... continuing on ...
It's also the multiple instances of excessive local superiority which occur when one country has almost as many people as the other two combined. In the Horde Age, that usually means they throw most of their people against the smallest or closest-to-reset country (which are usually the same). The middle country usually follows suit because they'd rather pick on a small-fry than run into the Horde.
The end result is a whole lot of people log in and see no point in flying due to odds. Or a whole lot of people log into the biggest country and can't fly the plane they want.
The more I think about it the more I like the abstraction of "forward" and "rearward" bases. Rearward bases have heavy bombers, indestructable barracks, and all fighters available. Forward bases have strict ENY and/or launch restrictions (tied to the odds and number of bases held), and no heavies (or maybe just no formations available). That gets rid of a lot of NOE heavies, it throttles the conveyor belt without removing freedom of choice in what to fly. The current trick of porking troops 3 bases deep so that the map stagnates for hours also goes away.
It also introduces some strategy. Consider that an invasion from a CV only gains a foothold - you can't launch heavies (or formations thereof ... depending on how you break it down) until you expand the beachhead and have a rearward base. When The Horde is up, they'll need to coordinate between mutliple bases to affect a capture - which will likely disipate the Horde. As long as the forward fields ENY/lauch included bases held as well as odds in the calculation, then countries fighting back from a deficit wouldn't be penalized right away during their counterattack.
If you wanted to have the ENY/launch at forward bases tied to global odds ... fine ... I don't happen to agree ... but I ain't religious on it either.
I don't know ... maybe things finally are evening up. Last night was the first night all week that the odds didn't suck moose nads and it was worth flying. Lots of big attacks from all sides - Bish reset the Knits even. The big difference? All sides were within about 20% of each other's numbers. One side didn't have the excessive numbers advantage I mentioned at the outset.