Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Pandora on March 31, 2014, 05:30:20 PM

Title: Food for thought ...
Post by: Pandora on March 31, 2014, 05:30:20 PM
Hi everyone,

Seriously, I am actually feeling really sad about the game in general.

I've been flying since FA, maybe 6 years now.  I've had bad spells before and taken a break.  But recently I've felt like quitting altogether.

I don't consider myself particularly good pilot, as much as I try, so I am not about to say I'm so much better than everyone else - far from it.  But, the standard of flying I am seeing become more and more prevalent is dire.  When players are asked if they have any interest in ACM we get sarcastic, smartass retorts. 

New players don't spend any time in the training room - I pop in there occasionally, unlike when I first came to AH there never anyone there.  There always used to be trainers, not any more.  I've offered to help new players, a couple have even shown some enthusiasm, but never took me up on the offer.  There is little or no interest from new players from enjoying the spirit of the game as a simulation.

Ho'ing is the expected norm from 90% of the encounters I am involved with. 
Players with alt and E advantage run away from a 1-to-1 fight.
Players ditch, bail and even Alt-F4 to avoid being killed.   
Ramming is not uncommon.  Last night I had 5 enemy planes on me and one resorted to ramming me from above because he couldn't hit and he was so desperate to bring me down.

I'm sad because, like so many, I've put a crazy amount of time into learning and trying to be a better player.  Yet now the game is rarely any fun at all.

Having said all that, I'd like to try and keep positive.  We need to accept that things are not as they should be and work together to find ways to put it right.

The first suggestion I would like to make is that all new players HAVE to spend  a certain amount of time in the training room and in a special new player arena.  In this way they could learn how to fly, but even more importantly, they could learn how to become a part of the "community".   I suggest that volunteers are called for to spend as much time as they are happy to commit towards an Instructor rota.  I suggest that the training room is covered for different time zones.  (I will volunteer if such a plan is put in place.)

I am sure more of you will have ideas.  How about a change in the scoring system?  How about a change in the number of countries? 

When something is not going well, either change occurs or it dies.  The way it is now, more and more players are leaving the game and in a years time, who knows, what will we be left with?

Thank you for taking the time to read my posting.  All I ask is that you give a little thought before replying and if you disagree with me, at least be positive and constructive.

Pandora <S>
Title: Re: Food for thought ...
Post by: bacon8tr on March 31, 2014, 06:12:07 PM
Pandora...there is nothing wrong with stepping away from the game to take a break.  I have done so for short periods of time and come back each time with a fresh perspective.  I have fought you a few times in your spit and always had good clean fun fights.  I try my best to give an opponent a good fight and normally don't fire nose on unless fired upon in that manner first.  Take a deep breath and remember this is a game and many use it to escape real life and have fun as they see fit.  Fly your style,just keep in mind others have their own idea of fun and it may not jive with yours.  When the newbies get tired of dieing due to lack of ACM, then they will seek out the Yodas of AH.   :cheers:  :salute
Title: Re: Food for thought ...
Post by: FLOOB on March 31, 2014, 06:12:31 PM
I know where you're coming from. Me and some close friends were just talking about this.
Title: Re: Food for thought ...
Post by: guncrasher on March 31, 2014, 06:27:29 PM
pandora come play world of tanks with us.  then you'll really see some really bad players  :D.  but taking a break is good.  I can only play every other week due to work and now I am looking at at least a month before i can play again as my throttle broke and I dont want to spend money to buy another before the x55 is out.


semp
Title: Re: Food for thought ...
Post by: Hoplite on March 31, 2014, 06:39:05 PM
Why is it I rarely experience most of this stuff?  Well, except for the HO attempts....seems like 90% of the Spit16s and Ponys I run into these days come in head on guns blazin'.  It's annoying but easily dodged....so even that's not a show stopper for me.
Title: Re: Food for thought ...
Post by: The Fugitive on March 31, 2014, 06:47:32 PM
Pandora...there is nothing wrong with stepping away from the game to take a break.  I have done so for short periods of time and come back each time with a fresh perspective.  I have fought you a few times in your spit and always had good clean fun fights.  I try my best to give an opponent a good fight and normally don't fire nose on unless fired upon in that manner first.  Take a deep breath and remember this is a game and many use it to escape real life and have fun as they see fit.  Fly your style,just keep in mind others have their own idea of fun and it may not jive with yours.  When the newbies get tired of dieing due to lack of ACM, then they will seek out the Yodas of AH.   :cheers:  :salute


....or just look for some other game to play.

I wish Aces High was more "mission orientated". I wish there was a supreme commander for each side that could list a bunch of mission. As they are completed it adds toward the total needed to win the war. I wish the missions had size limits, were for strat, OR base capture, OR GV battles, OR fighter sweep.

I wish hording wasn't possible, scoring a kill from behind the 3-9 line of the enemy scored triple, and bailing from a good aircraft worked like "ALT F4".

That being said, everyone plays the game there own way. Lately it's been much harder to find the fights I like, but now and then I do find them and it's the only thing that keeps me coming back. Like all things, the good game will come around again. I just hope it lasts long enough.
Title: Re: Food for thought ...
Post by: shotgunneeley on March 31, 2014, 08:07:43 PM
I wish the dueling arena was reconfigured more into a "sparring" arena. There seems to be a clear split within the population between strategic war players and tactical combat players. Having the two factions mixed into the MA has proved unpleasant with all the finger-pointing.

For the tactical combat arena, allow only aircraft capable of fullfilling the "fighter" role (i.e. Remove all bombs and rockets) along with tanks and ships. In this arena, players will only be able to engage others through fighter vs fighter, tank vs tank, or ship vs ship. There will be no way to capture fields or destroy objects other than by gun fire. Unlike the DA, perk points and ENY limitations will be enabled. The arena would be very dense to allow quick entry into combat with little required downtime for the player to find a fight. The purpose of this arena would be to allow players the chance to engage enemy vehicles in a pure and controlled environment free from us warmongers.

The MA stays as it is fitting the desires of the strategic war players.
Title: Re: Food for thought ...
Post by: kappa on March 31, 2014, 08:21:16 PM
Why is it I rarely experience most of this stuff?  Well, except for the HO attempts....seems like 90% of the Spit16s and Ponys I run into these days come in head on guns blazin'.  It's annoying but easily dodged....so even that's not a show stopper for me.

ikr? Its all the norm now a dayz.. Its like you grab to get the badguy's base just to find a bf110 2-4k above you.. He makes one turn and dives straight into his own ack.. Not only does that 110 have multiple friendlies around to protect him.. He doesn't even try to make it a fight.. just straight to the deck in the ack.. Almost all the time these guys are not too much trouble.. They're easily dodged too.. and a giggle as they dive tail tucked.. 8)
Title: Re: Food for thought ...
Post by: LCADolby on March 31, 2014, 08:34:23 PM
(http://i.telegraph.co.uk/multimedia/archive/02132/cake_2132464b.jpg)
Title: Re: Food for thought ...
Post by: Hoplite on March 31, 2014, 10:45:58 PM
ikr? Its all the norm now a dayz.. Its like you grab to get the badguy's base just to find a bf110 2-4k above you.. He makes one turn and dives straight into his own ack.. Not only does that 110 have multiple friendlies around to protect him.. He doesn't even try to make it a fight.. just straight to the deck in the ack.. Almost all the time these guys are not too much trouble.. They're easily dodged too.. and a giggle as they dive tail tucked.. 8)

 :rofl

Yep!  Kinda like the gaggle of 109K4s and Ki84s I see ALL the time, sometimes above me, sometimes below.  All supporting one another and vulching their heads off...usually waiting for a  plane above them to fly down, turn and die while they do it.   

I usually know when this is going on because I see certain individuals land more than two kills at a time....actually, come to think of it, land kills at all.  It's a huge tip off, kappy.

Enjoy the fight at 214.

Title: Re: Food for thought ...
Post by: Nimrod45 on March 31, 2014, 11:06:31 PM
My opinion is that a major part of the problem is attitudes.  Poor ACM is just that and is cured eventually by time, but poor attitudes are malignant and grow with time and isnt a noob problem.  Old sticks flaming Noobs and palying the mine is bigger than your game hear in the forums.  A lot of people here in the forums and in the game really need to take a look from the outside at how they are acting.  If your behavior would get your butt kicked in real life then you should shape it up here because you are still dealing with real people.  My opinion is everyone should try to leave their ego's at the door and treat others as you like to be treated.  Don't flame people for their post in the wish list section or anywhere else.  If someone salutes you salute back, even if you are having a temper tantrum, keep the tantrum in the privacy of your own home.  200 is a disgusting example of the AH community behavior, talk of drugs, sex, peoples mothers, unbelievable.  When I played 5 years ago the community then would not tolerate that behavior and monitored it themselves.  then I would let my boy play, now I would not.  If this community wants more players and wants better then my opinion is they have to be better!  Just watch how this post here goes down the drain and that will tell you what is wrong with the game.  It has nothing to do with the graphics, the flight modeling or peoples skill, it is all about attitude.  I am of the opinion that we should hold eachother accountable for attitude and not continue to support the downward evolution of our game because people cant behave themselves over the internet.
Title: Re: Food for thought ...
Post by: Midway on March 31, 2014, 11:17:16 PM
Too much complaining and judging.   :old:

Go shoot down the top ranked fighter pilots and patiently help teach the others how. :joystick:

The game use to be so good and has declined so much recently: http://bbs.hitechcreations.com/smf/index.php/topic,1918.0.html :rolleyes:

Title: Re: Food for thought ...
Post by: ReVo on March 31, 2014, 11:41:02 PM
Too much complaining and judging.   :old:

Go shoot down the top ranked fighter pilots and patiently help teach the others how. :joystick:

The game use to be so good and has declined so much recently: http://bbs.hitechcreations.com/smf/index.php/topic,1918.0.html :rolleyes:



Shutup Meg.
Title: Re: Food for thought ...
Post by: Debrody on March 31, 2014, 11:43:52 PM
Pandora just explained why im not playing  :uhoh
Title: Re: Food for thought ...
Post by: guncrasher on April 01, 2014, 12:10:53 AM
Pandora just explained why im not playing  :uhoh

then explain why dont just go away?


semp
Title: Re: Food for thought ...
Post by: Debrody on April 01, 2014, 12:27:59 AM
then explain why dont just go away?


semp
hi sweetie,
im not your dog that runs away for your word.
Title: Re: Food for thought ...
Post by: guncrasher on April 01, 2014, 12:31:44 AM
hi sweetie,
im not your dog that runs away for your word.

you did, you quit playing the game.

semp
Title: Re: Food for thought ...
Post by: JimmyC on April 01, 2014, 12:37:17 AM
I quit for a year or so...
I have been on a bit recently and having
FUN
get a KitKat and take a break...
Title: Re: Food for thought ...
Post by: zack1234 on April 01, 2014, 02:33:51 AM

....or just look for some other game to play.

I wish Aces High was more "mission orientated". I wish there was a supreme commander for each side that could list a bunch of mission.


I think Knights shold vote for me as Supreme commander :old:
Title: Re: Food for thought ...
Post by: Pandora on April 01, 2014, 03:16:50 AM
My opinion is that a major part of the problem is attitudes.  Poor ACM is just that and is cured eventually by time, but poor attitudes are malignant and grow with time and isnt a noob problem.  Old sticks flaming Noobs and palying the mine is bigger than your game hear in the forums.  A lot of people here in the forums and in the game really need to take a look from the outside at how they are acting.  If your behavior would get your butt kicked in real life then you should shape it up here because you are still dealing with real people.  My opinion is everyone should try to leave their ego's at the door and treat others as you like to be treated.  Don't flame people for their post in the wish list section or anywhere else.  If someone salutes you salute back, even if you are having a temper tantrum, keep the tantrum in the privacy of your own home.  200 is a disgusting example of the AH community behavior, talk of drugs, sex, peoples mothers, unbelievable.  When I played 5 years ago the community then would not tolerate that behavior and monitored it themselves.  then I would let my boy play, now I would not.  If this community wants more players and wants better then my opinion is they have to be better!  Just watch how this post here goes down the drain and that will tell you what is wrong with the game.  It has nothing to do with the graphics, the flight modeling or peoples skill, it is all about attitude.  I am of the opinion that we should hold eachother accountable for attitude and not continue to support the downward evolution of our game because people cant behave themselves over the internet.

Awesome post, I totally agree.  I admit, I have a short fuse at times, but I always try and follow the etiquette of the game and I always fight fair.  I've had a few players tell me that ethics, fair play and etiquette have nothing to do with AH.  That to me is a big problem with their mind set, and not just in game.

Title: Re: Food for thought ...
Post by: Pandora on April 01, 2014, 03:22:11 AM
Pandora...there is nothing wrong with stepping away from the game to take a break.  I have done so for short periods of time and come back each time with a fresh perspective.  I have fought you a few times in your spit and always had good clean fun fights.  I try my best to give an opponent a good fight and normally don't fire nose on unless fired upon in that manner first.  Take a deep breath and remember this is a game and many use it to escape real life and have fun as they see fit.  Fly your style,just keep in mind others have their own idea of fun and it may not jive with yours.  When the newbies get tired of dieing due to lack of ACM, then they will seek out the Yodas of AH.   :cheers:  :salute

Hi Bacon8tr,

I've taken lots of breaks, the next one, like many other ex-players, is likely to be permanent.

I've always enjoyed my fights with you, especially the few I'd won, lol   Getting these 1 to 1 fights is what a lot of us play for and it is getting harder and harder to find. Sadly, it's not just newbies who don't care about ACM or flying a simulation.

You say take a deep breath, well this is it.   I'm hoping that there are enough people who feel the same way I do.

Thanks,
Pan :)

Title: Re: Food for thought ...
Post by: Pandora on April 01, 2014, 03:23:16 AM
I know where you're coming from. Me and some close friends were just talking about this.

Hi Floob,  I read your thread and agree with you.  Now what we need to do is go forward and work out how to solve the problem.  What would you suggest?

Cheers,
Pan
Title: Re: Food for thought ...
Post by: Pandora on April 01, 2014, 03:25:29 AM
pandora come play world of tanks with us.  then you'll really see some really bad players  :D.  but taking a break is good.  I can only play every other week due to work and now I am looking at at least a month before i can play again as my throttle broke and I dont want to spend money to buy another before the x55 is out.


semp

Hey Semp :)

World of tanks, lol   If I had my way all the tanks would be gone from AH!  Make it a flying-only game.

I hope you get your new throttle soon!

Cheers,
Pan
Title: Re: Food for thought ...
Post by: Pandora on April 01, 2014, 03:28:14 AM

....or just look for some other game to play.

That being said, everyone plays the game there own way. Lately it's been much harder to find the fights I like, but now and then I do find them and it's the only thing that keeps me coming back. Like all things, the good game will come around again. I just hope it lasts long enough.

I have been looking for a better game for a long time.  It's a shame, because I would much prefer to fly with friends here.

You say the game will come around again.  That is not what happened with FA and the same is happening here.
Title: Re: Food for thought ...
Post by: Pandora on April 01, 2014, 03:52:03 AM
I wish the dueling arena was reconfigured more into a "sparring" arena. There seems to be a clear split within the population between strategic war players and tactical combat players. Having the two factions mixed into the MA has proved unpleasant with all the finger-pointing.

For the tactical combat arena, allow only aircraft capable of fullfilling the "fighter" role (i.e. Remove all bombs and rockets) along with tanks and ships. In this arena, players will only be able to engage others through fighter vs fighter, tank vs tank, or ship vs ship. There will be no way to capture fields or destroy objects other than by gun fire. Unlike the DA, perk points and ENY limitations will be enabled. The arena would be very dense to allow quick entry into combat with little required downtime for the player to find a fight. The purpose of this arena would be to allow players the chance to engage enemy vehicles in a pure and controlled environment free from us warmongers.

The MA stays as it is fitting the desires of the strategic war players.

I think it is awesome that you are coming up with new ideas for the game.  You make a really good point about the split in population and that by somehow making both styles of play possible would help a lot.  I'm not sure that splitting the player base over more arenas is the option.

Your idea for having areas where it is pure plane v. plane or tank v. tank is something I would really like to see.   How about achieving this by having maps where there are tank/air bases well away from the rest.  High mountains preventing planes access an area would make it "bomb****" free.  There could also be zones with no VH's or vbases.  This way the MA could be transformed into an arena that allows much more freedom of choice.
Title: Re: Food for thought ...
Post by: nrshida on April 01, 2014, 03:58:46 AM
An unusual, even esoteric suggestion I grant you; but why don't you alter your expectations.

Title: Re: Food for thought ...
Post by: Pandora on April 01, 2014, 04:00:04 AM
There have been great replies to this thread, thank you to everyone who responded.

Enough of us agree that the current game is broken, now let's come up with ideas to fix it.

My next question is, if we do have ideas and want them implemented, what support will we get from Hitech?
Title: Re: Food for thought ...
Post by: Nimrod45 on April 01, 2014, 04:02:04 AM
The game wont come around by itself, the communtiy or the makers has got to force that to happen.  If allowed to just do it's own thing it will continue to degrade.  I think the people that care, like you have got to start talking about it like you are and getting Hitech and Skuzzy involved.  The forums should be free of the outright rude behaviors and all the crud happening in game like on 200 should be stopped/monitored better.  Finding the right answers will certainly be hard but broken things do not fix themselves.  I'm sure the game wont end because of any of this but it will certainly become an environment that a loat of people wont want to be a part of.
Title: Re: Food for thought ...
Post by: Pandora on April 01, 2014, 04:02:43 AM
An unusual, even esoteric suggestion I grant you; but why don't you alter your expectations.

I don't feel that my expectations are set very high.  Like so many others have stated, all we want is a fun place to fly and get decent fights.  This is not currently the case.
Title: Re: Food for thought ...
Post by: Nimrod45 on April 01, 2014, 04:02:52 AM
There have been great replies to this thread, thank you to everyone who responded.

Enough of us agree that the current game is broken, now let's come up with ideas to fix it.

My next question is, if we do have ideas and want them implemented, what support will we get from Hitech?

Yes, that is what will be needed.   :pray
Title: Re: Food for thought ...
Post by: Pandora on April 01, 2014, 04:06:18 AM
The game wont come around by itself, the communtiy or the makers has got to force that to happen.  If allowed to just do it's own thing it will continue to degrade.  I think the people that care, like you have got to start talking about it like you are and getting Hitech and Skuzzy involved.  The forums should be free of the outright rude behaviors and all the crud happening in game like on 200 should be stopped/monitored better.  Finding the right answers will certainly be hard but broken things do not fix themselves.  I'm sure the game wont end because of any of this but it will certainly become an environment that a loat of people wont want to be a part of.

I agree, Nimrod.  Either it changes or dies.  I was very sad to see FA die and I don't want to see it happen here.  We already have a lot of players quitting and many still playing are clearly not happy.

I like your ideas for more moderation in game.  Although it is disappointing that this moderation is required, the evidence of the need is great.
Title: Re: Food for thought ...
Post by: Pandora on April 01, 2014, 04:07:27 AM
I think Knights shold vote for me as Supreme commander :old:

Oh boy, lol  :D
Title: Re: Food for thought ...
Post by: nrshida on April 01, 2014, 04:13:33 AM
I don't feel that my expectations are set very high.  Like so many others have stated, all we want is a fun place to fly and get decent fights.  This is not currently the case.

It's not a question of height. Your expectations are mismatched with the reality of the arenas.

Title: Re: Food for thought ...
Post by: LLv34_Dictonius on April 01, 2014, 04:23:19 AM
My opinion is that a major part of the problem is attitudes.  Poor ACM is just that and is cured eventually by time, but poor attitudes are malignant and grow with time and isnt a noob problem.  Old sticks flaming Noobs and palying the mine is bigger than your game hear in the forums.  A lot of people here in the forums and in the game really need to take a look from the outside at how they are acting.  If your behavior would get your butt kicked in real life then you should shape it up here because you are still dealing with real people.  My opinion is everyone should try to leave their ego's at the door and treat others as you like to be treated.  Don't flame people for their post in the wish list section or anywhere else.  If someone salutes you salute back, even if you are having a temper tantrum, keep the tantrum in the privacy of your own home.  200 is a disgusting example of the AH community behavior, talk of drugs, sex, peoples mothers, unbelievable.  When I played 5 years ago the community then would not tolerate that behavior and monitored it themselves.  then I would let my boy play, now I would not.  If this community wants more players and wants better then my opinion is they have to be better!  Just watch how this post here goes down the drain and that will tell you what is wrong with the game.  It has nothing to do with the graphics, the flight modeling or peoples skill, it is all about attitude.  I am of the opinion that we should hold eachother accountable for attitude and not continue to support the downward evolution of our game because people cant behave themselves over the internet.

I agree. Back in the beginning of this century what hooked me at first was not the European Air War game itself - it was the community. I was used to this Counter Strike name calling (underrating someone calling him a noob etc. behavior and language I have sadly witnessed become a reality of AH community today) and when I first tried EAW online and failed miserably in my very first 1 vs 1  (not much have changed on that part since those times) instead of being called a noob and flamed out of the MSN lobby i got a pad on the back - a salute, an advice and a suggestion to try again. MSN Lobby was very much smaller than AH community and social control was easier but I don't see why we wouldn't be able to greet new players with the courtesy that motivate them to stay.

Being good pilot is easy - being a good person, now that is a task one shoud try and master.
Title: Re: Food for thought ...
Post by: Nimrod45 on April 01, 2014, 04:32:03 AM
Amen!  Let's see what we can do to get the ball rolling.  Be it a poll of some sort or a petition to Hitech to try and help us make a change, the only way things will change is if the customer speaks out in a loud enough voice.
Title: Re: Food for thought ...
Post by: LLv34_Dictonius on April 01, 2014, 04:36:26 AM
Where do I sign :aok
Title: Re: Food for thought ...
Post by: Nimrod45 on April 01, 2014, 05:13:22 AM
I sent Skuzzy a message to figurew out how to run a poll, I am all for seeijng where we can take this.  I will keep you fellas in the loop.   :salute
Title: Re: Food for thought ...
Post by: Randy1 on April 01, 2014, 06:06:56 AM
From all these negative threads, I conclude a major source of grumpy players is the 200 channel.  Why HTC keeps such a sandbox going is beyond me.
Title: Re: Food for thought ...
Post by: dirtdart on April 01, 2014, 06:46:08 AM
I left the game for a few reasons:

1. Job and life are #1 right now, I sneaked on for a couple of weeks and it was a hoot. Bottom line though, I missed the players more then the game. For the most part the dedicated AHrs are a good crew and always bring some good fights. Life is much happier at 5k, 275 indicated, in a Ki-43.

2. I agree with Pandoras points. Unfortunately the game in itself is without flaws, it is entirely the fault of the player base. When I would get on 200 to give a guy crap for HOing me, every merge, every fight, for years, you get the wall flowers commenting on 200 that .... it's their 15 bucks. Same with guys flying over the 18k mountains in a 38 to bomb guys on the crater MA just minding their own business fighting tank on tank. Same with guys upping a 262 and picking guys off the end of the runway and basically killing in minutes the only fun furball on the map. In my mind these personalities are simpletons and cyber bullies set in a cartoon game. Since there is nothing that truly can be done to quell them, it falls on the community (IMHO they fall into the "being a dick" category).

3. I don't know how much longer games like this will be around, so I will reserve my final statements to this. There are not many younger people who can afford, or convince their parents to afford, the cost of a gaming PC with a headset and a stick. Xbox is 450, PS 500, still wicked cheap when you take into consideration the cost of a gaming computer et al. The PC is dying, so are the games tied to them. I think mostly because younger kids just do not want to take the time and effort to play simulations, they are more interested in FPS.

<S> HTC for giving us what you can. Just wish you put a few more bucks into advertising. I think most of us word of mouth (your welcome), but in the end that is nothing compared to media.

Dirtdart
Title: Re: Food for thought ...
Post by: Hoplite on April 01, 2014, 07:15:07 AM

I think Knights shold vote for me as Supreme commander :old:

I would second this were I a knight.  At least the resulting madness would be fun!  ;)
Title: Re: Food for thought ...
Post by: Arlo on April 01, 2014, 07:53:30 AM
Enough of us agree that the current game is broken, now let's come up with ideas to fix it.

Seriously?
Title: Re: Food for thought ...
Post by: Dragon on April 01, 2014, 07:59:44 AM
My opinion is that a major part of the problem is attitudes.  Poor ACM is just that and is cured eventually by time, but poor attitudes are malignant and grow with time and isn't a noob problem.  Old sticks flaming Noobs and playing the mine is bigger than your game hear in the forums.  A lot of people here in the forums and in the game really need to take a look from the outside at how they are acting.  If your behavior would get your butt kicked in real life then you should shape it up here because you are still dealing with real people.  My opinion is everyone should try to leave their ego's at the door and treat others as you like to be treated.  Don't flame people for their post in the wish list section or anywhere else.  If someone salutes you salute back, even if you are having a temper tantrum, keep the tantrum in the privacy of your own home.  200 is a disgusting example of the AH community behavior, talk of drugs, sex, peoples mothers, unbelievable.  When I played 5 years ago the community then would not tolerate that behavior and monitored it themselves.  then I would let my boy play, now I would not.  If this community wants more players and wants better then my opinion is they have to be better!  Just watch how this post here goes down the drain and that will tell you what is wrong with the game.  It has nothing to do with the graphics, the flight modeling or peoples skill, it is all about attitude.  I am of the opinion that we should hold each other accountable for attitude and not continue to support the downward evolution of our game because people cant behave themselves over the internet.

Well said.

Although I am tuned to 200, I barely read it and surely don't take anything written there seriously.  200 isn't itself evil or nasty, it's a tool, and like a hammer it can be used to create something marvelous, or destroy whatever it touches.  The choice lies with the user.

