for a base farther north on the Knit front and was held off as the guys started loggin for the night.

The bases we took were lightly defended, and for the last two before we hit the strats the defenders were hanging out at the spawn point in Wirbles. Had our guys ignored them they would have been sitting there twiddling there thumbs, and odd way to defend. Looked more like they were trying to stack up some GV points.

Personally I suggested we switch to the rook front after the strat hit, but Im not a leader, but a follower in the squad so we didnt move. Its also early in the tour, lots of people are looking to pad there scores so that brings in odd play as well (had a 38 attack our base the other night, I upped to engage and once he got his ord off he ran home as quick as possible. It was just to two of us  :rolleyes:

We have always had this type of play but you didnt notice it so much due to the numbers. There was always different types of fights be it attacking bases, defending bases, GV entanglements, strat runners and even the occasional furbal, but these things are farther and fewer between so the crappy play stands out.

For me, Im happy to still have the game and enjoy playing when even I get a fight I like even if they dont last too long. Its kiinda like golf. If you really think of it, why do people play golf? Your out in the sun, swinging golf clubs, hunting for your golf balls, trying imposible shots from the ruogh/woods, walking 15 miles and swearing up a storm. But there is always that one shot that drops on the green and stops where its suppose to, or that long putt that has a big break yet it goes in, or the drive that seems to launch strait and rolls forever. Thats why they keep coming back for their golf games, and its why we keep coming back to the game. The one good fight you have and say"WOW! That was a blast!"
Title: Re: Current player numbers.
Post by: Banshee7 on August 08, 2025, 02:51:49 PM

For me, Im happy to still have the game and enjoy playing when even I get a fight I like even if they dont last too long. Its kiinda like golf. If you really think of it, why do people play golf? Your out in the sun, swinging golf clubs, hunting for your golf balls, trying imposible shots from the ruogh/woods, walking 15 miles and swearing up a storm. But there is always that one shot that drops on the green and stops where its suppose to, or that long putt that has a big break yet it goes in, or the drive that seems to launch strait and rolls forever. Thats why they keep coming back for their golf games, and its why we keep coming back to the game. The one good fight you have and say"WOW! That was a blast!"

Some of us don't have to hunt for our balls or try impossible shots  :neener: :neener: :neener:
Title: Re: Current player numbers.
Post by: Lazerr on August 08, 2025, 02:56:03 PM
I agree that there is some odd play.


Last night I logged in for our squad night (yes there are still a few squads that do that) and a few guys were hitting the Knits. How that got started, I dont know, but there was nothing going on on the Rook front. CO logged in and saw what we were doing and once we captured that base he loaded up a mission to continue on the track so we could use GVs to run troops. After a couple base we were close to the strats so we pushed for the next base and gooned that one as there was no GV spawn. Next mission was a bunch of bombers to hit strats. We hit HQ, city, ack, and ammo hitting them all pretty hard. After that we made a push for a base farther north on the Knit front and was held off as the guys started loggin for the night.

The bases we took were lightly defended, and for the last two before we hit the strats the defenders were hanging out at the spawn point in Wirbles. Had our guys ignored them they would have been sitting there twiddling there thumbs, and odd way to defend. Looked more like they were trying to stack up some GV points.

Personally I suggested we switch to the rook front after the strat hit, but Im not a leader, but a follower in the squad so we didnt move. Its also early in the tour, lots of people are looking to pad there scores so that brings in odd play as well (had a 38 attack our base the other night, I upped to engage and once he got his ord off he ran home as quick as possible. It was just to two of us  :rolleyes:

We have always had this type of play but you didnt notice it so much due to the numbers. There was always different types of fights be it attacking bases, defending bases, GV entanglements, strat runners and even the occasional furbal, but these things are farther and fewer between so the crappy play stands out.

For me, Im happy to still have the game and enjoy playing when even I get a fight I like even if they dont last too long. Its kiinda like golf. If you really think of it, why do people play golf? Your out in the sun, swinging golf clubs, hunting for your golf balls, trying imposible shots from the ruogh/woods, walking 15 miles and swearing up a storm. But there is always that one shot that drops on the green and stops where its suppose to, or that long putt that has a big break yet it goes in, or the drive that seems to launch strait and rolls forever. Thats why they keep coming back for their golf games, and its why we keep coming back to the game. The one good fight you have and say"WOW! That was a blast!"

Next time when I hop on ill film it and you can watch it from my end.  I consider my flying and aiming above average.  Did I get kills?  You bet.  Fights?? No.  All of my damage was done to people engaging with 10k in high ENY rides, and dieing after their failed pass on me.

So imagine being someone new, terrible, or even middle of the road.  How do you think they would enjoy the offerings this community demonstrated last night?

About the only thing HTC could do here is overhaul the perk/Eny system.

There is plenty us as players can do... its just pretty obvious we don't.

I'm not coming at you Fugitive, maybe a little bit at the leader of your squad though.  You guys has the numbers to help balance things out and didnt.  We talked last night a bit.  Like mentioned before.. I'm sharing a well seasoned opinion on what I saw happening.
Title: Re: Current player numbers.
Post by: Eagler on August 08, 2025, 03:11:16 PM
Flying the 109e and 109f in ma this tour..

MA is way different if you are in planes this weak regardless of what others are flying..

Eagler
Title: Re: Current player numbers.
Post by: Shuffler on August 08, 2025, 03:58:44 PM
I sat down to play the other night and my wife came in and asked me to help her do something..... I forgot about playing.  It has gotten that far out of my requirements now.
Title: Re: Current player numbers.
Post by: Banshee7 on August 08, 2025, 04:52:34 PM
I sat down to play the other night and my wife came in and asked me to help her do something..... I forgot about playing.  It has gotten that far out of my requirements now.

I keep paying the subscription thinking one day I'll jump back on, but it never happens.  :(  Other games and hobbies are occupying my time.  I don't want to sound negative or beat a dead horse, but it's the sad reality.  I miss flying.
Title: Re: Current player numbers.
Post by: thndregg on August 08, 2025, 05:33:55 PM

For me, Im happy to still have the game and enjoy playing when even I get a fight I like even if they dont last too long. Its kiinda like golf. If you really think of it, why do people play golf? Your out in the sun, swinging golf clubs, hunting for your golf balls, trying imposible shots from the ruogh/woods, walking 15 miles and swearing up a storm. But there is always that one shot that drops on the green and stops where its suppose to, or that long putt that has a big break yet it goes in, or the drive that seems to launch strait and rolls forever. Thats why they keep coming back for their golf games, and its why we keep coming back to the game. The one good fight you have and say"WOW! That was a blast!"

Same.. I can't get all overly worked up over people who game the game, or get irate and take it so seriously like it's a job you hate. I just roll my eyes at that crap and tune it out. If it ain't fun, don't play it. Rarely do I participate directly with the base take mob like I used to 20 years ago. Don't have the tolerance for lagged range vox whines and chatter of the "generals". I go off by myself on long haul strat runs in this sim as a way to relax in real life, hopefully grab a little high shoot-out attention from my pursuers, and get more involved in my bomb group's weekly missions.. just a bunch of us old guys having a good time with what remains of this game.
Title: Re: Current player numbers.
Post by: Animl-AW on August 08, 2025, 05:41:21 PM
Same.. I can't get all overly worked up over people who game the game, or get irate and take it so seriously like it's a job you hate. I just roll my eyes at that crap and tune it out. If it ain't fun, don't play it. Rarely do I participate directly with the base take mob like I used to 20 years ago. Don't have the tolerance for lagged range vox whines and chatter of the "generals". I go off by myself on long haul strat runs in this sim as a way to relax in real life, hopefully grab a little high shoot-out attention from my pursuers, and get more involved in my bomb group's weekly missions.. just a bunch of us old guys having a good time with what remains of this game.

There ya go.

that said, The Gang banging goes around the table, everyone gets their turn. HOWEVER, I don't like it, it makes players log,...this happens more so due to low numbers. You need to be above 110-120 critical mass and that stuff will not happen as much, you have other players starting other battles.

The ones who complain most about numbers and game play as a reason really don't help in anything that draws numbers in. But their negative whining pushes players out as power of suggestion. They eat their own feet. Kinda backseat drivers. Not that they don't make a valid point, it's that they spread the virus, some intentionally.

I USUALLY have a good time.
Title: Re: Current player numbers.
Post by: Lazerr on August 08, 2025, 05:46:17 PM
There ya go.

that said, The Gang banging goes around the table, everyone gets their turn. HOWEVER, I don't like it, it makes players log,...this happens more so due to low numbers. You need to be above 110-120 critical mass and that stuff will not happen as much, you have other players starting other battles.

The ones who complain most about numbers and game play as a reason really don't help in anything that draws numbers in. But their negative whining pushes players out as power of suggestion. They eat their own feet. Kinda backseat drivers. Not that they don't make a valid point, it's that they spread the virus, some intentionally.

I USUALLY have a good time.

What do you think hurts worse.. my sharing a logical opinion [or anyone for that matter] on how you people play the game, or the fact 30 people are getting piled by 70?  Dropping the HQ for icing on the cake.


Pull your head out of your azz.
Title: Re: Current player numbers.
Post by: xanax on August 08, 2025, 08:12:40 PM
I think Lazer had it right last night as far as new guys trying out the game or former dudes trying to get back in....it sucks. The community has mostly whittled its way down to ganging, timid dogfights consisting of having platform, alt and energy advantage before engaging. If not having all three, run until help arrives. I won't even mention only going for the HO with the 20's up front and on the sides. On the rare occasion they miss then extend to try again. Boring and a turnoff for a newb or someone wanting to have some fun. Yup, it was a strategy in WWII and all that....this ain't war-this is mostly old guys playing a video game.

Eagler has it right. Instead of racking up the kills being an ENY potato, howsabout learning a new skill and driving a less capable plane and flexing some pilot skills? Foofighter, Lazer, Haggerty, Caldera (Snuggie) and Eagler along with a few others do it and thrive. It's cool to watch and I think some would be surprised at how fun it is to not worry about prestige and score and not be a potato. There are others but not enough of them. Get a grip, try a crappy ship

Eagler has it right about making the numbers even too. Switching sides to make things more compelling and fun isn't a crime. Obliterating the undermanned in a GAME should be as it's not a WAR and it doesn't come close to simulating war. It never can if you are sitting in a chair sipping rum and inhaling lung darts with ESPN or CNN droning in the background.

Squads are great and a good thing. Nothing more fun than wingin' and banterin' with the fellas. Being able to move around isn't a betrayal of that concept. In fact, squad mates should go against each other on occasion for perspective, training and fun. Plus, it evens out the sides. See above.

Absolute loyalty to a chess piece is absurd at best. Supposedly we're all friends or capable of that here. Why the false idolatry? Any of you have a chess piece tattooed to your lower back? Didn't think so.

Cheating: I get so tired of cheating tirades on voice channel. If you think someone is cheating, film the damn transgression and send it in to HT! Or post it. on voice All three countries have 4 or 5 tanker dudes that do nothing but moan about cheating. It reminds me of an old folks home where every resident is convinced every other resident is cheating at Cribbage or Canasta. I've asked a few times if folks send a film....crickets. I believe it was Banshee7 who compared the current state of the MA to a rec center in a retirement community. A humorous analogy and quite accurate as well. Good one Banshee, see you on the golf course.

Little generals....GoldenBBshowers et al: I love .squelch. Napoleon, Patton and Alexander never whined or cried. Shaddup.

I know I'll get some pushback but I don't care. It's a game and arguing ruins it for me. Just laying out some opinion.

Title: Re: Current player numbers.
Post by: hazmatt on August 08, 2025, 09:14:25 PM
Well said. All we need now is for Admiral RODBSTR to return!
Title: Re: Current player numbers.
Post by: Animl-AW on August 08, 2025, 09:37:05 PM
I'm sharing my opinion after being here for over 25 years, sometimes playing a lot, and having a much better grasp on reality than you.  Your posting here leaves your opinion with very little validity.  Not everyone that doesn't agree with your whacked perceptions on reality is sniveling.

Your fights are better fought with the guys posting about other sims.  You won't get very far with me.

Stork I was agreeing with you, fault seeker

Only to you.

Don't ever try to intimidate me.

You lied about me to make me look small here and I called you out,.. stuff it rabbit head

Started 1989, was a GA and one of the Tech Support for AW....ya I know nothing, grasshopper
Title: Re: Current player numbers.
Post by: xanax on August 08, 2025, 10:14:46 PM
"Potato" must be the replacement word for a female dog or whiny old guy in a Tempest being Milquetoast and HOing stuff before running home to to Pepto-Bismol.

Sorry for demeaning potatoes.
Title: Re: Current player numbers.
Post by: uptown on August 08, 2025, 10:56:49 PM
New players are looked at with suspicion as if we're there to steal their golden eggs or something. Forget about dogfighting for you won't get a check6 must less some help. What you will get is a guy who's played for hours upon hours every day for the last 15 or 20 years, greeting your midwar plane in a Tempest with 10K alt advantage. Then the next thing ya know, your "team" has disappeared off somewhere to try another base sneak. Leaving the new player going wtf?
I wasn't on the Rook side a hour before GoldenBBShower figured out I was a shady spy loser that hated myself. I get the impression that most the core player base feels that way about outsiders, and GoldenBB just says it out loud.  How are you going to get numbers up like that?
Playing offline has become more fun than dealing with the retarded drama and milk fest the online game has become.
On top of all that you have a game that's not maintained or updated. Player made maps full of bugs and exploits, like invisible tanks in buildings, that players are all too willing to take advantage of.  It's ridiculous.
Title: Re: Current player numbers.
Post by: xanax on August 09, 2025, 12:09:58 AM

I wasn't on the Rook side a hour before GoldenBBShower figured out I was a shady spy loser that hated myself. I get the impression that most the core player base feels that way about outsiders, and GoldenBB just says it out loud.  How are you going to get numbers up like that?


Yeah, I had a run-in with him on voice when I came back. He's not a fan of newbs or returnees. My wife and nephew were present in the room and they advised me to let him be as it sounded like the game was all he had left in his life. I did have to correct him though as he said he'd been playing AH for 30 years. I feel bad about the words I used while arguing with him. He's definitely not the ambassador for the game like Fugitive or a fella like BSB is. Friendly, engaging and helpful is what they are and that's what it takes. Plenty of others are helpful too. In fact, 97% of them in my experience. But I get ya, the bad apples in the barrel do raise a stink. Ignore 'em and engage elsewhere, they'll help out. Shoot the bad apples repeatedly.
Title: Re: Current player numbers.
Post by: hazmatt on August 09, 2025, 03:39:43 AM
Playing offline has become more fun than dealing with the retarded drama and milk fest the online game has become.

True! I really enjoy the 4x4 offline missions. The ai actually turnf ights and you don't have to be worried about getting bounced by somebody with 10k alt. Every once in a while I get the urge to fly a couple when I have limited time to spare.
Title: Re: Current player numbers.
Post by: Lazerr on August 09, 2025, 05:23:30 AM
The AI fighters in the dueling arena furball area can be fun too, for those of you enjoying offline mode.  I don't blame you for trying to find fun somewhere other than the MA with what it's turned into.
Title: Re: Current player numbers.
Post by: Animl-AW on August 09, 2025, 08:33:25 AM
Quote
On top of all that you have a game that's not maintained or updated. Player made maps full of bugs and exploits, like invisible tanks in buildings, that players are all too willing to take advantage of.  It's ridiculous.

