Author Topic: Furballers Vs. Toolshedders  (Read 13575 times)

Offline uberhun

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« Reply #165 on: October 27, 2005, 05:19:46 PM »
Lazs what is their to get?? Both factions and philosophies to the game play,  need to exist. They co exist in a harmonic dance of give and take.:rofl
« Last Edit: October 27, 2005, 05:34:13 PM by uberhun »

Offline icemaw

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« Reply #166 on: October 27, 2005, 05:28:16 PM »
LMAO this is still going on Blah bu blah bu blah bu blah.
thread after thread after thread of the same blah bu blah bu blah.

you should all save yourselfs a  lot!! of time and typing by just going back and rereading all the blah bu blah bu blah bu blah in all the other thread you have posted in over and over and over again.

All the same people saying the same thing just go get a room allready jeesh.
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Offline Slash27

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« Reply #167 on: October 27, 2005, 05:49:26 PM »
Quote
Originally posted by AKFokerFoder+

I did the same thing basically flying against the German planes in another event.  Most were German, so I took an Allied ride, a Spit of some kind, like a 5 I think.  I kept getting gang banged by high packs of 109s.  Lots of fun.... for the Huns anyways.



Thats one of the reasons alot left. I dont blame you for writing off the CT .

Offline DREDIOCK

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« Reply #168 on: October 27, 2005, 07:00:31 PM »
Quote
Originally posted by lazs2
nope.... wrong again... the fluffs and gv's are absolutely not needed for a good furball.   the oppossite is not true tho.   there would be no point to picking up the old mouse and spending those thrilling hours listening to the drone of artifical engines on the way to the thrill of bombing some..... some.... building... if there were no fighters in the game.

this will be solved in TOD tho I would imagine... all the "win the war" and "fly realisticly" guys will of course go there and prove that doing nothing can be a world of excietment..

imagine as hundreds of players wait in line to either go on that 2 hours mission or to fly for hours in formation... Imagine being on the other side.... the thrill of climbing forever in order to fly many sectors for that 2 miute battle...

the ma will be deserted save for the furballers and then we will be sorry eh?

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Not  needed no. But that and from Jabbos hitting airfeilds is how furballs start these days.

It wont change in TOD.
That will get some initial interest but the Bulk of the players will still be in the MA doing the exact same things.
Why?

Same reason why the Furballers havent left.

Its where the crowd is.
And everyone, reguardless of what your into.
Wants to be where the crowd is.

The Landgrabbers as I see it isnt what the problem is anyway.
The greatest fun in the game I think is that desperate struggle over a base.


You get everything n one of those. A good numbr of both attackers and defenders a Furball. Gv attacks, GV defences, Bomber runs,  feild defence. Attacking feilds. Fighting off the vulchers.
The fight is immediate. Sometimes just getting airborne is half the challange.

 the Battle Teeters back and forth,  the feild almost captured or almost lost.  or saved at the last moment. The counter attack. or upping to break up that mission that just upped to try to once and for all finish off a base and ruining their plans

Now THAT is fun.

Furballing is...ok in small doses. But without a greater purpose gets boring. And if Im gonna do that I'd much rather find a small corner of the map with maybe a 1/2 dozen or so people from each side fighitng just for the sake of fighting.

The real problem and only part of the game I dont particularly enjoy  is the Hordes that only attack either undefended or lightly defended bases.
Boring or irritating to be on either side of one of these.
Either take on a dozen people all by yourself or trip over each other to be the 1 of 12 that gets the kill on the one or two guys defending....::Yawn::
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Online Morpheus

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« Reply #169 on: October 27, 2005, 08:27:52 PM »
If you don't receive Jesus Christ, you don't receive the gift of righteousness.

Be A WARRIOR NOT A WORRIER!

Offline Tilt

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« Reply #170 on: October 28, 2005, 04:38:09 AM »
Quote
Originally posted by lazs2

Asking that is indeed the same as saying that to preserve your right to furball...


Right to Furball?

there is no such right......

The gameplay objectives of the MA are clearly defined in HTC's web pages and "Right to Furball" aint in it........... anywhere.