We do have the tools to police ourselves, maybe it's time to use them.  If regular offenders are muted repeatedly, they will eventually change or leave.
Title: Re: Food for thought ...
Post by: Hoplite on April 01, 2014, 08:01:29 AM
I agree. Back in the beginning of this century what hooked me at first was not the European Air War game itself - it was the community. I was used to this Counter Strike name calling (underrating someone calling him a noob etc. behavior and language I have sadly witnessed become a reality of AH community today) and when I first tried EAW online and failed miserably in my very first 1 vs 1  (not much have changed on that part since those times) instead of being called a noob and flamed out of the MSN lobby i got a pad on the back - a salute, an advice and a suggestion to try again. MSN Lobby was very much smaller than AH community and social control was easier but I don't see why we wouldn't be able to greet new players with the courtesy that motivate them to stay.

Being good pilot is easy - being a good person, now that is a task one shoud try and master.

Agreed.  

I'm no angel nor do I claim to be.  I've had my nights where I look back and shake my head thinking I could have handled a specific situation better.   But I always try to followup with an apology where appropriate, and I do try to help and foster new players as much as I can.  

I think the game's cultural changes over the years has to do with the thinning of the player base.  In the past the two extreme ends of the player style "spectrum" (i.e. the Hardcore Furballers and the Focused War Winners) were balanced by a much larger core of players who fell somewhere in the middle between the two.  As the player base has thinned that core started to decrease in size and, as is natural, these players started to align themselves with the polar extremes to one degree or another.   Since extreme ends of the spectrum tend to have nothing in common the result is what we have today.

FYI - I know it's not a perfect theory.  It has plenty of holes and is somewhat simplistic.  One could, for example, argue there are more than two extremes of player style.  I pose it here to discuss and get others thoughts not to invite more insults and arguments.
Title: Re: Food for thought ...
Post by: Max on April 01, 2014, 08:08:46 AM
.
Title: Re: Food for thought ...
Post by: Max on April 01, 2014, 08:11:50 AM

My next question is, if we do have ideas and want them implemented, what support will we get from Hitech?

Pick up the phone and give him a call. Any business owner is (or should be) willing to speak with his customers as per feedback to his/her product.
Title: Re: Food for thought ...
Post by: puller on April 01, 2014, 08:29:28 AM
This is all I ever hear....the game is dying...what can we do...no one fights right....ho, ram, vulch, run....can't find the kind of fight I like......Come on people you are adults....I never and I repeat NEVER have any problems finding fights and good fights at that...is the game different from when I started playing 9 years ago?...Well yeah because it was 9 freaking years ago...people change with time...time changes with time...does the concept of the game need fixing?...NO...should we let HTC be our nanny so we don't offend eachother so we can all hold hands and sing songs of fellowship?...NO its a war game, egos are highly involved, its a competitive game that people strive to win...and if they don't win some get pissed...its the nature of the beast....As for Channel 200...DON'T TUNE TO IT...don't try to change something you don't like because you don't like it...that is the what is wrong all over now not just this GAME...anytime anyone doesn't like something it's all like "let's get that banned or done away with cause we don't like it" and tell me I'm not right about that...go ahead tell me and if you say different your a liar and your lying to yourself...that is all I see on these boards people trying to change something because they don't like it...I am just highly disgusted by what I'm reading here...If you don't like being shot down by the horde stay the hell away from the horde...get you a couple of wingmen and disintegrate the hordlets....don't come on the boards and cry like my 7 year old daughter when she wants to play Halo and I shoot her...this is exactly what it is...and if you say different your lying to yourself again.....(rant off)  :salute
Title: Re: Food for thought ...
Post by: LCADolby on April 01, 2014, 08:30:13 AM
I don't feel that my expectations are set very high.  Like so many others have stated, all we want is a fun place to fly and get decent fights.  This is not currently the case.

Niether of these can exist with players that just want kills; players so selfish that they deny a fight by HOing.
Title: Re: Food for thought ...
Post by: zack1234 on April 01, 2014, 08:38:30 AM
Gibberish :old:
Title: Re: Food for thought ...
Post by: Hoplite on April 01, 2014, 08:41:18 AM
Gibberish :old:

Balderdash!  :old:

 :)

Title: Re: Food for thought ...
Post by: Arlo on April 01, 2014, 08:45:16 AM
players so selfish that they deny a fight by HOing.

LOL
Title: Re: Food for thought ...
Post by: Hoplite on April 01, 2014, 08:46:54 AM
Niether of these can exist with players that just want kills; players so selfish that they deny a fight by HOing.

Could you define 'HO'*?  I keep hearing various definitions of this term.  I once thought I was clear on it being a dead-on, nose-to-nose zero degree deflection shot.  It appears I was in error.












* By 'HO' I mean "head on", not 'Ho' as in "Yo mama's a..."   :D
Title: Re: Food for thought ...
Post by: Arlo on April 01, 2014, 08:49:12 AM
Could you define 'HO'*?  I keep hearing various definitions of this term.  I once thought I was clear on it being a dead-on, nose-to-nose zero degree deflection shot.  It appears I was in error.

No, I think you have it. As in 'it takes two.' As in 'they can be avoided by one or the other.' As in 'deny what?'  :D

P.S. I think Dolb was joking.  :)
Title: Re: Food for thought ...
Post by: Pandora on April 01, 2014, 09:32:04 AM
Could you define 'HO'*?  I keep hearing various definitions of this term.  I once thought I was clear on it being a dead-on, nose-to-nose zero degree deflection shot.  It appears I was in error.

I thought it came from "hosing", the spraying of guns in the hope of hitting something.









* By 'HO' I mean "head on", not 'Ho' as in "Yo mama's a..."   :D
Title: Re: Food for thought ...
Post by: Pandora on April 01, 2014, 09:37:55 AM

Again, thanks for all the posts on this thread.

The overwhelming sentiment of the thread is that there is a need for change.  A number of suggestions have been made, many of which would get my support.

It is now down to Hitech and its player base to work together to responsibly create solutions to our problems while we still have a game left that is worth saving.

I think it is time for someone from Hitech to take up our issues and respond with what they plan to do about it.  We have given Hitech plenty of ideas, I'm sure they have a few of their own, so let's get the ball rolling.
Title: Re: Food for thought ...
Post by: LCADolby on April 01, 2014, 09:42:07 AM
Getting the FNGs in the TA learning about how to get behind the 3/9 line before being let loose is the most encouraging this in the thread.
Title: Re: Food for thought ...
Post by: nrshida on April 01, 2014, 09:48:45 AM
The overwhelming sentiment of the thread is that there is a need for change.

Respectfully you have filtered the comments which support your present mental track. You will inevitably leave the game unless you revise this, it's just a question of when that point comes where your escalating frustration displaces the last bit of fun you are having. You're on a hiding to nothing with this approach. You'll never even reach agreement on what constitutes improvement. Best way to make a change is to start by changing yourself.

Title: Re: Food for thought ...
Post by: Arlo on April 01, 2014, 09:49:19 AM
The overwhelming sentiment of the thread is that there is a need for change. 

If by change you mean a reassessment on your part, I agree. There doesn't seem more than a single pitchfork and torch amongst the thread. Lots of advice was given, however. By and large, we are our own problems.  :aok
Title: Re: Food for thought ...
Post by: LCADolby on April 01, 2014, 09:49:30 AM
Could you define 'HO'*?

Hot to Hot aspect.

If you don't know aspects, reference here;
http://www.youtube.com/watch?v=hBA0u6vMiNc
Title: Re: Food for thought ...
Post by: Volron on April 01, 2014, 09:55:09 AM
This is all I ever hear....the game is dying...what can we do...no one fights right....ho, ram, vulch, run....can't find the kind of fight I like......Come on people you are adults....I never and I repeat NEVER have any problems finding fights and good fights at that...is the game different from when I started playing 9 years ago?...Well yeah because it was 9 freaking years ago...people change with time...time changes with time...does the concept of the game need fixing?...NO...should we let HTC be our nanny so we don't offend eachother so we can all hold hands and sing songs of fellowship?...NO its a war game, egos are highly involved, its a competitive game that people strive to win...and if they don't win some get pissed...its the nature of the beast....As for Channel 200...DON'T TUNE TO IT...don't try to change something you don't like because you don't like it...that is the what is wrong all over now not just this GAME...anytime anyone doesn't like something it's all like "let's get that banned or done away with cause we don't like it" and tell me I'm not right about that...go ahead tell me and if you say different your a liar and your lying to yourself...that is all I see on these boards people trying to change something because they don't like it...I am just highly disgusted by what I'm reading here...If you don't like being shot down by the horde stay the hell away from the horde...get you a couple of wingmen and disintegrate the hordlets....don't come on the boards and cry like my 7 year old daughter when she wants to play Halo and I shoot her...this is exactly what it is...and if you say different your lying to yourself again.....(rant off)  :salute

Careful Puller, you are using logic in this.  Logic is bad.  That is a no, no. :noid
Title: Re: Food for thought ...
Post by: matt on April 01, 2014, 10:04:53 AM
 :cheers:
Pandora just explained why im not playing  :uhoh
:banana:
Title: Re: Food for thought ...
Post by: Wiley on April 01, 2014, 10:11:35 AM
Again, thanks for all the posts on this thread.

The overwhelming sentiment of the thread is that there is a need for change.  A number of suggestions have been made, many of which would get my support.

It is now down to Hitech and its player base to work together to responsibly create solutions to our problems while we still have a game left that is worth saving.

I think it is time for someone from Hitech to take up our issues and respond with what they plan to do about it.  We have given Hitech plenty of ideas, I'm sure they have a few of their own, so let's get the ball rolling.

Respectfully, the thread can be summed up as "I want people to be nice to each other on 200 and fight the way I want them to."  The closest thing to an "idea" in here is that something must be done to make people be nicer to each other and play the way you want them to.

That's not a plan, or an idea to change things, that's a goal.

If a guy's lighting up 200 with objectionable content, there are already mechanisms in place to do something about it.  What do you propose to do to change the behavior of a guy that HO's on every pass? Edit:  Forcing him into the TA is not an option, btw.

Wiley.
Title: Re: Food for thought ...
Post by: Hoplite on April 01, 2014, 10:13:41 AM
Hot to Hot aspect.

If you don't know aspects, reference here;
http://www.youtube.com/watch?v=hBA0u6vMiNc


No need. I'm quite familiar with the term and the video series you reference. Excellent video reference, BTW. Useful not just for newcomers to Rise of Flight but this or any flying game.  

In general, I agree with your assessment for MA fighting ( No Hot to Hot) because taking a shot anywhere within that aspect is d u m b   If you are within that region and force a shot you open yourself up to a direct or indirect (through a rudder kick) counter shot.  

I don't, however, agree with those who hold that ANY shot ahead of the 3/9 line is just bad form for MA fighting.  Flanking aspect shots are (to me) acceptable in certain MA situations.
Title: Re: Food for thought ...
Post by: jd on April 01, 2014, 10:23:28 AM
that kind of food will give you cavity's. Why are so many ready to tell others how to spend their free time? If some of you put as much effort into your real life you'd actually be successful instead of online hero's.
Title: Re: Food for thought ...
Post by: craz07 on April 01, 2014, 10:27:42 AM
Want me to tell you what makes me sad..? This game has become a sort of obnoxious chessgame.. someone makes a certain move or kill or whatever.. and it becomes rant time on 200, or pm's and name-calling and the like.. There was a time when you saddled up to play this game.. and it was really simulation flying... a kind of getwaway from real life for a bit.. You did not know who your enemy was.. you sure as hell didn't talk to him.. and god almighty there wasn't a rant and raving after every kill or death!!  You just did your best flying in your own plane.. imagining for a bit it was you piloting these beasts back in the day..
Title: Re: Food for thought ...
Post by: LCADolby on April 01, 2014, 10:29:05 AM
I don't, however, agree with those who hold that ANY shot ahead of the 3/9 line is just bad form for MA fighting.  Flanking aspect shots are (to me) acceptable in certain MA situations.

I'm not saying its bad form.

My philosophy;
If a new guy wants to get good at flying their aircraft and learn fast, he has to practice to saddle at every opportunity.

By product is a good fight with which you can gain experience/learning, and adrenaline rush/fun.
Title: Re: Food for thought ...
Post by: Lusche on April 01, 2014, 10:29:55 AM
There was a time when you saddled up to play this game.. and it was really simulation flying... a kind of getwaway from real life for a bit.. You did not know who your enemy was.. you sure as hell didn't talk to him.. and god almighty there wasn't a rant and raving after every kill or death!!


And when was this Golden Age?
Title: Re: Food for thought ...
Post by: Arlo on April 01, 2014, 10:31:53 AM

And when was this Golden Age?

I think it was sometime between WWII and now, before the head-on pass was invented.
Title: Re: Food for thought ...
Post by: craz07 on April 01, 2014, 10:46:22 AM
Late 90's, early 2000's, I really don't recall the complaining and trash-talking that goes on now in the arenas  :old:
Title: Re: Food for thought ...
Post by: Copprhed on April 01, 2014, 10:54:14 AM
Respectfully, the thread can be summed up as "I want people to be nice to each other on 200 and fight the way I want them to."  The closest thing to an "idea" in here is that something must be done to make people be nicer to each other and play the way you want them to.

That's not a plan, or an idea to change things, that's a goal.

If a guy's lighting up 200 with objectionable content, there are already mechanisms in place to do something about it.  What do you propose to do to change the behavior of a guy that HO's on every pass? Edit:  Forcing him into the TA is not an option, btw.

Wiley.
What a crock...No, Wiley, the thread is about dweebs who only care about score and stats and won't actually learn the game the way it is INTENDED to be played. They are dweebs, no talents, runners, cowards...chikkens. And those who criticize the PILOTS who have a problem with the no talents are no talents also. The game is going the same direction that FA went, and will end up there sooner than later...unless something changes.
Title: Re: Food for thought ...
Post by: LCADolby on April 01, 2014, 10:54:32 AM
AcesHigh is very kind in affording each and everyone of us the opportunity, rights and ability to tune out anything we do not wish to read or hear.

.squelch
200 has to be tuned to
and other text buffer options

If you aren't happy with the talk it's your own fault for not exercising your HiTech given rights.
Title: Re: Food for thought ...
Post by: Wiley on April 01, 2014, 11:04:49 AM
What a crock...No, Wiley, the thread is about dweebs who only care about score and stats and won't actually learn the game the way it is INTENDED to be played. They are dweebs, no talents, runners, cowards...chikkens. And those who criticize the PILOTS who have a problem with the no talents are no talents also. The game is going the same direction that FA went, and will end up there sooner than later...unless something changes.

Okay.  That's swell.  You're basically saying the majority of the arena is dweebs.  How do you propose to change them into non-dweebs?

All that's been said in this thread is something must be done, and HTC must support it.  What is the 'something'?

Wiley.
Title: Re: Food for thought ...
Post by: wpeters on April 01, 2014, 11:06:03 AM
AcesHigh is very kind in affording each and everyone of us the opportunity, rights and ability to tune out anything we do not wish to read or hear.

.squelch
200 has to be tuned to
and other text buffer options

If you aren't happy with the talk it's your own fault for not exercising your HiTech given rights.

+1


I do find one thing that I do is if a guy is going to ack hug.  I am going to deack the field and  vulch...  










Maybe hitech could lower the level of the destruction ack and that would prevent some from ack hugging
Title: Re: Food for thought ...
Post by: Hoplite on April 01, 2014, 11:07:55 AM
I'm not it saying its bad form.

My philosophy;
If a new guy wants to get good at flying their aircraft and learn fast, he has to practice to saddle at every opportunity.

By product is a good fight with which you can gain experience/learning, and adrenaline rush/fun.

No argument here.   But I feel strongly we send the wrong messages to new and old players about HOing.  As a community we tend to focus on communicating that HOing is "dishonorable".  I don't think that's an effective education approach and it actually exacerbates the problem of name calling, negative chatter on 200, while doing nothing to decrease the number of HO attempts by new and old players.

Player education and training needs to be grounded in the hard reality of MA fighting rather than the sanitary conditions of the 1v1 DA duelist.  The new guy needs to learn (sometimes the hard way) why the HO shot isn't the smartest to take and, most importantly, how to avoid these shots rather than simply assuming some obscure "point of honor" will keep the other guy from pulling the trigger.

Nose off a few degrees, add a bit of vet, viola...HO missed and fight reset.  Eventually the new guy will also learn how to do more than just reset the fight but take advantage through timing and good shooting.
Title: Re: Food for thought ...
Post by: Max on April 01, 2014, 11:27:46 AM
A possible alternative for you Pandora: custom arenas. Set one up to your liking. Max player limit is 16. Put out the word to 15 other like minded players and you can have the game play you like.

Years ago HTC provided free H2H (head to head) options and there were always several up and running at given time of day...limited to 8 players. Whenever I got tired of the same game play we're talking about 10 years later I'd blow off steam in H2H.
Title: Re: Food for thought ...
Post by: Zoney on April 01, 2014, 11:34:52 AM
1.What a crock...No, Wiley, the thread is about 2.dweebs who only care about score and stats and won't actually learn the game the way it is 3.INTENDED to be played. They are 4.dweebs, no talents, runners, cowards...chikkens. 5.And those who criticize the PILOTS who have a problem with the no talents are no talents also. 6.The game is going the same direction that FA went, and will end up there sooner than later...unless something changes.

1.  Yes this post is.

2.  You are the person who determines who a dweeb is?

3.  You are the person who determines what is the proper way to play?

4.  From this example it's good to call others names, got it.

5.  So unless we agree with you and voice our support we are "no talents", got it.

6.  The sky is falling, the sky is falling...........base upon your intimate knowledge of the business of course.

It's you buddy.  You have to change your own attitude if you want a more positive universe to play in.
Title: Re: Food for thought ...
Post by: puller on April 01, 2014, 11:42:08 AM
What a crock...No, Wiley, the thread is about dweebs who only care about score and stats and won't actually learn the game the way it is INTENDED to be played. They are dweebs, no talents, runners, cowards...chikkens. And those who criticize the PILOTS who have a problem with the no talents are no talents also. The game is going the same direction that FA went, and will end up there sooner than later...unless something changes.

 :rofl  :rofl  :rofl

So...here we go...We can't, as the gaming community of AH,  just deal with the pickers/hoers by thinking critically "How am I not going to be picked/hoed by 2cmex or pullerII or Sawzaw?" Instead we are going to think like this "There should be some sort of rule or the game needs to be changed so that no talent hack POS puller doesn't pick/ho me because I will get the game changed, and if I don't get the game changed I will just quit."  That's what I am hearing...So...once again....If you don't like the way someone plays change the way you play to counteract their dweebism...it's called adaptation...it works...you adapt to the situation to overcome an objective or obstacle...someone is not going to call me here and say "hey Mr. Rogers I used 100,000 gallons of water because of a water leak that I was too lazy to fix and now my bill is X amount of dollars, I don't like it and I refuse to pay it."...So we are going to call HTC and say "hey Mr. Addink I don't like the way I keep getting hoed and ran from so I'm going to suggest that 'X happens' and it will completely stop them there players from doing me like that nomore and if you don't make that change I'm not going to resub."   Now...I'm all about customer service so my answer would be "you know what customer X I understand your frustration but if you don't pay that bill your water service will be disconnected."  and I believe that HTC's answer will be like this "this is a MMO, people subscribe to do what they want, if you don't like the way one of my paying customers plays I am very sorry but I cannot change the game because of something as trivial as getting shot head on, I value you as a customer but your just going to have to deal with it."  So am I wrong?
Title: Re: Food for thought ...
Post by: Pandora on April 01, 2014, 11:42:56 AM
Respectfully, the thread can be summed up as "I want people to be nice to each other on 200 and fight the way I want them to."  The closest thing to an "idea" in here is that something must be done to make people be nicer to each other and play the way you want them to.

That's not a plan, or an idea to change things, that's a goal.

If a guy's lighting up 200 with objectionable content, there are already mechanisms in place to do something about it.  What do you propose to do to change the behavior of a guy that HO's on every pass? Edit:  Forcing him into the TA is not an option, btw.

Wiley.

Respectfully, read the WHOLE thread, then think, then type.
Title: Re: Food for thought ...
Post by: Pandora on April 01, 2014, 11:44:36 AM
Can't be arsed anymore.

Last straw today.  worked a con to a stall fight and had it picked off my 12. screw it.
Title: Re: Food for thought ...
Post by: Copprhed on April 01, 2014, 11:48:20 AM
:rofl  :rofl  :rofl

So...here we go...We can't, as the gaming community of AH,  just deal with the pickers/hoers by thinking critically "How am I not going to be picked/hoed by 2cmex or pullerII or Sawzaw?" Instead we are going to think like this "There should be some sort of rule or the game needs to be changed so that no talent hack POS puller doesn't pick/ho me because I will get the game changed, and if I don't get the game changed I will just quit."  That's what I am hearing...So...once again....If you don't like the way someone plays change the way you play to counteract their dweebism...it's called adaptation...it works...you adapt to the situation to overcome an objective or obstacle...someone is not going to call me here and say "hey Mr. Rogers I used 100,000 gallons of water because of a water leak that I was too lazy to fix and now my bill is X amount of dollars, I don't like it and I refuse to pay it."...So we are going to call HTC and say "hey Mr. Addink I don't like the way I keep getting hoed and ran from so I'm going to suggest that 'X happens' and it will completely stop them there players from doing me like that nomore and if you don't make that change I'm not going to resub."   Now...I'm all about customer service so my answer would be "you know what customer X I understand your frustration but if you don't pay that bill your water service will be disconnected."  and I believe that HTC's answer will be like this "this is a MMO, people subscribe to do what they want, if you don't like the way one of my paying customers plays I am very sorry but I cannot change the game because of something as trivial as getting shot head on, I value you as a customer but your just going to have to deal with it."  So am I wrong?
I never said that there had to be a rules change...READ the POST. The fact IS that if SOMETHING doesn't change, the game is going to go belly up. FA did all kinds of the same things...upgrades, updates, idea after idea, and all that happened is that it went bye bye.
Title: Re: Food for thought ...
Post by: Wiley on April 01, 2014, 11:52:53 AM
Respectfully, read the WHOLE thread, then think, then type.

Ok, please enlighten me what I missed.  The single actually actionable 'idea' was to split the arenas up for people to only play the way they want to.  You yourself admitted it's probably not a good idea, because it isn't.  What did I miss?

Other than that, and better moderation of 200, which can be detuned, what actionable ideas have been posed here that will turn people from dweebs to non-dweebs gameplay-wise?

Wiley.
Title: Re: Food for thought ...
Post by: dirtdart on April 01, 2014, 11:53:36 AM
Pretty sure I remember a "the worst thing we could do, is listen to customers" thread which makes sense.
Title: Re: Food for thought ...
Post by: dirtdart on April 01, 2014, 11:54:53 AM
Ok, please enlighten me what I missed.  The single actually actionable 'idea' was to split the arenas up for people to only play the way they want to.  You yourself admitted it's probably not a good idea, because it isn't.  What did I miss?

Other than that, and better moderation of 200, which can be detuned, what actionable ideas have been posed here that will turn people from dweebs to non-dweebs gameplay-wise?

Wiley.

Responsible squadron commanders who choose to invest in the training of their members as opposed to the throw more logs onto the fire approach.
Title: Re: Food for thought ...
Post by: Pandora on April 01, 2014, 11:58:01 AM
Ok, please enlighten me what I missed.  The single actually actionable 'idea' was to split the arenas up for people to only play the way they want to.  You yourself admitted it's probably not a good idea, because it isn't.  What did I miss?

Other than that, and better moderation of 200, which can be detuned, what actionable ideas have been posed here that will turn people from dweebs to non-dweebs gameplay-wise?

Wiley.

Congrats, you picked up one idea in all those posts.
Title: Re: Food for thought ...
Post by: 999000 on April 01, 2014, 11:59:10 AM
Answer#1.  Fly a bomber, it solves all you problems......<S>
Title: Re: Food for thought ...
Post by: Copprhed on April 01, 2014, 11:59:18 AM
Responsible squadron commanders who choose to invest in the training of their members as opposed to the throw more logs onto the fire approach.

Then get shida back in here to teach people...I miss my sensei.....besides, we need another good Ki-84 stick, besides Jetsom.
Title: Re: Food for thought ...
Post by: Wiley on April 01, 2014, 11:59:59 AM
Responsible squadron commanders who choose to invest in the training of their members as opposed to the throw more logs onto the fire approach.


You speak as though the majority of people are just champing at the bit looking for training, but lack opportunity.  What leads you to that conclusion?

Congrats, you picked up one idea in all those posts.

Please, show me the plethora of actionable ideas I missed.

Wiley.
Title: Re: Food for thought ...
Post by: Arlo on April 01, 2014, 12:00:40 PM
Human nature. Seems some are oblivious to the point of making themselves out to be a victim of it rather than just prone to it as much as the other guy.

For instance:

Player A shoots player B in the face and Player B goes down.

Player B is mad. He's mad at player A. He thinks he has every right to be since he knows Player A only HOs and has no skill and is symptomatic of a disease that is killing the game (derivative rationalization at it's worst). The actual situation is simple cause and effect. B got shot down - B is unhappy about it - B blames A for this unhappiness. Player B feels the need to either PM Player A and tell him all about it or broadcast on 200 to the world about it (perhaps even start a thread about it on the forum). Either way, Player A collects a bonus of seeing Player B get twisted and rant and rave. Here's where the other half of human nature kicks in. Player A realizes he's smiling as he reads it. His serotonin levels rise. Player B is now the cherry on top of the sundae. Every time player B has a hissy (in game or elsewhere) Player A is amused. Enough so that if he suspects his opponent is player B he will probably face-shoot him just for the sideshow.

At any given time in AH one player wins an engagement and another loses. It's never a fair fight. The winner never plays right. It's not how the game was designed to be played (in spite of the fact that it's exactly how the game was designed to be played). There will always be a percentage of these players succumbing to their most base nature (attributing perception as just cause). Some seem to revel in it. And it's always someone else's fault. And it's always the end of the world.

