Author Topic: Slamming the door shut on porkers...  (Read 4012 times)

Offline Adogg

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« Reply #45 on: June 28, 2004, 01:39:07 PM »
No matter how you slice it there is now an imbalance towards the furball.

Not all furballs are bad. I've had a lot of fun both in terms of defending a base and in terms of taking the fight to the enemy horde's launching point.

BUT

I've been involved in 3 base capture attempts: 2 coordinated and 1 not.  All three failed. And not because coordination was lacking.

The problem was those friggin FHs. You cannot tell me that if a base was under attack and its hangers were destroyed that any attempt to rebuild would not be instantly met with straffing runs by the circling enemy pilots.

There should be a kind of modifier that slows down the rebuilding of hangars if the base continues to be under attack. Failing that lengthen the down time for the hangers but Increase the number of troops to take the base.

Furthermore the furballers don't have to like the fact that strats can be porked but guess what?

I want fuel porking to come back. I've never like being on the recieving end of it but it was realistic and I could live with it. Infinite fuel is like infinite ammo gamey and it sucks.

Moreover if the Fuel Depot Strat has been hit and the base fuel is porked - NO PLANES can take off because there's no gas. Much like bombers can't takeoff because there are no bombs.

Offline SlapShot

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Slamming the door shut on porkers...
« Reply #46 on: June 28, 2004, 01:52:34 PM »
I've never like being on the recieving end of it but it was realistic and I could live with it.

This is where you are wrong.

For some reason, I can not fathom that all the airfields in Europe had the EXACT same layout from field to field, and the fuel bowsers were in the EXACT same position on the fields uncovered and layed out in the open, and that 2 P-51s could bring a field to its knees in 2 passes.

I would tend to believe that 2 P-51s, returning from bomber escort looking for targets of opportunity, would find a base and MAYBE take 2 passes and just fire at anything that had wings on the tarmac and IF a fuel bowser just happend to be within view, they would/might shoot it. This to me would be realistic.
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Offline Howitzer

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Slamming the door shut on porkers...
« Reply #47 on: June 28, 2004, 03:55:33 PM »
I think the Spit IX is pretty close to the P51-D, and if one isn't perked, the other shouldn't be either.  Fact is, there really isn't that much advantage to flying the Spit V... I do it because its fun, but you got 250 cannon rounds, the 303's are worthless, definetely don't think it should be perked.

As for the fuel porking, I'm all for the new way and I tell you why.  Yeah its true that attrition is a product of war, but I don't remember hearing any stories of P38s coming into a base at 15k, releasing their bombs over the fuel dumps, then beating their ordinance to the ground as their plane disintegrates as they surpass mach 5 on the way to becoming a pancake, only to re-up and do it all over again.  It only took about 2 of these dedicated souls to completely shut down the front line, and kill every fight going.  Now attrition is one thing, but that is WAY too easy.

Also, teamwork still exists here.  Frankly I like the new gameplay.  If I were to log on to the Pizza map at about 2a.m. central time and look for a fight it became quickly apparent that I should just go to offline mode and play with myself   :eek:   (You laughed, I know you did).  Now at least I can up with my squad, hit a large enemy held area and work together to seperate the enemy and get kills.  Look at the LTARs, they up in GVs with half their squad in M3's supporting them..  You might get one or two, but its tough to take them all out... there's another good example of teamwork.  I say BRAVO to the death of the suicide porkers.  :aok

Join the furball, coming to your area soon!   :D

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Offline Howitzer

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Slamming the door shut on porkers...
« Reply #48 on: June 28, 2004, 03:56:09 PM »
I think the Spit IX is pretty close to the P51-D, and if one isn't perked, the other shouldn't be either.  Fact is, there really isn't that much advantage to flying the Spit V... I do it because its fun, but you got 250 cannon rounds, the 303's are worthless, definetely don't think it should be perked.

As for the fuel porking, I'm all for the new way and I tell you why.  Yeah its true that attrition is a product of war, but I don't remember hearing any stories of P38s coming into a base at 15k, releasing their bombs over the fuel dumps, then beating their ordinance to the ground as their plane disintegrates as they surpass mach 5 on the way to becoming a pancake, only to re-up and do it all over again.  It only took about 2 of these dedicated souls to completely shut down the front line, and kill every fight going.  Now attrition is one thing, but that is WAY too easy.