Its all about capture and strat.

Infact the gameplay objectives of capture and attrition are clearly defined.


Not so furballing or any rights there of.............infact the only reference to furballing is with respect to the dueling arena.

Seems to me that there is a written gameplay "right" to land grab and attack strat where there is no "right" to furball.

If you want a fighter only environment dont go to the MA it was not designed for you.
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Offline Tilt

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« Reply #171 on: October 28, 2005, 04:54:51 AM »
Quote
Originally posted by lazs2
I am saying that the toolshed killing mouse weilders are of no use to the furballers...  they are in fact leeches... every aspect of their game depends on fighter planes..  


To meet the defined gameplay objectives all rides are required to generate the mix..................

Furballing is not one of the defined gameplay objectives........... its your objective

Infact furballing is not even needed...............

The arguement tends to wish to confuse the need for fighters with the need for furballers...............(when trying to meet gam,eplay objectives)

Fighters are needed..........(interception, escort, jabo etc etc) and they are fun.

Furballers are not needed (no matter how much fun they may be)....... if you wish to prove that furballers are needed the method of proving this is quite simple................... move all "furballers" to the DA and the MA will (according to your arguement) crumble into disuse.


Somehow I doubt it..............you see its been tried before.
« Last Edit: October 28, 2005, 04:58:41 AM by Tilt »
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Offline beet1e

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« Reply #172 on: October 28, 2005, 06:59:30 AM »
I agree with everything Tilt has said above^.

Quote
Originally posted by rshubert
We had a thread--and a challenge--a year or so ago.  I challenged the furball crowd to stop me from taking their bases, and TOLD THEM WHICH BASES WERE GOING TO BE TAKEN.  They could not get organized enough to stop the "land grab".  They lost the challenge, and (most of them) were pretty pizzed off about it.  But the outcome was inevitable.  We could repeat the experiment again, and would probably get the same results.
ROFL! I would love to have seen this. :lol

You know, these guys pour disdain on the "toolshedders" while they refer to themselves as "combat" "pilots". In WW2, the whole purpose of the fighter defence was to ward off the enemy attack - or at least it was in Britain which is, after all, where the furballers' favourite plane, the Spit V, originated. They'd still be on the ground when they first got wind of it and would have to scramble in 2 minutes.

But it seems that these self proclaimed "combat" "pilots" in AH can't meet the challenge even when they've been told where and when the attacks are going to take place. No wonder so many of them were pizzed off, and a fat lot of good they are if they couldn't meet this challenge.  All they're capable of if winning *their* game on *their* terms. They can't beat Shubie's men - if they could, they'd have fun doing it, and would have no cause to whine, in which case threads like this would not exist. But because they can't, they'll whine on the BBS instead,  to embarrass/shame the "toolshedders" into playing *their way*, ie twisting sticks in SpitVs having "moved the fields close together" and having whined any furballing alternative out of existence.

They like to think of themselves as "combat" "pilots", and enjoy twisting and jerking their sticks against icons on a computer screen having mastered all the gamey tricks, or "fighting", as they are fond of calling it. They can probably shoot a guy's wing off from 800 yards (didn't happen in WW2), manoeuvre their aircraft while blacked out (didn't happen in WW2) and "listen out" for stuff creeping up on their 6 (didn't happen in WW2). And as Xmarine once pointed out, the very rhetoric these guys cling to in order to validate themselves is an insult to the brave men who actually fought and died in WW2.

What is their mantra - turning toolshed killers into "combat pilots" since ~2002?

ROFL! Turning WW2 sim realists into twisty stick gamer dorks would be closer to the mark. :rofl
« Last Edit: October 28, 2005, 07:01:48 AM by beet1e »

Offline Suave

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« Reply #173 on: October 28, 2005, 07:05:49 AM »

Offline FiLtH

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« Reply #174 on: October 28, 2005, 09:39:56 AM »
LOL Great pic!

     Beetle has a few points there. There are alot of gamey things involved.

