Who made the map? Ask that person what the intent of those 3 bases is.
I made/designed the map. F6Bomber implemented it with the AH1 map building toolset. He and others of my squad had input and review at each successive stage in the building.
The full and only intent of "Fighter Town" was to have a place where furballers could go and have fun without any strat considerations. This was intended to reduce some of the impact of the strat vs furballer, endless conflict, in game and on the boards.,
The design parameters were (I know some of these sound cynical but they are factual):
Able to take off in a N1K and HO someone from another base in 5 minutes or less
Place the town so close to the field that field ack covers town
Make fields large so as to practically prevent all hangars being down at once
Place additional ack (if allowed) at the field to deter vulching
Isolate the fields from the strategic map area
Position fields so that it is near impossible to "sneak" capture from outside airbases.
We reviewed and considered all sorts of possibilities to prevent the towns being taken - even including placing them under water (not possible). In the end it was decided that it was up to the player base to appreciate the concept or otherwise.
The only answers that I have identified to the problem, that is the point of this thread. is either player behaviour has to be modified through peer pressure or HTC have to make a decision to keep their customers happy and simply reverse FT captures as they become aware of it.
BTW in development it was never referred to as Fighter Town. I am not a furballer by nature. I always called it the "Hole". It was easy to name the map in reference to this. Also the map you play on was one of the late betas not the finished product. It was all that we could find after the map was deleted from our drives after having languished for so long unused. This one came from an old backup we had originally forgotten. The finished product had a better clipboard map, shore batteries, corrected spawns and some repositioning of bases. C'est la vie.