Author Topic: Collision model SUX  (Read 5916 times)

Offline bj229r

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Collision model SUX
« Reply #105 on: March 13, 2004, 12:52:59 PM »
but night DOES suck, although clouds are cool
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Offline Overlag

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Collision model SUX
« Reply #106 on: March 13, 2004, 06:20:15 PM »
Quote
Originally posted by bj229r
but night DOES suck, although clouds are cool


clouds annoy me more than dark.... you can still see in the dark, but you cant with clouds :rolleyes:
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline Steve

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Collision model SUX
« Reply #107 on: March 13, 2004, 09:10:52 PM »
DAMMIT.  FIX THIS DAMN PROBLEM

A 38 FLIES THRU THE TOP OF MY CANOPY... NOT EVEN A GUY I'M POINTED AT OR MOVING TOWARD, MY PLANE GETS SHREDDED.

THIS IDIOTIC PROBLEM REWARDS TARDS FOR RAMMING AND NOT NEEDING ACM.  HE PROBABLY WAS THRILLED KNOCK A PLANE DOWN.   FIX THIS DAMNED THING.
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Offline sling322

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Collision model SUX
« Reply #108 on: March 14, 2004, 02:16:38 AM »
Quote
Originally posted by MadMan

I die from collisions alot...  I always clear the other guy, or atleast that's the way it looks on this screen in front of my eyes...


Nope....if YOU take damage, then YOU hit him on YOUR FRONT END.  Thats the way it is and thats the way it will always be.  Try avoiding a little bit sooner.

Offline Steve

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« Reply #109 on: March 14, 2004, 02:28:08 AM »
wrong   that's the way it is supposed to be
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Offline Overlag

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« Reply #110 on: March 14, 2004, 10:44:13 AM »
Quote
Originally posted by sling322
Nope....if YOU take damage, then YOU hit him on YOUR FRONT END.  Thats the way it is and thats the way it will always be.  Try avoiding a little bit sooner.


rubbish, ive taken alot of collisions when ive not "hit" anything

my fave is a warpy con. Im chasing him, get to D200, then he warps backwards to just behind me and boom im dead because i hit him??? :confused:

no fix for this other than all of us at a 700person lan ;)
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline bj229r

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« Reply #111 on: March 14, 2004, 12:15:56 PM »
Ive been 'rear-ended' in 17 while on autopilot...STILL lost collision
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Offline nopoop

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« Reply #112 on: March 14, 2004, 01:00:34 PM »
It''s as simple as this. Don't fly into people.

The collision code here is excellent !!!

The collision "bubble" here is the size of the plane.

If you complain here you really outta have flown in WB where the "bubble" was huge in comparision to the plane.

I collided every few flights over there. Have a collision WITHOUT HITTING the plane on your FE sound like fun ??

Do it over and over ??

I have NEVER collided with a plane here that I didn't actually hit on my FE.  Never.

Chill, ya never had it so good.
nopoop

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Offline bj229r

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« Reply #113 on: March 14, 2004, 01:34:32 PM »
hmmm..if HiTech stopped all-of-a-sudden, we'd need tow truck  to get Nopoop's nose outta....
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Offline nopoop

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« Reply #114 on: March 14, 2004, 07:46:02 PM »
Call them as I see them bj.

Complaining about collisions here is just plain silly.

But I already said that.

You want to complain about night time ?? Now THERE'S something to complain about.

You want to complain about porking fuel ??  Big Isles or Pizza ?? How the majority here are afraid to fight ??

You want to complain about pork'n auger ??

I call silly when I see it. The position of my nose has nothing to do with it.

Have a view on the pork issue there bj ??

nopoop

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Offline bj229r

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« Reply #115 on: March 14, 2004, 11:37:28 PM »
boy...sensative...was just funnin--yah, on pork issue: Vh's at v bases only need 1k ord to kill, as opposed to 2k at airbase..WHY? P40 can strafe 1 to death...Gas and ack die to easy, take too damn long to come up. Requires MUCH work to kill a hangar, which stays down paltry 15 min, while any dipstick can kill a ack..gas, barrack, etc, which stay down 45 min.
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Offline Tumor

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Re: Re: Collision model SUX
« Reply #116 on: March 15, 2004, 12:32:50 AM »
Quote
Originally posted by AKcurly
Do you have an alternative in mind?

 


  Ya... 2 planes collide, 2 planes die.  How hard can it be to understand that?  (apparently too hard for some).

  The current version plays to lag.  Oh well, don't fly so close to bad guys.

Dead horse, HTC will never do squat about it.  Not worth bringing up.
"Dogfighting is useless"  :Erich Hartmann

Offline Hap

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Collision model SUX
« Reply #117 on: March 15, 2004, 04:26:33 PM »
those who cannot avoid a collision need more time in ta.

Offline Overlag

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« Reply #118 on: March 15, 2004, 05:42:14 PM »
Quote
Originally posted by Hap
those who cannot avoid a collision need more time in ta.


avoid what collision? the one where the con is 200 in front of you, then disapears, reapears behind (or INSIDE) you and you lose your tail? :confused:
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline sling322

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Collision model SUX
« Reply #119 on: March 15, 2004, 08:35:33 PM »
Shoot quicker next time.