First, I’m glad both uptown and xanax are around, I’ll wing anytime.

Updates, not yet. Probably can’t afford a crew to do it with lower subs. As some found with EA.com, there was a legal problem with free work, even tech support, we had to sign waivers.

The reason I got to do things like the damage model, acks etc…was because I did it for free. As I understand the suits weren’t allowing spending so I donated my updated 3DMax to BB so he could do things for an update. Point being, everything I did was free just to get it done. So unkess he wants to get qualified people to do it it would be rough. Plus other math is involved.

There’s only so much that can be done without a major update.

However recently there has been some movement.
Maps were updated with fixes, can’t hide in buildings anymore. That does take time in fixing and testing.
Dar was adjusted higher.
Connection upgraded
Ammo bunkers hardened
Tweaks we don’t know about or forgot

As far as numbers, its not easy to bring them up with mentioned 200, which has calmed down a lot, rampant politics and promoting modern games and personal attacks in bbs. These are all buzz-kill turn-offs. Most times I’m attacked is trying to correct it. Not much joy, some want all that crap to remain then cry about numbers. Oxymoron. They are their own worst enemy. We must be above 120, game play changes. The worst refuse to cooperate, its a waste of my effort. I don’t mind contributing if its not impeded 5 min later, if its allowed to make a difference. But that Skyyr crap was the worst I’ve seen in a game and allowed to continue so long it wasted all our gains. From 112 to 200, back down to 100+.

All that aside a lot of us are still having fun with it. The loud and ugly get the attention they undeservingly crave, but a lot more are good decent players just having a good time. A lot of good humor.

It can be a challenge to keep up with moving sneak targets.
200 has calmed way down, bbs too with certain hot spots.

I refuse to let the worst walk on me because they didn’t get their way pushing nonsense. You cannot be nice to people who have no intension of being nice. It just encourages them to walk around stomping on people and the game, destroying numbers.

Rotor (one of my former bosses at kesmia) came in one night and we chatted a long time about 200 out of control. We agreed that normally I/we would not have verbal confrontation, I/We would just pull out the magic wand (which I rarely used) and its over. I don’t have those tools now. But since that night 200 calmed down.

Some think I’m new just because they didn’t know me before, I was under the radar. Now, after 35 yrs, some think I’m new and know nothing. Funny, in a sad way. <shrug> i’m just going to play the game. They can live in their own head.

Sorry another coffee wot
Title: Re: Current player numbers.
Post by: JimmyD3 on August 09, 2025, 09:49:02 AM
Well, while I'm not a long time player, started in 2012, I am sure there are perspectives I don't have. That being said, I love this game, I have tried the DCS, IL2, and several others but they just don't stack up to AH3. A lot of that enjoyment in AH3 is because of the player base.

Things do get out of hand every now and then on 200, but that's what squelch is for. Hopefully at a minimum, on country players will step in when a new player is being harassed by an existing player, if not Maybe the MODS will get involved.

For my 13 years, I have met some wonderful people on all 3 countries, and can't think of more than 2 players I have ever had  any issue with. Both of those individuals had either drinking problems or drugs.

I enjoy making maps, I have several in rotation as  you all know. Map making is not a cooky cutter exercise, there will be bugs. I have yet to make a map I didn't have to tweak once it was in rotation. If an error is found, I try to quickly correct it and get the update to Hitech.  :rock
Title: Re: Current player numbers.
Post by: hazmatt on August 09, 2025, 11:24:37 AM
A lot of that enjoyment in AH3 is because of the player base.

I agree.

First I wanted to thank you for you for all your contributions. I think you are one of those in the player base that make the game better.

A couple points about AH: I don't recall seeing more then one or two legitimately new players over the last few years that I played. In my recollection it seems like many of the players who made the game fun have moved on and most of the players that left are either all about their score, or are bitter,or are the "you're a cheater" if you killed me type. I think that most of players that made the game fun have moved on and that for the most part the remaining players has sadly shifted to these types.

In the other games I play you might have some camaraderie between other members of your squad but it's not as widespread at AH. For the most part most of the cross-country communications are straight up trash talking or ridicule. Of course you know what I think about 200 and the mods. I have said far more "questionable" stuff in the other games I play and never once received a warning or a time out or any of that stuff. Along the same lines I'm not sure if people have played other games and had a chance to see what happens in some of them. Some of the people are downright rude and it's allowed, because then again it is an online "game" Personally I think if you allow people to spew profanity on the range channel without a check that 200 should be a FFA as well.

It was a fun ride while it lasted, and who knows, maybe someday it will be again. In the meantime I want to salute all you guys that worked on FSOs, scenarios, maps, skins and all the other things that have contributed to the game. :salute

Title: Re: Current player numbers.
Post by: uptown on August 09, 2025, 12:15:14 PM






I enjoy making maps, I have several in rotation as  you all know. Map making is not a cooky cutter exercise, there will be bugs. I have yet to make a map I didn't have to tweak once it was in rotation. If an error is found, I try to quickly correct it and get the update to Hitech.  :rock
:salute Kenai77, I don't mean to sound so critical about the maps you and other players make. Your efforts are much appreciated and enjoyed by all of us. If it wasn't for players like you, I don't know where this game would be right now if not for your hard work and knowledge. I also want to acknowledge the fact that you do fix any problems when brought to your attention. So please don't think I am coming down on your work. That's not my intention at all.
My opinion on map making is that job should be left to the employees or owners of AcesHigh. 
Title: Re: Current player numbers.
Post by: Animl-AW on August 09, 2025, 03:44:13 PM
No worries, he’ll repeat the negative light on numbers the next time someone calls him out on moving the goal post or a buddy’s toe’s get pinched. At least every 1-1.5 months. Isn’t this the 3rd one?


In fact just last night I saw 800nate and AKQwik. I see 2-3 new or returns nightly, I fly almost very night.
Title: Re: Current player numbers.
Post by: Animl-AW on August 09, 2025, 04:22:48 PM
Well, while I'm not a long time player, started in 2012, I am sure there are perspectives I don't have. That being said, I love this game, I have tried the DCS, IL2, and several others but they just don't stack up to AH3. A lot of that enjoyment in AH3 is because of the player base.

Things do get out of hand every now and then on 200, but that's what squelch is for. Hopefully at a minimum, on country players will step in when a new player is being harassed by an existing player, if not Maybe the MODS will get involved.

For my 13 years, I have met some wonderful people on all 3 countries, and can't think of more than 2 players I have ever had  any issue with. Both of those individuals had either drinking problems or drugs.

I enjoy making maps, I have several in rotation as  you all know. Map making is not a cooky cutter exercise, there will be bugs. I have yet to make a map I didn't have to tweak once it was in rotation. If an error is found, I try to quickly correct it and get the update to Hitech.  :rock


I think time in just gives some experience in what worked and what hasn’t. The rest is just common logic of human nature and the will to dig in. Ya don’t need decades in for that.

There’s going to be bugs. Don’t let it get to you. We’re all glad to have you.
I don’t have to agree with everything to appreciate someone.

These are good guys, I don’t think they were poking you.

If it wasn’t a good game no one would worry about updates or numbers. IMO
 
Title: Re: Current player numbers.
Post by: Dadtallica on August 09, 2025, 04:47:13 PM
Been around long enough to know the same old gripes come and go.

I’m easier to please than most I guess. My two hours a night go just fine.
Title: Re: Current player numbers.
Post by: JimmyD3 on August 09, 2025, 06:13:24 PM
:salute Kenai77, I don't mean to sound so critical about the maps you and other players make. Your efforts are much appreciated and enjoyed by all of us. If it wasn't for players like you, I don't know where this game would be right now if not for your hard work and knowledge. I also want to acknowledge the fact that you do fix any problems when brought to your attention. So please don't think I am coming down on your work. That's not my intention at all.
My opinion on map making is that job should be left to the employees or owners of AcesHigh.

No offense taken Uptown and I didn't take it as you complaining or making a swipe at me.  :aok I am here to have fun, like most of us in here, and for me part of that is doing maps. Since I am such a lousy fighter pilot, at least I have found something I am some what successful at and I enjoy.  :salute sir
Title: Re: Current player numbers.
Post by: RotBaron on August 10, 2025, 08:08:39 AM
No offense taken Uptown and I didn't take it as you complaining or making a swipe at me.  :aok I am here to have fun, like most of us in here, and for me part of that is doing maps. Since I am such a lousy fighter pilot, at least I have found something I am some what successful at and I enjoy.  :salute sir

Do we still have trainers/training?  A few hours (a few times) with Morfiend, RIP, a long time ago was better than anything else ever provided or watched… I’d love to brush up with one and I highly recommend it if it’s still around/possible.  I don’t see FLS comments in here anymore, maybe he’s here and I miss them - I only peruse a bit these days.

 :salute
Title: Re: Current player numbers.
Post by: The Fugitive on August 10, 2025, 08:10:34 AM
Do we still have trainers/training?  A few hours (a few times) with Morfiend a long time ago was better than anything else ever provided or watched… I’d love to brush up with one and I highly recommend it if it’s still around/possible.  I don’t see FLS comments in here anymore, maybe he’s here and I miss them - I only peruse a bit these days.

 :salute

SIK1 is still here and responds quickly. Give him a yell.
Title: Re: Current player numbers.
Post by: RELIC on August 10, 2025, 11:45:54 AM
Same.. I can't get all overly worked up over people who game the game, or get irate and take it so seriously like it's a job you hate. I just roll my eyes at that crap and tune it out. If it ain't fun, don't play it. Rarely do I participate directly with the base take mob like I used to 20 years ago. Don't have the tolerance for lagged range vox whines and chatter of the "generals". I go off by myself on long haul strat runs in this sim as a way to relax in real life, hopefully grab a little high shoot-out attention from my pursuers, and get more involved in my bomb group's weekly missions.. just a bunch of us old guys having a good time with what remains of this game.
Agreed.   :salute
Title: Re: Current player numbers.
Post by: thndregg on August 10, 2025, 08:04:48 PM
Agreed.   :salute

I'm heading up DHBG's next weekly mission, Relic. Would be cool to see you at some point.  :D

 :salute
Title: Re: Current player numbers.
Post by: SIK1 on August 10, 2025, 09:12:19 PM
Do we still have trainers/training?  A few hours (a few times) with Morfiend, RIP, a long time ago was better than anything else ever provided or watched… I’d love to brush up with one and I highly recommend it if it’s still around/possible.  I don’t see FLS comments in here anymore, maybe he’s here and I miss them - I only peruse a bit these days.

 :salute

I'm still here, and willing to work with anyone that wants my help.

Just send me a pm. With days, and times that work for you. Keep in mind I'm West coast U.S.

 :salute
Title: Re: Current player numbers.
Post by: ~ZoSo~ on August 13, 2025, 07:09:29 PM
Pretty crappy gameplay the few times I occasionally log in a month.  Player created problems however, not the games fault.

I trust you guys will run this down the tube if what I witness is a nightly occurrence.

Exactly.
I’ve been back about a year and half after a 16 year hiatus. My last day may be 08/SEP/25. It’s the way the game is played. The game is just fine. Bla bla bla it’s your fifteen bucks…Rooks roll undefended bases while the Knights and Bishops ignore it and squabble with one another. The main draw for me is the ACM, dogfighting, in planes. Not much of that really happens. Hoing, picking, running and gang-banging is the name of the game in the main arena. The drones in the Match Play arena are better than 90% of the players and are more fun. If I stay, it will be for the drones. I have invested thousands of dollars in equipment just to play this game. Can’t see it going to waste. Say what you will but in the end I really don’t give two taters what most of you think. I’ve only met a handful of people maybe two handfuls of people that I would want to know. Good luck with your game, your going to need it.
Title: Re: Current player numbers.
Post by: Lazerr on August 13, 2025, 07:39:37 PM
Exactly.
I’ve been back about a year and half after a 16 year hiatus. My last day may be 08/SEP/25. It’s the way the game is played. The game is just fine. Bla bla bla it’s your fifteen bucks…Rooks roll undefended bases while the Knights and Bishops ignore it and squabble with one another. The main draw for me is the ACM, dogfighting, in planes. Not much of that really happens. Hoing, picking, running and gang-banging is the name of the game in the main arena. The drones in the Match Play arena are better than 90% of the players and are more fun. If I stay, it will be for the drones. I have invested thousands of dollars in equipment just to play this game. Can’t see it going to waste. Say what you will but in the end I really don’t give two taters what most of you think. I’ve only met a handful of people maybe two handfuls of people that I would want to know. Good luck with your game, your going to need it.

I was kind of hoping someone with a decent internet connection would set up a H2H arena focused on the air to air aspect.of the.game and get established before the MA went completely off the deep end.  I usually have a hour or two after the kids go to bed to do my own thing.  I've got almost 0 ambition to even log in and look.  A large amount of the remaining players have lost touch with what drives this game.  The adrenaline, white knuckle furballs, and fights in between bases rather than right over auto and manned guns.

It's too bad really.  If you manage to trick some of these guys into a close quarters fight they are actually pretty decent.  They would just rather take turns picking you apart in late war monsters.

I myself am waiting to see what fall weather does to the population before I make any choice on hanging around or not. 

Just remember the way you guys decide to play the game is a pretty large factor in folks decision to stay here.

Just because you can do something doesn't mean you're not a dbag for doing it.
Title: Re: Current player numbers.
Post by: Animl-AW on August 13, 2025, 08:08:23 PM
ZoSo,
Seemed you and against rook milk runners last night.
It wouldn’t have been a milk run had the nits not been fixated on s base they couldn’t get from a gang down country. So rooks instead of ganging bish attacked fixated nits and took 5 bases as milk runs. Not much of a choice, at least they tried starting a diff battle. Kinda nits fault lack of defense. It was just me and you most of the time. Ya, I get your frustration.

I’m a broken record to say numbers matter how the game goes. Below 110-120 is a different game. Its below 120 most times this summer. Its been ultra nice in my area. In a bar right now, usually full, 5 people, can’t drag peeps inside

Not the best time of year to judge anything.

Anyway, hope thing pan out and ya stick around. Lot of return players, might be a decent fall-winter

Fingers crossed
Title: Re: Current player numbers.
Post by: Oldman731 on August 13, 2025, 08:43:29 PM
The main draw for me is the ACM, dogfighting, in planes.


Granted that this is not everyone else's wish, because there are still team people and win-the-war people, but we still do get the good dogfights.  I believe I've had one or more with you, ZoSo! 

It's not perfect, and it isn't like the old days (for those who have forgotten the hordes), but a person can still find The Rush, given half an hour or so online.

- oldman
Title: Re: Current player numbers.
Post by: Eagler on August 14, 2025, 07:16:32 AM
Takes just one good fight a night to keep bringing me back for my nightly hour...

I do my part this month by staying out of late war birds with the 109g2 being the latest model with the 109e and 109f making up the difference..

I think it's up to us old guys to set the example but it seems many are still  worried more about winning than having fun ...

Stop doing what you are whining here about and stay out of the lw birds yourselves..

