Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Slade on February 18, 2014, 09:36:34 AM
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Guys,
I am adding a page to detail facts concerning: Score\Stats\Rank vs. Skill Misperceptions
http://www.michael-elliott.com/wikis/ww2planes/index.php?n=Site.Score (http://www.michael-elliott.com/wikis/ww2planes/index.php?n=Site.Score)
Please let me know if you have any factual data points that you feel should be added. What matters is that it is accurate more than "my" opinion of this.
Thanks,
Slade :salute
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:salute
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Obviously the moment you see someone touting their stats as an indicator of skill you know you may be dealing with a fool
Priceless
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Priceless
:) :aok
Ranking/Score means nothing, but it's nice when I've fought my pants off in the MA and found myself with decent ranking.
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Guys,
I am adding a page to detail facts concerning: Score\Stats\Rank vs. Skill Misperceptions
http://www.michael-elliott.com/wikis/ww2planes/index.php?n=Site.Score (http://www.michael-elliott.com/wikis/ww2planes/index.php?n=Site.Score)
Please let me know if you have any factual data points that you feel should be added. What matters is that it is accurate more than "my" opinion of this.
Thanks,
Slade :salute
Where you playing BF4 Last night
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Where you playing BF4 Last night
It is startling how many players that have been in this game for months and years that still cling to Score\Stats\Rank as an indicator of skill. :eek:
I have started the posted page to detail why that is a fallacy.
As stated on the page, stats are really useful for personal growth.
EDIT: I like the idea proposed to post pilots rank in differing areas (pilot total kills, pilots total kills in each given plane etc.). That is what it is. Cool in and of itself. Not really the holy grail of determining pilot skill but fun to know.
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I thought I heard that ending sortie before taking off didn't count as a sortie?
That said, some people really cling to their stars as a measure of awesomeness. One guy on range vox yelled awhile back "gd it!! If you see a player with 2 stars beside his name ask for help, you should help him!!" It was pretty funny.
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Funny stuff Slade, got a laugh from me this morning, nice link/writeup for some AH humor.
Seriously, rank IMO means little, but using the scoring stats in game in AH, you can gleam a little info regarding an unknown guy IMO from some of his stats, so long as it's not just over an hour or two, but a little bit of time into the month, again IMO.
Kills/Death on its own means the least IMO, as a decent pilot at BnZ or just having good SA can get astronomically high k/d ratios by just being an opportunist, without really great ACM skills, and just by floating around at higher alts and zapping guys already in fights (3rd man in like hockey fights), and never putting himself in a position where he may lose - Red Baron mentality. These guys are detectable by having very low kills/time, but very high kills/death - that sort of stat combination pilot I'll usually see by looking straight up while in the game - yep, there he is at 20k or so just tooling around being as patient as a rock.
Then there is the pilot with high kill per time, but low kill per death - usually cares the least about score/stats, has decent accuracy/shooting stats, but lower situational awareness and/or defensive skills - gets a lot of kills, but rarely survives himself. Usually the most likely targets for the next and last type of pilot IMO ....
High kill/time and high kill/death : Kill/Time IMO gives a little more information, as a really high kills/hour combined with a decent or high kill/death shows that the kills per death aren't attained by just picking off guys from higher altitude or higher numbers, as getting a lot of kills every flight or hour of flight shows the pilot is usually in the thick of it, under 10k and in a lot of multi aircraft fights. This is the guy to watch out for IMO, high kill/time combined with high kill/death, a pilot with both high skill set and aggression, but also has good defensive abilities and very high SA.
So, for me personally, when I check and see a pilot has a k/d of 3 or higher and a k/t of say 5 or 6 or higher, I usually expect him to be pretty proficient at ACM, and will take note of what he's flying if he kills me or I him, and be on the watch out SA wise for his aircraft in the area I'm fighting in. I'll also look at the accuracy statistics as well, and if that's in the higher range, it's also a good indicator of a good shot or pilot with a lot of shooting experience and skill.
Again, this is all just IMO, and what I do when I look at the "score" data in game - I completely ignore "rank", but that's just me.
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I thought I heard that ending sortie before taking off didn't count as a sortie?
If you spawn and end the sortie before taking off, it counts as a successful landing.
ack-ack
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It is startling how many players that have been in this game for months and years that still cling to Score\Stats\Rank as an indicator of skill. :eek:
I have started the posted page to detail why that is a fallacy.
As stated on the page, stats are really useful for personal growth.
EDIT: I like the idea proposed to post pilots rank in differing areas (pilot total kills, pilots total kills in each given plane etc.). That is what it is. Cool in and of itself. Not really the holy grail of determining pilot skill but fun to know.
LOL I mean were you playing Battle Field last night. Kept getting nailed in my helicopter by a guy named Slade
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I myself just fell into that misperception! i followed a set of B25's over the water for a little while,i then relized after looking at the rooster in MW that there was only one bish playing,he had no stats no rank ,no score!! EASY i said to myself as i worked closer to him in a f6f i made quick work of him.the next go around however was a much different story. this time he got all sort of alt after taking off on B17's was aloft at some 30k i got up to him in a Bf109G6 just barely,a couple shots from his guns...down i go:( .Last try at him i figured ill take a c.205 i chased him just about all the way up to 31k,struggling to catch up or even get guns on him,the plane was no match either speed,or alt so he let off a few bursts,and then i realized he knows what hes doing i just wasted 45 mins of my time chasing him for nothing! lesson learned,then we talked for awhile and explained to me all that i had done wrong trying to chase him in a single prop fighter and in bombers once you learn what your doing you can pretty much outrun any prop fighter!! SOO MUCH STILL TO LEARN :airplane:
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Funny stuff Slade, got a laugh from me this morning, nice link/writeup for some AH humor.
Seriously, rank IMO means little, but using the scoring stats in game in AH, you can gleam a little info regarding an unknown guy IMO from some of his stats, so long as it's not just over an hour or two, but a little bit of time into the month, again IMO.
Kills/Death on its own means the least IMO, as a decent pilot at BnZ or just having good SA can get astronomically high k/d ratios by just being an opportunist, without really great ACM skills, and just by floating around at higher alts and zapping guys already in fights (3rd man in like hockey fights), and never putting himself in a position where he may lose - Red Baron mentality. These guys are detectable by having very low kills/time, but very high kills/death - that sort of stat combination pilot I'll usually see by looking straight up while in the game - yep, there he is at 20k or so just tooling around being as patient as a rock.
Then there is the pilot with high kill per time, but low kill per death - usually cares the least about score/stats, has decent accuracy/shooting stats, but lower situational awareness and/or defensive skills - gets a lot of kills, but rarely survives himself. Usually the most likely targets for the next and last type of pilot IMO ....
High kill/time and high kill/death : Kill/Time IMO gives a little more information, as a really high kills/hour combined with a decent or high kill/death shows that the kills per death aren't attained by just picking off guys from higher altitude or higher numbers, as getting a lot of kills every flight or hour of flight shows the pilot is usually in the thick of it, under 10k and in a lot of multi aircraft fights. This is the guy to watch out for IMO, high kill/time combined with high kill/death, a pilot with both high skill set and aggression, but also has good defensive abilities and very high SA.
So, for me personally, when I check and see a pilot has a k/d of 3 or higher and a k/t of say 5 or 6 or higher, I usually expect him to be pretty proficient at ACM, and will take note of what he's flying if he kills me or I him, and be on the watch out SA wise for his aircraft in the area I'm fighting in. I'll also look at the accuracy statistics as well, and if that's in the higher range, it's also a good indicator of a good shot or pilot with a lot of shooting experience and skill.
Again, this is all just IMO, and what I do when I look at the "score" data in game - I completely ignore "rank", but that's just me.
Nonsense. I flew an hour one night just to find a fight and it ended up being one of only a few sorties of the camp. Other camps I'm continually flying into 5, 10 or more on one's just hoping to stay alive for a while. Very few kills vs flight time to get to the fight yet I can usually stay alive for several minutes outflying multiples.
I don't think you can tell diddly squat about anything by looking at any of the scores or stats.
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I don't think you can tell diddly squat about anything by looking at any of the scores or stats.
I agree, I constantly beat people with much better scores then I have and get beaten by guys with worse then me. Score is the worst way to judge your opponent.
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I don't think you can tell diddly squat about anything by looking at any of the scores or stats.
Stats tell everything about the style of the said person. Not the single values, but the way they relate to teach other.
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Not the single values, but the way they relate to teach other.
This is exactly what I mean - how two or three of the most important stats interrelate to give an overall picture of how a pilot flies, and how dangerous he is in either ACM or BnZ, or both in some occasions.
Like I said, it's just a guideline, and there are always exceptions, lots of them. I didn't say that if you see a guy with terrible stats (not score/rank, but STATS like k/d and k/t) that he may not be a great fight. Not everyone even fits into the stats/idea I describe.
What I do maintain is that if you see a pilot's stats that have a combination of high kill/death, high kill/time, and perhaps high accuracy as well, THAT pilot will be someone to watch for, and will typically be a good ACM fighter. It's very hard to get both a high k/t and high k/d simultaneously - it's easy to get either alone, IMO, but hard to combine both, as in order to get a lot of kills per hour, you can't run or pick much, yet to have a high k/d with that, you have to also survive those fights you don't run from, nor can you float around at 25k looking to pick guys, as your kill/time will plummet.
That's my only point really that I will say is usually accurate with say 3/4 of the guys I check stats on - if their kill/time and kill/death are both high, they are usually a Bruv/Fester/Grizz/etc/etc/etc type pilot, good at absolutely everything, and in particular ACM.
