Author Topic: Furballs vs Shedders: Developmental Perspective  (Read 4013 times)

Offline Zazen13

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Furballs vs Shedders: Developmental Perspective
« Reply #60 on: April 11, 2006, 02:22:10 PM »
Quote
Originally posted by Kev367th
Of course this is the response I was expecting.
A good excuse for getting your own way, and imposing your minority groups wants on the majority.


Don't confuse an excuse for excellent reasoning...

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Offline Kev367th

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Furballs vs Shedders: Developmental Perspective
« Reply #61 on: April 11, 2006, 02:24:38 PM »
Quote
Originally posted by Zazen13
Don't confuse an excuse for excellent reasoning...

Zazen


If changes can made be to FT bases and them ALONE, go for it.
NOTHING should affect the rest of MA fields.

And yes it is an excuse for trying to get your own way.

Maybe then we can get the rest of the MA fields back to 25% fuel porking.
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Offline SlapShot

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« Reply #62 on: April 11, 2006, 02:27:26 PM »
Quote
Originally posted by Kev367th
Of course this is the response I was expecting.
A good excuse for getting your own way, and imposing your minority groups wants on the majority.

IF the changes can be done on a base by base basis, I'd say go for it. But NOTHING should affect the rest of MA fields.


Listen ... Zazen is an individual ... one of many in AH and on this BBS.

Do not confuse for one second that he speaks for a group, nor should you confuse me as speaking for a group ... much like I don't consider you speaking for a group. We speak for ourselfs.

Yes there are groups of people who agree on the points that are brought forth in these threads ... but no one elected just one individual to speak for them all.
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Offline DoKGonZo

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Furballs vs Shedders: Developmental Perspective
« Reply #63 on: April 11, 2006, 02:40:26 PM »
Quote
Originally posted by Kev367th
So the hardness etc should be cranked up for three bases, side effect being that it affects EVERY base on the map? ( Arena setting )

So 80% should have to put up with changes to satisfy 20%?

I would assume removing ord etc from fields would require a 'custom' tile, as I don't believe it is removeable on a base by base case.

Map designers would have a better grip on this part of it.


For FT I'd say make FH pretty much unkillable. I'm pretty sure it's possible to disable ord at a base with arena settings - that's something scenarios would want so I'll wager it's in there - no map change needed.

But for an arena-wide setting I think making ord, bar, AAA all require at least rockets to take out is a step in the right direction. That reduces the porking ability of Jabos a lot.

I still like Shaky's idea best of all - it'd work well everywhere.

Offline DoKGonZo

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Furballs vs Shedders: Developmental Perspective
« Reply #64 on: April 11, 2006, 02:42:14 PM »
Quote
Originally posted by Zazen13
Don't confuse an excuse for excellent reasoning...



Offline mars01

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« Reply #65 on: April 11, 2006, 02:56:44 PM »
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Cranking AAA lethality would just lead to more defensive play - it'd become easier to hide in the ack than shoot people down.
In FT this shouldn't be much of a problem because most people are there to fight.  If a group gets pushed back to their field and the pursuers keep the press-on then they should get killed.  This will allow time for the fur to move back to middle or at least away from the base.

Offline Shaky

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« Reply #66 on: April 11, 2006, 02:59:06 PM »
One important fact you guys seem to be forgetting...the last time there was a major community problem with the FT fields on donut, donut was not seen for how long? And the threats not to see donut again...ever?

HTC has pretty much established, by that action, that they do not want to split the community into either seperate arenas, or seperate parts of the same arena. This kinda gives you an idea of the kind of gameplay they envision for the MA. Thus, its in everybodies intrest, but especially the twisty plane crowd, to work towards a solution that HTC will actually listen to, and implement.
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Offline Zazen13

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« Reply #67 on: April 11, 2006, 03:01:40 PM »
Quote
Originally posted by mars01
In FT this shouldn't be much of a problem because most people are there to fight.  If a group gets pushed back to their field and the pursuers keep the press-on then they should get killed.  This will allow time for the fur to move back to middle or at least away from the base.


Precisely, this is the whole reason I took it upon myself to master the 37mm and help others master it. To push fights away from fields and create furballs and fun fights for everyone where there would otherwise just be vulching...

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Offline mars01

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« Reply #68 on: April 11, 2006, 03:03:24 PM »
Shaky a FT on all maps with the non code changes that have been mentioned will solve this problem.  The fact that HT has not done this already tells me he either doesn't care about or see this as an issue or he likes the friction.  

Honestly I wish he would go one way or the other.  I.E. solve the problem as in above or kill things like donut.  At least if he does the latter then I can just leave AH and move on.  The way it is now my squaddies and the hope that things will eventually be changed and get better, once CT is done, is the only thing keeping me hanging on.

Offline E25280

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Furballs vs Shedders: Developmental Perspective
« Reply #69 on: April 11, 2006, 03:06:33 PM »
Quote
Originally posted by mars01
It's not, it's just frustrating when the map has not FT.

As many have stated 99.999% of the furballers have no problem when the fur stops flying because a group took the field.  Yes it sucks, but we understand that others are playing their game and we'll accept that.  