 :D
Title: Re: Food for thought ...
Post by: Stampf on April 01, 2014, 12:01:09 PM
Answer#1.  Fly a bomber, it solves all you problems......<S>

Find 999000 and Attack him...it also solves all your problems.  <S>

Title: Re: Food for thought ...
Post by: Arlo on April 01, 2014, 12:04:17 PM
Then get shida back in here to teach people...I miss my sensei.....besides, we need another good Ki-84 stick, besides Jetsom.

Oh cod. You mean Shida is another one of those 'I quit but I still beech in the forum' types?  :huh
Title: Re: Food for thought ...
Post by: lunatic1 on April 01, 2014, 12:10:41 PM
Hey Semp :)

World of tanks, lol   If I had my way all the tanks would be gone from AH!  Make it a flying-only game.

I hope you get your new throttle soon!

Cheers,
Pan
:O whatch you talkin bout girl???????????????????????????????
Title: Re: Food for thought ...
Post by: Ack-Ack on April 01, 2014, 12:12:36 PM
From all these negative threads, I conclude a major source of grumpy players is the 200 channel.  Why HTC keeps such a sandbox going is beyond me.

You don't have to tune to channel 200.

ack-ack
Title: Re: Food for thought ...
Post by: Stampf on April 01, 2014, 12:14:19 PM
You don't have to tune to channel 200.

ack-ack

Amen.

Go to any...any MMOG site forum right now and you will find a thread exactly like this one.

Title: Re: Food for thought ...
Post by: Arlo on April 01, 2014, 12:15:03 PM
You don't have to tune to channel 200.

ack-ack

And PMing players (ptp) can be blocked/ignored.  :)
Title: Re: Food for thought ...
Post by: Ack-Ack on April 01, 2014, 12:17:47 PM
Late 90's, early 2000's, I really don't recall the complaining and trash-talking that goes on now in the arenas  :old:

It was just as bad in the early days because you couldn't detune from the All channel and were forced to see all the drivel being spewed by some.  That's why we have channel 200 now, so if you're offended by what is being said on channel 200, you can detune it.

ack-ack
Title: Re: Food for thought ...
Post by: lunatic1 on April 01, 2014, 12:18:00 PM
I think it is awesome that you are coming up with new ideas for the game.  You make a really good point about the split in population and that by somehow making both styles of play possible would help a lot.  I'm not sure that splitting the player base over more arenas is the option.

Your idea for having areas where it is pure plane v. plane or tank v. tank is something I would really like to see.   How about achieving this by having maps where there are tank/air bases well away from the rest.  High mountains preventing planes access an area would make it "bomb****" free.  There could also be zones with no VH's or vbases.  This way the MA could be transformed into an arena that allows much more freedom of choice.
Your idea for having areas where it is pure plane v. plane or tank v. tank is something I would really like to see.   How about achieving this by having maps where there are tank/air bases well away from the rest.  High mountains preventing planes access an area would make it "bomb****" free.  There could also be zones with no VH's or vbases.  This way the MA could be transformed into an arena that allows much more freedom of choice.
[/quote]trinty map had high mountains and they took it away-because people cried about having to climb high enough to drop bombs on a base..
Title: Re: Food for thought ...
Post by: Lusche on April 01, 2014, 12:20:21 PM
trinty map had high mountains and they took it away-because people cried about having to climb high enough to drop bombs on a base..


You also might remember that trinity had a 'shielded' tank town are like you are requesting... but nobody played in it. ;)
Title: Re: Food for thought ...
Post by: lunatic1 on April 01, 2014, 12:52:02 PM

You also might remember that trinity had a 'shielded' tank town are like you are requesting... but nobody played in it. ;)
i'm not requesting anything.....
i play the game as it is.......i was trying to take off from a hanger last night3-31-14--and got vulched 6 times,sur i got fustrated--mainly because i kept upping--so i just upped from another base.flew in and got an assist on the the player that kept vulching me.
Title: Re: Food for thought ...
Post by: Hoplite on April 01, 2014, 12:55:35 PM
Answer#1.  Fly a bomber, it solves all you problems......<S>

Oh hush, 999.  You are special....ahhhhh....not in a short-bus way!  :D
Title: Re: Food for thought ...
Post by: Hoplite on April 01, 2014, 01:02:38 PM
At any given time in AH one player wins an engagement and another loses. It's never a fair fight. The winner never plays right. It's not how the game was designed to be played (in spite of the fact that it's exactly how the game was designed to be played). There will always be a percentage of these players succumbing to their most base nature (attributing perception as just cause). Some seem to revel in it. And it's always someone else's fault. And it's always the end of the world.

 :D

Key point highlighted.  This is what I meant in my prior post concerning HO shots.  Honor?  No one, and I mean no one, should expect anything from a Red guy other than flying bullets and bombs.

I think Arlo and I are actually in agreement on a topic.

:huh  :frown: :uhoh

I really should go check out the window to see if it's raining fire and plagues of frogs....

:bolt:

Title: Re: Food for thought ...
Post by: lunatic1 on April 01, 2014, 01:06:29 PM
well i will tell you'all this,i am not gonna quit playing this game--i love it--all the stuff you folks are talking about is fun for me...i like reading the stuff that goe's out on 200-it makes me laugh...i play this game every day-7 days a week...as long as my puter and internet is working...and i've said this before-i've spent alot of time in all 3 countries--everybody complains about the same stuff-----player-jon is bish--player joe is knight.jon thinks joe is warping--i switch sides joe thinks jon is warping...everybody complains about the same stuff..i don't care about all the stuff you folks are complaining about..i play the game for what it is-ENTERTAINMENT!!!!!!!
if new maps come out fine-if not- fine.pandora just quit a few posts ago-because someone killed a ene plane she was chasing.SO WHAT. it happens to me all the time.SO WHAT,there are other targets. :salute
Title: Re: Food for thought ...
Post by: Changeup on April 01, 2014, 01:15:08 PM
If you want it to change, you have to change.  

1.  If you don't help noobs, start.  Ask them every time you see them if they'd like to go to the TA, not the DA.  Create a culture
2.  If you get HOd a lot, ask someone how they pwn a HOer..  I suggest Morfiend, Dodger, BigRat, Creton, Jetsom, need I go on?
3.  If you don't like altfairies, F18SuperBrewsters, Spits and the Japanese Air Force, see #2. (Watched Creton and Nath flying an 84 and a k4 pwn two Brews last night repeatedly....great fights.  Ask them or someone for help
4.  If you don't like the jibberish on 200, detune it.
5.  If you don't like the style of fighting, get proficient in 3 planes:  the ugly, the turny and the fast.   That way you can get your revenge in any situation
6.  Never try to shoot down 999000.  Your nuts will be sore
7.  Don't practice hypocrisy.  Everyone sees it and you look foolish.  Goes to culture.  If you're an E fighter, wear it proudly, if you're a runner, fly those colors...cuz everyone knows the troof.
8.  For Gawds sake get tougher...it's a game.  If you get your panties ruffled over anything in this toon world, you need to talk to someone.  

Bottom line:  be part of the solution through your actions.  You'd be surprised how many people will be nice if you're nice.  Nice doesn't equal silence.  You can't silently change the culture in this game because we can't see anyone.  Leadership is about influence, not authority.


Edit:  I am not nice all the time.  I know this.  I will try harder
Title: Re: Food for thought ...
Post by: Gray on April 01, 2014, 01:15:46 PM
Somebody needs a vacation..... :furious
Title: Re: Food for thought ...
Post by: Wiley on April 01, 2014, 01:20:17 PM
Key points highlighted.

 :O

I think Arlo and I are actually in agreement.....my God, how far I have fallen.

I really should go check out the window to see if it's raining fire and plagues of frogs.... :bolt:

Agreed.  My coffee tastes awfully coppery for some reason.

The fact IS that if SOMETHING doesn't change, the game is going to go belly up.

Change SOMETHING!  And HTC has to SUPPORT THAT SOMETHING!

Oh, and there's lots of great ideas in this thread apparently on how to do that... somewhere.

The fact of the matter is, the majority of players don't want to change, they don't want to get better, they want to fly around and shoot at things.  If they wanted help, they'd seek it out ingame or on the forums.  As much as some of us want to believe every player who subscribes to this game wants to improve their ACM to the best of their ability and learn how to fight "properly", it just isn't so.

Changeup:  Excellent list, the only one I'd quibble with is #1.  What you're effectively asking is for people to turn their leisure time into work.  Those of us who want to do that already do it.  Many of those who don't are going to be a tough (spelled impossible) sell on why they should do it.

Wiley.
Title: Re: Food for thought ...
Post by: Changeup on April 01, 2014, 01:23:41 PM


Changeup:  Excellent list, the only one I'd quibble with is #1.  What you're effectively asking is for people to turn their leisure time into work.  Those of us who want to do that already do it.  Many of those who don't are going to be a tough (spelled impossible) sell on why they should do it.

Wiley.

Good point.  I was thinking people who asked or showed an interest.  One noob a week?  An hour or so?  30 mins?  Drive the culture.  If it helps keep some people around, that little bit of help may make for a ton of fun later if that guy stays and pays it forward
Title: Re: Food for thought ...
Post by: Arlo on April 01, 2014, 01:28:28 PM
I think Arlo and I are actually in agreement on a topic.

:huh  :frown: :uhoh

I really should go check out the window to see if it's raining fire and plagues of frogs....

:bolt:

Was this a first? I'm sorry, hadn't been keeping up with that.  :) ;) :cheers:
Title: Re: Food for thought ...
Post by: Stampf on April 01, 2014, 01:32:43 PM

Quote
Leadership is about influence, not authority.

Tru dat.

Title: Re: Food for thought ...
Post by: Wiley on April 01, 2014, 01:35:33 PM
Good point.  I was thinking people who asked or showed an interest.  One noob a week?  An hour or so?  30 mins?  Drive the culture.  If it helps keep some people around, that little bit of help may make for a ton of fun later if that guy stays and pays it forward

I also think ACM is pretty darned difficult to teach.  I was just thinking about how I'd approach a completely green day one newbie who said to me, "Where do I start?"  ...which made me think the more likely question would be "How do I get good?"  ...which made me think the even more likely question would be "How do I not get killed all the time?"

I guess I'd start with setting up their views and controls, then um... for me, things get foggy from that point forward. ;)  Always helping the newbies is a good attitude to have, and I always do when they ask a specific question, but when it comes down to how to actually fly the plane and play the game, IMO teaching is not easy, and not everybody is good at it.

I know I've tried to explain things to people and had a helluva time getting across what was in my head...  Even people who've been playing for years.  That's on me, not them.

Wiley.
Title: Re: Food for thought ...
Post by: Hoplite on April 01, 2014, 02:19:20 PM
Edit:  I am not nice all the time.  I know this.  I will try harder


FYI - You are not all that bad...and for goodness sakes, who IS nice all the time?  Not I certainly and I doubt anyone in this game could claim to be.


Your suggestions are all well put and wise advice.

Title: Re: Food for thought ...
Post by: puller on April 01, 2014, 02:29:31 PM
I had a long rant typed up about helping the new players to create the culture of the game but I decided it was not worth it  :salute changeup ....there are some in this game who keep their heads about them instead of believing that the game is dying or whatever...if the vets of this game would try to create an atmosphere of wanting to teach the game to new players instead of calling them dweeb noob runt**** you will create the type of player base that you want instead of running off new players or ruining them by making them complacent that hoing and running is the only way cause they can't get help....I was taken under the wing of a vet when I started...it made me appreciate other players more and made the game much more fun...and I always make sure to extend a hand to new players...just a simple "is there anyway I can help" pm can make all the difference in the world
Title: Re: Food for thought ...
Post by: craz07 on April 01, 2014, 02:54:59 PM
I had a long rant typed up about helping the new players to create the culture of the game but I decided it was not worth it  :salute changeup ....there are some in this game who keep their heads about them instead of believing that the game is dying or whatever...if the vets of this game would try to create an atmosphere of wanting to teach the game to new players instead of calling them dweeb noob runt**** you will create the type of player base that you want instead of running off new players or ruining them by making them complacent that hoing and running is the only way cause they can't get help....I was taken under the wing of a vet when I started...it made me appreciate other players more and made the game much more fun...and I always make sure to extend a hand to new players...just a simple "is there anyway I can help" pm can make all the difference in the world

Changeup is a guy on first impression is an advanced player in the game.. he has put in his time and his experience this will hopefully rub off on you..  There is no substitute for this time/effort.. nothing, absolutley zilch.. and it is obvious in the performance of his game..   I don't know what else I can possibly offer the game then to folllow this handbook brothers..
Title: Re: Food for thought ...
Post by: LCADolby on April 01, 2014, 02:56:22 PM
 :headscratch:
oh
 :lol
Title: Re: Food for thought ...
Post by: BluBerry on April 01, 2014, 02:59:40 PM
(http://i.imgur.com/oviHHxd.gif)
Title: Re: Food for thought ...
Post by: zack1234 on April 01, 2014, 03:11:22 PM
AH is awesome and gets better every week :old:

And when it is not I will start playing golf :old:

Golf :rofl

Personalised number plates :rofl

Maple syrup on bacon :cry

Title: Re: Food for thought ...
Post by: Tilt on April 01, 2014, 03:30:04 PM
I see whines about the lack of ACM but few posts to give value to ACM. If players see no value in ACM then they will not aspire to learn it.

IMO it is only thru change that "old" can be enjoyed as much as "new". Our game play mechanics ( whilst having developed somewhat) are little changed from AW/WB of 1997.

Of course if it's only about the "duel" then nothing will ever change except how folk may perceive it, value it and conduct it. I can go back to similar whines on AW boards in the late 90'sre lack of ACM even then  folk moaned about dumb HO's even when shots to a player's 12 were subject to a massive reduction in lethality.

It takes two to HO. One might be perpetually attempting it but the other still has choice......

Maple syrup, pancakes, ice cream, bacon, sausage, two eggs ( sunny side up), hash browns and some black pudding, is Cods gift to man and a route to an early grave......... cod bless Denny's I say.
Title: Re: Food for thought ...
Post by: Wiley on April 01, 2014, 03:40:52 PM
Maple syrup, pancakes, ice cream, bacon, sausage, two eggs ( sunny side up), hash browns and some black pudding, is Cods gift to man and a route to an early grave......... cod bless Denny's I say.

...Where do you find black pudding at a Denny's?!  I am at once intrigued and appalled.

I'll have what he's having though.

Wiley.
Title: Re: Food for thought ...
Post by: Changeup on April 01, 2014, 03:53:11 PM
Changeup is a guy on first impression is an advanced player in the game.. he has put in his time and his experience this will hopefully rub off on you..  There is no substitute for this time/effort.. nothing, absolutley zilch.. and it is obvious in the performance of his game..   I don't know what else I can possibly offer the game then to folllow this handbook brothers..

Thanks for the kind words but I'm not in the same class as the good sticks.  I envy them though, so much so that recently I've asked for via PM and received time in the TA with Morfiend.  I learned more about what I do wrong In 20 minutes with him than 1000 dying sorties.  He's as good as it gets breaking things down for those that think they understand basic ACM and then applying it.  Real ACM, not tail slides, blind spots and E fighting.  The kind of things like how to force your opponent into a rolling scissors and positioning yourself to win it.  Barrel rolls that work for the win instead of just avoiding ROCKY, the difference between lag, pure and lead pursuit and why and when to apply each method, why smooth flight is most important and why it helps you win at stall speeds and then the drills you can do off line to get better at all of them.

If you are new, or established you are losing out if you don't go see the trainers with specific issues about ACM.  You won't waste one second of your time in doing so.  You will get better, you will have more fun, you will win fights today you lost yesterday and you will accept responsibility when you die because you will understand what YOU did wrong.

Are you going to die because you got picked?  Yes
Are you going to get vulched?  Yup
Are you going to get beat in 1 v 1s?  Sure
Are you going to get HOd?  Really?
Are you going to outfly an LA or 51 only to have them run when they figure out they're pushing a bad position?  Clearly

Ok now that all that is covered,  you can just play the game right?  All of that happens to the best guys in this game.

Title: Re: Food for thought ...
Post by: kvuo75 on April 01, 2014, 04:27:30 PM
Maybe hitech could lower the level of the destruction ack and that would prevent some from ack hugging


if you let them get away from their field, there's no ack to hug.
Title: Re: Food for thought ...
Post by: Wiley on April 01, 2014, 04:30:27 PM
if you let them get away from their field, there's no ack to hug.


I've upped into a vulch and wound up chasing a guy to his ack.  Not tremendously often, but it's happened.  Can't get much further from his field than that. ;)

Wiley.
Title: Re: Food for thought ...
Post by: Bear76 on April 01, 2014, 04:34:51 PM
:rofl

Yep!  Kinda like the gaggle of 109K4s and Ki84s I see ALL the time, sometimes above me, sometimes below.  All supporting one another and vulching their heads off...usually waiting for a  plane above them to fly down, turn and die while they do it.    

I usually know when this is going on because I see certain individuals land more than two kills at a time....actually, come to think of it, land kills at all.  It's a huge tip off, kappy.

Enjoy the fight at 214.



 :lol Some people have thin skin Kappa.
Title: Re: Food for thought ...
Post by: The Fugitive on April 01, 2014, 04:38:58 PM
Key point highlighted.  This is what I meant in my prior post concerning HO shots.  Honor?  No one, and I mean no one, should expect anything from a Red guy other than flying bullets and bombs.

I think Arlo and I are actually in agreement on a topic.

:huh  :frown: :uhoh

I really should go check out the window to see if it's raining fire and plagues of frogs....

:bolt:



If someone like myself who loves the game for the fight, and strives to get that kill shot from behind the 3-9 line comes diving in on me I would have every expectation of this player fighting with honor as neither of us would fire on anything other than something from behind the 3-9 line right?

If I catch a box of buffs and someone who like myself plays the game for the fight would fight it out with me instead of bailing when I get with in 1000 yards wouldn't that be honorable?

There can be honor in a game. Some may call it "class", but it amounts to the same thing.... do on to others as you would have them do on to you.  
Title: Re: Food for thought ...
Post by: Volron on April 01, 2014, 04:44:48 PM
Wow.  Just wow.  Changeup, you used WAY too much logic.  That's bad.

Bad Changeup, BAD! :furious  No Soup for you! :bhead

 :D


Can't be arsed anymore.

Last straw today.  worked a con to a stall fight and had it picked off my 12. screw it.

Bye, bye Princess.
Title: Re: Food for thought ...
Post by: shotgunneeley on April 01, 2014, 04:52:46 PM
I also think ACM is pretty darned difficult to teach.  I was just thinking about how I'd approach a completely green day one newbie who said to me, "Where do I start?"  ...which made me think the more likely question would be "How do I get good?"  ...which made me think the even more likely question would be "How do I not get killed all the time?"

I guess I'd start with setting up their views and controls, then um... for me, things get foggy from that point forward. ;)  Always helping the newbies is a good attitude to have, and I always do when they ask a specific question, but when it comes down to how to actually fly the plane and play the game, IMO teaching is not easy, and not everybody is good at it.

I know I've tried to explain things to people and had a helluva time getting across what was in my head...  Even people who've been playing for years.  That's on me, not them.

Wiley.

I've learned over the years researching and watching others enough to know "how" to do manuevers, but knowing "when" to pull a certain manuever in a given situation has always eluded me. Maybe that is something that can be taught more.

Title: Re: Food for thought ...
Post by: kvuo75 on April 01, 2014, 05:44:49 PM
I've upped into a vulch and wound up chasing a guy to his ack.  Not tremendously often, but it's happened.  Can't get much further from his field than that. ;)

Wiley.

 :rofl

that sounds more like plain old running though..
Title: Re: Food for thought ...
Post by: DmonSlyr on April 01, 2014, 06:22:37 PM
There needs to be smaller arenas like they use to have in H2H. Keep the MA for sure. But there should be like 6  or 7 smaller arenas (h2h maps) with a 16 player limit. This will keep the fights fun, only have 2 teams. Bases that can still be captured, but alt will be harder to achieve and so will running. If they kill FHs at one base it won't ruin the fight so easily. A smaller player base and map would allow new guys to get a better feel for the game and it won't be so complex looking at the giant map. ( I know I learned a ton in the 5 months I played H2H.) Not saying bring H2h free game play back cause I know Hitech don't like it. But just bring back the concept. Put them on the clip board and let HTC rule the maps. I garuntee this would increase the fun and player #s drastically!!
Title: Re: Food for thought ...
Post by: Lusche on April 01, 2014, 06:32:25 PM
There needs to be smaller arenas like they use to have in H2H. Keep the MA for sure. But there should be like 6  or 7 smaller arenas (h2h maps) with a 16 player limit. This will keep the fights fun, only have 2 teams. (...) I garuntee this would increase the fun and player #s drastically!!


I'd be almost willing to guarantee it would not.
In the end, the vast majority will congregate in the MA. See the numbers in the other arenas (even MW with the best balanced planeset) not to speak of the already available custom arenas, which are basically not being utilized at all.
Title: Re: Food for thought ...
Post by: The Fugitive on April 01, 2014, 06:34:02 PM
There needs to be smaller arenas like they use to have in H2H. Keep the MA for sure. But there should be like 6  or 7 smaller arenas (h2h maps) with a 16 player limit. This will keep the fights fun, only have 2 teams. Bases that can still be captured, but alt will be harder to achieve and so will running. If they kill FHs at one base it won't ruin the fight so easily. A smaller player base and map would allow new guys to get a better feel for the game and it won't be so complex looking at the giant map. ( I know I learned a ton in the 5 months I played H2H.) Not saying bring H2h free game play back cause I know Hitech don't like it. But just bring back the concept. Put them on the clip board and let HTC rule the maps. I garuntee this would increase the fun and player #s drastically!!

They already have a small arena setup with only two sides, its call Axis vs Allies. Those guys that run that arena do everything but pay people to play and they have a hard time hitting 32 players.... and they don't have a player limit!

No, it's got to be the Main arena. There has to be room for GV only fights, Furballs, mission based action, and land grab. Fighter guys "feed" off the mission based and land grab guys. The issue is getting those mission based and land grab guys to put up a fight for completing their missions. As it is now if they run into resistance they disappear and try someplace else with less defense. Make the missions more important , either point wise, or game winning wise. Make the base capture more important so they fight for them. The GVs can have the same setup to encourage fights there too.

The main focus of most players today seems to be to win the map, the quickest and easiest way they can go of course is how it's going to be done, it only makes sense. The only problem with that type of game play is that it leaves very little time to fight.
Title: Re: Food for thought ...
Post by: DmonSlyr on April 01, 2014, 06:45:27 PM

I'd be almost willing to guarantee it would not.
In the end, the vast majority will congregate in the MA. See the numbers in the other arenas (even MW with the best balanced planeset) not to speak of the already available custom arenas, which are basically not being utilized at all.

I know they have custom arenas, they aren't popular because most people don't know about them because they are on a different page. Plus random people have to start them.  axis vs allies only has a limited plane set.

If you put small 32 player 2 team bases from the H2H and limited it to planes like in the DA it would be a lot of fun. Hell even make one of the maps a free for all. The MA should not and will not change, it is what war is and its cool you can have sorts of fights all over the map.  But its too big and too fast for new players. H2H Is the only reason i stayed interested in this game after they shut it down. And it was far easier to make friends and learn the game. If you get bored of flying 90 miles to a base go to a smaller map and have close quarter fights. It would be a lot of fun!
Title: Re: Food for thought ...
Post by: Hoplite on April 01, 2014, 07:07:03 PM
:lol Some people have thin skin Kappa.

Not at all! I found it rather humorous and utterly predictable. Just as I found yours. :D

Title: Re: Food for thought ...
Post by: Big Rat on April 01, 2014, 07:12:58 PM
There's fun in this game if you try and find it for just about any player.  Do I like flying in the MA, Nope not at all, for reasons many have stated.  Do I like flying in scenarios and FSO, hell yea :rock.  You have to fly smart when you only have one or two lives per event, and you have to work as a team to be successful.  This is fun for me.  I enjoy Gving, where Hoing and ace piloting are perfectly acceptable and the 200 ego's don't exist in large form.  So if you are not happy flying in the MA, try some of the other aspects of this game.  If you are good at a certain aspect try to pass along your knowledge, the better you make your opponents the more fun you will have and the better you will get.

Oh yea I think the custom arenas are still broke, as VF-17 uses them twice weekly most weeks, and they have been a real pain to get going lately.

 :salute
BigRat
Title: Re: Food for thought ...
Post by: Nimrod45 on April 01, 2014, 09:48:01 PM
I think the game is a blast, enough so that I built a computer to play it and pay $40 dollars per month for my internet connetion not counting the $14.99 for the game.  I just think that attitudes could be much better, but the internet breeds tough guys and rudeness in a lot of people and as I predicted it came out in this thread.  So if for all the restectfull acting pleasant grown ups who play this game  :salute and to all the pethetic internet tuff guys in the game and on the Forums who get a kick out of being rude, just know that your voice and opinions become more and more meaningless with every rude and ugly comment and your not worth our time. 

Nimrod
Title: Re: Food for thought ...
Post by: lunatic1 on April 01, 2014, 09:57:31 PM
There needs to be smaller arenas like they use to have in H2H. Keep the MA for sure. But there should be like 6  or 7 smaller arenas (h2h maps) with a 16 player limit. This will keep the fights fun, only have 2 teams. Bases that can still be captured, but alt will be harder to achieve and so will running. If they kill FHs at one base it won't ruin the fight so easily. A smaller player base and map would allow new guys to get a better feel for the game and it won't be so complex looking at the giant map. ( I know I learned a ton in the 5 months I played H2H.) Not saying bring H2h free game play back cause I know Hitech don't like it. But just bring back the concept. Put them on the clip board and let HTC rule the maps. I garuntee this would increase the fun and player #s drastically!!
this^^^would bring out cries from people hollering that the arenas are too small-like that the ones holler about them being too big^^^hint hint
Title: Re: Food for thought ...
Post by: guncrasher on April 01, 2014, 10:36:25 PM
this^^^would bring out cries from people hollering that the arenas are too small-like that the ones holler about them being too big^^^hint hint

dont we have players created arenas right now?  how many of those are full during regular time?


semp
Title: Re: Food for thought ...
Post by: Nimrod45 on April 01, 2014, 10:45:50 PM
dont we have players created arenas right now?  how many of those are full during regular time?


semp

What do you mean player created arenas?
Title: Re: Food for thought ...
Post by: Hoplite on April 01, 2014, 10:47:51 PM
dont we have players created arenas right now?  how many of those are full during regular time?


semp

Not many. 

