In WB when I left finding a "fight" was pretty much history. You have to have numbers. 70 pilots primetime in a map the size of the Baltic doesn't make a fight. A decent place for the small fights. There are good small fights there. On a par with the CT here, just add green jello and mush.
It would be interesting to see a breakdown of prefered method of "play" by years flown in online sims. Strategests, furballers and do-it-alls.
Strategests while having a higher initial population have a higher dropoff rate as time goes by. The danger being that the strategest slowly becomes "realist". A realist from what I've seen has a short life cycle because nothing is quite real enough.
Slowly but surely nothing measures up. Fun becomes a rare event. A constant state of frustration because of icons, game strat, damage models, flight models, engine controls, strat control over a players actions...on and on. While discussing how many can dance on the head of a pin with FM charts, ballistic studies they forget how to have fun move on to another game "The Holy Grail" or find something else to do with there time.
There are no greybeard strategests, those that remain evolve into do-it-alls.
Everyone is a furballer when they first sign up online. "I'm gonna shoot someone" is why they came. In no time they learn that they get eatin alive on an online sim. High initial dropoff rate with a furballer. Getting your butt handed to you everytime you engage is rough. He either quits and goes back to fighting the box, takes up drawing and painting, or finds a way to NOT get whupped everytime he takes off. Big move of people to the strategy side of the game or to a Hunter squads to learn the craft of B&Z.
A year or two in, the time line becomes hazy. The strategests have either become frustrated realists and are off looking for the grail, exited the Main in favor of Scenarios, or become very proficient at there craft and are dabbling once again in the furball. The Hunters are proficient at hunting and either exit the Main in favor of Scenarios or the CT, or dabble on occasion in the fur.
Both on their return see it in a different way than they did initially. They may continue to dabble or might just make a profession of it.
In the end, when the beards are grey, most look at the fur differently then they did when they were n00bies. Might not be a full time profession, but the "essence" of it isn't lost to them.
Unless bitten by the dreaded "realist" bug. Revvin has the classic early signs of it. Unless AH2 does something for him I'm afraid his long term prognosis is bleak.
I would guess if you put the timeline out at over six years, the majority of those still flyin would be furballers and hunters. With a smaller proportion of do-at alls.
What do you think ??