Not even the planes in Il2/FB overheat at 100% throttle.
It may overheat when it's a hot, summer map, and you very often run the plane at very slow speeds at low altitudes(which disrupts the airflow in many planes, which drags down the cooling efficiency and causes some planes to overheat at military power). But overheating issues aren't a real problem anymore if you are using military power.
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Ofcourse, that doesn't mean FB is the same as AH.
The key difference with IL2/FB, is the WEP endurance factor.
Whether you have WEP or not immediately effects the performance greatly, and not being able to use WEP when your opponent can, is a tremendous disadvantage. So naturally, you want to save your plane so it can use WEP for a long time when its really needed.
In AH, you can engage WEP for a set time duration. That time does not increase or decrease upon the attitude of flight or throttle management. That means, whether you are climbing or flying level, you can use WEP for X amount of minutes solidly.
However, it's not like that in FB:
* If you engage WEP during a climb, it overheats more quickly.
* If you engage WEP during a low alt furball with lots of slow speed maneuvering, it overheats more quickly.
* If you have kept your plane running at 100% throttle for a long time, and then you engage WEP, it overheats more quickly.
If you have refrained from using full military power all the time, and tried to keep the engine warm and steady, in that case the WEP does not overheat the engine quickly. In other words, the engine temperatures are effected by various factors.
In AH, it's different. You know exactly how long you can use WEP. Thus, you have no reason to refrain from using 100% throttle all the time. Nothing makes the engine overheat quicker or slower.
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Its just comes down to how many variable are available for the gamer to consider. AH has less variables, which tempts the players to firewall his throttle at 100% all the time.
On the other hand, FB has too many variables which I cannot understand. Sometimes my WEP will endure for full 10 minutes, other times, it'll start overheating after 2 minutes on the same plane.
This forces the player to do everything safely - fly at about 80~85% throttle most of the times, and go upto 100% only when engaging an enemy. And, engaging WEP when its only really necessary.
(However, I personally think that FB has failed to depict the many variables which shows any kind of consistency.
In nature/real life, even with uncountable number of variables, the results are produced in a natural balance and equilibrium of things. In simulated environments, more variables seem to always draw out more inconsistency.
This problem is visible in FB - things like overheating, or damage modelling, keeps bringing up complaints from the gamers on inconsistency.)
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