Author Topic: Capturing Fields: Opinions Wanted  (Read 5463 times)

Offline Virage

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Capturing Fields: Opinions Wanted
« Reply #75 on: July 23, 2003, 07:12:37 PM »
"Capturing the Airfield" is so 1980's Airwarrior.  Can't we come up with something better?

Why not Capture towns/Cities that have an airfield nearby.  Capture the City and the airfield is yours.

You can attack the airfield to reduce its effectiveness, but the real battle is for a town nearby.  

Drop the 10 drunks idea and make it gv capturable only.

Flying goons is Zero fun anyway.

This would be closer to history.


Why are we stuck in the same design of yesteryear?

Many of the best fights I've been in have been for current GV bases.  Gv's rolling that need aircover, Aircraft jaboing the onrushing gvs.  No insta spawn of aircraft to vulch.  Air superiority means something.
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Offline culero

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Capturing Fields: Opinions Wanted
« Reply #76 on: July 23, 2003, 08:08:58 PM »
Quote
Originally posted by Ack-Ack
snip
Or there's also the route that AW3/MV took and that was dropping 12 drunks within 5 minutes to get the capture.


Actually, that was configurable - it could be set at any number of troops desired. You also had an "overwhelming capture" setting that would allow for a field to be captured without destroying anything by just dropping enough troops within a time window.

The CM settings also allowed the number of eggs required to destroy different objects to be set, and also a "hardness multiplier" - let's say fuel tanks were set to 2 eggs, but Airfield XYZ had hardness set to 2, then fuels would take 4 there.

It was pretty easy to tailor the porkage/capture difficulty as desired. I always liked having forward line fields set easy, the ones behind those a little harder, the rear ones damn near impossible - that'd keep action focused in the middle, fast and furious, and ensure even an outnumbered country would pretty much always be able to fly.

I don't know anything about the AH CM settings system. Aren't these kind of things configurable here?

I do know the terrain editor thingy here is a Cod-send. We always wished for that at AW - terrain building there was a monumental chore.

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Offline bfreek

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Capturing Fields: Opinions Wanted
« Reply #77 on: July 23, 2003, 08:31:43 PM »
make the field acks better and more of them and the supply lines more important.

Offline Bullethead

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Summing Up So Far
« Reply #78 on: July 23, 2003, 10:04:53 PM »
Thank you all for contributing to this thread with so little flaming getting in the way of discussion.  I'm very surprised at that, even more so than seeing 75+ posts when I logged in 18 hrs after starting this thread :).  All I can say is, thank the Dark Gods for booze at Cons :D.

Anyway, I've just read everything so far.  The balance of opinion seems to be that making field captures somewhat more difficult is better, although there are certainly votes for making it easier.

Personally, I don't think making things easier is better.  Things have gotten harder over time for a reason.  IIRC, the main reason was that a few folks in non-peak hours would milkrun beaucoup easy captures, so that when peak hours arrived, a bunch folks (usually Bz in AW, Golds in WB, and Rooks in AH) always found themselves about to be reset with their strat permanently porked.

In this regard, Toad brought up the fact that the trend towards harder captures tends to demonstrate that the whole capture-everything, RTS-type game model is a failure.  My nostalgic side tends to agree.  I, at least, engage in capture attempts not so much because I really want to, but because it's either that or be driven off the map.  Reset the nme bastiges before they reset you is the law of the jungle.  But the alternative is something like DOS AW, where only 3 of the 30 or so fields were capturable at all.  That made for great furballs but nothing much else.  While I liked those huge, unending furballs, I also like a bit of variety, and I also believe that a game needs to cater to other tastes to survive.  So I'm willing to accept the conquer-the-world model and porking, etc.

Anyway, there seems to be a lot of votes for having more/harder VHs, more mannable acks especially at the town, and larger/harder towns would improve things.  Maybe some GV spawns closer to town.  IOW, the basic system seems OK, but could use some tweaks in light of present-day realities.  That's what I've been thinking myself, so I'll now feel free to add such features to maps in the future.  That pretty much answers the questions I had when I started this thread ;).

