Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Pyro on March 24, 2011, 11:19:29 AM

Title: Video of some upcoming tank changes
Post by: Pyro on March 24, 2011, 11:19:29 AM
http://www.youtube.com/watch?v=nj63RwrDNgk
Title: Re: Video of some upcoming tank changes
Post by: Nefarious on March 24, 2011, 11:20:19 AM
Sweet.
Title: Re: Video of some upcoming tank changes
Post by: MarineUS on March 24, 2011, 11:24:23 AM
watching it on fb right now! :D
Title: Re: Video of some upcoming tank changes
Post by: ACE on March 24, 2011, 11:26:11 AM
Cool.
Title: Re: Video of some upcoming tank changes
Post by: groundfeeder on March 24, 2011, 11:26:27 AM
yeah!!! gonna die even quicker now!  :O
Title: Re: Video of some upcoming tank changes
Post by: DrBone1 on March 24, 2011, 11:28:37 AM
 :x :x :x doesnt solve Belials lag issue  :D  wtg Pyro  :salute :salute  :rock
Title: Re: Video of some upcoming tank changes
Post by: MarineUS on March 24, 2011, 11:28:54 AM
This will definitely get me back into GVing. :)
Title: Re: Video of some upcoming tank changes
Post by: JOACH1M on March 24, 2011, 11:29:08 AM
 :rofl
:x :x :x doesnt solve Belials lag issue  :D  wtg Pyro  :salute :salute  :rock
Title: Re: Video of some upcoming tank changes
Post by: Yeager on March 24, 2011, 11:32:21 AM
You guys are moving in the right direction here.  Getting better.

Would you consider allowing the gunners on bombers to have the same ability to aim as the tanks?
Title: Re: Video of some upcoming tank changes
Post by: Pyro on March 24, 2011, 11:35:45 AM
You guys are moving in the right direction here.  Getting better.

Would you consider allowing the gunners on bombers to have the same ability to aim as the tanks?

Gunner's in planes will use the new system too.  It doesn't really affect you if you prefer a joystick but if you use a mouse it is way better.  You can also use the mouse to look around when you're flying a plane.
Title: Re: Video of some upcoming tank changes
Post by: Bruv119 on March 24, 2011, 11:38:29 AM
thanks for the update / blog  :aok
Title: Re: Video of some upcoming tank changes
Post by: B4Buster on March 24, 2011, 11:38:57 AM
Great video, thanks for putting it together. Not into GVing much but this seems to be a nice improvement. Like the work you did with tank-specific sights.
Title: Re: Video of some upcoming tank changes
Post by: climber on March 24, 2011, 11:40:42 AM
Not a big GV guy here (so take with a grain of salt).

But

Not sure how I feel about the automatic transmission.  Seems kinda like a step backwards from realism into a "lets make gameplay easier for the sake of easyness (sp)"

I do dig the new gunsights +1

Will you still be able to go to the drivers position?  I always thought of the different positions having their pros and cons.  The drivers position gave you the capability to maneuver and drive but lacked 360 visibility.  Gunner had basic directional steering control, smaller field of view but you could obviously shoot.  The Pintle/ TC position gives the best view, basic steering, but only a small gun if any.  That seemed realistic.

I understand that what your doing is mating the different positions into a single operator (we the player being the sole handler of any 1 vehicle) and it makes sense but isn't the best gv driver the player that can master these different positions and make them each work together in the most efficient way?

It kinda looks like we will soon have the capability to drive a gv in an augmented F3 mode...  -1 for F3 gv mode (sorry I'm sure i'll get flamed here)


I do want to close with a big + to HTC willing to try new things and continually updating and adapting the game.    


-Climber
Title: Re: Video of some upcoming tank changes
Post by: oakranger on March 24, 2011, 11:41:04 AM
Just watch it on FB.
Title: Re: Video of some upcoming tank changes
Post by: curry1 on March 24, 2011, 11:42:01 AM
That looks great.
Title: Re: Video of some upcoming tank changes
Post by: curry1 on March 24, 2011, 11:43:29 AM
Not a big GV guy here (so take with a grain of salt).

But

Not sure how I feel about the automatic transmission.  Seems kinda like a step backwards from realism into a "lets make gameplay easier for the sake of easyness (sp)"

I do dig the new gunsights +1

Will you still be able to go to the drivers position?  I always thought of the different positions having their pros and cons.  The drivers position gave you the capability to maneuver and drive but lacked 360 visibility.  Gunner had basic directional steering control, smaller field of view but you could obviously shoot.  The Pintle/ TC position gives the best view, basic steering, but only a small gun if any.  That seemed realistic.

I understand that what your doing is mating the different positions into a single operator (we the player being the sole handler of any 1 vehicle) and it makes sense but isn't the best gv driver the player that can master these different positions and make them each work together in the most efficient way?

It kinda looks like we will soon have the capability to drive a gv in an augmented F3 mode...  -1 for F3 gv mode (sorry I'm sure i'll get flamed here)


I do want to close with a big + to HTC willing to try new things and continually updating and adapting the game.    


-Climber


it is more realistic if anything as a real tank would have five guys in it this is the best way for the game to model it.
Title: Re: Video of some upcoming tank changes
Post by: climber on March 24, 2011, 11:48:50 AM
Yeah I agree that HT can't model 5 guys in the tank.  Like I said I appreciate the cajones to try new things on their part. 

It definitely will assist in situational awareness.  I'm not complaining or trying to whine, start a war or be anything at all contriversial (go figure on this forum, it seems like the norm to whine).  I'm just curious as to how it will affect gameplay.

I'm curious to see it in action and try it.  Still pondering as to why i'm not 100% sold yet though. 

Give me some mulling over time :)

-Climber
Title: Re: Video of some upcoming tank changes
Post by: Vudu15 on March 24, 2011, 11:52:34 AM
 :aok
Title: Re: Video of some upcoming tank changes
Post by: kilz on March 24, 2011, 11:54:31 AM
hey Pyro will we be aloud a tank driver and a tank commander again?

as of now we cant do that.

i remember back in the day we use to be able to do this
Title: Re: Video of some upcoming tank changes
Post by: Pyro on March 24, 2011, 12:07:06 PM
If there is a commander position on the vehicle, then there is no driver's position.  We're also pulling out most hull gunners and just slaving that position to the coax so that it fires along with your coax if you're aiming within its field of fire.  It's a really big deal to us if we can skip modeling the interior of tanks.  That takes the biggest chunk of development time on tanks but doesn't add a commensurate value.  Not doing an interior on a tank makes it way faster to kick out new tanks. 

You also won't be able to take on a second player as a gunner if your vehicle has a commander position.  Vehicles that have a commander's position will basically be anything with a tank sight. 
Title: Re: Video of some upcoming tank changes
Post by: JOACH1M on March 24, 2011, 12:09:18 PM
If there is a commander position on the vehicle, then there is no driver's position.  We're also pulling out most hull gunners and just slaving that position to the coax so that it fires along with your coax if you're aiming within its field of fire.  It's a really big deal to us if we can skip modeling the interior of tanks.  That takes the biggest chunk of development time on tanks but doesn't add a commensurate value.  Not doing an interior on a tank makes it way faster to kick out new tanks. 

You also won't be able to take on a second player as a gunner if your vehicle has a commander position.  Vehicles that have a commander's position will basically be anything with a tank sight. 
:aok truly out did your self :cheers:s with this one!
Title: Re: Video of some upcoming tank changes
Post by: waystin2 on March 24, 2011, 12:10:34 PM
Frikking awesome Pyro!  :aok Guess I am gonna have to figure out how to use the mouse now... :headscratch:
Title: Re: Video of some upcoming tank changes
Post by: 68ZooM on March 24, 2011, 12:14:08 PM
Pyro first off i would like to say thanks for the video update, to me that's first class and better than any writing info, hope you do more of these videos on your work in progress, it gives us customers tidbits to keep us going and makes us feel part of the team, good job <<S>>  the mods to the tanks look very cool, only question though, will the transmissions all be auto or will there be a choice manual or auto, i do like the option to Taylor my speed by what gear I'm in during battles
Title: Re: Video of some upcoming tank changes
Post by: Yeager on March 24, 2011, 12:16:28 PM
Gunner's in planes will use the new system too. 
ok very cool.

As far as losing the Auto tran?  it just doesn't feel like it will be a loss to be.  Feels more like a freeing up of time and effort better spent elsewhere in the hunting/being hunted process.

What about those turret sounds Pyro?  Turret motors humming under load? turret gears meshing?  Just curious.
Title: Re: Video of some upcoming tank changes
Post by: JunkyII on March 24, 2011, 12:16:59 PM
Pyro first off i would like to say thanks for the video update, to me that's first class and better than any writing info, hope you do more of these videos on your work in progress, it gives us customers tidbits to keep us going and makes us feel part of the team, good job <<S>>  the mods to the tanks look very cool, only question though, will the transmissions all be auto or will there be a choice manual or auto, i do like the option to Taylor my speed by what gear I'm in during battles
You can change your speed just by not hitting the W key as much...he does it while driving so Manual transmission isnt needed.

Pyro did you mean to slip up and say the Tank destroyers were coming to Aces High?  :D


M18 = Next GV I got $5 on it  :devil
Title: Re: Video of some upcoming tank changes
Post by: PFactorDave on March 24, 2011, 12:19:01 PM
Not doing an interior on a tank makes it way faster to kick out new tanks. 

Interesting tid bit there!

Looks awesome Pyro!  I'm not a GV guy, but this might get me back into the ground game!
Title: Re: Video of some upcoming tank changes
Post by: Kazaa on March 24, 2011, 12:20:07 PM
Who's the stud narrating?
Title: Re: Video of some upcoming tank changes
Post by: Wiley on March 24, 2011, 12:27:11 PM
That looks pretty good.  Maybe GVs will cease to be 'the metal box I wait to die in', but I doubt it.  I'm more excited about mouse controls for aircraft guns.  That's going to make aiming much easier.

Wiley.
Title: Re: Video of some upcoming tank changes
Post by: BowHTR on March 24, 2011, 12:27:38 PM
 :O :O :O :banana: :banana: :banana:
Title: Re: Video of some upcoming tank changes
Post by: JunkyII on March 24, 2011, 12:28:02 PM
Who's the stud narrating?
(http://images.sodahead.com/polls/000187240/polls_dog_humping_a_womans_leg___92041_3956_827739_answer_3_xlarge.jpeg)

Down Kazaa..Down!!!!
Title: Re: Video of some upcoming tank changes
Post by: fullmetalbullet on March 24, 2011, 12:32:40 PM
looks great.
Title: Re: Video of some upcoming tank changes
Post by: PanosGR on March 24, 2011, 12:39:30 PM
If I understand correctly in modern tanks this is called as a Hunter-Killer capability, in other words the ability of the commander to «slave» the main gun through his E/O devices, either day or IIR scope.
Title: Re: Video of some upcoming tank changes
Post by: fullmetalbullet on March 24, 2011, 12:40:55 PM
If I understand correctly in modern tanks this is called as a Hunter-Killer capability, in other words the ability of the commander to «slave» the main gun through his E/O devices, either day or IIR scope.

western countries tanks have that. idk if russians or chinnese tanks use a hunter kill system.
Title: Re: Video of some upcoming tank changes
Post by: JunkyII on March 24, 2011, 12:45:18 PM
If I understand correctly in modern tanks this is called as a Hunter-Killer capability, in other words the ability of the commander to «slave» the main gun through his E/O devices, either day or IIR scope.
Im sure there is stuff like that...we use joystick control 50 cals now on MRAPs and stuff.
Title: Re: Video of some upcoming tank changes
Post by: EagleDNY on March 24, 2011, 12:59:31 PM
Nice job - I particularly liked the new panther gunsite - much more realistic and effective than the current one.

Title: Re: Video of some upcoming tank changes
Post by: IrishOne on March 24, 2011, 12:59:44 PM
i might actually try GVing!!   :aok
Title: Re: Video of some upcoming tank changes
Post by: WWhiskey on March 24, 2011, 01:12:03 PM
 It's a really big deal to us if we can skip modeling the interior of tanks.  That takes the biggest chunk of development time on tanks but doesn't add a commensurate value.  Not doing an interior on a tank makes it way faster to kick out new tanks.  

i like the idea of more tanks! :x
So I can live without the interior of them! :rock

looks like we are all  gonna be back at Tank school for a bit!
Well,, almost all :noid
Title: Re: Video of some upcoming tank changes
Post by: VonMessa on March 24, 2011, 01:17:52 PM
 :rock
Title: Re: Video of some upcoming tank changes
Post by: Yeager on March 24, 2011, 01:20:00 PM
it IS an interesting development.  On the one hand I love the idea of a pure tank combat simulation.  On the other, the game needs to be practical and fun, and even more than that, compelling.  I have the feeling this is going to improve the ground combat gaming experience by a good amount.  I like a little bit of complexity in my games but the more I think about it, the more I have accepted AH as a war game first and foremost, and a combat simulation beyond that.
Title: Re: Video of some upcoming tank changes
Post by: Yenny on March 24, 2011, 01:21:32 PM
aww toejam GVs here I come, <3 hunter-killer system btw
Title: Re: Video of some upcoming tank changes
Post by: Slash27 on March 24, 2011, 01:29:31 PM
It's a really big deal to us if we can skip modeling the interior of tanks.  That takes the biggest chunk of development time on tanks but doesn't add a commensurate value.  Not doing an interior on a tank makes it way faster to kick out new tanks. 

Then by al means skip it! Very much looking forward to what you guys have come up with for the GVs. And the youtube thing is great for giving us game news. I'm all giddy here. :x
Title: Re: Video of some upcoming tank changes
Post by: gyrene81 on March 24, 2011, 01:37:24 PM
very very cool... thank you once again htc  :aok
Title: Re: Video of some upcoming tank changes
Post by: bmwgs on March 24, 2011, 01:46:51 PM
Making it way to easy, but it ought to be fun.

Fred
Title: Re: Video of some upcoming tank changes
Post by: Soulyss on March 24, 2011, 01:51:04 PM
Making it way to easy, but it ought to be fun.

Fred

I actually think the current system is artificially hard in many ways.  The new system I think will do a better job of representing crew operations than we currently have.  On top of that it sounds like it will speed up the development cycle on new GV's which is good thing. :)
Title: Re: Video of some upcoming tank changes
Post by: bortas1 on March 24, 2011, 01:53:56 PM
 :salute kool insite on gving. looking forward to the td's which ht will chose first.  :O :x
Title: Re: Video of some upcoming tank changes
Post by: Kazaa on March 24, 2011, 02:00:01 PM
Tanking in AH requires way to much control input for just one person to operate and to be frank, it's a pain up the backside. I'm glad HTC are making it more "easy".
Title: Re: Video of some upcoming tank changes
Post by: moot on March 24, 2011, 02:23:16 PM
Pyro   How about a key to lock the guns' movement while the key's pressed, e.g. if you want to only look around for SA and keep the turret pointed at a target or aimed exactly to hit a distant target?
Title: Re: Video of some upcoming tank changes
Post by: PFactorDave on March 24, 2011, 02:28:41 PM
Pyro   How about a key to lock the guns' movement while the key's pressed, e.g. if you want to only look around for SA and keep the turret pointed at a target or aimed exactly to hit a distant target?

That would be nice, but if it isn't offered it looks like you could look around from the machine gun cupola without traversing the turret.
Title: Re: Video of some upcoming tank changes
Post by: Pyro on March 24, 2011, 02:33:12 PM
The view system is still live and sits on top of all this so you can still look around without moving the turret.
Title: Re: Video of some upcoming tank changes
Post by: PFactorDave on March 24, 2011, 02:44:24 PM
The view system is still live and sits on top of all this so you can still look around without moving the turret.

Excellent
Title: Re: Video of some upcoming tank changes
Post by: Vinkman on March 24, 2011, 02:50:17 PM
The view system is still live and sits on top of all this so you can still look around without moving the turret.

It looks terrific. :aok   But I have to admit that my slow brain got confused by this last post.  I thought in the commander position the gun funtions was slaved to the view system. But it sounds like theyare seperate. Yet there is a gun-barrel view. So when you're in teh commander position, do you toggle between view and commander-gun-control view, with the option to move to the gunsite for more acurate gun control?  If it a lengthy explanation, I can just wait til it comes out.  :salute
Title: Re: Video of some upcoming tank changes
Post by: gyrene81 on March 24, 2011, 02:53:36 PM
It looks terrific. :aok   But I have to admit that my slow brain got confused by this last post.  I thought in the commander position the gun funtions was slaved to the view system. But it sounds like theyare seperate. Yet there is a gun-barrel view. So when you're in teh commander position, do you toggle between view and commander-gun-control view, with the option to move to the gunsite for more acurate gun control?  If it a lengthy explanation, I can just wait til it comes out.  :salute
it's shown in the video...watch it closely
Title: Re: Video of some upcoming tank changes
Post by: Vinkman on March 24, 2011, 02:55:50 PM
it's shown in the video...watch it closely

Is it? OK, I'll watch it again.  :salute
Title: Re: Video of some upcoming tank changes
Post by: Chilli on March 24, 2011, 02:59:21 PM
I am curious about speed control, without manual trans. 

So, if I release the accelerator (W key) before I reach speed to change a gear, what is the response?  Steady speed?  Speed increases to the Max for that gear? or continues to grab speed and change gears? 

Also, have you tried the trans out on steep down hills?  Wondering how that all will work without the gearing (brakes) that we are accustomed to. 

These are really questions that can be answered when the model is actually here.  Mostly things that I hope are important to you all also. 

 :salute Pyro, HTC Staff.... give yourselves a raise.... you can take it out of JunkyIIs bank account ( :uhoh he's gonna be out of the country for a bit, I know where he hid the keys )

 ;) JunkyII best wishes bro.  Hopefully, the advances in wireless will have you in touch with us over the next year.   :cheers: I hope that you and all your mates get back to us soon, after a little muscle is flexed of course  :D
Title: Re: Video of some upcoming tank changes
Post by: 5PointOh on March 24, 2011, 03:03:31 PM
Pyro, any chance we can map the throttling to our thottles with our joysticks? 
Title: Re: Video of some upcoming tank changes
Post by: flatiron1 on March 24, 2011, 03:05:38 PM
can u still put it in neutral?
Title: Re: Video of some upcoming tank changes
Post by: bmwgs on March 24, 2011, 03:10:02 PM
I actually think the current system is artificially hard in many ways.  The new system I think will do a better job of representing crew operations than we currently have.  On top of that it sounds like it will speed up the development cycle on new GV's which is good thing. :)

I totally agree with everything you stated above.  I like the challenge of having to learn the in's and out's of our current system.  I'm not saying I disagree with the new changes, it just appears it will be a lot eaiser.  Not sure if that is good or bad, but as always I look forward to advancements in the game.

Fred
Title: Re: Video of some upcoming tank changes
Post by: kvuo75 on March 24, 2011, 03:12:04 PM
I am curious about speed control, without manual trans. 

So, if I release the accelerator (W key) before I reach speed to change a gear, what is the response?  Steady speed?  Speed increases to the Max for that gear? or continues to grab speed and change gears? 

Also, have you tried the trans out on steep down hills?  Wondering how that all will work without the gearing (brakes) that we are accustomed to. 

first thing I thought of is, no more neutral downhill runs at 100+ mph  :cry

I can live without them tho.
Title: Re: Video of some upcoming tank changes
Post by: moot on March 24, 2011, 03:18:16 PM
Thanks Pyro.

Vinkman view and aiming are only different in that you now aim with either joystick or mouse.  Joystick never commands faster than the weapon's traverse speed, while mouse does; with the weapon chasing your view heading.  On top of all that you've still got the view system, pan or snap etc.
Title: Re: Video of some upcoming tank changes
Post by: Babalonian on March 24, 2011, 03:21:02 PM
 :aok

It's a step away from simulation and realism, but it's a good step this time for sure.  This will bring more people to the tanking game in AH and make it more enjoyable for many looking to have some fun.  It's not too far of a leap into the "gamey" realm eather, it is definetley not very realistic (commanders having that much control of exact aim or positioning of their vehicles at their finger-tips in WWII), but not too unrealsitic (commanders did have command and ultimate authority of these things in their tanks).


Pyro, could you maybe indulge or give us a peek into how this new system will work and look on the wirbles/ostwinds, if I understand correctly it sounds like those will still have a driver and gunner position, but it sounds like it might be a new experience gunning in the gunner's seat with a mouse.  Also, similar question with the field guns at bases, I bet those will be a lot nicer to gun at low and fast moving targets with a mouse now too.  (...and sorry to bring this up, but the panther scope renovation flipped a switch in my head, maybe an ar234 forward and rear-looking periscope in the forseable future?...)
Title: Re: Video of some upcoming tank changes
Post by: hitech on March 24, 2011, 03:34:00 PM
I am curious about speed control, without manual trans. 

So, if I release the accelerator (W key) before I reach speed to change a gear, what is the response?  Steady speed?  Speed increases to the Max for that gear? or continues to grab speed and change gears? 

Also, have you tried the trans out on steep down hills?  Wondering how that all will work without the gearing (brakes) that we are accustomed to. 

These are really questions that can be answered when the model is actually here.  Mostly things that I hope are important to you all also. 

 :salute Pyro, HTC Staff.... give yourselves a raise.... you can take it out of JunkyIIs bank account ( :uhoh he's gonna be out of the country for a bit, I know where he hid the keys )

 ;) JunkyII best wishes bro.  Hopefully, the advances in wireless will have you in touch with us over the next year.   :cheers: I hope that you and all your mates get back to us soon, after a little muscle is flexed of course  :D

It works exactly like cruise control on your car with an automatic transmition.

Push w to accelerate to xxx speed then let go, it stays at xxx speed, go up hill it will down shift if need to hold speed . Turn hard it will down shift, then up shift when it can. It will even creep at 2 mph.

I.E. all you must do us push w to speed up s to slow down.

HiTech
Title: Re: Video of some upcoming tank changes
Post by: palef on March 24, 2011, 03:41:15 PM
Honestly, that's rubbish and will be the end of GVing for me.
Title: Re: Video of some upcoming tank changes
Post by: Chilli on March 24, 2011, 03:45:13 PM
Honestly, that's rubbish and will be the end of GVing for me.

Sweet!!!!  I wonder if LTARs will have me?  I can see me doing a lot more Tanking in the future.  :D
Title: Re: Video of some upcoming tank changes
Post by: gyrene81 on March 24, 2011, 03:46:20 PM
Honestly, that's rubbish and will be the end of GVing for me.
really, and you know it's going to be that bad without ever having experienced it...a miracle.
Title: Re: Video of some upcoming tank changes
Post by: Crash Orange on March 24, 2011, 03:58:19 PM
Looks pretty awesome. I especially like controlling movement from the commander's position - IMO, more a step up than a step down in realism, since the real tank commander could just signal the driver to move without having to climb down into the driver's seat himself. It's like being able to rudder-turn buffs from the gunner position: it simulates the fact that the one player is taking on roles that there would be multiple crew members to carry out IRL. You'd never have a bomber or tank flying/driving around with no one at the controls because the one crew member was gunning.

I will miss the manual transmission, but it's a small loss for the big gain. However, the main thing I'd miss about it would be the 100 mph downhill rolls in neutral, but that should still be possible with the auto transmission, right? And I assume the T-34 will still be a beast going uphill.

Edit: my view questionw as answered, I just didn't see it first time through. But will the fast downhill rolls still be possible? After all you don't engine brake with an auto trans.
Title: Re: Video of some upcoming tank changes
Post by: hitech on March 24, 2011, 04:02:27 PM
Hat switch switch turns your head with out moving the gun.
Title: Re: Video of some upcoming tank changes
Post by: DREDIOCK on March 24, 2011, 04:05:25 PM
 We're also pulling out most hull gunners and just slaving that position to the coax so that it fires along with your coax if you're aiming within its field of fire.  

Well done video and very well presented. My compliments.

Not sure Im keen on the joining of the gunners though as I like to save my hull gunner as a gun of last resort.

couple of questions.
Will the hull gun now be taken out of action when the other guns are damaged now?

And will you be able to fire from the commanders position?
Title: Re: Video of some upcoming tank changes
Post by: hitech on March 24, 2011, 04:14:00 PM
Well done video and very well presented. My compliments.

Not sure Im keen on the joining of the gunners though as I like to save my hull gunner as a gun of last resort.

couple of questions.
Will the hull gun now be taken out of action when the other guns are damaged now?

And will you be able to fire from the commanders position?

Hull gun still functions as before with the exception that it now can be fired from the commander or gunner position with the fire secondary key.

HiTech
Title: Re: Video of some upcoming tank changes
Post by: EskimoJoe on March 24, 2011, 04:26:52 PM
Sweeeeeeeeet  :cheers:
Title: Re: Video of some upcoming tank changes
Post by: Razzor 479th on March 24, 2011, 04:35:17 PM
All in all, very cool.  Nice work on the improvements, which are significant.  I liked the you tube intro also since us visual learners could see what the heck you would normally describe in an update.   :aok
Title: Re: Video of some upcoming tank changes
Post by: B4Buster on March 24, 2011, 04:39:08 PM
You can change your speed just by not hitting the W key as much...he does it while driving so Manual transmission isnt needed.

Pyro did you mean to slip up and say the Tank destroyers were coming to Aces High?  :D


M18 = Next GV I got $5 on it  :devil

He was referring to TDs with fixed gun positions. The M-18 has a turret  :aok

Though it is probably on its way...
Title: Re: Video of some upcoming tank changes
Post by: DREDIOCK on March 24, 2011, 04:39:58 PM
Hull gun still functions as before with the exception that it now can be fired from the commander or gunner position with the fire secondary key.

HiTech
Thats what I wanted to know thank you

Im sorry. with my second question I intended to be asking. But I think came out wrong was. Will you be able to fire the main gun from the commanders position?

Also it looks to me like you can  aim your turret to a general area from the commanders position. So Im assuming the gunners position you would be used to fine tune your aim?
Not sure if thats comming out right either. But I'll give it a shot  no pun intended

Title: Re: Video of some upcoming tank changes
Post by: ozrocker on March 24, 2011, 04:41:46 PM
 :banana: but can we also have the tank flipping bushes nerfed? And trees fixed.



                                                                            <S> Oz
Title: Re: Video of some upcoming tank changes
Post by: WWhiskey on March 24, 2011, 04:58:22 PM
I thought of one,,   Can i lock my main gun on a target then go up top and look around, then fire my main gun from there?
For shooting over stuff is why I ask,, now I can set my gun close to target fire then go to pintle and see the round hit, then adjust and repeat to hit targets i could not see from the main gun,
 I wasn't gonna ask and tie up more of HTC time but just couldn't resist!
 I am just happy for more!  more is good!!
I am sure there are a good hundred more questions about all this, and I bet most of them will be answered as soon as the update hits!
I am still concerned about those darn killer bushes tho!
Title: Re: Video of some upcoming tank changes
Post by: JunkyII on March 24, 2011, 05:03:06 PM
I am curious about speed control, without manual trans. 

So, if I release the accelerator (W key) before I reach speed to change a gear, what is the response?  Steady speed?  Speed increases to the Max for that gear? or continues to grab speed and change gears? 

Also, have you tried the trans out on steep down hills?  Wondering how that all will work without the gearing (brakes) that we are accustomed to. 

These are really questions that can be answered when the model is actually here.  Mostly things that I hope are important to you all also. 

 :salute Pyro, HTC Staff.... give yourselves a raise.... you can take it out of JunkyIIs bank account ( :uhoh he's gonna be out of the country for a bit, I know where he hid the keys )

 ;) JunkyII best wishes bro.  Hopefully, the advances in wireless will have you in touch with us over the next year.   :cheers: I hope that you and all your mates get back to us soon, after a little muscle is flexed of course  :D
:salute Thank you
Title: Re: Video of some upcoming tank changes
Post by: gusman on March 24, 2011, 05:31:03 PM
There are going to be some wild GV fights now especially with new tanks being brought on. Thanks HTC  :salute

Cheers,
gus
Title: Re: Video of some upcoming tank changes
Post by: 5PointOh on March 24, 2011, 05:38:15 PM
HiTech,

Can we map throttles to off throttles on our joysticks?
Title: Re: Video of some upcoming tank changes
Post by: Pigslilspaz on March 24, 2011, 05:40:52 PM
wow, nice!
Title: Re: Video of some upcoming tank changes
Post by: StokesAk on March 24, 2011, 05:53:10 PM
Looking good!
Title: Re: Video of some upcoming tank changes
Post by: Plazus on March 24, 2011, 06:03:32 PM
This update may actually give me a reason to try GVing more often.
Title: Re: Video of some upcoming tank changes
Post by: SmokinLoon on March 24, 2011, 06:06:03 PM
I hope that there is a way to map gear positions, because sometimes it is very advantageous to just creep ahead in low gear.

Otherwise, this is going to be HUGE!!!  Way to go HTC!!!  <S>

 
Title: Re: Video of some upcoming tank changes
Post by: Ack-Ack on March 24, 2011, 06:07:50 PM
You'll still be able to creep with the new automatic transmission.

ack-ack
Title: Re: Video of some upcoming tank changes
Post by: PFactorDave on March 24, 2011, 06:08:20 PM
I hope that there is a way to map gear positions, because sometimes it is very advantageous to just creep ahead in low gear.

Otherwise, this is going to be HUGE!!!  Way to go HYC!!!  <S>

 

From what HiTech said a few posts ago, it sounds like you will still be able to creep.  The transmission will select the gear appropriate for the speed you are moving, and you can go as slow as you want (more or less).
Title: Re: Video of some upcoming tank changes
Post by: curry1 on March 24, 2011, 06:28:50 PM
Honestly, that's rubbish and will be the end of GVing for me.

Oh the Humanity!!!  You wont be able to dominate all the noobs at GVing because everyone will be back at the same level again NO!!!!
Title: Re: Video of some upcoming tank changes
Post by: Beefcake on March 24, 2011, 06:29:58 PM
I hope that there is a way to map gear positions, because sometimes it is very advantageous to just creep ahead in low gear.

Otherwise, this is going to be HUGE!!!  Way to go HYC!!!  <S>

 



It works exactly like cruise control on your car with an automatic transmition.

Push w to accelerate to xxx speed then let go, it stays at xxx speed, go up hill it will down shift if need to hold speed . Turn hard it will down shift, then up shift when it can. It will even creep at 2 mph.

I.E. all you must do us push w to speed up s to slow down.

HiTech

^^^^

This is going to make GVing so more enjoyable.

Hitech a question. You've said that you can hold "S" to decrease speed but will there be a key for the brakes?
Title: Re: Video of some upcoming tank changes
Post by: hitech on March 24, 2011, 06:46:40 PM
There are not any brakes or throttle control.

There is W go faster, and S go slower.

Brakes are applied if needed and throttle is applied if needed.

5Point no you can not map a throttle to a throttle in a tank , because there is not a throttle in the tank.

You could map buttons to accelerate and slow down thow.

I found the throttle on the stick works great for range setting on German sights.

HiTech

Title: Re: Video of some upcoming tank changes
Post by: 5PointOh on March 24, 2011, 07:01:44 PM
Ok...I appreciate the response.
Title: Re: Video of some upcoming tank changes
Post by: Chalenge on March 24, 2011, 07:34:44 PM
So the FOV advantage of the M4s will be gone? No more shelling from 12 miles?