~AoM~

Offline lazs2

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« Reply #175 on: October 28, 2005, 09:57:22 AM »
tilt... you may have a slight point... there may be some yourop ean type fighter pilots who would be content to be accessories to the field capture... (teamwork and all that rot eh what?)

they are few and far between and not enough to make a game in the MA..  Maybe I will be proven wrong in TOD and there will be dozens or hundreds of fighter pilots chomping at the bit to.... escort bombers or... attack bombers... to be part of the big fluff game.

so tilt admits that the game needs fighters but fighters don't need the fluffs... that is fine.   furballers can use fighters but they are better off without fluffs.

allmost lose a field?  That isn't the excieting thing... the excieting thing is all the planes being there...  It is fun when you push em back only because it gives you more time to take off without doing so under a capped field.   A  heavily capped field is pretty useless too but... at least you can take off.

beet clamors on about how it is unrealistic to hit something at 800 yards.. it was done tho and by guys a lot more stressed and with about 1,000 less hours practice than we have at doing what we do... plus.. no adrenilene.. he claims we shoot down planes in blackout?  maybe... not many I know tho... if you try in a furball you will soon be dead... not a valid tactic... we get into action too soon?   LOL  compared to how soon fluffs and gv's get into action next to their real life counterparts we are allmost historical.

as for shaming "real" fighter pilots.... hardly.  they did what they did because they had to and.... fear for their own life.  neither applies here.   If their only motive would have been fun and there was no risk of death....

Do you think those wildmen would have flown like the wussies here that beet salutes do?  hell no... they would be grinning and banking and shootin...  they would look at you historical guys like the boring twits you are.

lazs
Public Relations Officer for the BK's

Offline uberhun

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« Reply #176 on: October 28, 2005, 10:32:03 AM »
Lazs, Correct me if I'm wrong here,(which I'm sure you will:lol ) I thought this game was an attempt to recreate historical wwII battle scenarios using time specific vehicles??

Offline Tilt

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« Reply #177 on: October 28, 2005, 10:49:53 AM »
Quote
Originally posted by uberhun
Lazs, Correct me if I'm wrong here,(which I'm sure you will:lol ) I thought this game was an attempt to recreate historical wwII battle scenarios using time specific vehicles??



According to HTC AHII is

Quote
Aces High II is a massive multi-player online combat simulation centered around the World War II air-war.


its gameplay is structured around

Quote
Capturing territory through the use of air, land and sea power is the objective of Aces High.


via

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Territory is gained by capturing a field.  A field consists of an airfield, vehicle field, or port and an adjacent town


ascendancy is achieved by destroying targets (bombing or shelling) these being

Quote
The basic categories of strategy targets in Aces High include field targets, zone targets, city targets, and supply targets.

The field targets affect availability of field items such as planes, fuel, ammo, etc.  Every tower has a chalkboard displaying the field number and the current status of the field targets.

The zone targets are the factories that affect the resupply of field targets.

The city targets are the buildings within a city and they affect the resupply of the zone targets.

The supply targets are the trains, convoys, and barges that resupply damaged fields and factories.  


 in order to win

Quote
The war is won when any country is reduced to one field



Does "Furballing" get a mention in this.............. nope not a jot.......its not on the radar...............its not a prescribed part of the game play.

It does get a mention in one place however


Quote
The Dueling Arena contains a special terrain with separate areas for all types of game play including furballing, tanking, and canyon fighting.  



Furballing for its own sake it seems are not intune with MA gameplay ...... its official...they belong in the DA
« Last Edit: October 28, 2005, 10:53:25 AM by Tilt »
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Offline hubsonfire

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« Reply #178 on: October 28, 2005, 10:51:54 AM »
Quote
Originally posted by Tilt
Does "Furballing" get a mention in this.............. nope not a jot.......its not on the radar...............its not a presrcibed part of the game play.



Hey genius, what do you think aerial warfare is? A bunch of you ****s milkrunning against undefended bases?
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Offline Tilt

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« Reply #179 on: October 28, 2005, 10:56:18 AM »
Quote
Originally posted by hubsonfire
what do you think aerial warfare is?


It is and always has been the delivery of ordinance against ground targets and the nessecary escort and interception of the carrier of said ordinance.................... ......
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