On the related topic of porking fields, Kweassa, seconded by a number of others, brought up the issue of kamikaze porkers.  I'm with you all in detesting such dweebs, and agree that they're the logical alternative to being skillful and organized.  The problem is that map-makers can't make the systemic changes to perks and stuff that Kweassa suggested.

As for Toad's questions of which came first, the harder buffing and captures or the kamikaze buffs and jabos, I have to say it was the attempts to make things harder.  Sure, they existed before, but not in the numbers they have since, for the reasons Kweassa stated.  So, if I make a map with multiple VHs per field and mannable acks at bigger towns, would this increase the number of kamikazes?  I'm of the opinion that it would.

So it seems that besides making fields a bit harder to capture, we also want fields that are harder to pork.  AFAIK, map-makers can't change the downtime of strat objects.  Thus, the only ways to limit the effectiveness, and thus the attractiveness, of kamikaze attacks is to increase the number of field strats and/or make them harder to kill.  IOW, make it require a major effort to pork a field.  No more 3-4 lone kamikazes killing all the barracks on the whole front.  No more "human V-1s" each taking fuel down 25% or more.

This would all tend to increase the concentration of pilots.  This would make lone wolfing harder, but that really went out in 1917 anyway so I don't consider that much of a loss.  It MIGHT tend to increase the severity and duration of furballs at fields, which would satisfy that crowd if they could learn to follow the herd instead of trying to sit at the same field all night.  But on the large maps, would this concentrated attacking mass actually encounter any resistence?  Or could the greater number of VHs and mannable acks at a field stymy the milkrunning landgrabbers long enough for reinforcing defenders to arrive?

I look forward to continued debate :)

Offline Charon

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Capturing Fields: Opinions Wanted
« Reply #79 on: July 23, 2003, 10:22:37 PM »
Thanks for noticing Muck :) This is the second time I've posted this and haven't even received a good flame or two :)

I think this concept I outlined would add gameplay variety, real "strat" and spread things out a bit more without having to particularly limit any type of gameplay. I even think there would be dedicated bomber squads running regular missions that had an impact, but not a field closing, furball ending impact.

Charon

Offline mjolnir

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Capturing Fields: Opinions Wanted
« Reply #80 on: July 24, 2003, 02:30:37 AM »
Charon, I like your ideas, but the real question is, what ever happened to that updated AH2 FAQ?

Offline beet1e

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Capturing Fields: Opinions Wanted
« Reply #81 on: July 24, 2003, 05:46:56 AM »
<== climbs out from vegetables, and drinks Mr. Toad's warm beer.

Lazs!  How many more times are you going to bang on about "the fields should be closer together"?  Just to think, Nopoop accused me of sounding like a tape in an infinite loop.

Muckmaw- I can tell you that hardwood floors are actually better than carpets, because carpets generate a lot of fluff/fluffs - and that has to be a bad thing. ;)

Kweassa wrote a long thread in the AH2 forum - read it here. It is long (makes one of my walls-o-words look like a short picket fence - lol) but I read every word, and it was damn well thought out - much more so than some of those willy-nilly suggestions to perk bombs, or increase strat target "hardness". Kweassa. It's a proposal about modifying the perk values of various planes. And I think it's a very good idea to have nominal perk values on some of the overused planes which have begun to dominate the MA. These would include the P51/Spit-ix/LA7. If we accept for one moment that the pork-n-auger nature of the tasks in which some of these aircraft are being used is ruining the game for most of us, and that the perpetrators are low-skilled Quake-dweebs, then surely the game would benefit by having some small perk values added to certain planes, especially since the implementation of the "sliding scale" valuation of perked planes in terms of perk point cost. Even if the nominal perk value of a P51 was as little as 6pp, I think this would be sufficient to cut down the pork-n-auger dweebery. But I would like to hear Kweassa's thoughts on this.

Offline lazs2

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Capturing Fields: Opinions Wanted
« Reply #82 on: July 24, 2003, 08:23:20 AM »
you strat guys are overthinking this...  closer fields that are more easily capturable will promote fights... the fights will be less lopsided in number and the planes that are in em will be more varied.