That sucks if true.  :(
Title: Re: Video of some upcoming tank changes
Post by: kilz on March 24, 2011, 07:38:10 PM
So the FOV advantage of the M4s will be gone? No more shelling from 12 miles?

That sucks if true.  :(

you should still be able to. you should still be able to change gun sites too
Title: Re: Video of some upcoming tank changes
Post by: gyrene81 on March 24, 2011, 07:46:15 PM
So the FOV advantage of the M4s will be gone? No more shelling from 12 miles?

That sucks if true.  :(
i hope you're kidding...  :huh
Title: Re: Video of some upcoming tank changes
Post by: Chalenge on March 24, 2011, 08:03:06 PM
Ummm... not kidding but may have the range off. Its probably closer to seven to ten miles (far beyond icon range). M4s rule the roost right now. Panzers and Tigers... not at all.
Title: Re: Video of some upcoming tank changes
Post by: gyrene81 on March 24, 2011, 08:17:21 PM
i meant the "that sucks if true" part chalenge...it's about time impossible ranges got yanked from tanks.
Title: Re: Video of some upcoming tank changes
Post by: SmokinLoon on March 24, 2011, 08:31:06 PM
Ummm... not kidding but may have the range off. Its probably closer to seven to ten miles (far beyond icon range). M4s rule the roost right now. Panzers and Tigers... not at all.

At last check the Tiger and Panther have earned the perk price ad then some.  The k/d ratio is still heavily in their favor.

I think giving the tanks sights their due is going to make things better (as will the more correct tracked system of steering), there isn't anything that "sucks" about removing gamey game stuff and adding in more correctly modeled vehicles.     
Title: Re: Video of some upcoming tank changes
Post by: Chalenge on March 24, 2011, 08:48:51 PM
i meant the "that sucks if true" part chalenge...it's about time impossible ranges got yanked from tanks.

No thats not true. The actual Shermans were used in this way so its as if you are asking for less realism. It is true they were ranged by observers but we dont have those.
Title: Re: Video of some upcoming tank changes
Post by: SmokinLoon on March 24, 2011, 08:53:51 PM
No thats not true. The actual Shermans were used in this way so its as if you are asking for less realism. It is true they were ranged by observers but we dont have those.

True.  Most tanks were used for indirect fire support in some manner when able and yes they were helped by forward observers.  Regardless of the new FOV's, that function can still be done just not as easily as previously.
Title: Re: Video of some upcoming tank changes
Post by: Chalenge on March 24, 2011, 08:57:56 PM
Not sure thats true until we get to try it.
Title: Re: Video of some upcoming tank changes
Post by: Belial on March 24, 2011, 09:16:33 PM
He definitely said were getting the M-18! haha

Oh and all you gv noobs that are gonna be upping to try this out should be fun :devil 

Honestly this should be great for the game, but can we also fix the bushes and trees being made of concrete?



Title: Re: Video of some upcoming tank changes
Post by: dirt911 on March 24, 2011, 09:22:52 PM
Can anyone (Hopefully Pyro or hitech) give me a rough idea of when we will get this new system?
Title: Re: Video of some upcoming tank changes
Post by: SmokinLoon on March 24, 2011, 09:28:22 PM
Can anyone (Hopefully Pyro or hitech) give me a rough idea of when we will get this new system?

I bet they say....

 "2 weeks"

 :D
Title: Re: Video of some upcoming tank changes
Post by: gyrene81 on March 24, 2011, 09:56:05 PM
No thats not true. The actual Shermans were used in this way so its as if you are asking for less realism. It is true they were ranged by observers but we dont have those.
indirect fire...nowhere near as accurate as the laser guided sighting in ah...no further than 3 or 4 miles...absolutely not 10...tanks were and are front line troop support weapons...that means close range, not 10 miles behind the lines firing like artillery...3000 yds with the sighting systems used in ww2 vintage tanks was a very good shot.

keep in mind the 76mm main gun on the m4 sherman was a modified field gun that had an effective range of about 3.04 miles...then they shortened the barrel by 15 inches which reduced the performance a little.
Title: Re: Video of some upcoming tank changes
Post by: dirt911 on March 24, 2011, 10:13:04 PM
I bet they say....

 "2 weeks"

 :D

No surprise there.
Title: Re: Video of some upcoming tank changes
Post by: jimson on March 24, 2011, 10:20:23 PM
So it will be more automated, simulating the function of a 4 or 5 man crew?

Sounds more realistic to me.
Title: Re: Video of some upcoming tank changes
Post by: Chalenge on March 24, 2011, 10:27:06 PM
indirect fire...nowhere near as accurate as the laser guided sighting in ah...no further than 3 or 4 miles...absolutely not 10...tanks were and are front line troop support weapons...that means close range, not 10 miles behind the lines firing like artillery...3000 yds with the sighting systems used in ww2 vintage tanks was a very good shot.

keep in mind the 76mm main gun on the m4 sherman was a modified field gun that had an effective range of about 3.04 miles...then they shortened the barrel by 15 inches which reduced the performance a little.

What I am talking about it not accurate but area fire for effective elimination of area targets and buildings. Its ineffective against 'live' targets except the lighter green vehicles and even then takes multiple hits.
Title: Re: Video of some upcoming tank changes
Post by: Ratpack1 on March 25, 2011, 12:14:56 AM
Console Wins!
Title: Re: Video of some upcoming tank changes
Post by: BaldEagl on March 25, 2011, 12:55:42 AM
It's sounding like I won't be able to shoot at planes with my pintle gun while leaving my turret aimed in another direction anymore.  It also sounds like I won't be able to fire only my pintle or only my hull gun.  And if all the guns are slaved does that mean the machine guns fire when I fire the turret and vice versa?

It looks cool but I guess I'll take a wait and see attitude.  I for one will miss the interiors too.
Title: Re: Video of some upcoming tank changes
Post by: LCADolby on March 25, 2011, 12:56:02 AM
The arcade part of me likes it, but the sim part of me hates it.

Immersion will suffer, unless you guys plan on Commander positions that can turn in and turn out. I think under fire an exposed Commander would want to protect himself.

Title: Re: Video of some upcoming tank changes
Post by: Raphael on March 25, 2011, 01:03:56 AM
awesome.  :aok
Title: Re: Video of some upcoming tank changes
Post by: AWwrgwy on March 25, 2011, 02:20:37 AM
It's sounding like I won't be able to shoot at planes with my pintle gun while leaving my turret aimed in another direction anymore.  It also sounds like I won't be able to fire only my pintle or only my hull gun.  And if all the guns are slaved does that mean the machine guns fire when I fire the turret and vice versa?

It looks cool but I guess I'll take a wait and see attitude.  I for one will miss the interiors too.

Hull and turret mg's are slaved together, not mg's and main gun as I read it. Function same as the B-29 tail position.

Fire Primary--> Fires coax
Fire Secondary--> Fires Hull mg
Fire All--> Fires both coax and hull mg's at same time.

The pintle is stil the pintle and the Main gun is still the Main gun.

The coax and hull mg's use the same "sight".

Wonder if there's a convergence?


wrongway

Title: Re: Video of some upcoming tank changes
Post by: Lusche on March 25, 2011, 03:22:31 AM
I have very mixed feelings about these changes...
Title: Re: Video of some upcoming tank changes
Post by: Chilli on March 25, 2011, 05:09:40 AM
The arcade part of me likes it, but the sim part of me hates it.

Immersion will suffer, unless you guys plan on Commander positions that can turn in and turn out. I think under fire an exposed Commander would want to protect himself.



That would defeat the reason they did it.  They say that time spent on making interiors of tanks is costly (possibly we get more tanks out of the deal).  Certainly, a tank crew would be able to do more than one thing at a time any how, so I don't see any disadvantage to immersion, unless you are playing with two accounts and fill both gunner and driver seat currently (or always have a buddy gunning for you.  It should feel more like the bomber gunners we now have.

Good ideas HTC  :aok
Title: Re: Video of some upcoming tank changes
Post by: Chalenge on March 25, 2011, 05:18:42 AM
I cant judge based on whats been said. I like the complexity as it is because the difficulty makes it worth spending time in learning the different positions. I also like being able to raise the gun barrels and fire long range. World of Tanks wasnt hard it was just different and in a lot of ways I would say simplistic. Now how this new system is going to work at things like scaling hills or gearing down to take stalking shots is another question.

Wait and see is all we can do at this point.  :aok
Title: Re: Video of some upcoming tank changes
Post by: HawkerMKII on March 25, 2011, 05:50:46 AM
I have very mixed feelings about these changes...

So do I(cough,gag,PS3,cough,gag)......but get the bombs ready boys, everyone and his brother will be GV'ing :devil :x
Title: Re: Video of some upcoming tank changes
Post by: R 105 on March 25, 2011, 08:01:48 AM
Well it looks great to me and I am looking forward to these changes. Thanks HTC.
Title: Re: Video of some upcoming tank changes
Post by: Knite on March 25, 2011, 08:45:05 AM
If everyone really wants their gear changes, hey HT, why not map E and Q to gear up/down and make it a toggle?


Truthfully though, that video looks really interesting. I don't really get the complaints of "less realistic" or "less simulation" as typically you have a team of multiple people controlling all of that stuff, and the commander just giving orders, so if you really wanted "realistic" they'd have to make it so you'd have multiple people in the tank and each person trusting each other person to do what is expected. As far as simulation side of things, I'm fairly sure the numbers governing everything aren't completely changing to arcadey, and in fact, it was specifically mentioned this is not going to affect turret transverse speed or anything of the sort, so how is the set of #s governing the ground battle now somehow more "sim" than the exact same numbers controling the GVs later?

I think it could also potentially increase the possibility of "close" GV battles now too, as you will now be able to fire while still being able to see where you're going. And your ability to aim will still be better using the optics, so sitting still is still going to be an advantage to aiming. Also, reducing the complexity might entice more people to try GV'ing. I guess I am just not seeing the downside, but admittedly, I'm not a hardcore GV'er so maybe someone who doesn't like these changes can explain what the downsides are?

Title: Re: Video of some upcoming tank changes
Post by: branch37 on March 25, 2011, 08:55:40 AM
I will be doing ALOT more tanking when this is implemented.  :salute
Title: Re: Video of some upcoming tank changes
Post by: Yeager on March 25, 2011, 09:01:35 AM
because the difficulty makes it worth spending time in learning the different positions.
Ya, I spent a LOT of time in the bow gunners position, and I really really enjoyed it.  I would have enjoyed being in the loaders position too.  Think of all the fun we could have had.

Nope.  from a game perspective (AH is a game remember) these changes will make GV'ing less about thinking and plodding along and more about getting to the nub of a fight and being able to maneuver and fight in battle more effectively.
Title: Re: Video of some upcoming tank changes
Post by: EskimoJoe on March 25, 2011, 09:05:12 AM
Ya, I spent a LOT of time in the bow gunners position, and I really really enjoyed it.  I would have enjoyed being in the loaders position too.  Think of all the fun we could have had.

Nope.  from a game perspective (AH is a game remember) these changes will make GV'ing less about thinking and plodding along and more about getting to the nub of a fight and being able to maneuver and fight in battle more effectively.

To me, it seems as if we'll be rolling around with the mindset of an Abrams tanker,
while driving Shermies and Panzies instead. It's... Weird, and different, but I think
for the most part we (the general players of AH) will adapt.
Title: Re: Video of some upcoming tank changes
Post by: Max on March 25, 2011, 09:06:20 AM
<-- sure hoping that the "Tiger flips over after running into a bush" bug gets resolved. Nice work HTC.
Title: Re: Video of some upcoming tank changes
Post by: ImADot on March 25, 2011, 09:13:05 AM
If everyone really wants their gear changes, hey HT, why not map E and Q to gear up/down and make it a toggle?

It sounds like the automatic transmission will switch to whatever gear is needed for the current speed.  All you do is hold down "W" until you're at the speed you want, then let go and you stay at that speed.  It's not like you have to hold down the "W" key to keep moving forward.  The ability to manually shift gears would be unnecessary.
Title: Re: Video of some upcoming tank changes
Post by: Yeager on March 25, 2011, 09:28:32 AM
Oh gee!  does this mean no more Tanks in neutral gear rolling down hills at 85 MPH  :O

Oh the horror!  Now I know why the game the gamers might be worried   :neener:
Title: Re: Video of some upcoming tank changes
Post by: Nutzoid on March 25, 2011, 09:41:37 AM
If there is a commander position on the vehicle, then there is no driver's position.  We're also pulling out most hull gunners and just slaving that position to the coax so that it fires along with your coax if you're aiming within its field of fire.  It's a really big deal to us if we can skip modeling the interior of tanks.  That takes the biggest chunk of development time on tanks but doesn't add a commensurate value.  Not doing an interior on a tank makes it way faster to kick out new tanks.  

You also won't be able to take on a second player as a gunner if your vehicle has a commander position.  Vehicles that have a commander's position will basically be anything with a tank sight.  

Will you be able to fire from the commanders position? Known in the tanking community as "TC Overide". (TC=Tank Commander  Overide being the ability to "overide" the gunners inputs, and shoot the tank from his position)

Oh and BTW, thanks for everything that y'all do!   :aok


Nutz
Title: Re: Video of some upcoming tank changes
Post by: 442w30 on March 25, 2011, 10:08:44 AM
This all sounds like a nice change.  IMHO the change reflects what a TC does, makes for more realistic sights, reduces some of the having to do two tasks at once- which tank crews had multiple people doing such as driving and searching for targets at the same time.

The lack of interiors sounds like it will not really effect the game. If you are sitting there looking at the interior of your tank, you might be missing the action. :)  Speedier development of new tanks, TDs and other armor sounds much better in my book.  I'd love to have more options. 

Hoping it comes to us SOON. :)

 :aok
Title: Re: Video of some upcoming tank changes
Post by: waystin2 on March 25, 2011, 10:58:34 AM
Any idea if we can install our own custome gunsites?
Title: Re: Video of some upcoming tank changes
Post by: Yeager on March 25, 2011, 11:19:41 AM
Any idea if we can install our own custome gunsites?
since it appears that at least the German sight is a mechanically working gun sight (the range marker actually moves within the optics in-game) I would hazard a guess that the answer is no.

Im actually of the mind that accurate historic sights should be forced in planes as well.  Sort of a " playing field leveler", as it were.
Title: Re: Video of some upcoming tank changes
Post by: moot on March 25, 2011, 11:34:57 AM
That'd mean sun shades for luftwaffe sights.
Title: Re: Video of some upcoming tank changes
Post by: Tilt on March 25, 2011, 11:55:55 AM
Is there a Reverse?

I assume that ostwinds, wirblewinds, M3's, M16's, lvt2/4's, jeeps etc do not have "commander positions"

Does this mean they will be driven from the driver position?

Can we assume the Ostwind & Wirblewind will have the same drive control as the panzer? and the LVT the same drive control as a "tank"

Can we assume that the M3, M16 and  Jeep will still have gears, will they then get a throttle (sometime) or will they just get a throttle and an auto box? or just an auto box?

is sight gaming using the pge down/up and view adjustment now at an end?
Title: Re: Video of some upcoming tank changes
Post by: hitech on March 25, 2011, 12:01:00 PM
Is there a Reverse?

I assume that ostwinds, wirblewinds, M3's, M16's, lvt2/4's, jeeps etc do not have "commander positions"

Does this mean they will be driven from the driver position?

Can we assume the Ostwind & Wirblewind will have the same drive control as the panzer? and the LVT the same drive control as a "tank"

Can we assume that the M3, M16 and  Jeep will still have gears, will they then get a throttle (sometime) or will they just get a throttle and an auto box? or just an auto box?

is sight gaming using the pge down/up and view adjustment now at an end?

All ground vehicles drive exactly the same.

The vehicles you listed will not have a commander position, but all vehicles and planes will automatically have the mouse look feature. And all gunners will also have the mouse control available.

