Author Topic: What would you change and why?  (Read 4833 times)

Offline Charon

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What would you change and why?
« Reply #30 on: June 08, 2004, 09:33:37 AM »
Have the sector strat elements play a bigger role in base capture. For example, much faster rebuild times if factories or refineries are up, making them essential targets. Similar adjustments could give aattacking supply convoy elements an essential boost.

I think this would spread out gameplay (reducing the horde factor) and also give a greater role for dedicated bomber and LW interceptor types. More A2A fighting in diverse situations.

Charon

Offline Tilt

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Re: What would you change and why?
« Reply #31 on: June 08, 2004, 09:43:06 AM »
More of the sports field..................less of the play ground
Ludere Vincere

Offline HavocTM

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What would you change and why?
« Reply #32 on: June 08, 2004, 09:49:45 AM »
Woo Hoo!

I got quoted LOL

Thanks Beetle :aok

Offline beet1e

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What would you change and why?
« Reply #33 on: June 08, 2004, 10:06:25 AM »
Quote
Originally posted by HavocTM
Woo Hoo!

I got quoted LOL

Thanks Beetle :aok
LOL - it's been there about a week! Cracking quote. :D

Offline Zanth

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What would you change and why?
« Reply #34 on: June 08, 2004, 10:15:50 AM »
Quote
Originally posted by Charon
Have the sector strat elements play a bigger role in base capture. For example, much faster rebuild times if factories or refineries are up, making them essential targets. Similar adjustments could give aattacking supply convoy elements an essential boost.

I think this would spread out gameplay (reducing the horde factor) and also give a greater role for dedicated bomber and LW interceptor types. More A2A fighting in diverse situations.

Charon


I'm sure you know it is already designed this way.  You just meant adjust the rebuild times?

(Supply convoys were much easier to kill in the old days, those trucks are harder to kill now than tanks.)

Offline Edbert

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What would you change and why?
« Reply #35 on: June 08, 2004, 10:21:12 AM »
Quote
Originally posted by lazs2
closer fields... everyone wins except the anal sky accountants and who cares about them anyway?


Hey Mathman...you missed another one!

Permasquelch would be good, so would tying score to plane type the same way perks are. Anything that would reduce the Spit/N1K/La7 whordes would be welcomed, but the new FBM will help that quite a bit (except N1K).

Regarding the inability to quickly find the bases that are being attacked, have you tried the ".move xxx" command?

Offline mars01

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What would you change and why?
« Reply #36 on: June 08, 2004, 10:25:07 AM »
I concure with Closer Bases.

and would add

ReArm Pads at VH and Ports

Offline HavocTM

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What would you change and why?
« Reply #37 on: June 08, 2004, 10:26:16 AM »
New Squad:

"Anal Sky Accountants"

Recruiting now.  Please be prepared to present tax returns for the last seven years, plus recent colonoscopy results.

Must be willing to obtain a hit percentage of 5.125% per annum AND ingest a diet of 32% crude fiber.

Titty-baby crying whiners need not apply.

Offline Sikboy

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What would you change and why?
« Reply #38 on: June 08, 2004, 10:34:46 AM »
One of these two would be my "one thing"

1. A more complex damage model for ships. Compartmentalize the model to allow it to take on water when hit below the water line, allow for fire to ravage a ship. I'd like a bit more variaty in ship sinking "holy ****, that things still floating!" to "OMFG that ship just blew the **** up!"

or 2. Armor piercing bomds for anti-shipping strikes. Making people choose what to hit before they launch might not be a really big deal in the MA, but it would add a nice touch to events IMHO.

I'm thinking about putting together a care package for HTC, consisting of
1. A copy of Clash of Titans
2. The Game "Fighting Steele"
3. A bottle of scotch.

Might need two bottles lol.

-Sik
You: Blah Blah Blah
Me: Meh, whatever.

Offline Sikboy

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What would you change and why?
« Reply #39 on: June 08, 2004, 10:37:36 AM »
Quote
Originally posted by HavocTM
New Squad:

"Anal Sky Accountants"

Recruiting now.  Please be prepared to present tax returns for the last seven years, plus recent colonoscopy results.

Must be willing to obtain a hit percentage of 5.125% per annum AND ingest a diet of 32% crude fiber.

Titty-baby crying whiners need not apply.


Sweet, I'd love to join, but would I have to quit my SEA squad "Aviation Combat Lawyers", who are dedicated to winning events before the first shot is fired?

-Sik
You: Blah Blah Blah
Me: Meh, whatever.

Offline HavocTM

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What would you change and why?
« Reply #40 on: June 08, 2004, 10:39:27 AM »
Yeah, my old squad "Super Ninja Clan" didn't stay active very long because anytime one of them got shot down they committed seppuku in shame.

It was a constant recruiting battle...

Offline Charon

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What would you change and why?
« Reply #41 on: June 08, 2004, 10:42:19 AM »
Quote
I'm sure you know it is already designed this way. You just meant adjust the rebuild times?



Yes. Adjust them to the point where you can't take a base unless a strategic resource is down (or at least heavily damaged), and adjust the rebuild times on the strategic resources so that once its damamged you have enough time to then take a base or two.IMO this will spread out the action and make the strategic aspect more than just a steamroller (though that would likely be how the indivudaul bases end up falling). There are other ideas that may have more LT appeal to reach the same goals, but this might be a good short term step.

Charon

Offline mars01

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What would you change and why?
« Reply #42 on: June 08, 2004, 10:52:48 AM »
LMFAOROTFPM Havoc too funny:D

Offline GODO

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What would you change and why?
« Reply #43 on: June 08, 2004, 11:11:02 AM »
I would add attrition as a reset factor.

Offline Pooh21

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What would you change and why?
« Reply #44 on: June 08, 2004, 11:46:33 AM »
attrition, that would be unfair bish would reset themselves after knocking over or first toolshed.
Bis endlich der Fiend am Boden liegt.
Bis Bishland bis Bishland bis Bishland wird besiegt!