Author Topic: What would you change and why?  (Read 5169 times)

Online nopoop

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What would you change and why?
« Reply #135 on: June 13, 2004, 08:07:29 PM »
Disagree, external views in film editing ONLY. A wonderful addition to film editing.

External views have NO place in the game when flying.

At ANY time.

Two centavos..
nopoop

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Offline Halo

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What would you change and why?
« Reply #136 on: June 13, 2004, 08:47:26 PM »
Take a look at IL-2 Forgotten Battles, FA, MSFS 2004, and X-Plane and tell me external views don't enhance the game while allowing all the internal or external involvement anyone could want without interfering with equitable game play.  

If you really want realism, fly IL-2 without icons and stay in the cockpit.  But if you want more scope, allow icons and external viewing.  Point is, customers should have that choice.
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Offline Mugzeee

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What would you change and why?
« Reply #137 on: June 13, 2004, 08:52:19 PM »
Quote
Originally posted by DipStick
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added: some look at it as a "game" of course you would with it keeping score/stats others look at it as a sim, and are only here to do aerial combat, is why some don't mind if HTC rraised the cost back to $30 a month to weed out the gamers.
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Stupidity.

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Yep that confirms it. A good fight is one in which YOU have an Alt advantage
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More stupidity.

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For starters for the fighter types the most boring thing to do is lay in wait. Not something I enjoy doing at all. I like fighting not waiting. I could give a crap about the heavy fighters, bombers or score. Just want to be able to log on and find a good fight most of the time. Your combinbing oportunists with figther types. Not the same thing.
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Exactly!

Utter Stupidity! :D :rofl

Offline DipStick

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What would you change and why?
« Reply #138 on: June 13, 2004, 11:22:24 PM »
Quote
Originally posted by nopoop
Disagree, external views in film editing ONLY. A wonderful addition to film editing.

External views have NO place in the game when flying.

At ANY time.

Two centavos..

Agreed.

Offline SC-Sp00k

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What would you change and why?
« Reply #139 on: June 13, 2004, 11:26:20 PM »
1.

I would change 3 countries to 2 countries, Axis vs Allies.

2.

I would then remove all icons effective immediate

3.

and I would place several Cougar stick profiles specifically designed for AH in the downloads section.

Ahhh...thats 3.

So be it :)

Online nopoop

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What would you change and why?
« Reply #140 on: June 13, 2004, 11:58:08 PM »
Quote
Originally posted by SC-Sp00k
1.

I would change 3 countries to 2 countries, Axis vs Allies.

2.

I would then remove all icons effective immediate



Warbirds has axis vs. allies. There's about 80 guys on a good night primetime in the WWII arena. No danger of bumping into each other..The problem is finding someone..

They had a "no icon" arena at one time. Usually the census was anywhere from two to five..

I'll pass on your idea. It's boring as hell, has been proven to be boring as hell over time and eventually there's no one left to play with..

That don't make the plane payments  :D
nopoop

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Offline Redd

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What would you change and why?
« Reply #141 on: June 14, 2004, 12:31:45 AM »
Quote
Originally posted by SC-Sp00k
1.

I would change 3 countries to 2 countries, Axis vs Allies.

2.

I would then remove all icons effective immediate



So be it :)




WB did that, except instead of removing all icons they removed all players, bit of a mix up  that  ;)
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Offline 68DevilM

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What would you change and why?
« Reply #142 on: June 14, 2004, 09:42:58 AM »
i would change if i could the amount of time it takes to organize a defence of a base.  people are too busy vulching in a hord on the rooks to care that the bish are kicking our butts

Offline Shuckins

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What would you change and why?
« Reply #143 on: June 14, 2004, 10:01:57 AM »
Auto-climb may have been put in by HTC to allow AH pilots to take a short break, grab a snack, take a whiz, or whatever but it is not really all that unrealistic.

A number of WWII aircraft could be trimmed out by the pilot so that they could be flow "hands off," reducing pilot fatigue on long missions.

Leave external views off...THAT is realistic.

By the by...does anyone use padlock?  I don't.  That always seemed to be the most unrealistic setting in the game, at least to me.

Regards, Shuckins/Leggern

Offline Mugzeee

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What would you change and why?
« Reply #144 on: June 14, 2004, 10:01:59 AM »
Quote
Originally posted by nopoop
Warbirds has axis vs. allies. There's about 80 guys on a good night primetime in the WWII arena. No danger of bumping into each other..The problem is finding someone..

They had a "no icon" arena at one time. Usually the census was anywhere from two to five..

I'll pass on your idea. It's boring as hell, has been proven to be boring as hell over time and eventually there's no one left to play with..

That don't make the plane payments  :D



I think reference to WB is a bit out of place really.
There are WAY more reasons that WB tilted off the bubble for the average Sim enthusiest. No Inflight Radar. And nme ICON range greatly reduced, helps keep the 10 guys chasing the 1 bandit scenario ( that we see constantly in Aces High,)  to a minimum. :) this is a wonderfull thing.