I honestly don't think the idea of small arenas for 16 on 16 combat would be all that successful.  Sounds a bit too "War Thunder"-ish to me....if I wanted that I'd just go play that game.
Title: Re: Food for thought ...
Post by: Wiley on April 01, 2014, 10:50:22 PM
What do you mean player created arenas?

Custom arenas can be set up however the creator wants, more or less.  Heard something nebulous about them being flaky lately, not sure.

Wiley.
Title: Re: Food for thought ...
Post by: Simon on April 01, 2014, 11:05:44 PM
Alluding to earlier comments in the thread, Fighter Ace was brought up as an example of what will happen if changes aren't made.

IMO, Fighter Ace was superior to any other WW2 dogfighting in almost every respect. There were dozens of efforts to appease, adjust and compensate in the last few years, many of which were actually pretty great. There was no shortage of brilliant ideas, and they were affected quickly. Some took, most fizzled, but none brought in more players - at least not on the long term.

In the end, just like with every other niche game on the internet, attrition will run its course. Face it folks, this genre is doomed. Baby boomers are aging, WW2 is fading and the new generation has more entertainment available than ever before - and most of it for free.

Absolutely this game is full of dweebs and stat-ho's. I'm actually glad they're here, because they're the reason the rest of us still are.

Enjoy it while it lasts, and try not to let others' behaviour ruin your fun.

Simon
Title: Re: Food for thought ...
Post by: xPoisonx on April 01, 2014, 11:12:31 PM
A little off topic, but tonight the free birds had a memorial flight for one of their own, despite being warned of dweeb interceptors, they flew at 20k guns cold, at least 30 planes, I was rook at the time and joined in their formation and to my surprise did not get shot at... Halfway through it picked up to maybe 50 planes, rook, knight, and bish 190s and even 262s flying in formation together. The reason no one shot at each other for easy perk points? It could be the same reason why some don't HO, or even shoot at dead stick planes, their own sense of (online) "honor" perhaps. There is no way to stop people from taking the easy way (I speak from experience.. aka shade killing) if they want, there is no accountability online that they have to worry about. Instead, if you just accept that people will be people and expect the worst, you can enjoy a fight more when you run into someone that doesn't use said tactics. Punishing people for taking the easy way will only make them leave in the end, and I think aces high needs all the players it can get right now.
Title: Re: Food for thought ...
Post by: Changeup on April 01, 2014, 11:19:21 PM
Alluding to earlier comments in the thread, Fighter Ace was brought up as an example of what will happen if changes aren't made.

IMO, Fighter Ace was superior to any other WW2 dogfighting in almost every respect. There were dozens of efforts to appease, adjust and compensate in the last few years, many of which were actually pretty great. There was no shortage of brilliant ideas, and they were affected quickly. Some took, most fizzled, but none brought in more players - at least not on the long term.

In the end, just like with every other niche game on the internet, attrition will run its course. Face it folks, this genre is doomed. Baby boomers are aging, WW2 is fading and the new generation has more entertainment available than ever before - and most of it for free.

Absolutely this game is full of dweebs and stat-ho's. I'm actually glad they're here, because they're the reason the rest of us still are.

Enjoy it while it lasts, and try not to let others' behaviour ruin your fun.

Simon

QFEpic Foreshadowing and my possible return to a normal life of TV and boredom.  Maybe they'll leave the BBS up for entertainment value...it's already become a free Cloud storage device for Arlos pics
Title: Re: Food for thought ...
Post by: Wiley on April 01, 2014, 11:23:37 PM
Alluding to earlier comments in the thread, Fighter Ace was brought up as an example of what will happen if changes aren't made.

IMO, Fighter Ace was superior to any other WW2 dogfighting in almost every respect. There were dozens of efforts to appease, adjust and compensate in the last few years, many of which were actually pretty great. There was no shortage of brilliant ideas, and they were affected quickly. Some took, most fizzled, but none brought in more players - at least not on the long term.

In the end, just like with every other niche game on the internet, attrition will run its course. Face it folks, this genre is doomed. Baby boomers are aging, WW2 is fading and the new generation has more entertainment available than ever before - and most of it for free.

Absolutely this game is full of dweebs and stat-ho's. I'm actually glad they're here, because they're the reason the rest of us still are.

Enjoy it while it lasts, and try not to let others' behaviour ruin your fun.

Simon

There is not a single thing in this post that is disputable.

Wiley.
Title: Re: Food for thought ...
Post by: Arlo on April 01, 2014, 11:28:48 PM
QFEpic Foreshadowing and my possible return to a normal life of TV and boredom.  Maybe they'll leave the BBS up for entertainment value...it's already become a free Cloud storage device for Arlos pics

Ew .... bitter AND estrogen filled.  :D
Title: Re: Food for thought ...
Post by: glzsqd on April 01, 2014, 11:37:22 PM
Alluding to earlier comments in the thread, Fighter Ace was brought up as an example of what will happen if changes aren't made.

IMO, Fighter Ace was superior to any other WW2 dogfighting in almost every respect. There were dozens of efforts to appease, adjust and compensate in the last few years, many of which were actually pretty great. There was no shortage of brilliant ideas, and they were affected quickly. Some took, most fizzled, but none brought in more players - at least not on the long term.

In the end, just like with every other niche game on the internet, attrition will run its course. Face it folks, this genre is doomed. Baby boomers are aging, WW2 is fading and the new generation has more entertainment available than ever before - and most of it for free.

Absolutely this game is full of dweebs and stat-ho's. I'm actually glad they're here, because they're the reason the rest of us still are.

Enjoy it while it lasts, and try not to let others' behaviour ruin your fun.

Simon

I hope for my own sake I lose interest in this game however, I don't think the genre is "doomed", for the same reason why race car games aren't doomed, people will always like cars and people will always like air planes. World War II fighter combat was the peak of manned air to air combat in most peoples eyes, and I don' think I've ever met air force vet or civilian pilot I isn't in awe of that time period. I personally don't see this game going under any time soon, which in a way frightens me.
Title: Re: Food for thought ...
Post by: Volron on April 01, 2014, 11:37:44 PM
QFEpic Foreshadowing and my possible return to a normal life of TV and boredom.  Maybe they'll leave the BBS up for entertainment value...it's already become a free Cloud storage device for Arlos pics

 :rofl
Title: Re: Food for thought ...
Post by: nrshida on April 02, 2014, 12:38:36 AM
QFEpic Foreshadowing and my possible return to a normal life of TV and boredom.  Maybe they'll leave the BBS up for entertainment value...it's already become a free Cloud storage device for Arlos pics

 :rofl
Title: Re: Food for thought ...
Post by: dirtdart on April 02, 2014, 06:46:29 AM
You speak as though the majority of people are just champing at the bit looking for training, but lack opportunity.  What leads you to that conclusion?

Please, show me the plethora of actionable ideas I missed.

Wiley.

I was surprised at how many were. I goes like this:

Country Channel: Dirtdart: How the hell did that guy do (insert something, its impossible)
Wiley: No, it is not.
Dirtdart B.S.
Wiley: Have you ever flown the K4?
Dirtdart: No, I only fly 'Merican rides.
Wiley: Well you know the Rate of Climb for the K4 can be over 5000 fpm.
Dirtdart: What is rate of climb.
Wiley: If you want we can go to the DA and I can show you a few things and give you some tips.
Dirtdart: Pretty "Wiley" of you thanks.

I get the above is silly, but I personally did not improve until I found the right squad. The went as a group to train in the DA, more to ensure squadmates survival, because in the end, the more guys you can keep in the air over an enemy base, the better off you are.

Back to the community, I saw some will bashing on country (on all three countries). Complaints, can't do this, can't do that. People get pretty irrational when they have not taken the time to learn the game or the set. It only takes one person in many cases to talk them back to earth, invest a few minutes, and set folks straight. I met a few in my last little two week stint.

You can get more with honey .....  teach a person to fish....

<S> Dirtdart
Title: Re: Food for thought ...
Post by: bozon on April 02, 2014, 08:27:33 AM
Ho'ing is the expected norm from 90% of the encounters I am involved with. 
Players with alt and E advantage run away from a 1-to-1 fight.
Players ditch, bail and even Alt-F4 to avoid being killed.   
Ramming is not uncommon.  Last night I had 5 enemy planes on me and one resorted to ramming me from above because he couldn't hit and he was so desperate to bring me down.
All of that has always existed to about the same level since I started playing this game some 13 years ago. HO tends to be loosely defined when you are the losing side. It was always like that - even historically. Ramming is almost never intentional and very difficult to pull off on purpose. In most cases it is the result of an over zealous attacker and a defender that is jerking his stick around in negative-G maneuvers. The ditch/bail thing is perhaps the only thing that increased a bit, but this is an artifact of the only real thing that changed - the gradual transition from a WWII historical sim to a PvP combat game. At least in spirit. There used to be an atmosphere of "role playing" that has faded quite a bit and replaced by raw competitiveness.

The game is what it is and reflects its community. The community was different in the past and may have been more to you liking then, or not. The important thing in a sand-box like this is to make your own game. Find a squadron of like-minded players and play in your own little bubble. Don't get involved in what you do not like. Not liking the ground war? Don't like defending against hordes? ignore it. Let them capture what they want. In most cases I welcome the map reset and can't lose bases fast enough to make it happen. Can't find a good furball? logout, do something useful with the rest of your day and come back tomorrow evening. AH is a world and sometimes nothing exciting is happening in the world.

New players don't spend any time in the training room - I pop in there occasionally, unlike when I first came to AH there never anyone there.  There always used to be trainers, not any more.  I've offered to help new players, a couple have even shown some enthusiasm, but never took me up on the offer.  There is little or no interest from new players from enjoying the spirit of the game as a simulation.
There are not enough new players to populate that room. Hopefully there will be a small influx after the next big update to the game.

If you want to educate the noobs and create atmosphere  - do it yourself. Noobs love missions and missions are the best way to educate them. So ditch the N1Ks/P38/110 smash-and-grab missions and post some interesting, sub-optimal setup and lead it: B17s with P-47 escorts, JU88s with 109E/F/G, a stuka raid, Mossies and typhoons NOE, SBD TBM and F4Fs from a carrier, etc. The tactical results do not matter one bit. If you club an obvious baby seal, salute him and PM him with a comment of what he did wrong, even if he was not playing by your rules (took a HO shot at you). PM/ch200 comments like "HAHA TAKE THAT HO TARD!" do not steer the community in the direction you want.
Title: Re: Food for thought ...
Post by: Wiley on April 02, 2014, 10:13:45 AM
Back to the community, I saw some will bashing on country (on all three countries). Complaints, can't do this, can't do that. People get pretty irrational when they have not taken the time to learn the game or the set. It only takes one person in many cases to talk them back to earth, invest a few minutes, and set folks straight. I met a few in my last little two week stint.

Could be.  My impression of the 'That's impossible!' guys is more one of stubbornness and unwillingness to change their opinion, but I'm more than willing to concede that could be my natural pessimism talking.

Quote
You can get more with honey .....  teach a person to fish....

<S> Dirtdart


...lead a horse to water... ;)

The only thing we can control is our own behavior.  Helping where we can is important, not trash talking the new guys equally so, IMO.

 :salute

Wiley.
Title: Re: Food for thought ...
Post by: Pandora on April 02, 2014, 10:14:07 AM
If you want it to change, you have to change.  

1.  If you don't help noobs, start.  Ask them every time you see them if they'd like to go to the TA, not the DA.  Create a culture
2.  If you get HOd a lot, ask someone how they pwn a HOer..  I suggest Morfiend, Dodger, BigRat, Creton, Jetsom, need I go on?
3.  If you don't like altfairies, F18SuperBrewsters, Spits and the Japanese Air Force, see #2. (Watched Creton and Nath flying an 84 and a k4 pwn two Brews last night repeatedly....great fights.  Ask them or someone for help
4.  If you don't like the jibberish on 200, detune it.
5.  If you don't like the style of fighting, get proficient in 3 planes:  the ugly, the turny and the fast.   That way you can get your revenge in any situation
6.  Never try to shoot down 999000.  Your nuts will be sore
7.  Don't practice hypocrisy.  Everyone sees it and you look foolish.  Goes to culture.  If you're an E fighter, wear it proudly, if you're a runner, fly those colors...cuz everyone knows the troof.
8.  For Gawds sake get tougher...it's a game.  If you get your panties ruffled over anything in this toon world, you need to talk to someone.  

Bottom line:  be part of the solution through your actions.  You'd be surprised how many people will be nice if you're nice.  Nice doesn't equal silence.  You can't silently change the culture in this game because we can't see anyone.  Leadership is about influence, not authority.


Edit:  I am not nice all the time.  I know this.  I will try harder

1. I have often tried to help new players.  I love helping new players, it allows me to put something back into the game as I got a lot of help when I was learning in FA.
2. I know how to get out of a HO'ing situation.  However, the ho'er usually just runs away after a failed ho and has no concept of how to actually fight.
3. Hmmm.
4. I never tune to 200.  I looked at it once, facepalmed and never went back.
5. The problem is getting 1 to 1 fights, or even small even numbers, where all the combatants are even slightly interested in playing a flight sim.
6.  Point taken, lol
7.  Hmmm.
8.  "Get tougher".  I used to play at a quite a high level in World of Warcraft which was more hardcore than AH has ever been or ever needs to be.

I have tried to be part of a solution.  The whole point of this thread was to generate interest from others who feel the same way.
Title: Re: Food for thought ...
Post by: Pandora on April 02, 2014, 10:14:50 AM
Ew .... bitter AND estrogen filled.  :D

I've seen more problems through OD testosterone.
Title: Re: Food for thought ...
Post by: Arlo on April 02, 2014, 10:15:24 AM
I used to play at a quite a high level in World of Warcraft which was more hardcore than AH has ever been or ever needs to be.

 :huh
Title: Re: Food for thought ...
Post by: Wiley on April 02, 2014, 11:33:05 AM
:huh

If 'hardcore' is used in terms of 'psychologically abrasive', he's not wrong.  As much as we say this community's going to hell in a handbasket, it is NOTHING compared to other games.  Imagine a world where Manawar and Midway are a couple of the nicer, more interesting people you run into.


Wiley.
Title: Re: Food for thought ...
Post by: Changeup on April 02, 2014, 11:52:51 AM
1. I have often tried to help new players.  I love helping new players, it allows me to put something back into the game as I got a lot of help when I was learning in FA.
2. I know how to get out of a HO'ing situation.  However, the ho'er usually just runs away after a failed ho and has no concept of how to actually fight.
3. Hmmm.
4. I never tune to 200.  I looked at it once, facepalmed and never went back.
5. The problem is getting 1 to 1 fights, or even small even numbers, where all the combatants are even slightly interested in playing a flight sim.
6.  Point taken, lol
7.  Hmmm.
8.  "Get tougher".  I used to play at a quite a high level in World of Warcraft which was more hardcore than AH has ever been or ever needs to be.

I have tried to be part of a solution.  The whole point of this thread was to generate interest from others who feel the same way.

One to one fights are virtually impossible in the MA.  Shidas point was that people have to be realistic with their expectations and 1 v 1 in the MA is an unreasonable expectation.  However, join us in the DA on Friday nights after FSO and you'll get all you want from some of the best guys in the game.  They'll help you too.   
Title: Re: Food for thought ...
Post by: Hoplite on April 02, 2014, 11:55:59 AM
If 'hardcore' is used in terms of 'psychologically abrasive', he's not wrong.  As much as we say this community's going to hell in a handbasket, it is NOTHING compared to other games.  Imagine a world where Manawar and Midway are a couple of the nicer, more interesting people you run into.


Wiley.

Having played Day of Defeat Source like a madman for several years....I can attest this is generally true.  

However, I've find that games that, like AH, are more "realistic" or "simulation" based tend to attract more level-headed and mature indivduals.  Games like Red Orchestra (Panther fighting on the Arad map.....woowho!), IL2 1946, Rise of Flight, DCS, Falcon 4 Allied Force / OpenFalcon.  It's not a hard and fast rule, but in general the communities have a bit more mature outlook and behavior.
Title: Re: Food for thought ...
Post by: Hoplite on April 02, 2014, 12:02:13 PM
One to one fights are virtually impossible in the MA.  Shidas point was that people have to be realistic with their expectations and 1 v 1 in the MA is an unreasonable expectation.  However, join us in the DA on Friday nights after FSO and you'll get all you want from some of the best guys in the game.  They'll help you too.   

Depends on where and how you fight....but in general I agree.  Thus my eariler statement about the need to not train new guys that a HO is "dishonorable", but rather that its a stupid way to try to win a fight. 
Title: Re: Food for thought ...
Post by: DmonSlyr on April 02, 2014, 12:25:44 PM
Depends on where and how you fight....but in general I agree.  Thus my eariler statement about the need to not train new guys that a HO is "dishonorable", but rather that its a stupid way to try to win a fight. 

Every one bitxhes and complains about getting HOed when in actuality they are so easy to avoid. Funny how the MA constantly complains about that. But when I get pissed off and complain about getting vulched landing on the run way about to hit .ef with 6 kills I get and I think it's the most dishonorable thing in the game. "well thats war, shouldn't have landed there" even though I have  PW and Oil leak. You can't avoid that lame crap.  So honestly ive no simpathy for people who complain about getting HO when its their fault for not having the ACM to avoid and capitalize on it.
Title: Re: Food for thought ...
Post by: glzsqd on April 02, 2014, 12:33:22 PM
Every one bitxhes and complains about getting HOed when in actuality they are so easy to avoid. Funny how the MA constantly complains about that. But when I get pissed off and complain about getting vulched landing on the run way about to hit .ef with 6 kills I get and I think it's the most dishonorable thing in the game. "well thats war, shouldn't have landed there" even though I have  PW and Oil leak. You can't avoid that lame crap.  So honestly ive no simpathy for people who complain about getting HO when its their fault for not having the ACM to avoid and capitalize on it.

Not every HO shot is from a first merge position, I usually get Ho'd when I'm in a 4v1 and my p40 is having an asthma attack trying to keep up with la7s and spit16s.
Title: Re: Food for thought ...
Post by: Wiley on April 02, 2014, 12:40:20 PM
Having played Day of Defeat Source like a madman for several years....I can attest this is generally true.  

However, I've find that games that, like AH, are more "realistic" or "simulation" based tend to attract more level-headed and mature indivduals.  Games like Red Orchestra (Panther fighting on the Arad map.....woowho!), IL2 1946, Rise of Flight, DCS, Falcon 4 Allied Force / OpenFalcon.  It's not a hard and fast rule, but in general the communities have a bit more mature outlook and behavior.

I can't remember if it was this thread or another one, but someone in the last few days was talking about how WWII flight sims morphed from a community of flight enthusiasts to a community of PvP gamers.  Regardless I reiterate it because that's a pretty accurate description.

The players make the gameplay.  The players take whatever the path of least resistance is, be it hording, vulching, HOing, or running.  There is nothing that can be done about that in an open-world multiplayer game.  The freedom is what makes this game.  If I wanted to have fair fights and to be told what to do when, I'd be playing something rounds based like WT.

Like Hoplite says, I wish more people would press the point that HOing is stupid, rather than dishonorable.  I still say complaining about HOing is essentially saying, "He got his guns on me and had the audacity to actually pull the trigger!" but that's another thread.

Not every HO shot is from a first merge position, I usually get Ho'd when I'm in a 4v1 and my p40 is having an asthma attack trying to keep up with la7s and spit16s.

At that point the 'HO' is less of an issue than the 'gangbang' and he's giving you a gift by giving you the opportunity to return fire.

Wiley.
Title: Re: Food for thought ...
Post by: Hoplite on April 02, 2014, 01:04:54 PM
Every one bitxhes and complains about getting HOed when in actuality they are so easy to avoid. Funny how the MA constantly complains about that. But when I get pissed off and complain about getting vulched landing on the run way about to hit .ef with 6 kills I get and I think it's the most dishonorable thing in the game. "well thats war, shouldn't have landed there" even though I have  PW and Oil leak. You can't avoid that lame crap.  So honestly ive no simpathy for people who complain about getting HO when its their fault for not having the ACM to avoid and capitalize on it.

I'm not complaining.  HOs happen. My point is: Teach new guys that they WILL receive HO attempts, why the person doing so is a fool, how to avoid the attack, and (to your point) capitalize on the other guys foolishness.  Stop focusing on its "bad gameplay" or "if you do this you are a dishonerable jerk" crap....because many DO NOT CARE.  It's a School of Hard Knocks approach, rather than touchy-feely-be-a-standup-guy BS. 

Will it work with all?  No...because you can't fix stupid.  But I'm betting it will work on more than a few because many DO focus on surviving and score...and HOs generally are not good for that.
Title: Re: Food for thought ...
Post by: Hoplite on April 02, 2014, 01:12:06 PM
I still say complaining about HOing is essentially saying, "He got his guns on me and had the audacity to actually pull the trigger!" but that's another thread.

This is sig worthy.  Best damn thing I've read in here in a LONG time.   :salute
Title: Re: Food for thought ...
Post by: nrshida on April 02, 2014, 01:54:31 PM
One to one fights are virtually impossible in the MA.  Shidas point was that people have to be realistic with their expectations and 1 v 1 in the MA is an unreasonable expectation.

Well maybe even simpler than that. They just want you dead and for the most part by any means necessary (this sometimes works in your favour in a 2 or 3 on 1 as they compete with each other for the kill).

I sometimes wish players would value the flying more than the result but it's only my minority opinion and I do seem to belong to a faction. I also value diversity. It's just about acceptance and doing your thing regardless and finding fun in that. There's a great moment in the 1971 film 'Le Mans' that sums it up perfectly when Elford's long tail Porsche passes McQueen's car. Just that momentary blink speaks volumes.



Title: Re: Food for thought ...
Post by: Arlo on April 02, 2014, 01:56:46 PM
Well maybe even simpler than that. They just want you dead and for the most part by any means necessary (this sometimes works in your favour in a 2 or 3 on 1 as they compete with each other for the kill).

I sometimes wish players would value the flying more than the result but it's only my minority opinion and I do seem to belong to a faction. I also value diversity. It's just about acceptance and doing your thing regardless and finding fun in that. There's a great moment in the 1971 film 'Le Mans' that sums it up perfectly when Elford's long tail Porsche passes McQueen's car. Just that momentary blink speaks volumes.

Noting the redeeming quality of being a McQueen fan.  :aok
Title: Re: Food for thought ...
Post by: Changeup on April 02, 2014, 02:12:19 PM
Well maybe even simpler than that. They just want you dead and for the most part by any means necessary (this sometimes works in your favour in a 2 or 3 on 1 as they compete with each other for the kill).

I sometimes wish players would value the flying more than the result but it's only my minority opinion and I do seem to belong to a faction. I also value diversity. It's just about acceptance and doing your thing regardless and finding fun in that. There's a great moment in the 1971 film 'Le Mans' that sums it up perfectly when Elford's long tail Porsche passes McQueen's car. Just that momentary blink speaks volumes.


This is tantamount to becoming a student of ACM.  Results-focused people are lost in defining themselves on results, not the process of improvement.  As an example, it's why great hitters never make it to the bigs...at the first sign of a slump, they begin to focus on the result...a hit, instead of the process of hitting, mental preparation, timing, attitude and having a plan when you step in the box.

Playing this game at a high level and driving fights you can win require, nay, demand that you become a student of ACM which is the process of flying well enough to win fights.

Soooo, find a guy you trust, ask him questions, go to the TA so egos don't get bruised and learn.  You'll be glad you did.
Title: Re: Food for thought ...
Post by: Skyyr on April 02, 2014, 02:14:16 PM
The reason for avoiding the HO came about originally in sims in pure 1v1 duels on the INITIAL pass, where a lucky single round would stop the fight before it even started. Usually "cold guns" (or "cold pass") was called to allow both pilots to set up their merge to their preference and allow for a truly equal-ground starting point. Once the merge occurred, anything was (and should be) fair game. And why shouldn't it be? If the opponent can gets their guns on you after the merge, that's YOUR fault. Head-on passes are actually a valid tactic and they were used in WWII, especially by aircraft that grossly out-armed their opponent (namely the Germans in their Wurgers).

This rule has been true in every single flight sim I've flown (including Fighter Ace, CFS1+2, WWII Online, etc.)... yet for some reason this community has a homophobic aversion to EVERY type of head-on pass for no logical reason, as if it's somehow dishonorable.

Never mind the fact that it quite literally takes two complacent pilots to perform a head-on pass, this is a air combat simulator. Projecting moral superiority and crying about a head-on pass while attempting to kill your opponent by shooting him in the back is most hypocritical stance I've seen yet in a flight sim.
Title: Re: Food for thought ...
Post by: Changeup on April 02, 2014, 02:19:36 PM
The reason for avoiding the HO came about originally in sims in pure 1v1 duels on the INITIAL pass, where a lucky single round would stop the fight before it even started. Usually "cold guns" (or "cold pass") was called to allow both pilots to set up their merge to their preference and allow for a truly equal-ground starting point. Once the merge occurred, anything was (and should be) fair game. And why shouldn't it be? If the opponent can gets their guns on you after the merge, that's YOUR fault. Head-on passes are actually a valid tactic and they were used in WWII, especially by aircraft that grossly out-arm their opponent (namely the Germans in their Wurgers).

