Author Topic: Large terrains should not be taken out of rotation.  (Read 3249 times)

Offline Lusche

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Re: Large terrains should not be taken out of rotation.
« Reply #15 on: September 25, 2015, 06:38:07 PM »

It dosen't mean anything,


If it would not mean anything, it would not be there.
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Offline Oddball-CAF

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Re: Large terrains should not be taken out of rotation.
« Reply #16 on: September 25, 2015, 06:41:00 PM »
  "Good fights" are the exception these days , not the rule.
The only guys who prefer the monstrous sized maps are the
"capture the undefended base" crews. Those guys, while the most
vociferous of AH players, do not represent the majority of players.
  The ridiculously oversized maps contribute to the lack of extended,
drawn out, fun, contesting of various areas on a map where decent
sized fights are to be had.
  Occasionally, one can "work up" a good fight by overflying a field, or
perhaps droppin' a few bombs on a town to tease a few "defenders" into
the air, but these defenders in the main, just hide in the town and field
ack, or sit in a wirbel or manned gun.
  Eventually, the "attackers" just get popped while wastin' their time,
dying to field ack or wirbels, then log off in disgust, or worse, decide that
it's time to end their subscription and move on to something more fun.
  The numbers speak for themselves. Why these maps persist when it's
a simple matter of dinking with the server is beyond me.

Regards, Odd

Offline 49Dallas

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Re: Large terrains should not be taken out of rotation.
« Reply #17 on: September 25, 2015, 06:51:16 PM »

If it would not mean anything, it would not be there.

Talking about the poll.

The issue here is that the game is dying, And people are trying to blame big maps.


People die by guns, Why not just ban them. Right? heh.

Offline Lusche

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Re: Large terrains should not be taken out of rotation.
« Reply #18 on: September 25, 2015, 06:57:00 PM »
The issue here is that the game is dying, And people are trying to blame big maps.

No, we are not.
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Offline Lizard

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Re: Large terrains should not be taken out of rotation.
« Reply #19 on: September 25, 2015, 07:04:02 PM »
See Rule #4
« Last Edit: September 28, 2015, 01:33:13 PM by Skuzzy »
Lizard3

Offline 49Dallas

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Re: Large terrains should not be taken out of rotation.
« Reply #20 on: September 25, 2015, 07:32:45 PM »
See Rule #5
« Last Edit: September 28, 2015, 01:33:25 PM by Skuzzy »

Offline Bear76

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« Last Edit: September 28, 2015, 01:33:41 PM by Skuzzy »

Offline icepac

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Re: Large terrains should not be taken out of rotation.
« Reply #22 on: September 25, 2015, 07:54:03 PM »
I really miss Trinity.

Offline mbailey

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Re: Large terrains should not be taken out of rotation.
« Reply #23 on: September 25, 2015, 08:02:45 PM »
I really miss Trinity.

Yep same here.....love the large maps, I play 4am 8am est Saturday and Sunday's   Don't ever really have an issue finding someone to shoot at

Don't get me started on that waterless map tho...logoff whenever its up
Mbailey
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Offline Mitchell

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Re: Large terrains should not be taken out of rotation.
« Reply #24 on: September 25, 2015, 08:08:36 PM »
I say remove large maps until we get enough players to actually win them instead of waiting 7 days.
Or keep them and reset the count down to 3 days.

Offline The Fugitive

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Re: Large terrains should not be taken out of rotation.
« Reply #25 on: September 25, 2015, 08:44:49 PM »
There has to be a certain player saturation to maintain action/combat/fun. HTC decided on the "high number" back in the days of large populations and gave us 2 late war arenas. Unfortunately we are now finding the low number limit.

Players spread out along the fronts in the game. Be it capture the base types, hide from the enemy types, milkers or furballers everyone looks for an area to play in. With the lower number the areas are getting more and more spread out.

We need to switch to only smaller maps to compress the action, to give us that saturation back.

Offline pembquist

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Re: Large terrains should not be taken out of rotation.
« Reply #26 on: September 25, 2015, 08:55:39 PM »
I've got a screwy idea: Off Peak Rates. Make it free to play 1AM to 7AM Eastern.
Pies not kicks.

Offline Pepprr

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Re: Large terrains should not be taken out of rotation.
« Reply #27 on: September 25, 2015, 10:07:33 PM »

We need to switch to only smaller maps to compress the action, to give us that saturation back.

I agree with this totally. 

Some of you might even find it fun to have resistance when you do your big runs instead
of hours of nothingness to achieve your goal.   :aok



 

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Offline molybdenum

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Re: Large terrains should not be taken out of rotation.
« Reply #28 on: September 25, 2015, 10:26:44 PM »
It's one of the things that make this game so good, Such a large map. Some of the best maps are the large ones.   :mad:


Some people say that small maps are better because this game is dying, Has less players, And it's "hard to find a fight". I say use darbars and look for flashing bases. Even on large maps in the middle of the night with five guys on there are always fights, If there isn't one or you somehow can't find one then MAKE A FIGHT.

I absolutely agree with you dallas. The large maps are the most interesting and offer the greatest variety of game-play experiences, and it would be awful if they were sacrificed due to the complaints of the minority that seek out furballs above all else. And some of the people who complain about not being able to find a fight at off peak hours (on small or large maps) don't ever seem to be part of the fight when one does occur, so I'm not quite sure what to think about that.

Offline Delirium

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Re: Large terrains should not be taken out of rotation.
« Reply #29 on: September 25, 2015, 10:42:45 PM »
If the number of bases outnumber the players, particularly during prime time, that map should be removed. Why do we need a map with 250 bases with only 170 players online?

Ideally, I'd like to see map that funnel the action into corridors or somehow cause the map to restrict flight outside a certain area when online numbers are down. However, implementing that would not be easy.
Delirium
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