It's not the base taking that is the problem it is the maroons that just come in and drop the hangers without any intention or knowledge of a pending capture.
For sake of argument, if the person who dropped the hangers thought he was doing so to squelch a base capture event, it would look like griefing to you but is really part of the "war."

That is, someone logs on, sees a "furball" close to a base, assumes the other side is attempting a capture and his side is defending well.  To help with the defense, and to initiate a counter-attack, he tries to drop the fighter hangers from the perceived attacking field.

On small maps, I just don't see how you could possibly hope to distinguish the "chosen furball fields" from base captures gone awry, and therefore could not properly devine someone's intentions when they drop FHs.
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Offline mars01

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« Reply #70 on: April 11, 2006, 03:09:53 PM »
Yeah I agree that is one of the grey areas and I accept that.  But that is not what is happening every time.  IMO that is why a FT on each map is such a great solution.

Offline Toad

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« Reply #71 on: April 11, 2006, 03:10:13 PM »
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Originally posted by Kev367th
NOTHING should affect the rest of MA fields.


As if the current gameplay in the rest MA is worth preserving.

Aces Horde?

Hordewarrior?

Steamroll and Conquer?

The whole game needs a gameplay/strat tuneup, in addition to dedicated FT/TT on every map.

Something for everyone.
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Offline SlapShot

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« Reply #72 on: April 11, 2006, 03:14:23 PM »
Quote
Originally posted by Shaky
One important fact you guys seem to be forgetting...the last time there was a major community problem with the FT fields on donut, donut was not seen for how long? And the threats not to see donut again...ever?

HTC has pretty much established, by that action, that they do not want to split the community into either seperate arenas, or seperate parts of the same arena. This kinda gives you an idea of the kind of gameplay they envision for the MA. Thus, its in everybodies intrest, but especially the twisty plane crowd, to work towards a solution that HTC will actually listen to, and implement.


If that were true, and the fact that every other thread created within the last 2-3 weeks is causing more discussion (note the word discussion) on the subject, HT would have slammed the hammer long ago and "donut" would not be a reality.

I believe that he is carefully watching the discussion and will eventually weigh in on the subject ... I hope ... one way or another.

Thus, its in everybodies intrest, but especially the twisty plane crowd ...

What's up with that ? ... I believe that the twist crowd has tried every which way but loose to come up with a solution (much like the posts above) that could be implemented to satisfy all.

What have the non-twisty plane crowd added to solve the problem ? ... please point out all their ideas ... outside of ... go to the DA.

Simplest solution ... stay the heck away from FT unless you coming to join in the "fight" (Air to Air combat), but we all know that that is not possible due to the nature of some to have to "grief" to get their jollys in this game.
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Offline SlapShot

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« Reply #73 on: April 11, 2006, 03:20:58 PM »
Quote
Originally posted by E25280
For sake of argument, if the person who dropped the hangers thought he was doing so to squelch a base capture event, it would look like griefing to you but is really part of the "war."

That is, someone logs on, sees a "furball" close to a base, assumes the other side is attempting a capture and his side is defending well.  To help with the defense, and to initiate a counter-attack, he tries to drop the fighter hangers from the perceived attacking field.

On small maps, I just don't see how you could possibly hope to distinguish the "chosen furball fields" from base captures gone awry, and therefore could not properly devine someone's intentions when they drop FHs.


Good point.

The answer is simple ... fly in the fur for a little while and judge if this is really fur flying or it's a botched/stalled capture attempt. Also, get in the air and ask some fellow countrymen ... is this a botched capture or is this just a furball ? Depending on the answer you get, make your decision.

If I was flying in furball and you asked on vox or country text ... I would tell ya what I though and would recommend to leave it alone, or go bomb them and slow them down.

Simple ... right ?
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Offline Zazen13

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Furballs vs Shedders: Developmental Perspective
« Reply #74 on: April 11, 2006, 03:32:11 PM »
Quote
Originally posted by SlapShot
If that were true, and the fact that every other thread created within the last 2-3 weeks is causing more discussion (note the word discussion) on the subject, HT would have slammed the hammer long ago and "donut" would not be a reality.

I believe that he is carefully watching the discussion and will eventually weigh in on the subject ... I hope ... one way or another.



That's exactly right. HiTech/HTC reads all these posts. They aggressively edit/delete/close posts/threads they feel contribute nothing to the community and/or the development of the game. The fact that HTC is not intervening to end this discussion is proof positive they see some redeeming value in it from a future game development perspective...This is their corporate website, they would not allow threads with no actual or potential value to the game continue to exist.

Wether they can glean any ideas from these discussions that they deem worthy of future implimentation only time will tell. But, aside from the odd back-handed personal slights I feel there is alot of constructive posting on this issue and some great ideas for making better an already very fine game. The whole reason we are having this problem is largely due to a very large recent influx of new players not privy to long since established community standards of conduct, so it's all good, for us and HTC, in the end...

Zazen
« Last Edit: April 11, 2006, 03:35:03 PM by Zazen13 »
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc