Hey HT,
The idea has some merit, but I can forsee problems. Suppose 10 guys get together and run a jabo mission to do a vh - jabo 1 gets his off and damages the vh, jabo 2 gets his off, kills the vh and dies to ack, jab 3-10 get theirs off and pulverize the vh area and get away.
It sounds like the vh would be coming back up almost immediately because they lost Jabo 2... despite being hit by 10 loads of bombs. 9 Jabos fly away in disgust grumbling how 18,000 lbs of bombs can't kill a vh anymore.
I think porking can be addressed more easily by changing the downtimes and number of bombs needed to kill the various strategic targets at the base, and by preventing the lancs and other level bombers from suicidal dive bombing.
If we want to prevent a single player from porking a base into the stone age, all we need is:
1. Downtime for Troops (Barracks) destruction reduced to 15 min (like a fighter hanger). Justification: Troops just crawl out of their holes and go on fighting after a bombing raid. Good Infantry is always hard to keep down
2. Toughness of Ord / Ammo Targets to be increased to 3,000 lbs bombs each (like a vh), leave downtime at 2 hours. Justification: Ammo bunkers are HARDENED and UNDERGROUND - a little 20mm or 30mm fire shouldn't torch it up like a Ford Pinto.
3. Prevent Level Bombers from releasing bombs while diving. Either make it so the autopilot must be active, or you have to be in bombsight view, or both for any bomber that wasn't used as a dive bomber. Justification: do I even have to? This change might even give the bomber boys some reason to break out Ju88s or Stukas for base attacks. We can debate which bombers were used in diving attacks, but we can at least agree to stop the 4-engine types from doing it.
I think these changes would be simpler for you to code / implement and would solve a lot of the gameplay problems with suicide lanc CV killers and troop porking la-la drivers.
EagleDNY
$.02