Here are a few for starters.
1.The ability to select 3 different realisim modes in the same arena.
Full realistic, Relaxed and Easy flight modes are all availible in the same arena. (Most end up at the Easy setting cause the NME has a clear advantage if you are on Full Realistic and they are on Easy. This is a choice that shouldnt have been an option. The FR guys want their FR, but not if it will put them at a clear disadvantage. Its like giving you your birthday cake, but only after letting your little brother lick off all the Frosting. :(
2.Joystick Maping allows ONLY (4) buttons to be programed.
One for view one for flight one for gunner/bomber and one for a Misc. function.
3. NO Head posistion changing. ie. You cant slide unrealistically all over the cockpit seat like a 4 year in the back seat of the old Buik on the way to the grocery store. Nope...you are in a real plane Straped in like sardiene. :D Something i personally like..No not the sardiene part. Well packed in mustard is good. yummy
4. FR FM is a little more tedious than AH1 or AH2 model. Most of the fight last a good long time. E always seem a little harder to hold. You had to work at it.


Main reasons AH has such a large crowd. Overflow from Airwarrior flocked to AH when EA shut down Airwarrior server. WB had design issues that AH adressed. Its really a matter of the domino effect. We are just horders by nature. :D
« Last Edit: June 14, 2004, 03:40:02 PM by Mugzeee »

Offline Sikboy

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What would you change and why?
« Reply #145 on: June 14, 2004, 10:04:32 AM »
Quote
Originally posted by Mugzeee
I think reference toWB is a bit distorted.
There are WAY more reasons that WB tilted off the bubble.
Main reasons AH has such a large crowd. Overflow from Airwarrior flocked to AH when EA shut down Airwarrior server. WB had design issues that AH adressed. Its really a matter of the domino effect. We are just horders by nature. :D


Be that as it may, the AW Axis v. Allies arena also had a fraction of the players the AW MA had.

-Sik
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Offline moto61

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Afew more things I would change
« Reply #146 on: June 14, 2004, 10:18:18 AM »
1. -CV values for sinking would be greater because they are floating bases.

2. I would lengthen the down time of a CV.

3. You must be in the general vicinity of a CV to command it/\

4. Command is limited to (1) one CV at a time.

5. You can not command a CV for at least 12 hours after changing a country.

Offline DREDIOCK

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Re: Afew more things I would change
« Reply #147 on: June 14, 2004, 12:00:16 PM »
Quote
Originally posted by moto61
1. -CV values for sinking would be greater because they are floating bases.

2. I would lengthen the down time of a CV.

3. You must be in the general vicinity of a CV to command it/\

4. Command is limited to (1) one CV at a time.

5. You can not command a CV for at least 12 hours after changing a country.


Agreed  whole heartedly on all counts!
Couple months ago we had 1 guy in control of 3 Cv's and  dispite countless pleas from myself and others,wouldnt give any of em up even though they were accomplishing nothing and pretty much going nowhere. One was badly needed to help stem the tide of an enemy advance.
Because said pilot was on the top 50 it was hard to get it away from him. What I ended up having to do was asking the highest ranked knight Who just happened to be ranked #1 at the time if he would be so kind as to take away one of the CVs and steer it to a specific location. Which he was so kind to so. end result was we managed to save 1 base in the very nich of time., Recapture 2 more bases we had lost as well as several enemy bases thus turning the tide.
Point is. the person who wouldnt give up control (who will go nameless) wasnt flying anywhere near where ANY of the Cvs were or where he had them going. He was clear on the other side of the arena and fighting a different country.
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Offline Grimm

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What would you change and why?
« Reply #148 on: June 14, 2004, 12:32:22 PM »
Quote
Originally posted by Shuckins
.

By the by...does anyone use padlock?  


Yes, a Member in my Squad does.   He is Handicaped and finds this to be very helpful.    

I salute HTC for adding things that make AH more friendly to those with disabilities.

Offline Westy

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What would you change and why?
« Reply #149 on: June 14, 2004, 01:05:56 PM »
"the AW Axis v. Allies arena also had a fraction of the players the AW MA had."

 Much of the reason for that IMO were the flaws in the setup.  Said flaws being pretty much unfixable due to the horrendous FM ("fixed" later with the introduction of wings ripping  off of B-17's and Spitfires to make people  fly them "correctly"?), limited planeset and lack of good arena set up tools.

 Parity was sorely lacking in AW.  Just as it is to a lesser extent in AH too. That lack of parity is why an Axis vs Allied arena would suck in AH as it did in AW and it is also why there is so much pissing and moaning about many of the CT setups.
 In AW there was NO Axis bomber on par with the F-17 (which flew like a Zeke fighter - but faster).  In AH at least the Ju-88 carries an impressive bombload and at a decent speed.
 The other MAJOR problem was there were no late war Allied aircraft able to compete against the late war Axis planes like the ME-262.  So the 262's were host limited in numbers. The the result being of course that a segemnt of the AW "players" with a very "gamey" mindset would change sides and auger all the 262's so that the Axis would be left defenseless against the P-51's and F-17's.   (the 190-D9 in AW as the thing was an abortion) .
 At least in AH there is a better late war model P-47 (D-40) and with the Spit XIV and the Tempest there is at least some credible opposition to the formidable 262 and the TA-152's.