HiTech
HiTech
Title: Re: Video of some upcoming tank changes
Post by: 68ZooM on March 25, 2011, 12:09:36 PM
three letters come to mind... WoT....   :rolleyes:
Title: Re: Video of some upcoming tank changes
Post by: Tilt on March 25, 2011, 03:06:04 PM
All ground vehicles drive exactly the same.

HiTech

Thanks for the reply........and the reverse?
Title: Re: Video of some upcoming tank changes
Post by: gyrene81 on March 25, 2011, 03:08:40 PM
Thanks for the reply........and the reverse?
hold down the "s" key




three letters come to mind... WoT....   :rolleyes:
lol...i don't think it's going to be that bad...at least there won't be satellite and laser guided artillery.
Title: Re: Video of some upcoming tank changes
Post by: bc21 on March 25, 2011, 03:47:43 PM
Will there be any effect on using trackIR in the commanders position?
Looks very good!!!!
and +++++ on the video!!!! :O
Title: Re: Video of some upcoming tank changes
Post by: ImADot on March 25, 2011, 04:03:58 PM
TIR should work just like mouse-view, so unless you move your joystick I'd think you can look around without moving the turret.
Title: Re: Video of some upcoming tank changes
Post by: SmokinLoon on March 25, 2011, 04:09:05 PM
Quote from: hitech link=topic=309498.msg4002052#msg4002052 date=1301072460

[color=red
All ground vehicles drive exactly the same.[/color]

HiTech
HiTech

Please elaborate.  Do you mean that the controls are the same for each gv? 

How will the gv's with tires be effected?  Will they be more or less the same as AH currently has?
Title: Re: Video of some upcoming tank changes
Post by: Tigger29 on March 25, 2011, 04:16:54 PM
three letters come to mind... WoT....   :rolleyes:

HAHA that was my exact thought as well!

I tried WoT and didn't much care for that interface at all.  I much preferred the realism of the tanks in Aces High.

I'm torn about this.  On one hand, it will lessen the learning curve a bit and may bring in people from FPS games (and WoT).  More subscribers is obviously a good thing because it is job security for HTC's staff, and game security for us customers.  On the other hand, it feels kind of like a 'sellout' decision on HTC's part.

It's hard to blame them for this decision because there is a HUGE market to be tapped when you can compete with FPS games.  Heck, probably 90+% of multiplayer games that get released is FPS, and probably 95+% of teenagers and young adults prefer FPS games.  I COMPLETELY understand this from a business point of view.  However, one of the things that appeals to me about Aces High is that it is NOT a FPS game!  The only FPS part about it is after you eject from a plane, and it is a very unsubstantial part of the game.

Another thing is that Pyro mentions that by not having to model the insides of the tanks, they can 'crank out' more tanks in no time flat!  I don't like that at all.  That's another thing about Aces High that I love... their attention to detail.  I love looking around the inside of the tanks!  I know it serves little functional purpose but it greatly adds to the immersion of everything.  To me, this seems like yet another sellout move.

So then what next.. we start adding ground troop battles?  I mean, with the new tanks things are already starting to feel FPSish... so might as well go all the way, right?  Don't get me wrong... I'm not necessarily against AH having a FPS part to it, rather I'm actually interested in the idea!  I probably wouldn't play it myself that much, but hey if it brings in a lot more business then why not?  I'm just afraid that we'll be sacrificing what makes AH special in order to make it happen.

Personally, I feel kind of sad that things have to be 'dumbed down' in order to bring in the next generation of players.  Yes I know it has to be done, after all we're not getting any younger here, however I don't know it just seems that there must be a better way without going down the path of 'making this just like that other game'.

I just hope the HTC is careful about choosing their path.  It may start with tanks, but I'm concerned that it may eventually come down to all the planes looking like this, after all just imagine how many models of planes they can crank out if they don't have to model the cockpit and the internals of the planes!

(http://i56.tinypic.com/2cok2nr.jpg)
Title: Re: Video of some upcoming tank changes
Post by: AWwrgwy on March 25, 2011, 05:07:36 PM

Another thing is that Pyro mentions that by not having to model the insides of the tanks, they can 'crank out' more tanks in no time flat!  I don't like that at all.  That's another thing about Aces High that I love... their attention to detail.  I love looking around the inside of the tanks!  I know it serves little functional purpose but it greatly adds to the immersion of everything.  To me, this seems like yet another sellout move.

<snip>

I just hope the HTC is careful about choosing their path.  It may start with tanks, but I'm concerned that it may eventually come down to all the planes looking like this, after all just imagine how many models of planes they can crank out if they don't have to model the cockpit and the internals of the planes!

(http://i56.tinypic.com/2cok2nr.jpg)

You're reading too much into this. They don't have to model what you can't see. With command/driving from the cupola the driver's position is not needed. Therefore the driver's position is eliminated as well as his view.

Personally, I like the drivers position. Sometimes I can see things there I cannot see from the turret.

Quote
So then what next.. we start adding ground troop battles?  I mean, with the new tanks things are already starting to feel FPSish... so might as well go all the way, right?  Don't get me wrong... I'm not necessarily against AH having a FPS part to it, rather I'm actually interested in the idea!  I probably wouldn't play it myself that much, but hey if it brings in a lot more business then why not?  I'm just afraid that we'll be sacrificing what makes AH special in order to make it happen.

I believe Hitech mentioned at the last con that he would like to develop a FPS/ground troop component to the game.

Good or bad?



wrongway
Title: Re: Video of some upcoming tank changes
Post by: 68ZooM on March 25, 2011, 05:20:04 PM
Ground FPS for infantry would be great, as long as its kept time era, it gives more people things to do, tankers will have more cannon fodder :D 

one thing i do like about WWII online was the infantry aspect of the game in relationship with the ground armor, nothing more intense than sneaking up on a Tank as a Sapper and laying charges on the hull then sneak off and blow it up, provided some other infantry didnt kill ya first, as far as that games flying model, two words... it blows
Title: Re: Video of some upcoming tank changes
Post by: gyrene81 on March 25, 2011, 05:32:58 PM
didn't hitech say he was considering some method of incorporating fps type troops for base capture?


the fps aspect of the tanking thing is going to work out very well...the wot implementation is much more console arcade 3rd person perspective...even with the coming changes, the ah implementation is still going to be better than wot by a long shot.
Title: Re: Video of some upcoming tank changes
Post by: Reaper90 on March 25, 2011, 05:33:43 PM
First, to HiTech and everyone involved in this GV update as well as all of the development that goes into further and further refinement of the video game airplane CRACK you dealers keep on selling us addicts..... I gotta say  :rock :rock :rock

I think the notion that this change is "dumbing down" the GV game is hogwash. If anything, it is a lot more in line with what we have in aircraft that have more than one crewman, i.e. bombers, where F3 and "fire all" put the eyeballs and trigger fingers of many guys under the control of one person.

This change does nothing more than make it more realistic in that you're more accurately modelling what the tank commander had at his disposal, i.e. a CREW, who did things at his command, as opposed to him having to magically beam himself out of one location within the vehicle and into the other location.... How many WWII tanks were operated by one single man?

Look, the same basic rules still apply..... you may be able to traverse your turret from the commander's position, but if you're rolling up on an enemy tank laying in ambush, you're still dead meat. You STILL have to jump to your main gun position to fire the main gun, as I understand it that cannot be done from the commander's position. Yes, you can bring your main gun to bear somewhere close to a target identified from the commander's position without getting in the main gun yourself, but in real life would the tank commander have seen a target, scrabled down to the inside of the turret and began rotating the turret himself? Heck no... that turret would be moving as soon as he saw a target, upon his command....for those of you concerned about realism, consider the joystick as the tank commander's way of telling the main gunner what to do....

This is a huge improvement as far as I'm concerned. I say kudos to HTC!

 :cheers:
Title: Re: Video of some upcoming tank changes
Post by: PFactorDave on March 25, 2011, 05:35:43 PM
First, to HiTech and everyone involved in this GV update as well as all of the development that goes into further and further refinement of the video game airplane CRACK you dealers keep on selling us addicts..... I gotta say  :rock :rock :rock

I think the notion that this change is "dumbing down" the GV game is hogwash. If anything, it is a lot more in line with what we have in aircraft that have more than one crewman, i.e. bombers, where F3 and "fire all" put the eyeballs and trigger fingers of many guys under the control of one person.

This change does nothing more than make it more realistic in that you're more accurately modelling what the tank commander had at his disposal, i.e. a CREW, who did things at his command, as opposed to him having to magically beam himself out of one location within the vehicle and into the other location.... How many WWII tanks were operated by one single man?

Look, the same basic rules still apply..... you may be able to traverse your turret from the commander's position, but if you're rolling up on an enemy tank laying in ambush, you're still dead meat. You STILL have to jump to your main gun position to fire the main gun, as I understand it that cannot be done from the commander's position. Yes, you can bring your main gun to bear somewhere close to a target identified from the commander's position without getting in the main gun yourself, but in real life would the tank commander have seen a target, scrabled down to the inside of the turret and began rotating the turret himself? Heck no... that turret would be moving as soon as he saw a target, upon his command....for those of you concerned about realism, consider the joystick as the tank commander's way of telling the main gunner what to do....

This is a huge improvement as far as I'm concerned. I say kudos to HTC!

 :cheers:

Agreed +1
Title: Re: Video of some upcoming tank changes
Post by: SmokinLoon on March 25, 2011, 08:23:36 PM
HAHA that was my exact thought as well!

I tried WoT and didn't much care for that interface at all.  I much preferred the realism of the tanks in Aces High.

"Realism"???  Being able to perform only 1 function at a time in a crew served gv (albeit being able to turn while in CT position) is a bit limited. The new style will allow more realism imo, because the CT is now in command.

I'm torn about this.  On one hand, it will lessen the learning curve a bit and may bring in people from FPS games (and WoT).  More subscribers is obviously a good thing because it is job security for HTC's staff, and game security for us customers.  On the other hand, it feels kind of like a 'sellout' decision on HTC's part.

Actually, the new sights are going to create a longer learning curve.  No longer will each tank have the same zoom and same reticule. This is more involved than most think.

Another thing is that Pyro mentions that by not having to model the insides of the tanks, they can 'crank out' more tanks in no time flat!  I don't like that at all.  That's another thing about Aces High that I love... their attention to detail.  I love looking around the inside of the tanks!  I know it serves little functional purpose but it greatly adds to the immersion of everything.  To me, this seems like yet another sellout move.

I can understand liking the internal eye candy in gv's, but I cant remember the last time I sat and tinkered with the internal views of a tank.  It is not needed any more than the internal views of a plane (think bomber fuselage).  I think it is a SMART move on HTC's part.

Personally, I feel kind of sad that things have to be 'dumbed down' in order to bring in the next generation of players.  Yes I know it has to be done, after all we're not getting any younger here, however I don't know it just seems that there must be a better way without going down the path of 'making this just like that other game'.

See my first reply.  This update is not going to dumb down anything.  It is going to make the interface more simple, but all the mechanics will still need to be learned and executed. With having to learn the numerous and very different tank sights, it will no longer be the "grab and go and use the same-same sighting system" as it is now.

I just hope the HTC is careful about choosing their path.  It may start with tanks, but I'm concerned that it may eventually come down to all the planes looking like this, after all just imagine how many models of planes they can crank out if they don't have to model the cockpit and the internals of the planes!

Again, you are going the wrong direction with your concerns, imo.  The update is going to diversify the gv game, not standardize it.  The only thing they are standardizing is the interface.

Title: Re: Video of some upcoming tank changes
Post by: BaldEagl on March 25, 2011, 09:00:32 PM
I think it could also potentially increase the possibility of "close" GV battles now too, as you will now be able to fire while still being able to see where you're going. And your ability to aim will still be better using the optics, so sitting still is still going to be an advantage to aiming.

Not really.  I always liked to take a Sherman and park it right next to a tree with low hanging branches.  From the commanders and/or pintle position all I could see were tree branches but from the main turret I had a clear field of view.  That capability will now be lost and I'll have to park in the open.
Title: Re: Video of some upcoming tank changes
Post by: SmokinLoon on March 25, 2011, 09:03:37 PM
Not really.  I always liked to take a Sherman and park it right next to a tree with low hanging branches.  From the commanders and/or pintle position all I could see were tree branches but from the main turret I had a clear field of view.  That capability will now be lost and I'll have to park in the open.

Just pull ahead 6ft.  You'll still be in the shadow and still be camo'd in the green.   :aok
Title: Re: Video of some upcoming tank changes
Post by: kvuo75 on March 25, 2011, 09:19:22 PM
Not really.  I always liked to take a Sherman and park it right next to a tree with low hanging branches.  From the commanders and/or pintle position all I could see were tree branches but from the main turret I had a clear field of view.  That capability will now be lost and I'll have to park in the open.

what makes you think this? the only positions I see eliminated are hull gunner and driver. they are now consolidated to commander/pintle gun. the position of the guns aint gonna change.. the commander might not have a view in the branches, but the main gun still will.

did you watch the video?
Title: Re: Video of some upcoming tank changes
Post by: jolly22 on March 25, 2011, 09:24:55 PM
No No No No.    :bhead

I think the way it was, was absolutely fantastic, maybe add the pivot for some tanks, but come on. just keep it the way it was. There was no need to change it.  This new addition is REALLY going to drag me away from GVing.
Title: Re: Video of some upcoming tank changes
Post by: SmokinLoon on March 25, 2011, 09:34:13 PM
I just looked up the zoom ability and field of view (FOV) for each tank we currently have in AH.  For reference, the Sherman Pyro demonstrates the new features with is the M4A3 (W) 76mm version.  If AH uses historically accurate sights, that M4 variant has the M.71D gun sight which has a fixed 5X zoom with a 13 degree field of view.  So when comparing the zoom and FOV just reference the video and the scenes of the gun reticule.

M8: 3X w/ 12 degree FOV
M4/75mm: 3X w/ 12 degree FOV
M4/76mm: 5X w/ 13 degree FOV

T34/76: 2.5X w/ 25 degree FOV
T34/85: 2.5X w/ 25 degree FOV

Firefly: 3X and 6X w/ 13 and 9 degree FOV's

Panzer IV H: 2.4X / 25 degree FOV
Panther G: 2.5X and 5X w/ 28 and 14 degree FOV's
Tiger I: 2.5X and 5X w/ 25 and 14 degree FOV's

The Firefly is going to be the king of zoom, but the FOV is also the worst.  I REALLY hope the Germans get their due and HTC models clarity in the tank sight optics.  From what I read the British and Japanese would be a distant second, with US getting honorable mention, and far below everything else: Soviet optics would be like looking though a glass of iced tea.    

The German Panther's gun sights are going to take some getting used to, but once the trick is learned and the user can judge the range of the enemy tank by using the "triangulation" method then I pity the foo' who is on the receiving end.  
Title: Re: Video of some upcoming tank changes
Post by: SmokinLoon on March 25, 2011, 09:37:49 PM
No No No No.    :bhead

I think the way it was, was absolutely fantastic, maybe add the pivot for some tanks, but come on. just keep it the way it was. There was no need to change it.  This new addition is REALLY going to drag me away from GVing.

Why?  what is it you do not like?  You are the commander and you are giving your crew orders to execute.  The old (current) system is very linear and stoic while the new system allows for a relative interface.  Pyro uses the term "FPS" style, but I wouldn't quite call it that.   
Title: Re: Video of some upcoming tank changes
Post by: Reaper90 on March 25, 2011, 09:59:00 PM
Why?  what is it you do not like? 

It is not that they do not like, but that they do not have the ability to understand.......
Title: Re: Video of some upcoming tank changes
Post by: SmokinLoon on March 25, 2011, 10:20:01 PM
It is not that they do not like, but that they do not have the ability to understand.......

