Author Topic: Arena caps are...  (Read 12943 times)

Offline The Fugitive

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Re: Arena caps are...
« Reply #90 on: October 05, 2008, 01:39:05 PM »
He does have that "you might steal my wallet so i better pipe in" kind of an attitude here huh? Maybe be a little bit of "i've been here for years and you have not so i'm right no matter what, unless you've been here for around as long" maybe? HEHE Kidding.

Maybe that would work as far as different sized maps fugitive. The big problem is that orange is not the precious arena. It's the map with the most people in it for a bigger fight that is so much more attractive. I've seen at 1pm on a sat. the arena caps at 150/100. Even right now the arena in orange is locked at 310/300 while the others are arround are at 10-20 except for blue at 128/250. Special events is @ 75/650. The other arenas were at 10-20/350.  Let's let that number sink in a bit.

10 to 20 people out of 350 in ALL OTHER ARENAS. Let that echo a bit so that it gets understood and heard..........
...

There is no way at all outside of some cookie cutter answer that those numbers are cool when you are trying to find a good fight maybe with some limited time to play due to work or lifestyle. This is why i say open the caps up to 350 til after 5 pm every day and TRY THAT. We aren't going to be able to solve problems in one fail swoop here with all the different opinions be them biased or not but at least we can put some things out there to be TRIED at least, no?

Why is that? Why is orange the most populated arena? Its no more fun that blue. I logged on to blue last night because I was locked out of orange due to cap. I flew for over 5 hours, at one point with a half dozen of my squad mates. I had a bunch of good fights, helped push the Bish horde back, and signed a new guy to the squad. All in all it was a pretty darn fun night.

The only reason orange is so popular is some people just can't get the ball rolling. They are followers and havn't the slightest idea how to get a fight going. If I log on early and I'm in orange and a number of my squadmates log on later and can't get in, I switch to blue to fly with them, of course that why I joined my squad, because I have FUN flying WITH my squad where ever we fly.

Trust me, there isn't anything going on in orange that couldn't be going on in blue.

Offline Sunka

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Re: Arena caps are...
« Reply #91 on: October 05, 2008, 01:52:38 PM »
Well maybe you have come up with a good solution then.          (I believe that mods should go through a training process and must but endorsed by HTC. These approved mods should have the power to not only mute, but eject, as well as bane from the servers anyone causing problems. This game is a fun place to blow off steam after a hard day at work, and you shouldn't have to put up with a bunch of "crap" while your trying to have some fun. This community some times goes just a bit too far. Trash talking has its place, but when some cross the line there should be someone standing by with a big stick to get it back under control.  Had there been consequences to some of the stupidity that caused an unhealthy arena there may never had been a need to split the arenas to control the population. )                                                                                                                                                             It was not a population problem but the control of it, and the lack of trained mod's.I for one am new and on for about a year (the game) but my squad has been around seance AW so i know how it used to be,dwelling on the past is not going to help the game all things change and not always  evolve as evolution means gets better and from the sound of it not all things in the game have got better.I just wonder wear the kids get the money and credit cards for this,when i was 13 i was running around outside my dad would never have paid for this for me.In closing im not playing anymore i canceled my account for now i only have time to play around 1 pm eastern and the caps always screw me so when i have time to play later when caps are not screwing me then i will come back.I  think we all agree their is a problem with the caps the way they are and something needs to be done as every month a new guy brings it up.

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Offline rvflyer

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Re: Arena caps are...
« Reply #92 on: October 05, 2008, 01:57:13 PM »

What about raising the caps to all arenas to 350.This will at least let people in instead of HAVING to go to another arena for a while. Some people do have jobs and only have but so often a day to log in as well. Kind of getting tired of seeing a lot of good fights go up in smoke because a couple guys can't get into the arena THE REST OF THE SQUAD is already in and making some headway. Been here before the split. It really wasn't all that necessary either. We as a group would like to get into the arenas and play the game we pay to use. It's simple. No one wants to start an angry whine thread but hey no one likes paying for the busy signal on the big fight arena either. Yes, of course we get the fact it's a game. It's also something we pay for man.