Also, teamwork still exists here.  Frankly I like the new gameplay.  If I were to log on to the Pizza map at about 2a.m. central time and look for a fight it became quickly apparent that I should just go to offline mode and play with myself   :eek:   (You laughed, I know you did).  Now at least I can up with my squad, hit a large enemy held area and work together to seperate the enemy and get kills.  Look at the LTARs, they up in GVs with half their squad in M3's supporting them..  You might get one or two, but its tough to take them all out... there's another good example of teamwork.  I say BRAVO to the death of the suicide porkers.  :aok

Join the furball, coming to your area soon!   :D

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Offline kevykev56

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Slamming the door shut on porkers...
« Reply #49 on: June 28, 2004, 04:05:46 PM »
Quote
For some reason, I can not fathom that all the airfields in Europe had the EXACT same layout from field to field, and the fuel bowsers were in the EXACT same position on the fields uncovered and layed out in the open, and that 2 P-51s could bring a field to its knees in 2 passes.



The issue isnt the field layout, its the ability to slow the enemy. I will tend to agree with you slapshot on the layout. It should be random and harder to find, as it would have been in the war. I diverge from your thinking on the ability of 2 ponys to kill it. In this simulated war we have only a fraction of the numbers of planes and personel that were present then. A flight of 2-5 fighters in this arena should equate to a larger force. If there was a working strat of refinerys and depots that had an effect on individual field capabilities it would be different. As it stands today there is no such system. Therefore we should have a way to drop the enemys concentration of numbers by some means. The way in AH1 was fuel. Im not saying thats the way we need to do it today, however there needs to be some way to slow down the hordes. There are many suggestions out there, I have a few and have stated them on other threads. But something needs to be done to balance out the arena. At current standards we should have unlimited ammo to go with the unlimited planeset and fuel present today.

My idea to slow the hordes is to increase the damage required to kill a FH, say 8k of ord. keep it down for a longer period of time say 45min and limit the planeset with each downed hangar. The numbers are just arbitrary and could be set to whatever would be best to slow the hordes. But like this idea there are 100 more from others that could be used some better some worse.

Bottom line is you cant make everone happy, but a happy medium for all would be nice! Do away with this Air Quake mentality and lets get to some strategy back in the arena.


RHIN0

Edited
Quote
Now at least I can up with my squad, hit a large enemy held area and work together to seperate the enemy and get kills.


I see Howitzer has the Air Quake mentality....any others? Game needs diversity.
« Last Edit: June 28, 2004, 04:12:11 PM by kevykev56 »
RHIN0 Retired C.O. Sick Puppies Squadron

Offline SlapShot

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Slamming the door shut on porkers...
« Reply #50 on: June 28, 2004, 04:20:14 PM »
If there was a working strat of refinerys and depots that had an effect on individual field capabilities it would be different.

That is the REAL solution, but who knows if this will ever become reality.

The point I was making is that I hate to see the "realism" card played when it comes to "fuel" porking. "Realism" is not a valid argument to support reinstating the old "fuel porkin" strategy of AH I.
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Offline Howitzer

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Slamming the door shut on porkers...
« Reply #51 on: June 28, 2004, 04:34:01 PM »
quote:
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Now at least I can up with my squad, hit a large enemy held area and work together to seperate the enemy and get kills.
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I see Howitzer has the Air Quake mentality....any others? Game needs diversity.


      Ehhh, not entirely, I've done both, but I must say I like the fights much better this way.  The whole "blitzkrieg" that takes place late at night on the huge maps just ceases to be fun after a while.

Offline Tumor

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Slamming the door shut on porkers...
« Reply #52 on: June 28, 2004, 06:10:24 PM »
Quote
Originally posted by DREDIOCK
I beleive the Japanese had something they called Kamakazi.



Ya... and it appears to have worked ~reaaally~ well. :rolleyes:
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Offline DREDIOCK

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Slamming the door shut on porkers...
« Reply #53 on: June 28, 2004, 07:02:18 PM »
Quote
Originally posted by Tumor
Ya... and it appears to have worked ~reaaally~ well. :rolleyes:


Ahh but the arguements wasnt how well they worked. But whether they existed or not.

