As one of the geezers...I think you're probably right. We mature folks were captivated back when this was essentially the only game like it in the world (except for the men in tights frolics). In other contexts, though, I don't sign up for "free for the first six months" subscriptions, simply because I forget to cancel when the six months are up, and I'm not sure I'm that interested.
Having watched these boards for awhile, I think there's another factor at work. The lure of playing against real people, I suspect, is not as strong as it once was. Watching the IL2 and DCS discussions, I think much of the world is back to Battlehawks 1942 and SWOTL.
That's just my take. I have no solution, short of Vulcan mind meld on a massive basis.
- oldman
I somewhat agree.
I'm not sure how much it has really changed over the years.
Sources (different and separate) from both DCS and IL2 have confirmed from their internal data, that the vast majority of their customers are SP (Single Player) only. Out of that, a tiny fraction venture into MP. That's why putting resources into MP has been lower priority.
But the SP provide a solid, dependable revenue stream that is several times larger than the MP only crowd can fund.
WT gets away with MP only, but they are at the end of the Sim spectrum that has the largest number of potential players (approachable) and is smart with they monetization strategies (maintain contact with prospects with F2P until they are converted). So they are able to overcome the disadvantage of having no SP by shear tyranny of large numbers.
In a way, MP only, is a hack. It avoids the whole AI SP mission\campaign tech problem, which isn't easy. Believable AI is very hard. You avoid the whole problem by just making it MP and letting others provide the targets. Cheaper\easier than developing good AI.
People are just busy with their lives and kids. They can't play enough hours a week to stay competitive. And it sucks to just spend the one hour a night you have to play merely being target practice for guys who spend all day, every day living on the servers. SP at least allows them to fly around and blow some stuff up before the wife says you need to take out the trash and get to bed for work the next day. SP is always there ready to go when I am. I can pause whenever, no problem. I can adjust difficulty to what suits me.
DCS' PvE servers are intriguing. and honestly, they are often the most populated. A lot of players find that fun. That's interesting. They want MP, they just want it cooperative, not adversarial. They want to work with others to achieve a goal. I guess the difference is like playing Quake deathmatch, vs working with some buds cooperatively to finish a Half-life campaign.
Also a lot of MP activity in DCS is stealth, because it is squads and other communities playing on closed, private servers playing through some event scenario against the AI. Working together. That can be kinda fun. More than half the threats are SAMs and ground units and AAA, so those are going to be AI anyway.
Though, given WT success, I don't think you can completely blame MP only for AH's problems. Not solely anyway.
Now that Lusche corrected me, it's worth point out that out of the main online air combat competitors (WT, AH, IL2, DSC) only AH attempts a subscription model.
I also suspect it is the least financially successful. Coincidence? It also probably has the most dated graphics.