 :airplane:

Eagler
Title: Re: Current player numbers.
Post by: Lazerr on August 14, 2025, 10:14:52 AM
Yeah eagler I'm going to up a k4 or p51 when I enter the bottom of a fight against an entire country with little to no help. I can't explain to you why a mob of 30 guys sitting 15 to 20k over a field though feel the need to roll tempest and such.

If it's fun for you to put yourself at an even bigger disadvantage.. to each their own.
Title: Re: Current player numbers.
Post by: Eagler on August 14, 2025, 10:33:03 AM
Their choice what they fly..not sure why anyone with any time in game flies a spit16 - maybe their granddad was in the raf - but if that keeps them making a red dot in ma, I am all for that verse them go fly jets in the prettier sim..

Just doing my part trying to keep a pulse going in my favorite distraction..  :aok

Eagler
Title: Re: Current player numbers.
Post by: oTRALFZo on August 14, 2025, 11:57:15 AM
Yeah eagler I'm going to up a k4 or p51 when I enter the bottom of a fight against an entire country with little to no help. I can't explain to you why a mob of 30 guys sitting 15 to 20k over a field though feel the need to roll tempest and such.

If it's fun for you to put yourself at an even bigger disadvantage.. to each their own.

This has been the status pro quo the past few nights but what is funny is that there is virtually NO resistance but flock in groups of 50 to 1 to take a base. I'm all for organizing and having a group on the same page but it would be nice if once in a while those groups would be organized to have missions to combat other big numbers. Just once in a while
Title: Re: Current player numbers.
Post by: Banshee7 on August 14, 2025, 12:31:16 PM
Yeah eagler I'm going to up a k4 or p51 when I enter the bottom of a fight against an entire country with little to no help. I can't explain to you why a mob of 30 guys sitting 15 to 20k over a field though feel the need to roll tempest and such.

If it's fun for you to put yourself at an even bigger disadvantage.. to each their own.

The P-38 makes up the majority of the kills in my AH career, yet I was chastised for learning how to fly the 152 and D9 to fight the mobs...  It used to be fun to start with a disadvantage like that, but all too often it seemed like it turned into 1v10.  I had to completely change my flying style to accommodate the rest of the arena just to have fun (and it wasn't fun for the record).
Title: Re: Current player numbers.
Post by: Animl-AW on August 14, 2025, 12:44:56 PM
The P-38 makes up the majority of the kills in my AH career, yet I was chastised for learning how to fly the 152 and D9 to fight the mobs...  It used to be fun to start with a disadvantage like that, but all too often it seemed like it turned into 1v10.  I had to completely change my flying style to accommodate the rest of the arena just to have fun (and it wasn't fun for the record).

Absolutely.

I fly D9, but I’m killing dar, deacking town and then fight the 2-4 that up, OR end up in the middle of a HOing horde. <shrug>
Title: Re: Current player numbers.
Post by: save on August 14, 2025, 12:48:20 PM
with AWACS radar, taking off from another fields does not help, horde climb more to bounce incoming threats. With old radar you could climb up undetected, and have a fighting chance, still outnumbered though.
Title: Re: Current player numbers.
Post by: hazmatt on August 14, 2025, 01:15:15 PM
with AWACS radar, taking off from another fields does not help, horde climb more to bounce incoming threats. With old radar you could climb up undetected, and have a fighting chance, still outnumbered though.

I heard the AWACS dar was to help all the new players find the fight....
Title: Re: Current player numbers.
Post by: oTRALFZo on August 14, 2025, 01:49:51 PM
I heard the AWACS dar was to help all the new players find the fight....
Thats the upside.
The downside is that it does promote ganging up on a lone target and really makes SA lazy. Cant say Im a huge fan of it but I think I prefer the old dot dar.
Title: Re: Current player numbers.
Post by: hazmatt on August 14, 2025, 02:39:52 PM
Thats the upside.
The downside is that it does promote ganging up on a lone target and really makes SA lazy. Cant say Im a huge fan of it but I think I prefer the old dot dar.

Guess my sarcasm didn't come through.

I was trying to juxtapose the current radar setting that many of the veteran players seem to dislike with the fact that it was designed for new players who are few and far between.
Title: Re: Current player numbers.
Post by: Animl-AW on August 14, 2025, 02:48:25 PM
Edit:

Seriously, why bother.

The magical flying goal post.
Title: Re: Current player numbers.
Post by: caldera on August 14, 2025, 03:04:47 PM
This has been the status pro quo the past few nights but what is funny is that there is virtually NO resistance but flock in groups of 50 to 1 to take a base. I'm all for organizing and having a group on the same page but it would be nice if once in a while those groups would be organized to have missions to combat other big numbers. Just once in a while

They are all in those base rolling hordes, so they can win with as little difficulty as possible.  If nobody ups, they win.  If only a few up, they still win and feel all badass like they pwned you.  There is no way to get all of those same players to defend against a similar or (gasp!) superior force.  It's not why they play.
Title: Re: Current player numbers.
Post by: hazmatt on August 14, 2025, 03:29:24 PM
They are all in those base rolling hordes, so they can win with as little difficulty as possible.  If nobody ups, they win.  If only a few up, they still win and feel all badass like they pwned you.  There is no way to get all of those same players to defend against a similar or (gasp!) superior force.  It's not why they play.

Is it only bish hordes? I seem to recall bish hordes in the morning and nit hordes in the afternoon.
Title: Re: Current player numbers.
Post by: Eagler on August 14, 2025, 03:35:41 PM
Pick a crap plane and try to make haggerty's 50 kill list..

A different kind of fun for sure..

I take off these days not expecting to rtb...if somehow that happens something went wrong lol

But I have never been a win the war/map type..the fight is way more fun for me..

Eagler
Title: Re: Current player numbers.
Post by: eddiek on August 14, 2025, 03:35:52 PM
They are all in those base rolling hordes, so they can win with as little difficulty as possible.  If nobody ups, they win.  If only a few up, they still win and feel all badass like they pwned you.  There is no way to get all of those same players to defend against a similar or (gasp!) superior force.  It's not why they play.
Bingo!  We have a winner!
It's been that way for quite a while, several years that I'm aware of myself.
Some players take the path of least, or NO, resistance. 
Off topic kinda, but that's the reason I advocated for the inclusion of limited AI defense.  With the map sizes versus the player base that is in an arena at any one time, there's more area to cover than players available. 
Having AI generated defenses should guarantee that any attacking force would have no choice but to fight to get a base or raid strats or any offensive operations. No more sneaking bases, hitting bases with no one being able to notice or effectively defend because they're busy actually engaging in combat. 
Make it even more interesting by having the AI defenders air spawn at equal or greater alt, and at least equal numbers, in equal or greater capable aircraft (or GV's, but that's another discussion), and see how quickly those who tend to gravitate to undefended bases start to realize they have better odds going against human players.
It probably won't happen, but it would be interesting to see the responses from the parties who thrive on going against undefended or lesser force defended bases. 
Back on topic.............it sucks big time to have to go against drastically numerically superior forces, and know there's little you can do except delay the inevitable.  Hitting the ords where they are attacking from sometimes slows them down, but only for a few minutes, cause they find another undefended base and you have to zoom out and find where they are hitting next.
Perhaps HT could up the required damage to take down objects when the numbers get that out of hand, or require more troops for base captures. 
Who knows?
Title: Re: Current player numbers.
Post by: Animl-AW on August 14, 2025, 03:43:44 PM
I don’t understand what fun there is hording unchallenged, other than stationary targets.
Title: Re: Current player numbers.
Post by: eddiek on August 14, 2025, 03:55:05 PM

Nor do I, Animl.
That's one reason I fly alone a lot.  I see friendlies ganging up on guys a lot too. 
I prefer to go off and just have fun.
When I see a friendly base being horded, I go check it out and see if the attackers are seriously trying to take the base, or just luring defenders up to pad their kill stats (and it's not hard to tell what they really want).  I don't mind getting shot down defending if upping might prevent the base from being captured.  But upping to pad someone's stats..........nope, I look elsewhere.
Title: Re: Current player numbers.
Post by: Randy1 on August 14, 2025, 04:04:15 PM
Both countries had Rooks tied up in a knot  last night.  It was our time in the barrel. It happens to all the countries. Game play was still good. 
Title: Re: Current player numbers.
Post by: Animl-AW on August 14, 2025, 08:24:16 PM
Nor do I, Animl.
That's one reason I fly alone a lot.  I see friendlies ganging up on guys a lot too. 
I prefer to go off and just have fun.
When I see a friendly base being horded, I go check it out and see if the attackers are seriously trying to take the base, or just luring defenders up to pad their kill stats (and it's not hard to tell what they really want).  I don't mind getting shot down defending if upping might prevent the base from being captured.  But upping to pad someone's stats..........nope, I look elsewhere.

Good point.
If my own country is ganging a ganged country,... I do something else. I typically try to avoid joining in. It would be hypocritical if I did what I complain about. <shrug>
Title: Re: Current player numbers.
Post by: Animl-AW on August 14, 2025, 08:47:05 PM
Ever notice the whiners repeat themselves countless times?
Title: Re: Current player numbers.
Post by: oTRALFZo on August 15, 2025, 07:55:31 AM
I don’t understand what fun there is hording unchallenged, other than stationary targets.
We cant get mad at folks getting organized and rally. I admit, it alot of fun but the last few nights, its been a toxic waste dump hoarding with about 40 to 1 odds just purging the map.
Title: Re: Current player numbers.
Post by: Eagler on August 15, 2025, 07:58:19 AM
That's why 3 sides don't work with today's numbers..

Make the game two sided and many issues self correct..

Eagler
Title: Re: Current player numbers.
Post by: Animl-AW on August 15, 2025, 08:05:00 AM
That's why 3 sides don't work with today's numbers..

Make the game two sided and many issues self correct..

Eagler

I’m going to have to start invoicing for repeats.
Further replies will suffer price increase.
Title: Re: Current player numbers.
Post by: Banshee7 on August 15, 2025, 08:56:21 AM
That's why 3 sides don't work with today's numbers..

Make the game two sided and many issues self correct..

Eagler

I honestly believe that there are so many players that are either loyal to a chess piece or want to remain part of the horde that 2 sides would not fix the issue.  I believe you would have a handful of players quit because they couldn't fathom having to change countries while the remaining players continue to pile on one side.

Title: Re: Current player numbers.
Post by: Eagler on August 15, 2025, 09:16:30 AM
I honestly believe that there are so many players that are either loyal to a chess piece or want to remain part of the horde that 2 sides would not fix the issue.  I believe you would have a handful of players quit because they couldn't fathom having to change countries while the remaining players continue to pile on one side.

Yes HT needs to really confuse them and make one side gray and the other side blue...

Eagler
Title: Re: Current player numbers.
Post by: xanax on August 15, 2025, 09:35:43 AM
I honestly believe that there are so many players that are either loyal to a chess piece or want to remain part of the horde that 2 sides would not fix the issue.  I believe you would have a handful of players quit because they couldn't fathom having to change countries while the remaining players continue to pile on one side.

Those "Tramp stamp" chess piece tattoos are hard to change or get rid of apparently.
Title: Re: Current player numbers.
Post by: hazmatt on August 15, 2025, 09:50:13 AM
Yes HT needs to really confuse them and make one side gray and the other side blue...

Eagler

Come to think of it that's one thing I really do like about the game I currently play. Usually it's a fight of 16x16. Only way you get ganged is if you team sux and gets wiped out and then your left with like 6 to 1 lol. The other cool is the bombers and attack planes get are start but have the option to take off from the base.

I recall it was going down hill with the pickin and hordin when I left but from what I read here it seems it's gotten much worse.
Title: Re: Current player numbers.
Post by: hazmatt on August 15, 2025, 09:51:12 AM
Those "Tramp stamp" chess piece tattoos are hard to change or get rid of apparently.

I kinda like Tramps. I think of them as share bears!
Title: Re: Current player numbers.
Post by: oTRALFZo on August 15, 2025, 10:01:16 AM
That's why 3 sides don't work with today's numbers..

Make the game two sided and many issues self correct..

Eagler
Im a big advocate and would love to see this down to 2 countries however I do see how keeping 3 will always keep things much more dynamic. 2 sides would produce a virtual stale-mate on both sides IMO. Maps would go through reset much less frequently and that would then discourage a huge population of the players who thrive on attacking the no resistance base takes which has unfortunately gotten to be a huge percentage of players now a days. 
Title: Re: Current player numbers.
Post by: DmonSlyr on August 15, 2025, 05:50:07 PM
It certainly isnt helping the #s when every battle during the day is just a 30-2 gang fest where every clown has to double and tripple on the only fighter in the area in super 190Ds... just ridiculous right now.
Title: Re: Current player numbers.
Post by: JimmyD3 on August 15, 2025, 07:01:33 PM
That's why 3 sides don't work with today's numbers..

Make the game two sided and many issues self correct..

Eagler

So who do we eliminate? Rooks, Knights or Bishops?

You will have  players leave because of their loyalty to a Chess piece, and don't think for 1 minute it would not  happen.

It will not change anything. :rolleyes:
Title: Re: Current player numbers.
Post by: save on August 15, 2025, 07:05:55 PM
Guess my sarcasm didn't come through.

I was trying to juxtapose the current radar setting that many of the veteran players seem to dislike with the fact that it was designed for new players who are few and far between.


Small maps only with predicable routes like the small island in the center (that also had ground war below)  and old radar will solve both smaller numbers and finding the enemy. hiding behind mountains and surprise attack without help from radar encourage you to use WW2 tactics plus SA and not warfare  we even not have in the 21st century.
Title: Re: Current player numbers.
Post by: Animl-AW on August 15, 2025, 07:14:20 PM
So who do we eliminate? Rooks, Knights or Bishops?

You will have  players leave because of their loyalty to a Chess piece, and don't think for 1 minute it would not  happen.

It will not change anything. :rolleyes:

Plus, the maps would have to be rearranged, some coding would need to change,.....based on a gamble?

Any time there are big changes you risk a big exodus. Look what just the radar caused.

Not to mention what if most players chose one side over the other? A MA in constant 75 to 25.

This has been a losing debate for 35+ yrs.
Title: Re: Current player numbers.
Post by: hazmatt on August 15, 2025, 08:30:08 PM
So who do we eliminate? Rooks, Knights or Bishops?

You will have  players leave because of their loyalty to a Chess piece, and don't think for 1 minute it would not  happen.

It will not change anything. :rolleyes:

I think Queens would be a side with a big following.
Title: Re: Current player numbers.
Post by: flippz on August 15, 2025, 08:34:56 PM
I honestly believe that there are so many players that are either loyal to a chess piece or want to remain part of the horde that 2 sides would not fix the issue.  I believe you would have a handful of players quit because they couldn't fathom having to change countries while the remaining players continue to pile on one side.
What you loose in folks loyal to a pixel picture you may gain in 5 fold for action.
As far as in the ganging HTC could crank the eny by 3 fold and even to a point you have to goon troops in.
A lot of the issues are lack of interest by the creator as well.
Title: Re: Current player numbers.
Post by: flippz on August 15, 2025, 08:45:37 PM
So who do we eliminate? Rooks, Knights or Bishops?