This rule has been true in every single flight sim I've flown (including Fighter Ace, CFS1+2, WWII Online, etc.)... yet for some reason this community has a homophobic aversion to EVERY type of head-on pass for no logical reason, as if it's somehow dishonorable.

Never mind the fact that it quite literally takes two complacent pilots to perform a head-on pass, this is a air combat simulator. Projecting moral superiority and crying about a head-on pass while attempting to kill your opponent by shooting him in the back is most hypocritical stance I've seen yet in a flight sim.

That's because it's a tactic of the half-skilled AH aviator...a HOer is only skilled enough to get halfway to their opponents 6 o'clock.   If you're happy with that skill set, play on.   Don't expect others who try to fly well enough to saddle you up like hobo on a soup bowl to approve of that style of winning.

Personally, I could care less...as JUGgler always said, "there's way too much revenge in the hanger to worry about a skill less killer"

Edit:  it's like bunting all the time in baseball...there is a time and place for it but not very often and if you do it a lot, there aren't any players that will respect your bat.
Title: Re: Food for thought ...
Post by: Debrody on April 02, 2014, 02:21:40 PM
Half way towards someones six is the 3-9 line though.
3-9 line shots will never make anyone to complain.
Title: Re: Food for thought ...
Post by: Changeup on April 02, 2014, 02:25:11 PM
Half way towards someones six is the 3-9 line though.
3-9 line shots will never make anyone to complain.

I'm fairly certain you got the point though and if you didn't, I'll be more than happy to explain it to you in PMs.
Title: Re: Food for thought ...
Post by: Skyyr on April 02, 2014, 02:26:20 PM
That's because it's a tactic of the half-skilled AH aviator...a HOer is only skilled enough to get halfway to their opponents 6 o'clock.   If you're happy with that skill set, play on.   Don't expect others who try to fly well enough to saddle you up like hobo on a soup bowl to approve of that style of winning.

Personally, I could care less...as JUGgler always said, "there's way too much revenge in the hanger to worry about a skill less killer"

Please, by all means explain how someone flying an A5 with 20 and 30mm cannons is less skilled if they choose to head-on a P-51D (or, even better, a KI-43). The A5 has little worry of damage and a split second of hits will rip that 43 apart.

In fact, it makes so much sense to do so that the Germans actually used this tactic. It's all about strengths vs weaknesses and if your opponent has little chance of damaging you, while you have a much greater chance of downing them, why not?

Turning against a faster, more maneuverable aircraft is statistically less sound and in fact does not make sense to pursue when repeated head-on passes are on option.

Your statement doesn't hold up to an examination of history or to actual military combat tactics.

I'm not promoting head-on passes as a valid tactic 24/7, but they have a valid and useful application that most overlook because of their predisposition.
Title: Re: Food for thought ...
Post by: Arlo on April 02, 2014, 02:28:33 PM
This is tantamount to becoming a student of ACM.  Results-focused people are lost in defining themselves on results, not the process of improvement.  As an example, it's why great hitters never make it to the bigs...at the first sign of a slump, they begin to focus on the result...a hit, instead of the process of hitting, mental preparation, timing, attitude and having a plan when you step in the box.

Playing this game at a high level and driving fights you can win require, nay, demand that you become a student of ACM which is the process of flying well enough to win fights.

Soooo, find a guy you trust, ask him questions, go to the TA so egos don't get bruised and learn.  You'll be glad you did.

There's those 'leader of men' skills you learned in NROTC. If you work on displaying these more than your 'look at me' tendency, it would be the example to the word.  :aok
Title: Re: Food for thought ...
Post by: Copprhed on April 02, 2014, 02:28:43 PM
Because, Skyrr, Hoin is a TARDISH, NOOB, UNSKILLED, UNINTELLIGENT result of someone not caring about anything but their score. I love killing HOtards...they're so stupid.
Title: Re: Food for thought ...
Post by: Skyyr on April 02, 2014, 02:31:46 PM
Because, Skyrr, Hoin is a TARDISH, NOOB, UNSKILLED, UNINTELLIGENT result of someone not caring about anything but their score.

A WWII sim pilot who only cares about killing others and making it home alive? The very nerve! Who would dare do such a thing?!

Oh, wait, actual WWII pilots did that.
Title: Re: Food for thought ...
Post by: Lusche on April 02, 2014, 02:33:03 PM
Because, Skyrr, Hoin is a TARDISH, NOOB, UNSKILLED, UNINTELLIGENT result of someone not caring about anything but their score.


Ahhh yes... score, the root of all evil, of course...
Title: Re: Food for thought ...
Post by: Wiley on April 02, 2014, 02:34:31 PM
That's because it's a tactic of the half-skilled AH aviator...a HOer is only skilled enough to get halfway to their opponents 6 o'clock.   If you're happy with that skill set, play on.   Don't expect others who try to fly well enough to saddle you up like hobo on a soup bowl to approve of that style of winning.

And to me, anything outside of a cone 11-1 o'clock, maybe even 11:30-12:30 is not a HO.  If the loser couldn't pull to put his guns on you, it's not a HO, it's a loss.  I don't like blowing a ton of E for those kinds of shots because they often don't end the fight and can put me in a bad position, but sometimes the shot into the canopy as I'm pulling inside the guy from 1-2 o'clock is the right move if I don't think I'm going to get another chance.

Half way towards someones six is the 3-9 line though.
3-9 line shots will never make anyone to complain.

...Have you flown in the MA? ;)  Seen exactly that plenty of times.


Wiley.
Title: Re: Food for thought ...
Post by: Arlo on April 02, 2014, 02:34:48 PM

Ahhh yes... score, the root of all evil, of course...

Alas. Few be 'pure of heart' and players, by and large, like games with metrics. You, of all people, understand the attraction to metrics.  :)
Title: Re: Food for thought ...
Post by: Changeup on April 02, 2014, 02:44:35 PM
Because, Skyrr, Hoin is a TARDISH, NOOB, UNSKILLED, UNINTELLIGENT result of someone not caring about anything but their score. I love killing HOtards...they're so stupid.

Skyrr won't get it.  But to prove my point he should go to the DA with Kappa flying an A5 against Skyrr in a zeke.   That would give him some idea about actual skills vs a/c based skill limitations.
Title: Re: Food for thought ...
Post by: Arlo on April 02, 2014, 02:45:50 PM
Skyrr won't get it.  But to prove my point he should go to the DA with Kappa flying an A5 against Skyrr in a zeke.   That would give him some idea about actual skills vs a/c based skill limitations.

If you had faith in Kappa, it would be the other way around, wouldn't it?  :D
Title: Re: Food for thought ...
Post by: Changeup on April 02, 2014, 02:46:55 PM
And to me, anything outside of a cone 11-1 o'clock, maybe even 11:30-12:30 is not a HO.  If the loser couldn't pull to put his guns on you, it's not a HO, it's a loss.  I don't like blowing a ton of E for those kinds of shots because they often don't end the fight and can put me in a bad position, but sometimes the shot into the canopy as I'm pulling inside the guy from 1-2 o'clock is the right move if I don't think I'm going to get another chance.

Wiley.

I agree with this in principle.  It doesn't mean those shots will drive people to respect the shooter.
Title: Re: Food for thought ...
Post by: Arlo on April 02, 2014, 02:55:21 PM
I agree with this in principle.  It doesn't mean those shots will drive people to respect the shooter.

You don't 'drive' people to respect. You set the example and they drive themselves where their true nature takes them.
Title: Re: Food for thought ...
Post by: Changeup on April 02, 2014, 03:09:51 PM
You don't 'drive' people to respect. You set the example and they drive themselves where their true nature takes them.

Lmao!  That's why you were enlisted
Title: Re: Food for thought ...
Post by: Arlo on April 02, 2014, 03:18:52 PM
Lmao!  That's why you were enlisted

I was enlisted .... because I enlisted. I met a few officers that could set the example.  ;)

This is a game, mate. But there ARE better methods you should have garnered from real life.  :aok
Title: Re: Food for thought ...
Post by: Wiley on April 02, 2014, 03:19:14 PM
I agree with this in principle.  It doesn't mean those shots will drive people to respect the shooter.

I just think peoples' threshold for disrespect is set oftentimes way too far in the other direction.  Yeah, when a guy manhandles me, beats down my E, and takes a wing from dead behind me in an odd orientation (or worse yet, doesn't even have to do anything extreme to saddle up), I know he's beaten me badly.  I just don't see why him getting his guns on me at any point outside of that cone in front of my plane where I could conceivably pull to shoot is any less of a beating.

Wiley.
Title: Re: Food for thought ...
Post by: Arlo on April 02, 2014, 03:22:13 PM
I just think peoples' threshold for disrespect is set oftentimes way too far in the other direction.  Yeah, when a guy manhandles me, beats down my E, and takes a wing from dead behind me in an odd orientation (or worse yet, doesn't even have to do anything extreme to saddle up), I know he's beaten me badly.  I just don't see why him getting his guns on me at any point outside of that cone in front of my plane where I could conceivably pull to shoot is any less of a beating.

Wiley.

It's not. Those pointing at that and whining need an excuse as to why the player that shot them down isn't as good as they are.  ;) :cheers:
Title: Re: Food for thought ...
Post by: Changeup on April 02, 2014, 03:44:48 PM
I just think peoples' threshold for disrespect is set oftentimes way too far in the other direction.  Yeah, when a guy manhandles me, beats down my E, and takes a wing from dead behind me in an odd orientation (or worse yet, doesn't even have to do anything extreme to saddle up), I know he's beaten me badly.  I just don't see why him getting his guns on me at any point outside of that cone in front of my plane where I could conceivably pull to shoot is any less of a beating.

Wiley.
As I said, I agree in principle so getting back to the HO which is not what you were talking about.

Me punching you in the back of the head is a win too....but not a respectable one.

Ultimately to each his own.  No one will change but this thread has delivered some very good answers.
Title: Re: Food for thought ...
Post by: Skyyr on April 02, 2014, 03:58:21 PM
Skyrr won't get it.  But to prove my point he should go to the DA with Kappa flying an A5 against Skyrr in a zeke.   That would give him some idea about actual skills vs a/c based skill limitations.

That's a pretty big assumption, on all accounts. I'm also surprised you suggested someone else, instead of yourself, to take me to the DA.
Title: Re: Food for thought ...
Post by: Skyyr on April 02, 2014, 04:00:52 PM
I was enlisted .... because I enlisted. I met a few officers that could set the example.  ;)

This is a game, mate. But there ARE better methods you should have garnered from real life.  :aok

Pfff... some of the best officers I worked with were Green to Gold. They still had nothing on WOs. ;)
Title: Re: Food for thought ...
Post by: Arlo on April 02, 2014, 04:08:20 PM
Pfff... some of the best officers I worked with were Green to Gold. They still had nothing on WOs. ;)

Warrants know what it's like to work for a living.  :D

I still met a few commissioned O's (with no enlisted time) who were natural leaders.  :salute :cheers: That being said, I also met those that weren't. 
Title: Re: Food for thought ...
Post by: Changeup on April 02, 2014, 04:25:41 PM
That's a pretty big assumption, on all accounts. I'm also surprised you suggested someone else, instead of yourself, to take me to the DA.

It's no assumption at all.  It's a fact.  I've seen you both fly and fought you both.  No question in my mind you in a Zeke and Kappa in an A5 you'll lose 8-10 fights.  Maybe all.  Obviously I'm speaking for Kappas willingness to spend his time fighting you and that's not up to me so it probably would never happen unless you opened your mouth to him.

I never said I was skilled in the planes you gave as examples.  Kappa is more skilled in an A5 than anyone in the game in my opinion and in the opinions of other great sticks I've seen fight him in the DA.  

That being said, I'll join you in the DA anytime you want same planes.  All you have to do is ask.  Then, we can merge and both of us will go straight up as far as we can, cartwheel and rinse and repeat until we both end up on the deck 30 minutes later.
Title: Re: Food for thought ...
Post by: The Fugitive on April 02, 2014, 04:28:30 PM
The reason for avoiding the HO came about originally in sims in pure 1v1 duels on the INITIAL pass, where a lucky single round would stop the fight before it even started. Usually "cold guns" (or "cold pass") was called to allow both pilots to set up their merge to their preference and allow for a truly equal-ground starting point. Once the merge occurred, anything was (and should be) fair game. And why shouldn't it be? If the opponent can gets their guns on you after the merge, that's YOUR fault. Head-on passes are actually a valid tactic and they were used in WWII, especially by aircraft that grossly out-armed their opponent (namely the Germans in their Wurgers).

This rule has been true in every single flight sim I've flown (including Fighter Ace, CFS1+2, WWII Online, etc.)... yet for some reason this community has a homophobic aversion to EVERY type of head-on pass for no logical reason, as if it's somehow dishonorable.

Never mind the fact that it quite literally takes two complacent pilots to perform a head-on pass, this is a air combat simulator. Projecting moral superiority and crying about a head-on pass while attempting to kill your opponent by shooting him in the back is most hypocritical stance I've seen yet in a flight sim.

CORRECT! but it only takes one idiot to pull the trigger and end what COULD be a fun fight.

Please, by all means explain how someone flying an A5 with 20 and 30mm cannons is less skilled if they choose to head-on a P-51D (or, even better, a KI-43). The A5 has little worry of damage and a split second of hits will rip that 43 apart.

In fact, it makes so much sense to do so that the Germans actually used this tactic. It's all about strengths vs weaknesses and if your opponent has little chance of damaging you, while you have a much greater chance of downing them, why not?

Turning against a faster, more maneuverable aircraft is statistically less sound and in fact does not make sense to pursue when repeated head-on passes are on option.

Your statement doesn't hold up to an examination of history or to actual military combat tactics.

I'm not promoting head-on passes as a valid tactic 24/7, but they have a valid and useful application that most overlook because of their predisposition.

he is less skilled because he can't maneuver to get his kill shot from behind the 3-9 line. Any Bozo can fly around in a 190 and spray and pray and get kills, it takes skill to do it WITH OUT shooting from in front of the 3-9 line.
Title: Re: Food for thought ...
Post by: Arlo on April 02, 2014, 04:28:47 PM
That being said, I'll join you in the DA anytime you want same planes.  All you have to do is ask.  Then, we can merge and both of us will go straight up as far as we can, cartwheel and rinse and repeat until we both end up on the deck 30 minutes later.

That's much better than volunteering someone else to prove your points for you.  :aok
Title: Re: Food for thought ...
Post by: Changeup on April 02, 2014, 04:37:44 PM
Pfff... some of the best officers I worked with were Green to Gold. They still had nothing on WOs. ;)

The best lessons I ever received were from chiefs....who had BTDTGTTS. 

I'll give you that.  The best O's I knew were mustang but the best officers period were those that led from the front.  I always wondered why the enlisted folks spent sooo much of their time critiquing officers in positions of responsibility and in jobs they'd never had or done themselves;  especially when the good ones were the COs and XO's in their COC that insulated them from their mistakes from division or squadron.  It always seemed caddy to me for men and women who proudly called themselves professional soldiers.   Small is probably a better word.
Title: Re: Food for thought ...
Post by: Changeup on April 02, 2014, 04:39:43 PM
That's much better than volunteering someone else to prove your points for you.  :aok

The entire point was missed on you so your editorial is mute.  Please don't try to recover because it's been asked and answered already.  The funny thing is I'd never see you in the DA, lol.
Title: Re: Food for thought ...
Post by: Tilt on April 02, 2014, 04:40:08 PM
OK. So HO's are bad..... But some (lots?) folk do them.

Our "experten" here consider that these folk should be shown the error of their ways by expressing various levels of "distaste" for the HO. Indeed bringing such words as "respect" or even " honour" to support this attempt to dissuade the "perpetrators". That this will somehow discourage such practice.

Yet after years of such "expression" the HO is still with us...........

The futility of such expression has yet ( it seems) to be understood

That an adversary may indeed attempt a HO is part of gameplay.... That dealing with the possibility of a HO attempt is a part of  this games ACM.

Lamenting  its presence here, PM'ing the perpetrator , scolding on 200 have had ( after some 14 years) no effect.

A cynic might think the lament was only a vehicle for the  expression of "how great I am".

Perhaps our experten could show by their deeds that the HO attempt was indeed futile...... That by acquiring ACM skills they are not easily seduced into accepting an opponents HO attempt and enjoy greater success through this. That when we all see a HO debate on 200 we might quietly note to ourselves that clearly both parties lack a certain level of ACM.....  both the perpetrator attempting it and the player with unsufficient ACM to avoid it.

Else perhaps our "experten" can find some other form of positive motivation for these hapless perpetrators of the HO ...............  or else perhaps our experten just learn to live with it .........

Title: Re: Food for thought ...
Post by: Midway on April 02, 2014, 04:42:59 PM
OK. So HO's are bad..... But some (lots?) folk do them.

Our "experten" here consider that these folk should be shown the error of their ways by expressing various levels of "distaste" for the HO. Indeed bringing such words as "respect" or even " honour" to support this attempt to dissuade the "perpetrators". That this will somehow discourage such practice.

Yet after years of such "expression" the HO is still with us...........

The futility of such expression has yet ( it seems) to be understood

That an adversary may indeed attempt a HO is part of gameplay.... That dealing with the possibility of a HO attempt is a part of  this games ACM.

Lamenting  its presence here, PM'ing the perpetrator , scolding on 200 have had ( after some 14 years) no effect.

A cynic might think the lament was only a vehicle for the  expression of "how great I am".

Perhaps our experten could show by their deeds that the HO attempt was indeed futile...... That by acquiring ACM skills they are not easily seduced into accepting an opponents HO attempt and enjoy greater success through this. That when we all see a HO debate on 200 we might quietly note to ourselves that clearly both parties lack a certain level of ACM.....  both the perpetrator attempting it and the player with unsufficient ACM to avoid it.

Else perhaps our "experten" can find some other form of positive motivation for these hapless perpetrators of the HO ...............  or else perhaps our experten just learn to live with it .........



HOs are not "bad" if you consistently win them. :joystick:

Losing to a HO is bad.   :)
Title: Re: Food for thought ...
Post by: Arlo on April 02, 2014, 04:43:44 PM
The best lessons I ever received were from chiefs....who had BTDTGTTS. 

I'll give you that.  The best O's I knew were mustang but the best officers period were those that led from the front.  I always wondered why the enlisted folks spent sooo much of their time critiquing officers in positions of responsibility and in jobs they'd never had or done themselves;  especially when the good ones were the COs and XO's in their COC that insulated them from their mistakes from division or squadron.  It always seemed caddy to me for men and women who proudly called themselves professional soldiers.   Small is probably a better word.

Less time than you imagine. It's not the job, rank or position. It's the man. So now you seem to get what the word leadership means .... in action.

That's an awful lot of re-posturing you just did to not be an admitted change of position or a clarification of what you meant to say.  :D
Title: Re: Food for thought ...
Post by: Arlo on April 02, 2014, 04:46:08 PM
The entire point was missed on you so your editorial is mute.  Please don't try to recover because it's been asked and answered already.  The funny thing is I'd never see you in the DA, lol.

Well, it's true I didn't live there for two years in a 'DA squad' like yourself before signing up for the forum and asking other players how to set cockpit views.

From an earlier post you may need this: http://trainers.hitechcreations.com/acm-merge/merges_.ahf

 :salute :cheers:
Title: Re: Food for thought ...
Post by: Changeup on April 02, 2014, 05:00:42 PM
Less time than you imagine. It's not the job, rank or position. It's the man. So now you seem to get what the word leadership means .... in action.

That's an awful lot of re-posturing you just did to not be an admitted change of position or a clarification of what you meant to say.  :D

I always got it.  I just took great care of my men and mission and never had to worry about scuttlebutt.  At the end of the day,  the very few times it did happen the line was clearly demarcated as to why those people were enlisted and rendered career ball and chains. 

We sure had a few beers laughing about the griefers who defined leadership but couldn't perform it.
Title: Re: Food for thought ...
Post by: LCADolby on April 02, 2014, 05:00:47 PM

Else perhaps our "experten" can find some other form of positive motivation for these hapless perpetrators of the HO ...............  


Non-HOers are more successful (kill and survive,) in general within the MA and 1on1, I would have thought that success should be motivation enough.
Title: Re: Food for thought ...
Post by: Skyyr on April 02, 2014, 05:03:14 PM
It's no assumption at all.  It's a fact.  I've seen you both fly and fought you both.  No question in my mind you in a Zeke and Kappa in an A5 you'll lose 8-10 fights.

I never said I was skilled in the planes you gave as examples.  Kappa is more skilled in an A5 than anyone in the game in my opinion and in the opinions of other great sticks I've seen fight him in the DA.  

That being said, I'll join you in the DA anytime you want same planes.  All you have to do is ask.

Yet again, your statements are relatively unfounded, especially when discussing someone who's shot you down multiple times in the past week or two (not that shooting someone down proves anything, but when that's our only interaction, it lessens the strength your argument).

You're volunteering "kappa" to fly different planes, then you put the stipulation that it has to be same planes if I fight you (which I wouldn't have a problem with, but I'm concerned with the principle of the matter at this point). If you're so sure of your stance, why would you change the stipulations when it concerns you? And if it's a matter of skill, then how can you (assuming you're speaking from a position of less experience than "Kappa") speak to his effectiveness if you can't fly at the same level or accept the same challenge you've proposed I issue to him?

No offense meant or taken, it just seems very... well, hypocritical.

And for what it's worth, I don't fly the A5. That was purely used as an example.
Title: Re: Food for thought ...
Post by: morfiend on April 02, 2014, 05:04:10 PM
 Since my name was brought up I think I'll make a comment or 2!

  First I dont call it a HO,it's a John Wayne merge to me were you come in guns blazing with no thought but to kill the other guy!  Many have little choice but to do this because they have found out to fly any other way but to fly the gunsight at the enemy.

  After that first merge AFAIC anything goes,an acute angle frontal attack is fine as long as you dont get infront of the enemies guns,but if I find the enemy turning into my guns and I have a shot you can bet I'll take it. They way I shoot I need to shoot a much as possible to get hits so it would be silly of me to pass up any shot.


   Alot dont know or remember that back in the day WB's had a cone of silence,a frontal area where your bullets had much less effect and it made most frontal attack a waiste of bullets,this is where all the Ho,no Ho stuff came from and now it's seen as bad form.  In a duel,I agree it is bad form but in the MA where it's a freeforall I dont see as it being unreasonable thing to do! Again alot of players have no choice or even those who do know better may have to do it just to stay alive and in the fight.

  Then there's the wiley old vet who know that a quick burst before the merge can upset the enemy enough to give that vet a huge advantage in the fight.


   Personally I dont judge how a player flies,what they fly or how they want to play. My only hope is to pass on a few tips to help players have more fun and maybe gain some skills that will gain them confidence enough to not resort to a John Wayne merge!


   :salute
Title: Re: Food for thought ...
Post by: Arlo on April 02, 2014, 05:05:34 PM
Non-HOers are more successful (kill and survive,) in general within the MA and 1on1, I would have thought that success should be motivation enough.

It well could be sans the CH200 or PM (or forum) whines that indicate getting shot down in the face is emotionally traumatizing.
Title: Re: Food for thought ...
Post by: Changeup on April 02, 2014, 05:05:39 PM
Well, it's true I didn't live there for two years in a 'DA squad' like yourself before signing up for the forum and asking other players how to set cockpit views.

From an earlier post you may need this: http://trainers.hitechcreations.com/acm-merge/merges_.ahf

 :salute :cheers:

I always try to get better and don't have a problem asking questions.  Griefers find themselves spending their spare time doing, well, quite honestly the kinds of research you do thinking you'll elevate yourself somehow by attempting to point out, unsolicited of course, others frailties..  It's funny to watch and sad to see all at the same time.  But that's just who you are.  I poke at you because you're pokeable.  You make it too easy sometimes.
Title: Re: Food for thought ...
Post by: Hoplite on April 02, 2014, 05:07:31 PM
HOs are not "bad" if you consistently win them. :joystick:

Losing to a HO is bad.   :)
Spoken like a master HO HO.

HOs are not bad.....but they are an amazingly stupid crap shoot. But by all means...come HO me in your Spit8.  Ill be happy to give you a demonstration.
Title: Re: Food for thought ...
Post by: Arlo on April 02, 2014, 05:08:20 PM
  Alot dont know or remember that back in the day WB's had a cone of silence,a frontal area where your bullets had much less effect and it made most frontal attack a waiste of bullets,this is where all the Ho,no Ho stuff came from and now it's seen as bad form.  

Or the AW one.  :D
Title: Re: Food for thought ...
Post by: Arlo on April 02, 2014, 05:11:16 PM
I always try to get better and don't have a problem asking questions.  Griefers find themselves spending their spare time doing, well, quite honestly the kinds of research you do thinking you'll elevate yourself somehow by attempting to point out, unsolicited of course, others frailties..  It's funny to watch and sad to see all at the same time.  But that's just who you are.  I poke at you because you're pokeable.  You make it too easy sometimes.

Wasn't any 'griefing' involved. Was more of a shovel. In your hands. Trying to reinvent.  ;)
Title: Re: Food for thought ...
Post by: LCADolby on April 02, 2014, 05:11:44 PM

  Then there's the wiley old vet who know that a quick burst before the merge can upset the enemy enough to give that vet a huge advantage in the fight.


I have seen this a number of times. They are very cheeky, but they actually help those of us with the ability to fly with controlled aggression.

I was in the DA lake/cesspool, and after a few of those merges my aggression was so high it put me to a new level, I set about killing the opposition into humiliating submission. It worked, the only guy left upping was my squad mate  :lol
Title: Re: Food for thought ...
Post by: Arlo on April 02, 2014, 05:12:26 PM
Spoken like a master HO HO.

HOs are not bad.....but they are an amazingly stupid crap shoot. But by all means...come HO me in your Spit8.  Ill be happy to give you a demonstration.

See? Even Hop doesn't have a problem with`em.   :D :salute :cheers:
Title: Re: Food for thought ...
Post by: Midway on April 02, 2014, 05:15:50 PM
Spoken like a master HO HO.