Generally what I'm saying is that if I check a guys stats in game, and he has a really high kill/death, but low everything else, he's a good BnZ'er and usually found overhead somewhere when not diving down guns blazing - again GENERALLY. When I see high kill/time but low kill/death, the pilot is usually a scrapper, probably decent ACM, but not a survivor, and either doesn't care about stats at all, or if he does, he bites off more than he can chew in terms of fighting many v one type fights on the short end of the stick. When I see combined high kill/death and high kill/time - again, it's usually a name I know already, like Groovy Bruvy, and many many others.
Check the stats yourself, Bruv is always in double digits for both k/d and k/t, Latrobe is always in 10+ kill/time, and around 2 to 3 in kill/death. Compare how both fly - I've never seen Latrobe over 10k, and usually it's about 2k or less, always fighting outnumbered. Bruv flies much the same, but usually doesn't allow himself to get into a fight like that he'll lose. They're both fantastic pilots, yet still have a slightly different style, one that the stats confirm if you look at it the way I'm describing, and if you've watched both pilots in game much, you'll agree I think with what I'm saying about their styles, that are very similar, yet slightly different as well.
Now look at a pilot like Zoney, super SA, probably among the best in the game, and the consummate BnZ pilot. Check his tour stats out - 141 is a great example - 28 k/d, which is insane, and less than 2 kill/hour for kill/time stats. That falls right into line with what I'm talking about, and his style which is another type I described - Zoney isn't down in the weeds nearly as much as Labtrobe, and rarely if ever puts himself in a spot where he may lose or get ganged up on. That stats clearly agree with this, and if you've watched Zoney in game, you'll agree I think that this is how he flies, and does it brilliantly, to the point of being a perfect example for a "how to" manual.
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I don't think you can tell diddly squat about anything by looking at any of the scores or stats.
You actually can tell quite a lot from it - if you know how to interpret it. With experience, the combined score & stats pages become a player's business card to you (which of course doesn't mean it's telling you everything)
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a player's business card
I like how you put that, and I agree. That's actually a unique and accurate way to describe things IMO, well done as usual Lusche.
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My AH business card;
Dolby
Jack of all trades, master of none.
You are perfectly safe so long you're sat right infront of the target.
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I like how you put that, and I agree. That's actually a unique and accurate way to describe things IMO, well done as usual Lusche.
Not that much unique... I think I have just stolen that from someone else :D
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Gman....latrobe and bruv fly NOTHING like each other....the exact opposite actually.
the only way score...or "stats" will tell you anything is if you know....... absolutely..... know how that person flies....NOT thinking you know how they fly....but KNOWING.
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This is exactly what I mean - how two or three of the most important stats interrelate to give an overall picture of how a pilot flies, and how dangerous he is in either ACM or BnZ, or both in some occasions.
Like I said, it's just a guideline, and there are always exceptions, lots of them. I didn't say that if you see a guy with terrible stats (not score/rank, but STATS like k/d and k/t) that he may not be a great fight. Not everyone even fits into the stats/idea I describe.
What I do maintain is that if you see a pilot's stats that have a combination of high kill/death, high kill/time, and perhaps high accuracy as well, THAT pilot will be someone to watch for, and will typically be a good ACM fighter. It's very hard to get both a high k/t and high k/d simultaneously - it's easy to get either alone, IMO, but hard to combine both, as in order to get a lot of kills per hour, you can't run or pick much, yet to have a high k/d with that, you have to also survive those fights you don't run from, nor can you float around at 25k looking to pick guys, as your kill/time will plummet.
That's my only point really that I will say is usually accurate with say 3/4 of the guys I check stats on - if their kill/time and kill/death are both high, they are usually a Bruv/Fester/Grizz/etc/etc/etc type pilot, good at absolutely everything, and in particular ACM.
Generally what I'm saying is that if I check a guys stats in game, and he has a really high kill/death, but low everything else, he's a good BnZ'er and usually found overhead somewhere when not diving down guns blazing - again GENERALLY. When I see high kill/time but low kill/death, the pilot is usually a scrapper, probably decent ACM, but not a survivor, and either doesn't care about stats at all, or if he does, he bites off more than he can chew in terms of fighting many v one type fights on the short end of the stick. When I see combined high kill/death and high kill/time - again, it's usually a name I know already, like Groovy Bruvy, and many many others.
Check the stats yourself, Bruv is always in double digits for both k/d and k/t, Latrobe is always in 10+ kill/time, and around 2 to 3 in kill/death. Compare how both fly - I've never seen Latrobe over 10k, and usually it's about 2k or less, always fighting outnumbered. Bruv flies much the same, but usually doesn't allow himself to get into a fight like that he'll lose. They're both fantastic pilots, yet still have a slightly different style, one that the stats confirm if you look at it the way I'm describing, and if you've watched both pilots in game much, you'll agree I think with what I'm saying about their styles, that are very similar, yet slightly different as well.
Now look at a pilot like Zoney, super SA, probably among the best in the game, and the consummate BnZ pilot. Check his tour stats out - 141 is a great example - 28 k/d, which is insane, and less than 2 kill/hour for kill/time stats. That falls right into line with what I'm talking about, and his style which is another type I described - Zoney isn't down in the weeds nearly as much as Labtrobe, and rarely if ever puts himself in a spot where he may lose or get ganged up on. That stats clearly agree with this, and if you've watched Zoney in game, you'll agree I think that this is how he flies, and does it brilliantly, to the point of being a perfect example for a "how to" manual.
If you had never met these people you listed, or heard stories, seen videos, read what they wrote.. if all that was gone and never existed.. and you just had their scores in front of you.. you could never figure out that Zoney is always flying at higher alts and latrobe isn't. You couldn't know that latrobe doesn't care about making it back or that he could spank pretty much everyone with a better score then him 1 v 1.
You can throw out names and use your existing knowledge of these players to read what you want into the score.. but as I said.. If you had never heard of these people before you wouldn't be able to tell their flight styles at all apart from what you create in your mind out of their k/d's and k/t's. Is it easy to assume that someone with a good k/d and k/t is a smart flyer or above average pilot? Sure, but that is about it. Your stats will never reveal who is a BnZ'er and who's a turner, or what alt they fly at or how good their SA is.
Score is to easy to manipulate, if you want to have a great K/D of 10+ its not that hard.. you just have to fly for score and make the choices that come along with that.
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if you want to have a great K/D of 10+ its not that hard..
I disagree vehemently. It's way beyond the standard capability of the ordinary AH pilot. It would be only possible for him to reach if he's not only exceptionally cautios, but also being very, very lucky.
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I disagree vehemently. It's way beyond the standard capability of the ordinary AH pilot. It would be only possible for him to reach if he's not only exceptionally cautios, but also being very, very lucky.
When next tour starts fly like an alt monkey in a fighter, always BnZ and if someone is co-alt run away, play super cautious and run at the first sign of trouble and bing.. you will have a pretty damn good k/d.
It ain't quick, your k/t will suck.. but my point is you can directly modify your play style to raise a certain statistic like k/d, so you can actually improve your k/d dramatically but not have any change in skill level.. essentially what I'm getting at is you can still suck and have a good score.. so to read into score like it tells us all about the pilot is foolish. It is the most basic view and one where the data can be easily manipulated.
You cannot accurately gauge ones skill level on score alone.
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When next tour starts fly like an alt monkey in a fighter, always BnZ and if someone is co-alt run away, play super cautious and run at the first sign of trouble and bing.. you will have a pretty damn good k/d.
Of course the K/D will improve, but the average AH pilot will still hardly be able to get to a k/d like 10/1. He still would make to much errors: Mess up his attack, misjudge his E, getting surprised by even higher cons, not checking his 6 often enough and being target fixated, miss the opportunity to get out while he can... so many opportunities to fail.
With so many "timid" BnZ pilots in the arena, you'd expect a lot more people reaching 10-1 k/d than the usually less than 1% actually achieving it - if it realyl wasn't hard at all. ;)
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Of course the K/D will improve, but the average AH pilot will still hardly be able to get to a k/d like 10/1. He still would make to much errors: Mess up his attack, misjudge his E, getting surprised by even higher cons, not checking his 6 often enough and being target fixated, miss the opportunity to get out while he can... so many opportunities to fail.
With so many "timid" BnZ pilots in the arena, you'd expect a lot more people reaching 10-1 k/d than the usually less than 1% actually achieving it - if it realyl wasn't hard at all. ;)
Thats because most people don't have the time available and couldn't be bothered. Do you think the people with the best scores in the game play the most, or the least?
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Lusche, you being slow to respond this time makes me feel like I'm about to get hit with a chart :lol
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Thats because most people don't have the time available and couldn't be bothered. Do you think the people with the best scores in the game play the most, or the least?
I think the point you're missing Bluberry is the 'average' MA pilot can't do the things you're talking about. Guys like you, me, Lusche, most of the people posting in this thread could do it if they were so inclined because they're at least in the top 20% skillwise in the game. If I am in that group, the other 80% are pretty sorry. ;)
The 'average' guy can't even put together a decent one pass haul bellybutton if the target sees them coming. Think about how often you see a guy looking for a BnZ and how easy the majority of them are to avoid. That's your 'average' guy BnZing. If you're in an area where there are multiples, chances are you've got friends with you that he'll have the chance to screw up in front of. Unless he's a decent stick, he's not going to survive the sortie as often as you seem to think. IMO anyways.
Wiley.
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I think the point you're missing Bluberry is the 'average' MA pilot can't do the things you're talking about. Guys like you, me, Lusche, most of the people posting in this thread could do it if they were so inclined because they're at least in the top 20% skillwise in the game. If I am in that group, the other 80% are pretty sorry. ;)
The 'average' guy can't even put together a decent one pass haul bellybutton if the target sees them coming. Think about how often you see a guy looking for a BnZ and how easy the majority of them are to avoid. That's your 'average' guy BnZing. If you're in an area where there are multiples, chances are you've got friends with you that he'll have the chance to screw up in front of. Unless he's a decent stick, he's not going to survive the sortie as often as you seem to think. IMO anyways.
