Originally posted by artik
I'd like to put some negative notes about FesterMA.
The base are close you do not need spend a lot of time to find action but... all action is compressed between the friendly and enemy fields - and what heppens - instead of separate fights of 3-6 planes we get one continious big fight between friendly and enemy bases - a huge FURBALL.
This furball continious at all alt from 0k to 15-20k - through all the front between countries in width of 10-15 miles (the distance between bases).
And that is most of gameplay feachers at FesterMA
- It is good for all players that like enter furball kill 1-2 planes and die, the players who not care to survive. But it is not good for old players that want to have a fun but like to return to their bases, maybe disangage from 5-6 planes that try to catch you, or players who use winging tactics - FesterMA leaves no option for tactical engage.
- It is good for all turnfighters - but furballing is abolutly disaster for all energy fighters like P-51D, Bf109G-10 or Fw190D-9. Because the main goal of this planes is energy and when the fight continue from 0 to 20k it is not easy to get an advatage.
- Buff pilots have to get to extreemy high alt to bomb otherwise they enter big furball and die in few minutes
- Dive bombers and strike planes - have almost no chance to get to the target without being engaged by other plane - and dropping their ord.
- Instead of normal gameplay at MA with tactcal feachers - separate flight, bomb runs and.... furballs too - it is redused to furball only - and time to time separet fights.
Is FesterMA so good?
Looks like first positive replayes we get from dweeb players that what furballs only.
Your opinion? [/B][/SIZE]
Well... I prefer furballs because I consider AH to be an aircombat simulation and whatever else is an add on to this feature. Sooo, if HTC decides to add the submarines to AH, I would like to see the I-400, Japanese Submarine Carrier, added.
Anyway... going back to your question. As it was mentioned, you can dismiss my opinion that I am more in favor of furballs, but in my opinion, the FesterMA offers the best balance of what the masses want. As it was mentioned, try different parts of the map. It offers different types of fighting.
My favorite maps in order and why...
Mindanao and FesterMA - lots of furballs to go around, plus it offers different types of fighting
NDIsles and Baltic - like the Mindanao and FesterMA I guess, but one side gets overrun rather too easily. On Mindanao I don't care cuz we all know this. We just have say.... Ok its my turn to be bombed the hell out...
MickeyMouse - good for GV fights.
Trinity and BigIsles - Just better than the Pizza
Pizza - It was a good attempt, but on this map I am bombing or attacking towns too often. It is like fighting a computer controlled object like an ack, therefore not much different from fighting an offline game. Definitely not my style. And the colors... not too good for me.
In my opinion, what's bad for gameplay is land grabbing and the reset. Because these skew the number of players to one side too much. Even the perk point multiplier is not working too well now because people want to see these happen (the objective of their play) When AH started, the small maps were enough because, there were a lot less people online and resets rarely happened. We would go for weeks without having a reset. Now it is too often... Bigger Maps were thought to be the solution but obviously the concept of the game had to be thought out and be more refined before we could achieve a better map. Pizza, Trinity and BigIsles were all these attempts and contributed for the better. FesterMA is the best Big size map there is. No doubt.