Author Topic: Simulated Aerial Combat Roundtable  (Read 70660 times)

Offline AKIron

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Re: Simulated Aerial Combat Roundtable
« Reply #1755 on: June 08, 2024, 12:15:31 PM »
Thats the point, all planes were flown by players. The game allows 3 bombers to link to a single player, so some players were controlling 3 planes at a time.

Im done here. Like I said you seem to only want to argue and are making up things to keep it going.

Bye.
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Offline CptTrips

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Re: Simulated Aerial Combat Roundtable
« Reply #1756 on: June 08, 2024, 12:19:45 PM »
Thats the point, all planes were flown by players. The game allows 3 bombers to link to a single player, so some players were controlling 3 planes at a time.

Im done here. Like I said you seem to only want to argue and are making up things to keep it going.


Each player was allowed to have 2 AI element wings that executed AI logic to maintain a relative position. 

Each human lead mere provides the AI element a dynamic route point to steer toward.  But the path logic is no different that if it was flying to reach a route point I placed for it in the mission editor.  It is just dynamic and constantly being moved.

Assuming they had the use AI formation configuration enabled which I assume they did.
« Last Edit: June 08, 2024, 12:22:06 PM by CptTrips »
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Offline AKIron

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Re: Simulated Aerial Combat Roundtable
« Reply #1757 on: June 08, 2024, 12:29:23 PM »
I think there must be some AI in the gunnery too. That not directly controlled by the player. For example, I'm in the tail gunner position. I shoot at a fighter. It's been a while so I may be wrong but the gunners in the other planes shoot too. Their aim cannot be controlled directly by mine or just the fact they aren't sitting exactly where I am means they will never hit where I do. I think it likely an AI is "choosing" to aim at the target I am aimed at.
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Offline Animl-AW

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Re: Simulated Aerial Combat Roundtable
« Reply #1758 on: June 08, 2024, 12:41:55 PM »
I may not have the bigger audience, the graphics are aging, but the action isn't and I we have 100% human pilots in big numbers



Read yhe description , no AI and more action.

Offline CptTrips

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Re: Simulated Aerial Combat Roundtable
« Reply #1759 on: June 08, 2024, 12:43:27 PM »
I think there must be some AI in the gunnery too. That not directly controlled by the player. For example, I'm in the tail gunner position. I shoot at a fighter. It's been a while so I may be wrong but the gunners in the other planes shoot too. Their aim cannot be controlled directly by mine or just the fact they aren't sitting exactly where I am means they will never hit where I do. I think it likely an AI is "choosing" to aim at the target I am aimed at.


Sure.  The AI wingmen don't just mirror the lead gun inputs. 

They look at where his convergence is point and use AI logic to figure out how they need to point to aim at the same spot. 

Which may include making and AI decision to use a different gun than the lead if needed because different angles.  That is AI decision making.


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Offline Animl-AW

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Re: Simulated Aerial Combat Roundtable
« Reply #1760 on: June 08, 2024, 12:44:16 PM »

Each player was allowed to have 2 AI element wings that executed AI logic to maintain a relative position. 

Each human lead mere provides the AI element a dynamic route point to steer toward.  But the path logic is no different that if it was flying to reach a route point I placed for it in the mission editor.  It is just dynamic and constantly being moved.

Assuming they had the use AI formation configuration enabled which I assume they did.

As apposed to dcs which planes fly entirely ALONE on 100% AI.

Man you guys are struggling here.


The bad effort is blinding

Offline AKIron

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Re: Simulated Aerial Combat Roundtable
« Reply #1761 on: June 08, 2024, 12:45:14 PM »
I have no problem with AI being used in a mission though. Even bigly if every 2 bombers in 3 was AI flown. If you weren't so antagonistic about almost everything Animl I wouldn't have called you out on it. Lighten up a little maybe.
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Offline CptTrips

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Re: Simulated Aerial Combat Roundtable
« Reply #1762 on: June 08, 2024, 12:46:18 PM »
Were there or were there not any AI aircraft in that video?

Lemme check with Brooke.  Maybe they didn't have AI bomber formation enabled.

« Last Edit: June 08, 2024, 01:14:16 PM by CptTrips »
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Offline Animl-AW

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Re: Simulated Aerial Combat Roundtable
« Reply #1763 on: June 08, 2024, 12:46:37 PM »

Sure.  The AI wingmen don't just mirror the lead gun inputs. 

They look at where his convergence is point and use AI logic to figure out how they need to point to aim at the same spot. 

Which may include making and AI decision to use a different gun than the lead if needed because different angles.  That is AI decision making.

Point very purposely avoided, like the price of DCS, MUCH MORE HUMAN ACTION, Thete, I said it for you

Offline CptTrips

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Re: Simulated Aerial Combat Roundtable
« Reply #1764 on: June 08, 2024, 12:48:36 PM »


Were there or were there not any AI aircraft in that video?

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Offline Animl-AW

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Re: Simulated Aerial Combat Roundtable
« Reply #1765 on: June 08, 2024, 12:48:46 PM »
Does it bother you guys I posted AH content in a cloaked DCS thread you claim you’re not selling/skimming? I wonder why this post really bothers you

Offline Animl-AW

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Re: Simulated Aerial Combat Roundtable
« Reply #1766 on: June 08, 2024, 12:50:28 PM »

Were there or were there not any AI aircraft in that video?

Quiet, what you do at dcs is 100% AI. And no, even AH bomber drones are controlled by s human.

You guys would suck in s court room

Offline AKIron

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Re: Simulated Aerial Combat Roundtable
« Reply #1767 on: June 08, 2024, 12:54:22 PM »

Were there or were there not any AI aircraft in that video?

I didn't watch enough of it to know but will do so. It's easy to spot.
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Offline AKIron

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Re: Simulated Aerial Combat Roundtable
« Reply #1768 on: June 08, 2024, 12:56:17 PM »
Quiet, what you do at dcs is 100% AI. And no, even AH bomber drones are controlled by s human.

You guys would suck in s court room

Your ignorance is showing. There is no AI in the world, yet, capable of doing anything 100% on it's own. Or even .001%. It's all scripted, 100%. Of course real time instruction or event can alter the script.
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Offline CptTrips

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Re: Simulated Aerial Combat Roundtable
« Reply #1769 on: June 08, 2024, 01:00:20 PM »
I didn't watch enough of it to know but will do so. It's easy to spot.

Yeah that jerking forward and back of the bombers is what Nefarious always ran into making the Fortress Europe missions.

If I remember it was the AI wingmen of a human lead that do that.  Something about the AI logic trying to follow the human. 

A pure AI formation never had that.
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