Wiley.
Well I will concede that I am probably wrong about the average abilities of AH pilots, however I still believe that it is impossible to judge skill level on score alone.
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I don't disagree with much anyone has said. I base what I'm saying about the stats on knowledge I know from observation of the players I'm using in the examples, that is true, and I don't argue with it. What I will say is that if anyone mimics those stats, they are usually the same type of pilot as those I mention in each various stat.
And ink, I did say that Latrobe and Bruv flew differently, although both have extremely good ACM abilities - I did plainly say that Latrobe is usually in the weeds outnumbered, and Bruv tends to avoid betting in that situation if possible, although he is perfectly capable of fighting his way out of these if he wants - again, this is all just my opinion based on what I've seen, and the stats back it up.
Bluberry, if it's so easy to get both a high k/d and a high kill/time, prove it - I'm telling you it isn't, it is very hard work and takes a lot of aggressive flying, accurate shooting, and going where the fights are, constantly. I'm saying this from experience, as I was the type with high kill/time, flying much like Latrobe, only worse - I would have 2 or less kill/death ratios and around 9 to 10 kills/hour. To bring that k/d up to 4 or 5 and maintain or increase the kills/hour is unbelievably hard. Again, if it's such a snap to manipulate scores and do that, prove it next tour - I'm betting you can't get a 6 k/d and a double digit k/h your first attempt at doing so, but hey, feel free to prove me wrong. And I know how good you are, you're a far above average pilot in the game IMO, it's just I'm saying it is THAT hard to do it with those combined stats.
Again, I'm speaking from experience, I flew for 13 years just like I was in Air Quake, then I took some training from guys far better than I, and adjusted my SA and aggression. My last 4 tours I've had a K/D and K/time combination of 4.0/12.96, 3.7/10.2, 5.7/11.20, 4.2/10.5. My goal is Bruv like numbers, something frankly I doubt I have the ability to reach, but that's why it's a goal. My previous stats would be 1.5-2 k/d ratios, and around 5 to 7 kills per hour. My accuracy is around 9 to 12, nothing spectacular at all, and has stayed pretty constant throughout the last 14 years. I'm telling you, to go from my old stats to what I'm doing now is VERY hard, and to go from what I'm doing now to what Bruv, Zoney, and various other guys 10x better than I'll ever be is bordering on impossible for average Joe's like me. If you think I'm wrong Bluberry, I'd love to see you prove it next tour - a 6 kill/death ratio and a 10 kills/hour.
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Thats because most people don't have the time available and couldn't be bothered. Do you think the people with the best scores in the game play the most, or the least?
You would think a lot more than 1% would try to get as many kills to as little deaths as possible. If more than 99% of the pilots really don't push for a good K/D at all, there should never be any complains about "timid pilots only engaging when having the advantage" or "lame BnZ clowns". ;)
The fact is, skill level and capabilities of Mr AH average are almost always vastly overated by the 'vets'. Often along the line of "If I can/could do this, everybody can"... by players which aren't aware that they surpass 90% of the arena population in combat ability.
Yes, everybody can boost his K/D by employing a few "techniques", at the expense of other stats, most notably k/h. Not disputing that at all. However, even with tripling his standard K/D Mr Average would end up with about K/D 1.5. For K/D 10 he would have to boost his K/D by something like x20.
You simply can't get there with a decent set of significantly above average skills, most notable shooting and broader "tactical situation awareness" (i.e. reading the map, which suprisingly many pilots do generally have trouble with).
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Well I will concede that I am probably wrong about the average abilities of AH pilots, however I still believe that it is impossible to judge skill level on score alone.
Oh, I agree. I really like Lusche's 'business card' comment. There's always more to it, but it can reflect tendencies. I see it more along the lines of 'if you fly a certain way, this will reflect in your score in this way', but that doesn't necessarily mean 'your score shows this, therefore you fly a certain way.' which I think is a significant distinction.
Wiley.
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Bluberry, if it's so easy to get both a high k/d and a high kill/time, prove it - I'm telling you it isn't, it is very hard work and takes a lot of aggressive flying, accurate shooting, and going where the fights are, constantly. I'm saying this from experience, as I was the type with high kill/time, flying much like Latrobe, only worse - I would have 2 or less kill/death ratios and around 9 to 10 kills/hour. To bring that k/d up to 4 or 5 and maintain or increase the kills/hour is unbelievably hard. Again, if it's such a snap to manipulate scores and do that, prove it next tour - I'm betting you can't get a 5 k/d and a double digit k/h your first attempt at doing so, but hey, feel free to prove me wrong.
Bluberry, I'd love to see you prove it next tour - a 5 kill/death ratio and a 10 kills/hour.
You must have missed where I said..
It ain't quick, your k/t will suck..
I was never talking bout having a high k/d and k/t at the same time. I am saying that it is easy to change something like a K/D.
Now if you want to see if I can go over a K/D of 5 next tour then challenge accepted, but the way I would do it I won't have a good k/t.
EDIT:
LOL love how you went back an edited it gman..
Bluberry, I'd love to see you prove it next tour - a 5 kill/death ratio and a 10 kills/hour.
Bluberry, I'd love to see you prove it next tour - a 6 kill/death ratio and a 10 kills/hour.
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Lusche, you being slow to respond this time makes me feel like I'm about to get hit with a chart :lol
Sorry, wife just came home and noted dinner wasn't ready yet... :uhoh
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I typically use score as a guide to measure my performance. I think score in this game (been playing for a while) is pretty easy to achieve. I one time proved to myself that I could get under 100 overall rank in 3 days. If you notice my scores now ull see that I die about 50% of my sorties maybe a little more and only land maybe 30% of the time or less. I always tell people to focus on getting as many kills as you can rather than trying to land 2 kills every time. I still have a 2.3 k/d because regardless of what my k/s says I get between 3-7 kills on average every sortie and mostly fly in furballs so my k/t is around 10. Its all about the places and planes you choose and how you want to play game. I could fly a p51 never die but what is the challenge in that? Too me that is boring. You should only use score to base your own performance and what you expect to achieve while flying + enjoyment of the game for you. If you haven't been playing for more than 5 years you shouldnt judge pilots based on their scores because u don't know yet what to look for when judging a pilots true skill level.
Edit: places and planes
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Challenge aside Gman, my point here was that score does not reflect skill.
Zoney may have an incredible K/D and mine might suck… but could Zoney beat me 1 v 1? You could compare whatever stats you want but it will never reflect skill level.
Sorry for using you as an example Zoney, your names just been in this thread a lot :lol
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I edited it after I went and looked up your stats - you should consider that an ego booster btw, I didn't want to make it TOO easy.
Yes, everybody can boost his K/D by employing a few "techniques", at the expense of other stats, most notably k/h
This is essentially the entire basis of what I've blathered on about in a single sentence. Lusche is far more direct that I can ever be.
And yes, I missed that entire post you wrote Blu with the K/T quote, I was writing while you posted that one I think, and was just responding to your "if you want to have a great K/D of 10+ its not that hard" where you didn't mention it.
Seriously though, give it a whirl with even just one of those stats, K/D or K/T, and do it any way you like save shooting a dummy account/willing participant/etc. Getting double digits in either is incredibly hard, and getting it in both is..well..there's a reason only a handful can do it consistently.
edit - We're having a typing duel, let me guess, you type around 60+ or faster too right?
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I missed that entire post you wrote Blu with the K/T quote, I was writing while you posted that one I think, and was just responding to your "if you want to have a great K/D of 10+ its not that hard" where you didn't mention it.
ah gotcha. :salute
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Zoney may have an incredible K/D and mine might suck… bout could Zoney beat me 1 v 1? You could compare whatever stats you want but it will never reflect skill level.
IMHO "skill" is sometimes used in a too narrow way. K/D in the MA is affected by a much larger subset of skills than the ones being used in a 1v1 duel. There are many great aerobatic aces which are way more capable than me to fly "their" ride at the extreme edge of performance, having perfected that in thousands of duels. They absolutely would clobber me in a claassic 1v1 duel. But in the MA they suffer from lack of other skills, most notably battle awareness.
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IMHO "skill" is sometimes used in a too narrow way. K/D in the MA is affected by a much larger subset of skills than the ones being used in a 1v1 duel. There are many great aerobatic aces which are way more capable than me to fly "their" ride at the extreme edge of performance, having perfected that in thousands of duels. They absolutely would clobber me in a claassic 1v1 duel. But in the MA they suffer from lack of other skills, most notably battle awareness.
So then should MA skill and DA skill be judged as separate things? I do agree that in the DA I have a much harder time then in the MA.
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So then should MA skill and DA skill be judged as separate things? I do agree that in the DA I have a much harder time then in the MA.
Of course they should. Two different worlds with different goals.
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I never said it had anything to do with 1v1, that's an entirely different ball of wax, I'm talking skill and ability relating to the MA - one on one dueling is a completely different matter. A good example is comparing my MA stats to say..my little buddy Joe A CHeem. Looking at those, someone not into the game would say I have WAY better stats and must be way better right? Well, good luck on 1v1 dueling, as I would be lucky to win maybe 2 out of 10, maybe not even that unless he sneezed or something in the middle of a fight. Again, one on one isn't what I've been talking about, it's a completely different skillset than MA fighting, although parts to transfer back in forth in terms of shooting, ACM, etc etc, again, all IMO.
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Way back in tour 49 I focused on a higher K/D and a 'fly smart' attitude. Granted, there were fewer well-practiced killers .... or maybe more less-practiced rookies .... then. (Remember, I've never claimed to be the best at any part of this game and I never will.)