Yes you pay for it but where did it say you pay to play only in Orange etc?  I have seen it capped at  355/300 and still have been able to get in with just a little bit of patience
and persistence. If you keep hammerring quit enter quit enter the cap well soon change to 400 and you can get in. I have never had to wait more than about 10 minutes to get into a capped arena no matter what the numbers were. People that whine they pay money to play the game so it should be the way they want it are sad cases. Yes I remember the days of two main arenas and this is much better. It is nice to move to arenas to get away from the same old chronic whiners.
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Offline james

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Re: Arena caps are...
« Reply #93 on: October 05, 2008, 02:49:08 PM »
edited to simply not be rude


Gotta agree with sunka
« Last Edit: October 05, 2008, 03:51:11 PM by james »
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Offline The Fugitive

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Re: Arena caps are...
« Reply #94 on: October 05, 2008, 08:14:20 PM »
Well maybe you have come up with a good solution then.          (I believe that mods should go through a training process and must but endorsed by HTC. These approved mods should have the power to not only mute, but eject, as well as bane from the servers anyone causing problems. This game is a fun place to blow off steam after a hard day at work, and you shouldn't have to put up with a bunch of "crap" while your trying to have some fun. This community some times goes just a bit too far. Trash talking has its place, but when some cross the line there should be someone standing by with a big stick to get it back under control.  Had there been consequences to some of the stupidity that caused an unhealthy arena there may never had been a need to split the arenas to control the population. )                                                                                                                                                             It was not a population problem but the control of it, and the lack of trained mod's.I for one am new and on for about a year (the game) but my squad has been around seance AW so i know how it used to be,dwelling on the past is not going to help the game all things change and not always  evolve as evolution means gets better and from the sound of it not all things in the game have got better.I just wonder wear the kids get the money and credit cards for this,when i was 13 i was running around outside my dad would never have paid for this for me.In closing im not playing anymore i canceled my account for now i only have time to play around 1 pm eastern and the caps always screw me so when i have time to play later when caps are not screwing me then i will come back.I  think we all agree their is a problem with the caps the way they are and something needs to be done as every month a new guy brings it up.




I agree too many people let their computers be the baby sitter in the family. My kids were not allowed online gaming until their mid teens, and even then they had to earn the money to pay for the WoW account. Even then they were limited by chores and home work and such. On the lucky days I get off from work I too see a big problem with the caps, but again, I can't think of a better way to run it, and I make do the best I can.

I hope you log back in soon  <S>

Offline bongaroo

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Re: Arena caps are...
« Reply #95 on: October 07, 2008, 12:28:42 PM »
My squad has set the Blue arena as our rally point for squad night.  We've never had a problem getting everyone on in the same arena.  If you know or think Orange will be over the limit during your squad functions, move your squad function to the other arena.  Problem solved.

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Offline MajIssue

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Re: Arena caps are...
« Reply #96 on: October 07, 2008, 01:46:30 PM »
In response to Fugitive...
   I have proposed a solution, that you refused to acknowledge or discuss...

A possible solution to the "arena cap" AND "ENY" system we now "enjoy" could possibly be to institute a country numbers based cap rather than the total players per arena numbers cap we have now.

For example if the Bishops had a 10% total player advantage <this number is arbitrary> logged in to the "orange" arena and you attempted to log in as a bishop, you would be instructed to log in to another arena or switch countries. Countries would be better balanced, and ENY just might become a thing of the past. Perhaps better gameplay and less griping would be result of such a system.


I won't hold my breath waiting for fugitive to discuss this on it's merits or lack thereof...  :)



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Offline Babalonian

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Re: Arena caps are...
« Reply #97 on: October 07, 2008, 02:43:46 PM »
In response to Fugitive...
   I have proposed a solution, that you refused to acknowledge or discuss...

A possible solution to the "arena cap" AND "ENY" system we now "enjoy" could possibly be to institute a country numbers based cap rather than the total players per arena numbers cap we have now.

For example if the Bishops had a 10% total player advantage <this number is arbitrary> logged in to the "orange" arena and you attempted to log in as a bishop, you would be instructed to log in to another arena or switch countries. Countries would be better balanced, and ENY just might become a thing of the past. Perhaps better gameplay and less griping would be result of such a system.


I won't hold my breath waiting for fugitive to discuss this on it's merits or lack thereof...  :)





So, as it is currently, it isn't based off of country population numbers, but just overall server population numbers? 

