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31
Aces High General Discussion / Re: Diaster
« Last post by Animl-AW on Today at 09:17:40 AM »
Oh, I saw “Disaster” assumed it was about me. Continue
32
Aces High General Discussion / Re: Diaster
« Last post by oTRALFZo on Today at 09:02:04 AM »
To all that dont know.
FineTime is color blind. He only sees flags in white
33
Only 5-6 slots left
Better get your place before they are gone. This will be s hot scenario
34
I dont think the "names" are all that important, I think its the players people are flying with. Im part of a pretty big squad (Sik Puppies) and many of us are still active. We run a mission and others know us and join in and before you know it we have a horde. Heck some nights our squad makes up a third of the Bish on line. Call us rooks, it doesnt matter. We are the Pups and we work well together and others like to join in with us because we get things done.

The issue is we as a big squad, and any other squad with decent numbers should have to evolve with the game. In the old days 15-20 guys together wasnt even a quarter of the team, but these day its closer to half of a team. 15-20 guys couldnt be a horde in the old days, but today its an overwhelming force. Tactics need to change. If a squad of 6 guys on the Bish sees the bish fighting the Rooks with anything close to equal numbers that squad should take it upon themselves to hit the Knights front instead of adding to the fight on the Rook front and causing an over load. The same goes for our squad. Some nights we ARE the horde, we should switch tactics and split our force and hit both fronts. I think it would be more fun, not only for ourselves, but for the other teams as well.

Will tactics change? I dont know. It is hard to turn the group to the other side when they get rolling. I know we are getting better at not taking 30-40% of a teams bases, unlike some others  :rolleyes: but taking it upon ourselves to regulate keeping the sides/fights even/fun, could be asking a bit much, but I think that is what is needed to evolve with the game.
You are talking prime time numbers and our usual problem players face is 2 vs 1 pile up on a country. I have to say EVERYONE goes through this every once in a while. I think all depends on base and country layout that is more in tune to why both sides bash 1 side.

 What I am talking about is the usual la de dah crap that happens in the early mornings where 1 side (Bish) outnumber both sides X2 combined. This has nothing to do with game metrics but everything to do with player choice and an every day occurrence. Doesnt bother me as I am usually on at night and if I do log during the morning hours, I will expect to face stupid numbers but it can be sometimes fun as most in the morning are just very easy kills.
35
The O' Club / Re: I Believe in the Possibility of...
« Last post by Animl-AW on Today at 08:54:48 AM »
Was this due to an earlier post in the thread?  Too sleepy to look.

“ What if there was a more intelligent human type species existed here, but went almost extinct when the volcanos cut loose, and we evolved with complications from inner breeding making us less intelligent

Mind blown”
36
The O' Club / Re: I Believe in the Possibility of...
« Last post by AKKuya on Today at 08:25:02 AM »
Told yas

Was this due to an earlier post in the thread?  Too sleepy to look.
38
Friday Squad Operations / Re: September FSO Frame 3 Axis Orders
« Last post by MDStampf93 on Today at 08:00:55 AM »
All set.

 :salute
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Sometimes I think HTC should just auto switch countries at every map rotation. At every reset then they just take on a different country name (Rooks are now called Bish, Bish are now called Knights are now Rook after every map rotation) I have always wondered how that would affect game play as now we have such die hard country loyalists that practically have their chess pieces tattooed on their forehead they play so much you would think it was their full time jobs.

Not saying to separate teams, it just means you would be called a different chess piece after each map.

I dont think the "names" are all that important, I think its the players people are flying with. Im part of a pretty big squad (Sik Puppies) and many of us are still active. We run a mission and others know us and join in and before you know it we have a horde. Heck some nights our squad makes up a third of the Bish on line. Call us rooks, it doesnt matter. We are the Pups and we work well together and others like to join in with us because we get things done.

The issue is we as a big squad, and any other squad with decent numbers should have to evolve with the game. In the old days 15-20 guys together wasnt even a quarter of the team, but these day its closer to half of a team. 15-20 guys couldnt be a horde in the old days, but today its an overwhelming force. Tactics need to change. If a squad of 6 guys on the Bish sees the bish fighting the Rooks with anything close to equal numbers that squad should take it upon themselves to hit the Knights front instead of adding to the fight on the Rook front and causing an over load. The same goes for our squad. Some nights we ARE the horde, we should switch tactics and split our force and hit both fronts. I think it would be more fun, not only for ourselves, but for the other teams as well.

Will tactics change? I dont know. It is hard to turn the group to the other side when they get rolling. I know we are getting better at not taking 30-40% of a teams bases, unlike some others  :rolleyes: but taking it upon ourselves to regulate keeping the sides/fights even/fun, could be asking a bit much, but I think that is what is needed to evolve with the game.
40
Technical Support / Re: Tons of game glitches since my return
« Last post by The Fugitive on Today at 07:24:05 AM »
Thanks for that, sir. Yeah, I had a real brain fart because I had seen topics like this over 20 years ago and remember Skuzzy sharing IP information. I'm running the current address just now from the Philippines, and it's a wonder I can play at all. There are times it's absolutely atrocious and unplayable- sometimes packet loss originating here, sometimes Stateside.


Dont panic on those "100% packet loss" ones. Some servers/hops are set NOT to return the ping in which case it looks like 100% packet loss. Your getting to the last server as you can see by the the time displayed in the Avg/Min/Cur columns. From what I remember from Skuzzy, the game should be playable in the 200-300 ms ping, but what your looking for is consistency. If all of your pings are 210-220 you should be fine, but if they are jumping all over the place like 180-350 your going to have trouble.

Skuzzys post HERE while old is still relevant and has some good tips to help pin point issues.
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