Ah, I see your point.  Perhaps a problem with comprehending as well.   ;) 

 :)
Title: Re: Video of some upcoming tank changes
Post by: AWwrgwy on March 25, 2011, 11:29:37 PM
The only negatives I can see are, as BE mentions, views from other positions are handy for looking under trees. Especially the driver position.

The Automatic trans will do away with rolling down hills at 180mph. This isn't necessarily a  negative though.


wrongway
Title: Re: Video of some upcoming tank changes
Post by: Belial on March 25, 2011, 11:37:53 PM
I will find the way to use the change to my advantage what else is new muahahhahaha :devil
Title: Re: Video of some upcoming tank changes
Post by: iwomba on March 25, 2011, 11:50:58 PM
So if you are in the exposed commanders position does that mean you die easier?

I have no proof of this but when in the drivers position or hull gun it sometimes felt you lived longer then when in the pintle or turrent positions. Just something you get a general feeling for after years of playing & may not be technically accurate.

Seems like nothing has changed with AH especially with all those that are inept at multi tasking (or are too lazy) support any changes that dumb the game down a bit. Plus they rubbish anyone that doesn't like a change for whatever reason be it valid or not valid.

GVing , although limited , did require some learning & some level of skill. Just seems a bit too easy now although some of the new features will be good.

Still a long way to go before I will  ever play again.
Title: Re: Video of some upcoming tank changes
Post by: 321BAR on March 25, 2011, 11:55:37 PM
Ummm... not kidding but may have the range off. Its probably closer to seven to ten miles (far beyond icon range). M4s rule the roost right now. Panzers and Tigers... not at all.
you're kidding right? The reason the Tigers cant do what they used to is because no one knows that a tiger was a STAND OFF WEAPON and not a close infighter like the m4s and panzers. they were meant to sit 2K-3K back and shoot everyone out in an open field. I was near a spawn last night (actually not camping the spawn itself) and i got 32 kills in a tiger and went home to land em. just because i sat 2,000 yards off and picked the enemy off before they got to me



will everyone stop saying M-18 in this thread!!!
:furious
you're making me wet myself

:( :bolt:
Title: Re: Video of some upcoming tank changes
Post by: hotard on March 26, 2011, 12:14:14 AM
M18 M18 M18 M18 M18 M18
Someone please fetch bar a diaper.
Title: Re: Video of some upcoming tank changes
Post by: Chalenge on March 26, 2011, 12:24:59 AM
you're kidding right? The reason the Tigers cant do what they used to is because no one knows that a tiger was a STAND OFF WEAPON and not a close infighter like the m4s and panzers. they were meant to sit 2K-3K back and shoot everyone out in an open field. I was near a spawn last night (actually not camping the spawn itself) and i got 32 kills in a tiger and went home to land em. just because i sat 2,000 yards off and picked the enemy off before they got to me

Im talking about long range shelling Bar. A tiger cannot raise its barrel anywhere near far enough. An M4-75 cant kill much of anything right? But at 6 miles (10k) you can saturate an area with HE and with 100 rds that means four hangars if you have perfect ranging. Hopefully this will not change with the new setup.
Title: Re: Video of some upcoming tank changes
Post by: 321BAR on March 26, 2011, 12:54:30 AM
Im talking about long range shelling Bar. A tiger cannot raise its barrel anywhere near far enough. An M4-75 cant kill much of anything right? But at 6 miles (10k) you can saturate an area with HE and with 100 rds that means four hangars if you have perfect ranging. Hopefully this will not change with the new setup.
it should be fine still from what the video showed.
Title: Re: Video of some upcoming tank changes
Post by: rpm on March 26, 2011, 02:31:14 AM
This all looks like a good thing to me. The GV's were in bad need of updating. :cheers:
Title: Re: Video of some upcoming tank changes
Post by: Getback on March 26, 2011, 04:15:08 AM
Always improving, great job! Look forward to it. Heck I may even jump in a tank.
Title: Re: Video of some upcoming tank changes
Post by: Reaper90 on March 26, 2011, 10:57:55 AM
Not really.  I always liked to take a Sherman and park it right next to a tree with low hanging branches.  From the commanders and/or pintle position all I could see were tree branches but from the main turret I had a clear field of view.  That capability will now be lost and I'll have to park in the open.

We'll rename you "Wrongy McWrongenstein."

You still have the main gun view from inside the turret, just like before. You still have the pintle gun position, just like before. The only difference is now you drive from the commander's position instead of the driver's seat in the front of the tank, and from the commander's position you can manipluate the turret (but no fire the main gun).
Title: Re: Video of some upcoming tank changes
Post by: caldera on March 26, 2011, 11:27:43 AM

Still a long way to go before I will  ever play again.

Come back soon.  I have a bomb with your name on it.  :)
Title: Re: Video of some upcoming tank changes
Post by: Ping on March 26, 2011, 01:54:41 PM
For me the upcoming changes sound good overall.

Looking forward to trying it out.
Title: Re: Video of some upcoming tank changes
Post by: jolly22 on March 26, 2011, 02:48:41 PM
It is not that they do not like, but that they do not have the ability to understand.......

Whoa whoa whoa, listen here buddy......I completley understand the point. But why change what is already great? The GV battles are phenomenal. I don't see a reason to change it. A little respect would be nice too.
Title: Re: Video of some upcoming tank changes
Post by: Reaper90 on March 26, 2011, 02:54:45 PM
Whoa whoa whoa, listen here buddy......I completley understand the point. But why change what is already great? The GV battles are phenomenal. I don't see a reason to change it. A little respect would be nice too.

My comment wasn't directed at you specifically, but generally... I've read a lot of comments here by people saying that they don't like the changes and think it is "dumbing down" - and the comments they make about what "is and is not" are factually incorrect - such as the comment above that the view from inside the turret would be gone.

The GV aspect of this game could be made a lot better, and I think the changes are a HUGE step foward. I say don't cock yer leg and pi$$ on them until you've tried them.
Title: Re: Video of some upcoming tank changes
Post by: jolly22 on March 26, 2011, 02:58:28 PM
My comment wasn't directed at you specifically, but generally... I've read a lot of comments here by people saying that they don't like the changes and think it is "dumbing down" - and the comments they make about what "is and is not" are factually incorrect - such as the comment above that the view from inside the turret would be gone.

The GV aspect of this game could be made a lot better, and I think the changes are a HUGE step foward. I say don't cock yer leg and pi$$ on them until you've tried them.

I think its taking away the gv portion of the game. Its kinda like 'hey! Lets go into the commander position, oh i see something! Lets put our joystick on it and shoot without getting into the turret!!'
Title: Re: Video of some upcoming tank changes
Post by: AceHavok on March 26, 2011, 03:00:11 PM
New changes look great from what I can see. Now all we have to do is wait 2 weeks!!!  :x
Title: Re: Video of some upcoming tank changes
Post by: Reaper90 on March 26, 2011, 03:05:58 PM
I think its taking away the gv portion of the game. Its kinda like 'hey! Lets go into the commander position, oh i see something! Lets put our joystick on it and shoot without getting into the turret!!'

You have fired the main gun from the commander's position?
Title: Re: Video of some upcoming tank changes
Post by: jolly22 on March 26, 2011, 03:07:33 PM
You have fired the main gun from the commander's position?

When your in the commanders position, what the circle? Looks like a smaller gunsight.
Title: Re: Video of some upcoming tank changes
Post by: Reaper90 on March 26, 2011, 03:14:34 PM
When your in the commanders position, what the circle? Looks like a smaller gunsight.

If you look in the video, that circle follows your joystick input, and has a red indicator on it showing what angle (degrees) your turret is rotated to. The turret will follow that circle, but it is not a gunsight, and you cannot fire the main gun from the commander's position while looking through that circle. You STILL have to jump to the main gunner's position to aim and fire the main gun.

Title: Re: Video of some upcoming tank changes
Post by: jolly22 on March 26, 2011, 03:17:53 PM
If you look in the video, that circle follows your joystick input, and has a red indicator on it showing what angle (degrees) your turret is rotated to. The turret will follow that circle, but it is not a gunsight, and you cannot fire the main gun from the commander's position while looking through that circle. You STILL have to jump to the main gunner's position to aim and fire the main gun.



really? Then what is the point of the whole Commander position?
Title: Re: Video of some upcoming tank changes
Post by: Reaper90 on March 26, 2011, 03:23:02 PM
really? Then what is the point of the whole Commander position?

You can drive the tank from there instead of the old "driver position" as well as rotate the turret from there without having to be in the turret. It allows HTC to more quickly introduce new tanks to the game because they do not have to model the interiors of the tanks anymore (they've done away with the driver position and the hull MG position and slaved the hull MG to the pintle).

It will make bringing your main gun to bare on a target quicker because you can move the turret to approximately the right spot once an enemy GV is spotted from the commander's position, but you STILL have to go to the turret to "fine tune" your aim with the gunsight and fire the gun.
Title: Re: Video of some upcoming tank changes
Post by: jolly22 on March 26, 2011, 03:24:27 PM
OK, so you put joystick circle on the tank, quickly go to turret, fire, then return to comm. position?
Title: Re: Video of some upcoming tank changes
Post by: Reaper90 on March 26, 2011, 03:31:34 PM
OK, so you put joystick circle on the tank, quickly go to turret, fire, then return to comm. position?

Well, depending on where (what degree off where the circle is moved to that the turret happens to be) the turret has to traverse from to get the barrel on target, there will be a lag in time - you have to wait for the turret to turn and the barrel to be lined up with the circle, before you can "quickly go to turret and fire."

If you watch the video, the barrel moved slower than the circle is able to, so if your barrel is pointing, oh, let's say to your 9 o'clock, and you spot an enemy tank on your 3 o'clock and move the circle to it, you still have to wait for the turret to rotate all the way around 180 degrees to bring the main gun to bare before jumping to the turret, aligning the gunsight, and firing.
Title: Re: Video of some upcoming tank changes
Post by: jolly22 on March 26, 2011, 03:36:05 PM
So essentially point and shoot. Thats how i see it still. I understand what your getting at with the lag time, but i still think its degrading the tank warfare.
Title: Re: Video of some upcoming tank changes
Post by: gyrene81 on March 26, 2011, 03:37:23 PM
So essentially point and shoot. Thats how i see it still. I understand what your getting at with the lag time, but i still think its degrading the tank warfare.
bet ya a month of ah that after 2 weeks of messing with it every day...you will change your mind.  :D
Title: Re: Video of some upcoming tank changes
Post by: jolly22 on March 26, 2011, 03:38:42 PM
bet ya a month of ah that after 2 weeks of messing with it every day...you will change your mind.  :D

Thats a good chance, But from the initial view, i don't like the looks of it.
Title: Re: Video of some upcoming tank changes
Post by: AWwrgwy on March 26, 2011, 04:02:39 PM
So essentially point and shoot. Thats how i see it still. I understand what your getting at with the lag time, but i still think its degrading the tank warfare.

It's essentially the same as now except you can accelerate and decelerate from the commander's hatch as well as turn the turret from the commander's hatch.

As it is now, you can steer the tank from the commander's hatch or the gunner's position. You cannot start and stop from the commander's position.

Basically you are just doing away with starting the tank from the driver's position before you jump into the turret.

What's the big difference you don't like? How will it degrade tank warfare?


wrongway
Title: Re: Video of some upcoming tank changes
Post by: Shiva on March 26, 2011, 04:07:18 PM
So essentially point and shoot. Thats how i see it still. I understand what your getting at with the lag time, but i still think its degrading the tank warfare.
I see it as more of the tank commander saying "Target, Sherman, 9 o'clock, 2000 yards, AP", with the from-the-commander view slewing the turret to an approximate lineup, then jumping to the gunner position to do the actual targeting.

On the one hand, you're getting the ability to con a GV more like you would if you actually had a crew. On the other hand, you're losing the ability to actually have a crew and share out the tasks rather than having to do them all yourself. The gripping hand is, how often do you actually see people going out in a crewed GV outside of scenarios?
Title: Re: Video of some upcoming tank changes
Post by: Reaper90 on March 26, 2011, 04:18:25 PM
So essentially point and shoot. Thats how i see it still.

I disagree entirely. You're still gonna be in your turret most of the time when the shooting starts. I'm fairly confident if you're in the commander's position, by the time you see the enemy GV he's already in his gunsight lining up on you.

Quote
I understand what your getting at with the lag time, but i still think its degrading the tank warfare.


My point still stands, though.... no offense intended, but you guys were complaining about something "degrading the tank warfare" that you didn't even have a firm handle (and in some cases, even a clue - i.e. firing from the commander's position, the idea that there is no more turret position, etc)on how it will work.

Do yourself and the guys at HTC that have been working on this a favor and try it and actually see if you like it before you whizz all over their hard work.  :aok
Title: Re: Video of some upcoming tank changes
Post by: Tigger29 on March 26, 2011, 04:49:45 PM
Quote
"Realism"???  Being able to perform only 1 function at a time in a crew served gv (albeit being able to turn while in CT position) is a bit limited. The new style will allow more realism imo, because the CT is now in command.

I just feel that AH already has a nice balance of 'realism' vs. 'playability'.  I still maintain that this will flip the balance a bit towards the wrong side of the fence.

Actually, the new sights are going to create a longer learning curve.  No longer will each tank have the same zoom and same reticule. This is more involved than most think.

Maybe... maybe not.  It will be interesting to see how it plays out though.  Yes I see your point about the different reticules, however there is still the "F3" like mode, and the simplicity of the WASD+Mouse.

I can understand liking the internal eye candy in gv's, but I cant remember the last time I sat and tinkered with the internal views of a tank.  It is not needed any more than the internal views of a plane (think bomber fuselage).  I think it is a SMART move on HTC's part.

I don't necessarily disagree with you there and they are correct in that the internals are 'pretty much useless' as far as gameplay is concerned.  It still feels arcade-ish and cheap to me though.  At this point they might as well remove the ability to look behind you in gunner positions of planes as well, as they are 'pretty much useless' as far as gameplay is concerned also.  Why even model the inside of the bomb bays?  I'm seriously concerned about the quantity vs. quality thing.

See my first reply.  This update is not going to dumb down anything.  It is going to make the interface more simple, but all the mechanics will still need to be learned and executed. With having to learn the numerous and very different tank sights, it will no longer be the "grab and go and use the same-same sighting system" as it is now.

WASD/Mouse?  How is that NOT dumbing down things?  Aim and click.

Again, you are going the wrong direction with your concerns, imo.  The update is going to diversify the gv game, not standardize it.  The only thing they are standardizing is the interface.

You are correct that moving this kind of thing to planes is kind of on the absurd side.. at least right now any way.  My post about that was deliberately exaggerated to get a point across, but it is still a valid point that has to be made.  How long IS it until HiTech is willing to resort to WASD+Mouse and graphics cuts for planes as well?  It almost feels as if we'll be playing two separate games at this point.  A 'relatively' realistic flight sim, and a FPS 'unrelatively' unrealistic Tank sim.  At least the operating characteristics of the two were previously 'well matched' with each other, but not any more?

It just seems to me that if HiTech wants to release a FPS type game to compete with WoT and WW2OL then by all means they should do so!  Just make it a different game altogether.  It might even be cool to find a way to have them share the same maps and base statuses and all that, but still separate.  I just don't quit know how I feel with incorporating Arcade-Style antics with AH as it is now.

I'm not totally against the idea, it just doesn't 'feel' right to me as it is right now...
Title: Re: Video of some upcoming tank changes
Post by: Baine on March 26, 2011, 04:56:54 PM
One question: Can we get the German ranging system put into ship's guns too, so you can keep the crosshairs on the target when elevating for extreme range? (I'd also love it if you could launch individual destroyers in the dueling arena for some cool ship-to-ship actions).