Here's the stats .... decipher:
(http://i1197.photobucket.com/albums/aa433/arloguh03/tour_49_f_score_zps1d93a7d8.png)
(http://i1197.photobucket.com/albums/aa433/arloguh03/cd04ce34-45d1-429f-bccd-a206d7afd064_zpsf57880b9.png)
(http://i1197.photobucket.com/albums/aa433/arloguh03/tour_49_overall_stats_2_zps0313adbf.png)
(http://i1197.photobucket.com/albums/aa433/arloguh03/40c68de3-8f93-463a-aa53-770c0143d649_zps4d412f69.png)
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Of course they should. Two different worlds with different goals.
but then that would support the argument that skill cannot be measured off of score correct?
Edit: I guess we all, also define skill as different things too, and maybe that's a big part of why I see it different. There is no set parameter for "what is skill"
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but then that would support the argument that skill cannot be measured off of score correct?
No not at all Blu. Each is relevent to the environment. My take on AH scores...They offer a general snapshot of how and what a player does with his game time.
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Challenge aside Gman, my point here was that score does not reflect skill.
Zoney may have an incredible K/D and mine might suck… but could Zoney beat me 1 v 1? You could compare whatever stats you want but it will never reflect skill level.
Sorry for using you as an example Zoney, your names just been in this thread a lot :lol
I'm not saying, "FIGHT FIGHT FIGHT!" but I used to wing with him a fair bit, and my response to your question would be 'At what alt?' ;)
Wiley.
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how to judge a fight:
on 200: good fight--- decent guy, good fight.
on 200: <salute> your name---great fight, respectful pilot with decent skills
on 200: you're a effing cheater--- Great fight, the other guy has decent skills, but you're way better!
on 200: you're a effing cheater, on PM's: your such a tardling POS, i cant believe..blah blah blah---- you are a L33t player and deserve all the respect that people give you!
as for score? -- who really cares about it? and if they do, they should probably see a doctor, it should be all about fun!
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Challenge aside Gman, my point here was that score does not reflect skill.
Zoney may have an incredible K/D and mine might suck… bout could Zoney beat me 1 v 1? You could compare whatever stats you want but it will never reflect skill level.
Sorry for using you as an example Zoney, your names just been in this thread a lot :lol
Not a problem mate :salute I have no doubt you would not be challenged by me except possibly if were quite high, at least up there I might give you a run for your money. I suffer from no illusions about what I am capable of. I really enjoy playing Aces High and how I play reflects what I enjoy most abut the game. The hunt, the interception, the engagement and also the egress. On that note, I submit that score reflects what each player enjoys or values about his experience here.
BluBerry is my friend :)
I
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I'm not saying, "FIGHT FIGHT FIGHT!" but I used to wing with him a fair bit, and my response to your question would be 'At what alt?' ;)
Wiley.
When I said it, I was thinking classic DA, 3k or what have you. 20K and up I know he would take home the W :lol
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Arlo, my analysis of that is you would absolutely be on my "to look out for" list. Those are the type of stats I was talking about with the "type 3" pilot, the guy would has not only a high k/d, but a high k/t as well. The accuracy is in the double digits too, my third "clue" I look for. That skill doesn't go anywhere either IMO, it may get a little rusty, or be put to bed in favor of some new way of doing things, but anyone who can put up a 5 (6 for Bluberry) in K/D and a 5 or 6 in kills/hour, in my book is a very real threat in the MA environment, and deserves special attention when they are flying in my AO. Again, this is all just my opinion, and I realize, accept, and enjoy seeing other points of view regarding this topic, as it is one of the most interesting to me, and oft not discussed.
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Zoney, that's a great post, and illustrates why I like my method regarding stats analysis. Looking at your stats, to me, verifies what I assumed was your mindset, something you just confirmed with that post. Your final point hits the nail right on the head, and again, is part and parcel to my initial point, which is that based on how I quickly analyze what I see on the stats with the 2 or 3 I look at, it usually, not always, but usually, accurately tells me what type of a pilot I'm looking at, and where they are most dangerous. You example is a perfect one.
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So then should MA skill and DA skill be judged as separate things?
I wouldn't go that far. It's just that in the DA (not talking about the DA lake though) a much more limited subset of skills is being used, most notably aerobatics and (to a somehwat lesser extend) gunnery - but those are being tested/utilized/trained to the extreme. DA (like TA) can help very much in making you a good pilot in the narrow sense. To become a good MA killer (excuse the exaggeration), it's very helpfull to add some more skills to your resume...
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I think a good example of the difference between 1v1/dueling and the MA is the following, at least in my case:
If we were to bet money Bluberry, that starting right now for a month that I would have a higher k/d and k/t next tour in the MA than you, I would take that bet in an instant, and be confident I would would win. If however the bet was I had to fight you 1v1 in a duel for the same amount of money, the odds are I wouldn't even TAKE the bet, much less expect to have good odds on winning it. Such is the nature of how I think about the two types of flying in this game. Some of the reasons are what Lusche previously just posted. There are many others as well.
Being a good hunter in the MA, and maintaining good SA, aided by solid, not exceptional, but just solid ACM will make a pilot far more likely to win bet number one, than a pilot with solid ACM, aided by good SA and hunting ability to win bet number two.
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Great point Gman.
I would take the bet for the 1 on 1, but i wouldn't bet at all on beating you in k/d or k/t, yet both are skills, but different sets. The way you put that really cleared it up for me. :salute
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To become a good MA killer (excuse the exaggeration), it's very helpfull to add some more skills to your resume...
People use different methods to improve their chances in the MA as well. Some fly in a group, some fly with a more or less dedicated wingman, some that have the time and patience use altitude to limit the number of people who can attack them.
Then there are the freaks that have the SA to dive into 5 and turnfight and give them a run or prevail.
Wiley.
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I think a good example of the difference between 1v1/dueling and the MA is the following, at least in my case:
If we were to bet money Bluberry, that starting right now for a month that I would have a higher k/d and k/t next tour in the MA than you, I would take that bet in an instant, and be confident I would would win. If however the bet was I had to fight you 1v1 in a duel for the same amount of money, the odds are I wouldn't even TAKE the bet, much less expect to have good odds on winning it. Such is the nature of how I think about the two types of flying in this game. Some of the reasons are what Lusche previously just posted. There are many others as well.
Perfect example right there.
I would never duel Ink 1 v 1 in my 190 vrs. his Ki. He'd eat me alive. BUT I have been able to 'Kill' him in the MA. Two totally different situations.
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Perfect example right there.
I would never duel Ink 1 v 1 in my 190 vrs. his Ki. He'd eat me alive. BUT I have been able to 'Kill' him in the MA. Two totally different situations.
Ink makes me lift him into the KI, he is heavy :old:
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Please read what I just posted. Because if you look at players such that in the "army of muppets" most of us are exceptional sticks and can woop most people in the MA and DA but most don't give a rats about dying and score. We just like to kill, kill, kill! And we turn back to help our squadies in need.
I'm ranked 18th fighter rank right now because I like to kill as many MFers as I can. If I'm lucky I land. I don't even try for score. It just happens that way..
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I must be strange... of all the good fights I've had in the past I have never looked at the person's score afterwards.
It doesn't really matter to me either way. Recently someone tried recruiting me to their squadron and opened with, "Nice score." I didn't even realize what my score was up to that point.
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Hmm, some interesting points.
This is a good read.
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Good point Violator, and that's pretty much exactly what I've stated too. I flew just like that forever, and had stats virtually identical to yours, double digit kills/hour, and usually around 2ish kills/death, because I just didn't care, it flew to kill everything in sight, sort of like Quake with wings. It's a blast flying that way too, and the only reason I switched things up was just for a challenge to try something new, I prefer to fight just to fight as well. I don't think I've dropped a bomb in 5 years, maybe longer.
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Dolby, I was just about to post that this thread is a good example of how things can stay on the rails here. I hope I didn't just jinx it.
Del - it's different strokes, that's all. I'm the opposite, if somebody kills me with either a good shot or in a good fight, the first thing I do is look him up if I don't already know him.
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I must be strange... of all the good fights I've had in the past I have never looked at the person's score afterwards..
Ain't it great that Score Awareness is absolutely NOT required to have fun? :old:
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Arlo, my analysis of that is you would absolutely be on my "to look out for" list. Those are the type of stats I was talking about with the "type 3" pilot, the guy would has not only a high k/d, but a high k/t as well. The accuracy is in the double digits too, my third "clue" I look for. That skill doesn't go anywhere either IMO
You're too kind. I'll never reach my high point of mediocrity again. :D
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Here are some of my stats throughout the years: You can really see what a "new" an "intermediate average" "decent" and "great" player fighter score looks like if you try for fighter rank.
This is the first tour I played Aces High 2 kills and 23 sorties This is what a typical new player looks like.
Statistics: tour 59
Fighter Bomber Attack Veh./Boat Total
Kills 2 0 0 0 2
Assists 2 0 2 0 4
Sorties 23 9 7 3 42
Landed 7 0 2 3 12
Bailed 4 0 1 0 5
Ditched 2 3 0 0 5
Captured 4 1 0 0 5
Deaths 6 5 4 0 15
Discos 0 0 0 0 0
Time hh:mm:ss 02:39:41 00:15:15 00:49:23 00:00:59 03:45:18
Rank 3371 2452 2365 2808 3249
First time in the MA after the H2H got banned. 5 months later, tour 64
Statistics. Here is what the average-intermediate player score looks like.
