Author Topic: FesterMA is Fester FURBALL  (Read 9203 times)

Offline Innominate

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FesterMA is Fester FURBALL
« Reply #30 on: November 15, 2003, 04:06:14 PM »
Last time festerma came up, I had no trouble doing quite well in the F4U.  The high speed energy fighters not only thrive in a furball, it's the easiest place for them to get kills.

Offline FDutchmn

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Re: FesterMA is Fester FURBALL
« Reply #31 on: November 15, 2003, 05:00:35 PM »
Quote
Originally posted by artik
I'd like to put some negative notes about FesterMA.

The base are close you do not need spend a lot of time to find action but... all action is compressed between the friendly and enemy fields - and what heppens - instead of separate fights of 3-6 planes we get one continious big fight between friendly and enemy bases - a huge FURBALL.

This furball continious at all alt from 0k to 15-20k - through all the front between countries in width of 10-15 miles (the distance between bases).

And that is most of gameplay feachers at FesterMA
  • It is good for all players that like enter furball kill 1-2 planes and die, the players who not care to survive. But it is not good for old players that want to have a fun but like to return to their bases, maybe disangage from 5-6 planes that try to catch you, or players who use winging tactics - FesterMA leaves no option for tactical engage.
  • It is good for all turnfighters - but furballing is abolutly disaster for all energy fighters like P-51D, Bf109G-10 or Fw190D-9. Because the main goal of this planes is energy and when the fight continue from 0 to 20k it is not easy to get an advatage.
  • Buff pilots have to get to extreemy high alt to bomb otherwise they enter big furball and die in few minutes
  • Dive bombers and strike planes - have almost no chance to get to the target without being engaged by other plane - and dropping their ord.
  • Instead of normal gameplay at MA with tactcal feachers - separate flight, bomb runs and.... furballs too - it is redused to furball only - and time to time separet fights.


Is FesterMA so good?

Looks like first positive replayes we get from dweeb players that what furballs only.

Your opinion? [/B][/SIZE]


Well... I prefer furballs because I consider AH to be an aircombat simulation and whatever else is an add on to this feature.  Sooo, if HTC decides to add the submarines to AH, I would like to see the I-400, Japanese Submarine Carrier, added.

Anyway... going back to your question.  As it was mentioned, you can dismiss my opinion that I am more in favor of furballs, but in my opinion, the FesterMA offers the best balance of what the masses want.  As it was mentioned, try different parts of the map.  It offers different types of fighting.

My favorite maps in order and why...
Mindanao and FesterMA - lots of furballs to go around, plus it offers different types of fighting
NDIsles and Baltic - like the Mindanao and FesterMA I guess, but one side gets overrun rather too easily.  On Mindanao I don't care cuz we all know this.  We just have say.... Ok its my turn to be bombed the hell out...
MickeyMouse - good for GV fights.

Trinity and BigIsles - Just better than the Pizza
Pizza - It was a good attempt, but on this map I am bombing or attacking towns too often.  It is like fighting a computer controlled object like an ack, therefore not much different from fighting an offline game.  Definitely not my style.  And the colors... not too good for me.

In my opinion, what's bad for gameplay is land grabbing and the reset.  Because these skew the number of players to one side too much.  Even the perk point multiplier is not working too well now because people want to see these happen (the objective of their play)  When AH started, the small maps were enough because, there were a lot less people online and resets rarely happened.  We would go for weeks without having a reset.  Now it is too often... Bigger Maps were thought to be the solution but obviously the concept of the game had to be thought out and be more refined before we could achieve a better map.  Pizza, Trinity and BigIsles were all these attempts and contributed for the better.  FesterMA is the best Big size map there is.  No doubt.

Offline Rude

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FesterMA is Fester FURBALL
« Reply #32 on: November 15, 2003, 06:20:04 PM »
Quote
Originally posted by Rutilant
The almighty furballers (ppl with ADD) will be around any moment to tell you that limiting gameplay is okay as long as it's not thiers that's being limited.

That's about the only content in thier posts. ever.


How about following Beetles advice and upping from a rear field?

Offline Rutilant

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FesterMA is Fester FURBALL
« Reply #33 on: November 16, 2003, 04:05:34 AM »
How about following beet1e's advice and go to the DA?

Offline stegor

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FesterMA is Fester FURBALL
« Reply #34 on: November 16, 2003, 04:46:29 AM »
Its not the map, its the player.
The "mass" here wants  furball, and  furball is given

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Offline Jackal1

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FesterMA is Fester FURBALL
« Reply #35 on: November 16, 2003, 06:28:01 AM »
Quote
Originally posted by Tarmac
Ooh, you got me!  Your wit is too much.  Now use it to go find a fight, you whining tard.