You will have  players leave because of their loyalty to a Chess piece, and don't think for 1 minute it would not  happen.

It will not change anything. :rolleyes:
Get rid of all of them. Have a color a shape anything. That’s what’s wrong with this game. A bunch of princesses that scream and kick like a three year old if things aren’t done the way they want. It’s the quiet ones that leave silent that needs the attention some times.
When fighters like lazer an tralfaz and many many others are ready to go that’s a sign. The game play is what ran me off. If you want a fight you have to fight the horde, then you have to listen to skankles for three hours. If you join the horde then you have to listen to skankles for three hours. And if you play like that for any amount of time you loose interest quickly.
Title: Re: Current player numbers.
Post by: JimmyD3 on August 15, 2025, 08:59:46 PM
Good to see you again Flippz  :rock

I disagree with your premise though. #1 No way you gain that many with the change. #2 Any increase in eny will kill the game immediately. #3, I have no answer for that.

I must admit, I don't understand the "horde" issue. That is what made the game fascinating for me. Back in the day there were squads/hordes everywhere. Some of the best battles I've had have been either trying to take base or defending a base as a squad/horde. Hordes exist in all 3 countries.

Title: Re: Current player numbers.
Post by: Animl-AW on August 15, 2025, 09:04:18 PM
Good to see you again Flippz  :rock

I disagree with your premise though. #1 No way you gain that many with the change. #2 Any increase in eny will kill the game immediately. #3, I have no answer for that.

I must admit, I don't understand the "horde" issue. That is what made the game fascinating for me. Back in the day there were squads/hordes everywhere. Some of the best battles I've had have been either trying to take base or defending a base as a squad/horde. Hordes exist in all 3 countries.

Well back in the day you had enough players online that no matter where a horde was you could throw 10 planes at it and not really disturb anything, fronts still covered. Now, in gang bangs you're lucky to have 10 to throw at it. if you split your forces the country is screwed. It still comes down to critical mass,... IMO
Title: Re: Current player numbers.
Post by: flippz on August 15, 2025, 10:04:44 PM
Good to see you again Flippz  :rock

I disagree with your premise though. #1 No way you gain that many with the change. #2 Any increase in eny will kill the game immediately. #3, I have no answer for that.

I must admit, I don't understand the "horde" issue. That is what made the game fascinating for me. Back in the day there were squads/hordes everywhere. Some of the best battles I've had have been either trying to take base or defending a base as a squad/horde. Hordes exist in all 3 countries.
Miss you bud,
Seems the current trajectory is doing much good. And nothing will work as long as you say it won’t. Like I said the current game play is atrocious. My last month playing I seen the horde continuously attacking one country and if fighting three to 1 wasn’t bad enough they were continuously taking down fighter hangers. 
I would bet if there was some changes made in the game and there were some better fights you would be surprised at some folks that would return. Most guys don’t want to spend their couple of hours a day/week fighting the horde every time they’ll on.  Nor do guys want to log on and fly in a horde for hours fighting there fellow country men to try and get a kill.
Title: Re: Current player numbers.
Post by: Eagler on August 16, 2025, 07:12:58 AM
AI, smaller maps, 3 to 2 sides..all things that could and should be tried to keep the game afloat...

But the owner nor the ones afraid of change here seem to want to change/ try anything new...just sit around and wish/whine for the good ole days ..

They won't even change and get themselves out of the late war birds they complain about here is ruining game play..

Eagler
Title: Re: Current player numbers.
Post by: Bolt on August 16, 2025, 09:22:04 AM
As a returning player...I noticed something. The lack of overall strategy or even countries rallying together against the winning country.

For example, Bish are about to win the map...they're taking Rook bases. Rooks are taking Knight bases (because it is easier) barely defending. And Knights are stuck defending on Rook front instead of taking Bish bases.

Maybe we should start voting for presidents  :grin: :rofl
Title: Re: Current player numbers.
Post by: Animl-AW on August 16, 2025, 10:00:23 AM
Which sounds fine if one ignored the reasons and risk given.

Seems those who complain about late war planes favor the late war 109s. Many AC were invented to go against the uber 109s in WWII. The 109 was the beast of WWII, through the whole war.

No matter map size, you will always 1-1.5 sectors for alt. Maps too small you lose bombers that need many sectors to alt.  Fly a buff and tell us all about it.

2 countries fans are people willing to gamble and risk the work required that could be disastrous to this game. Risking work they don’t have to do. And once its done and fails you can’t just go back.

There is a difference between decades of experience on why some things don’t work and afraid to change. Yep, they don’t like gambling on a whim if a few. Welcome icon dar.

Some are very good at wanting to gamble with someone else's money. The failure is not their loss.

Some won’t listen or even remember the solid vetted reasons given, while they can’t go into any real convincing detail why it would work.

It’s not the planes its the pilot, every plane can be used for HOing and gang bangs.

Late war 51s and 190D are uber and bad to fly? why do the complainers fly late war 109s? When I see these fly a Spit1 I would take it more serious. In BoB the same complainers chose the side with 109s, the best fighter of the event, we could not pay players to fly Spit1s.

The planes called uber were designed to beat the uber 109s. Fly an 190A5 or A8, nope they don’t like it. What they really want is targets easiest for them in their choice of uber.

2 country maps would be great? Why is AvA empty?

The same players also grasp conspiracies in other subjects with a white knuckle death grip, ignoring all reasoning and logic. Again, cannot go into detail to support it. Not one ever pans out.

Only a hand full of the same players even talk about 2 countries, no where near a majority who aren’t asking for it.

The biggest sell in WT and IL-2 is graphics, the game play isn’t what I call great.

Again, every reason given will be forgotten as if they were never mentioned (ignored) and rewind happens. This is not unvetted conspiracies its buisness.

The game works just fine when its over critical mass. Promote it and fix the real problem. These ideas are bandaids.






Title: Re: Current player numbers.
Post by: Eagler on August 16, 2025, 10:15:43 AM
If the 109 refers to me, you must have missed I am not flying the k4 this tour...

109g2 is the newest plane I am in this month..more in the 109e than it though..

What's the newest plane you're in this tour?

Nothing will change the game play most complain about here except the options I and others have listed..but the older players should set an example of what to fly to make the room more fun for most..earlier versions of what they fly now..

Seriously what huge difference is there between a spit5 or spit16? K4 or g2? A5 or d9? Except for speed which wouldn't be needed if the majority made the switch..

Nothing to lose ..

Eagler
Title: Re: Current player numbers.
Post by: DmonSlyr on August 16, 2025, 10:51:19 AM
Which sounds fine if one ignored the reasons and risk given.

Seems those who complain about late war planes favor the late war 109s. Many AC were invented to go against the uber 109s in WWII. The 109 was the beast of WWII, through the whole war.

No matter map size, you will always 1-1.5 sectors for alt. Maps too small you lose bombers that need many sectors to alt.  Fly a buff and tell us all about it.

2 countries fans are people willing to gamble and risk the work required that could be disastrous to this game. Risking work they don’t have to do. And once its done and fails you can’t just go back.

There is a difference between decades of experience on why some things don’t work and afraid to change. Yep, they don’t like gambling on a whim if a few. Welcome icon dar.

Some are very good at wanting to gamble with someone else's money. The failure is not their loss.

Some won’t listen or even remember the solid vetted reasons given, while they can’t go into any real convincing detail why it would work.

It’s not the planes its the pilot, every plane can be used for HOing and gang bangs.

Late war 51s and 190D are uber and bad to fly? why do the complainers fly late war 109s? When I see these fly a Spit1 I would take it more serious. In BoB the same complainers chose the side with 109s, the best fighter of the event, we could not pay players to fly Spit1s.

The planes called uber were designed to beat the uber 109s. Fly an 190A5 or A8, nope they don’t like it. What they really want is targets easiest for them in their choice of uber.

2 country maps would be great? Why is AvA empty?

The same players also grasp conspiracies in other subjects with a white knuckle death grip, ignoring all reasoning and logic. Again, cannot go into detail to support it. Not one ever pans out.

Only a hand full of the same players even talk about 2 countries, no where near a majority who aren’t asking for it.

The biggest sell in WT and IL-2 is graphics, the game play isn’t what I call great.

Again, every reason given will be forgotten as if they were never mentioned (ignored) and rewind happens. This is not unvetted conspiracies its buisness.

The game works just fine when its over critical mass. Promote it and fix the real problem. These ideas are bandaids.

The K4 is very tough to aim, and doesn't dive well at all. The K4 has 1 30 that you have to get very close to hit, and it doesn't lead shoot great at all. This means you have to have very good ACM understanding to fly it effectively and actually get kills. The yak3 is a much tougher plane to shoot down and is easier to aim with the 20mm. The 190D has 500 20mm cannons for spray and pray, Can climb just as well, and can dive over 600mph so it can run from almost anything. 190s dont turn fight, so all they do is pick and run. Atleast you can get some good fights out of a 109. The G14 is still a 25  eny plane. It can turn okay. But its pretty slow. All it takes is one 190D to catch you, and then one spit16 to turn with you. This combo makes fighting extremely tough and those are the 2 most used planes in the game. And then you have the over usage of the temp which isnt fun to fight against at all really. Remember that fast BnZ planes are the most advantaged planes in the game and cannons make them even more advantaged. Planes that can extend and arent turn planes make for some of the most boring engagements and then to get double/triple teamed by them makes the game extremely tough. Bomber just gonna find something else to do than having to deal with a temp and 262 every damn time.

I think what Bolt said is pretty true. Some squads just refuse to defend or fight on the other side of the map when needed and it can be very irritating. The lack of defense is really hurting the opportunity for large battles. But getting ganged by 4 high yak3s and 190Ds when you are the only defender doesn't make it worth it after flying 10 minites to get there. So people are just gonna log and go find other things to do with their time.
Title: Re: Current player numbers.
Post by: Animl-AW on August 16, 2025, 11:06:14 AM
If the 109 refers to me, you must have missed I am not flying the k4 this tour...

109g2 is the newest plane I am in this month..more in the 109e than it though..

What's the newest plane you're in this tour?

Nothing will change the game play most complain about here except the options I and others have listed..but the older players should set an example of what to fly to make the room more fun for most..earlier versions of what they fly now..

Seriously what huge difference is there between a spit5 or spit16? K4 or g2? A5 or d9? Except for speed which wouldn't be needed if the majority made the switch..

Nothing to lose ..

Eagler

My point is not just K4, my point is those who complain fly 109s, including the 14. Match any plane against any 109 of the same year, 109 tends to come out on top in TnB. Most designs were to keep up with the 109s.

I fly the D9 for specific reasons. It depends on the pilot. Its not helping me in top scoring. Some will use it to run home, I’m not one of them. I will extend to place distance between me and 2-3 ubers on my 6, once I reach 1500-2000 separation, or they abort, I WILL flip back on you. I can also roll out of path of rounds on my 6. I sm constantly in 3-5 to 1 odds, fighting hordes.

I went to D9 to combat HOing Temps and Mossies, and go after buffs and base guns and tower without blowing my canons like in the A5 i can rarely kill a 109 with D9.

I no longer fly the 51, I like nose guns, and the situation I put myself in the 51 doesn’t fair well. It takes an experienced pilot to TnB in a 51. I can spot MARK4 and a cpl others in the 51 because they are using it as designed, beast in a 51. I know its him on my 6 because he won’t fire until within 400. Wing gun convergence. Yet I watch ZE destroy uber planes in a Brewster.

Some think the Temp should be perked, its not the plane, its what its used for. HO and run.
The 51 is a game seller, its not perked to give new players who want to fly a classic a chance to survive and retain them.

At least plane discussion is on-going, many variables and moving parts. But in the end, it depends on who is flying it.

When you switch sides and I fight you, I don’t want to go up against you in my 109D9 against your K4, or Violator in any 109  I will lose 90% of the time. Its the pilot, same with MARK4 in a 51, same with ZE in his Brew. Any other pilot in same planes I’m going after it. Its the pilot. I have beaten Skyrr. If he didn’t kill you in the first 2 passes his advantage dissipated. MARK4 we fought many long rounds, his advantage doesn’t dissipate. He’s a challenge to the end.

Again, planes are a 80 yr old discussion. We can both be right. Its the damn pilot in it. IMO

Its pilot defendant.

Title: Re: Current player numbers.
Post by: Animl-AW on August 16, 2025, 11:42:36 AM
iI’ll add this. Players I talked to who migrated from other sims “damn, these guys are good”. IMO, Probably the best dogfighting pilots in the genre. My bet is most the best dogfighters in ither sims came from AW and/or AH.

Even tho I flew for many yrs, when I came back after basically forgetting most I learned, muscle memory was gone, it was pretty damn rough going up against that.

So, less skilled will have to do stupid stuff just to survive. Can you imagine a new player who is new to dogfighting? They are gone in 2 days.
Title: Re: Current player numbers.
Post by: Kovel on August 16, 2025, 11:53:21 AM
I came back last month after a very long leave (6y).

First I realized is that, european players always used to face the lower crowded version of the game, but now It's much worse due to low numbers.

Second: the new radar version, imho, kills the willing to fly high eny planes. Sometimes, if you are flying high ENY planes, you need to add some estrategic flying issues before enetering the combat. Now you can not do it, so, it drives people to fly the best planes to enter the combat with advantage (energy or performance plane itself).

Third: I miss a lot of friends here.

Forth and most important: I'm glad to come back. I hope to get as much fun as possible, and also, provide fun to all of you.

Cheers!   
Title: Re: Current player numbers.
Post by: Animl-AW on August 16, 2025, 11:55:56 AM
I’ve never had the D9 to 600, 540 it starts creaking.
Only had the 51 as fast as 590.

A LA and Spit16 on the deck is keeping up with the D9.

Violator, I remember hearing you out of your comfort zone in events with 51B snd Spit1, but ya did it. <S> Going up against 109s in a Spit1 takes some real nads. I got quite a few kills in a Spit1 in BoB, mostly buffs.
Title: Re: Current player numbers.
Post by: hazmatt on August 16, 2025, 11:57:45 AM
What I find interesting is the defenders of the status quo. They attack anyone who has any ideas to try to improve the game. The current trajectory of the game is pretty obvious if the status quo remains.

I for one have given up on making recommendations because I realized that nothing will change and it will result in me being attacked by the same 3 people that I now have on ignore.

I've noticed that recently that there have been more then 5 returning players as well as a couple new players. The question is will they still be playing in 6 months. Why or why not?

It appears that few of the remaining players are willing to adjust their game play to make the game enjoyable for others. If that is the case then the game would have to be modified to make it more enjoyable for others. If neither of these things happen then more of the same is what can be expected.

Title: Re: Current player numbers.
Post by: Animl-AW on August 16, 2025, 12:05:17 PM
What I find interesting is the defenders of the status quo. They attack anyone who has any ideas to try to improve the game. The current trajectory of the game is pretty obvious if the status quo remains.

I for one have given up on making recommendations because I realized that nothing will change and it will result in me being attacked by the same 3 people that I now have on ignore.

I've noticed that recently that there have been more then 5 returning players as well as a couple new players. The question is will they still be playing in 6 months. Why or why not?

It appears that few of the remaining players are willing to adjust their game play to make the game enjoyable for others. If that is the case then the game would have to be modified to make it more enjoyable for others. If neither of these things happen then more of the same is what can be expected.

