Author Topic: Two reasons AH2 doesn't work  (Read 2964 times)

Offline GuyNoir

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Two reasons AH2 doesn't work
« Reply #75 on: September 22, 2004, 04:00:54 PM »
I've always hated the new bombsight because we can't up humongous formations of bombers like in WWII (even with their large formations, they'd still have a helluva time hitting anything).  We, meanwhile, only have 3 planes.  

Back in the day, I remember spending 30 or more minutes of clawing my way up to about 20k while dodging flak and fighters.  If I made it, I'd at least be assured of downing some field emplacements.

Now, I have no guarantee of hitting anything even if I make it, and bombing gets MUCH harder above the wind layer.  When the new bombsight came, I knew that my time would be much better spent in a heaver fighter like the P-38 or P-47 than any heavy "Can't hit the broadside of a barn" bomber.  With a fighter, I spend less time flying to the target, AND I get to dogfight after I drop my eggs.  

I definitely sympathize with all of the barnstorming heavies we have now.

Offline Overlag

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Two reasons AH2 doesn't work
« Reply #76 on: September 22, 2004, 04:57:14 PM »
Quote
Originally posted by Roscoroo
Perking the buff formations will stop alot of the suicide buff jabo's going on ..


it will also kill all bomber useage. Bombers arnt used enough PERIOD right now. they are hardly used at alt anymore, and the few remaining buff pilots seem to be force to using the ground as there cover. Such a shame, AHI was so much more even........

i know i wouldnt bother upping them if they cost perks, simply because ALL bombers in this game are EASY pray for the 1946*  planes that dominate MA.........




* (you know dam well what i mean by that)
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Offline Tumor

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Two reasons AH2 doesn't work
« Reply #77 on: September 22, 2004, 04:59:17 PM »
Quote
Originally posted by DoKGonZo


But the constant NOE attacks of heavy bomber formations is really messing up gameplay. Sorry. It just is.

     -DoK


  You mean "messing up the simulation".....right?
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Offline DoKGonZo

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Two reasons AH2 doesn't work
« Reply #78 on: September 22, 2004, 05:50:14 PM »
Quote
Originally posted by Tumor
You mean "messing up the simulation".....right?


No ... I mean gameplay.

This has all been discussed to death already.

Offline Gwjr2

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Two reasons AH2 doesn't work
« Reply #79 on: September 22, 2004, 05:54:47 PM »
I know how about a altitude perk ratio the higher you die the less it cost until like over 15k its free yes thats free !!!  :rofl

ok back to the real world ...out
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Offline DoKGonZo

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Two reasons AH2 doesn't work
« Reply #80 on: September 22, 2004, 06:21:56 PM »
Quote
Originally posted by Gwjr2
I know how about a altitude perk ratio the higher you die the less it cost until like over 15k its free yes thats free !!!  :rofl

ok back to the real world ...out


That's actually not a bad idea.

Offline Arlo

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Two reasons AH2 doesn't work
« Reply #81 on: September 22, 2004, 07:18:35 PM »
Quote
Originally posted by DoKGonZo
Yeah Arlo. Those were singles. We fought our way in and out. Only a few of us were good enough to pull it off - others tried, but they all sucked and died before even getting close. Why do you think the first AA GV's came into being anyway? :-)

That's still very different from what we now have where most bombers come in at absurd altitudes and angles just to dump ord and die. We never expected to die - we had to drive home about a third of the time, but we expected to get home.

Just be very glad I've "mellowed" in my old age and am trying to fix this instead of take advantage of it.

    -DoK


Had me worried until the last line there. Was thinking you just plain missed out on the fact that you were a trendsetter when it came to "pushing the virtual envelope" to test the limits of the game. I see some players .... trying ... to do the same in AH. I'm not saying they impress me as much as reading about your early antics did. Nor am I saying it thrills me to see it become a commonplace thing. But I will say that if HT and co. were as concerned about this type of gameplay as Kelton and co. was about some of the funnier things you managed to discover in AW ... then there would have been measures taken long ago. I don't see it happening.

Then again .... ShruG .....

Time will tell.

Game's still fun. And low alt buffs coming at me over and over generally "pay off" more than a huge formation saturation bombing my base of operations from 20k. Not to mention the fact that the high alt saturation bombing thang was generally reserved for strategic targets.

