So why was this change made? NOE missions are meant for an element of surprise. They were fun to be involved in, and even more fun to thwart.
I love a good battle. Mixed. Bomber missions, fighter sweeps with discipline, targeted attacks (ords, troops, vh etc) on bases, duels, and yes even the occasional ww1 adventure (when there are people on)
Apparently bases were being rolled too quickly after hours and this is possibly the reason for this change? That's not going to change honestly, it's only going to slow it down a tad.
What has changed is, I can now spot a carriers exact location
This is immediately apparent, what else this affects will come to light soon too. So , bye bye carriers, I just don't miss that often.
I think Groundfeeder is right honestly, at least give folks a choice and watch the results accordingly. People that just want to furball without regard to strategy should jump into the dueling arena. If the game comes to that, then it's going to be PRETTY BORING. I'll be sure to stay out of harms way and attack when the time is right if it comes down to that. Ensuring the tactical advantage.
Being out of this game for almost 9 months, I've noticed that it appears the subscriber base on nightly has gone down. Can't blame that on economy all the way, usually entertainment booms during these times. I think we need more interesting things to do rather than to limit the things we could do. I really think we have enough planes for now. We need more purpose in the game other than to just shoot sh**, I feel the game is turning arcade slowly.
Once upon a time, in a game long since dead. The Devs catered to the whiners. The lifers, ...the folks they considered the backbone of the game because they lived on the game. They took pride in their linear solo skills and when a group of organized people came along and put a damper on that, they cried. The devs nerfed the game to none existence.
That's not your true customer base.