Bad ideas are still bad ideas. You want HT to slam around a bunch of coding on a gamble. You build a game and put everything on the line for a hasty gamble.

You keep moving the goal post on why you don’t fly

ITS CRITICAL MASS THAT MAKES THINGS WORK. PERIOD.

Anything ekse us just a unvetted bandaid to that fact.
Msome will say snything, yet never promote the game to solve problems

Title: Re: Current player numbers.
Post by: hazmatt on August 16, 2025, 12:06:13 PM
Second: the new radar version, imho, kills the willing to fly high eny planes. Sometimes, if you are flying high ENY planes, you need to add some estrategic flying issues before enetering the combat. Now you can not do it, so, it drives people to fly the best planes to enter the combat with advantage (energy or performance plane itself).

I find it interesting that I have not heard of anybody saying the new radar is a good thing yet it remains. The argument that I hear is that it helps the "new players". So if I understand the logic correctly it's to help the 1 or 2 new players a month that may or may not stay, while detracting from the game play for most of the current players. In my opinion that kind of logic is not going to help the game long term.
Title: Re: Current player numbers.
Post by: Animl-AW on August 16, 2025, 12:18:03 PM
I find it interesting that I have not heard of anybody saying the new radar is a good thing yet it remains. The argument that I hear is that it helps the "new players". So if I understand the logic correctly it's to help the 1 or 2 new players a month that may or may not stay, while detracting from the game play for most of the current players. In my opinion that kind of logic is not going to help the game long term.

Would you rather have zero new players? This is not logic. You want it to be undesirable for new pilots. How fast can your ideas kill a game.

Your excuse started as affording a whole family to fly for $15 or zero. Actually your HazmattJr doesn’t want to leave WT. then you bop around to ither reasons. Ya nake the game free so it dies in 3 months to benefit YOU.

Lotta talking, not much thinking.

You change tge reasons do much everyone gave up in you. Because urs no lire thsm disgruntled former player with nothing positive. Its just spewing BS to keep a negative light in the game, the very reason you repeat number threads. It’s  disgruntled >BS<. Like this thread, Why are you here? Everything you pist is trolling discouragement. Join or move the F on.
Title: Re: Current player numbers.
Post by: Dadtallica on August 16, 2025, 12:31:38 PM
As a returning player...I noticed something. The lack of overall strategy or even countries rallying together against the winning country.

For example, Bish are about to win the map...they're taking Rook bases. Rooks are taking Knight bases (because it is easier) barely defending. And Knights are stuck defending on Rook front instead of taking Bish bases.

Maybe we should start voting for presidents  :grin: :rofl

Countries used to work together all the time to finish’s off boring maps or stop another country from winnings
Title: Re: Current player numbers.
Post by: hazmatt on August 16, 2025, 12:51:16 PM
Just an FYI for anybody who doesn't know and wonders why I don't respond to posts by
Dadtallica, Animl-AW or Shame.

Due to them feeling the need to attack every post that I make they have graduated to my ignore list and I do not read any posts by them. That's why you won't see any responses from me to their posts :)
Title: Re: Current player numbers.
Post by: Oldman731 on August 16, 2025, 12:58:18 PM
I find it interesting that I have not heard of anybody saying the new radar is a good thing yet it remains.

Me me me!  I find that the "new" radar is very helpful in finding enemy players to fight.  My sense is that the people who don't like it want to be able to sneak up on people.  That's not fun for me, it just makes for an effortless kill.

- oldman
Title: Re: Current player numbers.
Post by: hazmatt on August 16, 2025, 01:10:51 PM
Me me me!  I find that the "new" radar is very helpful in finding enemy players to fight.  My sense is that the people who don't like it want to be able to sneak up on people.  That's not fun for me, it just makes for an effortless kill.

- oldman

I knew there had to be somebody! :)

I was just commenting that there seems to be far more gripes about it then people who liked it.
Title: Re: Current player numbers.
Post by: ~ZoSo~ on August 16, 2025, 02:37:10 PM
Miss you bud,
Seems the current trajectory is doing much good. And nothing will work as long as you say it won’t. Like I said the current game play is atrocious. My last month playing I seen the horde continuously attacking one country and if fighting three to 1 wasn’t bad enough they were continuously taking down fighter hangers. 
I would bet if there was some changes made in the game and there were some better fights you would be surprised at some folks that would return. Most guys don’t want to spend their couple of hours a day/week fighting the horde every time they’ll on.  Nor do guys want to log on and fly in a horde for hours fighting there fellow country men to try and get a kill.

This.

Why have countries? They serve no purpose considering how the “game” is being played. The idea is worth pondering.
Title: Re: Current player numbers.
Post by: Lazerr on August 16, 2025, 02:50:35 PM
Don't really mind the guy in a Tempest in 30 to 5 odds... the guy in the tempest in the mob is the dweebery.  Its not so much what you fly, it's how you fly it.
Title: Re: Current player numbers.
Post by: The Fugitive on August 16, 2025, 03:00:40 PM
Quote
Quote from: Eagler on Today at 08:12:58 AM
AI, smaller maps, 3 to 2 sides..all things that could and should be tried to keep the game afloat...

But the owner nor the ones afraid of change here seem to want to change/ try anything new...just sit around and wish/whine for the good ole days ..

They won't even change and get themselves out of the late war birds they complain about here is ruining game play..

Eagler

Have you looked at what your changes may do, or do you  not care?

AI, I know I'd most likely be gone if we get AI in the Main arena.  A number of othe players have said the same thing, say 10% quit the game.

Smaller maps and 2 sides go together because you would have to  use fso maps as none of the MA maps can bused as a 2 sided map. But that would bo OK because you would see another 10-20% quit the game again do to losing their team, or the stalemate the game would turn i to, or we could get lucky and have one team always over p0wering the other to roll maps.

So we loose 20-30% of the player base just making the changes and if the changes suck how many more  quit? How many players are fighter guys like you.....20% i think would be generous.  Pretty easy to figure out,  how many guys do you have in MNM....10? Take away the base capture/defense action and you would loose  half the players over night. I know most of my squad  would quit because that is what we do,  attack or defend  bases.

You have to take in ALL of the effects of a change.  You can't ignore some just because it doesn't effect you  or your style of play.

Quote
Quote from: hazmatt on Today at 12:57:45 PM
What I find interesting is the defenders of the status quo. They attack anyone who has any ideas to try to improve the game. The current trajectory of the game is pretty obvious if the status quo remains.

I for one have given up on making recommendations because I realized that nothing will change and it will result in me being attacked by the same 3 people that I now have on ignore.

I've noticed that recently that there have been more then 5 returning players as well as a couple new players. The question is will they still be playing in 6 months. Why or why not?

It appears that few of the remaining players are willing to adjust their game play to make the game enjoyable for others. If that is the case then the game would have to be modified to make it more enjoyable for others. If neither of these things happen then more of the same is what can be expected.


If you are still NOT in the game and basing your comments/opinions on what you read here, you are sadly misinformed. Of the people who post here, half are like you and no longer play the game, and rest make up a very small percentage of players,  like less than 2% of the player base. Believe it or not many players are still having lots of fun in the game, but you don't know about it because that don't spend there time here on the boards.

They na sayers here paint a bleak picture but it is far from it in the game. Even Eagler spends a couple hours every night in the game when he isn't here complaining about the "changes we need", so it can't be all bad.
Title: Re: Current player numbers.
Post by: Animl-AW on August 16, 2025, 03:05:20 PM


No one objects to any change that can actually create a positive result. Every ine of us are looking for that golden easter egg. Other sims are doing the same. Seems some aren’t happy with an update in another sim.

What us old dogs are presenting are very well cooked debates on the same subjects over decades. It may be a subconscious suggestion nit to waste time on failed concepts, waste it on new well vetted ideas. Don’t stop thinking, just get in to a new approach. It’s all been debated, except the new stuff. Keep pushing. Someone will get there.

Granted, I took time off, but since mostly 1990 I may have done the same. I probably shot out 5k ideas. Ya know how many MAY have gotten used? 2-3.

In band camp one complaint was a damage model, I did it based on what they said, the relaxed realism/ gamer tribe, who boasted the most,…didn’t like it. Although it was used in other arenas,…basically I wasted 4 weeks of my time. Careful what you wish for. Thats a lot of work for failure, even though it was realistically correct.

Any biz works towards new customers, as well as the return customers.
Title: Re: Current player numbers.
Post by: Banshee7 on August 16, 2025, 03:10:06 PM
I’ve never had the D9 to 600, 540 it starts creaking.


It'll get there  :D :D
Title: Re: Current player numbers.
Post by: hazmatt on August 16, 2025, 03:13:43 PM
They na sayers here paint a bleak picture but it is far from it in the game. Even Eagler spends a couple hours every night in the game when he isn't here complaining about the "changes we need", so it can't be all bad.

That's good to know.

I agree with you that the medicine might be worse then the disease. I think that that most peoples intentions are well and they all think they are a doctor with a sick patient and they all think their treatment method will work.
Title: Re: Current player numbers.
Post by: JimmyD3 on August 16, 2025, 03:14:02 PM
What I find interesting is the defenders of the status quo. They attack anyone who has any ideas to try to improve the game. The current trajectory of the game is pretty obvious if the status quo remains.

I for one have given up on making recommendations because I realized that nothing will change and it will result in me being attacked by the same 3 people that I now have on ignore.

I've noticed that recently that there have been more then 5 returning players as well as a couple new players. The question is will they still be playing in 6 months. Why or why not?

It appears that few of the remaining players are willing to adjust their game play to make the game enjoyable for others. If that is the case then the game would have to be modified to make it more enjoyable for others. If neither of these things happen then more of the same is what can be expected.

I disagree Hazmatt, what I see is opposing opinions on what is best for the game. With that said I believe most of us in the discussion, have the best intentions for Aces High 3. I think Animl is correct though, the solution to the majority of the "issues" in the game, is the number of players. Thus it behooves those of us that enjoy the game to try and do our part to see it expand again., within the existing limits. :rock
Title: Re: Current player numbers.
Post by: hazmatt on August 16, 2025, 03:27:11 PM
I disagree Hazmatt, what I see is opposing opinions on what is best for the game. With that said I believe most of us in the discussion, have the best intentions for Aces High 3. I think Animl is correct though, the solution to the majority of the "issues" in the game, is the number of players. Thus it behooves those of us that enjoy the game to try and do our part to see it expand again., within the existing limits. :rock

I disagree with your disagreement sir!  I think we actually agree.

(I can't address what Animml said as he graduated to my ignore list a while back so I don't read his posts.)

There have been many suggestions of how to increase numbers in the game that I've read but nothing has changed so I'm not sure there is a way to do it "within the existing limits"

I think finding a way to increase the numbers could be a change to the status quo and would improve the game play. My point was that if nothing changes that it would appear that the trajectory would end up in the same spot as the path that it is currently on.
Title: Re: Current player numbers.
Post by: Eagler on August 16, 2025, 04:12:22 PM
If any of my suggestions would cause that many to get their panties in a wad and quit without even trying it then of course don't do them...

I guess you know the players better than this oldman  :old:

I look forward to 8pm every night ... probably way more than I should  :banana:

See you then I hope..more red planes the better

 :cheers:

Eagler
Title: Re: Current player numbers.
Post by: ~ZoSo~ on August 16, 2025, 04:42:20 PM
No one objects to any change that can actually create a positive result. Every ine of us are looking for that golden easter egg. Other sims are doing the same. Seems some aren’t happy with an update in another sim.

What us old dogs are presenting are very well cooked debates on the same subjects over decades. It may be a subconscious suggestion nit to waste time on failed concepts, waste it on new well vetted ideas. Don’t stop thinking, just get in to a new approach. It’s all been debated, except the new stuff. Keep pushing. Someone will get there.

Granted, I took time off, but since mostly 1990 I may have done the same. I probably shot out 5k ideas. Ya know how many MAY have gotten used? 2-3.

In band camp one complaint was a damage model, I did it based on what they said, the relaxed realism/ gamer tribe, who boasted the most,…didn’t like it. Although it was used in other arenas,…basically I wasted 4 weeks of my time. Careful what you wish for. Thats a lot of work for failure, even though it was realistically correct.

Any biz works towards new customers, as well as the return customers.

I hear ya, I’m just saying from my experience it seems that having countries doesn’t really matter. As far as the biz goes, who cares? Think about it. The game just plods along.
Title: Re: Current player numbers.
Post by: AKIron on August 16, 2025, 04:56:13 PM

(I can't address what Animml said as he graduated to my ignore list a while back so I don't read his posts.)


You know you can still read posts by those you have on ignore. But I wouldn't.  ;)
Title: Re: Current player numbers.
Post by: LCADolby on August 16, 2025, 05:12:49 PM
I have beaten Skyrr.

 :rofl
Title: Re: Current player numbers.
Post by: Lazerr on August 16, 2025, 05:50:17 PM
:rofl

Negative
Title: Re: Current player numbers.
Post by: JimmyD3 on August 16, 2025, 08:16:17 PM
Hmmm, had 118 on at 8:15 CST tonight. :aok
Title: Re: Current player numbers.
Post by: hazmatt on August 16, 2025, 08:34:19 PM
Hmmm, had 118 on at 8:15 CST tonight. :aok

Nice! That's pretty good for summertime. Did it fix the ganging problem?
Title: Re: Current player numbers.
Post by: Animl-AW on August 16, 2025, 10:20:26 PM
118 tonight
Title: Re: Current player numbers.
Post by: Animl-AW on August 16, 2025, 10:21:49 PM
I hear ya, I’m just saying from my experience it seems that having countries doesn’t really matter. As far as the biz goes, who cares? Think about it. The game just plods along.

Ya, I get it.
Peaks and valleys
Title: Re: Current player numbers.
Post by: Animl-AW on August 16, 2025, 10:22:48 PM
:rofl

I don't listen to crybabies anymore.

We need a crier room like churches have for the self proclaimed gods that aren't all that. Just mouthy fools living in their own heads.

Crybabies to the sandbox.
Title: Re: Current player numbers.
Post by: hazmatt on August 16, 2025, 10:26:17 PM
It'll get there  :D :D

But not a whole lot more unless the modeling has changed. I think I broke one at 609 if I remember correctly.
Title: Re: Current player numbers.
Post by: Animl-AW on August 16, 2025, 10:27:23 PM
But not a whole lot more unless the modeling has changed. I think I broke one at 609 if I remember correctly.

Crawl back in your drunk hole. Crybaby
Title: Re: Current player numbers.
Post by: The Fugitive on August 16, 2025, 10:39:51 PM
Hmmm, had 118 on at 8:15 CST tonight. :aok

Damn! It looks like I missed a good night. What a crappie time to be stuck in Vegas!
Title: Re: Current player numbers.
Post by: Dadtallica on August 17, 2025, 08:37:18 AM
Fugi nailed it a few pages back. Nobody thinks past their own nose.

As for hazmat, I replied to one post he made once telling him to give it a rest. Imagine having that little respect for your own time that you spend your days flaming people in an antiquated forum for a game with 150 people.

