Originally posted by Oldman731
I'd forgotten that. It worked, too.
- oldman
The zone limit........ it was air field based normally set to a number between 15 and 30 in the FR maps.
Basically only a certain number of AC could be spawned from a base at any one time.
Up side
.....it spread combat over the map and stopped mega raids from one field.
..... missions were launched form "rear" fields to ensure access giving some warning
Down side
...........mega raids were planned using AW superior mission planner from multiple fields (against one field). Although not very often.
.......... A squad might take off to find some of its members were blocked due to zone limit.
.......... In AW it was erroniously linked to field fuel such that the zone limit reduced as the fuel was porked. ( minimum was 50% of the zone limit)
I think one option that could be used is a spawn queue. Ie only one player can spawn from a field at a time and the window is say 10 or even 15 secs a 20 man mission would then take 3 to 5 minutes to assemble on the runway (longer if other players were using the field) or become some what stretched out.
The problem with this is that it is server based and all HTC solutions are those that sit on the FE.
Edit............. if zone limit did indeed count the freindlies in the tower based radar range (per JB above) and limit take off accordingly then it could be FE based. Same pro's and cons apply