All sides are basically the same but there are some subtle diff's.....
........(which, btw is why tour in, tour out, the Bish die the most, the Rooks the least, and the Knits are in the middle. Has been that way for years and years)
I agree with you up to a point, yet you do not explain those differences in your opinion.
This difference can be explained easily.
Each has a cause and effect that must be accounted for.
1. Bish die the most. Why?
They run missions: They run coordinated attacks, may include Bomber missions, even just for fun for all sides, Specific plane set missions, Hi alt, Low alt, and in between, usually will fight till they die no matter how many kills they have, not afraid to up a capped field, not afraid to up a camped spawn, fearless. Most will fight for the fun not the kill. Not a timid flier. Risk is not a factor. Will fly all plane sets including bombers. Score is not a factor.
2. The Rooks the least. Why?
They do not run many missions, but loose coordinated attacks, for a sole purpose of getting kills, will attempt to get as many kills as fast as one can, this means to vulch a field not to cap it for capture but kills, furball from astronaut alts, usually found in a plane that is fast, anything that can carry them away from a fight, found at hi alts, will run to help or away once co-alt with them. Timid. Will not engage unless has the advantage in alt, E, Numbers. Risk is a factor. Rarely flies bombers if at all, if they do its for padding score, not for fun. Score is a factor.
3. The Knits are in the middle? Why?
I will agree with you for the most part here, they have a cross of Rooks and Bish, but for the most part this may have something to do with those players that will swap sides. These players usually do not swap to Bish when they have low numbers, they will swap between Rooks or Knits only. Some of the knits found a home there, because they may not have been accepted anywhere else and have since became the dominate thinking of what they may have learned from the bish doing missions. So your player base has those similar aspects of rooks and bish. Knits, not as timid, but do have timid players. Again this may be due to swapped Rooks or the importance of Score to them. They will also run missions, in all plane sets, less organized but effective. Hi alt, low alt, in between. Score is somewhat a factor.
These “subtle differences” is what makes us different in huge ways, they are not as subtle as you may think. Who dies the most, who doesn't, has a bigger meaning than you can compare, its not black and white, there are too many other dynamic differences that are involved for that simple result.
IMO