  Allready have! :rolleyes:
Democracy is two wolves deciding on what to eat. Freedom is a well armed sheep protesting the vote.
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Offline lord dolf vader

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FesterMA is Fester FURBALL
« Reply #36 on: November 16, 2003, 08:34:31 AM »
you only have to go thru one of his tirades to know ego is his only motivation.

he dosent even fly very well.

Offline streetstang

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Re: FesterMA is Fester FURBALL
« Reply #37 on: November 16, 2003, 08:40:05 AM »
Quote
Originally posted by artik
I'd like to put some negative notes about FesterMA.

The base are close you do not need spend a lot of time to find action but... all action is compressed between the friendly and enemy fields - and what heppens - instead of separate fights of 3-6 planes we get one continious big fight between friendly and enemy bases - a huge FURBALL.

This furball continious at all alt from 0k to 15-20k - through all the front between countries in width of 10-15 miles (the distance between bases).

And that is most of gameplay feachers at FesterMA
  • It is good for all players that like enter furball kill 1-2 planes and die, the players who not care to survive. But it is not good for old players that want to have a fun but like to return to their bases, maybe disangage from 5-6 planes that try to catch you, or players who use winging tactics - FesterMA leaves no option for tactical engage.
  • It is good for all turnfighters - but furballing is abolutly disaster for all energy fighters like P-51D, Bf109G-10 or Fw190D-9. Because the main goal of this planes is energy and when the fight continue from 0 to 20k it is not easy to get an advatage.
  • Buff pilots have to get to extreemy high alt to bomb otherwise they enter big furball and die in few minutes
  • Dive bombers and strike planes - have almost no chance to get to the target without being engaged by other plane - and dropping their ord.
  • Instead of normal gameplay at MA with tactcal feachers - separate flight, bomb runs and.... furballs too - it is redused to furball only - and time to time separet fights.


Is FesterMA so good?

Looks like first positive replayes we get from dweeb players that what furballs only.

Your opinion? [/B]


A huge arse REALLY weak whine has been recorded. Buahahahahahahahahahahahahaha hahahah------ah

Fester MA is good for all, if you want furball go to middle of map, if you want to land grab, go to outer edge, GVs, well that can be done just about anywhere. If you want to fly a fighter, go to a place that suits your flying style and not right in the heart of a massive furball. As far as your pathedic whine about bombing. Fester and I and several others the other night ran several bombing missions over very hot bases and never when over 16k. We never not made it back and got out bombs out everytime with out NME's all over us while doing so.
   I think Artik, you just need somthing wo whine about. I think you are jealous of the fact that someone finnaly came up with a map that is good foreveryone. I think that you need to find a new way to fly becauses the one you are using right now surely isnt working for you. Please dont whine anymore Artik, its embarasing. I think people like you just need somthing to ***** about or they just arent turely content inside. I hate Big Isles or what ever you call that hedious map. But i fly it because HTC wants to keep it in rotation. And while i fly on it along with many others, we keep the whihning to a minimum and also my flying time to a minimum on a map like that. For those who wish to fly 45 minutes to do one Jabo run and most likely auger or die to ack that is so ubber its sick, Big isles is great. If you dont like the map stay off it durring its time in rotation because the rest do. :aok

Jeff/MorPheuS

Offline Swager

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FesterMA is Fester FURBALL
« Reply #38 on: November 16, 2003, 01:17:34 PM »
I enjoy myself on the Fester map.

I enjoy myself on all maps, but then again I am able to alter the way I have fun flying an online sim.  I try not to limit my online entertainment in one dimension.  Too boring that way.

To those who cannot have fun on all map I have some advice,

"Take the blinders off!"

It's all there, ya just have to look.

:)
Rock:  Ya see that Ensign, lighting the cigarette?
Powell: Yes Rock.
Rock: Well that's where I got it, he's my son.
Powell: Really Rock, well I'd like to meet him.
Rock:  No ya wouldn't.

Offline hogenbor

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FesterMA is Fester FURBALL
« Reply #39 on: November 16, 2003, 02:03:02 PM »
I enjoyed myself immensly on FesterMA today, despite being killed stupidly as usual a few times. Point is I shot Fester down today. Ok, so I suck, had E and he was outnumbered but I got him. :D

Offline jonnyb

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Re: FesterMA is Fester FURBALL
« Reply #40 on: November 17, 2003, 08:51:52 AM »
Quote
Originally posted by artik
I'd like to put some negative notes about FesterMA.

The base are close you do not need spend a lot of time to find action but... all action is compressed between the friendly and enemy fields - and what heppens - instead of separate fights of 3-6 planes we get one continious big fight between friendly and enemy bases - a huge FURBALL.