Also, I'd love it if we brought back the old tank town. GVing is one of my favorite parts of this game, but frequently you have to drive a pretty long distance before you can engage. I used to spend hours in old TT, where you could get killed and get back into the action in seconds. It was like eating popcorn, I just couldn't stop.
Nowadays, I get killed and I have to ask myself if it is worth the time and effort to fly or drive back to an area where I'll likely get killed again pretty quickly.

I'll miss glancing around the interior of the tank, but I won't miss jumping back and forth from the driver to the commander's position. I liked shifting gears, but it was a pain to back up and get going again after running into a bush or a tree.
I like the idea of more tanks and other vehicles coming to the arena.
Title: Re: Video of some upcoming tank changes
Post by: Tigger29 on March 26, 2011, 05:07:40 PM
I disagree entirely. You're still gonna be in your turret most of the time when the shooting starts. I'm fairly confident if you're in the commander's position, by the time you see the enemy GV he's already in his gunsight lining up on you.

If the main gun can be fired from the commander's position, then this will be extremely 'gamey'.  If not then maybe it won't be so bad.  What I got out of the demonstration video was that any gun could be aimed and fired from the commander's position (albeit without the reticule).  I can see people getting very good at gauging a target's distance without even needing the site, and they would completely change the entire tank game within AH.

My point still stands, though.... no offense intended, but you guys were complaining about something "degrading the tank warfare" that you didn't even have a firm handle (and in some cases, even a clue - i.e. firing from the commander's position, the idea that there is no more turret position, etc)on how it will work.

It's not that we are complaining about it so much as wondering WHY these changes are being made, when the tanks are already really, REALLY good as it is.  On our lists of complaints, tanks are pretty much on the bottom.  Yeah I know and understand that HiTech isn't running a democracy here, but it just seems funny that HTC decides to post a demo video of this on Facebook (and youtube) and change something that no one has really even mentioned... and that that change uses the same WASD commands and similar targeting methods as WoT.  This tells me that HTC is going after a piece of WoT's pie!  And maybe that's great!  I'm just afraid that they will forget what this game is about and end up turning it into something that is just like "That Other Game".

Do yourself and the guys at HTC that have been working on this a favor and try it and actually see if you like it before you whizz all over their hard work.  :aok

You've made a good point there and who knows?  Maybe I'll fall in love with the interface once I try it.  I don't see it as 'whizzing' so much as constructive criticism, but whatever.  You can't expect any real change to be made and some people not be against it...
Title: Re: Video of some upcoming tank changes
Post by: moot on March 26, 2011, 05:10:08 PM
So essentially point and shoot. Thats how i see it still. I understand what your getting at with the lag time, but i still think its degrading the tank warfare.
What is the "degrading" difference from reality?  The TC would be up there guiding the turret's position. 

Also this isn't a completely new trend. The game has already allowed this kind of multitasking for a long time: you can direct tank driving direction from the turret and top position with rudders.  TC position works as SA-oriented, turret as action-ready.  You can drive around from TCP and instantly jump to turret once you spot something worth turning the turret to.  You can get guns-on very fast if you're in the right gear by "ruddering" the tank around + turning the turret from gunner position.

So it's a historically correct change, and not much of a tactical change from what we have now.  So how have things degraded?  The only negative I see is not having the tank inside modeled.  I'll miss it, but to personally it's a coin flip between that and more toys to play with.  In fact I now think more variety in gameplay elements are probably the most valuable addition HTC could make.

AH isn't a screenshot generator.  It should maximize combat quantity and quality - tactical and strategic combat alike.   Eye candy versus gameplay richness.  Which one is better?  The less better one is a "degrading" choice relative to the more better one; this is an instance of old 'better is good enough's worst enemy' axiom.
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At this point they might as well remove the ability to look behind you in gunner positions of planes as well, as they are 'pretty much useless' as far as gameplay is concerned also.  Why even model the inside of the bomb bays?
Bad comparison.  The gunner positions can't be boiled down to fewer number of position like the driver position in tanks.  Hence the need to still have what the gunner sees - bomber fuselage innards - modeled.
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WASD/Mouse?  How is that NOT dumbing down things?  Aim and click.
Using the word "dumb down" as in the above quote is a style over substance fallacy.  How is simplifying airplanes to combat trim not "dumbing down"?  Not streamlining air combat that way is a "burdensome" realism feature as HT points out.
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I just feel that AH already has a nice balance of 'realism' vs. 'playability
How was (is) it realistic for the TC to effectively teleport away from TCP into driver seat to start engine, and then teleport to gunner to move turret to spotted enemy bearing, then teleport back to TCP (all the while losing a real TC's situational awareness while zapping around the tank's inside) to resume TC duty?
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  I'm seriously concerned about the quantity vs. quality thing.
See above.  Are you as much concerned about the increased quality of ground combat thanks to a richer set of tactical elements (ie unique, non-redundant ground vehicle models) IE "quantity" ?
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WASD/Mouse?  How is that NOT dumbing down things?  Aim and click.
Another wrong point and soon you might be copping out of argument because there's so many things you've said quoted and refuted, but nonetheless these things are wrong:  Do you, in reality, use a joystick to swivel and elevate your head and eye sight?  The reason mouse look as has become the rock solid gold standard in FPS type games is simply that it's the best analog to human behavior.  Track IR already made SA "point and click" in the cockpit, so what's wrong with giving GVers this streamlining as well?


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How long IS it until HiTech is willing to resort to WASD+Mouse and graphics cuts for planes as well?  It almost feels as if we'll be playing two separate games at this point.  A 'relatively' realistic flight sim, and a FPS 'unrelatively' unrealistic Tank sim.  At least the operating characteristics of the two were previously 'well matched' with each other, but not any more?
in bold- Where is the evidence for this specific thing?  Show evidence for this trend or admit you made it up...  There's no hints anywhere anytime that airplanes will go to WASD.  You're comparing planes and GVs like they weren't apples and oranges.
Where is your advocacy against combat trim?  Against auto retracting flaps?  Clipboard GPS radar?  Standardized instrument metrics? Standardized instrumentation depth IE all planes having automatic fuel mixture etc? Unhistorical payload configurations?  Undercarriage brakes foolproofed from noseplants?  Etc etc.  Never mind the more extreme ones like pre-flight check, etc.

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I just don't quit know how I feel with incorporating Arcade-Style antics with AH as it is now.
All things considered you're missing the point..  The only detrimental change is not having tank insides modeled for their immersion value.

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I'm just afraid that they will forget what this game is about and end up turning it into something that is just like "That Other Game".
To be like WoT, AH would have to have some genuine "dumbing downs": No ballistics, including a gawd awful dispersion system that literally makes some shells fly out sideways for "gameplay balance" concerns.  No physics.  A magic reticle that instantly tells you what damage you'll cause by pointing at various points on target vehicle.
Some of the positives present in WoT (which WoT in no way has some kind of patent on AFAIK) that AH should shamelessly adopt: changing round type shouldn't be instantaneous. Trees shouldn't be indestructible obstacles, and ideally at least some buildings as well. Damage should occur on rams, incl. turret barrel unlike WoT. ... Other things I know are better but aren't in AH, IOW WoT:AH comparison here and now isn't so simplistic as one being arcade and the other being sim. 
Title: Re: Video of some upcoming tank changes
Post by: moot on March 26, 2011, 05:30:13 PM
One question: Can we get the German ranging system put into ship's guns too, so you can keep the crosshairs on the target when elevating for extreme range?
You can do this to some degree already.  Move the ship gunner's head position, and use F8 pan mode to point the camera at the crosshair without having to zoom out.
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(I'd also love it if you could launch individual destroyers in the dueling arena for some cool ship-to-ship actions).
That'd definitely be fun.
Title: Re: Video of some upcoming tank changes
Post by: AWwrgwy on March 26, 2011, 08:11:51 PM
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Maybe... maybe not.  It will be interesting to see how it plays out though.  Yes I see your point about the different reticules, however there is still the "F3" like mode, and the simplicity of the WASD+Mouse.

What is different between the "F3 Like mode" we have now in the TC position versus what is proposed?
WASD is simpler than Q + Push stick forward?

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I don't necessarily disagree with you there and they are correct in that the internals are 'pretty much useless' as far as gameplay is concerned.  It still feels arcade-ish and cheap to me though.  At this point they might as well remove the ability to look behind you in gunner positions of planes as well, as they are 'pretty much useless' as far as gameplay is concerned also.  Why even model the inside of the bomb bays?  I'm seriously concerned about the quantity vs. quality thing.

I believe the point is they are not modeling what you cannot see. Notice there is nothing behind the tunnel door on a B-29?

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If the main gun can be fired from the commander's position, then this will be extremely 'gamey'.  If not then maybe it won't be so bad.  What I got out of the demonstration video was that any gun could be aimed and fired from the commander's position (albeit without the reticule).  I can see people getting very good at gauging a target's distance without even needing the site, and they would completely change the entire tank game within AH.

People are very good at estimating distance from the gunners position now. What's the difference? If you can fire from the TC position you will not have the zoom of the gunners optics. Think pintle zoom versus gunners zoom.

Most of the "gamey" aspects are already possible now. 180mph in neutral down hill?? The big difference is WASD versus Q, W, stick forward and steer with petals from the TC position. Now you will be able to stop and start. Like telling the driver what to do.

One question: Can we get the German ranging system put into ship's guns too, so you can keep the crosshairs on the target when elevating for extreme range? .
You can do this to some degree already.  Move the ship gunner's head position, and use F8 pan mode to point the camera at the crosshair without having to zoom out.That'd definitely be fun.

What about Sea Mode? Press E and you can see what you are shooting at. You still can't see the crosshairs though. That's what the mouse is for.


wrongway
Title: Re: Video of some upcoming tank changes
Post by: jolly22 on March 26, 2011, 08:27:37 PM
Alright, im getting your point clearly, but i don't see the point for the whole mouse to look around thing. Its the same as a hat switch?

And what happens when you pull up the clipboard to check something? Will moving the mouse move your turret?
Title: Re: Video of some upcoming tank changes
Post by: Belial on March 26, 2011, 09:27:16 PM
Alright, im getting your point clearly, but i don't see the point for the whole mouse to look around thing. Its the same as a hat switch?

And what happens when you pull up the clipboard to check something? Will moving the mouse move your turret?





Watch the video again he goes over this.

Title: Re: Video of some upcoming tank changes
Post by: Belial on March 26, 2011, 09:28:05 PM
And these changes are very minute. The biggest glaring flaw in tanking is the indestructible objects point blank.
Title: Re: Video of some upcoming tank changes
Post by: Shiva on March 26, 2011, 09:46:26 PM
Alright, im getting your point clearly, but i don't see the point for the whole mouse to look around thing. Its the same as a hat switch?
No; the hat switch is instantaneous jump to that view, and the turret doesn't slew to follow.
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And what happens when you pull up the clipboard to check something? Will moving the mouse move your turret?
As the narration in the video says, when you pull up the map, it uncouples the mouse, and it goes back to being a mouse pointer until you put the map away.
Title: Re: Video of some upcoming tank changes
Post by: HighTone on March 26, 2011, 10:22:47 PM
Looks good. I like the W,S,A,D for driving.  :aok
Title: Re: Video of some upcoming tank changes
Post by: Beefcake on March 26, 2011, 10:57:24 PM
Once upon a time I played a game called Battlefield 1942: Forgotten Hope(mod). In this game I would almost always drive tanks whenever the map had them. When driving the tank you used WSAD + mouse to aim and fire the main gun. The view system had an internal view that gave you a viewport + gunsight as well as an external view with no sight. There were no internal details modeled and you couldn't turn your head inside the tank. Basically it's an almost identical system to what HT is doing.

Why do I mention this. I played that game for 4 years almost every night driving tanks. Why? It was fun as hell! I hope that this new system will bring back some of that fun.
Title: Re: Video of some upcoming tank changes
Post by: M0nkey_Man on March 26, 2011, 11:02:26 PM
Once upon a time I played a game called Battlefield 1942: Forgotten Hope(mod). In this game I would almost always drive tanks whenever the map had them. When driving the tank you used WSAD + mouse to aim and fire the main gun. The view system had an internal view that gave you a viewport + gunsight as well as an external view with no sight. There were no internal details modeled and you couldn't turn your head inside the tank. Basically it's an almost identical system to what HT is doing.

Why do I mention this. I played that game for 4 years almost every night driving tanks. Why? It was fun as hell! I hope that this new system will bring back some of that fun.
:aok battlefield is fun
Title: Re: Video of some upcoming tank changes
Post by: EskimoJoe on March 26, 2011, 11:06:45 PM
Once upon a time I played a game called Battlefield 1942: Forgotten Hope(mod). In this game I would almost always drive tanks whenever the map had them. When driving the tank you used WSAD + mouse to aim and fire the main gun. The view system had an internal view that gave you a viewport + gunsight as well as an external view with no sight. There were no internal details modeled and you couldn't turn your head inside the tank. Basically it's an almost identical system to what HT is doing.

Why do I mention this. I played that game for 4 years almost every night driving tanks. Why? It was fun as hell! I hope that this new system will bring back some of that fun.

From what I understand, it will be a tad more complex than Battlefield, but I'm
certain the fun-factor will be near-identical  :aok
Title: Re: Video of some upcoming tank changes
Post by: Mygg on March 27, 2011, 06:01:29 AM
Sounds like the lads at HTC are aware of "World of tanks", since joysticks are rare in this era of PC gaming and people have become habitually accustomed to playing tanks like this, this is definitely a step forward in making the game more accessible!
Title: Re: Video of some upcoming tank changes
Post by: clerick on March 27, 2011, 06:48:38 AM
AAAAAAAAAAH ITS NEW!! I MUST HATES IT MY PRECIOUS!
Title: Re: Video of some upcoming tank changes
Post by: flatiron1 on March 27, 2011, 09:33:58 AM
I tried world of tanks beta version. did not like using mouse and keyboard to play, hope our new gv system is not like that.
Title: Re: Video of some upcoming tank changes
Post by: Reaper90 on March 27, 2011, 10:52:44 AM
If the main gun can be fired from the commander's position, then this will be extremely 'gamey'.  If not then maybe it won't be so bad.  What I got out of the demonstration video was that any gun could be aimed and fired from the commander's position (albeit without the reticule). 

See, this is what I don't understand. I've watched the youtube video no fewer than 5 times, and at NO POINT does he ever say, or even HINT, that the main gun (or ANY of the guns) can be fired from the commander's position. The ONLY thing that happens differently (apart from being able to drive from there as opposed to the old "Driver" position) is that the turret rotates to follow your joystick input. He even jumps from the commander's position several times into the gunsight to illustrate that there is still a main gun "turret" position with a gunsight, and demonstrates the new main gunsight changes.

How you guys are coming up with this stuff, i.e. firing main gun from the commander's position, no more turret position / main gun gunsight view, etc... when NOWHERE in the vid did he ever indicate anything remotely close to that... is beyond me.
Title: Re: Video of some upcoming tank changes
Post by: hitech on March 27, 2011, 11:34:05 AM
You can fire from the commander position. But it really is not that much of a difference. The circle you see is the ENTIRE gunner view.

I.E. you can not really aim the gun out side of point blank shooting.

2nd the only difference if you could not fire from the commander is press 2, press fire, press 1. I.E. almost instantaneous but more of a pain.

Also many seem to be missing all the things that were not realistic that have been removed.

1. the Ability to zoom your sight. Now if the sight had 2 settings you can select each setting but not zoom between.

2. Tanks now have different power of mag and different field of view in the gunner.
    Before you All sights were the same.

3. Before you could move your head and pan in the gun sight which increased your accuracy range.
    You can no longer do this in the next release.

4. Before each sight was the same aiming mechanism. Now each tank uses the same method as the real ones did.

5  Before all tanks had the same drive system, now we have multiple drive systems of braking tracks, or track reversal.

So saying AH has become less a sim when we have added much more accurate simulation pieces is just very myopic.