Feel free to point that out to him.
Title: Re: Current player numbers.
Post by: Eagler on August 17, 2025, 09:22:30 AM
I noticed it was 118 at 9pm est when I logged off that had grown from 91 when I had logged in at 8pm est..

Fun night!

Eagler
Title: Re: Current player numbers.
Post by: Animl-AW on August 17, 2025, 10:06:03 AM
Damn! It looks like I missed a good night. What a crappie time to be stuck in Vegas!

I wouldn’t compare something you can do every night with a good time a cpl times a yr.
Title: Re: Current player numbers.
Post by: Animl-AW on August 17, 2025, 10:07:43 AM
Fugi nailed it a few pages back. Nobody thinks past their own nose.

As for hazmat, I replied to one post he made once telling him to give it a rest. Imagine having that little respect for your own time that you spend your days flaming people in an antiquated forum for a game with 150 people.

Feel free to point that out to him.

People become who they hang with most. I wonder who else did this as a day pass time.
Title: Re: Current player numbers.
Post by: Animl-AW on August 17, 2025, 10:33:06 AM
The midwest had 2 days of severe storms. That brings ppl inside after being like CA sunshine every day this summer.

Its very much like concert crowds. Inside concert venues we don’t run concerts much in summer, too hard to drag ppl inside. Therefore, outside festivals and stadium concerts take over.

As we start to change seasons this may start to happen more often. Never make number estimates in summer.

——-
As for the negative trolls. Look, I get along with everyone at first, I can make friends with a rock. But some people are like fish, after 3 days they start to stink

 I’m not innocent, but it takes effort to draw negative from me. Some ppl have such stale lives they even troll music threads. A sad display of maturity issues.

BTW, last week we hit 120.

<shrug>
Title: Re: Current player numbers.
Post by: DmonSlyr on August 17, 2025, 11:09:22 AM
I’ve never had the D9 to 600, 540 it starts creaking.
Only had the 51 as fast as 590.

A LA and Spit16 on the deck is keeping up with the D9.

Violator, I remember hearing you out of your comfort zone in events with 51B snd Spit1, but ya did it. <S> Going up against 109s in a Spit1 takes some real nads. I got quite a few kills in a Spit1 in BoB, mostly buffs.

Keep in mind that a k4 can only top about 450 in a dive and then you cant pull up easy unless cutting throttle drastically and pushing rudder till you can stop compressing. Planes like the 190D and P51 are much better in the faster game and so much easier to aim.  Those planes dont normally give you a fight though so its just a BnZ fest that isnt that fun to fight against. The P51 vs k4 can be a really fun fight if the P51 knows what they are doing (which most dont). I think plane choice matters in the arenas, but there's a reason why the 190D and spit16 are the top killers. They are the easiest planes to get kills without a perk plane and vet players over use them make it very tough for newbies.

The la7 is one of the best all around fighters in the game. It may chase down a 190D on the deck, but its also one of the fastest planes and accelerators in the game, had 3 cannons, and turns fairly well. The spit16 cannot catch a 190D unless the spit16 already has speed vs a 190D that just got out of a turn fight or something. The spit16 isnt that fast overall, but can outurn almost any planes. Best cannons too.

The P51B is incredibly challenging to be successful in special events, mostly do to only 4 50s (what were they thinking). In real life, guns hurt far more. 50s in this game have a lost a lot of power, and that's probably due to internet connections. Time after I put 50-100 rounds in planes and do very little or damage. That makes the planes incredibly tough to get kills. Its one thing to be able to fly higher and faster, but if you cant down them due to weak bullets, all you can really do is chase them out. Which is what the p51B is really meant for. Dont even get me started on the spit1. That damn neg G engine cutoff is so hard to work with, espcially with my game, neg G is my bread and butter  :rofl I do wish 50s lethality could be turned up slightly. It makes it very tough for players to get a nice bead shot on someone, only to watch them fly away with little damage. Its giving me a damn hard time lately, even with 20mms.

Overall its about the battles. Ive said time and time again, if a map can create good battles in the early hours, that leads to larger #s in the arena. Those players stay logged in longer and create better battles. If no one wants to defend, or attack the other side of the map, that's when it becomes tough and many log due to lack of action or long flight times. If you have to fly 15 minutes to get alt and enter the fight, than youll only do 2-4 sorties depending on the battle. If you only have to fly 5 minutes to a fight. Depending on the battle, you are much more likely to roll more than 5 times. Thats why CV fights always produce the best battles. Both sides get quicker action and arent worried about taking 10 minutes to get alt and twittle thumbs on the way there. Most gamers today are not patient, which is partially a reason they fly the fastest and easiest non perked planes, and its why the Temp is one of the most over used perk planes relative to other perk planes. A perk plane like a Temp shouldn't be in the top 5 kills and top 5 K/Ds.


Title: Re: Current player numbers.
Post by: fudgums on August 17, 2025, 11:12:25 AM
Fugi nailed it a few pages back. Nobody thinks past their own nose.

As for hazmat, I replied to one post he made once telling him to give it a rest. Imagine having that little respect for your own time that you spend your days flaming people in an antiquated forum for a game with 150 people.

Feel free to point that out to him.

Lame take. Smaller maps would mean better action, action means attacking or defending bases. Whether that's buffs, fighters, gvs, jabos, having to create strategy and tactics to take a field. Makes the game better and people fly in coordination. Which means more people will stay around and new players will enjoy.

But anytime anyone says that they want more action, it's screaming while playing victim.
Title: Re: Current player numbers.
Post by: Animl-AW on August 17, 2025, 11:41:01 AM
Lame take. Smaller maps would mean better action, action means attacking or defending bases. Whether that's buffs, fighters, gvs, jabos, having to create strategy and tactics to take a field. Makes the game better and people fly in coordination. Which means more people will stay around and new players will enjoy.

But anytime anyone says that they want more action, it's screaming while playing victim.

I don’t think actual map size matters as much as playing area. We may see this in the down under map comes out. Map same size 256, but actual play area (land mass) is smaller. A wall to wall land mass on 256 MAY be too big, today.

What I don’t get is some players think smaller maps makes grabbing alt to a fight shorter. This is an illusion. You still need a sector to get alt and to a base battle. That will not change no matter map size. One base per sector is still one base per sector. Is a sector size the same on a small map snd a large map? If buffs don’t have room to get to 25k as designed well now you are limiting the game. Its mostly fighter jockies who want smaller maps.
Title: Re: Current player numbers.
Post by: fudgums on August 17, 2025, 12:23:00 PM
Its mostly fighter jockies who want smaller maps.

I can make a valid argument that larger maps with more bases kill strategy, teamwork, and action. If one base gets any type of push back, go somewhere else across the map.

If they can't sneak it, then they quit after 1 or 2 tries.

Some of the best times were the struggles taking or defending a base for hours, trying different attacks/defenses, and working with other squads to take it.
Title: Re: Current player numbers.
Post by: Eagler on August 17, 2025, 12:33:04 PM
Compression can be controlled with manual trim also..

Only takes one good fight to make a night for me..

Last night it was against a spit16 in my 109e..a rare 1v1..  :joystick:

Eagler
Title: Re: Current player numbers.
Post by: DmonSlyr on August 17, 2025, 01:22:50 PM
Compression can be controlled with manual trim also..

Only takes one good fight to make a night for me..

Last night it was against a spit16 in my 109e..a rare 1v1..  :joystick:

Eagler

Especially when you are about to lawndart  :rofl
Title: Re: Current player numbers.
Post by: Banshee7 on August 17, 2025, 01:47:16 PM
there's a reason why the 190D and spit16 are the top killers. They are the easiest planes to get kills without a perk plane and vet players over use them make it very tough for newbies.

The la7 is one of the best all around fighters in the game.

Ironically enough, I struggle to hit shots in all three planes listed.  The over the nose views are atrocious in all three, even with the head position all the way up. 

The P51 vs k4 can be a really fun fight if the P51 knows what they are doing (which most dont).

Some of my favorite fights in the MA have been TnB in a P-51D.  It surprises a lot of people when they expect a Pony to stay fast and all of a sudden it has full flaps out  :rofl

In real life, guns hurt far more. 50s in this game have a lost a lot of power, and that's probably due to internet connections. Time after I put 50-100 rounds in planes and do very little or damage. That makes the planes incredibly tough to get kills.

I do wish 50s lethality could be turned up slightly. It makes it very tough for players to get a nice bead shot on someone, only to watch them fly away with little damage. Its giving me a damn hard time lately, even with 20mms.

It's funny you say this, because when I returned a couple of years ago, I felt as if 50s were way weaker than what they were in AH2.  Everyone else said I was crazy. 
Title: Re: Current player numbers.
Post by: Animl-AW on August 17, 2025, 02:06:09 PM
I can make a valid argument that larger maps with more bases kill strategy, teamwork, and action. If one base gets any type of push back, go somewhere else across the map.

If they can't sneak it, then they quit after 1 or 2 tries.

Some of the best times were the struggles taking or defending a base for hours, trying different attacks/defenses, and working with other squads to take it.

Good points.

Thought about that, but wasn’t sure of my pov.
I assume, less landmass, less bases.

Title: Re: Current player numbers.
Post by: Animl-AW on August 17, 2025, 03:01:02 PM
Starting to think that some left because the easy kills of noobes left/chased out, that built huge kill rates. Now that its mostly well skilled vets they have to work for it, and to them thats absurd. Because all the bragging would be exposed as average. You can find a fight every time, ya can’t find easy kills every tim.

Seems most returns are not the ego monsters. Which, in the long game, its not as vile and mire welcoming.

Just a thought. My quota has been met for the yr.
Title: Re: Current player numbers.
Post by: flippz on August 17, 2025, 09:36:35 PM
Starting to think that some left because the easy kills of noobes left/chased out, that built huge kill rates. Now that its mostly well skilled vets they have to work for it, and to them thats absurd. Because all the bragging would be exposed as average. You can find a fight every time, ya can’t find easy kills every tim.

Seems most returns are not the ego monsters. Which, in the long game, its not as vile and mire welcoming.

Just a thought. My quota has been met for the yr.
Well you are missed inform there. You are but a notch on the bed post for about any one that 1/2 way knows what a rudder does. Guys didn’t leave because there were no baby seals to club or their kill count went down. Guys left  because the action died. Guys left because of the stale game play and the rederic of having to chase people into the ack and 5 of their country men. This game is still full of 20 year veteran baby seals.
Smaller maps invoke fights and action. I’m sure if Luche was around he could whip you up some numbers.  Smaller maps and closer bases keep the fight under 20k. I mean it’s nothing like flying a sector to a bunch of red dots hovering over their air field to find out they are at 20k. Man that’s super fun. You want to get in to the resup of towns where everyone just gives and there’s a line of 15 m3s hiding in bushes waiting on the town to go wf instead of upping and defending it?  Or what about that corny glitch of parking the ships in a feet dry spawn?  While we are on ships let’s talk about the numbers being so low we add a battle ship into a game that’s near indestructible.
Action breed numbers. The good guys left due to the lack of action.  Maybe one day you will have a “oh that’s what they mean” and wake up.
Title: Re: Current player numbers.
Post by: Oldman731 on August 17, 2025, 10:53:03 PM
The good guys left due to the lack of action.


...er...what does...um...what does that make...you know, us...?

- oldman
Title: Re: Current player numbers.
Post by: Animl-AW on August 17, 2025, 11:30:30 PM
Well you are missed inform there. You are but a notch on the bed post for about any one that 1/2 way knows what a rudder does. Guys didn’t leave because there were no baby seals to club or their kill count went down. Guys left  because the action died. Guys left because of the stale game play and the rederic of having to chase people into the ack and 5 of their country men. This game is still full of 20 year veteran baby seals.
Smaller maps invoke fights and action. I’m sure if Luche was around he could whip you up some numbers.  Smaller maps and closer bases keep the fight under 20k. I mean it’s nothing like flying a sector to a bunch of red dots hovering over their air field to find out they are at 20k. Man that’s super fun. You want to get in to the resup of towns where everyone just gives and there’s a line of 15 m3s hiding in bushes waiting on the town to go wf instead of upping and defending it?  Or what about that corny glitch of parking the ships in a feet dry spawn?  While we are on ships let’s talk about the numbers being so low we add a battle ship into a game that’s near indestructible.
Action breed numbers. The good guys left due to the lack of action.  Maybe one day you will have a “oh that’s what they mean” and wake up.

It was a fleeting thought of SOME, I've been in since dirt was invented. The last thing I am is new. 30+ yrs in they may be a notch on my bed post. Skyyr probably wasn't even born yet.I had a broken stick my first 2 yrs back,.. you're a notch with that, stick.so is Skyyr x5+,.got a new VKB .I'm finally getting back up to speed. There is plenty of action.  Not saying I'm great, just sayin,... some think I'm new,.. I'm just new to them. Just tonight,. took out Dar and 7 kills in a row, 5 were with one remaining wing. I didn't film it, but if one of those guys did that would be an hilarious film
Title: Re: Current player numbers.
Post by: thndregg on August 18, 2025, 02:27:33 AM
I've only been following this thread somewhat. Just sitting here reminiscing about when we had numbers. So many long-gone names, and several other names who have stuck with it.

Screenshot from DHBG's CO Vega Memorial Flight, and this is just the one side of the fence..
(https://www.4shared.com/img/PKUxz1lYfa/s25/198bc08ff38/345566156_624695469581945_6906) (https://www.4shared.com/photo/PKUxz1lYfa/345566156_624695469581945_6906.html)
Title: Re: Current player numbers.
Post by: LCADolby on August 18, 2025, 03:42:22 AM

...er...what does...um...what does that make...you know, us...?

- oldman

Sunday Flyers? Pleasure Seekers?... Enthusiasts.  :rock
Title: Re: Current player numbers.
Post by: Eagler on August 18, 2025, 07:15:54 AM
Seems several seasoned players are making a return, you should pop in flippz..

The thing everyone should realize is that there hasn't been a ww2 air sim with the numbers AH achieved since its inception nor probably won't ever be topped...and still pulls in around 100 players nightly..

Quite an accomplishment..wtg HT!

Eagler
Title: Re: Current player numbers.
Post by: Animl-AW on August 18, 2025, 07:50:22 AM
Seems several seasoned players are making a return, you should pop in flippz..

The thing everyone should realize is that there hasn't been a ww2 air sim with the numbers AH achieved since its inception nor probably won't ever be topped...and still pulls in around 100 players nightly..

Quite an accomplishment..wtg HT!

Eagler

Back in the peak, the areas were so full my flying time diminished because it was like fishing in a barrel and a LOT of newbs. So if you were decent and flew a lot you could easily get ultra high scores. I didn’t really care for 500-750 in an arena, it was almost a sardine can, pull the trigger, you’ll hit something. Not taking credit away from great pilots, just saying.
Title: Re: Current player numbers.
Post by: Animl-AW on August 18, 2025, 07:56:56 AM
Funniest part about my 7 kills with 5 with one wing after being rammed taking tower out, was not me. I passed up shooting a 38 on the runway, flew straight over the runway to kill someone already up, and the 38 on the runway, probably not even moving yet, blew my tail off.  It was hilarious, ya just can’t write that stuff.
Title: Re: Current player numbers.
Post by: Banshee7 on August 18, 2025, 09:19:49 AM
Guys left  because the action died. Guys left because of the stale game play and the rederic of having to chase people into the ack and 5 of their country men.

