Author Topic: Arena Balance  (Read 5303 times)

Offline Quah!

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« Reply #150 on: December 08, 2006, 10:25:59 AM »
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« Last Edit: December 08, 2006, 11:12:20 AM by hitech »

Offline 1Boner

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« Reply #151 on: December 08, 2006, 10:36:41 AM »
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« Last Edit: December 08, 2006, 11:12:46 AM by hitech »
"Life is just as deadly as it looks"  Richard Thompson

"So umm.... just to make sure I have this right.  What you are asking is for the bombers carrying bombs, to stop dropping bombs on the bombs, so the bombers can carry bombs to bomb things with?"  AKP

Offline President

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« Reply #152 on: December 08, 2006, 10:38:00 AM »
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« Last Edit: December 08, 2006, 11:12:58 AM by hitech »

Offline Quah!

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« Reply #153 on: December 08, 2006, 10:43:00 AM »
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« Last Edit: December 08, 2006, 11:13:10 AM by hitech »

Offline vizwhiz

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« Reply #154 on: December 08, 2006, 10:45:37 AM »
Quote
Originally posted by SlapShot
I don't think anyone here that is concerned about numbers imbalance are worried about a 20 player difference ... it's when 1 country has more than the other 2 combined that causes concern.


I agree with this too...a little imbalance is fine.  HT shouldn't go to any extreme to balance everything perfectly, just something that would present a more natural limitation.  

I really liked the idea of how many planes can launch from certain size bases, or at least how often.  That was a cool idea because it is realistic that you can't really have 50 planes working from a tiny airfield.

But then again, I HATE flying for ten minutes across two sectors just to have an engagement (in which I'll probably die and have to fly all that long way again).  So maybe this isn't the best of ideas...
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Offline vizwhiz

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« Reply #155 on: December 08, 2006, 10:48:55 AM »
Quote
Originally posted by President
NO YOU ARE WRONG


#1 is the best idea    :O


Wrong why?  Why should I wait?  And why is #1 best?  What is GOOD about waiting?

If I went Bish or Knt, at least I'd be flying and fighting.  I haven't HAD to switch, so I haven't yet, but I'm always thinking about it.
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Offline President

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« Reply #156 on: December 08, 2006, 10:52:11 AM »
Quote
Originally posted by vizwhiz
Wrong why?  Why should I wait?  And why is #1 best?  What is GOOD about waiting?

If I went Bish or Knt, at least I'd be flying and fighting.  I haven't HAD to switch, so I haven't yet, but I'm always thinking about it.



The number that can up from an airfield based on the airfield size is a good idea too.

But it is wrong to FORCE someone to switch countries.

At least with #1 you got a couple options....

OPT 1:  Sit and wait, but u get to stay with your country
OPT 2: Switch country and help balance, and u get to UP right away

EVERY1 Wins!  Why?  Because u got choices  :aok

Offline Bronk

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« Reply #157 on: December 08, 2006, 10:54:52 AM »
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« Last Edit: December 08, 2006, 11:14:26 AM by hitech »
See Rule #4

Offline 1Boner

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« Reply #158 on: December 08, 2006, 10:56:01 AM »
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« Last Edit: December 08, 2006, 11:15:06 AM by hitech »
"Life is just as deadly as it looks"  Richard Thompson

"So umm.... just to make sure I have this right.  What you are asking is for the bombers carrying bombs, to stop dropping bombs on the bombs, so the bombers can carry bombs to bomb things with?"  AKP

Offline Edbert

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« Reply #159 on: December 08, 2006, 10:59:24 AM »
Give the choice to the players...

You can choose A: to join the arena and chesspeice of your choice and just have to wait for clearance from the tower before you can sortie.

OR

You can choose B: join a different chesspeice for a little while and get to sortie immediately, might even make some new friends that way.

=================================
See? You're not loosing freedom of choice, you're just getting more clearly defined choices to make using your freedom to choose.


FWIW...I'm startting to side with those who advocate a limit on sorties. I think GVs would have to be left out of such limitations though. For example, each country can only have X# (+/- Y%) of aircraft in the air at a time. so when a countryman dies the next guy in the launch queue get clearance to roll. Whether this is done as a base level, or sector leve,l a front level, or total arena population level I'm not convinced. I think all would help so do whichever required the least coading. But if a player does not want to wait in the launch queue he can always roll a GV.

Offline Bronk

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« Reply #160 on: December 08, 2006, 11:10:31 AM »
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« Last Edit: December 08, 2006, 11:16:00 AM by hitech »
See Rule #4

Offline Quah!

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« Reply #161 on: December 08, 2006, 11:11:30 AM »
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« Last Edit: December 08, 2006, 11:16:28 AM by hitech »

Offline hitech

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« Reply #162 on: December 08, 2006, 11:17:07 AM »
Knock those personal attacks off everyone.

HiTech

Offline hubsonfire

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« Reply #163 on: December 08, 2006, 11:18:40 AM »
Jeez, this one went downhill fast. :rolleyes:
mook
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Offline a4944

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« Reply #164 on: December 08, 2006, 11:29:28 AM »
You can try to remove the accumulated stats (except for perks) for a tour as a test in LW orange.  Keep stats for the amount of time on the server for one session but delete them after the user logs.  Although I shouldn't, I do find myself caring about my overall stats.  

This would take the pressure off, much like the shooters where you jump on to different servers and don't care about stats beyond the one night of play.  People will still know who is good.  There would be no long term penalty to swicthing to the low number side and getting shot down a bunch.  It may actually be more fun since the fight is at your base.  

It would probably reduce (not eliminate) the nasty calls on 200.  Again, less pressure to keep up your stats equals less stressfull gameplay which may be more fun overall.

This would be risky so perhaps a trial period?  I get enough stress at my job and wouldn't mind playing for fun.  I think the accumulated stats was good for pay-per-hour but maybe not so good anymore.  

Thanks,
Venom