Originally posted by gatso
Yes detonation delay.. No arming delay...
Why not?
Uses are mentioned in posts in this thread, Bomb will 'arm' if dropped at 75ft level in AH but you'll end up dead from the blast when it detonates on hitting the ground. A detonation delay would give you time to clear before your bomb goes boom.
Gatso
Gatso-- Why not you ask? A detonation delay of 11 seconds would have your bomb no where near your intended target when the thing finally detonates. As an illistration, consider how far your AC would travel in 11 seconds even at a moderate speed. Also consider that the general purpose bombs modeled in AH would doubtfully hold together long enough to even detonate. The bomb would crush a nose fuze beyond its capability to function with 11 seconds of pushing through concrete, steel, dirt, etc.. A tail fuze would mabe survive the terminal impact, but then again, the bomb would not be near its target. I guess you think that a 500 lb bomb traveling 400 MPH will hit a hanger and stop? then 11 seconds later explode?
Originally posted by gatso
Lots of sources i've read in the last 2 days have said allied and axis both used timed detonators to great success. Not like we're asking for anything that wasn't used in RL.
Gatso
Yes, I agree with that, but would you please point me to the link that said the fuzes incorperated an 11 second detonation delay? Maybe it was specialty bomb that I am not aware of its use in WW2. I know a durandal has an extended detonation delay, but it certainly doesn't fall into the category of bombs that are modeled in AH
And please, no need to get hostile revvin. I am not against having something like this in AH. I dont relish squishing anyones idea's. I just want to tell what I know.
The way to incorperate the desired effect in AH would be to model the different types of Bombs and fins in the game. A high drag bomb would give us just what you are suggesting, but from a realistic standpoint.