Krup used the same IL2 video as Jo back around 2014 to attack Hitech and try to pull players out of AH to IL2. And he gave the lack of a similar detailed damage graphics modeling as one of his reasons for not flying in AH. It's human nature to try to hurt someone by assuming the mantle of a righteous victim avenger when you feel hurt and rejected. It's easy with AH since one individual is AH, and that is Hitech. In the past when AH had numbers, the selling point was not graphics, it was the magic of hundreds of players fighting at the same time.
Both IL2 and WT have in essence a secondary game entertainment action film taking place called "damage model". It's quite extensive and detailed for a reason, lack of numbers. When you don't have numbers and large scale activity taking up the attention span of the customer, you have to fill in everything with detail. Right down to how you kiss the ground. Like how console games are neon eye candy worlds while the real action is not much different than 38 years ago when you paid 25 cents a go in a game center. Run, jump, left, right, gunsight on the other dudes face, blow the sucker away. All in 3D orgasmic eye candy crack cocaine while the underlying shootemup has not changed.
As for the AH collision function that rewards you destruction when you never saw your plane touch the enemy's plane. It kills me only when I try to pull my plane too close to the enemy I'm fighting. When I'm trying to be clever and slip past him by the skin of my teeth thinking I'll win by gaining angles first. There is ACM in an air combat simulator, then there is trying to be clever in a mosh pit called an airplane shootemup computer game. Personally what sucks, you are trying to avoid getting too close and you watch the weenie fighting you pull in too close. Then you loose your wing no matter how hard you were working to avoid a random collision just like that. Why didn't the function see I was doing everything to avoid triggering it while the weenie pulled his nose in to me and flew through me? That happens maybe once a tour and I may get towered once or twice the rest of the tour taking the risk of getting close to gain a kill.
Though, if I spend a tour hopping into every low and slow furball I can find, my random collisions go up becasue everyone one is flying late war monsters on the deck like WW1 biplanes. And we are all getting really close. Some of the biggest complainers about the collision function looked to me over the years to spend most of their time in the middle of those WW1 biplane style combat arcade sessions. And many were not happy with the graphics while they were stuck looking at it waiting to hit the ground to get back in the tower. Shades of IL2 and it's in flight damage model movie to entertain you until you hit the ground.