Fighter Bomber Attack Veh./Boat Total
Kills 319 0 1 3 323
Assists 64 0 0 1 65
Sorties 492 2 2 19 515
Landed 115 1 2 6 124
Bailed 16 0 0 0 16
Ditched 35 0 0 9 44
Captured 19 0 0 1 20
Deaths 297 1 0 3 301
Discos 10 0 0 0 10
Time hh:mm:ss 43:28:38 00:00:29 00:24:37 00:41:29 44:35:13
Rank 534 2733 2284 1800 1690
Last Month since I have returned tour 166: here is what a decent player with a good general understanding of the MA score will look like. This is when I returned after 4 years of being absent.
Kills 473 0 4 0 477
Assists 81 0 1 0 82
Sorties 270 0 6 0 276
Landed 74 0 2 0 76
Bailed 12 0 1 0 13
Ditched 7 0 0 0 7
Captured 18 0 1 0 19
Deaths 157 0 2 0 159
Discos 2 0 0 0 2
Time hh:mm:ss 48:26:04 00:00:00 00:40:57 00:00:00 49:07:01
Rank 26 2292 1444 2233 1606
Tour 82 when I was Dmonslyr 2nd best tour This is when I was at my "prime" playing hard and pwning in the MA. This is what a typical "great" MA player fighter score would look like.
Statistics
Fighter Bomber Attack Veh./Boat Total
Kills 425 0 0 0 425
Assists 76 0 0 0 76
Sorties 83 0 0 0 83
Landed 38 0 0 0 38
Bailed 4 0 0 0 4
Ditched 3 0 0 0 3
Captured 12 0 0 0 12
Deaths 26 0 0 0 26
Discos 0 0 0 0 0
Time hh:mm:ss 23:30:55 00:00:00 00:00:00 00:00:00 23:30:55
Rank 2 4985 3448 4934 3592
Also here, Tour 78
Statistics
Fighter Bomber Attack Veh./Boat Total
Kills 1001 0 5 0 1006
Assists 167 0 2 0 169
Sorties 301 0 16 0 317
Landed 107 0 1 0 108
Bailed 32 0 1 0 33
Ditched 7 0 2 0 9
Captured 34 0 3 0 37
Deaths 120 0 9 0 129
Discos 1 0 0 0 1
Time hh:mm:ss 65:40:21 00:00:00 00:55:44 00:00:00 66:36:05
Rank 2 4250 2405 4303 2879
you can use these to kind of measure score performance in players,
but like I said, you should play at least 5 years before you can make accusations about the correlation between a players score and their true skill level.
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Ain't it great that Score Awareness is absolutely NOT required to have fun? :old:
:aok
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But, as Slade illustrated, do you ever:
Up a plane then decide not to take off ending the flight immediately?
(wrong plane, wrong base, base being vulched, etc.)
Bail or ditch without any damage?
(not wanting to fly all the way back to base. Also empty fuel, deliveries [UPS, pizza...], spouse ACK etc.)
Have to stay in tower?
(phone calls, house chores, spouse ACK and forgot was playing as other life events happen)
For some, that describes life. :D
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But, as Slade illustrated, do you ever:
Up a plane then decide not to take off ending the flight immediately?
(wrong plane, wrong base, base being vulched, etc.)
Bail or ditch without any damage?
(not wanting to fly all the way back to base. Also empty fuel, deliveries [UPS, pizza...], spouse ACK etc.)
Have to stay in tower?
(phone calls, house chores, spouse ACK and forgot was playing as other life events happen)
For some, that describes life. :D
Yup
Yup
Yup
:aok
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All this talk about skill, and no one can really define it. How you define skill, isn't they way I may define skill...
Examples:
Being #1 in the AH ranking system is a skill. The skill being, you are good a playing for rank.
Having a superb K/D is a skill. The skill being you are good at playing for K/D...
Being good in the DA is a skill. The skill being you are good at dueling... (are you starting to see a pattern)?
We all determine what skill means to us. The problem comes when we try to impose OUR meaning of skill on someone else and they don't share your vision.
Reflect on that one for a little bit....
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It is very subjective Scca, that is something I think we all would agree about. That's part of what makes it so interesting.
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Perfect example right there.
I would never duel Ink 1 v 1 in my 190 vrs. his Ki. He'd eat me alive. BUT I have been able to 'Kill' him in the MA. Two totally different situations.
:o
always enjoy dieing to you :rock
to me Aces High is all about aerial combat....obviously I know that there are other aspects but I pay zero attention to those, never have never will....I do not care what someones "score" "rank" is....
I judge a person on his attitude and word not his "skill" set.....
I don't care if you are one of the best....or the worst
....if you are a pompous bellybutton than.... thats how I treat you.
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:o
always enjoy dieing to you :rock
to me Aces High is all about aerial combat....obviously I know that there are other aspects but I pay zero attention to those, never have never will....I do not care what someones "score" "rank" is....
I judge a person on his attitude and word not his "skill" set.....
I don't care if you are one of the best....or the worst
....if you are a pompous bellybutton than.... thats how I treat you.
And I always enjoy wrestling my long dosed dog or wallowing pig, around after that blasted Ki. Always a worthy opponent, always :joystick:
Ja,...'Character' < that's an overlooked skill set I would like to see some folks improve on.
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As interesting as stats and examining skills in AH is, I'll also take a great attitude over anything as well.
Ink is a great guy so far as attitude, I agree, the few times I've had fights with him, I have all 5 on film, when I've won, he's been complementary, and when I've lost, he's been gracious, and once when I asked about a particular bit of ACM in the fight, he quickly answered, and offered to go to the DA to test it out.
Yet again however, try not to laugh, but I believe that Ink's stats even show that he's the type of pilot that isn't too concerned about score, and this typically means a "nice guy" attitude, as this type of pilot doesn't get worked up over dying - at all. A really high kill/time = furballer that spends much time in the weeds or at least sub 10k in multi con fights, and a lower k/d - still decent mind you, just a bit lower - shows that this type of pilot doesn't give a rip about dying much less landing. I've seen Ink auger just because he's out of ammo and wants to re up more quickly to get into the fight more. Hah! Great stuff.
I will finish my part of this thread by saying that nothing makes a new pilots day more than being complemented by a good pilot about something they do in game - heck, even old pilots like to hear praise. So, next time you're in a good fight, see a green or red guy make a great shot, sound off about it, and let him and others in the area either on Green channel or even 200 know about it. If this game had more compliments from all of us, it would go a long way to improving overall morale in the MA, and would perhaps even increase customer retention, particularly with newer/low time pilots.
Adios everyone.
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Arlo, my analysis of that is you would absolutely be on my "to look out for" list. Those are the type of stats I was talking about with the "type 3" pilot, the guy would has not only a high k/d, but a high k/t as well. The accuracy is in the double digits too, my third "clue" I look for. That skill doesn't go anywhere either IMO, it may get a little rusty, or be put to bed in favor of some new way of doing things, but anyone who can put up a 5 (6 for Bluberry) in K/D and a 5 or 6 in kills/hour, in my book is a very real threat in the MA environment, and deserves special attention when they are flying in my AO. Again, this is all just my opinion, and I realize, accept, and enjoy seeing other points of view regarding this topic, as it is one of the most interesting to me, and oft not discussed.
So, a few years ago I would have been on your people to watch out for list (3-5 k/d, 4-6 k/t, 10-14%) but today I'm an utter noob (<1 k/d, 1-2 k/t, 9-12%)? The only difference is in how many opponents I take on at once. Lately I get a great deal of enjoyment out of defensive flying. In fact I found myself doing that in the dueling tournament when I should have been more aggressive.
Looking at one set of stats in itself wouldn't have told you a thing. That's my point.
Also, the DA and the MA are very different skill sets. I've outflown and killed some of the games best in the MA but rarely do so in the DA. The merge is far more important in the DA and even those who are good at it are rarely as aggressive with it in the MA. Also I don't think people generally fly as far to the edge in the MA as they do in the DA, generally preferring an energy fighting style to the cage match that is the DA. As such you can be more lackadaisical in the MA with your flaps and throttle useage than when there's no egress, the only outcome being do or die, in the DA.
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I've flown both areas and been successful at both, knocking most stats out of the park and I still get accused of being a cheat by players who should know better everytime I login.
Unfortunately I feel that AH suffers from this mish mash of enthusiasts, simmers and gamers. Who all play for very different reasons but NOBODY likes getting killed quicker than a 2 weeker. Even some of the guys that preach about the fight don't like it when it is put on them but they wouldn't be the good sticks they are if they did enjoy being killed.
The fighter rank top 20 does however display guys that I would think know enough to provide a challenging encounter and worthwhile opponent so in that respect I would say it does mean SOMETHING. But mostly to do with the fact that they have been able to log enough time in game to get those kills where other better pilots haven't.
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Stats tell everything about the style of the said person. Not the single values, but the way they relate to teach other.
Not entirely true. You're probably dealing with someone that knows what they're doing when they shoot above a .09 hit percentage. The dead giveaway of a score monkey is when they have a K/D of 12 and their hit % is .03, lol.
(I made the cutoff .03 because Dodger shoots a .031) :rofl :rofl
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The pilots with very high K/D in fighter mode almost invariably have very high hit % as well. Being able to hit and kill quickly is an indespensable prerequisite for getting a very high k/D. That's one of the reasons not just everyone can simply do it if he wants
Can't find sleep, so made a quick chart :D
(http://i1145.photobucket.com/albums/o507/Snaildude/kdvshitpercentage_zpse5cf8f2b.jpg)
That's the hit % off all players in tour 167 with hit% of 10 or more, this time regardless how many sorties they did really fly. Yes, it's really that few.
The thin blue line shows their average hit%, while the read line is showing the average arena hit %. While the individual hit % are not always directly comparable (the guy with hit% 18+ was shooting mostly at bombers), their K/D as a group is greatly above the "ordinary" MA pilot.