HiTech





Title: Re: Video of some upcoming tank changes
Post by: Reaper90 on March 27, 2011, 12:22:31 PM
You can fire from the commander position. But it really is not that much of a difference. The circle you see is the ENTIRE gunner view.

I.E. you can not really aim the gun out side of point blank shooting.

2nd the only difference if you could not fire from the commander is press 2, press fire, press 1. I.E. almost instantaneous but more of a pain.

WOW. I did not get that AT ALL from the video, and was under the impression that the main gun could only be fired from the main gunner's position in the turret.

I know that you're right, without jumping to the turret position and using the gunsight to fine tune tha aim it will be next to impossible to hit anything that isn't very very very close... but still.....

big -1 there in my opinion.  :(

I'm ecstatic about everything else. I guess I'll have to wait and see.
Title: Re: Video of some upcoming tank changes
Post by: Lusche on March 27, 2011, 12:25:35 PM
And this is exactly why I I had very mixed feeling when I saw that vid...
Title: Re: Video of some upcoming tank changes
Post by: Melvin on March 27, 2011, 12:27:28 PM
WOW. I did not get that AT ALL from the video, and was under the impression that the main gun could only be fired from the main gunner's position in the turret.

I know that you're right, without jumping to the turret position and using the gunsight to fine tune tha aim it will be next to impossible to hit anything that isn't very very very close... but still.....

big -1 there in my opinion.  :(

I'm ecstatic about everything else. I guess I'll have to wait and see.

Booo for firing from TC position.

Driving around running ad gunning. What is this an M1A1?

Everything else looks good though.
Title: Re: Video of some upcoming tank changes
Post by: hitech on March 27, 2011, 12:33:18 PM
Booo for firing from TC position.

Driving around running ad gunning. What is this an M1A1?

Everything else looks good though.

Hmm sorta like saying to your gunner. "FIRE?"

Wow how unrealistic.

HiTech
Title: Re: Video of some upcoming tank changes
Post by: Melvin on March 27, 2011, 12:42:28 PM
Hmmm sorta like having a gunner that doesn't have to look through his sight to aim and fire his weapon.

Yep kinda unrealistic.
Title: Re: Video of some upcoming tank changes
Post by: Reaper90 on March 27, 2011, 12:45:51 PM
Hmmm sorta like having a gunner that doesn't have to look through his sight to aim and fire his weapon.


I guess that's HiTech's point... he can't really "aim" the main gun while in the TC position, you can only get it close... you still have to be in the sight to zoom in and actually put rounds on target (unless you're extremely lucky with a chance hit from the TC position).

Title: Re: Video of some upcoming tank changes
Post by: Melvin on March 27, 2011, 12:54:02 PM
I guess that's HiTech's point... he can't really "aim" the main gun while in the TC position, you can only get it close... you still have to be in the sight to zoom in and actually put rounds on target (unless you're extremely lucky with a chance hit from the TC position).



Yeah, I guess I understand what your saying. My point is that there will be people that are going to get good at using the TC position to aim and fire from.

I guess what I'm saying is that so many folks have argued against the use of F3 mode. Yet, this seems to me to be a built in F3 mode for tankers.
Title: Re: Video of some upcoming tank changes
Post by: ImADot on March 27, 2011, 12:55:27 PM
Hmmm sorta like having a gunner that doesn't have to look through his sight to aim and fire his weapon.

Yep kinda unrealistic.

Melvin, seriously?  Perhaps you and everyone else should hold judgement until these new features are released and you get a chance to try them.  They might be a good thing, might be a bad thing. 

The TC looks right, see something, tells gunner to slew right to "over here".  Turret slews.  TC ID's a target and calls for fire.  Gunner fires.  Was the shot short, long, left, right?  I presume the gunner isn't very skilled and misses, so you jump into the gunner position to use the sight and fine-tune the aim.  But at least the turret is pointing in the right direction, thanks to the TC ordering the gunner to slew the turret.  Realistic?  Since I've never commanded a tank in battle, I am not qualified to answer.  A better simulation of a full tank crew working together?  I think so.
Title: Re: Video of some upcoming tank changes
Post by: ImADot on March 27, 2011, 12:58:28 PM
My point is that there will be people that are going to get good at using the TC position to aim and fire from.

Yep, those are the same guys who put marks on their monitor so they can shoot accurately in any plane/vehicle no matter what direction they're looking.  You will never be able to stop determined people from gaming the game to make themselves feel superior to everyone else.
Title: Re: Video of some upcoming tank changes
Post by: TinmanX on March 27, 2011, 01:26:55 PM
HTC Staff - What type of FPS hit can we expect from this view system? TrackIR/FreeTrack/TrackNoIR all come with a hit to frames and I suspect this system will follow along their lines.
Title: Re: Video of some upcoming tank changes
Post by: SmokinLoon on March 27, 2011, 02:20:07 PM
So essentially point and shoot. Thats how i see it still. I understand what your getting at with the lag time, but i still think its degrading the tank warfare.

I highly suggest you go chat with a Gulf War and Iraqi Freedom veteran by the name of "M1C1", he served in multiple roles as a tank crew member in an M1A1 Abrams.  He said outright that a tank operates on the commands of the CT.  The driver, gunner, and loader are all tunnel visioned and tuned into their job, the CT is the only one (unless otherwise specified by him) that will be the "eyes" of the tank, from either unbuttoned or buttoned positions.  The new modeling will lend to the realism of that system, not dumb it down or make it less "real".  The only thing that would make it more real is for you the player to verbally say the commands before you execute them.   :D  The current system is very linear and not relative.  With the new modeling, the CT tells the gunner to engage target at X position and "puuf" from the CT position you get to the gunner position to operate the gun.  Once the firing sequence is done, the player resumes the CT position (while the loader/gunner make ready for further firing orders) and commands the driver to go X direction at Y speed.  Simple stuff.

The new system lends TOWARDS realism and does nothing to dumb it down.  It does make the interface easier to work with no doubt, but that is not dumbing it down in the least bit.  In fact, I bet the learning curve will be that much longer because of the differences in gun sights.  The ranging systems, reticules, and zoom powers are all different.  There will be a shift in ENY, I'll put money on it.  The Panther, Tiger, and Firefly will all be even more deadly because of their sights.  The Panzer IV H and T34/85 will both take a step backwards in k/d ratio, I bet.  Their gun sights cant match other long range tanks yet they both have respectable AP performance.  The M4/76 probably wont change much, it has the sights that can match the big boys, and reload faster than the big boys, but is still behind at the longer ranges in AP performance.  Time will tell.   ;)

EDIT:  In response to those who are panicked about the main gun firing while the player is in the CT position, I dare say to you fellas: RELAX.  Those of us who have fired a rifle, shotgun, or other such firearm from the hip know just how inaccurate it is (use the sights for accuracy!).  Even with the circle/dot showing the aiming position of the main gun, just how accurate are you going to be at anything beyond point blank range???       
Title: Re: Video of some upcoming tank changes
Post by: jollyFE on March 27, 2011, 02:21:40 PM
you guys kill me, how many new features have had a negative effect on the game.....?    There's still a toejamload of us playing who have seen many many many changes..(AH1 to AH2 comes to mind) that have only made the game better.  

Right now theres alot of crying about change is bad, fear change..................I have yet to see a change or update for the negative.  You may not like it personally, but for the big picture they have all been great.
Title: Re: Video of some upcoming tank changes
Post by: RTHolmes on March 27, 2011, 02:39:33 PM
I hardly ever use GVs but been doing lots recently, and enjoying it :aok

this all looks pretty good to me, would be interested in what any real tankers think. we have one squaddie who has an abrams as his company car, although I dont think he does much GVing in AH (understandably.)
Title: Re: Video of some upcoming tank changes
Post by: ImADot on March 27, 2011, 05:02:30 PM
HTC Staff - What type of FPS hit can we expect from this view system? TrackIR/FreeTrack/TrackNoIR all come with a hit to frames and I suspect this system will follow along their lines.

Really?  I have no hit to my fps while using TrackIR.   :huh
Title: Re: Video of some upcoming tank changes
Post by: Lusche on March 27, 2011, 05:37:20 PM
HTC Staff - What type of FPS hit can we expect from this view system? TrackIR/FreeTrack/TrackNoIR all come with a hit to frames and I suspect this system will follow along their lines.


As far as AH is concerned, TrackIR and such shouldn't give you a FPS hit at all. For AH, looking around with TrackIr is just like looking around with the mouse or using hat button in "pan" mode. On very weak computers already struggling with AH it could give you a FPS hit because of the added burdon of running the TrackIr/Freetrack/whatever drivers & software in addition to the AH program.

But I do not expect the new view mode in AH itself to have any negative impact on framerates at all, as the view itself isn't something very different, just the actions associated with it are.
Title: Re: Video of some upcoming tank changes
Post by: moot on March 27, 2011, 07:57:36 PM
Real TCs don't have a HUD reticle like the TC has in the video, in the form of gunner's FOV circle/relative guns orientation widget.   But like HT says, all you have to do is either:
. Teleport to gunner view even for just a moment (like you check your six for a fraction of a second in cockpit) to check aim.  For anything beyond close range you'd need to adjust aim in gunner view, so the TC view crutch isn't total
. Stick a dot or your cursor in the middle of the screen.  You still need gunner zoom to aim accurately

In effect you end up with the same kind of accuracy as if you didn't have the HUD circle.  What I would change is making the circle a standard size rather than varying with the turret optics' FOV.  Assuming all TCs are equal.

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The new system lends TOWARDS realism and does nothing to dumb it down.
It does dumb things down a bit, but for the better.  Just like Combat Trim is a net positive.
Title: Re: Video of some upcoming tank changes
Post by: AWwrgwy on March 27, 2011, 08:20:09 PM
HTC Staff - What type of FPS hit can we expect from this view system? TrackIR/FreeTrack/TrackNoIR all come with a hit to frames and I suspect this system will follow along their lines.

Couldn't the hits to frame rate with the third party program running at the same time as AH2 be attributed to the fact that there is an additional program running in the background while you play?

As the new tank stuff is part of the game I don't see it has having an effect.


wrongway
Title: Re: Video of some upcoming tank changes
Post by: Flayed on March 27, 2011, 09:28:56 PM
 Yay I will finally be able to map the throttle keys to my stick throttle easily!!!  Always wondered why it was never tied to the throttle in the first place. :)
Title: Re: Video of some upcoming tank changes
Post by: moot on March 27, 2011, 09:49:47 PM
Not clear if you mean that, but pretty sure HT said that throttle axis couldn't map to vehicle throttle.
Title: Re: Video of some upcoming tank changes
Post by: AWwrgwy on March 27, 2011, 09:57:46 PM
Not clear if you mean that, but pretty sure HT said that throttle axis couldn't map to vehicle throttle.

Buttons...?

Something to use the CH Throttle mouse for.
 :aok


wrongway
Title: Re: Video of some upcoming tank changes
Post by: moot on March 27, 2011, 10:03:29 PM
Now I'm lost.
Title: Re: Video of some upcoming tank changes
Post by: AWwrgwy on March 27, 2011, 10:08:46 PM
Now I'm lost.

This is what I was thinking of:

There are not any brakes or throttle control.

There is W go faster, and S go slower.

Brakes are applied if needed and throttle is applied if needed.

5Point no you can not map a throttle to a throttle in a tank , because there is not a throttle in the tank.

You could map buttons to accelerate and slow down though.


I found the throttle on the stick works great for range setting on German sights.

HiTech



I fixed a teeny spelling goof for clarity.

wrongway
Title: Re: Video of some upcoming tank changes
Post by: moot on March 27, 2011, 10:11:32 PM
So the CH throttle mouse works as a "button" hat switch too?  Mine is an actual "axis" joystick.
Title: Re: Video of some upcoming tank changes
Post by: clerick on March 28, 2011, 02:06:10 AM
Hmm sorta like saying to your gunner. "FIRE?"

Is that indecision or sarcasm on the part of the Tank Commander?

Gunner: "Target is sighted commander, what should we do?"
TC: "Fire?"

anyway, I like it.
Title: Re: Video of some upcoming tank changes
Post by: EskimoJoe on March 28, 2011, 02:56:38 AM
I suppose we'll be able to turn our engine on/off from the Cmdr's position as well?
Title: Re: Video of some upcoming tank changes
Post by: LCADolby on March 28, 2011, 05:43:08 AM
I play a FPS called ARMA2 and when the player is in the commanders position, giving the orders in the tank (Move to position X---Y---, Open Fire, Target enemy Jeep 3 o'clock 350yards etc.) It has AI's doing the other things to maintain immersion and realism.
AIDriver drives and obeys orders (FORWARD,FAST,HALT,LEFT,RIGHT,REVERSE.)
The AIGunner, shoots things once given permission and reports enemies he see (ENEMY SHILKA 1 O'CLOCK 500 YARDS, ENEMY RIFLEMAN IS HISTORY, etc.)
I enjoy this type of tanking simulation it's pretty immersive, you as commander have don't have direct input over the tank but have to scan for targets aswell as giving orders for general movements and tactics, relying on your AI to 'do the business' like you would rely on a tank crew in RL.

Thought this might be helpful to look at

 :)
Title: Re: Video of some upcoming tank changes
Post by: ap1102 on March 28, 2011, 06:03:14 AM
wow cant wait to see if all these tank changes will help when my 1000 pounder lands on those upgraded panther gun sight tanks. i bet they still blow up as well as the older version................

EZRhino
Title: Re: Video of some upcoming tank changes
Post by: Flayed on March 28, 2011, 03:16:20 PM
Not clear if you mean that, but pretty sure HT said that throttle axis couldn't map to vehicle throttle.

 I will be using my Saitek profiling program on my X-52 to set my throttle to work as key presses for gv's after the update. :)
Title: Re: Video of some upcoming tank changes
Post by: Ack-Ack on March 28, 2011, 04:15:14 PM
So the CH throttle mouse works as a "button" hat switch too?  Mine is an actual "axis" joystick.

There are scripts that allow you to program key commands or macros to the mini-stick, such as script I have that I used to turn my mini-stick into an 8 way hatswitch.  While you can use the mini-stick to program the throttle, you can also use the slider on the Pro Throttle, which to me would be far more convenient and comfortable than using the mini-stick.  You can program your CH template so you can switch modes on the Pro Throttle and have the slider programmed with the GV throttle keys in Mode 2.  When you go back to flying, just switch the Pro Throttle into Mode 1.  Sounds a lot more complicated than it really is.  PM me if you want the script.

ack-ack
Title: Re: Video of some upcoming tank changes
Post by: ImADot on March 28, 2011, 04:22:21 PM
I will be using my Saitek profiling program on my X-52 to set my throttle to work as key presses for gv's after the update. :)

There are scripts that allow you to program key commands or macros to the mini-stick, such as script I have that I used to turn my mini-stick into an 8 way hatswitch.  While you can use the mini-stick to program the throttle, you can also use the slider on the Pro Throttle...

Since you don't have to hold the key down once you get to the speed you want, I'll just program the keys to the castle switch on my throttle.
Title: Re: Video of some upcoming tank changes
Post by: Flayed on March 28, 2011, 05:39:02 PM
 Oh I know I could put it on what ever I want to on the stick. But I've always wanted to have the GV throttle set to my stick throttle ever since I can remember and now I can make my dream come true lol. :P
Title: Re: Video of some upcoming tank changes
Post by: JHerne on March 28, 2011, 05:46:15 PM
I like it - it adds some realism from the standpoint that firing while moving (yes, I know, its not overly common, but I do it) will be easier - I've had left/right mapped to the rudder for awhile. The zoom in/out with pre-sets will take some getting used to, I mapped my zoom to the throttle slider on my stick.

The new sights with ranging - I've been asking for those for ages.