HOs are not bad.....but they are an amazingly stupid crap shoot. But by all means...come HO me in your Spit8.  Ill be happy to give you a demonstration.

 :)
Title: Re: Food for thought ...
Post by: Changeup on April 02, 2014, 05:22:50 PM
Yet again, your statements are relatively unfounded, especially when discussing someone who's shot you down multiple times this tour.

You're volunteering "kappa" to fly different planes, then you put the stipulation that it has to be same planes if I fight you (which I wouldn't have a problem with, but I'm concerned with the principle of the matter at this point). If you're so sure of your stance, why would you change the stipulations when it concerns you? And if it's a matter of skill, then how can you (assuming you're speaking from a position of less experience than "Kappa") speak to his effectiveness if you can't fly at the same level or accept the same challenge you've proposed I issue to him?

No offense meant or taken, it just seems very... well, hypocritical.

And for what it's worth, I don't fly the A5. That was purely used as an example.

See, I volunteered a knowledge of Kappas skills to mitigate your feeble attempt at justifying HOing as something that shouldn't be frowned upon if in fact, it's performed based on a perceived lack of skill.  Which is the case given how I've seen you fly.  Anything else you've typed is simply ego.

You've got a nice set of kills on me because I chose to up at capped bases you and a large group of folks were capping and defend it.  That's what I like doing.  You would easily have none of those kills had I simply chose not to do that.  The one time it was co alt, co LA7 you died a valiant death.  When talking about victories over others, please try to convey the context when possible so you don't end up sounding like your defending your position from being hurt and embarrassed.
Title: Re: Food for thought ...
Post by: Arlo on April 02, 2014, 05:27:14 PM
See, I volunteered a knowledge of Kappas skills to mitigate your feeble attempt at justifying HOing as something that shouldn't be frowned upon if in fact, it's performed based on a perceived lack of skill.  Which is the case given how I've seen you fly.  Anything else you've typed is simply ego.

You've got a nice set of kills on me because I chose to up at capped bases you and a large group of folks were capping and defend it.  That's what I like doing.  You would easily have none of those kills had I simply chose not to do that.  The one time it was co alt, co LA7 you died a valiant death.  When talking about victories over others, please try to convey the context when possible so you don't end up sounding like your defending your position from being hurt and embarrassed.

You volunteered Kappa to school him then, as an afterthought, you volunteered yourself to not. Why can't you two just get along? Isn't there a secret ex-FAer handshake or something?  :)
Title: Re: Food for thought ...
Post by: Changeup on April 02, 2014, 05:30:51 PM
You volunteered Kappa to school him then, as an afterthought, you volunteered yourself to not. Why can't you two just get along? Isn't there a secret ex-FAer handshake or something?  :)

Another example of reading but no comprehension, lol.  Nice try though. :aok. The tactic of the court jester...hear, understand and ignore for self preservation, lol.
Title: Re: Food for thought ...
Post by: morfiend on April 02, 2014, 05:31:12 PM
Or the AW one.  :D


  Ya ya Arlo,I did say or REMEMBER..... :devil

  So I have sometimers,atleast it's not allthetimers,yet!



   :salute
Title: Re: Food for thought ...
Post by: Skyyr on April 02, 2014, 05:32:03 PM
See, I volunteered a knowledge of Kappas skills to mitigate your feeble attempt at justifying HOing as something that shouldn't be frowned upon if in fact, it's performed based on a perceived lack of skill.  Which is the case given how I've seen you fly.  Anything else you've typed is simply ego.

You've got a nice set of kills on me because I chose to up at capped bases you and a large group of folks were capping and defend it.  That's what I like doing.  You would easily have none of those kills had I simply chose not to do that.  The one time it was co alt, co LA7 you died a valiant death.  When talking about victories over others, please try to convey the context when possible so you don't end up sounding like your defending your position from being hurt and embarrassed.

You claim ego, then you type an entire paragraph in defense of your own... yet while still not accepting the original challenge you claimed another would easily be able to perform.

Further, if my kills were simply vulches over a base, you would not have had a chance to really see anything, would you? Other than someone taking advantage of the situation. Yet again, your entire post contradicts itself, as you claim all I did was vulch, followed by an attempt to claim you know entirely how I fly.

The facts of the matter are you won't accept the same challenge you claimed another could so easily perform. That's it, summarized, really.

If you'd like to DA, I'm game. Perhaps we could even out our current 4:1 kill/death (or 1:4, in your case) scoring.

What time would you like to fly?
Title: Re: Food for thought ...
Post by: Arlo on April 02, 2014, 05:34:14 PM
Another example of reading but no comprehension, lol.  Nice try though. :aok. The tactic of the court jester...hear, understand and ignore for self preservation, lol.

Translation: It was on target and it smarted.

It's ok to admit you posted stupid. We won't hold it against you.  :) :cheers:
Title: Re: Food for thought ...
Post by: Arlo on April 02, 2014, 05:35:19 PM

  Ya ya Arlo,I did say or REMEMBER..... :devil

  So I have sometimers,atleast it's not allthetimers,yet!



   :salute

Heaven forbid!  :D It's all good.  :cheers:
Title: Re: Food for thought ...
Post by: Changeup on April 02, 2014, 05:37:16 PM
Translation: It was on target and it smarted.

It's ok to admit you posted stupid. We won't hold it against you.  :) :cheers:

Ha!  You tell yourself whatever magically delicious nonsense you need to hear to feel good about being you Arlo, lol.  We know who ya are little buddy, lol
Title: Re: Food for thought ...
Post by: Arlo on April 02, 2014, 05:37:24 PM
If you'd like to DA, I'm game. Perhaps we could even out our current 4:1 kill/death (or 1:4, in your case) scoring.

The DA won't impact scoring. It's just jousting.  :)
Title: Re: Food for thought ...
Post by: Arlo on April 02, 2014, 05:38:02 PM
Ha!  You tell yourself whatever magically delicious nonsense you need to hear to feel good about being you Arlo, lol.  We know who ya are little buddy, lol

These aren't PMs. Everyone can see what you post, skipper.  :aok :)
Title: Re: Food for thought ...
Post by: Skyyr on April 02, 2014, 05:38:58 PM
You volunteered Kappa to school him then, as an afterthought, you volunteered yourself to not. Why can't you two just get along? Isn't there a secret ex-FAer handshake or something?  :)

He flew FA? Callsign?
Title: Re: Food for thought ...
Post by: Hoplite on April 02, 2014, 05:40:52 PM
See? Even Hop doesn't have a problem with`em.   :D :salute :cheers:

You misunderstand ....a zero degree deflection shot is a valid a2a tactic. Its just an amazingly stupid one.  Ive been known to give demonstrations after dodging several HO/climb/dive/HO attempts by new guys (and some bets).  A.quick PM saying "I'm in a 110. You are in a 51. HOs are dumb...HOing 110s are really dumb. I can do this all night.  Please visit the TA and learn to at least try to get on my six" gets the point across.

 FYI - Ive never had any backtalk. :aok
Title: Re: Food for thought ...
Post by: LCADolby on April 02, 2014, 05:41:28 PM
Food for thought;

I pwn Skyyr and Arlo/Guthrie.

 :banana:
Title: Re: Food for thought ...
Post by: Arlo on April 02, 2014, 05:43:13 PM
He flew FA? Callsign?

Dunno.

To Changeup: What was your callsign in FA?
Title: Re: Food for thought ...
Post by: Arlo on April 02, 2014, 05:44:36 PM
Food for thought;

I pwn Skyyr and Arlo/Guthrie.

 :banana:

You active again?  :)
Title: Re: Food for thought ...
Post by: Changeup on April 02, 2014, 05:45:25 PM
He flew FA? Callsign?

Never flew it.  This is the only online sim I've ever flown.

We can DA whenever you like, lol.  I await your PM sir

Arlo was sadly mistaken again. 
Title: Re: Food for thought ...
Post by: LCADolby on April 02, 2014, 05:46:07 PM
You active again?  :)

Cargnico  :D


I was never inactive
Title: Re: Food for thought ...
Post by: Naughty on April 02, 2014, 05:49:34 PM
 


             The game had become less enjoyable for me also, as I struggled to learn ACM, decent fights to practice in became harder to find, I spent most of my time trying to avoid the HORDES.  so I went to the DA, thinking I wouldn't have to climb for 20 minutes and then search another 20 minutes for a 1v1.  WRONG ! the Da just turned out to be smaller scale lameness. as soon as you engage a plane, 10 more jump you.

             But all hope isn't lost ! ive found some joy again. I started playing MIDWAR. usually only 20 people max in there, and most are decent pilots. the countries actually work together, and it's been a lot of fun. and the best part ... NO 30k Pony D's or 262's  :-D
Title: Re: Food for thought ...
Post by: Arlo on April 02, 2014, 05:52:48 PM
He flew FA? Callsign?

ShruG

Ok, maybe someone else said he did.  :)
Title: Re: Food for thought ...
Post by: Zoney on April 02, 2014, 06:00:23 PM



             The game had become less enjoyable for me also, as I struggled to learn ACM, decent fights to practice in became harder to find, I spent most of my time trying to avoid the HORDES.  so I went to the DA, thinking I wouldn't have to climb for 20 minutes and then search another 20 minutes for a 1v1.  WRONG ! the Da just turned out to be smaller scale lameness. as soon as you engage a plane, 10 more jump you.

             But all hope isn't lost ! ive found some joy again. I started playing MIDWAR. usually only 20 people max in there, and most are decent pilots. the countries actually work together, and it's been a lot of fun. and the best part ... NO 30k Pony D's or 262's  :-D


Join a good squad ASAP.   Everything will change sir, good luck <S>

Edit: Join a good squad that participates in the FSO, sir.
Title: Re: Food for thought ...
Post by: Simon on April 02, 2014, 06:01:38 PM
He flew FA? Callsign?


Snicker... Skyyr = Shadow from FA. Now it all makes sense.

Careful about claiming the high road, son.... I know what you are :)
Title: Re: Food for thought ...
Post by: Skyyr on April 02, 2014, 06:13:48 PM

Snicker... Skyyr = Shadow from FA. Now it all makes sense.

Careful about claiming the high road, son.... I know what you are :)

I don't recall pretending anywhere to take the high road; on the contrary, I tend to take the most efficient one.

It was good fighting you (https://www.youtube.com/watch?v=QSj9BtHMFro&t=560) again after all these years - I see you still fly the same.
Title: Re: Food for thought ...
Post by: Changeup on April 02, 2014, 06:19:50 PM

Snicker... Skyyr = Shadow from FA. Now it all makes sense.

Careful about claiming the high road, son.... I know what you are :)

Lol....the past casts a long shadow....
Title: Re: Food for thought ...
Post by: Arlo on April 02, 2014, 06:20:15 PM
Now now.  :)
Title: Re: Food for thought ...
Post by: SkyRock on April 02, 2014, 06:46:55 PM
I don't recall pretending anywhere to take the high road; on the contrary, I tend to take the most efficient one.

It was good fighting you (https://www.youtube.com/watch?v=QSj9BtHMFro&t=560) again after all these years - I see you still fly the same.
skyrr, cmon bud, don't make the old dogfighters laugh at you.... that was no fight... you merged behind him while he was attacking bombers...  granted he flew poorly imo, but there were no fighting skills displayed on your part that would warrant any kind of gloating...   just sayin...  :aok
Title: Re: Food for thought ...
Post by: Skyyr on April 02, 2014, 06:56:36 PM
skyrr, cmon bud, don't make the old dogfighters laugh at you.... that was no fight... you merged behind him while he was attacking bombers...  granted he flew poorly imo, but there were no fighting skills displayed on your part that would warrant any kind of gloating...   just sayin...  :aok

You attempt to insult my flying, yet you fail to point out that he was both higher, faster, and broke my 3/9 line twice (in that there were two merges). He could have easily disengaged. I was also well above 8,000ft, where the LA-7 performs very poorly over all and at an altitude where the F4U can wipe the floor with it. In fact, he did disengage temporarily, only to gain separation and turn back into me for the sole purpose of engaging me. The fact I killed him only makes him look worse due to your synopsis.

A faster, higher target was killed by someone who, to quote you, displayed "no fighting skills." What does that say about the person that was killed? Sure, it was a rather boring kill, but you just insulted the guy you were defending.

Interesting that you would claim someone who shot down a faster, higher, more maneuverable plane at an altitude where theirs is outperformed displayed poor fighting skills.

Also, it is impossible to "merge" behind someone. I think the term you meant to use was "fell in behind him."
Title: Re: Food for thought ...
Post by: Simon on April 02, 2014, 07:02:01 PM
I don't recall pretending anywhere to take the high road; on the contrary, I tend to take the most efficient one.

It was good fighting you (https://www.youtube.com/watch?v=QSj9BtHMFro&t=560) again after all these years - I see you still fly the same.

Skyyr, welcome to AH. I don't recall fighting you yet, but I do recall getting an unsolicited PM recently (after you were shot down) when you assumed I was running from a fight.

I hope the fact that you've chosen to embrace your old persona doesn't mean you'll act in the same way, although judging by this thread you haven't changed much.

Good luck with the game. I hope things go better for you than they did in the last one.

Simon

Title: Re: Food for thought ...
Post by: Simon on April 02, 2014, 07:08:53 PM
You attempt to insult my flying, yet you fail to point out that he was both higher, faster, and broke my 3/9 line twice (in that there were two merges). He could have easily disengaged. I was also well above 8,000ft, where the LA-7 performs very poorly over all and at an altitude where the F4U can wipe the floor with it. In fact, he did disengage temporarily, only to gain separation and turn back into me for the sole purpose of engaging me. The fact I killed him only makes him look worse due to your synopsis.

A faster, higher target was killed by someone who, to quote you, displayed "no fighting skills." What does that say about the person that was killed? Sure, it was a rather boring kill, but you just insulted the guy you were defending.

Interesting that you would claim someone who shot down a faster, higher, more maneuverable plane at an altitude where theirs is outperformed displayed poor fighting skills.

Also, it is impossible to "merge" behind someone. I think the term you meant to use was "fell in behind him."

LOL holy crap dude... Why do I not remember ANY of this? Methinks your perception of whatever went down might be a little skewed. Anyway I'm glad to know I carry such an impact to your game/ego, after all these years. I'm sorry that our grand reunion didn't resonate so much with me.

I will look forward to happening your way again some time, and might even make it a point to do so :)

<S>

Simon
Title: Re: Food for thought ...
Post by: Skyyr on April 02, 2014, 07:10:53 PM
LOL holy crap dude... Why do I not remember ANY of this? Methinks your perception of whatever went down might be a little skewed. Anyway I'm glad to know I carry such an impact to your game/ego, after all these years. I'm sorry that our grand reunion didn't resonate so much with me.

I will look forward to happening your way again some time, and might even make it a point to do so :)

<S>

Simon

Or you could click the video link in my last post...

Here it is again: https://www.youtube.com/watch?v=QSj9BtHMFro&t=560
Title: Re: Food for thought ...
Post by: Simon on April 02, 2014, 07:12:55 PM
skyrr, cmon bud, don't make the old dogfighters laugh at you.... that was no fight... you merged behind him while he was attacking bombers...  granted he flew poorly imo, but there were no fighting skills displayed on your part that would warrant any kind of gloating...   just sayin...  :aok

LOL Slyrock, I'm guessing Skyyr must have shot me down then, and apparently made a point of sharing his exciting news with the rest of you :)

It's still not ringing any bells, but it sure sounds like the way I usually get shot down. If something gets behind me I'm as good as dead, 'cos I never look there lol.

<S>

Simon
Title: Re: Food for thought ...
Post by: Arlo on April 02, 2014, 07:22:06 PM
LOL Slyrock, I'm guessing Skyyr must have shot me down then, and apparently made a point of sharing his exciting news with the rest of you :)

It's still not ringing any bells, but it sure sounds like the way I usually get shot down. If something gets behind me I'm as good as dead, 'cos I never look there lol.

<S>

Simon

Pssst. Simon, there was a video link. Kudos on flying an F4U-1A, though. Is that your preferred ride?
Title: Re: Food for thought ...
Post by: Simon on April 02, 2014, 07:24:35 PM
Or you could click the video link in my last post...

Here it is again: https://www.youtube.com/watch?v=QSj9BtHMFro&t=560


Oh my god that's hilarious! I can even see the moment that I noticed you. Good on you man, but I'm not sure that qualifies as a "fight" when we're in the middle of 20+ planes. Had I focused on you however, looks like you would have been in a heap of trouble. Anyway, like I said, I'm glad to know that it made your day.

Oh and the putting braggart videos up on Youtube.... classic Shadow. I see you haven't changed a bit.
Title: Re: Food for thought ...
Post by: Simon on April 02, 2014, 07:27:50 PM
Pssst. Simon, there was a video link. Kudos on flying an F4U-1A, though. Is that your preferred ride?

Yessir, although the U4 is sweeter, it tends to attract too much attention for my obvious lack of SA :)

 :salute
Title: Re: Food for thought ...
Post by: SkyRock on April 02, 2014, 07:28:03 PM
You attempt to insult my flying,
I didn't attempt to do anything other than to tell you the film of you getting a kill on simon, was neither a fight, imo, or worth gloating about...  :aok


 
yet you fail to point out that he was both higher, faster, and broke my 3/9 line twice (in that there were two merges). He could have easily disengaged. In fact, he did disengage temporarily, only to gain separation and turn back into me for the sole purpose of engaging me.
this is not what is shown in the film... you merged in behind him, him never being 1.5k out in front of you... now, we oldtime dogfighters don't call this a fight... I'd call it an engagement in which you started out on his 6... granted he may have had a little more speed, and a little more alt, but you started on his 6...  and never got off his 6 as is shown in the film... did you not shoot him from the 6 position?  just because he attempted to turn back into you from 1.5 k out in front, doesn't mean you didn't have the adv of being on his 6 to start with, in other words, you had angles to start with... by being on his 6... what part of that are you missing?

Interesting that you would claim someone who shot down a faster, higher, more maneuverable plane at an altitude where theirs is outperformed displayed poor fighting skills.
again, you started on his 6...  lolz...  

Also, it is impossible to "merge" behind someone. I think the term you meant to use was "fell in behind him."
don't know what you're talking about here....   merge-To become combined or united...   your flight paths were united, you being on the same path as he, but 1.5k behind...  :aok


and just to reiterate my point, if you're going to talk smack about fighting someone and killing them, and then post film.. might want to post one where you don't start out on the guys 6.. it kind of voids the ability to gloat about it... :aok
Title: Re: Food for thought ...
Post by: Changeup on April 02, 2014, 07:42:03 PM
I didn't attempt to do anything other than to tell you the film of you getting a kill on simon, was neither a fight, imo, or worth gloating about...  :aok


 this is not what is shown in the film... you merged in behind him, him never being 1.5k out in front of you... now, we oldtime dogfighters don't call this a fight... I'd call it an engagement in which you started out on his 6... granted he may have had a little more speed, and a little more alt, but you started on his 6...  and never got off his 6 as is shown in the film... did you not shoot him from the 6 position?  just because he attempted to turn back into you from 1.5 k out in front, doesn't mean you didn't have the adv of being on his 6 to start with, in other words, you had angles to start with... by being on his 6... what part of that are you missing?
again, you started on his 6...  lolz...  
don't know what you're talking about here....   merge-To become combined or united...   your flight paths were united, you being on the same path as he, but 1.5k behind...  :aok


and just to reiterate my point, if you're going to talk smack about fighting someone and killing them, and then post film.. might want to post one where you don't start out on the guys 6.. it kind of voids the ability to gloat about it... :aok

Lol
Title: Re: Food for thought ...
Post by: Simon on April 02, 2014, 07:48:14 PM
I didn't attempt to do anything other than to tell you the film of you getting a kill on simon, was neither a fight, imo, or worth gloating about...  :aok


 this is not what is shown in the film... you merged in behind him, him never being 1.5k out in front of you... now, we oldtime dogfighters don't call this a fight... I'd call it an engagement in which you started out on his 6... granted he may have had a little more speed, and a little more alt, but you started on his 6...  and never got off his 6 as is shown in the film... did you not shoot him from the 6 position?  just because he attempted to turn back into you from 1.5 k out in front, doesn't mean you didn't have the adv of being on his 6 to start with, in other words, you had angles to start with... by being on his 6... what part of that are you missing?
again, you started on his 6...  lolz...  
don't know what you're talking about here....   merge-To become combined or united...   your flight paths were united, you being on the same path as he, but 1.5k behind...  :aok


and just to reiterate my point, if you're going to talk smack about fighting someone and killing them, and then post film.. might want to post one where you don't start out on the guys 6.. it kind of voids the ability to gloat about it... :aok


I'd take the initial position I had any day. With alt and E @ 10K+, an F4U1a will beat an La7 9 times out of 10 (by beat, I include making it dive to the deck and run away). It's pretty clear that I had a big advantage, but I was more focused on the furball than the one focused on me. Not the first time I've made that mistake.



Simon
Title: Re: Food for thought ...
Post by: SkyRock on April 02, 2014, 08:28:45 PM

I'd take the initial position I had any day. With alt and E @ 10K+, an F4U1a will beat an La7 9 times out of 10 (by beat, I include making it dive to the deck and run away). It's pretty clear that I had a big advantage, but I was more focused on the furball than the one focused on me. Not the first time I've made that mistake.



Simon
I'd take the la7 1.5 out... it's hard to beat if flown well and starting on the 6 position..  of course, I agree with you, had you flown that engagement properly, you could have created a great angle to induce him into a rolling scissors up there, and flapped him to death...  :aok
Title: Re: Food for thought ...
Post by: Naughty on April 02, 2014, 08:56:58 PM

Join a good squad ASAP.   Everything will change sir, good luck <S>

Edit: Join a good squad that participates in the FSO, sir.

    I used to be in the Jokers. was fun for a bit, but there was no command structure at the time. and I didn't take well to 15 different people telling everbody where to go and what to do.
Title: Re: Food for thought ...
Post by: Changeup on April 02, 2014, 09:51:32 PM
    I used to be in the Jokers. was fun for a bit, but there was no command structure at the time. and I didn't take well to 15 different people telling everbody where to go and what to do.

I like this one.  I like this guy :aok :salute
Title: Re: Food for thought ...
Post by: zack1234 on April 03, 2014, 12:18:47 AM
Would you follow me?
Title: Re: Food for thought ...
Post by: nrshida on April 03, 2014, 03:25:33 AM
Here it is again: https://www.youtube.com/watch?v=QSj9BtHMFro&t=560

A more perfect example of the Bubi Hartmann school of air combat you'll be pressed to find.


Snicker... Skyyr = Shadow from FA. Now it all makes sense.

Come on Simon, give the dish to those of us who never flew FA  :D


Title: Re: Food for thought ...
Post by: Skyyr on April 03, 2014, 09:35:13 AM
this is not what is shown in the film... you merged in behind him

don't know what you're talking about here....   merge-To become combined or united...   your flight paths were united, you being on the same path as he, but 1.5k behind...  :aok

You're arguing out-of-context semantics. In air combat, merge has a very, very specific definition. Whatever additional definitions the word might have do not apply here. I can speak from my own first-hand knowledge, from my professional experience, as well as from my education.

Further to my point, here's a quote from retired combat pilot and renowned air combat historian Col Phillip S. Meilinger:

In air combat, “the merge” occurs when opposing aircraft meet and pass each other.
http://www.airpower.maxwell.af.mil/airchronicles/apj/apj07/sum07/meilinger.htm

It is literally impossible to merge behind the opponent, as a merge implies a ~180* aspect - that is the reasoning for the term merge, as it carries specific aspect implications.


A more perfect example of the Bubi Hartmann school of air combat you'll be pressed to find.

Not sure if you're being facetious or serious - either way, I take that as a compliment. Thank you.
Title: Re: Food for thought ...
Post by: Hoplite on April 03, 2014, 09:35:49 AM
Would you follow me?

YES!

ZACH FOR EMPEROR OF AH!  ALL HAIL!


(http://img2-2.timeinc.net/ew/dynamic/imgs/040727/18614__gladiator_l.jpg)
Title: Re: Food for thought ...
Post by: Hoplite on April 03, 2014, 09:44:12 AM
You're arguing out-of-context semantics. In air combat, merge has a very, very specific definition. Whatever additional definitions the word might have do not apply here. I can speak from my own first-hand knowledge, from my professional experience, as well as from my education.

Here's a quote from retired combat pilot and renowned air combat historian:

In air combat, “the merge” occurs when opposing aircraft meet and pass each other.
- Col Phillip S. Meilinger, USAF, Retired
http://www.airpower.maxwell.af.mil/airchronicles/apj/apj07/sum07/meilinger.htm

It is literally impossible to merge behind the opponent, as a merge implies a ~180* aspect - that is the reasoning for the term merge, as it carries specific aspect implications.


Not sure if you're being facetious or serious - either way, I take that as a compliment. Thank you.

So I guess by your definition I merged on your six last night.  Unseen and us all alone too! 

And then you merged with my Tempest's four Hispanos.   :D :aok
Title: Re: Food for thought ...
Post by: nrshida on April 03, 2014, 09:54:33 AM
Not sure if you're being facetious or serious - either way, I take that as a compliment. Thank you.

(http://files.abovetopsecret.com/files/img/pq4f88beee.jpg)
Title: Re: Food for thought ...
Post by: Changeup on April 03, 2014, 09:55:53 AM
So I guess by your definition I merged on your six last night.  Unseen and us all alone too!  

And then you merged with my Tempest's four Hispanos.   :D :aok


He's mincing words to be difficult.  

The educational and professional point that he's making is that Skyrock used the term merge when he technically should have used the phrase "Simon was busy running down another aircraft and Skyrr slipped in behind him, unopposed,  followed him around the sky for 7 seconds and shot him down"

Hence Skyrock's statement of "that wasn't a fight".   Anyone who watches the film would say the same thing.  Having fought Simon a long time ago in the brackets and getting one co-alt fight with Skyrr only once, I'd say should those two run into each in the MA on somewhat equal footing, the result would be different.  Embarrassingly different.
Title: Re: Food for thought ...
Post by: Skyyr on April 03, 2014, 09:58:05 AM
So I guess by your definition I merged on your six last night.  Unseen and us all alone too!  