Due to the coincidence in timing, my departure was credited to a singular event, but this is honestly the reason I quit flying and haven't flown since.  I've opened the game several times and even made it into the arena, but after one look at the map I logged.  That paired with rotating 2-3 other games with some IRL friends I've gamed with since high school has prevented me from flying (it's actually kinda for me to think about Minecraft holding my attention longer than AH  :rofl).

I miss the flying and miss my AH friends.  Maybe one day soon.  :airplane:
Title: Re: Current player numbers.
Post by: Animl-AW on August 18, 2025, 09:47:38 AM
Due to the coincidence in timing, my departure was credited to a singular event, but this is honestly the reason I quit flying and haven't flown since.  I've opened the game several times and even made it into the arena, but after one look at the map I logged.  That paired with rotating 2-3 other games with some IRL friends I've gamed with since high school has prevented me from flying (it's actually kinda for me to think about Minecraft holding my attention longer than AH  :rofl).

I miss the flying and miss my AH friends.  Maybe one day soon.  :airplane:

That event, caused us to lose 15-20 players for the direct opposite of your reason. Worst I ever saw in any game, ever. It was more than well earned. It should have been done before it caused that destruction. <shrug> ut actually destroyed our efforts fir higher numbers when we hit 200. I/we will never forgive that crap.
Title: Re: Current player numbers.
Post by: DmonSlyr on August 18, 2025, 10:35:33 AM
I recon it was closer to 50 players... but yeah.

I log in many times as well and log off if I don't see much action on my side. Its very tough to fly to a field with no friendlies helping to defend or flying between the 2 other countries fights hoping to get some kills, but the folks diving from 15k while im in in a p47 already getting ganged by a Yak3 and 190D on the deck  makes it so very tough to even want to roll again. Theres a huge darbar, but nope, gotta gang the one lone p47 on the deck already in a fight. I just cant figure that out.

Theres this notion that we shouldn't make the game better for fighter oriented players, but thats who makes up the bulk of the #s. Most people want to be fighter pilots. I think most of them being run off has been the biggest impact to #s. Of course people are going to get tired of the vets who play 8 hours a day and still use the same super plane to gang every sortie. Its all about balance and if the maps dont balance fights and create battles, or people just only fly super planes because that's all they can compete with. Its going to run players out of the game who don't have the wherewithal to make the game entertaining or worth it to them. I'd probably log atleast another 10 hours a month if fights and action on the map where better when I logged in. No point in me adding to a gang fest already or taking off and flying for 15-30 min looking for one con with a tiny dar bar. Lack of battles equals lack of action and thats the biggest issue.
Title: Re: Current player numbers.
Post by: Animl-AW on August 18, 2025, 11:08:56 AM
I recon it was closer to 50 players... but yeah.

I log in many times as well and log off if I don't see much action on my side. Its very tough to fly to a field with no friendlies helping to defend or flying between the 2 other countries fights hoping to get some kills, but the folks diving from 15k while im in in a p47 already getting ganged by a Yak3 and 190D on the deck  makes it so very tough to even want to roll again. Theres a huge darbar, but nope, gotta gang the one lone p47 on the deck already in a fight. I just cant figure that out.

Theres this notion that we shouldn't make the game better for fighter oriented players, but thats who makes up the bulk of the #s. Most people want to be fighter pilots. I think most of them being run off has been the biggest impact to #s. Of course people are going to get tired of the vets who play 8 hours a day and still use the same super plane to gang every sortie. Its all about balance and if the maps dont balance fights and create battles, or people just only fly super planes because that's all they can compete with. Its going to run players out of the game who don't have the wherewithal to make the game entertaining or worth it to them. I'd probably log atleast another 10 hours a month if fights and action on the map where better when I logged in. No point in me adding to a gang fest already or taking off and flying for 15-30 min looking for one con with a tiny dar bar. Lack of battles equals lack of action and thats the biggest issue.

I disagree on some of that. I rarely have any problem finding fights. Oldman logs on for 20-30min and finds fights. Your patients is seemingly short.

Last night , as I was coming to help when you called for it, that was 2-2.5 sectors away, land locked by the country that bases was in. That is a very hard almost fruitless defense. That base was going to be gone no matter what. By the time I got there you logged 5 min after asking for help. We couldn’t just beam ourselves that deep into enemy land. Some spend way too much time in defense mide wiyhout going offensive as defense to break a horde.

The way I hear some, I want it my way right now or F it. Same night I git 7 kills in a row, that is not lack of action.

Some log on off prime time and expect prime time play.

We are not excluding fighters ( me be one) from ideas, we are inclusive to everyone who pays to play.

Other than WT (major gag) we have mire human to human sction than our top competitors.

Obviously you don’t approve if my choice of planes that do what I need them to do. When I was in 51 ohh those damn 51s, I take up the D9 and now it’s those damn D9s, from a 109 and k4 pro. When is our choice approved? I really don’t see that many D9s, mostly Temps, Yaks and LAs. Will we have any planes left after a small group berates everything but what they fly?

Its not the plane its the pot and how its used.

Nothing personal buddy, but I just disagree with my own eyes <S> :)
Title: Re: Current player numbers.
Post by: Animl-AW on August 18, 2025, 11:23:51 AM
i’ll fly with you for tips, as long as when we fly you learn to relax.
Title: Re: Current player numbers.
Post by: DmonSlyr on August 18, 2025, 11:41:06 AM
I normally get to play between 3:30 and 7:30. Thats the real world for me. If im lucky during the week I can squeeze in an hour or 2 before 7:30. If it's a huge map there might not even be anything going on on my side. I may switch if I can tell the other team needs fighter help. From 4-7 yesterday the knights had a few tanks out but had maybe 2 guys in the air where I was. A few guys down south taking undefended bases. I was getting ganged by bish in yaks and 190s and then rooks in yaks and 190s.. I had logged in and out a few times debating if I should roll. I get a 190s six, he runs till a high yak can gang, he turns and they both dog pile, then another guy decides he'll jump in too, sigh. Still give them a hard time, but imagine the guys who dont fully understand ACM.

I have nothing against P51s. I think they are harder than 190ds for a few reasons. 190D pilots turn even less than P51s. 190ds have 500 cannons, which are far superior in slight sims. A 190D is much better on the deck. Accelerates much faster. Climbs much better and has an incredible roll rate for stick stirring. A P51 usually gets tangled up on the deck chasing players because their damn 50s dont work, and then can't as easily escape from planes like a yak3 or 190D diving on them due to poor excel. F4Us and P47s usually have the same fate, but F4us can turn much better in that situation for a bit.

Unfortunately, I had to eat dinner so I had a hard stop. I just wanted more guys to come fight. It seemed like nothing was going on.

Oh but it is the plane Animl. If I can catch you in a G14 with my yak3 so we can gang you, that's a much harder position to be in than a 190D who can outrun the yak3 and and buddies, so then you can escape and re-balance the situation.  That makes a huge difference you are not considering. And for what its worth, I need the K4 sometimes to escape that situation when its over powering, but im always trying to force the fight into a 1v1 situations so i can have a good fight. Remember that the K4 only gets 64 cannons. Gotta make them count. I find always running from trouble because your plane cant turn well against the followers makes for a boring air combat.
Title: Re: Current player numbers.
Post by: Animl-AW on August 18, 2025, 01:13:04 PM
Well, your time online is not a issue.

I know there are dweebs out there in uber planes. Lately I’ve seen more Spits. Its never an easy battle a 190 vs Spit in a TnB. Hell, I’ve had Spit 16s chase me down and get me, same with LAs and Temps.

But what some are asking is to go against human nature and place our own odds against ourselves. Which is kinda fine, to som degree. Horrific fir a newbie or rusty return player. I’m shooting buffs, I’m not taking a 51 or lamer mid war plane.

Here a difference in POV.
I’m usually doing tach stuff, if a fight gets in my way kewl. Fights find me
Fighter jocks only think of the dogfight every 20 secs. The fighter finds fights

We are not doing the same things, we don’t have the same objective and won’t fly the same style planes.

Hate to say it, but IMO those 100% pure fighter jocks complain a lot.

I’m going to take what I need. If I need to go after 30k buffs I’ll take a 38. And yes, GVers and Buff jocks want an arena that gives them fun too. It doesn’t matter the area that loses numbers because of exclusion, numbers are still numbers.

Pilots who say no action have the highest scores, how does that work? Who were they shooting to get that?

We have a different POV because we approach it differently.

For me, the MA is just practice for scenario type stuff. <shrug> i guve a rats butt about my score in the MA, I do my best events.

Its ok to disagree bro.

Title: Re: Current player numbers.
Post by: hazmatt on August 18, 2025, 01:17:04 PM
Of course people are going to get tired of the vets who play 8 hours a day and still use the same super plane to gang every sortie.

This feeds on itself too. I remember flying faster planes with the hopes of being able to run down some of these guys and escaping when I got bounced by one of those squads that would usually only engage if it was 2 or 3 of them to 1 and they had alt lol.
Title: Re: Current player numbers.
Post by: caldera on August 18, 2025, 04:00:16 PM
I recon it was closer to 50 players... but yeah.

I log in many times as well and log off if I don't see much action on my side. Its very tough to fly to a field with no friendlies helping to defend or flying between the 2 other countries fights hoping to get some kills, but the folks diving from 15k while im in in a p47 already getting ganged by a Yak3 and 190D on the deck  makes it so very tough to even want to roll again. Theres a huge darbar, but nope, gotta gang the one lone p47 on the deck already in a fight. I just cant figure that out.

Theres this notion that we shouldn't make the game better for fighter oriented players, but thats who makes up the bulk of the #s. Most people want to be fighter pilots. I think most of them being run off has been the biggest impact to #s. Of course people are going to get tired of the vets who play 8 hours a day and still use the same super plane to gang every sortie. Its all about balance and if the maps dont balance fights and create battles, or people just only fly super planes because that's all they can compete with. Its going to run players out of the game who don't have the wherewithal to make the game entertaining or worth it to them. I'd probably log atleast another 10 hours a month if fights and action on the map where better when I logged in. No point in me adding to a gang fest already or taking off and flying for 15-30 min looking for one con with a tiny dar bar. Lack of battles equals lack of action and thats the biggest issue.

Every plane that can get ganged WILL get ganged.  Players want kills more than fights, so they'll be the 3rd or 4th man in if they have a chance to get you.  It's always been like this.  Years ago, I was flying a P-40 in a 1v4 on the deck and some high ranked player in a 262 came down and drilled me.  He thought it was funny.  It wasn't.
Title: Re: Current player numbers.
Post by: Shuffler on August 18, 2025, 04:34:35 PM
Two sides would mean 30 on one side and 2 on the other.  :rofl
Title: Re: Current player numbers.
Post by: Eagler on August 18, 2025, 05:39:05 PM
Two sides would mean 30 on one side and 2 on the other.  :rofl

I guess I gave the player base more credit but who knows as it's not gonna happen ... :airplane:

Eagler
Title: Re: Current player numbers.
Post by: Animl-AW on August 18, 2025, 08:08:42 PM
37 rooks, 38 bish, 15 nits

why?

"Well because it's our squad night" and that makes banging the snot out of one country ok.  Both sides fighting at 37-7.5 odds. I don't care if it goes around the table, it's destructive. It's like heroine, they just can't stop, they just ignore everything we talk about as if we're talking about someone else, not them.

You chased off 15 players. That's why it's hard to hit critical mass....over 100
Title: Re: Current player numbers.
Post by: eddiek on August 19, 2025, 06:59:52 AM
37 rooks, 38 bish, 15 nits

why?

"Well because it's our squad night" and that makes banging the snot out of one country ok.  Both sides fighting at 37-7.5 odds. I don't care if it goes around the table, it's destructive. It's like heroine, they just can't stop, they just ignore everything we talk about as if we're talking about someone else, not them.

You chased off 15 players. That's why it's hard to hit critical mass....over 100
I got side switched to nits after a little while of flying bish.  Rooks were “attacking” a bish base on the SE corner of the land mass.  Well, attacking doesn’t describe it…….harassing, maybe?  Regardless, the rooks fighters were staying fast, “extending” away to safety any time you got near co-alt.  Then come zooming back in once you tried to engage one of their countrymen.  Were they flying smart?  Yep.  Was it boring after a while for me?  Yep.  Did they get a kill on me?  Nope.  I managed to run one Pony down when he misjudged his E state and couldn’t extend away, left his flock.  Killed him, saw I had one minute of fuel left, rtb’d and landed.  Then I got side switched to nits.
Saw dar bars from bish bases near the strait between their piece of the land mass and out strats.  Upped an F4U4 just because our perk multiplier was at 2.67 and I figured I’d be outnumbered………took down a flight of Lancs, turned back toward base, ran across a flight of TU-2’s and killed them.  Had a nice visit with Lancer (Steve, a guy I work with in ND on jobs) while I rtb’d, logged to cook supper, ended up not logging back in.
While I was there, the bish and rook battle over that first bases was still going on.
My take:  Feeling overwhelmed when squads have their squad nights can feel just downright crappy.  But last night I tried to take a step back and look at things differently. 
If flying together makes them feel good, good for them.  I’m not gonna let it dictate my level of fun. 
Last night it seemed they were looking for easy kills, not willing to engage in more than zoom passes, hoping to catch someone unaware.
So?  Let them do their thing.  To me it was clear that they weren’t a threat unless I let them be one. 
Summary:  Yes, their numbers can irritate you, and make it seem hopeless.  So separate yourself from their area, create your own fun/fight, and ignore them.  Nits were badly outnumbered when I logged off, but the two countries with the bigger numbers were locked up over one base, opening up opportunities for me to go elsewhere and be the killer(a rare occasion), not the lamb to the slaughter.
Title: Re: Current player numbers.
Post by: Animl-AW on August 19, 2025, 08:37:59 AM
I got side switched to nits after a little while of flying bish.  Rooks were “attacking” a bish base on the SE corner of the land mass.  Well, attacking doesn’t describe it…….harassing, maybe?  Regardless, the rooks fighters were staying fast, “extending” away to safety any time you got near co-alt.  Then come zooming back in once you tried to engage one of their countrymen.  Were they flying smart?  Yep.  Was it boring after a while for me?  Yep.  Did they get a kill on me?  Nope.  I managed to run one Pony down when he misjudged his E state and couldn’t extend away, left his flock.  Killed him, saw I had one minute of fuel left, rtb’d and landed.  Then I got side switched to nits.
Saw dar bars from bish bases near the strait between their piece of the land mass and out strats.  Upped an F4U4 just because our perk multiplier was at 2.67 and I figured I’d be outnumbered………took down a flight of Lancs, turned back toward base, ran across a flight of TU-2’s and killed them.  Had a nice visit with Lancer (Steve, a guy I work with in ND on jobs) while I rtb’d, logged to cook supper, ended up not logging back in.
While I was there, the bish and rook battle over that first bases was still going on.
My take:  Feeling overwhelmed when squads have their squad nights can feel just downright crappy.  But last night I tried to take a step back and look at things differently. 
If flying together makes them feel good, good for them.  I’m not gonna let it dictate my level of fun. 
Last night it seemed they were looking for easy kills, not willing to engage in more than zoom passes, hoping to catch someone unaware.
So?  Let them do their thing.  To me it was clear that they weren’t a threat unless I let them be one. 
Summary:  Yes, their numbers can irritate you, and make it seem hopeless.  So separate yourself from their area, create your own fun/fight, and ignore them.  Nits were badly outnumbered when I logged off, but the two countries with the bigger numbers were locked up over one base, opening up opportunities for me to go elsewhere and be the killer(a rare occasion), not the lamb to the slaughter.