A long, long time ago, in a galaxy far, far away, I played Panzer Commander. It was, for its day, a tremendous game. I remember the sights being exactly what AH is headed towards now, although back then they actually blurred the target to simulate the focal range.

All in all, I think its great. I don't get much value from the interiors, I'm usually too busy trying to avoid getting shot to notice the scenery on the insides of the vehicle.

But I agree with everyone else - a Tiger shouldn't roll over on its back when it encounters a tree. Down with the killer bushes.

J
Title: Re: Video of some upcoming tank changes
Post by: SmokinLoon on March 28, 2011, 07:20:41 PM
I like it - it adds some realism from the standpoint that firing while moving (yes, I know, its not overly common, but I do it) will be easier - I've had left/right mapped to the rudder for awhile. The zoom in/out with pre-sets will take some getting used to, I mapped my zoom to the throttle slider on my stick.

The new sights with ranging - I've been asking for those for ages.

A long, long time ago, in a galaxy far, far away, I played Panzer Commander. It was, for its day, a tremendous game. I remember the sights being exactly what AH is headed towards now, although back then they actually blurred the target to simulate the focal range.

All in all, I think its great. I don't get much value from the interiors, I'm usually too busy trying to avoid getting shot to notice the scenery on the insides of the vehicle.

But I agree with everyone else - a Tiger shouldn't roll over on its back when it encounters a tree. Down with the killer bushes.

J

The new sights are model specific.  So far, I we've only seen the 5x on the M4A3 (W) 76mm and the Panther G, and from the video I can not see a difference in the clarity of the optics, so lets hope that is something HTC models.  :pray  German tanks -should- have an advantage over Soviet tanks in terms of optical clarity and as such a bit of an advantage in long range accuracy. 

I played Panzer Commander for hours on end.  My Cromwell and I got our butt handed to us more often than not, but it was still fun.   I used a mod that supposedly made the main gun sights more realistic (it fine tuned the clarity), and it made adjusting fire very difficult at longer ranges because of the flaws in the optics.  The German tank sight were almost void of flaws and it showed at longer ranges.   
Title: Re: Video of some upcoming tank changes
Post by: DERK13 on March 29, 2011, 05:18:33 PM
im no tank driver but OMFG that is crazy cool looking. ima have to test this out.
Title: Re: Video of some upcoming tank changes
Post by: SmokinLoon on March 30, 2011, 07:36:33 PM
Bump.  A squaddie was having a hard time finding the thread.  He wanted to watch the vid.
Title: Re: Video of some upcoming tank changes
Post by: bustr on March 31, 2011, 04:11:22 AM
Soooo, if you are in the commanders position, does that mean I can bail from my aircraft and walk up and kill your tank commander with my .45? I mean he has his head out of the tank from the way the film looks. Or does he have a super duper gamey indestructable god's head? If there will be no gunner ride on's and it's only the commander, shouldn't a HurrI be able to straff the guy and kill the tank by giving him a pilot wound?

Will he survive B25H 75mm HE rounds exploding on the armor while his head is sticking up in commander mode?
Will he survive bomb concussions from near misses?
Can I target his head from a manned ack to stop his tank? I can drop those ack rounds onto a tank out to 4500 yards. After all he can drive his tank up to my manned ack position and kill me with his pintel popgun.

Title: Re: Video of some upcoming tank changes
Post by: moot on March 31, 2011, 05:06:23 AM
Soooo, if you are in the commanders position, does that mean I can bail from my aircraft and walk up and kill your tank commander with my .45?
You pretty much got it. We thought about doing that but decided it took far more away then it added. I.E. started going into the nuisances realism realm. How do you model things  like a quick duck? How do you model the other crew replacing the commander? The simple fact is you have 1 person taking the place of 3. Some give and take must happen to have a realistic over all model at the expense of some detail realism.

HiTech
Title: Re: Video of some upcoming tank changes
Post by: Yeager on March 31, 2011, 11:29:01 AM
Will he survive B25H 75mm HE rounds exploding on the armor while his head is sticking up?

Will he survive bomb concussions from near misses?

Can I target his head from a manned ack to stop his tank?

I can drop those ack rounds onto a tank out to 4500 yards. After all he can drive his tank up to my manned ack position and kill me with his pintel popgun.

Do you have a problem with fun?  lolz
Title: Re: Video of some upcoming tank changes
Post by: AWwrgwy on March 31, 2011, 01:18:58 PM
Soooo, if you are in the commanders position, does that mean I can bail from my aircraft and walk up and kill your tank commander with my .45? I mean he has his head out of the tank from the way the film looks. Or does he have a super duper gamey indestructable god's head? If there will be no gunner ride on's and it's only the commander, shouldn't a HurrI be able to straff the guy and kill the tank by giving him a pilot wound?

Will he survive B25H 75mm HE rounds exploding on the armor while his head is sticking up in commander mode?
Will he survive bomb concussions from near misses?
Can I target his head from a manned ack to stop his tank? I can drop those ack rounds onto a tank out to 4500 yards. After all he can drive his tank up to my manned ack position and kill me with his pintel popgun.



Why would it be any different than it is now?

Your head can be in the same position now. How many people drive a tank buttoned up now?

Semantics.


wrongway

Title: Re: Video of some upcoming tank changes
Post by: SmokinLoon on March 31, 2011, 03:06:55 PM
Why would it be any different than it is now?

Your head can be in the same position now. How many people drive a tank buttoned up now?

Semantics.


wrongway



I bet there are more players who drive buttoned up than not simply because no one showed them the ropes.  All for naught now, though.  With the new CT position coming out we wont have to worry about it.  :)
Title: Re: Video of some upcoming tank changes
Post by: VAMPIRE 2? on March 31, 2011, 04:15:38 PM
I really enjoyed having a squady join my tank and work together as one.  so for me some features seem nice but some of the fun and challenges will be lacking.
Title: Re: Video of some upcoming tank changes
Post by: kvuo75 on March 31, 2011, 06:58:26 PM
deleted.
Title: Re: Video of some upcoming tank changes
Post by: Dr_Death8 on April 01, 2011, 11:52:50 AM
It's like being able to rudder-turn buffs from the gunner position

You can do that currently using your joystick. Look down the barrel and aim at a point, using yaw on the joystick allows you to turn the tank. :salute

Looks good however I think the loss of being able to have 2 players in the same tank will suck. Always great to liven up gameplay and have fun.  :cheers:

Also everyone keeps talking about rolling downhills and such, with an automatic that occurs naturally. When you are going down an incline, an automatic will pick up speed without any way of reducing speed other than braking. The question should be going downhill wil the automatic transmission maitain speed?  BTW rolling down hill 100+MPH is accomplished by putting vehicle in neutral, automatics have a neutral. Sheesh!  :bhead
Title: Re: Video of some upcoming tank changes
Post by: Dr_Death8 on April 01, 2011, 11:54:37 AM
Yay I will finally be able to map the throttle keys to my stick throttle easily!!!  Always wondered why it was never tied to the throttle in the first place. :)

Same here. PT boats are but never understood why rest of GVs weren't. Next we need to look at fuel consumption... :salute
Title: Re: Video of some upcoming tank changes
Post by: SmokinLoon on April 01, 2011, 04:14:24 PM
Same here. PT boats are but never understood why rest of GVs weren't. Next we need to look at fuel consumption... :salute

Fuel consumption, speeds, and reload rates.

Fuel consumption is hard to gauge.  If the range of a tank is 150 miles (on road, and everything in gv-land is rated "on road"), then with the current AH setting it will have at worst a %75 max fuel (4+ fuel tanks destroyed at spawn base), so that makes for a 112 miles range.  At most, tanks travel 3-5 miles from spawn point to the enemy target (base, town, spawn point).  So... how is that issue tackled?  It makes easy sense as to why HTC chose to not even bother with that aspect of gv's.

Currently in AH, all of the gv's have their rated road speed available.  Most of us know that the T34 didnt go rumbling across the plains and woodlands of the Eastern Front at full throttle at 35 mph.  As we have it in AH, the speeds are a luxury.  We dont have to worry about throwing a tread, plowing into a berm or a 2ft thick tree, or giving our crew members a concussion from the rough terrain [right about here someone is thinking about the wee little shrub that flipped their Tiger]. But all in all, speeds are a Jeckyl and Hyde situation.  If we campaign for slower and more accurate speeds for off road terrain, then we slow everything down.         

Reload rates have been a source of constant debate.  Im not sure exactly what to suggest a change in other that the M4A3/76mm.  It has the same reload rate of the lighter and shorter 75mm round and also the smaller and more compact 75mm cannon.  There are a few other debatable reload rates as well, but none like the 76mm M4.
Title: Re: Video of some upcoming tank changes
Post by: moot on April 01, 2011, 04:49:51 PM
The tanks could have a separate fuel modifier like the Komet's.

If we campaign for slower and more accurate speeds for off road terrain, then we slow everything down.
Unless the campaign includes a few roads added to terrains between any spawn and its objective.
Title: Re: Video of some upcoming tank changes
Post by: SmokinLoon on April 01, 2011, 05:16:12 PM
The tanks could have a separate fuel modifier like the Komet's.
Unless the campaign includes a few roads added to terrains between any spawn and its objective.

That would require a complete re-programming of the maps and terrain files, yes?  Quite the monumental task.  We cant even get a current map with snow or some desert terrain on it.
Title: Re: Video of some upcoming tank changes
Post by: moot on April 01, 2011, 05:33:34 PM
Ha.. But on the face of it it's a pretty simple addition. It'd really be too bad if they couldn't do it.  I'm not convinced they couldn't.
Title: Re: Video of some upcoming tank changes
Post by: SmokinLoon on April 01, 2011, 08:01:32 PM
Ha.. But on the face of it it's a pretty simple addition. It'd really be too bad if they couldn't do it.  I'm not convinced they couldn't.


Instead of completely changing the coding to allow for the off-road or on-road speeds, I bet HTC could code in terrain textures that add in 1-3ft high groups of [for lack of better terms] moguls (small rolling hills seen on ski slopes) that cover the landscape in a 600 yard square grid like fashion, or maybe have long and wide strips of that rough terrain in a random manner.  Make it so the tank cant get to full road speed due to the constant change in terrain, at least in that grid or strip.  Once out of that mess, the tank can roar ahead until the next area of rough terrain.  Just a thought.

Hopefully, in return HTC would rid the maps of those treacherous little shrubs that fell Tiger tanks.   ;)       
Title: Re: Video of some upcoming tank changes
Post by: moot on April 04, 2011, 09:51:27 AM
We used to have terrain that rough.  It's vague memory now that I think harder about it, but I'm fairly sure you couldn't go full speed.  It was very choppy riding.
Title: Re: Video of some upcoming tank changes
Post by: PRS3RD2 on April 05, 2011, 02:46:42 PM
changes look nice, how about some ramming capabilities,if tanks are going to pivot,ramming would knock track off or damage it. lose killshooter,your still alive but you lose victory upon landing or perks,also gv arena with no planes or add heavy puffy ack to discourage bombing,i know was part of war,and at times seems only thing to get spawn uncamped.talk of tank destroyers good plan,how about adding arty,when base diabled, all acks dead,upping arty at spawn with well placed shot could prevent capture,as well as taking town down,or in place of planes have arty avail,in a gv only arena. tank towns vs v-bases,fighting vs capturing.getting back to tank detroyers would arty  be considered,that was and affective tank destroyer,said enough do not make many posts but the changes look to improve this aspect of the game,love aces high and all my squadies, friends ive made hanging out on other channels,players on other countrys, salute to all. :salute :salute :salute
Title: Re: Video of some upcoming tank changes
Post by: moot on April 05, 2011, 03:00:50 PM
Who remembers the little white rocks of death? :lol
Title: Re: Video of some upcoming tank changes
Post by: LLogann on April 05, 2011, 03:05:05 PM
To the best of my knowledge, now, all terrain in AH is considered "road"  There is no object density attached to the surface of the earth anymore.  That is why you automatically fall into the water if driving close to the shoreline. 

We used to have terrain that rough.  It's vague memory now that I think harder about it, but I'm fairly sure you couldn't go full speed.  It was very choppy riding.
Title: Re: Video of some upcoming tank changes
Post by: Soulyss on April 05, 2011, 03:12:49 PM
Who remembers the little white rocks of death? :lol

*raises hand*

 :lol
Title: Re: Video of some upcoming tank changes
Post by: Ack-Ack on April 05, 2011, 04:07:22 PM
We used to have terrain that rough.  It's vague memory now that I think harder about it, but I'm fairly sure you couldn't go full speed.  It was very choppy riding.

the original AKPizza map was like that, couldn't go full speed because of the washboard terrain in the canyons.

ack-ack
Title: Re: Video of some upcoming tank changes
Post by: Tigger29 on April 05, 2011, 06:48:16 PM
the original AKPizza map was like that, couldn't go full speed because of the washboard terrain in the canyons.

ack-ack

I understand that it is impossible to accurately model how it was in real life, but I always thought that it should be programmed so that GV's should be able to go faster on a paved road than on unpaved terrain.  Maybe simply impose a 10% speed penalty when not on the pavement.  Not a lot, but enough to entice people to stick to pavement whenever possible...
Title: Re: Video of some upcoming tank changes
Post by: EskimoJoe on April 05, 2011, 06:58:18 PM
I understand that it is impossible to accurately model how it was in real life, but I always thought that it should be programmed so that GV's should be able to go faster on a paved road than on unpaved terrain.  Maybe simply impose a 10% speed penalty when not on the pavement.  Not a lot, but enough to entice people to stick to pavement whenever possible...

Yes, because most GV battles in-game happen on all the major roadways and
in the major cities now, don't they?
Title: Re: Video of some upcoming tank changes
Post by: SmokinLoon on April 06, 2011, 08:46:18 PM
the original AKPizza map was like that, couldn't go full speed because of the washboard terrain in the canyons.

ack-ack

I wonder if that terrain could be brought back?  It wasnt all that long ago that HTC removed some of the small hills in the terrain to make it more open then added them back in when the maps were updated during the graphics update. 

Im liking what Im seeing in these updates.  HTC seems to be taking a step in the right direction in the "simulation" feel of things.  Im just not sure how HTC can artificially slow down the tanks without major coding efforts AND slowing down the game too. 

Title: Re: Video of some upcoming tank changes
Post by: LThunderpocket on April 07, 2011, 07:07:28 PM
totaly ruins it in my opinion.whats next?external views in fighters?
Title: Re: Video of some upcoming tank changes
Post by: LLogann on April 07, 2011, 07:11:23 PM
What ruins what?


totaly ruins it in my opinion.whats next?external views in fighters?
Title: Re: Video of some upcoming tank changes
Post by: E25280 on April 07, 2011, 09:10:41 PM
totaly ruins it in my opinion.whats next?external views in fighters?
You?  Unhappy?


That's never happened before.   :headscratch:
Title: Re: Video of some upcoming tank changes
Post by: tf15pin on April 07, 2011, 09:14:46 PM
A while back they changed things so that machine guns vibrate some and the planes shudder a bit as they roll down the runway. Could this type of artificial shaking be added to GVs? Having it so that the shaking gets worse as speed increases. It would not slow anyone down, but no one would be firing/able to look out the gun sight effectively while moving at full speed. Right now it is just some mild rocking. Adding some rolling or other random motion would increase this effect.
Title: Re: Video of some upcoming tank changes
Post by: Shiva on April 07, 2011, 09:17:42 PM
I understand that it is impossible to accurately model how it was in real life, but I always thought that it should be programmed so that GV's should be able to go faster on a paved road than on unpaved terrain.  Maybe simply impose a 10% speed penalty when not on the pavement.  Not a lot, but enough to entice people to stick to pavement whenever possible...
They'd also need to change the supply convoy trucks so they don't blow up tanks when they rear-end them, then...