And while they didnt manage to turn the tide of the war they did do damage.



My mother for a while dated a guy who survived a direct hit on his ship from a Kamikazi attack. (Was a carrier but I forget whch one)

Seemed to work well enough in his assessment
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Offline DREDIOCK

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Slamming the door shut on porkers...
« Reply #54 on: June 28, 2004, 07:13:09 PM »
Quote
Originally posted by Tumor
Ya... and it appears to have worked ~reaaally~ well. :rolleyes:


Ahh but the arguements wasnt how well they worked. But whether they existed or not.

And while they didnt manage to turn the tide of the war they did do damage.



My mother for a while dated a guy who survived a direct hit on his ship from a Kamikazi attack. (Was a carrier but I forget whch one)

Seemed to work well enough in his assessment
Death is no easy answer
For those who wish to know
Ask those who have been before you
What fate the future holds
It ain't pretty

Offline kj714

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Slamming the door shut on porkers...
« Reply #55 on: June 28, 2004, 07:21:26 PM »
The resets were fun, so was taking bases, gonna miss 'em both. I may be wrong, but I think they are going to be much less common now. Night after night of logging on just to furball gets old, especially when everyone is at one or two bases, but the new gv game play is kind of interesting with the new terrain features. It seems like to me the old model encouraged more spread out play, now it takes 20 or more guys to take a base.

I'm sure people will adjust their gameplay to exploit other weaknesses of the game now that fuel weakness is gone. Isn't there less barracks per field now, easier to pork troops?

Offline Mugzeee

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« Reply #56 on: June 28, 2004, 08:17:09 PM »
Quote
Originally posted by nopoop
True. Every fight I take part in is the thinking game. I live for that kind of thought. It's always different. Never the same.

Now as far as winning the war that never ends ??

You get a horde together and you roll up the map.

Your going to tell me now that it isn't so ??

I thought not.

And then..

You can do it ALL over again.

WHAT FUN !!!

I'm begining to think that the vast majority of AHII whiners are land grabbers. And the thought that they might have to vary there approach to map hording throws them into a tizzy.

It's no surprise that dealing with things that change very rapidly would cause problems.

Don't wanna bump the apple cart and encourage thought ??

LOL

Oxymoron there Mugs. But you work it. With alittle practice in the new game you'll be land grabbing with the best of'um.

Perish the "thought"

:D

Have we had a reset in AH2 not including the friday Host reset?
I wouldnt know.. As i have been grounded more that i like. First severe stutters...now CTD's 6 within an hour in patch4.
But i would stake my wife on it....errrrrr  Life on it. The resets will be Far and Few between in AH2 as compared to AH1 with its current settings. So be it.
« Last Edit: June 28, 2004, 08:22:21 PM by Mugzeee »

Offline Mugzeee

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Slamming the door shut on porkers...
« Reply #57 on: June 28, 2004, 08:27:04 PM »
At this point i would even consider supporting Furious's Idea.
http://www.hitechcreations.com/forums/showthread.php?threadid=118159&referrerid=7566
Seems weird but maybe its better than what AH1 and AH2 had/has to offer.

Offline Tumor

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« Reply #58 on: June 28, 2004, 11:03:21 PM »
Quote
Originally posted by DREDIOCK
Ahh but the arguements wasnt how well they worked. But whether they existed or not.


No it wasn't... it was about 4 or 5 suicidal pilots ceasing action over an entire front.
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Offline DREDIOCK

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« Reply #59 on: June 28, 2004, 11:21:47 PM »
Quote
Originally posted by Tumor
No it wasn't... it was about 4 or 5 suicidal pilots ceasing action over an entire front.


I still maintain that most arent suicidal. the true suicide porker while he exists is rare. FAR more rare then they have been made out ot be on the BBS. but I explained this already.
And speaking from experiance. it was next to impossable for only a few pilots to cease action over an entire front unless that front was very small.
In which case you have larger problems then just the porkers.
Then again I suppose it could happen on these small outdated maps.
All the more reason for more larger maps so as to create a wider front:)
« Last Edit: June 28, 2004, 11:28:49 PM by DREDIOCK »
Death is no easy answer
For those who wish to know
Ask those who have been before you
What fate the future holds
It ain't pretty