Doesn’t  matter what I try to do, they hurt the game, they know it hurts the game, they know they are causing players to log when they do it, and should be hung. They do it anyway.

Out of all the gripes in this game, that is the real harm causer., everything else is small beans. They will do it anyway. Not only that, to top it iff its almost all milk runs.

I ran up to try to spark something between bish snd rooks, maybe 2 players came up N but then storms came and I had to log. Wasn’t anyone left to do something anyway They chased my side out of the game.

if it weren’t for events I’d be gone too. Its worthless head up the butt nonsense.  Friends or not, they are being idiots. Promoting just barely replaces what they chase out. They will read this, stop for 2-3 days and crank it right back up again. Heroine.

These are 3-4 squads teaming up, so this “ we can’t split up” is for stupid people.

What I just typed above is just drivel. I get the sqd thing I did that for 25+ yrs. But go have their milk run sqd nights thinking they are badbutts. Its hurts the game more than anything else, they do it anyway.

Like everyone else, I just log and call it a wasted night not in game.

Lubed excuses shall follow to excuse it away
So these words are wasted too, rinse and repeat.

I’m friends with most these guys, but friends tell friends when they are messing up. Thats what friends do. But enough.
Title: Re: Current player numbers.
Post by: eddiek on August 19, 2025, 09:07:22 AM


And I agree, it stinks like an outhouse. 
But long ago, HT said something to the effect of having the arena be an open sandbox, where a player can find something they like to do (not his exact words, but the sentiment is there).
You're not gonna change human nature.  To think you are only causes yourself to be mad, upset, miserable, unhappy.....................
That's why I said what I did. Go have your fun.  Don't let anyone dictate your experience in the arena.  If you're not having fun, it might just be a bad night, log and try again another time.
Even in the heyday of the game, when I was routinely playing 8 or more hours a day on my days off, there were bad days.  It happens. The game has always and will always hold some attraction for me, and there are times when I just don't have the time or energy to log in. 
I can't dictate what is fun for others, they can't dictate to me what I should consider fun.......just play the game.  You control your experience in the game. 
Title: Re: Current player numbers.
Post by: Animl-AW on August 19, 2025, 09:20:53 AM

And I agree, it stinks like an outhouse. 
But long ago, HT said something to the effect of having the arena be an open sandbox, where a player can find something they like to do (not his exact words, but the sentiment is there).
You're not gonna change human nature.  To think you are only causes yourself to be mad, upset, miserable, unhappy.....................
That's why I said what I did. Go have your fun.  Don't let anyone dictate your experience in the arena.  If you're not having fun, it might just be a bad night, log and try again another time.
Even in the heyday of the game, when I was routinely playing 8 or more hours a day on my days off, there were bad days.  It happens. The game has always and will always hold some attraction for me, and there are times when I just don't have the time or energy to log in. 
I can't dictate what is fun for others, they can't dictate to me what I should consider fun.......just play the game.  You control your experience in the game.

You’re right on human natures. Over critical mass would stop that as it did when we hit 118. But it causes people to log, so ya can’t get there.

Ya’d think they would stop ruining their own game, then turn around and promote it because they keep chasing numbers away, its an oxymoron. They eat their own feet then complain its hard to walk.

What will probably happen, since there isn’t enough on my side to do anything, is just fly events like quite a few do

Its not so much what it causes me, its what causes people to eventually quit. Thats a problem.
I have no idea how these squads think they are great when all they do is milk run.

<shrug> FE

Title: Re: Current player numbers.
Post by: Animl-AW on August 19, 2025, 09:30:04 AM
Like I said 2 mos ago. If all they are going to do is chase people away then they should do the promoting
Title: Re: Current player numbers.
Post by: haggerty on August 19, 2025, 09:31:50 AM
My biggest beef with all 3 teams is they bulk up and refuse to fight 2 fronts.  Usually when im about ready to go to bed there will be about 15 players on each team with me defending one front by myself and 9 guys fighting at the other front at a single base, the others are tower queens.    I lose a ton of bases that could be held with just a single person helping that front.  Teams give away so many bases for free because they are afraid to leave their hordes to kill troops.  With 2 people defending it becomes nearly impossible to take a base with these numbers.  I regularly fight off 5v1 odds, but most of the time its 6 to 1 so I cant watch the maproom while fighting off all the M3's support.
Title: Re: Current player numbers.
Post by: Animl-AW on August 19, 2025, 09:36:11 AM
My biggest beef with all 3 teams is they bulk up and refuse to fight 2 fronts.  Usually when im about ready to go to bed there will be about 15 players on each team with me defending one front by myself and 9 guys fighting at the other front at a single base, the others are tower queens.    I lose a ton of bases that could be held with just a single person helping that front.  Teams give away so many bases for free because they are afraid to leave their hordes to kill troops.  With 2 people defending it becomes nearly impossible to take a base with these numbers.  I regularly fight off 5v1 odds, but most of the time its 6 to 1 so I cant watch the maproom while fighting off all the M3's support.

Ya I get it, totally.
I do towers so buffs and troops can get in. Its called tach stuff, Thats not all I do. I’m just nit a pure fighter jock, I try to play the whole game.
Title: Re: Current player numbers.
Post by: Randy1 on August 21, 2025, 02:38:58 PM
My biggest beef with all 3 teams is they bulk up and refuse to fight 2 fronts.  . . .

It use to happen once in a while but it is now more common than not, albeit last night was the exception.  It happened because the bish were one base from map win.  The Rooks were stalled on the bish front.  The knits took advantage of that and took their bases back from the bish.

Most other nights two countries pound the third country to sub 50% base holdings while holding 100% of their own bases.
Title: Re: Current player numbers.
Post by: Animl-AW on August 21, 2025, 02:45:15 PM
It use to happen once in a while but it is now more common than not, albeit last night was the exception.  It happened because the bish were one base from map win.  The Rooks were stalled on the bish front.  The knits took advantage of that and took their bases back from the bish.

Most other nights two countries pound the third country to sub 50% base holdings while holding 100% of their own bases.

IMO, don’t care who is dealt it, ganging is putrid and causes players to log off.
Title: Re: Current player numbers.
Post by: Dadtallica on August 21, 2025, 06:25:03 PM
It use to happen once in a while but it is now more common than not, albeit last night was the exception.  It happened because the bish were one base from map win.  The Rooks were stalled on the bish front.  The knits took advantage of that and took their bases back from the bish.

Most other nights two countries pound the third country to sub 50% base holdings while holding 100% of their own bases.

I do remember when I first joined AH that countries and opposing squads would work together to either stop the third country from winning a map or we would help each other to finish off a map.

I stay rook but at least one night a week or when there is no action, I will routinely take a Ta152 or a 47M several sectors away to mix it up with the other sides. I usually only go after the attackers but it’s not always possible when they all come at me. I’ve done this dozens of times and never once made it back alive lol. Sometimes I get too greedy and immediately lawn dart lol. I will still do it again and again anyway because it’s a lot of fun.

Would like to see more maps with fluid country layouts that’s promote more three country play but that’s not super easy with three sides. I had GPT make mock ups a while ago but I didn’t like them either lol. But that’s was several models ago maybe I will give it another go.

Oh and… all small maps and only two countries would be even less fun for most players.
Title: Re: Current player numbers.
Post by: Oldman731 on August 21, 2025, 06:32:08 PM
when there is no action, I will routinely take a Ta152 or a 47M several sectors away to mix it up with the other sides.


Did that last night in a Hellcat.  It certainly does guarantee you opponents.  Fun!

- oldman
Title: Re: Current player numbers.
Post by: Animl-AW on August 21, 2025, 08:31:58 PM
Problem is, knits have zero large squads to put up against all the large squads that are in rooks or bish,... so no matter what, it's horde against a fractured group. Totally burned out on that situation. Many are,.. another 10 logged tonight instead of fighting a sqd horde.

I just logoff, ...until I don't log in anymore.

I may just fly scenarios only.
Title: Re: Current player numbers.
Post by: Busher on August 21, 2025, 08:36:02 PM
IMO, don’t care who is dealt it, ganging is putrid and causes players to log off.

Or leave the game permanently.
Title: Re: Current player numbers.
Post by: Animl-AW on August 21, 2025, 08:41:01 PM
Or leave the game permanently.

Yep, it DOES cause that.

It's only $15, I can get selective for that and not kill the sub

Does me almost zero good to promote it when the heroine game play just chases them out. It's fubar. Everyone will snivel, the horders excuse it away, and then everyone will go straight back to repeat mode. Pretty sad actually. No update or tweak can change that. Only numbers can, and it's an oxymoron (log offs) that stops numbers from hitting critical mass. It's a serious bad cycle. Said this the first month back, their own worst enemy is from within. It ain't HTC
Title: Re: Current player numbers.
Post by: Animl-AW on August 21, 2025, 08:59:09 PM
BTW, they are all good peeps,... but they better get off the crack before it all slips away.

At least AKs rotate countries, which does hep us every 3 months.
Title: Re: Current player numbers.
Post by: caldera on August 22, 2025, 06:11:13 AM
BTW, they are all good peeps,... but they better get off the crack before it all slips away.

At least AKs rotate countries, which does hep us every 3 months.

Everyone should try rotating countries, even just once per month.  They will find out that there are good people and bad on all three sides. 
Title: Re: Current player numbers.
Post by: JimmyD3 on August 22, 2025, 11:58:00 AM
Everyone should try rotating countries, even just once per month.  They will find out that there are good people and bad on all three sides.
Well said sir, but I have half of my squad that would refuse to switch. Seems to me the Knights don't have any problem setting up a horde of their own, but don't appear to want to defend against one.  :headscratch:
Title: Re: Current player numbers.
Post by: Animl-AW on August 22, 2025, 12:32:56 PM
Well said sir, but I have half of my squad that would refuse to switch. Seems to me the Knights don't have any problem setting up a horde of their own, but don't appear to want to defend against one.  :headscratch:

Taking our bases back.

No reality is they ate burned iut on 7-1 or nothing at all., they are logging off. There is no better proof than that.
Not even going to debate the obvious. It us what it is, and nit not going to stop
Probably AHs problem all this time.

We’re just re recruiting clay pigeons for large squads who milk run and gang more often than not. That is avoiding equal force.

These squad nights of 4-5 squads just gang and milk run as one massive 2-3 mass on each sid on one base.

Like I said, excuse it away, blame something else, and rinse and repeat.

Dies me no good to stay online when half our force logged.

If no one is defending why is 2 bars on one base?

Whatever, no fun is still no fun, logging iff is still logging off. Numbers being hurt is still nbers being hurt

A new guy comes in, meets two nights if gang bangs, he’s gone. Fact

Title: Re: Current player numbers.
Post by: Animl-AW on August 22, 2025, 12:44:06 PM
Put it short
The players logging, do not give one  flying rats butts what the excuse are anymore.
Sick of being clay pigeons so someone else has the fun.

Title: Re: Current player numbers.
Post by: The Fugitive on August 22, 2025, 12:50:56 PM
It was Sik Puppies squad night last night. I spent most of the night fighting under a Rook attack with about half of my squad, while the other half was attacking a coastal base on the Knight front. Was it all fun and games? Nope I think I got 2 kills vs 10-15 deaths..... most picks because Im still working on getting the views set in VR. But I got to hang out with my squadies as well as a bunch of other Bish who are fun to hang out with. We did stop the Rooks from advancing but didnt get the base from the Knits, at least while I was on. Not a bad couple of hours.
Title: Re: Current player numbers.
Post by: Animl-AW on August 22, 2025, 01:15:33 PM
It was Sik Puppies squad night last night. I spent most of the night fighting under a Rook attack with about half of my squad, while the other half was attacking a coastal base on the Knight front. Was it all fun and games? Nope I think I got 2 kills vs 10-15 deaths..... most picks because Im still working on getting the views set in VR. But I got to hang out with my squadies as well as a bunch of other Bish who are fun to hang out with. We did stop the Rooks from advancing but didnt get the base from the Knits, at least while I was on. Not a bad couple of hours.

I saw that. But its not about me, I’ll stay and attack source bases. But none if this mattes be use its nightly and those logging do not care about excuses no fun us no fun. But when my fir e leaves I might as well too. This is whats misunderstood, the excuses matter not, they view the map and off they go. Can’t blame em. Doesn’t matter if last night was better, its already grown roots. See nothing but two bars on one base each side,…zap they’re gone


Nothing personal, but the patterns show this has probably been #1 issue for nu
for many yrs. Average is 10-15 log when it starts. And some knits leaving to join the big squads in other countries so they can at least win once in a while, which makes it worse

It us what it is, its not about me, its about watching numbers being destroyed.

<shrug>

Title: Re: Current player numbers.
Post by: Lazerr on August 22, 2025, 02:37:35 PM
It was Sik Puppies squad night last night. I spent most of the night fighting under a Rook attack with about half of my squad, while the other half was attacking a coastal base on the Knight front. Was it all fun and games? Nope I think I got 2 kills vs 10-15 deaths..... most picks because Im still working on getting the views set in VR. But I got to hang out with my squadies as well as a bunch of other Bish who are fun to hang out with. We did stop the Rooks from advancing but didnt get the base from the Knits, at least while I was on. Not a bad couple of hours.

Not sure if that was intentional or not of your larger squad dividing up and speading the action, but If it was... thank you. I THINK if these larger squads take that type of thing into consideration when there is a larger group online, it will help level out some undesirable gameplay for both sides.
Title: Re: Current player numbers.
Post by: uptown on August 22, 2025, 05:47:29 PM
That will help tremendously I do believe. My hat's off to the Puppies. Now someone talk to the Jokers.  :salute
Title: Re: Current player numbers.
Post by: Eagler on August 22, 2025, 05:54:23 PM
Everyone should try rotating countries, even just once per month.  They will find out that there are good people and bad on all three sides.

Or everyone goes to one of two of the 3 chess pieces and the battle is along one huge front..

Eagler
Title: Re: Current player numbers.
Post by: Animl-AW on August 22, 2025, 06:14:09 PM
That will help tremendously I do believe. My hat's off to the Puppies. Now someone talk to the Jokers.  :salute

Absolutely.

But its not any one or two squads because many times 2-3 squads will group together. That could have been 2-3 other more enjoyable battles. Everyone wants to beat the crap out of the other country, some just take it over the white line, and thats harmful to fragile numbers.

A few times Fugi and several others try to split it up. The crowd doesn’t always bite.

Even for me, I loathe defense when it crawls into over whelming. IMO offense is the key to splitting a horde. Stop upping into rampant gun fire. <shrug>
Title: Re: Current player numbers.
Post by: Animl-AW on August 22, 2025, 06:17:45 PM
I think dwnunder map will be a good map. It seems to be a tighter 3-way.