And then you merged with my Tempest's four Hispanos.   :D :aok


I think you're thinking of (or confused me with) someone else. I only flew for about 30 minutes last night running attack missions and my only deaths were from ground fire, unless I'm mistaken. I went to check the stats to confirm, but they're not up yet for the current tour. I'm honestly curious now.
Title: Re: Food for thought ...
Post by: Hoplite on April 03, 2014, 09:58:28 AM
The educational and professional point that he's making is that Skyrock used the term merge when he technically should have used the phrase "Simon was busy running down another aircraft and Skyrr slipped in behind him, unopposed,  followed him around the sky for 7 seconds and shot him down"

Hence Skyrock's statement of "that wasn't a fight".   Anyone who watches the film would say the same thing.  Having fought Simon a long time ago in the brackets and getting one co-alt fight with Skyrr only once, I'd say should those two run into each in the MA on somewhat equal footing, the result would be different.

Heh...I knew what he meant.  I was just being snarky.  :D
Title: Re: Food for thought ...
Post by: Hoplite on April 03, 2014, 10:01:02 AM
I think you're thinking of (or confused me with) someone else. I only flew for about 30 minutes last night running attack missions and my only deaths were from ground fire. I'd pull the stats now for you, but they're not up yet for the current tour.

 :headscratch:  I coulda sworn the buffer said "Skyyr" and it was a Dora...which is your weapon of choice if memory serves.

 *shrug*  I could be wrong! My apologies if so.  :)  :salute
Title: Re: Food for thought ...
Post by: Skyyr on April 03, 2014, 10:02:31 AM
:headscratch:  I coulda sworn the buffer said "Skyyr" and it was a Dora...which is your weapon of choice if memory serves.

 *shrug*  I could be wrong! My apologies if so.  :)  :salute

No worries - I could be mistaken as well. Either way, -=S=-.
Title: Re: Food for thought ...
Post by: Hoplite on April 03, 2014, 10:03:46 AM
FYI - By your definition I "merged" with someone.  I'd call it a pick.  It was certainly not a fight nor would I characterize it as one.  That was my point.  ;)
Title: Re: Food for thought ...
Post by: Changeup on April 03, 2014, 10:20:42 AM
FYI - By your definition I "merged" with someone.  I'd call it a pick.  It was certainly not a fight nor would I characterize it as one.  That was my point.  ;)

And he knows that too ;). It just doesn't sound nearly as skillful as, "in our last meeting I beat you"
Title: Re: Food for thought ...
Post by: Hoplite on April 03, 2014, 10:24:05 AM
And he knows that too ;). It just doesn't sound nearly as skillful as, "in our last meeting I beat you"

I dunno, Change....he seemed pretty confused on the subject.  ;)   :lol
Title: Re: Food for thought ...
Post by: Changeup on April 03, 2014, 10:26:49 AM
I dunno, Change....he seemed pretty confused on the subject.  ;)   :lol

Lmao!  He didn't realize Skyrock was using the term "merge" because he used it first thus Skyrock very politely and very eloquently laughed at him.  Then he contradicted his own use of the term by defining it with his personal, professional and educational experience.
Title: Re: Food for thought ...
Post by: Skyyr on April 03, 2014, 10:31:40 AM
Lmao!  He didn't realize Skyrock was using the term "merge" because he used it first thus Skyrock very politely and very eloquently laughed at him.  Then he contradicted his own use of the term by defining it with his personal, professional and educational experience.

This is a merge: https://www.youtube.com/watch?v=QSj9BtHMFro&t=650

I dare you to prove otherwise.
Title: Re: Food for thought ...
Post by: Changeup on April 03, 2014, 10:38:44 AM
This is a merge: https://www.youtube.com/watch?v=QSj9BtHMFro&t=650

I dare you to prove otherwise.

You dare me?  Do you double dare me or just dare me? 

Which of the 7 picks in this film are you defining as a merge?
Title: Re: Food for thought ...
Post by: Skyyr on April 03, 2014, 10:46:41 AM
You dare me?  Do you double dare me or just dare me? 

Which of the 7 picks in this film are you defining as a merge?

Perhaps if you clicked the link (unless you're replying via a mobile phone, in which case you'd need to go to 10:50), you would know.
Title: Re: Food for thought ...
Post by: Hoplite on April 03, 2014, 10:46:44 AM
Skyyr...calm thyself, mon ami.  Just givin' you a hard time.   :)

Technically, I believe you are correct i.e. the fight paths "merged".  But that term has some rather specific meanings and connotations within the AH Community, so its probably best to adopt the Community useage.

 :salute
Title: Re: Food for thought ...
Post by: Changeup on April 03, 2014, 11:03:01 AM
Perhaps if you clicked the link (unless you're replying via a mobile phone, in which case you'd need to go to 10:50), you would know.

For the purposes of you defending your position of your initial contact with Simon, definitionally your planes merged.  You could even go as far as to say you took a good angle to catch his 6 as he flew by you after you merged.   But what you cannot say is that you won a fight.
Title: Re: Food for thought ...
Post by: Arlo on April 03, 2014, 11:04:54 AM
For the purposes of you defending your position of your initial contact with Simon, definitionally your planes merged.  You could even go as far as to say you took a good angle to catch his 6 as he flew by you after you merged.   But what you cannot say is that you won a fight.

Shouldn't you pass the baton to kappa for authoritative purpose by now?  :D
Title: Re: Food for thought ...
Post by: Changeup on April 03, 2014, 11:07:35 AM
Shouldn't you pass the baton to kappa for authoritative purpose by now?  :D

Shouldn't you ask your wife if it's ok for you to have computer time?
Title: Re: Food for thought ...
Post by: BluBerry on April 03, 2014, 11:08:55 AM

^ hahahah

Title: Re: Food for thought ...
Post by: Hoplite on April 03, 2014, 11:11:09 AM
Shouldn't you pass the baton to kappa for authoritative purpose by now?  :D

Come on, Arlo. That post doesn't even have the pretence of a contribution to the topic.  

If your going to troll at least try to mask it.   :rolleyes:  :P
Title: Re: Food for thought ...
Post by: Changeup on April 03, 2014, 11:13:10 AM
Come on, Arlo. That post doesn't even have the pretence of a contribution to the topic.  

If your going to troll at least try to mask it.   :rolleyes:  :P

It's too tough for him to mask his anklehumps.  I feel like I've got a 40 hp jackhammer taped to my ankle every time Arlo shows up.
Title: Re: Food for thought ...
Post by: Arlo on April 03, 2014, 11:13:28 AM
Shouldn't you ask your wife if it's ok for you to have computer time?

Don't change the subject, son. You got a bit puffy and needed deflating.  ;)
Title: Re: Food for thought ...
Post by: Arlo on April 03, 2014, 11:17:14 AM
Come on, Arlo. That post doesn't even have the pretence of a contribution to the topic.  

If your going to troll at least try to mask it.   :rolleyes:  :P

Changeup is all about pretense.  ;)
Title: Re: Food for thought ...
Post by: Triton28 on April 03, 2014, 11:19:12 AM
 :)
Title: Re: Food for thought ...
Post by: SkyRock on April 03, 2014, 11:21:08 AM
This is a merge: https://www.youtube.com/watch?v=QSj9BtHMFro&t=650

I dare you to prove otherwise.
you were already engaged...   and yes I was being funny earlier by using merge as in merging into traffic...   :D

   now lets go technical a bit...  merge as defined in AC, is a nuetral pass... and to be more specific, it is when both parties are aware of each other... "Neutral positions generally occur when both opponents spot each other at the same time. Neither the pilot nor the opponent have the advantage of surprise."
so, by definition, your original statement that you "merged" is wrong because he was unaware that you had pulled onto his 6 from below(do you know what this is called?)...  and by definition, the clip in the quote above shows a hostile pass(no merge), as both or one of you were trying to bring guns onto the other after the initial engagement...  :aok

in the initial engagement you were offensive and he was neutral... no merge... unless were using freeway terms... :D    in this clip, both were involved in a hostile pass....   :aok
Title: Re: Food for thought ...
Post by: Changeup on April 03, 2014, 11:22:33 AM
Don't change the subject, son. You got a bit puffy and needed deflating.  ;)

No need to justify your need to hammer my ankle boy.   You couldn't deflate the kiddy balloons you blow up at your clown shows Arlo.  If you wanna keep trying to plunge your big red nose in folks 6 o clock, fine by me I guess.
Title: Re: Food for thought ...
Post by: Arlo on April 03, 2014, 11:24:42 AM
Well now that we have that settled (or not) we can go back to making disparaging comments about skill and character in order to bond the community and encourage new people to join.  :D :cheers: :salute
Title: Re: Food for thought ...
Post by: Arlo on April 03, 2014, 11:26:10 AM
No need to justify your need to hammer my ankle boy.   You couldn't deflate the kiddy balloons you blow up at your clown shows Arlo.  If you wanna keep trying to plunge your big red nose in folks 6 o clock, fine by me I guess.

That's .... not .... my nose.  :D
Title: Re: Food for thought ...
Post by: Changeup on April 03, 2014, 11:26:19 AM
Well now that we have that settled (or not) we can go back to making disparaging comments about skill and character in order to bond the community and encourage new people to join.  :D :cheers: :salute

You were getting a little puffy and needed deflating ;)
Title: Re: Food for thought ...
Post by: BluBerry on April 03, 2014, 11:27:21 AM
thats called liposuction
Title: Re: Food for thought ...
Post by: Arlo on April 03, 2014, 11:27:31 AM
You were getting a little puffy and needed deflating ;)

Your eagerness to satisfy my puffy to the point of deflation is noted.  :D
Title: Re: Food for thought ...
Post by: Arlo on April 03, 2014, 11:28:45 AM
thats called liposuction

Funny you chose a word with lip and suction in it. Carry on.  :D
Title: Re: Food for thought ...
Post by: Changeup on April 03, 2014, 11:28:53 AM
That's .... not .... my nose.  :D

That you went there is a testament to everything I thought I knew about you, lmao!  Thank you for verifying.
Title: Re: Food for thought ...
Post by: Changeup on April 03, 2014, 11:30:51 AM
Funny you chose a word with lip and suction in it. Carry on.  :D

And you chose a phrase that intimated you like sex with men.  To each his own but no pot, no kettle
Title: Re: Food for thought ...
Post by: Arlo on April 03, 2014, 11:32:41 AM
That you went there is a testament to everything I thought I knew about you, lmao!  Thank you for verifying.

Admitting you don't so much know as you think you know is a good first step. That's the growth you should focus on.  :aok
Title: Re: Food for thought ...
Post by: Arlo on April 03, 2014, 11:33:32 AM
And you chose a phrase that intimated you like sex with men.  To each his own but no pot, no kettle

Your excitement is worrying in it's own way.  :confused:
Title: Re: Food for thought ...
Post by: Triton28 on April 03, 2014, 11:34:51 AM
Is Arlo having homoerotic fantasies on the BBS again? 

Title: Re: Food for thought ...
Post by: Changeup on April 03, 2014, 11:35:29 AM
Your excitement is worrying in it's own way.  :confused:

And you didn't manage to deny it.  Everyone watch your 6 or clown feet you'll see behind you
Title: Re: Food for thought ...
Post by: Arlo on April 03, 2014, 11:36:08 AM
Is Arlo having homoerotic fantasies on the BBS again? 

Speaking of excitable ankle-humping slobber-donkeys.  :D
Title: Re: Food for thought ...
Post by: Arlo on April 03, 2014, 11:36:58 AM
And you didn't manage to deny it.  Everyone watch your 6 or clown feet you'll see behind you

I certainly didn't manage to take it seriously. Sorry, was I supposed to?  :D
Title: Re: Food for thought ...
Post by: Changeup on April 03, 2014, 11:49:15 AM
I certainly didn't manage to take it seriously. Sorry, was I supposed to?  :D

If you say so....lol
Title: Re: Food for thought ...
Post by: Triton28 on April 03, 2014, 11:50:26 AM
Do you know what an ankle humper is, Arlo?
Title: Re: Food for thought ...
Post by: LCADolby on April 03, 2014, 11:51:52 AM
Arlo give it a rest.  :old:

Muppets give it a rest  :old:

Don't make me get the teacher and put you in time out :old:
Title: Re: Food for thought ...
Post by: Volron on April 03, 2014, 11:54:01 AM
 :lol
Title: Re: Food for thought ...
Post by: Arlo on April 03, 2014, 11:55:29 AM
Do you know what an ankle humper is, Arlo?

Well, Triton28 comes to mind as a great example.  :D
Title: Re: Food for thought ...
Post by: Arlo on April 03, 2014, 11:57:58 AM
Arlo give it a rest.  :old:

Muppets give it a rest  :old:

Don't make me get the teacher and put you in time out :old:

https://www.youtube.com/watch?v=GfuY5Q0BSBM
Title: Re: Food for thought ...
Post by: Triton28 on April 03, 2014, 11:58:12 AM
Well, Triton28 comes to mind as a great example.  :D

So everyone who makes fun of you is humping your ankle?    
Title: Re: Food for thought ...
Post by: Arlo on April 03, 2014, 12:01:18 PM
So everyone who makes fun of you is humping your ankle?    

Everyone that rushes in to protect their master Changeup is.  :aok
Title: Re: Food for thought ...
Post by: Hoplite on April 03, 2014, 12:05:04 PM
Everyone that rushes in to protect their master Changeup is.  :aok

Arlo's partial to his Master Bates. 

(http://www.freesmileys.org/smileys/smiley-fc/whistling.gif)

 :D

:bolt:
Title: Re: Food for thought ...
Post by: Changeup on April 03, 2014, 12:13:26 PM
Everyone that rushes in to protect their master Changeup is.  :aok

Uh Arlo?  Helllloooooo?  He's just making fun of ya. 
Title: Re: Food for thought ...
Post by: Arlo on April 03, 2014, 12:17:13 PM
Uh Arlo?  Helllloooooo?  He's just making fun of ya. 

Ah. Well relax, I'm just making fun of you.  :D
Title: Re: Food for thought ...
Post by: Triton28 on April 03, 2014, 12:29:46 PM
Everyone that rushes in to protect their master Changeup is.  :aok

Ok.  So the next time you post something stupid and I make fun of you, as long as I keep Changeup out of the thread before I make fun of you, I'm then simply making fun of you rather than ankle humping.  Is this correct?
Title: Re: Food for thought ...
Post by: Hoplite on April 03, 2014, 12:37:04 PM
Arlo's partial to his Master Bates. 

(http://www.freesmileys.org/smileys/smiley-fc/whistling.gif)

 :D

:bolt:

Yeah yeah....I know.  "Did you have to go there, Hop?"   :frown:








Yes.   :D
Title: Re: Food for thought ...
Post by: Arlo on April 03, 2014, 12:42:05 PM
Ok.  So the next time you post something stupid and I make fun of you, as long as I keep Changeup out of the thread before I make fun of you, I'm then simply making fun of you rather than ankle humping.  Is this correct?

Although it would be a departure from your current habit, I think you following me around just to get embarrassed by me yet again is still defined as ankle humping. Rushing in to defend Changeup when he 'cartwheels' is just adding the lapdog part. I can see that you want my attention. Hell, you may even be able to get it in a positive way .... but ain't seen it yet.  :D

Changeup is too busy trying to impress the community by challenging others to a duel with kappa (amongst other stupid acts that supposedly prove his points). In that, he deserves to be taken down a notch or two when he puffs his chest to bump it with others on the forum. For that matter, so do you.  :aok
Title: Re: Food for thought ...
Post by: Arlo on April 03, 2014, 12:43:11 PM
Yeah yeah....I know.  "Did you have to go there, Hop?"   :frown:

Yes.   :D

Oh, sorry. I was supposed to acknowledge. I acknowledge you, Hop.  :)
Title: Re: Food for thought ...
Post by: Hoplite on April 03, 2014, 01:07:24 PM
Oh, sorry. I was supposed to acknowledge. I acknowledge you, Hop.  :)

YAY! :rofl



EDIT:  I forgot to add in that the mental picture of Changeup doing a cartwheel is a tad bit disturbing.  (http://www.freesmileys.org/smileys/smiley-scared010.gif)

Please refrain from referencing this in the future.
Title: Re: Food for thought ...
Post by: Changeup on April 03, 2014, 01:09:07 PM
Although it would be a departure from your current habit, I think you following me around just to get embarrassed by me yet again is still defined as ankle humping. Rushing in to defend Changeup when he 'cartwheels' is just adding the lapdog part. I can see that you want my attention. Hell, you may even be able to get it in a positive way .... but ain't seen it yet.  :D

Changeup is too busy trying to impress the community by challenging others to a duel with kappa (amongst other stupid acts that supposedly prove his points). In that, he deserves to be taken down a notch or two when he puffs his chest to bump it with others on the forum. For that matter, so do you.  :aok

Translation:  my wife pwns me and appointing myself chief of AH BBS police improves my low self esteem even though it's anklehumping
Title: Re: Food for thought ...
Post by: Triton28 on April 03, 2014, 01:11:04 PM
Although it would be a departure from your current habit, I think you following me around just to get embarrassed by me yet again is still defined as ankle humping. Rushing in to defend Changeup when he 'cartwheels' is just adding the lapdog part. I can see that you want my attention. Hell, you may even be able to get it in a positive way .... but ain't seen it yet.  :D

Changeup is too busy trying to impress the community by challenging others to a duel with kappa (amongst other stupid acts that supposedly prove his points). In that, he deserves to be taken down a notch or two when he puffs his chest to bump it with others on the forum. For that matter, so do you.  :aok

 :rofl

So this is you embarrassing me and taking me down a notch? 
Title: Re: Food for thought ...
Post by: Arlo on April 03, 2014, 01:15:45 PM
Translation:  my wife pwns me and appointing myself chief of AH BBS police improves my low self esteem even though it's anklehumping

 :O :lol
Title: Re: Food for thought ...
Post by: Arlo on April 03, 2014, 01:16:27 PM
:rofl

So this is you embarrassing me and taking me down a notch? 

You're right. It's not me embarrassing you as much as you embarrassing yourself.  :aok
Title: Re: Food for thought ...
Post by: Triton28 on April 03, 2014, 01:21:18 PM
Most people have an inflated ego about their flying in this game.  Arlo has an ego about his BBS persona. 

 :)
Title: Re: Food for thought ...
Post by: Changeup on April 03, 2014, 01:27:45 PM
:rofl

So this is you embarrassing me and taking me down a notch?  

Arlo actually believes he takes people down notches...I actually get embarrassed for him.  Of course it's immediately following him defining leadership.
Title: Re: Food for thought ...
Post by: Arlo on April 03, 2014, 01:32:23 PM
Most people have an inflated ego about their flying in this game.  Arlo has an ego about his BBS persona. 

 :)

At least you acknowledge I don't have an inflated ego about the game. You and Changeup could learn from this.  ;)
Title: Re: Food for thought ...
Post by: Arlo on April 03, 2014, 01:33:47 PM
Arlo actually believes he takes people down notches...I actually get embarrassed for him.  Of course it's immediately following him defining leadership.

You're problem is you never learned to be embarrassed for yourself.  :aok

What's your definition of leadership, again? Don't set the example, isn't it?  :cool:
Title: Re: Food for thought ...
Post by: Changeup on April 03, 2014, 01:37:31 PM
At least you acknowledge I don't have an inflated ego about the game. You and Changeup could learn from this.  ;)

But you  having a blown up BBS ego is sooo much better.  Lmao!!!  Ya, I'm glad you're not leading anyone into battle.  Oh, except these tough-as-nails BBS war fighters.  You go Arlo!!!!  
Title: Re: Food for thought ...
Post by: Arlo on April 03, 2014, 01:43:29 PM
But you  having a blown up BBS ego is sooo much better.  Lmao!!!  Ya, I'm glad you're not leading anyone into battle.  Oh, except these tough-as-nails BBS war fighters.  You go Arlo!!!!  


Ah. You lead people in battle. Which golf course was that?  :D
Title: Re: Food for thought ...
Post by: wpeters on April 03, 2014, 01:49:39 PM
(http://i.imgur.com/3wCOGO1.jpg)
Title: Re: Food for thought ...
Post by: Changeup on April 03, 2014, 01:52:21 PM

Ah. You lead people in battle. Which golf course was that?  :D

All of them. 
Title: Re: Food for thought ...
Post by: Arlo on April 03, 2014, 01:54:55 PM
All of them. 

And the leadership skills you developed on 'all' those courses shows.  :aok
Title: Re: Food for thought ...
Post by: Changeup on April 03, 2014, 01:58:07 PM
And the leadership skills you developed on 'all' those courses shows.  :aok

Some folks called them golf courses or country clubs and thank you!!
Title: Re: Food for thought ...
Post by: Arlo on April 03, 2014, 01:59:24 PM
Some folks called them golf courses or country clubs and thank you!!

Don't allude. You do that a lot. Here's your chance to take your brag full speed ahead.  :D
Title: Re: Food for thought ...
Post by: noobnite on April 03, 2014, 02:01:39 PM
   Again, I am fairly new player that has returned after a five year break, and would like to throw just his two cents in.....
First, I'm going to comment on the Community Forums. As I've read through several posts, to include this one, I've observed on many occasions players bashing each other over a wide range of topics, the most prevalent being style of play, and skills in ACM (or, if you are anything like me, the extreme lack  :bhead) To the ones that talk crap in the first place and start screwing with others, please first look at a few factors....First, is YOUR ACM that great to begin with? So good that you can't learn from a better player (and trust me, they are out there, weather you like to admit it or not.) Second, instead of talking a bunch of trash in these Community Forums, you could instead choose to either A. Take the B.S. to the dueling arena, and hash it out there, minus the trash talk (after all, if you plan on waxing the other guys butt, let your flying speak, why talk crap on top?) or even better, requesting a meet in the TA. Teach the other player skills. Be a teacher and leader. As one teaches the mechanics of the game, ACM, and gunnery, you just may teach respect and etiquette, and instill a sense of belonging into the community. The Community board is meant for all of us. Please don't start whining and generally showing your anus on for the whole player base to see. It makes you look like a donkey.
   And then I'd like to address the disrespect, foul play, and other behavior that is not what we as a community in general want to foster in the arenas. You get shot down, deal with it. Something happened for you to get shot down. You screwed up (started a fight from a poor position, dived into a melee, ect.) or the other guy (or gal) was the better player today. In the instance of a techno glitch, they happen. It's something that all of us deal with as players of an online game. I hate when someone gets onto 200 and just lets loose with a whiny stream of BS because something didn't go in their favor. To the guys that bail, Alt F4, or otherwise can't take getting shot down, go ahead and do whatever it is that your doing. You will learn exactly nothing, and never improve. Learn to at least attempt to fight your way out of whatever situation has been presented. As for HO tactics, again, like techno glitches, they happen. Good pilots will learn to sidestep the HO shots, come around and throw a stream of lead. I'd like to suggest again that through the game's commo system, if someone does something stupid, put the word out. Advise squaddies and countrymen. One doesn't need to get on 200 and start raising sand. As a side thought, if someone is speaking disrespectfully, regardless of channel, there is always the .squelch command. I use it on a frequent basis. When the crap talker realizes that he lost his listeners, he may just shut up. When someone gets onto the help channel asking something, if all you cant think of is to tell him "Alt+F4," or some other bull, just don't answer. Great way to run a new player off.
   In short, be respectful of your fellow players, both on the Forums and in the arena. There is nothing wrong sending a player that killed you a PM says "great shot!" or something. Don't like someone? Squelch. Someone talking to the point of screwing up the atmosphere of competition and companionable play? Report them and screen shot or record what's going on. I for one am attracted to this online world through my interest in World War Two Aircraft, and the huge base of knowledgeable players. I'm sure others may feel the same, and enjoy participating in an online world that lets you play the role of a fighter pilot, bomber pilot, ect., while in an online environment that fits your interest.
                                                                     Respectfully Submitted,
                                                                                       SwampBug  
Title: Re: Food for thought ...
Post by: Arlo on April 03, 2014, 02:04:27 PM
  Again, I am fairly new player that has returned after a five year break, and would like to throw just his two cents in.....
First, I'm going to comment on the Community Forums. As I've read through several posts, to include this one, I've observed on many occasions players bashing each other over a wide range of topics, the most prevalent being style of play, and skills in ACM (or, if you are anything like me, the extreme lack  :bhead) To the ones that talk crap in the first place and start screwing with others, please first look at a few factors....First, is YOUR ACM that great to begin with? So good that you can't learn from a better player (and trust me, they are out there, weather you like to admit it or not.) Second, instead of talking a bunch of trash in these Community Forums, you could instead choose to either A. Take the B.S. to the dueling arena, and hash it out there, minus the trash talk (after all, if you plan on waxing the other guys butt, let your flying speak, why talk crap on top?) or even better, requesting a meet in the TA. Teach the other player skills. Be a teacher and leader. As one teaches the mechanics of the game, ACM, and gunnery, you just may teach respect and etiquette, and instill a sense of belonging into the community. The Community board is meant for all of us. Please don't start whining and generally showing your anus on for the whole player base to see. It makes you look like a donkey.
   And then I'd like to address the disrespect, foul play, and other behavior that is not what we as a community in general want to foster in the arenas. You get shot down, deal with it. Something happened for you to get shot down. You screwed up (started a fight from a poor position, dived into a melee, ect.) or the other guy (or gal) was the better player today. In the instance of a techno glitch, they happen. It's something that all of us deal with as players of an online game. I hate when someone gets onto 200 and just lets loose with a whiny stream of BS because something didn't go in their favor. To the guys that bail, Alt F4, or otherwise can't take getting shot down, go ahead and do whatever it is that your doing. You will learn exactly nothing, and never improve. Learn to at least attempt to fight your way out of whatever situation has been presented. As for HO tactics, again, like techno glitches, they happen. Good pilots will learn to sidestep the HO shots, come around and throw a stream of lead. I'd like to suggest again that through the game's commo system, if someone does something stupid, put the word out. Advise squaddies and countrymen. One doesn't need to get on 200 and start raising sand. As a side thought, if someone is speaking disrespectfully, regardless of channel, there is always the .squelch command. I use it on a frequent basis. When the crap talker realizes that he lost his listeners, he may just shut up. When someone gets onto the help channel asking something, if all you cant think of is to tell him "Alt+F4," or some other bull, just don't answer. Great way to run a new player off.
   In short, be respectful of your fellow players, both on the Forums and in the arena. There is nothing wrong sending a player that killed you a PM says "great shot!" or something. Don't like someone? Squelch. Someone talking to the point of screwing up the atmosphere of competition and companionable play? Report them and screen shot or record what's going on. I for one am attracted to this online world through my interest in World War Two Aircraft, and the huge base of knowledgeable players. I'm sure others may feel the same, and enjoy participating in an online world that lets you play the role of a fighter pilot, bomber pilot, ect., while in an online environment that fits your interest.
                                                                     Respectfully Submitted,
                                                                                       SwampBug  