To put things into perspective, note that less than 20% of the MA players had a hit% of 6+, less than 10% had 8+
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I don't know why people are using my stats for comparison. They're completely wrong, and here's why.... I LOVE upping from fields that are being vulched to see how many of them auger fighting over the kill. :devil I get about 50-80 deaths in 2 minutes doing this. Needless to say stats like K/D go from a 2.0 to a 0.9 really quick. :D So if I were to not have fun playing this game, my K/D would probably be up near 3-4, but since I do screw around and fun my K/D drops below 1 a lot. :) Sometimes I intentionally ruin my score when it starts getting really good by upping several dozen Mossi's, wasting the ammo into thin air, and then augering for about 30 minutes. Why? Because I hate the ranking system and want to prove to people that you do NOT need a good rank to be seen as a decent pilot.
Score can be manipulated BOTH ways. I do not look up someones stats to see how good he might be because scores are so easily manipulated (both in the good way and bad way). I've seen pilots with amazing looking stats ranked in the top 10 fighters who just could not beat a trash bag floating in the wind. Then I've seen pilots who can just kill everyone else in the skies who have the worst looking fighter score you've ever seen! The ONLY way to determine someones skills and fighting style is to actually fight them in the air. You can easily tell just how good someone is just off the merge alone! I've merged with pilots and instantly thought "Oh CRAP! This guy is a good pilot!" but looking at his stats after he kills me I see his rank and stats are worse than mine!
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I don't know why people are using my stats for comparison. They're completely wrong, and here's why.... I LOVE upping from fields that are being vulched to see how many of them auger fighting over the kill. :devil I get about 50-80 deaths in 2 minutes doing this. Needless to say stats like K/D go from a 2.0 to a 0.9 really quick. :D So if I were to not have fun playing this game, my K/D would probably be up near 3-4, but since I do screw around and fun my K/D drops below 1 a lot.
Score is more than just K/D... Especially the extremely high K/H and hit% give away that you aren't the n00b at all, but someone with a kinda "reckless" style.
Last tour your K/D was in the top 20%, k/s in the top 10%, k/h top 2% and hit% top 4%.
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the only stat that is truly quantifiable is hit%
and that can be gamed by attacking bombers.
it is the most important "skill" out of all of them.
it does not matter how well you fly...or how great your SA is....if you cant aim...you cant hit....you cant kill...
all the very best have great AIM...period....some of the very best are not all that great in the ACM they are late in their merges...their timing is off....they only use 1 tactic that works for them...
I have fought guys...where I missed 15 times...they get 1 shot and land it.....
simple fact is I suck at aiming.....so I have noticed the differences...and fighting the tops, and the fights where I do good...like 5vs1 that I kill all of them....its always because I was on that night...when I pulled the trigger they died...
I have learned AIM is by FAAAAAAAR the most important and I tell anyone who asks me....practice TARGETING if you want to be known as a "killer"
IMO
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Score is more than just K/D... Especially the extremely high K/H and hit% give away that you aren't the n00b at all, but someone with a kinda "reckless" style.
Last tour your K/D was in the top 20%, k/s in the top 10%, k/h top 2% and hit% top 4%.
I think the scoring system is pretty messed up somewhere then. 457 Sorties, landing only 66 of them (who knows how many of those landed was from having the vulchers only get my wings and forced me to EF on concrete). A 1.34 K/D, 1.13 K/S, 9.0 K/H, 10.4 hit %. Besides K/H, because I have no idea how that is scored and what's considered good for it, those other stats are average to below-average at best. I was BARLEY making 1 kill per sortie, and 1 kill per death and that put me in the top 10% for K/S and 20% for K/D? It's only ONE kill and then I died in the sortie! Something is VERY VERY wrong there IMHO.
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I think the scoring system is pretty messed up somewhere then. 457 Sorties, landing only 66 of them (who knows how many of those landed was from having the vulchers only get my wings and forced me to EF on concrete). A 1.34 K/D, 1.13 K/S, 9.0 K/H, 10.4 hit %. Besides K/H, because I have no idea how that is scored and what's considered good for it, those other stats are average to below-average at best. I was BARLEY making 1 kill per sortie, and 1 kill per death and that put me in the top 10% for K/S and 20% for K/D? It's only ONE kill and then I died in the sortie! Something is VERY VERY wrong there IMHO.
Not at all. You may have made 'only' 1.5 kills for every death (and yes, that's still better than 80% of all pilots do), but you made them very quickly and you were consistently shooting very well. Just because you put yourself in jeopardy more than others and die more because of it doesn't mean you are bad pilot and / or have a bad score. Why should a low K/D impact the hit%?
Again, your score card is the archetypal 'reckless' AH vet, with far above average killing skills 'suffering' only in K/D by challenging himself and accept (almost) every fight he gets.
The opposite would be the safety pilot, with a very high K/D but miserable K/H, K/S and possibly hit%
Furthermore, it's the symptom I mentioned earlier... overestimating the "average". Players being way above the masses calling themself as "only average".
Face it, the majority of AH pilots suck even more than you do :neener:
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with far above average killing skills 'suffering' only in K/D by challenging himself and accept (almost) every fight he gets.
ALMOST every fight?? Please! I accept EVERY fight! :neener: :salute
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I will finish my part of this thread by saying that nothing makes a new pilots day more than being complemented by a good pilot about something they do in game - heck, even old pilots like to hear praise. So, next time you're in a good fight, see a green or red guy make a great shot, sound off about it, and let him and others in the area either on Green channel or even 200 know about it. If this game had more compliments from all of us, it would go a long way to improving overall morale in the MA, and would perhaps even increase customer retention, particularly with newer/low time pilots.
Adios everyone.
No need to 'finish' the pearls of wisdom. There can never be too many. :) :salute :cheers:
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Score is more than just K/D...
Lots of great words of wisdom in this thread!
The best points being that score best measures you against yourself. I used those stats less as a comparison to others and more as a way of tracking my own progress.
Score is kind of what you make out of it. During a tour last year I tried to see if I could RTB every sortie and see how many kills I could get without losing an air-frame. I managed to go the whole tour without losing a fighter. But my overall fighter score was not great. Nor am I one of the better fighter guys in game. It was just something I wanted to try.
I probably won't ever attempt this again, because it did get a little boring at times. I enjoyed the immersion factor of flying to survive (like my life was on the line) and I did land sorties dead-stick a few times, pilot wounded a couple times and once on a carrier with half a wing. The tension of those RTB's actually made it fun. But I still wouldn't fly this way again. In fact, when I return to the game, I want to try a whole tour flying under 10K and fighting everything that comes at me. I'll die a lot, but I think I'll get even better.
That might be an interesting message in all this: The way we play (and score) often progresses over time. What we enjoy doing may change. And nothing makes you learn faster than getting pushed out of a comfort area. For this reason I think some players who fly only for top scores may be cheating themselves out of a more enriching experience. Then again, that might just be a stage they are in and eventually will play differently. All part of the cool sandbox that is AH, I suppose.
Below are my silly "Land Every Sortie" tour stats (fun, but boring, but cool to see if I could do it, but been there done that now...):
(http://i1253.photobucket.com/albums/hh599/Rhino551988/67KtoD_zps9a8eed38.jpg)
<S>
Ryno
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Lots of great words of wisdom in this thread!
The best points being that score best measures you against yourself. I used those stats less as a comparison to others and more as a way of tracking my own progress.
Score is kind of what you make out of it. During a tour last year I tried to see if I could RTB every sortie and see how many kills I could get without losing an air-frame. I managed to go the whole tour without losing a fighter. But my overall fighter score was not great. Nor am I one of the better fighter guys in game. It was just something I wanted to try.
I probably won't ever attempt this again, because it did get a little boring at times. I enjoyed the immersion factor of flying to survive (like my life was on the line) and I did land sorties dead-stick a few times, pilot wounded a couple times and once on a carrier with half a wing. The tension of those RTB's actually made it fun. But I still wouldn't fly this way again. In fact, when I return to the game, I want to try a whole tour flying under 10K and fighting everything that comes at me. I'll die a lot, but I think I'll get even better.
That might be an interesting message in all this: The way we play (and score) often progresses over time. What we enjoy doing may change. And nothing makes you learn faster than getting pushed out of a comfort area. For this reason I think some players who fly only for top scores may be cheating themselves out of a more enriching experience. Then again, that might just be a stage they are in and eventually will play differently. All part of the cool sandbox that is AH, I suppose.
Below are my silly "Land Every Sortie" tour stats (fun, but boring, but cool to see if I could do it, but been there done that now...):
(http://i1253.photobucket.com/albums/hh599/Rhino551988/67KtoD_zps9a8eed38.jpg)
<S>
Ryno
There you go. Upstaging me by 62.5 without a death, ditch, bail or capture (or disco). Harrrumpf! :D :cheers:
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I had to come back to this and say that this thread has been great, again, and to respond to BaldEagl - I said I just use it as a general guide, and you're making my point for me in a way, that there are exceptions, and that I also take into account how long a player has been around. In your specific case, comparing your old stats to your current, which reflect the style you've chosen to fly, doesn't mean that I look at your current stats for example, and just write off your lethality in the MA, it's actually sort of the opposite, as I know from past experience regarding seeing an old hand fight in the MA that the ability to GET those higher numbers is in there somewhere still.
There is a ton of great info in this thread, it's actually already changed my perception of things and how my own thought process works regarding certain stats and things. Specifically, shot making ability and the stats surrounding that, Ink and Changeup's stuff in particular are important points regarding this. From years of playing Quake2 while in school and competitively, I always had a really good shot in this game, the skill from one game transferred over to this one I guess. It's my one saving grace, as I fall into the category of non-superb ACM, but my ability to make shots has bailed me out in the MA with great regularity. I realize both from experience and some of the info in this thread that accuracy is the most abusable stat, sometimes even accidentally or through ignorance, I hadn't even considered the bomber shooting bit that was brought up here to be honest - just another bit of useful info I've gotten from this thread I guess.