Offline 999000

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Two reasons AH2 doesn't work
« Reply #82 on: September 22, 2004, 11:15:55 PM »
Ok this is the part i don't get....."I'm wrecking the game play"..What is your definition of game play???????next question will be is your definition of game play the RIGHT ONE?
999000

Offline DoKGonZo

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Two reasons AH2 doesn't work
« Reply #83 on: September 22, 2004, 11:33:11 PM »
Quote
Originally posted by 999000
Ok this is the part i don't get....."I'm wrecking the game play"..What is your definition of game play???????next question will be is your definition of game play the RIGHT ONE?
999000


OK ... fair enough.

Level bombers "should" be operating at some reasonable altitude - even just 5000 ft AGL where they're out of small calibre AAA range. That still lets you get in and out at pretty good clip. You may have to spend an extra 5 or 6 minutes climbing, but you may actually live to get home.

If you really want to be an attack bomber, grab an A20G and have a ball - that's what it's there for.

    -DoK

Offline hinter

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Two reasons AH2 doesn't work
« Reply #84 on: September 23, 2004, 01:34:54 PM »
originally posted by Killjoy2:

Quote
2) ENY as currently set up. Here's the problem. Bish=90 bases Nits=90 bases Rooks=20 bases. But Rooks are ENY limited because there are too few Bish. So Bish and Nits hammer on the last 20 Rook bases and Rooks can't get the more effective planes. It Stinks.


I agree. As a result I stopped playing AH2 for now and went to the competition.

Eny is thought to balance player numbers, so I guess its a full success in my case :p

Anyways I am still keeping the subscription active, and hope for better times.

Offline MOIL

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Two reasons AH2 doesn't work
« Reply #85 on: September 24, 2004, 11:43:43 PM »
Quote
Originally posted by 999000
Ok this is the part i don't get....."I'm wrecking the game play"..What is your definition of game play???????next question will be is your definition of game play the RIGHT ONE?
999000


I don't think it's "wrecking" game play, I kinda look at it like Quake with WWII aircraft.:aok

Offline PK1Mw

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ENY
« Reply #86 on: September 25, 2004, 02:09:27 AM »
The bomber thing I really have no complaint about, except their guns hitting you 1k out.

But killjoy is right about the ENY thing, and a lot of other people have said it. If you want to put the ENY into effect, then it can't be by numbers. Has to go by bases.

 Using killjoy's example: Bish 90 Bases, Knights 90 Bases, and Rooks 20. Bishops may have 80 people, Knights have the same amount, but the Rooks as 100 or so. So because we have more pilots, we should be limited to the planes we fly even tho the numbers where they matter most and the war is won based on (i.e. Number of Bases) are low? That's not right. And this has happened to ALL countries. I remember few weeks ago, knights had their ENY up to like 10 or 15 and they only had 8 bases. That's not right. The war is won by the country who has the most bases, which usually means the country who is working together the best. Not by the number of pilots.

Now As far as being backed into a corner, no biggie. But when we are on the same map for 2 weeks straight and have never been within 50 bases of any of the other countries. Something has to be done. Either reset the map or we need a new map. Maybe raise the number of bases it takes to reset a country. Instead of 6 like it is now, make it like 15 or 20 on the big maps??

Offline Overlag

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Re: ENY
« Reply #87 on: September 25, 2004, 04:37:25 AM »
Quote
Originally posted by PK1Mw
The bomber thing I really have no complaint about, except their guns hitting you 1k out.





why is it wrong that a b17s guns can hit at 1k if your P47 guns can hit at 1k out? :rolleyes: :confused:
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Offline bj229r

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Two reasons AH2 doesn't work
« Reply #88 on: September 25, 2004, 07:21:40 AM »
Karnak, as we (Rooks) were capturing a78 last night...vh's popped up, a FH popped up, and things were starting to get away from the few cappers still there---then a rook  swooped in at a few hundred feet in a deck lanc formation, dumped 42 1000 lb.eggs at once...kilt all 3 hangars, all all the gv's, as I could see.  (In fairness, he DID live thru the drop) Though we benefited from it, it was UTTER bs--too many quakers cant figger out how to use the calibration routine in the 37 seconds they spent fiddling with it, so the do this bs.
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Offline Tedrik

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Two reasons AH2 doesn't work
« Reply #89 on: September 25, 2004, 11:40:30 PM »
A crazy idea for eny and bombers low alt,when you die you canot take off from the original base for 5 minuts.


I guess i drunk to much lol