Here's a typical Rook "attack" on a small field.
(1) 6 guys, two of which have no clue what to hit
(2) the six guys attack the town, not killing the ack first
(3) 2 of the planes die on the first pass from town ack
(4) the remaining 4 make a second pass
(5) 2 of these 4 die to town ack
(6) the remaining two, having now aquired wisdom, stop working the town
(7) at the same time, the enemy at the field being attacked
begins lifting fighters to deal with the remaining 2.
(8) The first six who died call out constantly for help at "field x"
telling their countrymen the town is almost completely down. (It is not)
(9) Add your own little treasures at this point, it just becomes more and
more desperate chaos due to the initial failure of the strike to be
neither decisive nor intelligent.
Any complaints I see in this thread with regards to the towns being "too tough" to
take down I simply cannot take seriously. The ability of three or four guys to
completely take down and capture a field was negated with the implementation
of the new town setup and I personally do not miss it at all.
I've my own ideas on the proper way to attack a field and effect the subsequent capture
of its town, but I'll not bore you with 'em here. My point of the post was merely to point
out that the current tactics being utilized in the main with regards to capturing fields
is neither well thought out, nor well implemented.