Lusche as always, I love reading your posts, obviously, since I enjoy analyzing statistics, something you're 100x better at doing than I, so it's a fantastic learning experience for me to read through your posts on the subject, and not just in this thread.
Kingpin, that's incredible, and a great example of what I've been railing about, and shows I think what can be accomplished by goal setting and altering ones mindset in the MA. Really quite an impressive run.
I was hoping Bruv would stop in here, he's been somewhat absent vis a vis BBS posts, and I always learn something about something reading his posts or watching him fly, as he's the penultimate example of what I consider very hard to achieve stats. He knows it too, ha ha, which is part and parcel to a real world fighter pilot mentality.
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I was hoping Bruv would stop in here, he's been somewhat absent vis a vis BBS posts, and I always learn something about something reading his posts or watching him fly, as he's the penultimate example of what I consider very hard to achieve stats. He knows it too, ha ha, which is part and parcel to a real world fighter pilot mentality.
Tundra-way? :neener:
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Score potatos :old:
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Highly skilled pickers I would think have skewed scores since their shots are high percentage, save shots. They seem to search for fights that have the highest opportunities for picking. I can use the P38 as a picker in fighter capped situations and have my K/D go up in the P38 but that is just no fun at all.
I know too when I choose a plane like a P47M or P51 over the P38 my K/D goes up dramatically. The faster planes close quicker and can reset a bad situation. Not to mention the P38 is probably number one on most, if not all, folks kill priority list.
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From what I have seen, you're a trooper Randy. That determination will do you well.
:salute
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I don't know why people are using my stats for comparison. They're completely wrong, and here's why.... I LOVE upping from fields that are being vulched to see how many of them auger fighting over the kill. devil I get about 50-80 deaths in 2 minutes doing this. Needless to say stats like K/D go from a 2.0 to a 0.9 really quick.
Well said. Ive also seen you fly into real bad odds no doubt for the challenge. And drop to help others
There are other things too, not that i care, but most of us have been around a long time and know who does what. Some will shout alerts for a base but never actually defend it cause they might get caught in a disadvantaged state. Or they patiently wait for others to kill field ack while they hover for the safe vulch session, after which they run back to base to land instead of risking their kill message by sticking around and helping us actually capture or cover others. Its their $15 so i dont care nor should anyone else. Stats are meaningless to me, tho I enjoy the graphs and the trends.
Some are as good as their stats indicate. But most just play safe for their K/D.
I was in a big thing about how K/Ds ruined FPSs and turned them into camp-fests, sniper fests, hack fests, and general crap. Luckily we are far away from that.
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Stats are meaningless to me, tho I enjoy the graphs and the trends.
The only thing I care about is individual stats (in terms of hit % and kills/deaths in a particular plane).
Instead of seeing my hit % being clumped together, I'd rather see it separate based on the planes I've flown that tour.
109-F - hit 3.2% K/D 45/8
109K-4 - hit 1.1% K/D 15/5
P47-25 - hit 5.2% K/D 8/0
(Then overall stats here)
This is basically how I seen it looking in game.
Also, great information through this thread :aok
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I'd like to see it separated between air to air and air to ground.
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From what I have seen, you're a trooper Randy. That determination will do you well.
:salute
Thanks for that. :) I would have never lived long enough in WW2 as pilot to be good. AH gives me the chance to keep pushing.
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There you go. Upstaging me by 62.5 without a death, ditch, bail or capture (or disco). Harrrumpf! :D :cheers:
Hehehe, hey Arlo! Yes, but I am no match for your Google/Photoshop-Fu! (p.s. Let the guys know my return to AH should hopefully be inside the next 60 days or so.)
What I meant to show with a #1 K/D of 67.00 K/D, my Fighter Rank wasn't all that great at 144. Of course my goal was not score, but just taking a "one life" approach to play and seeing if I could RTB every time. It was also when I was just really getting into FSO, so my mindset was kind of in that direction and I thought I'd try it in the MA. That style of play was fun to try once but while immersive, it is also limiting and at times boring.
My point being that score can change dramatically as the player's style or goals in playing change. One tour you might just be going for achievements, for example, and wind up dying a lot. So it's hard to analyse someone else's score without fully knowing their mindset. (That was my point.)
<S>
Ryno
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Hehehe, hey Arlo! Yes, but I am no match for your Google/Photoshop-Fu! (p.s. Let the guys know my return to AH should hopefully be inside the next 60 days or so.)
What I meant to show with a #1 K/D of 67.00 K/D, my Fighter Rank wasn't all that great at 144. Of course my goal was not score, but just taking a "one life" approach to play and seeing if I could RTB every time. It was also when I was just really getting into FSO, so my mindset was kind of in that direction and I thought I'd try it in the MA. That style of play was fun to try once but while immersive, it is also limiting and at times boring.
My point being that score can change dramatically as the player's style or goals in playing change. One tour you might just be going for achievements, for example, and wind up dying a lot. So it's hard to analyse someone else's score without fully knowing their mindset. (That was my point.)
<S>
Ryno
I think you made a fine point. I think it also illustrates one of the ways players can approach the main arena - full realism immersion (in spite of three fictional chess piece countries where aircraft, in spite of their respective historical nationality, fight over a terrain that doesn't resemble any geography found on Earth). Ignore the historical differences and you get that feeling of being a fighter pilot back in the day. It's not unlike flying those old offline campaigns in sims/games where you created a character and tried, first and foremost, to keep them alive to see the end of the war (difference being, AH main arena an endless war). I would think a whole squadron (or two) doing a complete tour like that might still be interesting. Maybe more-so, with less tendency to get bored when one is solo and sees others having fun going at it full-bore and reckless, kinda like airplane shoot-n-crash derby.
Looking forward to your return. I fly so seldom (and my current schedule porks FSO participation) that I seem like I'm on a leave of absence. I fly when I can. :D :salute :cheers:
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Stats mean everything to me and I consider it a curse. I will go on a roll and get the score up, then for no reason, go on a roll in the opposite direction and crash my numbers. I wonder if your score affects how you play subconsciously........ Perhaps that's a good reason to ignore it. :bhead
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Stats mean everything to me and I consider it a curse. I will go on a roll and get the score up, then for no reason, go on a roll in the opposite direction and crash my numbers. I wonder if your score affects how you play subconsciously........ Perhaps that's a good reason to ignore it. :bhead
I don't know if you play golf or not but what sucks you in to the game is at any given moment in time you can hit just as good of a shot as Tiger Woods best shot.
In this game sometimes the reds fly right into your gun sights, and sometimes you fly right into theirs.
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I wonder if your score affects how you play subconsciously........
I tried to test that subjectively... two times I did not look at my scores/ranks/stats for a tour (probably the most difficult challenge I ever faced in AH).
Did not notice any specific difference in my flying and in the end result. I still did not want to 'die' :noid
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Did not notice any specific difference in my flying and in the end result. I still did not want to 'die'
By contrast, it made quite a difference to me. I got used to dying early-on, so for me that was never much of a factor. A few years ago I started paying attention to my scores, looking them up first thing next morning, comparing them to other people's scores, to what my scores were the tour before, that sort of thing. I'd been doing this for three or four months when I realized that I wasn't having as much fun as I'd had before. I was staying out of fights that I'd always freely entered, I no longer piloted lower-performance aircraft, I spent lots of time flying back to my base to land kills, and exited the combat zone early just so I could do so. Once the light bulb went on I stopped paying attention to my stats; in fact, I have sort of a superstitious fear of looking at them now. Life improved enormously and my enjoyment level went back up to its usual state.
- oldman
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I tried to test that subjectively... two times I did not look at my scores/ranks/stats for a tour (probably the most difficult challenge I ever faced in AH). Did not notice any specific difference in my flying and in the end result. I still did not want to 'die' :noid
You are likely to aware of how the stats work and used to your way of flying, so the outcome wouldn't be that much different.
For the newer or even average player, disregarding stats and playing to learn instead of playing for score is probably a much bigger step.
On a side note, Snail, while addressing the "stats guru":
Is it correct that strafing buildings, guns and GVs while in fighter mode will hurt your hit% because only aircraft count in fighter mode?
<S>
Ryno
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You are likely to aware of how the stats work and used to your way of flying, so the outcome wouldn't be that much different.
For the newer or even average player, disregarding stats and playing to learn instead of playing for score is probably a much bigger step.
On a side note, Snail, while addressing the "stats guru":
Is it correct that strafing buildings, guns and GVs while in fighter mode will hurt your hit% because only aircraft count in fighter mode?
<S>
Ryno
I am not Snail...but yes it is true. :aok
as far as guns/buildings go....I would think GVs count....hmmmm :headscratch:
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Stats mean everything to me and I consider it a curse. I will go on a roll and get the score up, then for no reason, go on a roll in the opposite direction and crash my numbers. I wonder if your score affects how you play subconsciously........ Perhaps that's a good reason to ignore it. :bhead
I started clicking "attack" early in my career when I didn`t want to worry about hurting my fighter stats and it was so much better that pretty soon nearly
100% of my sorties were attack sorties and from that point on I rarely had a fighter score to speak of.
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I started clicking "attack" early in my career when I didn`t want to worry about hurting my fighter stats and it was so much better that pretty soon nearly
100% of my sorties were attack sorties and from that point on I rarely had a fighter score to speak of.
I am the exact opposite...
I put all my planes in fighter mode....
I haven't flown out side fighter mode except for I think twice....in the last 4 years or so.