How?  with far fields and difficult capture.. the way to move forward is to get organized and overwhelm the enemy..  this is not fun for anyone (well allmost no one anyway) because it is the dreaded steamroller.   The easiest method of making progress is to pork resources adding to the uslessnes of the fields even more...  Now, the insect squads or "missuns" rely on overwhelming numbers and/or suicide resource porkers to kill and take fields... there is rarely oppossitiojn because... who in their right mind will take off to defend against 5/1 odds on any kind of regular basis... the defenders never have the organization of the attackers.

If the fields were harder to capture then the insect squads would just have to come over in larger numbers to overwhelm and destroy resources making for even less action and variety.

contrast this with closer fields and easier capture... all the fields are pretty much active until right up to capture.  defenders can up as soon as they see attackers or up a field back if they see a field being swarmed..  they will get their in time for the fun.  even in mid or early planes... the fight will not be huge insect swarms but as fighters die and reup there will be an ebb and flow.    RTB will be easier and people will take chances.

Fur and strat will be the same.  You won't be able to tell who is participating in taking the field or just killing red guys.   most of the time, even the furballers will be happy if a field is captured... they will just move on to the next.

lazs

Offline gunnss

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Re: Summing Up So Far
« Reply #83 on: July 24, 2003, 10:15:01 AM »
Quote
Originally posted by Bullethead
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Offline Rutilant

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Capturing Fields: Opinions Wanted
« Reply #84 on: July 24, 2003, 10:24:14 AM »
lazs you.. nevermind, i'm not even gonna bother.

Offline Toad

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Re: Summing Up So Far
« Reply #85 on: July 24, 2003, 10:38:05 AM »
Quote
Originally posted by Bullethead

As for Toad's questions of which came first, the harder buffing and captures or the kamikaze buffs and jabos, I have to say it was the attempts to make things harder.  Sure, they existed before, but not in the numbers they have since,...

...So it seems that besides making fields a bit harder to capture, we also want fields that are harder to pork.  


I love the way folks see things so differently.

You agree that making buffing and capture harder led to a huge increase in dweebish gameplay.

So, your suggested solution is to make capture even harder.

Is there a niggling little doubt in your mind that this might only make things worse? HIstory supports that hypothesis. Such a suggestion turns on a huge flashing red warning light in my thought process. Every time they do that, dweebish gameplay skyrockets.

Sorta reminds me of a guy hitting himself in the forehead with a hammer. I can only sit in awestruck wonder, sipping my BPA.
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Offline Charon

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Capturing Fields: Opinions Wanted
« Reply #86 on: July 24, 2003, 11:40:53 AM »
Quote
Charon, I like your ideas, but the real question is, what ever happened to that updated AH2 FAQ?


I gave a pretty exhaustive list to Pyro about a week after I agreed to do it. Off the top of my head it had about 40 or more points for the HTC staff to provide the answers to and upload. I seem to remember him posting that it raised a lot of gameplay questions that were not quite decided yet,  (I would imagine primarily with the "Tour of Duty" and the various RPG components). We'll just have to see what shakes out after the new engine is released for Classic I guess.

Charon

Offline ManeDog

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Capturing Fields: Opinions Wanted
« Reply #87 on: July 24, 2003, 12:25:39 PM »
With AHII coming out why be concerned with what is now?  With AHII is the classic arena going to be exactly the same as the MA now?  Just curious

ManeDog

Offline Toad

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Capturing Fields: Opinions Wanted
« Reply #88 on: July 24, 2003, 01:12:03 PM »
I think this is all an attempt to "shape the battlefield".
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Offline Zanth

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Capturing Fields: Opinions Wanted
« Reply #89 on: July 24, 2003, 01:15:24 PM »
Quote
Originally posted by ManeDog
With AHII coming out why be concerned with what is now?  With AHII is the classic arena going to be exactly the same as the MA now?  Just curious

ManeDog


Are you getting rid of the main arena in AH2?

No. AH2 will be divided into two branches of gameplay, AH2: Classic this is just a new name for the arena format that we use today, and AH2: Tour of Duty a polar opposite of the Main Arena format.