Originally posted by whels
for launching planes. CV speed 35 + Headwind (say avg) 15 =
50 knots speed before u roll. that extra 15 knots would be a world of difference.
I got the feeling there is no wind at all, which would indicate HT "cheated" by moving the CV at 35 mph.
Not sure what the max speed of the Essex class was, but I suspect moving along at 30 knots would cost them their escort and most of their gas. The speed/power curve for a ship in water is a cubed function; it took us four times more power to go 30 knots that it took to go 25, which is why we didn't go over 25 knots very often. Again, I'm not sure what the most efficient speeds were for the Essex; their milage may vary.
The problem seems to be a minor glitch in the modeling, which probably isn't worth fixing. Several possible work arounds would be speeding up the carrier, which changes game play (takes less time to mive them around), or changing the spawn point, which really doesn't affect anything and is, I suspect, a #DEFINE somewhere

-- off topic --
The Tunaprize (CVN65) could have gotten a speeding ticket on any urban interstate way back when she was brand new and the plants hadn't been downrated (and the air wing wasn't aboard). Good ol' Hyman G bent the number 1 shaft pretty good, but he wanted to see how fast she'd go. Back in the 80s the Nimitz sank half the fishing boats in the Sicilian Navy by taking the straits so fast she swamped them. "greater than 30 knots" indeed. Took her escorts a few days to catch up. Fastest SHIPS in the navy are the CVNs