If that's true, that's not right/good/the-best-it-could-potentialy-be imo, especialy considering that every map I've played in has 3 countries/sides and that it should really be based off those country's populations in relation to the other rather than everyone that's on the server (if the country's player ratios are within an acceptable range though, then it should be based on overall server pop then, but only after the ratios are considered).

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Offline The Fugitive

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Re: Arena caps are...
« Reply #98 on: October 07, 2008, 05:40:33 PM »
In response to Fugitive...
   I have proposed a solution, that you refused to acknowledge or discuss...

A possible solution to the "arena cap" AND "ENY" system we now "enjoy" could possibly be to institute a country numbers based cap rather than the total players per arena numbers cap we have now.

For example if the Bishops had a 10% total player advantage <this number is arbitrary> logged in to the "orange" arena and you attempted to log in as a bishop, you would be instructed to log in to another arena or switch countries. Countries would be better balanced, and ENY just might become a thing of the past. Perhaps better gameplay and less griping would be result of such a system.


I won't hold my breath waiting for fugitive to discuss this on it's merits or lack thereof...  :)





LOL!!! Whats to discuss? When they first split the arenas thats pretty much how they had it. You logged in and were given a choice to either try another team, arena, or to wait in a "que" fir the next available place. I'm not sure if it was tied to country numbers or arena numbers tho. There was such an out cry that I made This Cartoon. I is still silly, to me any way why anyone must hold fast to one arena, and one country. It is a game, lets have fun.

The ENY is based off of the percentage of population differences. I think that works as it should. (the bigger the numbers for your team the more inferior the equipment you have to work with.) The caps are bases off of the percentage of population between the two LW arenas. As the population closes in on the cap in orange it raises the cap in blue to invite more people there keeping the increase in population in each arena more or less in pace with each other.

Yes when the numbers get low in the Mains it can really give you some wild cap numbers, but they have to draw the line someplace. The dynamic cap numbers kick in at what around 125, 150? Its just like the "getting a ditch with only one wheel off the runway" deal. They had to draw the line someplace. So if they draw the line at 200, people will be complaining it should be 250 and so on.

Me, I just live with it and have fun.

Offline Warspawn

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Re: Arena caps are...
« Reply #99 on: October 07, 2008, 07:55:35 PM »
Maybe have a inverse perk system to let those with lower skill into the bigger arena?  Maybe charge a percent of total perks in the pool, or charge according to rank, with lower ranks having the chance to enter a bigger brawl, while the elite ones can have smaller fights?  Dunno.  It's frustrating to wait in que for the arena my squad is in...

The reason I'd want an 'inverse' relationship towards the player's rank and the ability to enter the busiest arena, is that I find the players at the top of the food chain entering these ones merely to increase rank.  Whether by cherry picking, vulching, or just hording it with others, they're drawn towards the biggest chum trail...

Plus, would get them to spend some of those perkies saved up.  I'm tired of hearing "Oh well, you killed my 262.  Down to 11,000 perks now..."
« Last Edit: October 07, 2008, 07:59:29 PM by Warspawn »
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Offline SlapShot

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Re: Arena caps are...
« Reply #100 on: October 08, 2008, 12:19:26 PM »
Maybe have a inverse perk system to let those with lower skill into the bigger arena?  Maybe charge a percent of total perks in the pool, or charge according to rank, with lower ranks having the chance to enter a bigger brawl, while the elite ones can have smaller fights?  Dunno.  It's frustrating to wait in que for the arena my squad is in...

The reason I'd want an 'inverse' relationship towards the player's rank and the ability to enter the busiest arena, is that I find the players at the top of the food chain entering these ones merely to increase rank.  Whether by cherry picking, vulching, or just hording it with others, they're drawn towards the biggest chum trail...

Plus, would get them to spend some of those perkies saved up.  I'm tired of hearing "Oh well, you killed my 262.  Down to 11,000 perks now..."

Using "segregation" or "classifying" to determine who can and cannot enter an arena will never fly.

Remember ...

Those who are at the "top of the ranking food chain" are not necessarily part "the best" crowd and also may not have very many perks.

Conversely, there are those that are on the "bottom of the ranking food chain" who are part of "the best" crowd and have tens of thousands of perks.

