Originally posted by Gary26
So in a nutshell we are basiclly forced into going into LW2. Nice real nice. Wondering how there was a 120 cap on LW1 with 131 people in it. Itried to get in with the rest of my squad and ended up in LW2. Maybe i am just a dumb'ol fireman but i wonder if subscrition price is gonna go down soon.
exactly
there are SOOOOO many free games out there, that you cant really complain about when they change things because..... so what, you are not paying for it... However WE are.... we are paying ALOT of money to fly in a game we enjoy, and in the last month HT have thrown two very very strange Oddballs into the mix, with virtually no explanation on why they are doing it, other than "MA was broken" or "we are planning ahead for more customers".
why is it, that all of a sudden, the game they created and has been flying with a 600, then 700 cap for SOOOOO long all of a sudden is broken if the population is over 200? What all of a sudden changed? Why haven't we noticed the changes? a gradual change in direction would have caused a lot less "issues" and a lot less loss of customer satisfaction, however we have gone down 1/2, then down 1/2 again, in just over a month. This kind of change is almost unheard of in gaming history.
Why did the "vision" or the goals of this game completely swap ends of the scale? When it first started (or rather when i first started) the idea of the game was a world war II combat Sim. The arena grew, and soon, large maps created to take up these numbers, and the "front lines" went from 2 or 3 bases to over 10 in some cases. This meant there was many battles to be found, with many different people, and many different styles.
If you didn't like what was happening at A1, you could move to A120 or something, and join in there. Large maps, with large populations meant that "missions" took off and didn't reduce numbers too much on the front to cause issues with defence... IE we used to get 20 bombers (formations) into the air, to bomb strat, and make ANOTHER part of the game, the anti buff missions then started to happen, and more fun could be had by all.
I remember one mission i encountered is where country 1 (i cant remember what side i was on, so I'm country 2 in this recall on memories) launched a huge bomber raid at 2 strat targets deep within country 2's lands on trinity... For those newbies that have never seen it, trinity is a huge map, with big seas between the countries, and they all meet in the middle. on spotting the dar bar, i upped a 190a8 to see what it was.
On finding it, i reported back, and my squad (VMF323 at the time.... all quit the game now....hmm) plus many others (i think whels and 68 guys came up) started a mission of fighters and we all attacked at the buffs at the same time. This mission, and counter mission lasted almost 2hours and its exactly what i thought Aces High was about, WWII combat sim.
However now, with only 60 players per side, these sort of events are history, the only place to find proper team work would be in the special events arenas for events like BOB, or Berlin campaigns etc. or maybe TOD. and that's another thing, TOD has been talked about for YEARS and YEARS, and still nothing has come of it, and that is probably why MA got stale.....Maybe instead of removing parts of the game, adding parts would be more productive?
The game seems to be getting closer and closer to a "WWII *FIGHTER* combat sim", with fuel porking, HQ hitting etc etc a thing of the past, and now there's talk from some players that want bombers to run around on cruise all day, and only gun with 1 gun at a time...
right now missions and team work are shunned upon as being suicidal hordes taking undefended bases, but really the problem lies with the defender... Counter defence missions used to happen, now people come to the BBS, or ch200 and moan about the horde taking undefended bases... Why is that?
There's loads of other points Ive surely missed, but i think that little essay is enough for this post....
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