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On a side note, Snail, while addressing the "stats guru":
Is it correct that strafing buildings, guns and GVs while in fighter mode will hurt your hit% because only aircraft count in fighter mode?
For the most part, yes. The minor exception being GV, while not counting for kills they still count for hit%. Found that out long ago while having to kill LVT's in the Hurri I.
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For the most part, yes. The minor exception being GV, while not counting for kills they still count for hit%. Found that out long ago while having to kill LVT's in the Hurri I.
OK, well that is probably why my fighter hit % isn't where I think it should be, despite knowing my gunnery has improved.
I shoot at whatever needs to be shot, regardless of what "mode" I am flying in. I'll mark GVs by firing into trees, help deack towns or shoot buildings down if I am in the area and others are asking for help, especially if there are no air cons around. Clearly that hurts your score, though.
Maybe I should start saying: "No, sorry guys, I'm in fighter mode and I'm really trying to boost my hit percentage. I can't help deack. I can't mark that Tiger for you. I can't strafe down the VH. I can't shoot the troops. Because my hit percentage will suffer." :D I'll never do that. I'd rather be a team player.
Just another reason why flying for score makes no sense in my book.
Does shooting airplanes in Attack mode hurt your hit% as well?
<S>
Ryno
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Does shooting airplanes in Attack mode hurt your hit% as well?
No. the attack mode is your "universal" mode, everything counts for your score in one way or another.
Of course, that also means you have to have a much higher hit% in attack mode to get the same sub-rank for that category than you have to do in fighter mode. :old:
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I am the exact opposite...
I put all my planes in fighter mode....
I haven't flown out side fighter mode except for I think twice....in the last 4 years or so.
Heh, but I`ve always performed better when for some reason I don`t give a fart-It became a superstition with me, where I felt like on "attack" sorties I`d be a killing machine but if I clicked fighter in the same plane I`d be lucky to get off the runway. Kind of like a man can come to believe it won`t rain unless he leaves the car windows down...
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... I no longer piloted lower-performance aircraft ...
- oldman
I went to the P38 this tour just for that very reason. Not that the 38 is a low performance plane but it requires attention to ACM. That and it sure attracts a lot of attention. Now I am going back to the P47 and use what I have learned with the P38.
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I've brought this up before, But I would still love to see some sort of ENY modifier added to the fighter score Calculation. Perhaps award more kill points for flying high ENY planes.... thoughts?
:salute Nishizwa
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Here is proof that rank <> ability. In January, 529 people ranked better than DR7 in vehicles (I was one of them)... :headscratch:
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Here is proof that rank <> ability. In January, 529 people ranked better than DR7 in vehicles (I was one of them)... :headscratch:
I seriously doubt this Would be the case if vehicles had a separate attack category like fighters do.
:salute Nishizwa
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Of course the K/D will improve, but the average AH pilot will still hardly be able to get to a k/d like 10/1. He still would make to much errors: Mess up his attack, misjudge his E, getting surprised by even higher cons, not checking his 6 often enough and being target fixated, miss the opportunity to get out while he can... so many opportunities to fail.
With so many "timid" BnZ pilots in the arena, you'd expect a lot more people reaching 10-1 k/d than the usually less than 1% actually achieving it - if it realyl wasn't hard at all. ;)
As of this moment in time, I have a fighter score K/D tatio of 10 to 0. No fighter deaths.
It STILL doesn't indicate jack-squat because I am far less than average in a fighter. And thats after being in Air Warrior (circa 1994-ish) until now. If I played for score it wouldn't be any fun. Really? I'm horrible in fighters -- and make no attempt to hide it.
ROX
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Meet Mr. Average, LWTour 168 :old:
Median fighter scores of all pilots with at least 10 fighter sorties in tour 168:
K/(D+1): 0.60
K/S: 0.40
K/H: 2.56
Hit%: 3.71
Kill Points: 2738 (that's 24 kills).
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Something is wrong here. The average subscriber is only flying enough to get 24 kills in fighter??????????
Meet Mr. Average, LWTour 168 :old:
Median fighter scores of all pilots with at least 10 fighter sorties in tour 168:
K/(D+1): 0.60
K/S: 0.40
K/H: 2.56
Hit%: 3.71
Kill Points: 2738 (that's 24 kills).
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Something is wrong here. The average subscriber is only flying enough to get 24 kills in fighter??????????
First I have to state that I didn't say anything about subscribers directly, simply because I can't tell who's a subscriber or not. I simply took all pilots with at least 10 fighter mode sorties for. This distinction is a bit of nitpicking, but still important.
And yes, the median number of kills is that low. The average would be somewhat higher, because a small number of 'top pilots' is playing much more than the rest and getting a disproportional number of kills. Furthermore, if you look at the median fighter kills/hour of 2.56, that 24 kills already take over 9 hours of flight time. And flying fighters (in fighter mode) is only a part of the things you can do in this game. Most folks in here don't spend the insane amount of time in AH the relatively few high profile players do.
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And yes, the median number of kills is that low. The average would be somewhat higher, because a small number of 'top pilots' is playing much more than the rest and getting a disproportional number of kills.
I'm interested as to just how disproportional that number is. Where is the line separating the "top pilots" from the "average pilots"? Is there only 10 or 20 "top pilots" with a butt load of kills, and then the other 400 or so pilots quickly drops off to average numbers?
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I'm interested as to just how disproportional that number is. Where is the line separating the "top pilots" from the "average pilots"? Is there only 10 or 20 "top pilots" with a butt load of kills, and then the other 400 or so pilots quickly drops off to average numbers?
Well, these is the distribution of absolute numbers of kills in fighter modes for all pilots in last tour (168) who had been already around two tours before (this way I eliminated the two weekers)
(http://i1145.photobucket.com/albums/o507/Snaildude/hugh_zps8d7c3f98.jpg)
For this group, the median is 17 kills, 30 kills if you apply the "minimum 10 fighter sorties" I also applied in my earlier example to all MA pilots of tour 168. In contrast, the average is 48. As you can see, those top pilots (in terms of # of kills) are greatly skewing the average.
10 percent of the 'regular' pilots had 50% of all kills in fighter mode
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10 percent of the 'regular' pilots had 50% of all kills in fighter mode
Surprising, how large the dispersion is. Always thought that a K/D of 2 and a hit% of 10 is upper medicore, possibly because i have met the people who kill a lot (ergo fly a lot, possibly knowing more about air combat) much more frequently. So the average contact in the MA is far from meeting the statistical median, isnt it?
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So the average contact in the MA is far from meeting the statistical median, isnt it?
Most probably, but of course that is also being influenced by the kind of engagements you fly. I can imagine that someone fighting in classic furballs mostly has a higher share of engagements with "vets" than someone like me mainly trying to bust basegrab missions with their high % of lemmings.
But that's just a thought. Maybe I can analyse my own kills & deaths in regard to this theory later today.
Something I also could do would be having a quick look at the correlation between hours/tour and stats for all players. That could help answering your question too - what are the stats of the players you are most likely to encounter?
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Ok, here it is:
Of the 'regulars' I found in tour 168, the top 10% in playing time (fighter mode) accumulated 46% of the total flying time in that mode.
The median of that group you were thus most likely to encounter in fighters:
K/D 1.08
K/S 0.69
K/H 3.6
hit% 5.07
Even within that small "heavy player" group, A k/D of 2 would have you placed in the top 20% and a hit% of 10 in the top 7%. Again you can see how freking 1337 10% hit percentage are :old:
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That's the median for the top 10% fighter pilots? That seems kind of low to me. The 1.08 K/D is significantly better than the average pilots at 0.6, but all the other stats don't look that much higher from the average pilots.
What is the combined average, or mean, of those top pilots? Or is there a small group even among them that severely distorts the total?
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That's the median for the top 10% fighter pilots?
For the top 10% of pilots as far as playing time goes, in a try to answer Debrody's question about the skill level of those you are most likely to encounter.
And the distribution curve in this is still the same as before, a small number of pilots with very high sub scores vs the 'mass' of pilots with low ones.
No matter how you look at it, the chance of encountering someone in a fighter with a hit% of 10+ is very low. But of course the chance of being shot down by one is much higher, as can be seen by another different look at it:
Pilots with a hit% of 10 and more made up: 5% of all 'regular' players, 4% of the total time in fighter mode and were responsible for 8.6% of all kills in that mode.
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For the top 10% of pilots as far as playing time goes, in a try to answer Debrody's question about the skill level of those you are most likely to encounter.
And the distribution curve in this is still the same as before, a small number of pilots with very high sub scores vs the 'mass' of pilots with low ones.
No matter how you look at it, the chance of encountering someone in a fighter with a hit% of 10+ is very low. But of course the chance of being shot down by one is much higher, as can be seen by another different look at it:
Pilots with a hit% of 10 and more made up: 5% of all 'regular' players, 4% of the total time in fighter mode and were responsible for 8.6% of all kills in that mode.
Now, separate out the shade accounts and how many are there?
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I LOVE stats. These things though can skew stats\score\rank and perception in differing degrees:
- Re-arm pad use.
- Upping a plane on the runway then deciding not to take off ending the flight immediately.
- Shooting at non-targets for fun and\or tactical changes.
- Helping a fellow pilot upon request.
- Choosing to bail or ditch without any damage.
- Tending to fly high ENY planes, i.e. non-perk planes. ( C202, P-40c etc.)
- Staying in tower.
- High altitude bomber intercept missions.
Please correct these if they are wrong. I'd like to document the facts on this. Thanks.
http://www.michael-elliott.com/wikis/ww2planes/index.php?n=Site.Score (http://www.michael-elliott.com/wikis/ww2planes/index.php?n=Site.Score)
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[/li]
[li]Staying in tower. [/li][/list]
How does this change anything? You're time in game isn't even counted in the tower.