In LW I usually rank in the 1000s, if not higher ... I would be safe in saying that my "rank" is no indication of my ability to kill ... and I have over 34,000 perks.

So ... I could get into an arena of "noobs" (or skill-less) for a pittance of perks and have a field day ... and I am not the only one that fits this scenario and they are far more skilled than I.
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Offline MajIssue

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Re: Arena caps are...
« Reply #101 on: October 08, 2008, 02:51:01 PM »
LOL!!! Whats to discuss? When they first split the arenas thats pretty much how they had it. You logged in and were given a choice to either try another team, arena, or to wait in a "que" fir the next available place. I'm not sure if it was tied to country numbers or arena numbers tho. There was such an out cry that I made This Cartoon. I is still silly, to me any way why anyone must hold fast to one arena, and one country. It is a game, lets have fun.

The ENY is based off of the percentage of population differences. I think that works as it should. (the bigger the numbers for your team the more inferior the equipment you have to work with.) The caps are bases off of the percentage of population between the two LW arenas. As the population closes in on the cap in orange it raises the cap in blue to invite more people there keeping the increase in population in each arena more or less in pace with each other.

Yes when the numbers get low in the Mains it can really give you some wild cap numbers, but they have to draw the line someplace. The dynamic cap numbers kick in at what around 125, 150? Its just like the "getting a ditch with only one wheel off the runway" deal. They had to draw the line someplace. So if they draw the line at 200, people will be complaining it should be 250 and so on.

Me, I just live with it and have fun.

So... you are OK with the choice of flying with your squadmates (staying with your country of choice) and having the following choice (granted it is in the extreme, but I personally have had this happen on more than on occasion):

arena 1: ENY 26
arena 2: unnumbered 3-1 by one country

I think that HTC has responded admirably to the changing dynamics as the game has evolved, but I also believe that there is always room for improvement.

If having "balance" between countries and/or servers is the desired result, do you believe that we have reached the zenith of possibilities in achieving that goal?

You will have to argue your point more convincingly if you want to win me over... I stand by my proposal.
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Offline hitech

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Re: Arena caps are...
« Reply #102 on: October 08, 2008, 03:59:47 PM »
Quote
If having "balance" between countries and/or servers is the desired result, do you believe that we have reached the zenith of possibilities in achieving that goal?

Your idea would achieve this goal, but the arena limits have nothing to do with this goal. Unless I miss the point and if all sides are balanced no one can get into the arena after a certain number? If this is what you think, then you would be limiting the arena even more. Because I would write it so that if 300 was the cap only 100 of each could enter.

The arena limit is in place because there simply is a limit of how many people can play in one place and still have good game play. If you idea is ment to increase this number, then it most probably is a hidden vail to just increase the caps and not solve the issue.

So while your idea is not a bad one for achieving country balance, it really does not address the reason the limits are there in the first place. 








Offline Kev367th

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Re: Arena caps are...
« Reply #103 on: October 08, 2008, 04:20:10 PM »

The arena limit is in place because there simply is a limit of how many people can play in one place and still have good game play. If you idea is ment to increase this number, then it most probably is a hidden vail to just increase the caps and not solve the issue.

So while your idea is not a bad one for achieving country balance, it really does not address the reason the limits are there in the first place. 

But to play the devils advocate -
Lets assume the arena cap is at 300.
You could have a 135/135/30 split, or a 200/75/25 split how is that good for gameplay? (extreme examples but could happen)

I think the idea that was put forward but with a slight modification would help -
a) Move the country switch option to the arena login screen.
b) Allow people to join a capped arena as long as they join the lowest numbers country.

Moving the country switch to the arena login prevents them switching again once in the arena.
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Offline sunfan1121

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Re: Arena caps are...
« Reply #104 on: October 08, 2008, 04:23:50 PM »
But to play the devils advocate -
Lets assume the arena cap is at 300.
You could have a 135/135/30 split, or a 200/75/25 split how is that good for gameplay? (extreme examples but could happen)

I think the idea that was put forward but with a slight modification would help -
a) Move the country switch option to the arena login screen.
b) Allow people to join a capped arena as long as they join the lowest numbers country.

Moving the country switch to the arena login prevents them switching again once in the arena.
the reason a country has the lowest #'s some times is because theres not a fight.
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