Author Topic: More troops/cargo for perk $$$  (Read 2961 times)

Offline Ping

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Re: More troops/cargo for perk $$$
« Reply #45 on: March 31, 2011, 05:08:49 AM »
I like my recent revision. After dropping troops and getting the capture, you could then resupply
the field  :)

 No need for perks. Just using wasted space, also keeps the drunks from partying it up with all
that free space in the back.
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Offline ImADot

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Re: More troops/cargo for perk $$$
« Reply #46 on: March 31, 2011, 08:31:03 AM »
Why is this so hard to understand?  You'd be paying perks for the extra troops or cargo.  This isn't about anyone being able to take more than a map room's worth, or that one vehicle or another historically had more than the arbitrary number of troops for one AH map room.

You would have more troops for the enemy to shoot to thwart capture, yes.Where in that quote or thread does it rule out perked extra troops or cargo?

Like I said, the quote didn't say it was a bad thing - and it didn't say anything about ruling out perked extra troops.  I still don't understand (yeah, I guess I'm dim) WHY you would want to spend perks on extra troops when you can't do anything with them other than make your vehicle/plane heavier.
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Offline sunfan1121

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Re: More troops/cargo for perk $$$
« Reply #47 on: March 31, 2011, 08:33:24 AM »
Like I said, the quote didn't say it was a bad thing - and it didn't say anything about ruling out perked extra troops.  I still don't understand (yeah, I guess I'm dim) WHY you would want to spend perks on extra troops when you can't do anything with them other than make your vehicle/plane heavier.

Because there's that much more of a chance that 10 of them will survive. 
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Offline ImADot

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Re: More troops/cargo for perk $$$
« Reply #48 on: March 31, 2011, 08:48:05 AM »
Quote
Like I said, the quote didn't say it was a bad thing - and it didn't say anything about ruling out perked extra troops.  I still don't understand (yeah, I guess I'm dim) WHY you would want to spend perks on extra troops when you can't do anything with them other than make your vehicle/plane heavier.



Quote
Because there's that much more of a chance that 10 of them will survive.  


That's my point, hitech's reasoning, and the why I don't understand what you would do with more troops.  Hitech has said (and I don't see him changing his mind on this), that the number of troops one player can carry will always exactly equal the number of troops needed to capture a maproom.

So if you bought 5 extra troops and now have 15, because you could carry 15 troops the maproom requirement would be changed to now always require 15 troops for capture.  So in effect you'd force people to always buy those 5 extra troops if 15 isn't the standard loadout.
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Offline fbEagle

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Re: More troops/cargo for perk $$$
« Reply #49 on: March 31, 2011, 09:49:14 AM »
Quote
Here's the problem with perked troop loadouts... If one goon equals one capture, what does the perked loadout mean? Does that mean NONPERKED loadouts now require 3 goons to take one base? Or do the troops get 0.3 "impact" points as compared toa  normal goon, meaning they still need the entire shipload to take a base?
It would still take 10 troops to capture a base you would just have a better chance of getting it
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Offline ImADot

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Re: More troops/cargo for perk $$$
« Reply #50 on: March 31, 2011, 10:40:08 AM »
It would still take 10 troops to capture a base you would just have a better chance of getting it

You're missing the point of what Hitech has said.  He flat-out said if you want a vehicle (M3/goon/whatever) to carry more troops, he'll just up the requirement for capture to equal that number.  So it would not "still take 10 troops to capture a base".

If We set it for 29 troups we would also change capture to require 29 troups, do you realy wish to have to drop that many?

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Offline moot

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Re: More troops/cargo for perk $$$
« Reply #51 on: March 31, 2011, 10:49:55 AM »
Dot you noticed the word "perked"?
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Offline ImADot

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Re: More troops/cargo for perk $$$
« Reply #52 on: March 31, 2011, 10:53:23 AM »
Yes I noticed.  And nobody has given any reason for perked troops other than "in case we need them for the capture".  I keep saying (and quoting HT) that you cannot carry more than are needed for a capture.  So what would those "perked" troops do to justify the perk cost?
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Offline AKDogg

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Re: More troops/cargo for perk $$$
« Reply #53 on: March 31, 2011, 11:34:06 AM »
But when Hitech stated that quote, no one said anything about perking for more then the required troops.  Maybe it will be concidered with this option.  A man can change his mind u know.
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Offline moot

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Re: More troops/cargo for perk $$$
« Reply #54 on: March 31, 2011, 12:36:05 PM »
Stick an "infinite recursion" demotivator poster here.
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Offline Krusty

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Re: More troops/cargo for perk $$$
« Reply #55 on: March 31, 2011, 01:33:58 PM »
I think in this case it applies to you moot. HTC has made the point clear, the gameplay consideration is 1 full load. You're asking to change the gameplay in the guise of a perk loadout request.


Just ask for the maproom kill to require only 8 troops, and you'll get the already-mentioned HTC response. So you change the question to come at it from a different angle, but it's the same issue. It always has been the same issue. Doesn't matter if perked or not, it goes hand in hand with HTCs previous comments.

Offline moot

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Re: More troops/cargo for perk $$$
« Reply #56 on: March 31, 2011, 02:09:25 PM »
I am still waiting for evidence that HTC included perk loadouts when they said no troop transport will have more than a map room's worth.
Quote
Just ask for the maproom kill to require only 8 troops
That's totally different and not what I'm "asking".  And I'm not asking but suggesting.  So show me where HTC explicitly said that their gameplay design choice includes perk loadouts like the one I'm suggesting.
Quote
So you change the question to come at it from a different angle,
What, are you reading my mind now?  That's not the motivation.
Quote
Doesn't matter if perked or not, it goes hand in hand with HTCs previous comments.
Because you say so?  Nothing in that comment definitely excludes perk loadouts.

Arguing this with you is a waste of time.  Word from HTC, if they've made their mind up on this idea, is probably the only thing that could be added to the troop part of this wish/suggestion.
« Last Edit: March 31, 2011, 02:14:33 PM by moot »
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Offline ImADot

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Re: More troops/cargo for perk $$$
« Reply #57 on: March 31, 2011, 02:15:30 PM »
So show me where HTC explicitly said that their gameplay design choice includes perk loadouts like the one I'm suggesting. What, are you reading my mind now?  That's not the motivation.Because you say so?

So I would then like to see a new perk category: "Troops".  To earn those perks you must capture maprooms.  The amount of troop perks you get is proportional to the numbers imbalance between the three sides in the arena; the larger the imbalance, the fewer perks you earn.
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Offline Krusty

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Re: More troops/cargo for perk $$$
« Reply #58 on: March 31, 2011, 02:27:10 PM »
Moot, you've been extremely defensive, combatative, and contradictory for little or no reason the past couple weeks with a NUMBER of threads. Not sure what's up with that man, but take a chill pill.

The number of troops it takes to capture a maproom is directly tied to the number of troops a goon carries. You cannot separate these 2 issues. Your "Show me where I can't!!!" retorts are not your best showing here.

Offline gyrene81

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Re: More troops/cargo for perk $$$
« Reply #59 on: March 31, 2011, 02:47:36 PM »
what about looking at it from the point of view of giving people a little extra incentive for running supplies and troops? add a misc perk point deal and once a number of points is achieved, they can use their points to take extra supplies or troops in a single run. i know i'd do it if there was something besides what sometimes turns into a waste of time for running troops or supplies.
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