This furball continious at all alt from 0k to 15-20k - through all the front between countries in width of 10-15 miles (the distance between bases).

And that is most of gameplay feachers at FesterMA
  • It is good for all players that like enter furball kill 1-2 planes and die, the players who not care to survive. But it is not good for old players that want to have a fun but like to return to their bases, maybe disangage from 5-6 planes that try to catch you, or players who use winging tactics - FesterMA leaves no option for tactical engage.
  • It is good for all turnfighters - but furballing is abolutly disaster for all energy fighters like P-51D, Bf109G-10 or Fw190D-9. Because the main goal of this planes is energy and when the fight continue from 0 to 20k it is not easy to get an advatage.
  • Buff pilots have to get to extreemy high alt to bomb otherwise they enter big furball and die in few minutes
  • Dive bombers and strike planes - have almost no chance to get to the target without being engaged by other plane - and dropping their ord.
  • Instead of normal gameplay at MA with tactcal feachers - separate flight, bomb runs and.... furballs too - it is redused to furball only - and time to time separet fights.


Is FesterMA so good?

Looks like first positive replayes we get from dweeb players that what furballs only.

Your opinion? [/B]


As so many others have already done, I'm going to put in my 2 cents on the above comments.

1) I think you should evaluate how you engage.  One can always engage into a fight with a tactical advantage, or a tactical disadvantage.  Wingman tactics work just as well on this map as any other, especially because of the amount of enemies present at a given time.

2) This is a completely false statement.  Energy fighters thrive in this kind of environment, as do the turners.  As an example, I offer up a sortie from the evening of 11/16.  Pand, Greedz, Blksheep and I landed 9, 8, 20, and 6 kills respectively.  Pand, Greedz and Blksheep were flying P51Ds and I was flying the P51B.  We used wingman tactics to engage and destroy the enemy.  By the way, this is a completely shameless plug :)

3) Buff pilots always have to climb to altitude to be effective on any map -- discounting the ack-star low-level guys and the dive-bomb-suicide carrier bombers.  If you drive buffs into a furball, you can't expect anything but to be engaged by a multitude of enemy fighters.  This map offers the buff driver the ability to roll from a second line base away from the action and have multiple targets to engage.

4) The same holds true for the jabo pilot as for the buff driver.  If you up from a forward base packing ordinance and drive into a furball, of course you're going to get smacked around.  Roll from a second line base, gain altitude and drop wisely.  Don't go screaming down to the deck to make your drops.  Do it from altitude and pick your entrance and egress wisely.

5) It is precisely because of the positioning and location of bases on this map that every type of player can be happily doing his thing.  For example, last night I upped a heavy p51d and played "Kill the gvs".  Busted 10 of them before finally going down to a flakpanzer.  Then I went onto destroy airborne targets.

Offline sax

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FesterMA is Fester FURBALL
« Reply #41 on: November 17, 2003, 10:20:19 AM »
johnyb says it all

Offline Steve

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FesterMA is Fester FURBALL
« Reply #42 on: November 17, 2003, 11:12:13 AM »
Artik, I think you need to re-evaluate how you are using the "energy" fighters."  I fly the p51D a lot.  I actually switched away from the pony on FesterMA to the hellcat because the pickins were just too easy.  I wanted a fight, not a sheep slaughter.  If you are having trouble getting an advantage in your energy fighter, you are doing something drastically wrong.
Maybe you should find a pilot that is a proficient killer in energy fighters and spend some time w/ him to see how it is done.
Now, about this fighting w/ an advantage thing: it's overrrated on the fun scale. Take your favorite energy fighter into the middle of the biggest furball you can find.  You'd be amazed at what some of these planes can do besides BnZ.
Flying an energy plane on FesterMA is like being a Quarterback and taking a 7 step drop, then looking up to find you have 20 receivers running routes and no pass rush. In  the few pony missions I flew on FesterMA, I was able to get easy kills on my third or fourth "read"  with ease and frequency.  In other words, ,as I made a pass through the pile, the plane I killed was actually often the fourth option as I made my pass. With these kinds of results, your success should soar on Fester's map if you want to fly an energy fighter
« Last Edit: November 17, 2003, 11:23:00 AM by Steve »
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Offline Rude

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FesterMA is Fester FURBALL
« Reply #43 on: November 17, 2003, 12:35:32 PM »
Quote
Originally posted by Rutilant
How about following beet1e's advice and go to the DA?


I'm not attached to Beetles hip like you are so I don't need to pay attention to him...thanks anyway.

Offline Rude

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FesterMA is Fester FURBALL
« Reply #44 on: November 17, 2003, 12:44:05 PM »
I think what rubs some guys wrong, is that so many folks have fun on Festers Monster....the strat guys hate that:)