And while I'm at, what if the troops we drop at the map room could be mannable, and carried guns, and explosives to take down a hangar or slap to the bottom of a spawn camping Tiger and we could run around with bayonets and machine guns and stick one another while fighting for the map room? I'm telling you guys, if Hitech acheived the same kind level of ground war that say WWII Online had, and still managed to keep it Aces High somehow, he could rule the universe with it.
-Twitchy
What you describe is very cool in theory. The concept crashes when the details are considered.
Apart from the issues of space and time, where a plane can transit the space of a typical CoD map in seconds, one would run into the issue of ratios. How many ground pounders per aviators? It would be thousands to one.
Other dilemmas include how to provide terrain detail appropriate for man to man combat, how to respawn the masses, damage models on a personal level, etc.
Aces High is a good balance. The land and sea forces are presented well and appropriately as mainly targets for aircraft.