Excellent post, Swampbug.  :)
Title: Re: Food for thought ...
Post by: Changeup on April 03, 2014, 02:08:52 PM
Don't allude. You do that a lot. Here's your chance to take your brag full speed ahead.  :D

Like you evade.  Your bait is weak.  I talk about that with people I call friend.  That isn't you or a public BBS.  Don't project Arlo, I don't have the same needs you do

Title: Re: Food for thought ...
Post by: Arlo on April 03, 2014, 02:18:40 PM
Like you evade.  Your bait is weak.  I talk about that with people I call friend.  That isn't you or a public BBS.  Don't project Arlo, I don't have the same needs you do

Bait? Either your allusions have something behind them or they don't. I'm seeing don't. Maybe your friends are brave enough to share.  :D
Title: Re: Food for thought ...
Post by: Changeup on April 03, 2014, 02:25:51 PM
Bait? Either your allusions have something behind them or they don't. I'm seeing don't. Maybe your friends are brave enough to share.  :D

Don't get your feelings hurt.  What you do believe or don't believe isn't important to me.  You don't matter Arlo
Title: Re: Food for thought ...
Post by: SkyRock on April 03, 2014, 02:30:26 PM
  Again, I am fairly new player that has returned after a five year break, and would like to throw just his two cents in.....
First, I'm going to comment on the Community Forums. As I've read through several posts, to include this one, I've observed on many occasions players bashing each other over a wide range of topics, the most prevalent being style of play, and skills in ACM (or, if you are anything like me, the extreme lack  :bhead) To the ones that talk crap in the first place and start screwing with others, please first look at a few factors....First, is YOUR ACM that great to begin with? So good that you can't learn from a better player (and trust me, they are out there, weather you like to admit it or not.) Second, instead of talking a bunch of trash in these Community Forums, you could instead choose to either A. Take the B.S. to the dueling arena, and hash it out there, minus the trash talk (after all, if you plan on waxing the other guys butt, let your flying speak, why talk crap on top?) or even better, requesting a meet in the TA. Teach the other player skills. Be a teacher and leader. As one teaches the mechanics of the game, ACM, and gunnery, you just may teach respect and etiquette, and instill a sense of belonging into the community. The Community board is meant for all of us. Please don't start whining and generally showing your anus on for the whole player base to see. It makes you look like a donkey.
   And then I'd like to address the disrespect, foul play, and other behavior that is not what we as a community in general want to foster in the arenas. You get shot down, deal with it. Something happened for you to get shot down. You screwed up (started a fight from a poor position, dived into a melee, ect.) or the other guy (or gal) was the better player today. In the instance of a techno glitch, they happen. It's something that all of us deal with as players of an online game. I hate when someone gets onto 200 and just lets loose with a whiny stream of BS because something didn't go in their favor. To the guys that bail, Alt F4, or otherwise can't take getting shot down, go ahead and do whatever it is that your doing. You will learn exactly nothing, and never improve. Learn to at least attempt to fight your way out of whatever situation has been presented. As for HO tactics, again, like techno glitches, they happen. Good pilots will learn to sidestep the HO shots, come around and throw a stream of lead. I'd like to suggest again that through the game's commo system, if someone does something stupid, put the word out. Advise squaddies and countrymen. One doesn't need to get on 200 and start raising sand. As a side thought, if someone is speaking disrespectfully, regardless of channel, there is always the .squelch command. I use it on a frequent basis. When the crap talker realizes that he lost his listeners, he may just shut up. When someone gets onto the help channel asking something, if all you cant think of is to tell him "Alt+F4," or some other bull, just don't answer. Great way to run a new player off.
   In short, be respectful of your fellow players, both on the Forums and in the arena. There is nothing wrong sending a player that killed you a PM says "great shot!" or something. Don't like someone? Squelch. Someone talking to the point of screwing up the atmosphere of competition and companionable play? Report them and screen shot or record what's going on. I for one am attracted to this online world through my interest in World War Two Aircraft, and the huge base of knowledgeable players. I'm sure others may feel the same, and enjoy participating in an online world that lets you play the role of a fighter pilot, bomber pilot, ect., while in an online environment that fits your interest.
                                                                     Respectfully Submitted,
                                                                                       SwampBug  
(http://i198.photobucket.com/albums/aa223/Skyrock67/Crawdads3_zps50f89c1d.jpg) (http://s198.photobucket.com/user/Skyrock67/media/Crawdads3_zps50f89c1d.jpg.html)
Title: Re: Food for thought ...
Post by: Arlo on April 03, 2014, 02:32:02 PM
Don't get your feelings hurt.  What you do believe or don't believe isn't important to me.  You don't matter Arlo

Sure I don't. I'm not easily impressed enough to.  I'd suggest leaving said allusions to strictly those that are (as you said, no place on a public forum where not everyone buys it).  :aok
Title: Re: Food for thought ...
Post by: Changeup on April 03, 2014, 02:37:55 PM
Sure I don't. I'm not easily impressed enough to.  I'd suggest leaving said allusions to strictly those that are (as you said, no place on a public forum where not everyone buys it).  :aok

Your suggestions don't matter either Arlo.  Lol
Title: Re: Food for thought ...
Post by: noobnite on April 03, 2014, 02:41:30 PM
Oh man I could go for a table full of those crawfish, taters, and corn......a Bud Light, some music, and Id be a happy fat boy
Title: Re: Food for thought ...
Post by: Arlo on April 03, 2014, 02:43:12 PM
Your suggestions don't matter either Arlo.  Lol

Meh. Heed. Don't heed. It's only 'bait' if you're a liar and can be trapped into revealing such. I'm fully prepared to concede if you can back your allusions with something concrete (to the point of never posting on this forum to or about you again - even if you don't reciprocate in turn).  :)
Title: Re: Food for thought ...
Post by: Arlo on April 03, 2014, 02:44:14 PM
Oh man I could go for a table full of those crawfish, taters, and corn......a Bud Light, some music, and Id be a happy fat boy

You said it.  :)
Title: Re: Food for thought ...
Post by: Changeup on April 03, 2014, 02:48:40 PM
Meh. Heed. Don't heed. It's only 'bait' if you're a liar and can be trapped into revealing such. I'm fully prepared to concede if you can back your allusions with something concrete (to the point of never posting on this forum to or about you again - even if you don't reciprocate in turn).  :)

More useless bait.  It kills you that you are so ineffectual with your small minded gamesmanship.  You've been reduced to bargaining....what's next, groveling?   
Title: Re: Food for thought ...
Post by: Arlo on April 03, 2014, 02:50:07 PM
More useless bait.  It kills you that you are so ineffectual with your small minded gamesmanship.  You've been reduced to bargaining....what's next, groveling?   

And .... that's a pitiful back-down/fail. You, sir, are a fraud.  :D

Title: Re: Food for thought ...
Post by: wpeters on April 03, 2014, 02:51:50 PM
Oh man I could go for a table full of those crawfish, taters, and corn......a Bud Light, some music, and Id be a happy fat boy

It is that time a year again.  Cant wait for first crawfish boil of the year
Title: Re: Food for thought ...
Post by: Hoplite on April 03, 2014, 02:52:21 PM
BACK ....

(http://images16.fotki.com/v3/photos/1/1710581/9382725/in_before_the_lock-vi.jpg)
Title: Re: Food for thought ...
Post by: Changeup on April 03, 2014, 02:55:38 PM
And .... that's a pitiful back-down/fail. You, sir, are a fraud.  :D




LMAO!!!
Title: Re: Food for thought ...
Post by: Arlo on April 03, 2014, 02:56:19 PM

LMAO!!!

 :lol
Title: Re: Food for thought ...
Post by: Zoney on April 03, 2014, 03:06:32 PM
Swampbug/noobnite, thank you for your post sir.  I agree that players here really need to have more self control and better sportsmanship.  As a player that truly loves this game, and believes in it, I am embarrassed by my fellow players time and again.  I'm glad you are back after your hiatus sir  :salute.  Now go find a good squad to fly with, and find a squad that flys in the FSO as that is the place where the game comes alive.
Title: Re: Food for thought ...
Post by: wpeters on April 03, 2014, 03:24:37 PM
BACK ....

(http://images16.fotki.com/v3/photos/1/1710581/9382725/in_before_the_lock-vi.jpg)

 :lol

(http://i.imgur.com/SbiiRNI.jpg)
Title: Re: Food for thought ...
Post by: nrshida on April 03, 2014, 03:28:12 PM
Can anyone else imagine a two hour car drive with Arlo and Changeup aged seven on the back seat together?  :banana:



Title: Re: Food for thought ...
Post by: Wiley on April 03, 2014, 03:31:39 PM
Can anyone else imagine a two hour car drive with Arlo and Changeup aged seven on the back seat together?  :banana:





Would it be any different from present day?

Wiley.
Title: Re: Food for thought ...
Post by: Triton28 on April 03, 2014, 03:39:03 PM
Can anyone else imagine a two hour car drive with Arlo and Changeup aged seven on the back seat together?  :banana:





Wouldn't have happened.  Changeup is smart enough throw him out the window 20 minutes in.    
Title: Re: Food for thought ...
Post by: Arlo on April 03, 2014, 03:39:43 PM
Would it be any different from present day?

Wiley.

Very much so. Changeup would be older.  ;)
Title: Re: Food for thought ...
Post by: Changeup on April 03, 2014, 04:21:13 PM
Can anyone else imagine a two hour car drive with Arlo and Changeup aged seven on the back seat together?  :banana:





Never crossed my mind, lol.  I just threw up in my mouth a little
Title: Re: Food for thought ...
Post by: Arlo on April 03, 2014, 04:30:22 PM
Never crossed my mind, lol.  I just threw up in my mouth a little

Fraud.  :D
Title: Re: Food for thought ...
Post by: Triton28 on April 03, 2014, 05:06:18 PM
When a man accuses another man of being a fraud on the internet, he doesn't end the accusation with a big grin.  Unless he's a tard.

Ok, just forget I said anything.
Title: Re: Food for thought ...
Post by: Changeup on April 03, 2014, 05:07:20 PM
Fraud.  :D

Stalker, lol.  I love it
Title: Re: Food for thought ...
Post by: Arlo on April 03, 2014, 05:16:10 PM
Stalker, lol.  I love it

Bosnia, right? What men did you lead in combat there?  :)
Title: Re: Food for thought ...
Post by: Changeup on April 03, 2014, 05:17:22 PM
Bosnia, right? What men did you lead in combat there?  :)

Your getting there.  Keep hunting
Title: Re: Food for thought ...
Post by: Arlo on April 03, 2014, 05:35:56 PM
Your getting there.  Keep hunting

No hunt. Memory, actually. This community has dealt with more than one one 'internet commando.' SEALs, Green Berets, hell, even SAS and CIA. Ever get bit by a scorpion or fly an F-16?  :D
Title: Re: Food for thought ...
Post by: Changeup on April 03, 2014, 05:38:35 PM
No hunt. Memory, actually. This community has dealt than one one 'internet commando.' SEALs, Green Berets, hell, even SAS and CIA. Ever get bit by a scorpion or fly an F-16?  :D

I'm all of those Arlo.  My name is Chuck Norris.
Title: Re: Food for thought ...
Post by: Arlo on April 03, 2014, 05:41:25 PM
I'm all of those Arlo.  My name is Chuck Norris.

Probably goes far to explain why you about-faced and steered clear of the Furball meet-ups (you initially 'invited yourself to'). Hard to be an internet commando there.  :aok
Title: Re: Food for thought ...
Post by: Changeup on April 03, 2014, 05:43:04 PM
Probably goes far to explain why you about-faced and steered clear of the Furball meet-ups (you initially 'invited yourself to'). Hard to be an internet commando there.  :aok

You are right.  It was fear. 
Title: Re: Food for thought ...
Post by: Arlo on April 03, 2014, 05:47:20 PM
You are right.  It was fear. 

 :D
Title: Re: Food for thought ...
Post by: LCADolby on April 03, 2014, 07:06:26 PM
This has become a who's going to get to Radioactive status first. :uhoh
Title: Re: Food for thought ...
Post by: Hoplite on April 03, 2014, 07:20:05 PM
No hunt. Memory, actually. This community has dealt with more than one one 'internet commando.' SEALs, Green Berets, hell, even SAS and CIA. Ever get bit by a scorpion or fly an F-16?  :D

I like to go commando.  Does that count?
Title: Re: Food for thought ...
Post by: Arlo on April 03, 2014, 07:38:47 PM
I like to go commando.  Does that count?

(http://bestscottishweddings.com/wp-content/uploads/2013/12/147j_1213.jpg)

Title: Re: Food for thought ...
Post by: BluBerry on April 03, 2014, 07:40:01 PM
bet you had fun googling that.
Title: Re: Food for thought ...
Post by: Arlo on April 03, 2014, 07:43:07 PM
bet you had fun googling that.

Safe-search on, even.  :aok
Title: Re: Food for thought ...
Post by: NatCigg on April 03, 2014, 08:39:28 PM
i would like the return of two late war arenas.  I would always feel there was a draw to the most populated arena by many types of people and the culture had more of the horde and fighter jock style.  I could always retreat to the alternative arena for a different fight.  The quality of the fights were great and I had fun.  Proof is found with a recollection of Titanic Tuesdays.  Always running into large dar bars,  relentless hordes, and extreme difficulty.  I would play as I could and usually log off in short time knowing Titanic tuesday would be gone tomorrow.

Anyhoos, the bigest problem in the game is ones own perspective.  If you want to get in a video game plane and fly around and maybe shoot someone you will have fun.  If you tired of hos and runners you probably need a break or watch some WW2 planes on you tube.  Actually, I think the average "Skill" of the players i face is better than years past.

 :salute
 :joystick:
 :airplane:

Title: Re: Food for thought ...
Post by: FLOOB on April 03, 2014, 11:33:43 PM
(http://rs198.pbsrc.com/albums/aa223/Skyrock67/Crawdads3_zps50f89c1d.jpg~320x480)
I don't get it.
Title: Re: Food for thought ...
Post by: hlbly on April 03, 2014, 11:43:47 PM
Never mind time is not right.
Title: Re: Food for thought ...
Post by: Volron on April 04, 2014, 05:02:50 AM
:lol

(http://i.imgur.com/SbiiRNI.jpg)


Potato? :headscratch:
Title: Re: Food for thought ...
Post by: SkyRock on April 04, 2014, 10:26:43 AM
(http://rs198.pbsrc.com/albums/aa223/Skyrock67/Crawdads3_zps50f89c1d.jpg~320x480)
I don't get it.
swampbug spoke and made me think of boiled swampbugs, corn and taters!  :aok
Title: Re: Food for thought ...
Post by: BluBerry on April 04, 2014, 10:28:13 AM
(http://i.imgur.com/nBPKlIb.gif)
Title: Re: Food for thought ...
Post by: Volron on April 04, 2014, 10:28:56 AM
(http://i.imgur.com/nBPKlIb.gif)

YOINK!
Title: Re: Food for thought ...
Post by: Changeup on April 04, 2014, 11:12:43 AM
swampbug spoke and made me think of boiled swampbugs, corn and taters!  :aok

Hadn't heard swamp bug term  for crawfish in years! Lol
Title: Re: Food for thought ...
Post by: Volron on April 04, 2014, 04:45:58 PM
 :lol
Title: Re: Food for thought ...
Post by: Brooke on April 04, 2014, 05:29:11 PM
Come play in Scenarios and "This Day in WWII".
Title: Re: Food for thought ...
Post by: nrshida on April 05, 2014, 05:59:56 AM
Hadn't heard swamp bug term  for crawfish in years! Lol

They sure do look like bugs  :old:
Title: Re: Food for thought ...
Post by: Changeup on April 05, 2014, 09:10:11 AM
They sure do look like bugs  :old:

Yup but they are comfort bugs
Title: Re: Food for thought ...
Post by: Slade on April 05, 2014, 09:10:16 AM
I believe this games best days may be in front of it.  They keep adding more planes.  Tweaking and improving all aspects.  This company is more dedicated to their product and user base than any other game I have ever played.  :aok

In no other place can one fly WWII planes modeled to this level of accuracy.  Yes there is gaminess (endless "sorties" via ream pad, LancStukas etc.) but it is still a game.

Sometimes folks get so polarized by other players "not flying the way they think they should" that they lose site of all the overwhelming positive aspects of the game.

Are the numbers shrinking?  I dont know the facts on this with 100% accuracy.  I have observed that the early mornings that I fly the numbers are low and it is hard to get a fite.  On the other side,  I have seen many new players.  Some new guys that really want to learn this game at that too!

This is a great game.  Some really outstanding folks in here.  There is always the DA if you need to have the perfectly architected fight scenario for you to experience happiness.

Now stop whining, stop your excuses, get in that plane and try to kill me...if you can. <== I'm just joking here folks.


Slade  :salute

Title: Re: Food for thought ...
Post by: Arlo on April 05, 2014, 10:40:53 AM
I believe this games best days may be in front of it.  They keep adding more planes.  Tweaking and improving all aspects.  This company is more dedicated to their product and user base than any other game I have ever played.  :aok

In no other place can one fly WWII planes modeled to this level of accuracy.  Yes there is gaminess (endless "sorties" via ream pad, LancStukas etc.) but it is still a game.

Sometimes folks get so polarized by other players "not flying the way they think they should" that they lose site of all the overwhelming positive aspects of the game.

Are the numbers shrinking?  I dont know the facts on this with 100% accuracy.  I have observed that the early mornings that I fly the numbers are low and it is hard to get a fite.  On the other side,  I have seen many new players.  Some new guys that really want to learn this game at that too!

This is a great game.  Some really outstanding folks in here.  There is always the DA if you need to have the perfectly architected fight scenario for you to experience happiness.

Now stop whining, stop your excuses, get in that plane and try to kill me...if you can. <== I'm just joking here folks.


Slade  :salute



Hear Hear!  :cheers:
Title: Re: Food for thought ...
Post by: muzik on April 05, 2014, 03:57:19 PM
See rule #4
Title: Re: Food for thought ...
Post by: Arlo on April 05, 2014, 05:26:55 PM
for quote of rule #4
Title: Re: Food for thought ...
Post by: Volron on April 05, 2014, 07:49:50 PM
It's kind of funny that people immediately assume that someone is a noob when they look at their Joined date and see 2013/14. :lol

Right now I tell people who want to try out AH to avoid the forum and just play the game for a year before bothering with it.  Let the game and the IN-GAME community decide whether you would like to stay. :noid
Title: Re: Food for thought ...
Post by: muzik on April 05, 2014, 10:04:38 PM
See rule #4
Title: Re: Food for thought ...
Post by: Arlo on April 05, 2014, 10:26:32 PM
for quote of rule #4
Title: Re: Food for thought ...
Post by: glzsqd on April 05, 2014, 11:01:52 PM
I'm just glad people don't take computer games to serious.
Title: Re: Food for thought ...
Post by: Coach on April 05, 2014, 11:21:30 PM
Not sure saying 'back in the day' is the correct answer but........... I learned in MacAW..... there were guys like Ren, Fool, Columbo, Pars and others who were awesome in acm.  More importantly, they would take you aside and teach you.  Yep, we were really just a bunch of OLD guys who loved the history of airplanes and the ART of dogfighting.  Yes, sometimes our online bills reached the 700 dollar mark and beyond per month....not mine.....just $400 :) .  Today?  the advent of eye candy bang bang shoot em up games have become the norm.  The history lesson has given way to an arcade game.  If you want to keep history and realism (to the best we can achieve) grab a new guy and help them..... don't be a smartass and play the typical type alt f4 crap.  You old guys know who you are.... I'm guilty too of not helping enough but will try better in the future.  Who's in?

My $0.02

Coach
Title: Re: Food for thought ...
Post by: Arlo on April 05, 2014, 11:50:32 PM
Not sure saying 'back in the day' is the correct answer but........... I learned in MacAW..... there were guys like Ren, Fool, Columbo, Pars and others who were awesome in acm.  More importantly, they would take you aside and teach you.  Yep, we were really just a bunch of OLD guys who loved the history of airplanes and the ART of dogfighting.  Yes, sometimes our online bills reached the 700 dollar mark and beyond per month....not mine.....just $400 :) .  Today?  the advent of eye candy bang bang shoot em up games have become the norm.  The history lesson has given way to an arcade game.  If you want to keep history and realism (to the best we can achieve) grab a new guy and help them..... don't be a smartass and play the typical type alt f4 crap.  You old guys know who you are.... I'm guilty too of not helping enough but will try better in the future.  Who's in?

My $0.02

Coach

(http://media.giphy.com/media/bfVtf0KOHEzYY/giphy.gif)
Title: Re: Food for thought ...
Post by: Gray on April 05, 2014, 11:51:45 PM
IN.  :aok
Title: Re: Food for thought ...
Post by: Volron on April 06, 2014, 08:27:49 AM
Not sure saying 'back in the day' is the correct answer but........... I learned in MacAW..... there were guys like Ren, Fool, Columbo, Pars and others who were awesome in acm.  More importantly, they would take you aside and teach you.  Yep, we were really just a bunch of OLD guys who loved the history of airplanes and the ART of dogfighting.  Yes, sometimes our online bills reached the 700 dollar mark and beyond per month....not mine.....just $400 :) .  Today?  the advent of eye candy bang bang shoot em up games have become the norm.  The history lesson has given way to an arcade game.  If you want to keep history and realism (to the best we can achieve) grab a new guy and help them..... don't be a smartass and play the typical type alt f4 crap.  You old guys know who you are.... I'm guilty too of not helping enough but will try better in the future.  Who's in?

My $0.02

Coach

Actually it's been a good while since I've seen the "alt f4" used in-game, least on Rook.  Mostly it's, "Go to the TA.  Someone will answer your questions there." or "Go to the website and read the help section.  Answers are there." or various usage of words that literally amount to "stupid noob".

Besides, Alt F4 for nukes IS real.  Up a B-29 and take a look over your R shoulder. :D
Title: Re: Food for thought ...
Post by: Nwbie on April 06, 2014, 12:51:20 PM
Not sure saying 'back in the day' is the correct answer but........... I learned in MacAW..... there were guys like Ren, Fool, Columbo, Pars and others who were awesome in acm.  More importantly, they would take you aside and teach you.  Yep, we were really just a bunch of OLD guys who loved the history of airplanes and the ART of dogfighting.  Yes, sometimes our online bills reached the 700 dollar mark and beyond per month....not mine.....just $400 :) .  Today?  the advent of eye candy bang bang shoot em up games have become the norm.  The history lesson has given way to an arcade game.  If you want to keep history and realism (to the best we can achieve) grab a new guy and help them..... don't be a smartass and play the typical type alt f4 crap.  You old guys know who you are.... I'm guilty too of not helping enough but will try better in the future.  Who's in?

My $0.02

Coach

Hey Coach :)

Say hi to NB for me if you see him, been a long time.. hope all is well

NwBie

Title: Re: Food for thought ...
Post by: Changeup on April 06, 2014, 03:24:43 PM
Goodness...
Title: Re: Food for thought ...
Post by: Triton28 on April 06, 2014, 04:41:05 PM
 :)
Title: Re: Food for thought ...
Post by: Getback on April 06, 2014, 04:49:18 PM
pandora come play world of tanks with us.  then you'll really see some really bad players  :D.  but taking a break is good.  I can only play every other week due to work and now I am looking at at least a month before i can play again as my throttle broke and I dont want to spend money to buy another before the x55 is out.


semp

Tanks HO! hehe
Title: Re: Food for thought ...
Post by: Coach on April 07, 2014, 08:05:14 PM
Hey Coach :)

Say hi to NB for me if you see him, been a long time.. hope all is well

NwBie



NwBie!

Great to see ole friend.  I sure will. 

Best to ya bud!

Coach
Title: Re: Food for thought ...
Post by: danny76 on April 09, 2014, 06:34:18 PM
(http://rs198.pbsrc.com/albums/aa223/Skyrock67/Crawdads3_zps50f89c1d.jpg~320x480)
I don't get it.

I don't want it :(
Title: Re: Food for thought ...
Post by: 2cmex on February 23, 2016, 11:00:50 AM
Whaaaaaa
It's a game get over it....
Spend more time in real life....😊
Title: Re: Food for thought ...
Post by: waystin2 on February 23, 2016, 11:28:30 AM
Whaaaaaa
It's a game get over it....
Spend more time in real life....😊
Necro bump alert. WTG   :aok

IN b4 the lock.
Title: Re: Food for thought ...
Post by: HL117 on February 23, 2016, 11:58:15 AM
Hi

Sent from my XT1585 using Tapatalk

Title: Re: Food for thought ...
Post by: Skuzzy on February 23, 2016, 12:02:20 PM
Locked for violation of forum posting rule #10.